6 Tips for OpenRCT2 & Roller Coaster Tycoon 2
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- čas přidán 19. 07. 2024
- Check out my six pro tips for elevating your gameplay in OpenRCT2. The first 3 tips can even work in vanilla RCT2 s well!
🎟️ Take a tour of Rainbow Towers
• Rainbow Towers Park To...
🎟️ Ride the Hamburglar coaster at Notre Donalds
• Notre Donalds Cathedra...
🎟️ Take a tour of Cliffside Park
• Cliffside Park Tour - ...
0:00 Intro
0:23 Tip 1 - Balloon Stalls at Exits
1:07 Tip 2 - No Entry Signs
1:42 Tip 3 - Secret Block Brakes
4:56 Tip 4 - Entrance/Exit Placement
7:22 Tip 5 - Faster Dispatch
8:27 Tip 6 - Short Stations
10:01 Outro and coming next
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🎡 Download OpenRCT2: openrct2.org/downloads
#openrct2 #rollercoastertycoon #rct2 - Hry
You're killing it when veterans of this game that have been playing for 25 years are learning new stuff from your videos. One thing I've always played with (though I'm not sure statistically how much it impacts things) is building the station entrance towards the middle of where a parked train sits - so the average guest walk distance when loading a train is minimized.
Thanks! And yes, having the entrance in the middle can definitely improve capacity for faster loading and dispatch. That’s a good tip as well!
I also do that when I can help it. Less walking time, more ride time!
Yeah, for sure!
That tip for blocking the exit buildings with a no entry sign is fascinating. Not only because I've never thought about doing that, but also because just a few hours ago I came up with the exact same trick but for queue lines instead. I had a problem with guests trying to go into queue lines that had reached the max length (255 in RCT1), so I blocked them off with no entry signs and my problem was no more.
It's not a huge problem except in parks with a lot of guests, I notice they're always walking into stupid things...so it's an easy fix. Never thought it would be necessary for queues but that makes sense in vanilla!
A wild Marcel Vos has appeared!
I played this years ago coming back to this os brilliant, I use no entry on exits I tend to place a mechanic and tag the patrol area of tbe exit on all rides so there's no delay in fix or inspection of rides playing RTC
@Dsn4ke yeah! That’s a good trick. Remember to have the mechanics patrol any stations that are entrance only as trains can breakdown there too!
A tip for faster train exits of the station that I almost always do is just use a booster at the exit of the station.
This is a no-cheats method of doing this.
I’ve done that, too, but sometimes I don’t have that tile to spare for an extra track piece
I really like the idea of trains departing faster and using shorter stations to make them enter them more realistically, though I'm always a bit wary of using the Tile Inspector in case I break something but that no entry sign over the exit thing, that's genius. It's such a minor thing that doesn't really matter at all but seeing guests walk into them like they do bugs the heck out of me xD
Thanks! I used to be afraid of the tile inspector but I try to show you really easy uses for it in my videos. And now I almost wish every coaster was set to powered launch by default just for the dispatch speeds!
Thanks for some help the hidden block zones will definitely help a lot!
Yeah! I use the trick a lot to keep my coasters operating at high capacity for my crowded parks!
For those of you who are unfamiliar, a block zone is a section of ride that only one train may occupy. At the end of a block zone is a method to stop a train, in case the block zone ahead is occupied. This is the safety system that prevents trains from colliding with one another.
For tip 1 if you play in Open RCT2, use Hat stalls instead of Balloon Stalls, and charge for 2$ profit each. Works better than the Balloon Stall.
Source : the Price Manager plugin
It would turn a nice profit initially but peeps can only buy hats once. Balloons they will continue to buy as soon as they let go. The trick works even better if you have multiple exits funneled to the same stall. Can easily earn $1000 an hour.
@@openRCT2tutorialsbut can’t you build the stalls at the main path for the same effect? Even more people will have access to the shop then, making more profit. I guess selling a certain type of balloon at exits gives some sort of “exclusive item” that only people who have ridden that ride will have, giving some story to your parks.
@@rubenvanbelzen1940 Yes, you can place them on the regular path as well. Anywhere that guests are forced to walk right into them works best. An the happier the guest, the more likely they are to buy, so near ride exits is perfect.
Thanks god i wachted your video. the tipp with the "advance" checkbox was so usefull. i finally can use all my new pathways. i always wondered how i can enable them ingame.
I’m so glad I could help! I wish the advanced button was always turned on!
Great video, thank you!
Of course! Thank you!
4:44 that was awesome
Thanks!!
Block brakes should honestly be the default option.
Right! I try and operate all my coasters in block mode, even side friction and others that don’t have them. The lift trick makes that super easy
Open rct 2 should make rotated entrance and exit buildings a normal feature
I completely agree. The only issue is when you do any additional construction, they can disappear and have to be rebuilt.
@@openRCT2tutorials they could fix that
You could make a feature request for it in the OpenRCT2 GitHub
Great tutorial!!!! I knew about the first 3 and 4th one I tried with mni circus tent. However, 5 and 6 i learned something completely new!!! Thanks for making this wonderful video, and im going to share it on my social media.
Thank you! I tried to have a nice spread of easy to more advanced tips 😊
@@openRCT2tutorials Your welcome and I can see that. Very well done :).
That secret block brake trick is bizzare i would always mess that up if i tried to do it
It just takes a bit of practice. Test mode makes it easy
9:15 - How can I enable the "no entrance/ no platform" in my game?
Go to object selection and select advanced in the upper right. There should be a tab that shows the different ride entrances and you can select the no entrance no platform option to enable for that park
@@openRCT2tutorials It worked! Thank you so much 😍
I really like the idea of making the entrance part of the ride, then making it invisible, I wish they would make this standard option in ORCT2. However, I notice on my spiral slide that when I do this trick, my maintenance people have a difficult time getting to the ride and fixing it when it breaks down. Also, I keep getting the error message saying "Spiral Slide has no path leading from its exit!". Maybe I'm doing something wrong?
So when you move the entrance and exit buildings, they must be below the track in the tile inspector order, otherwise guests/mechanics can’t reach them. This is why you are getting that error. Make sure the entrance is below the track in the tile inspector order (not height). That should solve your problem! 😊
@@openRCT2tutorials it is below the track, but seemed like maybe it was pointing the wrong way. I rotated it but Maintenance still can't find it.
I also built a Haunted Mansion and did the same thing with the entrances but I'm not having the same issue with it.
Just seems to be the Spiral Slide.
Fixed it! Had to force the exit path to connect to the main foot path.
@rondadams Oh good! Yeah you always have to make sure the paths are connected after moving or rotating these guys. Glad it worked out!
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Sometimes when I do the shortened station, specifically with two trains, on blocked sections, it decreases the number of trains. Example, I say 5 trains, for 6/7 blocks, but only 2/3 show up. Any idea why?
Is the cheat “disable vehicle limits” turned on? You should be able to select up to 32 trains with the cheat on. However, as you know, you have to have at least one less train than total blocks for it to operate.
@@openRCT2tutorials yeah I do. It’s the oddest thing. I can’t figure out why the blocked sections would decrease the number of trains.
Where are the blocks located? If you have them too close together the trains may overlap when first spawned.