The Medium | Dishonest and Disgusting
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- čas přidán 21. 08. 2024
- 19:34
I describe why I don't like The Medium.
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#TheMedium #BlooberTeam #NoThanks
A game that tackled the issue of abuse, suicide, and facing both physical and metaphorical demons WAY better is an indie side-scrolling game called The Cat Lady from 2012
The Cat Lady is a wonderful game. But god do I hate that anxiety puzzle.
The cat lady was sooooo good. One of my favs
Absolute masterpiece that was!
@@yennefer440 that puzzle is absolutely perfect at representing anxiety, this game really nailed its topics
Woaw. I watched a playtrough of it 10 years ago. Would have never thought that i would hear that title mentioned again. But i agree that game is probably one if the most underplayed and under-talked-about games ever. I mean… i still remember it after 10 years. Insane atmosphere and i even liked the voice acting quite a lot.
"The game is bad" and "the story is about trauma" is never a good combo.
Omori is about trauma and is a masterpiece
@@paulogustavobatistasantosl7596 lack of combo, case in point
@@paulogustavobatistasantosl7596 too bad 80% of it is unrelated padding with generic and safe writing about "wacky funny characters doing predictable goofy things!" while the rest 20% is a masterpiece with actual substance
@@teratoma. But it isn’t unrelated. (At least as far as why the game is choosing to do what you mentioned.) The contrast between the sweet random and childish level design choices and abruptly dark, serious themes/tone bring about two things: One, it serves as a juxtaposition. The dream world represents the subconscious and conscious, and especially the imagination through the perspective of a child, against the dark disturbing imagery to convey just *how trauma can distort even a child’s perception. (As highlighted by the sketchbook in the white space, colored drawings of red and black directly correlate to psychological damage in children, such as child abuse or unresolved trauma. Several other hints the game gives you in literally the first seconds of gameplay foreshadow how messed up the protagonist is.) and two, and even more importantly i.m.o., it serves as a design choice to tie together cohesive mechanics. The team wanted to offer a dark experience with serious themes, while offering something that played like a well designed Earthbound like RPG. I believe they succeeded and recommend Omori to anyone who likes JRPGs.
@@GG256_ i understand very well what they were going for and conceptually that's a great idea
but the problem is that it's nowhere near as well done as you described e.g. "The dream world represents the subconscious and conscious, and especially the imagination through the perspective of a child, against the dark disturbing imagery to convey just *how trauma can distort even a child’s perception."
Almost everything happening in the dream world is completely isolated to sonny's struggles and his real world experience - most of it aren't metaphors, allegories or parallels to any part of him unless you farfetch it
which would be completely fine if the writing of the dream world wasn't awfully predictable and generic (besides very few moments like the food pyramid) and last for a very long time where nothing interesting happens besides busywork and filler text
undertale is a great example with wacky and goofy characters in wacky and goofy situations where it's actually written in a witty and interesting way
while most of omori is pointless filler that most people ignore because it has a beautiful coat of paint and more importantly, they deeply relate to 20% of masterfully done content that offers one of a kind experience
Bloober's Blair Witch game literally had the exact same ending.
You play as a trauma-sticken veteran who tried to kill himself before the events of the game.
Near the end of the game you find out that you're destined to go crazy and become a minion of the Witch, ordered to kidnap and murder countless children.
The game has 2 different endings.
The "bad" ending, where you live and become the Witch's minion.
And the "good" ending, where you allow yourself to be killed to prevent yourself from becoming the Witch's minion.
As someone who struggled with suicidal thoughts in the past, something I always pondered (and I'm certain many other unfortunate people have aswell) is if me existing is causing others more harm than good, and if the world would be better off without me.
Blair Witch pretty much confirms that, yes, people who go through trauma are inevitably going to inflict their pain upon others and are better just killing themselves.
It makes sense when you realise Blair Witch and The Medium had 2 of the same writers...
You know, there is an anime that tells a story about a girl that due to her stress and mental trauma the emotions manifest itself into an otherworldly being that terrorized people in the real world. Even after knowing this, her friends always try to contain that while being a supportive group towards her. After a long ordeal it ends with a realization that only her who can calm this being by confronting her trauma and insecurities after being ensured by her friend that they will always beside her. Somehow a fucking anime with a horny protag can show a realistic portrayal on how a victim heal with the ups and downs along their journey while the Medium's writer just goes, "if a victim lash out due to their trauma, shoot them in the face" and got praised.
@@poloecrazie That's a much better way of handling that subject matter.
I mean, i hate those games, but if you really think the message here is, "you better kill yourself because you are only going to harm other people" that's kinda an overreaction, and wrong.
It's just the trope of the protagonist sacrificing himself before becoming a villain. It's tragic? Yes. It's a good idea for a character? Yes. It's well wrtitten in this cases? Nop.
Tragedy exists. You CAN kill a character with a trauma in a honourable way, in the same way you can show a character with a trauma becoming a villain, but the thing is, this games are very shitty when it comes to character development, and the cinical tone in the writting can make the players feel confused.
@@ricochet8104 idk dawg that's basically just taking one character from "wants to off himself for bad reasons" to "wants to off himself for good reasons." It's gonna be in poor taste regardless of how well written it is
@@beansfebreeze Why? He can actually change and have development between these 2 reasons, and change the message of the story.
Saying that is badly written just because is not a happy ending sounds like nonsense to me. These kind of characters have existed since tragedy was invented.
Can we mention that bloober team recently copyrighted the split worlds “technique”. As if they came up with Idea, meaning that you would have to ask for their permission to use that technique even though it was used way before their games existed. Then they have the audacity to say “they don’t want to sue anyone”. Like bruh, that’s the whole reason why you copyrighted that “technique”.
Yeah, really, really disgusting move of them. This info should be spread around as much as possible. What phonys they are. It is really the ugly cherry on top of it all.
you can't copyright an idea. They apparently used a patent for real-time visual use of dual screens. It's apparently specific to their games (or so it is claimed), but if any other game series tried it, they could cite those previous games in court and that patent would probably be thrown out or the case would probably be thrown out due to lack of similarities with their specific patent.
@@nichoudha yeah, but that’s what’s funny though as well. There were real time spit screens before The Medium. So if they do try taking anyone to court, one of two things will happen.
Either they’ll win the lawsuit and siphon money off the other developers, or the lawsuit will be dropped because this was already a pre existing idea before they patented it.
@gensokyo boyz no. in coop splitscreen p1 and p2 share the same world. they patented a system where 2 worlds are rendered simultaneously and both are interactable and lets you control 2 different characters that are rendered in these separate worlds. some sort of secret behind making that happen idk
other patents were mass effect’s dialogue thing, shadow of mordor/war’s nemesis system, eternal darkness’ sanity system where your character does random things because of crazy, the dpad (expired), and an hud arrow that points towards your objective (expired), etc.
they patent really weird things
Metal gear Solid 4 did it. And I believe the game Fahrenheit did it too. So yeah I find it really foul that they copyrighted something that was free for everyone to use.
Edit: Sorry, MGS4 was a different case.
It’s great to see somebody finally be critical about this game. Are people so starved of the Silent Hill genre that they’ll just praise anything that even attempts to imitate it?
OG SH fan here, and nope. Thats why the Blue Box Conspiracy is a thing.
Maybe. Consider the game got overwhelmingly positive reviews on Steam.
Sadly yes
Actually Silent Hill fans are very picky. Nothing beats it so why try?
@@KuueenKumi The what?
...not to mention how they tricked Blair Witch fans by shoving a generic war veteran PTSD story into that game.
There were fans of that game?
@@shawklan27 i think he's talking about the film
@@junpei6180 no he's talking about the BW game. there's a video about Blair witch being horrifyingly boring
THANK YOU THAT GAME WAS TRASH
The only time it was actually creepy is when you're using headphones and you hear whispering and the binaural audio makes it sound like you're actually being surrounded by the Blair Witch or whoever it is that's whispering.
I fucking hate hate hate how now every media tries to justify abusers in general like “omg they had a terrible childhood” like yeah but lots of people do and not all of them decide to become someone’s hell.
The worst part is that _it works._ I’ve seen so many people cite a character’s tragic backstory as if it makes genocide or child abuse or extreme bigotry okay.
It also frustrates me as a survivor of abuse, because it gives people the impression that victims will inevitably become abusers. I internalized this idea at some point in my youth, after years of seeing this tired trope, and it caused me to develop a panic disorder. I let it convince me that I’d become like the people who hurt me. I think it was more devastating than the initial pain - which would be an interesting idea to explore in fiction, but-that’s not the melodramatic tragedy p0rn of: “the cycle continues” that non-traumatized audiences love.
Banana Fish is the only series where I liked the use of this idea, with the protagonist and his foil experiencing the same trauma, but choosing to process them in contrasting ways. They’re both twisted versions of the children they once were, but only one *chooses* to take it out on others.
obviously that's because everyone is different.
But the game didn't justify Richard?
How do you think this game is justifying the abuser? Because I didn't get that at all.
What's that piano riff from, around 4:41? It's from a movie but I just can't place it
Edit: The Social Network, it came to me haha
Btw, that film is awesome. David Fincher is one of my favorite directors, the way he handled Mindhunter warms my loins
"Maybe a new Silent Hill game will be announced"
>A finger on the monkey's paw unfurls
The split world mechanic felt and looked really unique, interesting to see what we see in our eyes while we also get to see what Marianne sees. But it also frustrates me when I hear that Bloober copyrighted the famous split screen mechanic so they can only use it
When I first heard of The Medium, I imagined going through different locations, like a hotel, an abandoned hospital, a forest, a graveyard you get it it. Solving the mysteries of each place and finding a puzzle piece of the big mystery which brings it all together. Like a detective game with supernatural elements. Needless to say I was disappointed.
That sounds awesome and reminds me of the Echo Night series. Your main task could be to exorcise the ghost, but maybe you could approach it differently, either with brute force or by trying to understand their trauma and reason for haunting. Then that could affect the ending, where the ghosts could be on your side if you actually tried to help them. Like a mix between The Witcher, Constantine and Luigi's Mansion.
But that's literally exactly what you do in this game. Did you even play it?
@@adriank8792 There's no puzzle nor mystery in this game. It's a carousel ride where every solution is the same " walk in circles around this room, find the interactables and then proceed".
That's only your problem
@@MDKcde Every solution is the same? What does that even mean? Have you ever played any adventure game?
Reminder that these assholes also patented the "dual worlds splitscreen" mechanic, so now no other developer can try their hand at doing something interesting or better with that mechanic, and that they themselves dont plan to use it in the future. Fun stuff!
They designed and developed something unique no one else has ever done.
@@godzilla2k26 yea no they didn’t
@@thetruestar6348 Give a single example of some one doing it before them then?
@@godzilla2k26 chronos twins look it up
@@godzilla2k26 I immediately thought of Lux Pain. Not exactly the same but you do get two different views of the same thing on the two screens when on a mission?
I need to replay that, it's been a while.
Oh edit, I played this game and forgot - English name I believe is The Game With No Name? It's a horror series. I'll correct myself later, just leaving this here for before the computer gets switched on.
Welp, we're stuck with Bloober for the Silent Hill 2 Remake. We live in the worst timeline
It just shows how absolutely dead survival horror is that Konami looked around and said yeah let's get those guys that made the medium a game pass fodder game to do a remake of one of the most beloved games of all time.
Dude trailer looked awful, they absolutely missed the point of brooding and droning sh2 atmosphere
Ends with "gunshot, fade to black." Yeah, totally not a bad cliche or anything.
This is a trend as of late, not only game developers but Hollywood as well try to tackle really sensitive topics without the knowledge or sensitivity required to handle them.
Remember 13 reasons why? A show about suicide? Basically romanticizing suicide from the get go, when it's the number 1 thing NOT TO DO when speaking about such a topic.
This is nothing new, I can remember a few movies in the past that delve deep into certain topics that they absolutely fail to grasp.
It’s really ignorant to see how developers don’t actually do the research before displaying it before an audience because it creates misrepresentation for these serious mental health issues. It’s really damaging for actual victims and these people just seem to want to be edgy or entertaining when mental health issues are never like that. Don’t embellish things like that because it’s so unfair for victims.
I heard the show actually causing self-harm on kids. Really horrifying this is getting commonplace, I think.
@@lukemorgan9231 This happens when marketing get in the way of creative process.
DC Comics also did what you described with the abysmal Heroes in Crisis. At the same time, Marvel was publishing volume 2 of The Unstoppable Wasp, which depicted the title character's bipolar disorder. Where Heroes in Crisis failed spectacularly, The Unstoppable Wasp thankfully nailed it.
Talking about stuff like that in fiction is a major responsibility, and Bloober Team doesn't have the capacity to treat it as such.
It would be pretty ironic if Konami reached out Bloober to make a Silent Hill....
The irony
At least its remake, they have reputation to suck
@@user-zn5zr2ed3x The fact that they will probably screw up the remake with needless changes is bad enough. Like already why tf did they put stocking on the nurse enemies?? And now the lying figures just look like they are in some kind of weird one piece bathing suit lol. That's all without even knowing what they've changed story wise
Yeah.. "ironic"..
I like how this trash was super overhyped and had tons of adv. but Song of Horror game , that was made by a few people, that is actually super good, and innovative in a lot of ways(and fun) is just lost without any adv.
So if you want true survival horror Alone in the Dark style, play Song of Horror.... It hurts my soul, that people don't know about it....
Oooooo someone else knows sbout song of horror, nice.
Dude song of horror is gonna be a cult classic guaranteed, the end sent chills down my spine realizing what was going on the entire game
Wtf i am horror fan and never heard about it, gonna check it out
I was on board with that game until the whole permadeath thing. Permadeath should be an option or something baked into a difficulty setting.
Tysm for including the thoughts of someone who has these issues, it really makes a difference. As for the narrative, I feel the nihilistic message could work if it had been re-tooled. Years ago, I left an abusive relationship but I struggled with the knowledge that I was leaving him and his mum to his dad, who was even worse. In this instance, for me at least, the message of 'you can't save everyone' takes on a very different meaning.
That’s true. There’s a big difference between “you” meaning everyone forever and “you” meaning yourself in one moment and one season of life.
A game that has taken inspiration from another popular horror game, but imo, does it well is Red Candle Games’ 2019 game; Devotion. It follows a similar pacing and style as PT but branches into a story that lets you explore different times within a family’s apartment as they struggle with [something]. It’s fantastic storytelling and beautifully done. Sadly, it hasn’t been heavily talk about because of it being a Taiwan based game co. that fell into controversy involving Winnie the Pooh.
Thank you for bringing up how the devs pretty much made shitty copy of Beksiński's artwork into their game's visuals. As far as I know, his family (Beksiński has been killed in 2005) deserved financial compensation from a game that relies so heavily on his work's it feels like if they copypasted his artwork.
Its the whole reason I wanted the game, im a big fan of his work, but seeing this video breaks my heart. I really hope scorn does not disappoint
@@Skull19O1 What the fuck does Scorn has to do with Beksinski?
if this is a ripoff half of media would be in a lawsuit lol
@@MstreEnsin It doesn't.
Rip off and inspired homage is two separate things.
And if you enjoy pretty much 90% of any media, you're in for a rude awaking...
This game gives me bad vibes just like The Suicide of Rachel Foster.
Editing to add that the game Martha is Dead also is a bad one too. Both of the ones I mentioned here feel exploitative on poor mental health and trauma like this and the Blair Witch game.
As someone who has been through trauma and abuse, seeing the clip for the ending of The Medium really just shocked me. This is another exploitative game and once again basically makes us an accomplice to something incredibly morally bankrupt. It's "shock value" and nothing more. Congrats Bloober, you once again made another exploitative game and decided to fuck over your audience.
Yeah it's sad to see the message of a game about dealing with trauma, has two endings that lead to "yeah, the kiddy diddler is redeemable, but the kid he diddled? Yeah she's just suffering from too much trauma, end her or yourself, she's just a burden"
That's a very nice message game....Yeah....mhmm, yeah....not.
I know this is an older video but now with bloober and Konami being officially partners… I fear bloobers silent hill will be just as shallow, pretentious and basic as the medium.
Hey I'm not the only person that hears the "Medium!" voice clip from NMH2's Man the Meat whenever I read this game's name right?
"RARE!"
"TASTES LIKE SHIT!"
*MEE DEE UM*
@@Ghenry WELL DONE
Thank God for someone having a negative review of this.
developers took the beautiful sutlety of silent hill games and said “i can do that!”
no they can’t
And now they're in charge of the Silent Hill 2 Remake....
Oh joy.....
I remember being so confused and disappointed at the ending. I didn’t understand the reasoning of the “it’s you or me” ending, and then we don’t even see who is the one that supposedly dies? Like come on! Give me something to actually chew on here!
And what was the whole point in the beginning about her foster dad being a funeral director/FH owner? I’m a mortician so that made me curious as to how it would be incorporated, and yet nothing. And barely any backstory about presumably living in the funeral home is crap. I’m a live-in apprentice right now and I’ve experienced my bedroom door opening and closing with no explanation perceivable as to how other than some ghostly force. And you’re telling me that Marianne didn’t ever really experience paranormal stuff even though she was a medium. If I was reflecting back on living with a foster dad that was a funeral director, I sure would be reflecting on all the people I saw and stuff I experienced. I’ve got not a smidge of street smarts or ghost sense, and yet it feels like I’m more grounded as a medium character than Marianne. It’s too bad they didn’t do more with the funeral home setting and background that Marianne has. Would have definitely made the game cooler. But then again they probably would have gotten a lot of stuff wrong based on how little the public understands how things work at a funeral home and rely on the misinformation and misconceptions generated by horror movies and other media sources.
I was about to say “what misconceptions?” But then I remembered that Caitlin Doughty’s channel “Ask a Mortician” is one of my favorite ahah I would love to play a game with the premise you just gave honestly. It sounds so interesting
Was really underwhelmed with this game, don't know how it got such high reviews from the big outlets. It's like because it's day one on game pass people are more lenient just like a lot of Netflix movies;like would u be happy if u payed to see bird box in theatres?
A cinematic walking simulador with baby Gameplay and story ripped of from movies,what did you expect?
I wish they shared the same appreciation to actual good and artistic "walking simuladors" such as Pathologic
Even CZcams critics were generous
It’s called the access media for a reason they shill they remain to have access
The first red flag was opening with weird vague cliche exposition. Not even Until Dawn did that, and that was literally a celebration of cliches.
Woah, they really took the concept of surviving and made the game about surviving really bad game to get through. Amazing studio.
In Silent Hill 2 the girl you meet can't be saved and has the same message about suicide. It just doesn't have a phoned in scene of her killing herself to reinforce it. Pretty overkill of The Medium to show it and then fade to black.
you mean cut to black
You mean Maria? She can't be saved because she isn't even REAL, because she's based on James's dead wife Mary. LITERALLY no one could be saved in that scenario. Maria did get suicidal herself, but that was because she was a representation of James's guilt.
@@KuueenKumi Im pretty sure they were talking about Angela Orosco, the one who *SPOILERS* voluntarily burned herself to death?
@@crispinypata well you see, they said Girl, and given that half the cast is female if we count Mary and Laura, that was pretty vague.
Also, I forgot about that. It's been some years and all I could remember was her SPOILER FOR A 20 YEAR OLD GAME abuse from her father.
The difference is that in Silent Hill 2, you can't save Angela because you just met her when arriving in the town, so of course you won't be able to magically fix the trauma she experienced her whole life. The message isn't "Peoples suffering from trauma and PTSD are a lost cause and should die for their good and the good of their loved ones", it's "How do you expect to fix a lifetime of trauma experienced by someone you just met in what amounts to a few hours?". If Konami handled it the way Bloober team handles lily in the Medium, you would have James putting gasoline on the flaming staircase, just to be sure. And Abstract Daddy, rather than tormenting Angela, and then James when he try to help her, would have caused a great massacre somewhere else, or something like that
My only disagreement is that I would not recommend Little Hope (I hate its ending and I didn't enjoy any of its characters). If you want a modern game that has a moving, beautiful story with horror elements, I'd recommend Hellblade: Senua's Sacrifice or Night in the Woods. Otherwise, I totally agree with everything you said.
Hellblade is one of the most underrated games of all time. Loved by those who've played it but I rarely ever meet anyone who even knows what it is.
NiTW yes, so glad there's still a fan base for it
Another reccomendation I throw out here is "The House in Fata Morgana". Really, this is the single most mature and genuinely moving narrative game I have ever played that outwardly calls itself "horror" (and, as a visual novel, really deserves the title for managing to get under your skin with only text and sound without utilising too many tired cliches, more relying on an eerie atmosphere).
Night in the woods bored me after 20 hours of doing jack shit
@@mrplayfulshade1038 ??? Night in the Woods only takes like 12 hours to beat.
This game reminds me of Silent Hill in the same way Life Is Strange does.
Oh Snap !
Oof, that hurt. Fair tho.
Life is Strange did remind me of Silent Hill at times. For instance, the beginning of the game when the protagonist examine themself in a bathroom mirror just like in Silent Hill 2. There's also the reality break towards the end that's typical for Silent Hill games.
Both being just Twin Peaks
@@goldilocksguy5170 What? Have you ever actually watched Twin Peaks? Aside from being a small town with an unusual atmosphere, there's really nothing in common between Twin Peaks and Silent Hill.
When it comes to the minor character of Richard, although abuse (can) be a factor within a perpetrators life that can have a person turn to abusing others, that doesn't mean that it's a necessary or a sufficient reason for the game to rely on that as a crutch for the audience to have sympathy for Richards Character. There are are many more factors of the precursors for sexually predatory tendencies and the culpability Richard has that the game fails to identify making the depiction of "his child form" inappropriate and disanalagous to real world abusers. One must give more factors than just being abused themselves and a psychosexual fascination of children as reasons for Richards actions of becoming a perpetrator.
A good example of the theme done right would be "Rule of Rose"...
It was done right there??
Well... As much as I dislike it, I'll admit you have a point... And I've tried to forget about it XD
I wanted Richard to be devoured by The Maw. I do feel bad for Sadness and Lily though. Also, the ending of having to choose whether you or Lily dies is dumb to me. It reminds me a bit of The S/////de of Rachel Foster where two characters try to justify csa.
I watched this entire video, and it's been sitting in my head since seeing it.
I've been trying to think of a way to play devils advocate.
I am a victim of abuse but I don't think I feel the same way about the game,
But I still take my own issues with it.
I was thinking to myself, that the Bloober team doesn't feel like they understand the perspective of a victim who experienced Lily's abuse. As if they wrote the character, not truly understanding how the victim would feel.
But then I thought, what if it is meant to be an actual representation?
What if this game and it's ending is actually trying to painfully showcase the true feelings of victims?
It is very dark and perhaps inappropriate, but what if the game is trying to say something like "This is how a victim may feel or react or behave. It's not healthy or what is right, but it's what happens to real people. These are the decisions real people might make."
I still have my problems though. The statement "You can't save everyone" I actually believe to be true. Painfully true. It's just a horribly pessimistic message to send, but maybe they just intended to get straight to the point. I don't think they're calling people "lost causes", but really harshly reminding everyone of a cruel reality. A bit way too harsh.
My biggest issue and what didn't sit right with me, is that it felt like Lily's abuse is a key factor that a lot of plot points branch off from. BUT. They sort of danced around the subject instead of taking it head on. They technically never even confirmed exactly what Richard did, the player just has to come to their own conclusion. I wish they would call it what it is because it felt a little too censored to me, like they didn't have it in them to really discuss the topic of abuse to the level of awareness that it deserves.
I see the points made in this video and I do agree with them, to be honest. I'm a little uncomfortable with my response because I can relate to and agree with multiple perspectives and I really don't think I'm completely sold on just one.
At best, the ending of The Medium is just strangely.. mean.
Planting a tree that you will never sit under.
@@godzilla2k26 I don't understand what you mean.
Though, also, reading my comment from about a year ago, I think I communicated my points poorly.
I'm sure I could make my thoughts way more clear and concise but I doubt it's worth it a year later.
I'm gonna give this a quick go, 'cause my old post was even confusing to myself.
One of my main points, was about how Lilly was seemingly to blame, and that she had to die to fix the problems she caused.
I don't think this has to be victim blaming (Though it could be.)
Depending on if you see the game events as absolutely literal, or highly symbolic, it changes a lot of debates.
On the symbolic side of things, it is not necessarily the game developers saying Lilly is at fault,
It could be the guilt, shame, and blame that victims put onto themselves,
It looks like everything is Lilly's fault because it's a symbolic representation of her feelings.
Also, it feels like a representation of how in real life, victims are sometimes blamed.
Their attackers and abusers are seen as innocent or at least get away with their crime.
Victims can be seen somehow as "being in the wrong" or "at fault".
So the game could make Lilly be "at fault" to show the unfortunate possibilities that have happened to real people.
@@puukiipiikuu1241 The effort of building something you will never see finished knowing you did so someone in the future has a place.
As a victim-by-proxy of abuse, I feel like your comment makes perfect sense.
The entire deal with trauma is that the event that took place falls out of scope to such a degree that the worldview literally cracks and causes a stunlock. The fact that you have _several_ questions on what the authors *might* have intented points to me that the game triggers this confusing state of mind that victims of abuse actually have.
Whether that is briljant writing or that the game is actually trash and their conclusions of the story is a cop out where people interpret vagueness as an oppertunity to craft their own version...
What I personally find important, is that abuse in games/stories/etc. is named, the consequences are shown and how people can heal from their torment. Ambiguity isnt 'good writing'. It shows a lack of bravery to tell an honest story.
I bought silent hill 2 and 3 on ps2 cause of your videos lol
How, they go for so much.
@@dwagin6315 I found them in disc replay for like 100 bucks and i also found enternal darkness for gamecube for 50 bucks and i know that game is like 80 now
@@dwagin6315 go to small local game stores or swap meets, they tend to not know what they have and price them like normal games, at least in my experience.
Play Lost in Vivo. It’s a much better inspired by SilentHill game.
Lost In Vivo is the best SH1-4 inspired game I’ve played. Visage is the best one inspired by Kojima’s canceled Silent Hill game.
This or Cry of Fear
I think the kicker for me when I watched a streamer play and finish this game, was the credits actually begging you for a positive review.
Like... no...? I'm not gonna do that.
Really??? That’s so cheap and definitely shows how the developers felt about this game and how they felt the need to beg for positive reviews shows how bad this game was
And now Konami wants them to make the supposed next Silent Hill game!!! They really hate their fans that bad?!
Really unbelievable
Just let the franchise die. Don't buy the game.
Yo I'd be curious to hear your take on the game "song of horror". It seems to do its own thing and while I personally really, REALLY didn't appreciate how they fumbled a brilliant idea with immersion-breaking QTE-style events that occur at random and can kill you (paired with a few things that aren't signposted, are poorly signposted and/or the game seems to funnel you towards that may well cause you one or more deaths in a game where death has consequences) you might be able to power past that and appreciate the wonderfully oppressive atmosphere created.
Honestly, I think the only way we're ever getting a new, good Silent Hill game is if the devs take a serious step back and try to approach the franchise with a new perspective. Cannibalizing past iconography, mainly from the first three games, is the reason Homecoming and Origins especially do not work. I mainly give Shattered Memories a pass because at least it does something really interesting and different with SH1 as a template, and tells what I think is easily the best narrative post Team Silent. Treating Silent Hill like a collection of images or a formula is going to doom the game. Devs should come at it with the idea of wanting to bring something new and meaningful to the franchise. The idea should be to use Silent Hill as a base for something really unique. I think that's part of the reason why I'm not that hesitant about the recent image leaks. The weird post-it note halls feel kind of interesting and different. Using something as mundane as a post-it note and making it almost feel like this weird, fleshy growth on the walls is great, if you ask me.
Bottom line, if you're going to make a new Silent Hill game, you should want to do something new with the franchise in a way that does not rely on the first three games purely for inspiration, and you should have something worthwhile to say, rather than just going with a generic formula.
Silent Hill and OCD would go quite well together imo. intrusive thoughts and images can be translated into monsters that sneak up on you around any corner. Also things like ritualistic “puzzles” that only hold back the monsters for a short while (so you can progress) until they inevitably come back, sometimes stronger. The only way you can defeat it is by coming to terms with the fact that they exist and will never go away, but you can learn to cope with and live with them, eventually turning into passing thoughts.
@@XSlimSxadyX That's one amazing concept
TBH I understand why it happened when the hardcore fans saw the OG trilogy as the second coming of Christ and even rejected Team Silent when they tried something different with The Room. The fan canon presented SH2 as more or less the only way to make a sequel (since Heather's story was finished), even though it was a strange outlier when it released. It reminds me of Twin Peaks fans hating The Return because they expected the same cozy vibes with murder mysteries and soap opera love triangles. But there'd be no point in telling that same story again. PT brought that creative impulse back, but we'll never see what the full game could've been.
Getting back to this comment after hearing about the SH2 remake gives me second hand embarrassment on Konami's part, a studio that I have hated for years. We ask for something fresh and new, and they give us the exact opposite
@@LOEKASH I think I ,would have been really disappointed with that announcement if not for Silent Hill f at the end. I'm hedging probably too many of my bets there. It's being written by Ryukishi07, who's responsible for two incredible horror visual novels that have a deep, empathetic understanding of people, their flaws, and the awful things they sometimes do, and considering how genuinely scary the first one he wrote, Higurashi, can be, I think he'll do right by Silent Hill.
Fuck Bloober Team though, lmao. Literally zero faith in the SH2 Remake being anything but a bastardization.
it hasn't been week since I asked your thoughts on medium and now you drop this out of nowhere lmao
the irony of developers attempting to make a silent hill clone is that if they did end up in silent hill, they'd probably be faced with their own game.
one night about two years ago i was having a rough time so i called the suicide hotline not really knowing what to expect. first i was put on hold, and then i talked to a woman that im guessing was new or didn't really know what to say. i expected her to ask a lot of questions and to try and reassure me, but she asked very generic questions and didn't really do much to try and get me to open up more. it only lasted maybe 5-10 minutes then she asked if i was going to hurt myself and i said no, so he basically said goodbye after that. it was the only time ive ever called but it stuck out to me so much. to anyone that is having those thoughts, i would still suggest calling but maybe have other options incase it doesn't workout like in my case.
To be fair they don’t really do much but ask you info to send to the police incase you sound or admit to planning on harming yourself, I had the same experience as a teen, but if you literally have noone else to vent too, I do say do it.
If you are feeling suicidal, dont tell anyone. Because you will just get stuck in the psyche ward and that shit sux. All it did was teach me to keep my mouth shut, because there are experiences worse than death.
I remember being pretty excited when this first got shown off.Then I realised ohhh the devs of Layers Of Fear / Blair Witch no thankyou and im glad I reached that conclusion.
Yeah, same.
I’d layers of fear over this any day of the week
Their Blair Witch game was actually pretty great though.
DT was not a walking simulator, it was a delivery man simulator
Yamaoka actually gets more credit than was due for the og games soundtracks too btw. Hitomi Shimizu was arguably more responsible for the industrial and soundscape aspects whereas Yamaoka did more of the traditional song-writing. It's a lot more evident when you compare their respective works following the og Silent Hill games, as well as within the games; as Yamaoka got more creative control focus shifted towards the more traditionally "musical" elements. And I love trip hop and the SH4 soundtrack, but I don't think the dark ambient side of things has been a strength of Yamaoka for some time.
I was intensely interested in the Medium when I first found out about it, but after hearing about the problems with the writing especially, I'm really glad I let it pass.
came back to watch this because Blooper got a deal with konami to make a Silent Hill game....
You too man? I'm crying
Terrible news, really
I hope it's not true
@@weirdautumn Seriously, after the flops of Homecoming, Downpour and so forth, I'm surprised Konami is _still_ trying to use Western developers... And Bloober of all people. Focus Home Interactive has done some good stuff lately, wish they'd gone with them if anything.
Not just any silent hill game one with themes they shouldn't be within 100 miles of🙃
I'm soooo glad to know I'm not the only one who thinks this way about The Medium. Not only a terrible excuse for a "survival horror" game, but an even worst experience to anyone who has been or is dealing with some sort of trauma. When I got the ending for the first time, I knew the game was bad, but it somehow managed to really piss me off with the message it was delivering.
Great review, Ghen.
BTW I'm totally gonna steal the "dishonest" part of the title for my review, because it's the best way to address this game LOL
Well said
The Medium is marketed as a "Physiological Horror" game, but yeah....
@@vegitosynsei Psychological Horror. And yes, it still fails at that.
Marianne spent her whole life helping people using her powers so them saying that she cant save everybody at the end obviously meant that she cant help everybody she wants to help and was talking about everybody she saves in general and not only her sister so i think you really misunderstood what the game was trying to say.
They say that with characters like Batman and Superman for example sometimes that they cant save everybody.
I felt that you and many others are blowing the message of the game out of proportion. "You can't save everyone" means that she finally found her sister again and yet she has to die to end the madness of the monster. It wasn't meant to go deeper than that. It was a take on how in games, we want to be the hero that saves everyone and sometimes it is out of our hands to do that. We saw Richard's rise to infamy in order to realize that this monster was a person at one time and so we have to carry the weight and burden of sentencing him to justice as we try to remain careful that we don't become monsters ourselves in the process.
I think the other big issue with any 'Silent Hill' like games (including the non team Silent sequels) is they not only blantly copy them, but they don't understand why those concepts worked in the first place.
For example, one of the biggest reasons Silent Hill 2 works is because it never tells the player how to feel. It knows how to perfecly fit within those shades of grey. It never forces you to view the characters (mainly James, Eddie and Angela) in a particular way. It asks you to examine them and come to your own conclusions about how you feel about them. The ending system plays into this as no ending is labled as "good" or "bad" because Team Silent can't tell how you'd feel about James and what he did. I think a lot of the horror comes from this as it's frightening to understand the horrible things people can do to one another (or have done to them in the case of Angela or Mary), but also be able to emphathise or understand them even though you know what they've done as a result is objectively wrong. (These are just some examples of why Silent Hill is amazing but there are many others of course)
Many of these games that attempt to imitate Silent Hill don't understand how to approach a story like this. You have to be incredibly unbiased if you're writing a story in this way. For most people this is difficult which is why get a game like The Medium, where the writers cannot help but to interject their own opinions on the matter into the story. Bloober Team and many others just don't understand these complexities and try to boil it down into "oohh, scary monster chasing me, jump scare or loud noise". What disgusts me more is that so many people are desperate for anything that is like Silent Hill, that they put up with or praise this kind of shit.
Yeah but I hope if silent hill doesn’t turn out to be true to its source material, people will speak out about it since it’s a cult classic among so many people especially since for many it’s been regarded as the best survival horror game and has a complex story that deals with many mental health issues. We’ll just have to see
And now these guys are remaking Silent Hill 2.
Yeah I saw that. It's so beyond disappointing. Not only just because Bloober is involved (I think we all know why that's dissapointing), but also because of the way the community is now responding. I think it's fine if people want to enjoy the news, but I've seen so many people call anyone criticising Bloober or Konami "toxic", "crybabies", "ungrateful", "fake fans", "bandwagoning", etc. The amount of invalidation that is occurring because people were hurt by the messages in The Medium and are discussing them, in relation to Silent Hill is insane. Any effort of discussion is being instantly dismissed by those who are so seem to align themselves with the anti intellectualism trend occurring currently.
It's like everything I hoped wouldn't happen is now happening. And I now worry with the news of the remake and the attempt to reboot the franchise, that the originals will be left behind and forgotten. I know that the real fans won't let that happen, but with the way the discussion is occurring at the moment, it feels more and more like that may end up being the case. I love these games, but I'm so tired of seeing this happen over and over again within the community.
@@caitlinrose2458 they are just starved for any sh content. I hate remakes, i think you should never remake something if you dont want to change thing drastically, and for sh2 i dont think its needed. The game is just perfect as is
"Shakespeare for God sake!" I love that little NMH 2 reference
One of my favourite horror games
that's the first time i've ever heard dark pictures little hope brought up in a positive light
Yeah I like until dawn and man of medan but I thought little hope was brain dead boring.
I liked Little Hope a lot. Compared to The Medium it’s a much better experience with a better and more interesting story.
hell it wasn't even that positive, it was just "here's a recent horror game about trauma." Perhaps we should just try making new scary games rather than "but the real monster WAS YOUR MIND!" for the 3000th time after silent hill 2 already perfected the idea
@@LakesideAmusementPro I agree that it's better then the medium, it was just dreadfully boring in my opinion. It wasnt a total disaster like the medium
That’s the first time I’ve heard it brought up at all. I keep forgetting, like “oh yeah, that’s already came out?”
It's crazy they gave the creative director of this game the keys for the silent hill 2 remake, that thing is dead on arrival
I don't even wanna know how he's gonna handle Angela's storyline
Guess the "in water" ending is gonna be considered the good ending in the remake huh
@@egorkvyatkovskiy6624the in water ending is the canon ending btw
@@ueleu1713 there's a difference between the "canon" ending and the "good" ending
@@egorkvyatkovskiy6624 The In-Water ending is the best ending. It makes no sense for him to move on to a better life or to pick Maria, who will end up developing the same disease (thus keeping James in a vicious cycle of going through the same torture).
I wouldn't call Observer taking advantage of cyberpunk. It felt like a genuine love letter to the genre, especially with casting Rutger Hauer as the main character.
Just like The Medium would be a love letter to Silent Hill by hiring Yamaoka? What a funny parallel.
@@Ghenry just a difference in a opinion, drawing heavy inspiration isn’t inherently experience ruining, plus cyberpunk is a genre not a past franchise so that argument doesn’t work like with PT and SH does.
*_SORRY BOIS! CAN'T HEAR YOU OVER THE SOUND OF THIS EXTREMELY LOUD AND OBNOXIOUS GRAVY TRAIN!_*
*_WOO! WHOOOOO!!!_*
@@Ghenry Dead wrong. Observer understands cyberpunk and story telling. The Medium doesn't understand Silent Hill or story telling.
@@tannerhill9648 no your wrong, watch bobvids bloober team video
I feel like we would have a great conversation. Great video.
Mike Metroid showed me your channel. Thanks! Loved the Robocop analysis btw
If you really like survival horror, play Signalis and Tormented Souls.
Observer is good though
Phew, it's a good thing hacks like Bloober have nothing to do with the Silent Hill series. Just imagine.
hohohohohoho
Oh boy this didn't age well considering bloober team is doing the remake of SH2 😅
I watched this video after the recent news of the SH2 reboot in order of like hopefully not being as skeptic and giving bloober team a chance, but this just made it FAR worse, especially that ending. Your friend hit the nail on the head. This is coming from someone who suffered from the trauma of sexual abuse as a child, something I still deal with to this very day.
But
Holy fucking shit. That ending is fucking off the wall. Super off the fucking wall, it's so toxic and defeatist. Like legit.
I know silent hill 2 deals with trauma, but it presented that trauma and was a journey in overcoming and coming to terms said trauma which always resonated with me. It never praised James for his actions, but it did make you understand why he did those actions and symbolically the steps he took to overcome it.
For anyone that is going through similar/any type of trauma, you can outgrow it. You can take whatever was taken from you back. Don't believe defeatist bullshit from people like Bloober Team who have NO IDEA what it's like to be a victim of it.
Like I can understand if they wanted to make a shocking ending, but it's shocking in all the wrong ways.
Also
The whole abuse cycle thing was cool, but again it's completely subverted by the sympathy to the abuser.
Like bro, I've been fucking diddled as a child and it's a fucking horrible idea to just assume everyone whose been abused will eventually become a vessle for abuse, or can't make it past it.
FUCK BLOOBER TEAM.
God I HATE when any type of media uses the "abused becomes the abuser" bullshit. God I fucking hate it. I hate it with everything I have. No one, and I repeat, NO ONE is forced to become an abuser, molester or whatever the FUCK because they were traumatized when they were a kid. You always have a choice. You can always choose not to ruin the life of another human like someone ruined precious moments of yours. Making a stupid "cycle of trauma" is so disgusting it makes me want to puke. It genuinely upsets me on a personal level. Why do this? Why make a game just to be shocking? Create this whole interpersonal bullshit and representations only for it to be executed in genuinely poor taste.
What made Silent Hill was never the trauma, it was the whole fucking package. It was gameplay, story, music, characters, everything. The trauma, the abuse, the personal levels of suffering weren't the main point of the story but rather a part of it. A foundation which explained the existence of things, of why they looked like that and most importantly HOW THE FUCK CHARACTERS FOUGHT AND SURVIVED THROUGH IT (except SH2 I guess). God fucking bless I haven't paid for this trash of a game.
Are you saying that it never happens? Because it does lol
@@alejandromomota6934 Yeah lol. It doesn't even make sense.
Abuse cicles exists, most abusers start being ones because of it. What's even the point of this comment?
@@ricochet8104 the point is that not all abuse victims become abusers and they have the ability to not do that. Abuse is a choice, and abuse victims, while more likely to model abusive behavior, are able to grow past that. The issue is when ALL abuse victims are portrayed as inevitable abusers, which seems to be a theme with Bloober Team’s games.
@@dinosaurpolitician3663 Yeah, that's a pretty bad mindset in this games.
But what i'm trying to say is that most people who are abused, specially in a younger age, end up having abusive behaviors if they don't receive help. This dude acts like abuse cycles don't exist.
I'm not saying that all people who suffers from abuse end up becoming abusers themselves in all the cases.
@@ricochet8104 I think the core intent of the post was that there is so much media that "excuses" abusers using the cycle of abuse and reinforces that the cycle exists that you can wind up with more people believing that because they were abused, they're going to turn into the monster that hurt them, no matter what they do. Add in this game's message of the inevitability of that and you have a very strong message of "why bother trying?"
lol, they took advantage of P.T fans en silent hill when they made layers of fear? That makes no sense...
And now they are REMAKING Silent Hill 2.
BLOOBER. Silent Hill 2. Let that sink in...
God help us...
One thing I find especially interesting in this games depiction of trauma, is how it kind of contradicts itself? In the case of Richard, his abuse of Lily is explained away by the story through his traumatic past. they remove all agency from his character, favouring this idea that every choice and action you make is completely predetermined by your upbringing. It's nurture over nature. But later on when we meet Henry, he's just fully a demon. He's a shit person who's murdered god knows how many people, and he's not even shown to be a person. he doesn't even have an inner child, it's just always been the demon. Henry shows nature over nurture. So like, which is it?
I think the point was to show that not everyone is the same.
@@TheBlueLink3 it’s a direct contradiction though?
@@josephine-rt6jw I suppose, though it is fairly accurate to real life. People are usually a combination of their nature and nurture, though some are affected by one over the other more.
@@TheBlueLink3 I agree, but I do find it interesting that the character who assaults a young girl is the one we’re meant to sympathize with. Henry is a full monster, but Richard is a flawed person no longer in control of his actions. Not only does it contradict the lore, it presents a concerning message/idea. Ofc at the end of the day it is a video game, nothings perfect and it’s not like this specific game is going to dictate how we treat perpetrators of assault, but I do think it’s a valid critique to make, especially with how Lily is treated within the confines of the story.
@@josephine-rt6jw I wouldn't really say the game says that Richard is no longer in control of his actions. While he does have a sad backstory, he still ends up getting mentally broken. "Justice" is still served, so saying the game wants us to really sympathize with him is a bit of a stretch as well. With Henry, I think they just wanted to play with previously set up expectations. Plus, not all minds work the same. I do think the game has problems and is narratively messy, though some views on it seem overly critical and reaching on what the points of the game actually were.
Its good to know that people hating on bloober are just upset about the way the issue of trauma is handled . For a moment there I was worried about the SH2 remake!
This is why I'm concerned about the silent hill 2 remake bloober is behind it 😭
you serious?
@@matthewkirk9695 yeah look it up
Bloober Team & Konami..... What a devilish combination. Their silent hill will either be boring or hilariously bad. I hope it's the latter cause even though homecoming and downpour were shit. At least we had fun laughing at horrible developer decisions, the super best friends playthroughs are prime examples of that. Future Silent Hill games will never be as good as the first 4. #FUCKONAMI
Aweful news, but, to some degree, honestly, its also the fans fault. Why do people want to have silent hill remakes or new ones on the first place? I dont get it. I would be much more eager for something fresh, completely unreleated. Like, for once, a new franchise? Are we so drained of creativity that warming up or remaking 20 year old games, that already where about as good as it gets, is all we can hope for?
Downpour was really good.
I think another problem with how the game delivers its message is that the Maw may be trying to represent something, but it also seems to be an actual demon or something that the sister made a deal with. So on the one hand, yeah, the message is bad, but the sister is also harboring a demon or something that does need to be dealt with. The writers probably should have had some other way to defeat it than killing the sister.
"While yes, it is a dead franchise" Honey, you've got a big storm coming
hahaha, can't wait for the video!
Great review , but oh no, Team Bloober got Silent Hill 2... we are in the bad future
Shame because even with the initial trailer it just feels so off.
I’m still looking forward to Keiichiro Toyama’s new horror game. It’s gotta be better than this.
…the SH2 remake is gonna be trash
Idk bro, I just think you dislike the studio so you’re being hyper critical and nitpicking for no other reason. This wasn’t advertised as a survival horror game, more like a story driven horror game which was shown in countless trailers to be a linear experience overall. Also didn’t have a problem running it on my rig lol there’s a lot of positives here that you’re purposefully overlooking because you’re so transfixed on shitting all over bloober
Well it’s okay, blooper is mediocre anyway so why does it matter they make their d tier game it’s open to criticism
Honestly never heard of the guy or played this game (or have any interest to), but thought I'd check this video out. Guy sorta sounds like a bit of a dick, if I'm honest. Perhaps it's unfortunate that this is the first video of his I've seen, but he seems very smug with himself and not very likable.
@@thetruestar6348 No of course! Just thought it was a bit disingenuous to not bring up the positives was all
This continues to be funnier with the announcement these chucklefucks are spearheading a SH 2 Remake...
man have i been waiting for a ghenry upload
Came here because of the rumors that Bloober Team is doing an SH2 remake and as someone who's never played their games, I wanted to see if they're as bad as everyone claims. After watching this, I don't want this team anywhere near that classic. One of the best parts of SH2 was how sensitively it handled Angela's story; based on the portrayal of trauma and abuse in The Medium, Bloober Team is incapable of telling that story properly.
I don’t think it was handled that poorly here. The game was okay. Blooper Team seems to really dislike happy endings, and they seem to love troubled protagonists. It all makes sense for a horror setting I suppose, though it can lead to them looking insensitive. With that said, I did think their Blair Witch game was great. It falls into similar trappings, though I do think it handles them much better.
Fishing for pity plus posturing herd mentality has driven the zeitgeist into performative mental breakdown.
Rumors no longer
Now these gays are making an actual silent hill game !
What gets me after watching this video is that the devs’ seemingly laziness to only make the game for Series consoles and PC and not provide an Xbox One port saved me from playing through it and becoming disgusted at the ending since while I myself haven’t gotten that far down in the proverbial dumps that it would have any negative effect on me, a couple of my colleagues whom I care deeply about are dealing with some truly depressing situations currently and the ending ticks me off really badly when I think about what they’re going through at the moment. 😒
Literally 2 hours before this was uploaded I thought to myself "hmm, this guy haven't uploaded in a while, I hope he's doing okay".
Bloober Team honestly seem a bit like crooks after the way they did the people that bought the original release of Observer. They release System Redux and only give the people who bought the original a timed discount, that they wouldn't know about unless they were keeping tabs on Bloober Team, for what, like 10% off? That just seemed kind of fucked up. I wouldn't expect it free, but I'd expect at least half-price or something.
8:11 I just realized this jumpscare is just the "no bitches" meme if you pause it.
2:35 I had to stop and come to write, but is 2021, there's a supposedly revolutionary technology of a split screen rendering, and these devs can't make the character blink naturally? she keeps her eyes still for so long it creeped me out and not in the good way.
Anyway, the split screen only makes me think how stupid the protagonist would look takling to herself by any bystander in the distance, like lmao
I've gotten into Silent Hill thanks to you and Nitro Rad.
Same lol.
While I agree with most of the criticisms leveled against the game, I think most people are overreacting in regards to the story. Cycles of abuse exists lmao, people with trauma sometimes become abusers themselves when it's left untreated, stop acting as if abused characters in a setting HAVE to be some sort of christianesque saint figure and not have any sort of moral complexity or nuance. People will bemoan the surface level characterization of modern media and then do a 180 and blast any abused character that is shown as an abuser.
Just because you have some trauma and didn't become an abuser doesn't mean that art media like video games shouldn't explore these kinds of characters. I also don't think that the "abused becomes abuser" trope is that prevalent. Things like the "perfect victim" archetype are far more widespread and frankly way more out of touch with reality and harmful in comparison.
If anything I think the story of the game suffers mostly from the horrid game play and lack of features.
Criticizing the gameplay is one thing, but criticizing the game because you didn't like the message (more specifically your interpretation) is just plain ignorant and also arrogant.
First off, the game doesn't justify the cycle of abuse, but instead it's showing the ugly truth behind it. Claiming it does justify it because it's showing the abuser being abused as a kid is a very pour interpretation on your part. And as someone who has dealt with trauma in my family i can say that the line "you can't *always* save everyone" holds true.
Yes, the message might be harmful to some people, but that's the reason why people with trauma, depression or anxiety are usually advised to avoid these sorts of games.
What's ignorant and arrogant is defending a message you know and admit is bad because you personally agree with it
Ghenry screams into the endless void.
And the void would scream back.
It's rare I find people who share my definition of what makes a game survival horror. This was a really good watch man. Keep up the good work!!
I appreciate that! Glad to hear we're on the same wavelength!
It wasn't the greatest game I ever played, but I didn't mind The Medium that much. And I never once thought of it as Silent Hill-ish.
Hello recommend 3yr old video, its me from the future. I Just wanted to let you know that silent hill rumors were true and so far the games are wack af😂😅🤷🏾🤦🏾
I didn't want this to be a "new Silent Hill", just that it could be a good survival horror-game on its own. Except there is no survival. And the horror looks meh. I'll just go replay the classics again. :(
It's funny how nowadays everyone seem entitled to become a game critic, with no more knowledge or technical expertise than being a long time gamer. This review is terrible, it tackles very few or none of the technical aspects that makes a production unique, it gets the genre or in this case sub-genre wrong from the start and the rest of the video derails just because he's judging it from the wrong perspective.
For a younger generation if it doesn't include a boss and a mega boss every 10mins of gameplay, the puzzles are extremely difficult and frustrating and you don't get killed every minute then it's not a "challenging" experience. Let's not forget that (working in the videogame industry) in games, you'll always have to find a balance between storytelling and gameplay, too much concentration on gameplay and you'll neglect or negatively affect storytelling, and too much focus on storytelling and you'll simplify gameplay to its basics. Some games find a good balance around the middle, some directors decide to lean towards one or another to fit their vision.
According to this guy, this game is bad when it doesn't do what other games he's used to play do. The game is far from being perfect and I absolutely hated the tank controls, but it's great if you enjoy slow paced games and you're looking to experience an "interactive horror tale" with a very sensitive subject.
We actually need more people/companies risking to make unique material rather than all following the same crap some gamers became used to because this or that AAA game did it once.
If you're the type of player expecting to see a big monster in the distance and needing it to become a boss and turn a heavy story driven game into Elden ring, then this is definitely not for you.
Agree with most of this honestly. I don't know shit about this game and honestly have no desire to play it, but most of these were nitpicky gripes and it was easy to tell even if so haven't touched the game. As far as how they handled abuse and trauma I can't say, but there was a loooot of cherry picking little things outside of that.
And let's be honest, any game critic is a joke in the first place. Unless the game is objectively a mess, trying to present to other people that your opinion should be listened to over others is honestly just pretentiousness. Everyone CAN be a "game critic" because the title is pretty laughable from the start.
"who knows maybe a new game will be announced tomorrow"
Haha.. about that....
so.... I imagine you have some thoughts on the latest Silent Hill announcement!
Nothing substantial to say. I feel nothing.
Bloober Team has a maniac depression, because they never show a happy ending for poor souls in their games.
Even when we get one, it still feels wrong somehow
"Dream team reunion" "Mary and Troy"
The math ain't mathing
I just beat this game, and thought it was really solid. Would give it at-least an 8/10. It’s a short 6 hour experience that is enjoyable for what it is, and fun if you’re into walking simulator games with decent horror aspects.
The only real downside was the performance issues on PC, and being heavily demanding on basically all GPU’s if you want to play with ray tracing.
Even with my 4080 brute forcing it, the game was still a pretty stuttery mess with DLSS set to Balanced.
You know who I feel Blooper games aim for? Hack critics, like, think about it, they're not overly long games, they aren't complicated, they are visually appealing overall, good music, but it's like, it's like it's made for someone that doesn't have enough time to play videogames, that also wants to feel high and mighty about their refined ''game art'' taste, like, it's critic bait, cause like, I'm an SH fan, I could tell this wasn't gonna be anything for me from the screenshots, it's definitely not made for people that want a new Silent Hill, it's just, vapid, without a soul, everything it does is look like it's doing something on the outside, but playing it, it's, nothing. Maybe that's the true horror.
I mean it got a "superb" by gamespot (here you go)
@@OuhPii It got a lot of high scores, it's what I mean by it being critic bait, it dresses like a survival horror, like a silent hill, but it isn't, it's short, it's easy, a busy critic can play it in a day and pretend that its a smart game that goes back to the roots and give it a high score and feel high and mighty about it.
But what do I know, I ain't a critic.
@@QMMarc
comment wasn't meant as a counter-argument:
GameSpot is well known at this point for their lazy reviews » Seeing a high score on their part just supports your statement of TheMedium having some critic-baity elements.
@@OuhPii I didn't take it as a counter, just elaborated on it a bit more haha, but yeah, it's just like, as long as The Medium get's high scores to paste on top of it's cover, they're winning, people that don't know better will get it cause, high score, it's kinda scummy right? It is what it is.
@@QMMarc
Sure it's a strat that could work but only goes so far, if word of mouth doesn't support those critic scores.
LastOfUs2 is probably the best recent example for this tactic not working in the long run.
Watching this after the announcement hours ago