Halo Wars Strategy - Forge Tank Rush with Early Expo (TREE)
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- čas přidán 23. 08. 2024
- In this strategy, you can learn how to do an effective tank rush and expansion that most players have a difficult time defeating. Also, general tactics such as Port Blocking, Juking, and Quick Veteranship are also discussed. If you have any questions or would like to see strategies for other leaders, feel free to ask, that doesn't mean it will happen but you never know.
Get all up in their base with your tanks.
This is the best single tutorial for Halo Wars that I've seen for any kind of rush.
It explains everything from controls to how to attack.
Truly a Top Tactician.
My tank rush is very similar, build three supply pads, then two reactors, upgrade the base and finally two vehicle depots. If you do it correctly you'll have 3 tanks under the 5 minute mark. Works everytime ;)
Wow, nice video, and not just for the main strategy, but all the little things you give out like the technical info on veterancy, how to waypoint, etc, things that casual players might not know. Thanks for putting this up.
1:22 OMG just that has made this the most useful halo wars video I have ever seen!
I never knew about the waypoint with the x button. I can do so much now because now i know that. Thank you and good strategy :D
play as anders; go reactor first and build another warthog; by the time it comes out of the base; the reactor should be finishing by a diference of seconds; get the gunner upgrade and kill every single scout that the enemy has :D
(dont forget 2 buld suply pads and get them 2 heavy
usefull build up
Honestly, at the beginning of the video I didn't expect this strategy to be all that great but damn...you can move man. Thumbs up.
I love this video. Ive learned A LOT from it, like more than just the tank rush itself. Please, continue to make videos.
Thanks for pointing that out. Typically I only get down to 80% rather than 50% as in the vid, I just wanted to make sure people knew what to do. I added a note in the video to point this out. Thanks!
Very awesome video!!! I love how you gave me the idea of moving my units around while they are attacking so they dont get a whole lot of damage. I also didn't know about holding down on the X button to make units go without moving. THANKS!
Hey, I hope you keep making these vids, my brother was a forge user before I showed him this vid, and now he still uses him with this strat, he has only lost 5 out of 23 games ;)
Juking is when you change your trajectory to avoid attacks. Typically this is a ranged attack. In American Football, it is dodging a tackler.
Kiting is when you outrun or keep a unit at range so that they cannot hit you or use a specific ability on you.
In the video, I am juking, which is changing trajectory to avoid the rod cannon shots from the banshees. If I were running away from a spartan, to prevent him from taking over my vehicle while attacking him back, that would be kiting.
This is VERY well put together, you explain everything very well and explain what your doing at the time. Most people start to trail off. Also this rush is more for 2v2 or 3v3 But i belive you state that in your video, Nice job. im subscribing. 5/5
Working on it =). Have a great general vid in the works, will probably span over two parts (over 15 minutes long.) I bought a better capture card for higher definition video as well.
You have a lot of great strats up there FJ, after watching some of the other strats that were poorly explained, I decided to start making my own. Your videos were some of the few that I thought were well done. I would love to see that, it would dominate 3v3 because everyone sits on their ass in those games until they get fully upgraded or until I yell at them to make units.
You can do that, and make a little more supply, i think it comes out to 150 more, but the 30 seconds you lose on tank production can kill you in a rush, and provide you with a good rushing opportunity. 3 supply pads is enough to constantly produce tanks and still have extra money to expand on the 3rd tank.
Micromanagement, which is what Microing is, is a broader category of unit management, primarily focused around tactical movement. Juking is a specific technique of micro involving moving a unit out of direct fire while staying in combat. There are many techniques of micro. LTP and get a life.
best tank rush: 3 supply pads, then reactor, then look for resources, then another supply pad. upgrade reactor while collecting resources with the hog (doing this sets up a better economy for later in the game if the tank rush fails which also sets up the 10 minute 10 grizzly if rushing is not your thing). while the 4th supply pad is finishing upgrade the base to fortress. then build two factories for double the tank production. after getting 7 tanks upgrade to canister shell and attack. 7 min.
That is why you want to keep your tanks moving. I've done this strategy against UNSC enemies, with fully upgraded Spartans, and believe me, as long as you don't let your tanks stop moving around, which here I learned the right term for it it's "Juking", the Spartans won't get close to you. What I like to do though, is to leave scouting for 30 seconds before I begin my attack to avoid making the enemy look at my base early in the game. Plus, I normally wait 'till I have 4 to 6 tanks.
The strat is pretty good, i didn't knew how to set way points, i've been looking how to since I started playing, now i know thanks.
Great video and strategy. I typically go 2 pads, 2 reactors, then factory and can get a tank out about 20 seconds earlier which helps a lot against rushes but then I'm not doing as well economically.
Good rush i'm gunna try this. And thanks for talking about the waypoints, I didn't know about that, those are always helpful
I played along with this video with another friend and it took me 8 minutes to win thxxxx
"... while sustaining very minimal damage."
*Tank dies*
rushing gives you a lot of points because of the 8.40x multiplier if you do not lose any units. that is why when rushes fail, they usually come in 2-3rd place instead of 1st.
I watched this a year ago when i first started playing and it is still a great strategy, although i prefer, if there is a free base to start with, the all supply pads first base, two at the second, then two reactors and two depots and last supply pad. only works if you scout and know there is no early rush. but gets griz in under 10 with great economy if you gotta switch units or need anti units
GREAT SONG!!!!!!!! FINALLY SOMEONE ELSE LOVES DREAM THEATER!!!!
3 Heavy Supply Pads barely give enough to do constant tank production from 1 VD, with the extra pad, I can save up just enough to expand when I take that second base and have 3 tanks. At the second base you get a reactor then a second VD so you can upgrade and continue to produce vehicles.
here is a slight modification to your strategy:
once you have 5 or so tanks, research a double reactor, then research canister shell.
once the researching has started, blow up the single reactor, and build a second vehicle depot. then you can double produce canister tanks.
Three Crates - or one crate node is 90 supply. Three Crate Nodes is 270 supply, 1 tank = 500. The first tank is on its way in under three minutes. Buildings take 32 seconds to come in.
Opening Second lost, = 1
1st SP = 33
2nd SP = 65
3rd SP = 97
1st Reactor = 129
2nd Reactor = 161
So in 2 minutes and 41 seconds, the first tank is being produced.
Sp -Sp- Reactor, send hog to gather supplies by the time the first reactor is built build second one right away then as soon as thats up vehicle depot, first tank should be up around 2 minutes and 30ish seconds (With Forge)
very helpful dude. did not realise a few of those things such as waypoints and duking. cheers :)
Unfortunately, I don't play covies too much, I wouldn't be qualified to do a video of a PoR rush. The next video I will be making will most likely be a cutter/anders hogrush/cobra/wolverine tech or a super early expansion boom build for 3v3s
pretty much what i do but never knew about that veternacy so thanks mate
Step one: follow the instructions in the video
step two :???
step three: PROFIT!
I suggest when you have your first tank done , destroy one supplyu pad so you have 2 thing to make tank. More effective for really calling it a rush.
very clever little phrase, it doesn't change the truth of the matter though: how uncounterable his super unit is
What I do is 4 supply pads, reactor, upgrade base, reactor, FIELD ARMORY, buy reserves so tanks come faster, then recycle field armor for vehicle depot. During all of this use the warthog to find extra supplies or scout.
This is REALLY going to help me in 3v3 thanks!
I don't know that I'd try this in 1 v 1 though, far too risky. A good Anders or Cutter player would have already been on your ass with an elephant or 6-8 warthogs with Grenadier (possibly Gauss)
Similarly, a brute player could have already been on you with 2-3 brutes at which point you'd pretty much be dead; Forge's bomb won't actually kill the brutes at level 1, just bring them down to a sliver of HP.
amazing! really helped me as i only got the game last week so i really needed some tips and these really change games thanks! =)
nice tut thx for the unit wave point for the scout that help out a lot. Making a lot of anti rushes would help a lot:)
Thanks this really helped me learn a few basic things i didnt know about lol.
Dream Theater intro.. love it
This was a very usefull video, thanks for that juking technique really helps my gameplay alot better thanks.
Yes. Tanks require two reactors, Cobras require 3. You would have to get two reactors, and upgrade one of them which sets you back 1200 supplies. To do a cobra counter, you would have to scout your opponent out fast and build specifically against tanks.
as you can see the tanks have taken minimal damage BOOM!! (awkward silence)
dude nice tips, thats the kind of stuff i was looking for in a tip vid.
i have a good strategy. First, you make three supply pads. Then, you scout and get some supplies. Next, you make one reactor and then two vehicle depots. You should probably stop at six or seven tanks and you will have tanks in about five or six minutes. Then, attack.
best to create 3 supply pads from start , send hog to collect , thn build a forth supply pad, thn keep collectin supplys, thn build a reactor , buy the time your forth supply pad is up u shud be able to upgrade to the next expansion, u shud av 500 hundred supplys by the time the reactor is up an the expansion is complete, build a second reactor an keep collectin supplys, build a vechile depot as soon as the second reactor is complete , while the depot is buildin save up to upgrade to canni tanks
When you expand, two depots, then make a third reactor as your third building at your second base, then upgrade your tanks when the reactor finishes.
I should have expanded, and having that 4th SP in the main allows you to get the second base started which goes with SP, SP, Vehicle Depot, Reactor, SP
I think you are talking about way points. Select your warthog, then press the X button when you move the cursor to the first location. For each 'stop' after that, or each way point, move the cursor into the position then HOLD the X button down until you hear the acknowledgment from the unit.
@NeXtgeNaRatIoNgAmErZ it creates a setback so while you and your ally are building up your rush can take out important buildings so the enemy can't attack soon, for example taking out a prophet's temple keeps him from building anything to attack with.
you are very good at explaining these things. i have to admit though that this games tactical game speed is a cake walk compared to C&C's.
@xLiggz no, this rush doesnt get you a star when you kill the rebel base but it gets you close to a star
this is a good clip excelent u have explaned this very good nice 1 it has helped me 2 better grasp this game thanks again
prophet rush is easy, just go temple-warehouse-warehouse-hall-warehouse and get blessed immolation as soon as possible, then attack while teleporting in hunters/jackals/honor guards and beam the turrets
I am a nerd. You must be pretty smart to have figured out that one.
u can use a tank strategy similar to this in the shield world campaign level where u have to rescue ALPHA,bravo and charlie teams from the flood for transport, figured this out by myself
@XxICon1Shot1KillxX a supply node is those blue blocks on the ground certain units can harvest them if you click x on them
Videos are helpful becuz ppl can narrate them for u so u get the picture but if u go on the HaloWars forums and see what u have to do... then u'lll get the picture clearly
i do mines differently and that profit is a noob, u took too long getting tanks out BUT, i must admit the juking and port blocking is semi new to me so thanks for the tutorial, hope to see more
nice man. do you use the covenant too? im not great with them
srry for double post but u should also use ur hero bonus mac, carpet bomb or anything else
@MountainLionRawr also called microing in some cases
Great tuto. Congrats man!
It does work in combat, it just doesn't work on units that have been hit in the last 5 seconds. So units that I move away or units that are not under attack will repair.
Little late but really good and informative vid!
@XxICon1Shot1KillxX When he says expansion i think he means an additional base, like the empty base spot where he made a second base towards the end of the video
thanks bro im getting on it right now and ima try to use this strategy C:
with the port blocking thing, some times the units dont come out of te base like the base makes the but they just spawn outsie and it completely negates the effect of port blocking, other then that good vid ^.^
Mate excellent clip and explanation of sgt. forge tank rush, im a newbie in terms of rank but I like the game.
10 out of 10 mate if I had to give a mark.
Do you have any other information on Halo Wars.
Thanks.
nice tutorial. tried this build before and it has a high success rate. only real counter is a shitload of hunters
if u make base with 5 heavy supply and 2 reactors, get a second base right after that u could get 10 tanks in 8 min
@killswitchpfl
"Didn't know that about the hog until now.
This is what I'd do:
6 supply pads, reactor, upgrade reactor. destroy a supply pad and make a vehicle depot.
Time: 4:10
After your first 2 tanks are out, destroy a supply pad and make a reactor, upgrade canister shell and build 2 turrets. By 6:35 you'll have 4 canister tanks, compared to this guy's 3-4 tanks at 6:00 without canister shell. :D"
Hey look I even have enough space to say something else. blah blah blah blah blah blah!!!! :)
Yes, I bet you do have the best Strat-er-gie.
awsome vid. i was wondering how to pvp as forge cause i havent pvp on halo wars (but i passed the game multiple times). i was wondering how to play. should i go slow but strong or shock and awe? thanks to u im going awe.
Good, but I think you should've built a wolverines. Keep them in the back and forces them to build another tower or die.
thanks, will you make a prophet/ wraithrush vid?
5:50 enemy had an army to stop the tanks, even juking doesn't work against a lock-on technique for the prophet. Was it on legendary? Your tanks don't seem to take the necessary damage.
Lol, you called the supplies minerals. Love StarCraft: BW. :0
That was a great tut. Can you make a Warthog rush one? :)
awesome vid man it works really well.
could u make a PoR rush????
i can sort of vulture rush...best to be in a 3v3 for that though cuz then you got allies to keep you covered whilst you do it.
ull have about 3 hawks by that time
and it might work but he can easily make 1 wolverine
so this rush is pretty dominant.
The reason why the hunter would do so much damage to a banshee is because it is a vehicle and also because infantry beats air (so says the game).
i can build my tank in 2 mins now hats a real rush build.
I had a 30 win streak using a similar strategy, with forge. now i have 197 wins. top 65 in 1 v 1 wins.
Could you make one on the best Brute strategy? and is the best strategy infantry?
Because Forge builds double-supply depots off the bat, making it much easier to bring in enough resources needed to send out tanks constantly.
nice vid, really helpful, pls do covenent strategies
u should send ur warthog close to your opponent,you always can take the supplies close to your base later.
Its a sound strategedy, but had he leader rushed you, and strategically taken out a reactor or your depo. Youd been in trouble.
tank rush better when u build 4 supply pads first then reactor then upgrade reactor then upgrade bass with 2nd reactor then vehicle depot by that time u can have 3tech lvl and have tanks building
Good rush, thanks.
very useful strategy!
LOL man thax for the vid... you gave out some good tacticks, cheers man :D ohh and the waypoint thing i actually did'nt know we could do that, so ive learned some more 2day hehe 5/5
@boneyardkeeper thats actually pretty sad that u didnt know that, im a 3 star and i knew about jukeing, that being said i had no clue that you could hold down the x botton to make a set path to scout >.
WE WANT MOAR VIDZ!!!
6:38 "they've sustained very minor damage" 6:41: *tank explodes* lol