you forgot to mention that the Great Tree Trunks actually respawn fireflies. As in, fireflies have a 70% chance to respawn every day if there are less than 10 already existing fireflies around. This is exclusive to the great trunks though.
I was so glad Klei actually made figs and above-average trees relocatable! I think it's a balanced cost for moving it and it makes brilliant decor! They really had it all fig-ured out
Boats were always bearable, some people just were never prepared to become sailors. The trick was to make boats your base, and stockpile some extra water balloons/repair kits for any emergencies. Once you did that, you could survive for every single season without any problems. I used to take people around on boats during the early days a couple years ago on the public servers, it was fun. Don't know how much they've changed since then.
@@davidhamid8025 They were super fun. Don't know how they are now but they were definitely what the game needed. There's even an island with meat hooks on it. And a couple of Ocean Bosses... I never did fight the kracken thing... was too hard to gather materials, like the fulweaver.
@@billybobblesmith725 I beat fuelweaver using the cheap method of the eyeball shooting thing (I forget the name). Then the game says that the ancient portal is opening up or something, then nothing happens except the bosses reset. I’ve been waiting for like 4 years or so for something to come AFTER fuelweaver, but they’ve completely forgotten about it.
This is the first update centered around the early game for a while, which I find really good. Return of them was REALLY late game centered. EDIT: In order to clear things up, I will say what I meant my comment to say. I meant that RoT was archives, champion, lunar storm, and all the late game things, while this update is more accessible and easier to experience. not necessarily early game, but not as late as most of Rot. Even more early if you are a sailing junkie like me.
... Waterlogged is early game? I guess I'm just too terrified of boats to sail until I can take practically all my resources to sea, lose them there, and still have plenty left.
@@JazzysGames TBF as soon as you grab a bottle and sail to perals island you can just dry the kelp on the island and complete 1 quest, and immediatly trade the bottle for the blueprint. Though yhea, I'd agree it's midgame content, even if you rush it you won't be gettig much back early game!
Really enjoy this kinda video, well edited, not too long and covers everything new in the patch and the things you're excited. Really makes up for the ppl who r too lazy to read the patch themselves. Easily 10/10, keep them coming, no wrong answers for now Jazzy. Much love
Besides all the new things, Klei also secretly made fire spreading slower, so we can't freeze lock Toad any more, and burning Bee Queen is more complicated now.
I like the update quite a bit! It’s not a grand update, but what it adds are new mechanics that seem fun to use and a few new utilities to try out. The giant trees for fireflies alone is already very nice. Getting 10 fireflies per tree is nice, and as my biomes usually have 3 trees each, that can be a potential 90 fireflies if you go and sail to all 3 biomes! That’s miles better then using the oasis desert, which grants 3 fireflies per year unless you want to spam telelocators/get super lucky with a rain midsummer. The canopy’s themselves seem really nice for boat bases. Boats being wooden was the biggest detriment to using them during summer, as you could lose the *entire* base due to a small mistake. The canopy helps fix that, and I’m excited to see how people use boat bases with that in mind. The improvements to boats is very welcome, and 64 bit is a nice change as well : )
As someone who only gets onto Don't Starve once in a while, but have loved it since the beginning, these reviews are very helpful! Subbed and upvoted, please keep them coming!
If klei didn't update the fig spawn on tree, I'd have never bothered with relocation except on 500+ worlds. I'm glad they saw reason from people's feedbacks. Thank you both beta test players and klei.
Honestly? Probably my favorite update sense RoT started; save for maybe RWYS. The content added is actually pretty gfood compared to other ocean updates, it added some major improvements to boat usability, And added 64 bit compatability. My only complaint are the fig dishes, as you pointed out.
I'd really love to see big ships added to SW, like the boats in DST, that you could build structures on like crock pots and lampposts, or ooooooh a slanty shanty! Unfortunately, I fear both Klei and Jazzy are putting single player in their rearview...
Honestly sw and ham were fairly unpolished and unfinished, I wish they would just port them to dst and continue to update them. Sadly sw would be hell with rot boats and would require a big rework. Also mods could revert any changes made to a ported shipwrecked
My gaming time is spent on a number of games, and when an update for DST drops, I really appreciate you going over it and giving us your opinions. That way, I know what I have to look forward to when I inevitably come back.
I absolutely adore Boats and sailing around, especially after this update. Because they are much faster now, it will be easier to find important things like the Lunar Island, Pearl's island and Crab King even if you don't like Boating.
I was initially a bit fan of this update during my testing. After playing with it on my survival world; however, I don't think its all that great. It takes FOREVER to grow the above average trees, and they don't provide nearly as much value as I originally thought. The fig recipes are good. Its always nice to have more cheap healing and sanity options. But setting up farms outvalues the new trees by a huge margin. Why rely on figotoni when I could grow an enormous amount of dragonfruit for dragonpies? And I can always use stinger and salsa for sanity. The wildfire protection seems like it would be good for protecting kelp or lureplants that are on the ocean near your base. But sadly it's not useful at all if you are basing in the Oasis, because the sandstorms only protect things when the player is in the sandstorm. So you even though your ocean stuff would have wildfire protection, you risk your base catching on fire if you go onto the ocean during the day. The lightning protection is nice though! I wish they had made lightningrods have guaranteed lightning protection, but at least the trees do. All that said, it is still nice to have more biomes in the ocean.
Always good to hear from you Jazzy! Honestly, I really liked this update, the only problem is the dishes but it's not really something impactful, so i'm all for it!
@@soren7944 yesss, you can get them on a boat and than trap them there and chase them to where you want to go , or you can just use the tele locator focus
Great vid, I haven't had time to get into these updates at all, so it's always fantastic to hear from them. Klei is doing a wonderful job with the game, have to say.
I managed to make a mini base(with everything you need) on 1 boat. Features: 2 masts=decent speed Anchor because you don t want this ship to sink A pump for summer protection Crock pot Science machine 1 catapult with generator included 2 chests 2 ice boxes 1 fish container The whell to actually control it And you can add a fire pit/ a furnace for heat in the winter or another catapult for extra power Finnaly it also includes that claw that you can use to get chests
Wiki mentions difference between Great Trunk and Above-Average Trunk. Or something like that. I think only the Above-Average ones (i.e. not the world-generated ones) are deductible?
so I ran an experiment recently, started a new world, and rushed ocean content while setting up a coastal base, the idea being that I would protect the majority of my base with the Above-Average Trees. I was able to protect a rudimentary base for the first years summer under a single fling-o-matic, but by the time Spring of year 2 had rolled around I was fully protected under Fig trees. I am now beginning autumn year 5 and have since torn down the one lightning rod and one fling-o-matic I had built to protect things year 1 and I have had no issues. I did have one of the above average trees catch fire once from a lightning strike but I have fire pumps next to the trees for good measure. So bottom line, my opinion is if you want to use them for base protection it is absolutely doable early, I probably could have had them pop up mid spring had I found one of the waterlogged biomes in year 1, sadly I only found the first one in autumn year 2 on my way to Pearl's, but since you need to visit Pearl to get the Winch recipe anyway, it worked out in the end. I'm going to try it a few more times, to see how viable it is, but from my initial tests so far, it seems to be quite good. Also fun note, I have also found that placing my boats like a lureplant farm boat in a position where you can hop to it and also grab figs overhanging the water is a great way to get a 2 for 1 out of a single boat, and if you leave the figs on the vine till your Lureplants grow in their leafy meat, you can harvest all your figs and your leafy meat together. The regrowth timers of both will be pretty much syncronized at that point.
Aaaand ad for Waterlogged. Edit: Blargh don't threaten to stop these lovely review videos! (Unless, y'know, people actually would prefer other stuff. I like these though!)
Overall the update is good, but for players with a potato pc the waterlogged biome is hell. My pc is not super bad and I get 60 fps everywhere except for the waterlogged biome, which for some reason lowers it down to 30.
if your looking for better bridges that you doint need to jump around with, you can just download a simple boat mod to make all sorts of sizes and shapes of boats!
2031 dst is infinite like Minecraft with 120 boss battles, 700 unique mobs and edible plants, 4000 crock pot recipes, 20.000 craftables, and the world shuts down due to dst addiction sweeping the world.............one can only dream.
I have a question: will the waterlogged update features be on old worlds with unexplored ocean? Or do I need to restart the world entirely to get any mangroves
I only need a few things to make dst a much better game (im not saing it's bad) 3x McTusk spawns beeing guaranteed, better world gen (my world are just ugly), this probably won't happen but I would love it if Klei added the singleplayer dlcs for dst (they would need some changes but it would be great).
Guaranteed triple mac tusk is such an ugly solution though, I'd rather have some option to get extra tusks in the caves or maybe just something like a chance for tracks in the winter to lead to a walrus mob instead of a koalefant.
Jazzy the idea of "being way too late to do a video about x" is silly. I like your content more than Mr 777. Do the tutorial videos. Do every video and we will watch your version of all the content. Don't force me to watch his crude videos lol
fig stuffed trunk = happy warly, no more spoiled trunks my biggest gripe now about the tree i the fact I Must find glommer to grow em and how long it takes i wish that planting the seed in the start of winter would guarantee a great tree at the start of spring you know?
Personally... I don't think the boat rework is enough to convince me to get on one... Still yikes. But! The new biomes, still super cool looking and am excited to see what people do w the trees on endless. Should be badass
Wait, I haven't played DST for such a long time and I need to ask... Since when you can sail in this game? Is this like Shipwrecked but different for DST?
you forgot to mention that the Great Tree Trunks actually respawn fireflies. As in, fireflies have a 70% chance to respawn every day if there are less than 10 already existing fireflies around. This is exclusive to the great trunks though.
Yeah there's quite a few things I didn't cover. That is a nice addition for megabasers who don't wanna wait for the Oasis to respawn fireflies.
Oooooooooooooooooooooh no need to spam Telelocators to get my all natural light!
Does that respawn all 10 fireflies at once, or just one firefly for each roll of the dice?
@@Randoman590 one firefly
I was so glad Klei actually made figs and above-average trees relocatable! I think it's a balanced cost for moving it and it makes brilliant decor!
They really had it all fig-ured out
I _sea_ what you did there.
I’m _shore_ you laughed at that one
I deed laugh at that
@Elly van den Brink _beach_ I was trying to think of a wave pun
(That’s supposed to be like bich, I see that it’s not that obvious now)
Even if you don't like the new content, the update is still good because boats are at least bearable now
Cant tell you how many times i got a hole in my boat because of slow response masts
Boats were always bearable, some people just were never prepared to become sailors.
The trick was to make boats your base, and stockpile some extra water balloons/repair kits for any emergencies.
Once you did that, you could survive for every single season without any problems. I used to take people around on boats during the early days a couple years ago on the public servers, it was fun. Don't know how much they've changed since then.
I quit playing after they added boats
@@davidhamid8025 They were super fun. Don't know how they are now but they were definitely what the game needed. There's even an island with meat hooks on it. And a couple of Ocean Bosses... I never did fight the kracken thing... was too hard to gather materials, like the fulweaver.
@@billybobblesmith725 I beat fuelweaver using the cheap method of the eyeball shooting thing (I forget the name). Then the game says that the ancient portal is opening up or something, then nothing happens except the bosses reset. I’ve been waiting for like 4 years or so for something to come AFTER fuelweaver, but they’ve completely forgotten about it.
This is the first update centered around the early game for a while, which I find really good. Return of them was REALLY late game centered.
EDIT: In order to clear things up, I will say what I meant my comment to say. I meant that RoT was archives, champion, lunar storm, and all the late game things, while this update is more accessible and easier to experience. not necessarily early game, but not as late as most of Rot. Even more early if you are a sailing junkie like me.
... Waterlogged is early game? I guess I'm just too terrified of boats to sail until I can take practically all my resources to sea, lose them there, and still have plenty left.
I’m super confused. How is this cantered around early game? Maybe mid-game around second summer I guess
I think this is mid-game instead of early
Yeah I'd call it mid-game. You need to do some Pearl quests to get the winch and plant the trees.
@@JazzysGames TBF as soon as you grab a bottle and sail to perals island you can just dry the kelp on the island and complete 1 quest, and immediatly trade the bottle for the blueprint. Though yhea, I'd agree it's midgame content, even if you rush it you won't be gettig much back early game!
I can imagine an above-average tree covering an entire seabase! This is maybe not a meta for ground, but for seabases it is one.
Yeah free food and overheating protection
@@savary5050 and wildfire protection
@@verestoyjanos5013 poggers
I base near water and rivers anyway. My wife has covered most of our bases the last few weeks with these!
Really enjoy this kinda video, well edited, not too long and covers everything new in the patch and the things you're excited. Really makes up for the ppl who r too lazy to read the patch themselves.
Easily 10/10, keep them coming, no wrong answers for now Jazzy.
Much love
Besides all the new things, Klei also secretly made fire spreading slower, so we can't freeze lock Toad any more, and burning Bee Queen is more complicated now.
Nooo we cant fire farm bee queen now??
also I think the crabking flingo method isn't doable anymore
I like the update quite a bit! It’s not a grand update, but what it adds are new mechanics that seem fun to use and a few new utilities to try out.
The giant trees for fireflies alone is already very nice. Getting 10 fireflies per tree is nice, and as my biomes usually have 3 trees each, that can be a potential 90 fireflies if you go and sail to all 3 biomes! That’s miles better then using the oasis desert, which grants 3 fireflies per year unless you want to spam telelocators/get super lucky with a rain midsummer.
The canopy’s themselves seem really nice for boat bases. Boats being wooden was the biggest detriment to using them during summer, as you could lose the *entire* base due to a small mistake. The canopy helps fix that, and I’m excited to see how people use boat bases with that in mind.
The improvements to boats is very welcome, and 64 bit is a nice change as well : )
Your laugh at 1:43 is so contagious. 🤣 Chester must have been singing my Heart Will Go On. 🎶
As someone who only gets onto Don't Starve once in a while, but have loved it since the beginning, these reviews are very helpful! Subbed and upvoted, please keep them coming!
1:33 the boat just fading away into the darkness is so funny though.
I appreciate these reviews because they give me some ideas for how the stuff in an update can be used!
If klei didn't update the fig spawn on tree, I'd have never bothered with relocation except on 500+ worlds. I'm glad they saw reason from people's feedbacks. Thank you both beta test players and klei.
Honestly? Probably my favorite update sense RoT started; save for maybe RWYS. The content added is actually pretty gfood compared to other ocean updates, it added some major improvements to boat usability, And added 64 bit compatability.
My only complaint are the fig dishes, as you pointed out.
love how you can make meaty stew out of the new biome. Sweetish fish, Grass Gator and Sea Strider allow you to do that.
Oh wow.
I'd really love to see big ships added to SW, like the boats in DST, that you could build structures on like crock pots and lampposts, or ooooooh a slanty shanty! Unfortunately, I fear both Klei and Jazzy are putting single player in their rearview...
Honestly sw and ham were fairly unpolished and unfinished, I wish they would just port them to dst and continue to update them. Sadly sw would be hell with rot boats and would require a big rework. Also mods could revert any changes made to a ported shipwrecked
@@ooofexe7210 I have found those DLC's to be more or less solid, a few glitches left behind, but maybe I'm wrong
@@jameslarimer9211 its less bugs and more ideas not being fully fleshed out
My gaming time is spent on a number of games, and when an update for DST drops, I really appreciate you going over it and giving us your opinions. That way, I know what I have to look forward to when I inevitably come back.
I have no clue what im doing for 90% of DST or DS in general, so I do appreciate all these reviews and guides.
6:21 killed me dude i wasnt read for the "Happy Monday Bitches" and started laughing so hard
Yay update content reviews!! I rarely play DST, so these are really helpful for staying abreast of what's new in multiplayer!
Thanks for the review man! Glad you're back!
I absolutely adore Boats and sailing around, especially after this update. Because they are much faster now, it will be easier to find important things like the Lunar Island, Pearl's island and Crab King even if you don't like Boating.
I was initially a bit fan of this update during my testing. After playing with it on my survival world; however, I don't think its all that great. It takes FOREVER to grow the above average trees, and they don't provide nearly as much value as I originally thought.
The fig recipes are good. Its always nice to have more cheap healing and sanity options. But setting up farms outvalues the new trees by a huge margin. Why rely on figotoni when I could grow an enormous amount of dragonfruit for dragonpies? And I can always use stinger and salsa for sanity.
The wildfire protection seems like it would be good for protecting kelp or lureplants that are on the ocean near your base. But sadly it's not useful at all if you are basing in the Oasis, because the sandstorms only protect things when the player is in the sandstorm. So you even though your ocean stuff would have wildfire protection, you risk your base catching on fire if you go onto the ocean during the day.
The lightning protection is nice though! I wish they had made lightningrods have guaranteed lightning protection, but at least the trees do.
All that said, it is still nice to have more biomes in the ocean.
I love this because it’s kind of like an oasis in the ocean and you won’t need to go anywhere else if you just wanna survive
Love these Vids Jazzy. Even it was a long time ago, I watched it a second time today, just because you doing a great job here!
Always good to hear from you Jazzy! Honestly, I really liked this update, the only problem is the dishes but it's not really something impactful, so i'm all for it!
theres also the irony of traping a grass gator in a grass gekko pen and having it be there to scare the gekkos which is great
They can go to land?
@@soren7944 yesss, you can get them on a boat and than trap them there and chase them to where you want to go , or you can just use the tele locator focus
Man I would love a solo DS DLC based on a swamp/rainforest. Make Mosquitoes the wave mobs it's perfect!
Great vid, I haven't had time to get into these updates at all, so it's always fantastic to hear from them. Klei is doing a wonderful job with the game, have to say.
I do love this reviews Jazzy, thank you so much for the videos please keep them coming :) !!!
So happy about the 64-bit! I was hoping we could get a jungle for exploration and add poison, but I guess exploring the ocean is good enough, lol
What exactly 64bit will give you my gamer friend?
Please keep doing reviews and guide even if they are coming late they are great stuff ! 🤩
I managed to make a mini base(with everything you need) on 1 boat.
Features:
2 masts=decent speed
Anchor because you don t want this ship to sink
A pump for summer protection
Crock pot
Science machine
1 catapult with generator included
2 chests
2 ice boxes
1 fish container
The whell to actually control it
And you can add a fire pit/ a furnace for heat in the winter or another catapult for extra power
Finnaly it also includes that claw that you can use to get chests
Thanks so much for the details! I don't want to see the video from that stealerbeard and your video is such a great help!
I'll say this is update give me more excitement. I've stop play DST for month, but now this update could probably make my heart open to play it again
I’m just glad to be able to grow my own Yggdrasil.
best thing this update gave us is the 64-bit version of DST
Love the reviews dont stop!
Nice sein u back and having fun
"happy monday bitches" JAAZZY
1:45 Something similar happened to me, only that at that moment the Blue Sea Dragon chiefs appeared and destroyed the ship
I love the reviews! Don’t stop!
Thanks for the update. We missed u Jazz. 💜
I freaking love waterlogged i love just being under the canopy
One question can you destroy above average trees? Btw loved the vid
You can chop it for a stack of logs
Wiki mentions difference between Great Trunk and Above-Average Trunk. Or something like that. I think only the Above-Average ones (i.e. not the world-generated ones) are deductible?
@@Dusterisp the ones that spawn with the world are indestuctible
so I ran an experiment recently, started a new world, and rushed ocean content while setting up a coastal base, the idea being that I would protect the majority of my base with the Above-Average Trees. I was able to protect a rudimentary base for the first years summer under a single fling-o-matic, but by the time Spring of year 2 had rolled around I was fully protected under Fig trees. I am now beginning autumn year 5 and have since torn down the one lightning rod and one fling-o-matic I had built to protect things year 1 and I have had no issues. I did have one of the above average trees catch fire once from a lightning strike but I have fire pumps next to the trees for good measure. So bottom line, my opinion is if you want to use them for base protection it is absolutely doable early, I probably could have had them pop up mid spring had I found one of the waterlogged biomes in year 1, sadly I only found the first one in autumn year 2 on my way to Pearl's, but since you need to visit Pearl to get the Winch recipe anyway, it worked out in the end. I'm going to try it a few more times, to see how viable it is, but from my initial tests so far, it seems to be quite good.
Also fun note, I have also found that placing my boats like a lureplant farm boat in a position where you can hop to it and also grab figs overhanging the water is a great way to get a 2 for 1 out of a single boat, and if you leave the figs on the vine till your Lureplants grow in their leafy meat, you can harvest all your figs and your leafy meat together. The regrowth timers of both will be pretty much syncronized at that point.
The waterlogged update could also be a potential area for another mini boss or a boss in the future.
Aaaand ad for Waterlogged.
Edit: Blargh don't threaten to stop these lovely review videos!
(Unless, y'know, people actually would prefer other stuff. I like these though!)
How ironic. I got the trailer for the waterlogged update as an Ad right before this video.
This update is poggers.
Overall the update is good, but for players with a potato pc the waterlogged biome is hell. My pc is not super bad and I get 60 fps everywhere except for the waterlogged biome, which for some reason lowers it down to 30.
Did you try disabling the shadows? Still halves the frames?
@@JazzysGames disabling shadows helps, but not much. The only thing that helps to get at least 40 fps is lowering the resolution/window size
After -9- 8 years in development, hopefully it will have been worth the wait.
its almost possible to have an amazing boat base anywhere now
Only issue still preventing this is the sharks + gnarwails
I think the best feature of the update is the easy twig farm using Grass Gators lol
They drop a ton of leafy meat too.
I found Walking Cane on day 6 :)
I wish gators were tameable/rideable, theyre so cute looking
This update is cool but I want a pet grass gator.
Wow literally got an ad for the waterlogged update at the start of the vid lol
“The floaty cookie”
Subbing just for that
FIG-Stuffed Trunk, edible Trunk for warley.
Maybe put a tree in a lake? And base around it.
They should add more islands to the sea, they don't hhave to have special features, just small half barren ilands
I love reviews!
I LOVE water spiders
Thanks, Jazzy!
if your looking for better bridges that you doint need to jump around with, you can just download a simple boat mod to make all sorts of sizes and shapes of boats!
2031 dst is infinite like Minecraft with 120 boss battles, 700 unique mobs and edible plants, 4000 crock pot recipes, 20.000 craftables, and the world shuts down due to dst addiction sweeping the world.............one can only dream.
Awesome review!
Once again jazzy, stellar job on the review! Keep up the good work!
MOAR SEA CONTENT YESS
I am a fan of the update vids and the play vids
It's a step in the right direction
64 bit isn't here yet?
It is. I recorded this the day before the update.
we wanted to swim haha
I love this channel…
I have a question: will the waterlogged update features be on old worlds with unexplored ocean? Or do I need to restart the world entirely to get any mangroves
The biomes will retrofit onto existing worlds
Still sad that they didn't choose to make a shipwrecker together version..
these updates are gonna save the whole ocean content which klei did before
I still liked shipwrecked more..... idk why, the whole aesthetic is a refresher and I believe they should develop that
Jaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaazzy's back!!!
i love the victorian wurt skin
i miss your youtube videos
good stuff jazzy
Ogaboga water swamp water swamp with fruit
I only need a few things to make dst a much better game (im not saing it's bad) 3x McTusk spawns beeing guaranteed, better world gen (my world are just ugly), this probably won't happen but I would love it if Klei added the singleplayer dlcs for dst (they would need some changes but it would be great).
Guaranteed triple mac would be so nice. Single walrus camps are just not feasible for multiplayer.
Guaranteed triple mac tusk is such an ugly solution though, I'd rather have some option to get extra tusks in the caves or maybe just something like a chance for tracks in the winter to lead to a walrus mob instead of a koalefant.
Jazzy the idea of "being way too late to do a video about x" is silly. I like your content more than Mr 777. Do the tutorial videos. Do every video and we will watch your version of all the content. Don't force me to watch his crude videos lol
chester stole the boat.
Am i the only one who though this was made by freddo before reading who it was by
Sad that masts close when they unload
All new content are good content
And the best of all boats are faster
How does one create a big base without it all burning on summer?
Wavey Jones x Chester OTP
fig stuffed trunk = happy warly, no more spoiled trunks
my biggest gripe now about the tree i the fact I Must find glommer to grow em and how long it takes i wish that planting the seed in the start of winter would guarantee a great tree at the start of spring you know?
All water logged biomes spawn near land
I like the new waterlogged update it's good overall
Personally... I don't think the boat rework is enough to convince me to get on one... Still yikes. But!
The new biomes, still super cool looking and am excited to see what people do w the trees on endless. Should be badass
i dont even play and I love it
its def filler content, but its good filler that makes the ocean way better
Fast boat
Wait, I haven't played DST for such a long time and I need to ask... Since when you can sail in this game? Is this like Shipwrecked but different for DST?
I believe Turn of Tides introduced boats. That was May 2019.