Accurately Locate anywhere in the world in 3D! (Unreal Engine and Google Maps)

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Komentáře • 6

  • @DharosPL
    @DharosPL Před 7 měsíci +3

    Excellent tutorial!

  • @asadmalik4788
    @asadmalik4788 Před 26 dny

    Hey mate, Brilliant. Can you please make another one which explains clickable events, for instance if one of the pins is clicked that takes us to its own location.

  • @josephhage158
    @josephhage158 Před 6 měsíci

    Great Tut!! I was curious though if it would be possible to view those pins in A.R. using a little extra blueprint coding with the cesium api or would you need something like azure spacial anchors to pull it off. I have desperately been trying to find a solution to this for a project i have been working on and since the geospatial creator through google ARcore never picked up support for unreal i have been scratching my head as to how to piece together a location based AR segment of my project.

    • @Urban_Decoders
      @Urban_Decoders  Před 5 měsíci +1

      Thanks! You can combine the blueprints with the Open XR plugins for magic leap or whichever AR device you are using. I haven't tested yet having Pins on location in real life (1:1 scale) using AR and Cesium, the cesium forum maybe able to help with that. If you would like to visualise part of the city with AR at a smaller scale in front of you (on a table for example) with the Pins showing on location that should be all possible within blueprints.

    • @josephhage158
      @josephhage158 Před 5 měsíci

      @@Urban_Decoders Thank you! Yes, I've been digging for a few days on the Cesium forum and think i may have figured out a way to piece it together for a 1:1 scale. I just think its worth it to make it work in Unreal, respect to Unity, but the whole feel i'm going for just works better in UE.