How to do charge inputs EASILY in fighting games
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- čas přidán 18. 06. 2021
- #lordknight #FGC #GuiltyGearStrive
I've seen this one way too much over the years. Lots of people are scared to play charge characters, but it isn't that hard! There are no charge characters in DBFZ, but since there are a couple in Guilty Gear Strive, I decided to make this quick guide. I believe in you!
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You can use the dash button to backdash without losing the 4 charge. That's useful for May.
Dash macro is super blessed for charge characters, UNI Vatista taught me this extremely hard. Except for when she can't dash macro because she's already holding the buttons lol.
Me being an Axl Low Main, I just wanna ask you, the guy with the Axl Low pfp, why are you helping the Enemy beat us?
@@onehitwonders7729 Who said I'm maining Axl? 😉
@@novriltataki....I feel very threaten by that statement and it feels like your implying that you can lead utter Mass Destruction towards all the other characters beside your own. Tell me your secrets dark one!
@@novriltataki you're mixing people even outside of the game, nice
I think the hardest thing for me is knowing how long to hold the first direction, as well as doing things like movement while trying to create the charge. It's too much forward thinking for my monkey brain
It is hard to get the timing right at the beginning, but after a time you get used to it and it start being muscle memory as to how long it has to be charged
just look at the input history as you do it, when you do a direction input it shows a red line, once the line disappears its considered charged
I checked it. It's like .50-.80 seconds long. How I normally do it is I watch their step back. Normally 1 1/2 leg stride gets it. So when the character steps back and then their other leg almost lands. That's when the charge is complete.
@@dakiitto I've NEVER seen that before
@@dakiitto YO YOU ARE GODLIKE THANK YOU SO MUCH
Been thinking of picking one of either of these characters, but charge inputs have been messing me up a lot. Thanks for the video!
If it's more reassuring, Leo's charge inputs aren't as necessary to his gameplan as May, since it's his ranged and reversal option, and he usually wants to be up close. You're mostly using it for pressure or after a knockdown, both situations where you can chill out and be sure that you have charge, as opposed to May who needs to do things like store charge during other moves
@@supernebula101 not necessarily true. A lot of the better leo players use his fireball frequently since it goes through other fireballs and sets up his rushdown
That's my secret Cap. I'm always charging
I think my biggest weaknesses on charging are still currently knowing how long to hold the charge, doing fast charges, and then doing consistent charges. That combo cancel mission for may got me definitely not wanting to deal with charge stuff but I know those are pretty strict on timing anyways. But I'll keep practicing until it is all second nature, otherwise I cannot use the full proper moveset of one of my 3 mains, being Axl. Never could do any of that chatge stuff growing up since playing gg1 on ps1, so I always resorted to Sol and Zato because they were the coolest to me.
The dirty secret to mastering charge timings is that there is one: its just experience and muscle memory. Keep at it dude, you'll get there
Depends on what game your playing, but I think it's agreed upon that you hold it for around a second or a couple of frames, but I can not be bothered to know lol
I struggled so hard with charge moves, but learning Balrog in SF helped me so much. Realizing that you have to buffer your charges made it click, which you explained well here.
A good tip id recommend is just considering far slash as Back far slash, so that the second you do the move you’ll be charging , and pressing back far slash won’t change your input for the move
When I learned that you could always be charging in SFV, I IMMEDIATELY switched to Balrog and had way more fun. Now I play May like more ignorant balrog with a flash kick😂
This video is a legitimate blessing because i always struggled to find good content on it tyvm knight
back when i played SF5 i simply could not play bison/balrog which was a shame because adored them aesthetically.
in strive i only picked up may because of her theme being stuck in my head but i have now learned charge moves and this vid has taught me a few bits as well (also a very good answer to any friend who asks me about it now too)
"Dragonball sick neutral"
Im done bro
Your Millia is on point dude. Enjoying your night twitch!
I love Big band in Skullgirls but I was very intimidated by his charge specials but it ended up being way easier. Especially with how short his charge is, you can charge mid combo which is amazing
Thank you good sir I was struggling with May
Why did you do this video, the may army is coming 🐬🐬🐬
This is the most convenient video because I just started to learn may.
thanks bro i will use these tips for leona in kof
One thing that helps to remember is that down forward counts for up charge moves, so if you muck your inputs and get horizontal dolphin when you want vertical, holding down forward makes it impossible to muck up.
I cant do that one Axl combo for the life of me because of his charged move lol
Same
idk axl but usually the trick to a lot of these combos is to hold a corner input to charge in advance
Bro thank you so much for this vid
Legittt the only thing stopping me from playing leo and may. U read mt damn mind LK. Thanks so much for the guide
“2 directions at the same time, and a button.”
I needed that simplification, just picked up Alex in 3rd strike and always open myself up with failed charge inputs. You the noblest LK.
One thing I remember from Xrd and maining Venom is you can also do things like hold 1, then press 3 and use that to input stinger aim, then immediately press 7 to use carcass raid, slide the stick back to 1 then repeat the cycle. It wasnt to practical aside from catching someone trying to jump over my projectiles, I mostly did it to train up some dexterity and get into the mindset of the ABC, always be charging (when possible), even when using other charge moves.
Thanks for explaining this! I wanted to try May but I did not understand how to do the Dolphin move and I was intimidated.
Finally it almost like I've been scouring youtube for a video like this.
Yo this video and these comments are helpful af thanks homie
Thanks for giving me hope
thanks for the video, I've never properly learned how to charge moves in all these years because I was too lazy to look it up and learn, but I'll give a try this time
What pains about this common statement is that Devs gave us charge specifically because of how much easier it is over a normal motion input like say a DP. Then seeing almost everyone say its much harder is a special kind of irony I will never not laugh at.
@@tylercafe1260 I think it's just about familiarity, I've been doing shoryukens and fireballs for a decade but I've never charged a move so it's more difficult for me and a lot of other people. I've been practicing May and It doesn't feel as natural to charge two or three moves in a row, but it doesn't mean it's more difficult or easier compared to other motion inputs
thanks dude, not even trying to learn may but i've been playing a little bit of every character in training mode to get used to their options and i couldn't do this consistently
Charges are hard for me because of 2 things:
1. I never have any idea when I'm charged. It's literally just charge a bit, press the button and pray. I'd like some form of consistency with using my specials, and charge characters are so ambiguous about if you're allowed to use a special.
2. Charging under other animations takes conscious effort for me. I have to actively remind myself to charge under everything, which takes my mind away from the rest of the decisions I have to make.
It makes me irrationally angry when people say charge characters aren't hard. I can't tell you how frustrating it is to try to consistently get charge moves to come out. I can do the move once, then try the same timing again and get nothing. Feels more like fighting the game than playing it. Even if I did get the timing down perfectly, I don't think I'll ever understand the fun people get from constantly making sure they're holding back, down, or both.
I needed this video when i played a lot of sfv😂🔥🥶
thanks was trying new characters on xbox and couldn't figure out how to do some special moves
I subbed the second I saw you put Blue Water Blue Sky on.
I started with charge characters because they always have some of the best buttons to make up for having to hold down back in order to use moves. I play Leo because I love having a DP and charge moves while also having a pretty easy to use stance. I got my buddy a hitbox to help him have an easier time playing and he still felt like charge characters were too complicated due to having to find time to charge your moves while fighting even though with a hitbox it trivializes charging.
Can you do more input guide videos perhaps doing a video on wake up up reversal timing or tips for getting those wake up supers more consistent?
I have ascended, thank you Lord Knight.
weirdly i've always had an easy time with charge characters. Back when i was a kid i struggled to do the motion inputs, especially z inputs so i played chun-li a lot because she had the mask kick input for legs and sbk and kikoken. And then once i realized you can charge at all times i held back whenever i was doing anything lol
i play zato cause i couldn’t play charge characters… it was either that or nagoriyuki
Bruh
Modern problems require modern solutions
@@LordKnightfgc Lmaoooo I couldn't charge so I decided to learn negative edge 😂😂😂😂
@@theezenriarinze9203 Negative edge is really not that bad tbh.. Less awkward than charges IMO for sure.
@@coreyrachar9694 Fair enough lol
I picked up Strive May as my very first charge character, and it has been a blast. Within a week I went from forgetting to charge fast enough or missing a charge to my problem being that I forget to NOT charge when I want 6H instead of H dolphin.
I love charge characters. I think the charge characters in Strive are easier than ever. The amount of time you have to charge back is so small.
Thanks for this. I can now UNGA with totsugeki more effectively
AHH, The good old triangle motion
I appreciate this.
Yeah I gotta agree with that other guy Chipp’s moves are definitely easier to do than any charge move.
Super helpful. After watching the video the shit just clicked and now I can do it
thank you LK very cool
i like jumping forward then holding back after the up forward input c:
Leo’s projectile is also a charge I’m pretty sure. I picked him up say one and I learned so much about charge characters and you are right, they aren’t that hard.
Can you make a follow-up video about charge partitioning? Apparently Axl is really reliant on charge partitioning to make 6k > rensen work.
I think charges for combos are harder than charges for neutral. As far as I can tell Leo doesn't need to use charge moves for combos almost at all. So you can just use them in neutral 95% of the time. Trust me, I dislike charge characters a lot generally, but Leo is not hard in that regard, the fast charge time helps a lot.
Thanks!! i can do TOTSUGEKI 🐬 more consistently now
May players never stop charging. Even now I’m still charging
The forbidden technique: Not even charging, just forcing the move out with willpower
TOTSUGEKI
Practice corner 6P>HVD, it's part of her best meterless combos off 2K in the corner.
2K>6P>HVD, the dolphin comes out really fast, so there's way more time to charge than what it seems.
I also chose Chipp over Leo due to charge input nervousness. maybe I'll branch out a bit more. thx Knight!
I had no idea may was considered hard to play. I used to play the other games pretty casually ( button masher ) but I've been taking my time to learn with Strive, I've always been easily confused by button prompts but much to my suprise, I've been doing pretty good with May and Zato of all people. 😂 went from getting bodied in every match to actually winning a few rounds.
0:20 Potemkin: *sad megafist noise*
Iirc the diagonal ↙️ movement is ⬅️ and ⬇️ together, that's why you can charge both moves at the same time
By which I mean when you look at the inputs from the controller
Playing bison in sf4 taught me how to charge his special move while doing light punches.
Hey LordKnight, I've seen your excellent Millia so I figured this would be the place to ask some questions.
Is there any advice you can give a Millia main who's stuck on floor 9 and just can't seem to break the barrier to heaven?
The trouble seems to be that most players on floor 9 play characters that have a lot of really good, really fast, really safe options to stop all my entry strategies and of course, everyone there is too smart to let a defensive Millia slide for very long.
Gio, Sol, Ram and even Ky (which is most of floor 9, big surprise) seem to have a bunch of moves the beat me to every punch, out-range me, deal more damage, always seem to give them a free turn, (especially Sol and Gio) and while I've found a few ways to answer some of their moves, they rely a lot on defensive foresight and on the enemy being very predictable. In a lot of ways, I feel like I'm not playing her to her full potential because I don't know how.
Should I just pick more favorable matchups? Switch to a different character? Wait for them to buff Bad Moon's hitbox? Or is there some skillset I'm overlooking that can help? I'm beginning to think that this is about as far as I might be able to take Millia.
So the charge is like you hit the first direction for a bit, then the opposite, press the button and back to the first? Is that it?
Is that Blue water blue sky bgm in the background? How did you choose that in the training ground
As new to fighting games, it took me literally 3 minutes of messing around with may to understand you can charge while doing other stuff, otherwise it would make no sense.
I think people are too afraid of letting themselves go and actually try to invent with their characters, yes you end up discovering comboes that other people already made, but there's a difference, you are making it your own, and not copying it. To me this makes a massive difference in learning time, yes videos help to get a direction or key points it's taking you too long to understand, but otherwise, go go.
am i stupid or is axl's charge thingy really long? like am i doing it wrong or do you have to hold back for a solid 3 seconds befere it actually works
Why can I forward dolphin fine, but doing up dolphin is always a super jump plus an attack? I can’t get the upward dolphin to ever come out.
What I'm struggling with is doing charge input in chain for Leo with his combos and some of his block strings (granted it's not all that good in block strings any more considering the nerfs) but any tips for in chain?
I can already see it god dam turtling my street fighter memories are gaining on me.
2S and j.5Hs on may are a godsend as a charge character.
Off the thumbnail alone I thought this was a kizzie kay combo trials videos lord forgive me
Looking for a guide on Leo buffers/ option selects, anything you could make? ;)
If anyone who can fastcharge on leo and willing to help.
What moves should i transition in his charge moves?
I'm still very new to the game (barely 10 hours) so i don't know really his moves name.
Thanks for the vid but leo's 5K, 6K 2[8]H seems pretty tight... Anyone have any tips for that?
I wanted to play venom in xrd and when I found out he was a charge character I was terrified because my first experience with a charge character was vatista in uni but now they aren’t as scary
Ive gotten used to leos charge for Dp but for fireballs i always accidentally get the quartercircle motion instead. I think its just something i gotta practice
I never played a charge character in my life, I came from DBFZ and Smash and I picked up May cuz she looked fun and just because I enjoyed playing her I got the hang of the charge moves in like 15 hours. Still a lot if you think about it, but at least i can do them in combos pretty consistently now. Choose who you think looks fun!
For me it's more of a consistency thing. If someone were to bet me that I couldn't do 20 of any motion input in a row, I'd take them on easy, but with charge moves it always feels *super inconsistent*, since there's no way to figure out if your charge is ready without going for it. You just kind of have to know it in your soul, and my soul is stupid. I don't have much more trouble with combo trials for charge characters than I do for motion characters, but in a real match, in neutral it's anyone's guess whether I'll get dolphin or FWD.S. (And before you ask, yes I know about taking every opportunity to build charge behind other animations, it's literally half of this video and I knew that before i even watched.)
In the end it comes down to practice, so I imagine if I seriously pick up a charge character then I'll get the hang of it in a real match eventually, I just wish it wasn't as ambiguous.
(Edit: Just for the sake of openness, I don't have strive yet. This is coming from a background of mostly charge characters in street fighter)
The easiest way to help people get around this would be to have an option you can turn on or off. Call it "Charge Assist", all it would do would add a visual/sound queue to your character when their charge move is ready, nothing too complex... like a glint off of their eye and *ding*, that way there's no more ambiguity and you can build your muscle memory knowing exactly when your charge is ready rather than just guessing.
Honestly in this game it's mad fast, my general rule of thumb is if I do an action (attack, jump, block, airdash, etc.), I probably have charge. Most charge characters wanna hit a normal into the charge move anyways so that's the best way to know you have charge imo. Takes away having to "feel" the charge
@@Simon_E32 Ah. Strive is on my wishlist right now, I'm speaking from a SF5 experience with Chun-Li and trying ineffectively to buffer C.MK -> Fireball... and also having spent most of my time (like, 5 hours) in +R on Venom.
@@kevingriffith6011 it's harder in sf because it's a lot longer, but just so you know, in that game it's 2 seconds so you can always look at the clock and see. When I started playing balrog I constantly looked at the clock to see my charge for dash straight but eventually I just felt when I had it.
Honestly you should almost always consider it charged if you get into the habit of pressing down back. long as you aren't trying to do a fast one back to back, you should be fine.
Think it was spamming Bison specials in SF Anniversary collection that got me over the fear of Charge characters. I think at that point I even decided to myself the charge input itself is probably easier than a QCF but too many players like me are not used to the play style of buffering the charge I think.
You explained how charges work which is useful, but that doesn't make them easy for newer players, I guess it just comes down to a lot of practice. I find I can charge the down dolphin a lot more consistently than the side one.
Back and then forward is easier then other special inputs .
THANK YOU LK DONO
Is it possible to do a horizontal charge while dashing?
When I played may in the beta I found it a bit tricky but I don't have an issue with it anymore just comes naturally now.
It's not difficult to do for me on a fight stick, but I can not play them on a controller at all. PS5 controller in particular seems to have issues reading inputs wrong and I've even checked just putting fingers on left and right and still had it read it as up, on multiple controllers.
I really can't fo it, I've been doing 16S but she keeps jumping for some reason. Trying to lab her but can't spam it consistently
Also DP on charge characters is much easier than it is for normal characters plus the fact you can't be crossed up if you activate too late.
First impression: less charge time or Charge Stocking?
Lettuce Sea
We are ascending
used to play balrog in sf4, now anything but charge feels weird
Somersault! DOUBLEEEEEE SOMERSAULT!
Now how do I do things like double half-circles without breaking my hand?
I think for me it's just that I need to learn to think of my normals differently
like, I have to conciously hold back after certain normals for may
Great video, but I really hate charge characters. This will help
I don't know if playing with the joystick makes this easier or not since im using the dpad
Literally watched this on Stream but will watch it again just cus. Also after playing Leo charge moves aren't that scary or hard so that something I learned and will probably take into other Fighting games.
Charge characters are cool but I find that the Down-Up input on a keyboard is a bit tough to do. They aren't smooth movements like they are on sticks since I need to switch a finger from holding the down key to up instead of just moving a thumb up.
Axl getting left out of the charge club? :) He doesn't get flack like May and Leo does though so lol, thanks for the tip. One more thing I'd add that at least I have trouble with charge -- dunno if anyone else does, I weirdly have a bad habit of not holding the second direction (so say forward for < > or up in v ^) when doing charge inputs so when I press the button, the input doesn't register in the game because I let go of the direction. So it's something I've had to pay attention and practice with a lot to consciously hold the 2nd direction rather than letting go.
I totally agree, but how can I ungabunga if I need to charge?
I'm jokin btw
Hold that 6! Nothing but aggression.
Playing Leo has been pain incarnation... but its been semi-fun, lol
Any tips on the super commands ? Or do I just have to get used to doing them
You just have to get used to doing them :(
for me playing a charge character hurts my fingers so bad i like press down so hard to charge oh man
we in the same boat dawg
Same here and it wears out your controller way faster. I finally invested in a arcade stick because my thumb used to hurt too bad.
@@ericmclean4291 honestly whenever i can afford one ill buy a decent one and mod it out
@@ericmclean4291 yea maybe i should get a stick cause my left thumb starts to hurt too, but man I already spent 60 on this game xD
@@bleuemoone8710 theres cheap fightsticks that can be modded afterwards if youre worried about price
Strive is my first ever fighting game and I immediately picked Leo cuz he looked sick, I got a good handle on charge moves but I get fucked hard when I'm against a wall because every time I get hit while blocking, there's a stutter that screws my charge timing so I end up high jumping a lot.. gotta practice more
I didn't realize people struggled with charges...may is the only charge character I've played and her inputs are really not hard but maybe not investing much time into fighting games before made it easier
I've never been able to do charges, I just don't understand how to do them.
I press back, then forward plus something, but rarely anything happens, so I just don't play those characters