RCT2 Ride Overview - Looping Coaster
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- čas přidán 4. 09. 2024
- Time to take a closer look at one of the most iconic coaster types in RollerCoaster Tycoon 2: The Looping Coaster.
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Just a little clarification: The "launch without passing station mode" did exist in RollerCoaster Tycoon 1, which is why it has the Shuttle Loop design and why RCT2 doesn't have it. My apologies for the confusion, I should've said that in the video. This also goes for the booster track piece.
i was just about to comment that :D Love your video!
And rct1 have trains capable of 8 car per train
Correct me if I'm wrong but I don't remember having banked sloped curves in RCT 1
The Shuttle Loop design is the one that I always used while playing RCT 1 as a kid. It's too bad that this is the one disign that the rest of the series doesn't have.
I was wondering about that, mostly played RCT1 as a kid and could have swarn it didn't pass through the station in launched mode.
Marcel kills me with the random, completely dry innuendos he drops without breaking stride. I'm never expecting it. It's like seeing a peen drawn in a dictionary
Some might call it generic, I say it's classic!
Amen to that
"Some may call this junk. Me, I call them treasures!"
Agoraphobia/Claustrophobia are top tier RCT coasters.
@@johnmartinez7440 My favorites in Diamond Heights, my favorite park 😊
"It isn't always bad to only last for 30 seconds" lol
90% of people watching probably didn't even register that was a joke because of the dry delivery. I love Marcel's dry humor 🤣
"you really have to try to make it too intense" [glances at childhood nightmare coasters] woops
I can guarantee that 99% of those were due to excessive lateral G's lol
@@MarcelVos probably!
"It isn't always bad to last for only 30 seconds." At least I know that Marcel has my back.
Love the euthanasia coaster cameo! This coaster type also manages to keep intensity low despite having your forehead collide with another rider's while pulling the double vertical loop simultaneously!
The fact that this coaster has acces to sloped banked turns is a winner for me. I personally hate how unbanked turns look when the train blasts through it.
Never understood why the corkscrew rollercoaster doesn't have sloped banked turns, or the stand-up rollercoaster. (Perhaps banking turns might be realistically uncomfortable for the latter, though guests don't seem to mind excessive G's anyway, so why not)
@@StefanVeenstra The corkscrew is indeed a strange choice for not including it. Especially since some in-game designs have them in real life.
5:45 this is why i love Marcel 😂
Little real world trivia, the looping coaster in RCT is based on the classic Schwarzkopf looper design. I actually had the privilege of riding one for the very first time not even a month ago, Scorpion at Busch Gardens Tampa. They're pretty tame by modern coaster standards, but it was still fun as hell.
Some Schwarzkopf loopers have been known to be especially intense, with the now-defunct Mindbender at the West Edmonton Mall being one example.
The RCT1 Shuttle Loop has to be one of the most iconic designs across the entire franchise. One thing I remember stumbling upon recently was the fun I could have building a Shuttle Loop and its mirror image next to each other to create duelling launched coasters that were insanely popular.
Same here!
I used to do that all the time!
Ahh yes! The most basic average but iconic coaster type! This is quite a fun one to make
This coaster type is also good due to it being available consecutively in almost all scenarios except Woodworm park Fungus woods and others
"It's not always bad to only last 35 seconds." Marcel, Speaker of Truth.
Diamond heights and Three monkeys park were some of my favorite scenarios to just open and admire the rides, thanks to their iconic racing looping coasters
Amazing coasters!!
3 monkeys coaster is one of my all time favourites. I still haven't managed to make something as nice as that after all these years
been a while since the last ride overview, nice that it's one perhaps one of the most iconic and versatile designs
The Looping Roller Coaster/Steel Roller Coaster is my favourite! I remember in RCT1, trying to build "Force Nine" from Reverse Freefall Coaster with this roller coaster, by having a shuttle launch instead of boosters and steep twists as the vertical part. I called it "Big 90", since I barely remember the original name when I built it. I also love the vehicle of this coaster type in RCT1, the one with the black V on the front! It kinda grew on me and I'm so happy to see it returning in OpenRCT2! It's like a dream come true!
There’s something really satisfying about watching the coasters in this game, it’s impressive how smoothly they flow for a game as old as this
I think the looping coaster is my favorite looking. The lift hill is unique, and the squares at the front of the train. It all looks so good to me.
I never used the looping coaster much when I played the game years back. These videos always make me want to pick up the game again and try using things I've learned from them
Those tiny micro coaster designs never fail to make me laugh. Hundreds of guests lining up for a two second ride that just goes forward and then back again!
And then do such an RCT2 guest thing to do... They buy a ride photo that they aren't even in! 😂
@@ajokay and then immediately get in line for the identical ride right next to it!
Happy Easter, Marcel!
I remember when it was called the "Steel Roller Coaster" in RCT1. It also had a slightly different car design; the front car looked smoother and simpler than the RCT2 version. I liked it more, to be honest. But either one is certainly in the top 3 of most iconic!
I think they brought it into OpenRCT2 - 3:17 shows the RCT1 style with the black V!
"it isn't always bad to last only for 30s", thank you, really needed that confidence boost :)
The intensity spam testing looping coaster helped me beat several RCT scenarios a few years back when I had gotten stuck on low park ratings and failed a few times. Nothing increases a park's value like guests saying "Wow that coaster looks crazy" even though they'll never ride it
love it that you included the old trains from rct1, absolute nostalgia for me :)
When I was a kid, I would build these almost exclusively, haha. I sometimes went for a Wooden or Mini Coaster, but I never saw much need to stray from those types. Nowadays I like to do more fancy stuff, but the Looping Coaster is still iconic, and I like finding new ways to work around its limitations!
Your compact coaster designs have always been everything I wanted to build as a kid. Functionality aside, they just look so good and give me that feeling of wonder and excitement I had seeing complex machines when I was younger.
Looping Coaster is useful in any theme park in RCT for sure.
6:02 looping coaster had booster pieces all the way back in RCT1 vanilla IIRC (and if not that, maybe in AA/CF). It was usually a ride improvement upgrade, like unlocking the splashdown on the wooden coaster.
I wish they had kept that "ride upgrades" feature in RCT2.
The booster piece was always available for this ride in RCT1 whenever this ride was available.
The Looping Coaster has been my bae for most of my childhood, so to see it covered in great detail like this really is amazing.
One design I love is do to the a launched mode into a steep slope turn, level, then back down with with another steep sloped turn (effectively a "tall" 180°). In the straight parallel to the station, put a loop and a photo section. Now repeat the 180°, but with one extra track piece at the top, so it comes back down into the station.
This makes for a design that's really easy to be space-efficient with because the inside is easily accessible on the ground. You can straddle path with it; I usually put the entire queue line and exit path inside the coaster's footprint, but you can also put a flat ride like a swinging ship in there if you put the coaster's queue on the outside.
Finally another Ride Overview! I’ve been craving one for awhile now
Finally the classic
It also has the "forgotten" track piece now (the sloped down to flat banked turn).
5:33 dude that was scary (look on the left train
i like the new style of the rider overview. the different sections blend together so much better now.
The launch mode of not passing through the station was actually in the original RCT as well.
And is why RCT2 didn't have Shuttle Loop among preset designs.
_RCT2_ does have Turbine, which is like Shuttle Loop (just with scenery and a backwards spike), but it is true that the _RCT1_ Shuttle Loop is missing from _RCT2_ for this reason.
Hello Marcel - love these videos! The one thing I'd like to see at the end of the showcase of pre-built designs is a really cool one you've built in a scenario! Perhaps something that doesn't have a small or efficient footprint, but has great stats and a great look - something you're proud of from scenario play or otherwise! Just a thought.
I usually feature those in the shots earlier in the video! The shots at 00:00, 00:32, and 07:43 feature looping coasters I built in scenarios that I really like.
"It isn't always a bad thing to last for only 30 seconds"
Oh I'm totally saving that one.
"C'mon baby, don't be like that, I just have a high throughput~.."
There's a thing that wasn't commented on this video: trains in RCT1 have a different design from RCT2. There's an arrow designed on the First car
Thanks goodness for these ride overview videos! I was starting to feel existential insignificance from all the cosmic horror happening on this channel, lately.
I love the Looping Coaster so much. The tracks and trains just look so sleek.
I like finishing in 30 seconds. Especially when you start saying the world "penalized"
4:50 When the head chopper illusion is no longer an illusion.
I have a good Looping coaster called "Megaloop", where the train comes with 90 km/h out of the Station, then goes through 4 loops, goes up as steeply as possible and than the way back to the station. In Classic is behind the Station, also the Track as steep as possible, so the train comes back without a crash
The steel/looping roller coaster is an amazing all rounder for its price. You'll often unlock it before more specialized ones as well, meaning almost every scenario will have it.
Also, the interlocking loop bonus is pretty huge; if you can put it in your design, do so.
Out that little interjecton about the default colour schemes was really cool, that deserves it's own short video!
The looping coaster is the physical manifestation of the phrase "I think it's neat".
That ride really throws you for a loop, eh?
THANK YOU! Unfortunately for you, i'll be here all day!
always a joy to see the first video that comes out after subscribing (just binged the last like 8 months of vids)
5:36 - I'll admit that this made me giggle. Whilst on the tram home from work.
4:49 you can also interlock 2 loops through one loop! sync them looks awesome!😃
2:10 - This is a very useful screen on its own. Thanks!
For the default colors, it looks like the Looping coaster is tied by the Steeplechase at 7 color presets, and no coasters have more than that. Next up would be the Inverted coaster, Stand Up coaster, and Flying coaster each with 6. The coaster with the fewest presets is the Alpine, with 1.
That triple roller coaster from 1:02 is activating a memory!!! Oh my gosh I thought that was so cool as a kid lol XD
Finally my fav Coaster!
The Looping Coaster may have some of the most iconic pre-builds. Three Monkeys Park and Agoraphobia and Claustrophobia are some of my favorites.
Wooden coasters are more intense cuz the bumpy ride and painful whiplash lol. Great breakdown Marcel
Yet again, I discover another tiny detail Chris Sawyer put into the game. The fact that he coded in different colours for new rides is such a little thing, yet such a perfect encapsulation of his design ethos.
9:25 kind of wild I came up with the same design over 15 years ago. It's not like it's super complicated or something, I just didn't think anyone would understand how good that is.
Recall in RCT1 it was simply called Steel Rollercoaster. Or perhaps that was just the localization. Ever since it got renamed the Looping Rollercoaster in RCT2 I feel it's a disservice to not include at least one loop.
Question, you can pass through a loop 4 times, does the excitement bonus apply 4 times or does that require different rides, paths or scenery, or does the excitement bonus only apply to that one loop once entirely?
Oo good question. I forget if there is a limit on total through loops but i know the ride does not care what passes through... he did cover it in a video, I think the excitement bonuses video if you do not get a quick answer.
A fairly good coaster. Not too expensive, not too extreme, very versatile, lots of elements to build.
I always love the ride overviews. It's so nice to learn more about the classic coasters we've come to love over the years.
looping coaster my beloved
Original RCT1 also had booster tracks for the looping coaster.
"It isn't always bad to last for only 30 seconds." I cracked up at that.😅
Very cohesive storytelling. Nice video! 😊
"I like looping coasters, they are comfy and easy to build."
Whenever I see one of your videos I get a high excitement rating and just want to try your tips in an own scenario!
Edit: I saw the pinned comment after, but I still miss the ride improvement differences below.
There is definitely some version of RCT1 with a certain combination of expansions that DOES allow the launch to not go through the station.
I had JUST corkscrew follies but not loopy landscapes, and I'm finding more and more differences as you make these videos - to the point that it makes me want an easier way to get just that combination on newer machines.
The biggest thing I miss is the ride improvements being far more extensive for the wooden coaster, giving a lot of history to older parks where you start without even having banked turns, and instead of removing the coaster you add new sections to rehab it similar to The Pippin/Thunderbolt in Kennywood where I grew up.
Thanks for the video!!!
The set with both expansions is on GOG for a few bucks, no issues running on modern computers for me
@@PossumByNight You missed the whole point - I want it with ONLY corkscrew follies or NO expansions as I don't like some of the changes made by loopy landscapes
You forgot something about this ride. If we use the looping coaster as a standard for coaster type cost, then this type costs exactly the same per meter as the looping coaster. That is truly shocking!
Marcel thanks to you I can only read the words "looping coaster" in your voice
Welcome back Kotter, your Ride Overviews are some of the best series of videos on your channel and informative.
I could watch 2:10-2:15 on loop for hours.
wait what, i totally thought you had done this overview already!
5:46 this is why I love these videos
9:03 what kind of person would buy a picture of nothing after riding a coaster-
To make my shuttle loops more realistic, I launch at the minimum speed, then use boosters
This is easily my favourite coaster in the game. It's just in my goldilock zone. Gladly OpenRCT2 team managed to port the RCT1 which I prefer a lot than RCT2 train design. It feels hard to make a bad design on Looping coaster
Replaying RCT1 and getting into Arid Heights, I think it's called, back when it was the *Steel* Roller Coaster, I can certainly say this coaster is forgiving considering I hadn't thought about the mechanics of the game in some time and still managed a decent (non-efficient) design with an interlocking loop involved, somehow getting balanced stats out of it, too.
Hey, simple can be effective.
5:58 Of course we all know this situation.
At least 1 Universe Coaster per Park is a must xD
It's actually possible to chain interlocked vertical loops as long as you have height to spare.
Marcel has shown it off many many times.
I'm trying to simulate coasters using Blender3d, this channel is a great help to get the feel of it, and some of the options.
The hardest thing for me when building a custom roller coaster is deciding what to name it. I often go with Looping Twister or Corkscrew Dropper etc. depending on the inversions and drops.
This was a highly anticipated video drop!! Lets Go!
I'm confused by your comment that the "not passing station mode" is unique to OpenRCT. I have lots of memories of building with the Looping Coaster (which was called "Steel Coaster" in my cereal box version of the game) and I never had it crash off the back of the track. Am I misunderstanding something?
That was RollerCoaster Tycoon 1, which is why the Shuttle Loop design exists in that game.
@@MarcelVosI see, that makes sense. Thank you for the reply!
@@timeichorst2221 I had the same memory of the game and was very disheartened when the train crashed off the end when I got RCT Classic a few months ago.
I've been playing this game for (on and off) nearly 20 years and I never got into using the different operating modes. Could you maybe make a video explaining what they all do & when they are useful?
finally, my absolute favorite in the entire game series
I just wish it was feasible to do the classic old-school Arrow shuttle loop design in the game, the one where you launch slowly out of a station, drop down a hill, through a loop, up an identical hill to a reversing track where you stop and get pushed back off the hill to go back through the whole thing to the station. It's a classic design that still exists in a few places, but it's not possible to quite accurately replicate in-game.
0:42 Shockwave sighting!!
"8-second launched looping coasters are unrealistic"
The Schwarzkopf Shuttle Loops and Katapults: Are we a joke to you?
5:48 wow. I did not expect that… lol
I have the opposite philosophy to "If it's not broken, don't fix it." If it's broken, don't fix it. If it's not broken, fix it until it breaks and then run away.
Ah yes, the Youth in Asia coaster.
"It isn't always bad to last for only 30 seconds" 😂
I love these types of videos you do.
7:18 better let James Rolfe know!
Hey Marcel, my autistic brain loves your videos breaking the rollercoasters and other game mechanics down. After watching this one I went on a little binge and ended up on one that focused on the shortest ride with 10 excitement. The coster at the end (pink and blue with purple background, 4 stations and about 12 trains) was amazing! Would you you ever consider making videos of extremely satisfying rollercoasters like that one?
Marcel Vos the Boss!
I was playing OpenRCT2 the other day and as a casual player I was kinda confused at about the Looping Coaster being able to to flat to steep, but figured I just misremembered. lol
how i wish Marcel would whisper "jellyfish" to me while i go to sleep.