I recently started getting back into RCT. Back in the old days (early 00s) there were trainers like Beast, 8cars, and DragonsIOA that allowed similar hacks. But nothing to this complexity! This is insane :) thanks for the tutorials! I have to try this out next time I play
Absolutely fascinating, the combination of tile inspector and plugin to get the ride vehicle height correct is the out-of-the-box thinking and attention to detail that makes me really enjoy your channel. If you don't know how this slide works then it's 100% believable as a ride type in the base game, great job!
Thanks, I really appreciate it! It actually led me down a rabbit hole where I figured out the vehicle height of every tracked ride just to see how they all compare!
I wonder if you could make something similar to the ride that Dollywood's Black Bear Trail ride is based on... It's a ride where you ride on an animal, typically a horse, or in Dollywood's case, it's a bear, that goes around a track, but with an added bouncing motion to simulate galloping. It's a quite fun gentle ride 😊
It’s definitely possible. You could use the monster truck ride’s log bumps to get the bouncing motion. You could then use the steeplechase horses or any vehicle. A chain lift on the track would allow for constant speed if desired or you could use a plugin to make the vehicles powered. I kind of show a similar concept in my Kiddie Rides Made Easy tutorial 🙂
Thank you for the Ride, its really a great Design. I changed Something for my park. I Split the Ride into two. I used the mine train coaster as the Main Ride and the Virginia reel for the Slide-Part. This way I don't have to hear the chain lift all the time 😅
With the use of plugins, I assume you can't save the layout for later uses? And if so, could it be faster to rebuild having the scsnery tricks to make, while the track copied? (Still did not try advanced layouts and scenery techniques, but anyways! Great job, you revived my love of this game)
I’m so glad I could inspire you! I usually include a saved track design for download for my tutorials where it is easily possible to do so. However, this ride cannot be saved as a track design for later and has to be built from scratch. It’s entirely possible to build it without the scenery manager plugin or even the ride editor plugin, just use the bobsled track or dinghy slide. It takes time to learn all these tricks so I hope my tutorials make all of these hacks super easy and approachable since OpenRCT has allowed us to get so much more out of this old game! 😊
Well, I've built this in another park again, and I don't know why, but this time it only shows 4 drops, rather than 20, and has really low stats (like 1.64 excitement). This game is weird. Still enjoying it, though!
Hmm, make sure your station 1 is at the top and station 2 at the bottom on the last track before the return to station 1. Test it before adding in all the copied stations.
@@openRCT2tutorials That was probably the problem. I probably tested after putting in all the stations. Oh well, life goes on. Maybe I'll remember for next time.
This is great! Is this still possible with flat rides that don't have stations? My idea would be for 1 queue line for multiple motion simulators. Anybody have any tips?
If you go all the way back to my first videos, there is one called Mirrored Rides. It shows how you can use the tile inspector to copy flat rides, however they will all operate at the same time. It’s just creating a copy of the image basically. Using cheats, you could increase the number of buildings/cars to increase capacity or use a plugin.
Do you have a trick to make a dual station for a rollercoaster without block brake sections ? I have been trying for days now, but I can't get it to work. I have seen a way buy Oli414, but that is almost 4 years ago and done with the advanced track plugin, but he only shows it with block brake sections, and I don't want to use block brake sections in my ride...Can you please help me out ?
The only dual station method I know of is the one you mentioned by Oli414 with his plugin. You could try using the plugin without block brakes but you’d have to be careful that the trains don’t dispatch together.
Here's another warning!!!! If you are trying to build this in one of the original scenarios where the base land is set at -5 feet, it won't let you build this, as it says the track goes too low. I'm gonna have to raise the entire land the slide is going to be on, to allow this to fit, and start over. Ouch! Why'd the original idiots make the base land at -5 feet, anyway???
Yes, it is a problem if the land is too low, however, you don't have to follow my design underground. You could connect all of the tracks without going so deep. I just chose that method in the example because it was easy to copy and paste.
@@openRCT2tutorials This one was difficult. More difficult than anything else but the Parachute Jump. I got it finished, though. Since this a slide, not a full-blown ride, I made the alpine cars invisible, so you (mostly) only see the peeps. Also, I learned a thing here. Don't try and move the entrance/exit until the absolute very end. About six times in a row, I would move the entrance and exit, then try and put the ride in test, just to be told I couldn't test the ride because there was no entrance/exit. In trying to test, it would remove the entrance/exit. Gotta put it in final test before you move those! But I got it done, and finally working. Also did the madcap, but it was one of the easiest.
Glad you got it working! Hopefully they can come up with a solution where entrance and exits that have been moved won’t disappear every time the construction window is opened.
@@openRCT2tutorials Actually, it may not be opening the construction window, but closing it. 'Cause goofball me was moving the exits while construction window was open, and soon as I closed it they vanished.
Awesome build :) love seeing quirky constructs possible thanks to tile inspector and ORCT2's cheat menus, especially when the results are working/accessible rides, great job!
Really cool trick with the copied stations! That warning is definitely necessary there haha :)
You should build this in imagination mega park but make it have jumps!
Thanks! I can’t wait to apply it to more rides
I recently started getting back into RCT. Back in the old days (early 00s) there were trainers like Beast, 8cars, and DragonsIOA that allowed similar hacks. But nothing to this complexity! This is insane :) thanks for the tutorials! I have to try this out next time I play
Oh the good old days of the trainers! Seems like a lifetime ago. Glad you enjoyed the video!
I never knew that RCT can do this complicated rides. Really nice.
Thanks! I’m always discovering new tricks!
Whoa that's neat. I'm impressed at your ingenuity, I didn't know you could to all that stuff in OpenRCT2
Thank you very much! I keep discovering new tricks and want to share them with everyone!
Absolutely fascinating, the combination of tile inspector and plugin to get the ride vehicle height correct is the out-of-the-box thinking and attention to detail that makes me really enjoy your channel. If you don't know how this slide works then it's 100% believable as a ride type in the base game, great job!
Thanks, I really appreciate it! It actually led me down a rabbit hole where I figured out the vehicle height of every tracked ride just to see how they all compare!
I don't often go in for deep custom ride creation but the result here is really nice and works great. Something I might actually have to try!
Yeah, go for it! I completely get that; I try to make everything pretty simple, accessible, and hopefully not too time consuming!
I love that your main subject of your channel is ride hacks, and this one is cool as hack (ghehe) again! Great video, very enjoyable to watch! ❤
Thanks! Sometimes I feel I spend more time building flats than coasters! 😆
You have really made this game so much more creative. These tutorials are so easy to follow, thank you!
Thank you! That really makes me happy as it’s been my goal all along!
This is really in depth yet to the point. Great job!
Thanks! I was hoping the video would be shorter but there was just too much information to cover!
Amazing tricks! The tile inspector might be the best addition added to OpenRCT
For real! I used to be afraid to use it a few years ago. It seemed complicated and I thought I’d mess something up! Now it’s the most used tool!
I wonder if you could make something similar to the ride that Dollywood's Black Bear Trail ride is based on... It's a ride where you ride on an animal, typically a horse, or in Dollywood's case, it's a bear, that goes around a track, but with an added bouncing motion to simulate galloping. It's a quite fun gentle ride 😊
It’s definitely possible. You could use the monster truck ride’s log bumps to get the bouncing motion. You could then use the steeplechase horses or any vehicle. A chain lift on the track would allow for constant speed if desired or you could use a plugin to make the vehicles powered. I kind of show a similar concept in my Kiddie Rides Made Easy tutorial 🙂
Thanks 😊
I’m currently building a park set in the 60s this looks like it will fit it well :)
Sounds like a great fit!
Thank you for the Ride, its really a great Design. I changed Something for my park. I Split the Ride into two. I used the mine train coaster as the Main Ride and the Virginia reel for the Slide-Part. This way I don't have to hear the chain lift all the time 😅
That’s a good idea, too. I always play with the sound off so I don’t usually notice. I thought the alpine coaster was generally pretty quiet.
@@openRCT2tutorials Oh, i also used the dinghy slide, maybe thats why IT was so loud in the First place🙈
Haha and all that water sound from the rafts, too!
Genius!
Thank you!
Awesome way of making a giant slide.
Thanks! It’s a fun one to build
Thanks for the tutorial :)
Definetly going to try and make one in my park ^^
Yes! It’s a fun one to build!
That is fantastic!
Thanks! A worthy addition to any park!
With the use of plugins, I assume you can't save the layout for later uses? And if so, could it be faster to rebuild having the scsnery tricks to make, while the track copied? (Still did not try advanced layouts and scenery techniques, but anyways! Great job, you revived my love of this game)
I’m so glad I could inspire you! I usually include a saved track design for download for my tutorials where it is easily possible to do so. However, this ride cannot be saved as a track design for later and has to be built from scratch. It’s entirely possible to build it without the scenery manager plugin or even the ride editor plugin, just use the bobsled track or dinghy slide.
It takes time to learn all these tricks so I hope my tutorials make all of these hacks super easy and approachable since OpenRCT has allowed us to get so much more out of this old game! 😊
Now, if only we had an underage drink stall at the top to really sell the authentic Action Park experience 😛
Haha, the real life fiasco forest!
Could you use this for a proper dueling coaster with one queue?
Yes and no. You can use this method but you won’t be able to synchronize the stations. So it wouldn’t really duel.
@@openRCT2tutorials Hmmmm good point. Thanks.
i stricktly followed your tutorial but when i change to virginia reel the brake tracks are invisible
Yes they will be invisible. That is why in the tutorial I paste regular track over the brakes so that it looks like a slide.
Well, I've built this in another park again, and I don't know why, but this time it only shows 4 drops, rather than 20, and has really low stats (like 1.64 excitement). This game is weird. Still enjoying it, though!
Hmm, make sure your station 1 is at the top and station 2 at the bottom on the last track before the return to station 1. Test it before adding in all the copied stations.
@@openRCT2tutorials That was probably the problem. I probably tested after putting in all the stations. Oh well, life goes on. Maybe I'll remember for next time.
making a PR to fix the phantom station bug.
That would be amazing! I hope it’s not too complicated
This is great! Is this still possible with flat rides that don't have stations? My idea would be for 1 queue line for multiple motion simulators. Anybody have any tips?
If you go all the way back to my first videos, there is one called Mirrored Rides. It shows how you can use the tile inspector to copy flat rides, however they will all operate at the same time. It’s just creating a copy of the image basically. Using cheats, you could increase the number of buildings/cars to increase capacity or use a plugin.
@@openRCT2tutorials thank you! I will check that out!
Do you have a trick to make a dual station for a rollercoaster without block brake sections ? I have been trying for days now, but I can't get it to work. I have seen a way buy Oli414, but that is almost 4 years ago and done with the advanced track plugin, but he only shows it with block brake sections, and I don't want to use block brake sections in my ride...Can you please help me out ?
The only dual station method I know of is the one you mentioned by Oli414 with his plugin. You could try using the plugin without block brakes but you’d have to be careful that the trains don’t dispatch together.
Here's another warning!!!! If you are trying to build this in one of the original scenarios where the base land is set at -5 feet, it won't let you build this, as it says the track goes too low. I'm gonna have to raise the entire land the slide is going to be on, to allow this to fit, and start over. Ouch! Why'd the original idiots make the base land at -5 feet, anyway???
Yes, it is a problem if the land is too low, however, you don't have to follow my design underground. You could connect all of the tracks without going so deep. I just chose that method in the example because it was easy to copy and paste.
@@openRCT2tutorials This one was difficult. More difficult than anything else but the Parachute Jump. I got it finished, though. Since this a slide, not a full-blown ride, I made the alpine cars invisible, so you (mostly) only see the peeps. Also, I learned a thing here. Don't try and move the entrance/exit until the absolute very end. About six times in a row, I would move the entrance and exit, then try and put the ride in test, just to be told I couldn't test the ride because there was no entrance/exit. In trying to test, it would remove the entrance/exit. Gotta put it in final test before you move those! But I got it done, and finally working. Also did the madcap, but it was one of the easiest.
Glad you got it working! Hopefully they can come up with a solution where entrance and exits that have been moved won’t disappear every time the construction window is opened.
@@openRCT2tutorials Actually, it may not be opening the construction window, but closing it. 'Cause goofball me was moving the exits while construction window was open, and soon as I closed it they vanished.
@@DisneyBatchman The construction window can be open but the moment you edit any track, build or delete, the entrance buildings disappear.
I am like number 131
Thanks for the love!
Why would you not just make it all one big shoestring though? Save yourself some work
I’m not sure what you mean. If you mean having the vehicles travel down the track in unison, it would look a little too mechanical to me.
Awesome build :) love seeing quirky constructs possible thanks to tile inspector and ORCT2's cheat menus, especially when the results are working/accessible rides, great job!
Thanks! That’s my goal for this channel! Lots of custom rides!!