Walk Cycle Tutorial for Blender Rigify

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  • čas přidán 11. 04. 2019
  • Detailed step by step tutorial for creating a Walk Cycle Animation using Blender and Rigify. Part 1!
    Part 2 and 3 in Full Playlist: • Animation Tutorials
    In the first part of this series we use a combination of posing and curve editing using the Graph Editor to create a walk cycle for the lower body. In the next videos we will complete the walk cycle and take the animation and character to Unreal Engine 4.
    The character is the "Survivor" from Mixamo rigged in Blender 2.8 with rigify rig. Uefy Script ( rakiz.com/uefy ) was used while rigging the character to make it's bone hierarchy compatible with Unreal Engine. However this video is about creating a walk cycle and you don't need the script to follow along.
    website: rakiz.com/uefy
    =========
    List of 3rd party assets with copyright and licensed distribution terms as follows:
    Audio Copyright:
    All background music is from CZcams Audio Library only - / audiolibrary
    Sunrise Drive - South London HiFi (Royalty Free Music)
    Character Mesh from Mixamo/Adobe - mixamo.com
    Copyright by Adobe
    (License provides Royalty Free use to make commercial games and videos)
    bit.ly/mixamoeula
    bit.ly/fuseeula
    Unreal Engine Marketplace Assets - unrealengine.com/marketplace
    Copyright by Epic Games
    (License provides Royalty Free use to create commercial streamed videos)
    bit.ly/ueasset
    Blender License: (Opensource GPL)
    bit.ly/blenderlicense
    #blender #animation #rigify

Komentáře • 189

  • @RakizFarooq
    @RakizFarooq  Před rokem +3

    Part 1 - Lower Body: (this video)
    Part 2 - Upper Body: czcams.com/video/ErobSedJtsA/video.html
    Part 3 - Export: czcams.com/video/Z9BYQMox7zo/video.html

  • @mentkansley6694
    @mentkansley6694 Před 4 lety +156

    Finally, a comprehensive tutorial of a walk cycle in blender that isn't 8 years old, thanks

    • @fdfsdsfds2831
      @fdfsdsfds2831 Před 2 lety

      ???

    • @mentkansley6694
      @mentkansley6694 Před 2 lety +1

      @@fdfsdsfds2831 don't really remember commenting this lol but most blender walk cycle tutorials I had found before this were from like blender 2.3, and they were fucking shit. This one was the first good one I found I guess

    • @funw3d538
      @funw3d538 Před 2 lety +1

      Walking really hasn't changed! 🤣

  • @justepierre7330
    @justepierre7330 Před 4 lety +75

    To switch to euler : in pose mode select all bones with A then CTRL + R and choose XYZ Euler, I found this on a forum and it saves a lot of time : )

  • @ryanhale3518
    @ryanhale3518 Před 5 lety +2

    I've never seen anyone give such a basic yet comprehensive example of the graph editor. Thanks!!

  • @Moynzy
    @Moynzy Před 5 lety +13

    Great tutorial! Easy to follow and nice use of the graph editor! Best walk cycle to date!

  • @sottozen
    @sottozen Před 4 lety +2

    Great. A lot to learn here. Thanks!

  • @SidewaysUpJoe
    @SidewaysUpJoe Před 4 lety +4

    Thanks for your time. Seen a few walking cycle tutorials, but yours includes the graph editor. Well done and thanks.

  • @shafee360
    @shafee360 Před 4 lety

    Wow. I was waiting for this for years. Thank you so much ❤️

  • @scorpion666lair
    @scorpion666lair Před 5 lety +1

    Fantastic series!!!!! I'm looking forward to more of your content, Thankyou! 😍

  • @MrZeith
    @MrZeith Před 4 lety +1

    Thanks a lot, this is the best explanation I've seen so far of how to use the graph editor.

  • @TaylorStine
    @TaylorStine Před 5 lety +25

    One of the better tutorials I've seen. Great job!

  • @eddieray8684
    @eddieray8684 Před 4 lety +2

    Amazing detail. I have watched other walk tutorials but yours is quite detailed and the use of graph editor is quite unusual & helpful

  • @zapfsaeule2
    @zapfsaeule2 Před 4 lety +1

    Your tutorials are a great help! Thank you so much!

  • @pawpotsRS
    @pawpotsRS Před 4 lety +1

    this is one of the best tutorial it is well explained, simple but really informative just ready the brain for compiling those information. thank you so much!!! I learned a looooooooooooooooot!!!

  • @nuke2625
    @nuke2625 Před rokem

    This is freaking awesome dude. You didn't skip anything.

  • @John-cz7fo
    @John-cz7fo Před 3 lety

    Watching this video all these years later and it is still a great refresh on animation in Blender

  • @loxtata5304
    @loxtata5304 Před 4 lety +1

    Amazing!!Thanks for your work!!This is the best Animation tutorial for blender ,Hope to see more animation tutorial like this.

  • @stephenjones8114
    @stephenjones8114 Před rokem

    Thank you Rakiz. All your stuff is excellent.

  • @ImmortalChaos
    @ImmortalChaos Před 4 lety +15

    So helpful and detailed, bonus points for including subtitles.

    • @loxtata5304
      @loxtata5304 Před 4 lety +1

      i hope to get more Animation Tutorial like this too.

  • @TheHelderVinicius
    @TheHelderVinicius Před 4 lety +1

    Amazing tutorial!!

  • @levelchanger468
    @levelchanger468 Před 4 lety +1

    Very good job done. Great tutorial dude. I watch your tutorials again & again. I think it's one of the best tutorials of walk cycle in blender.

  • @zenahrbarzani2664
    @zenahrbarzani2664 Před 3 lety

    This felt like a master class in character animation.

  • @alexunderstands
    @alexunderstands Před 4 lety +1

    Fantastic tutorial!

  • @PurplePath
    @PurplePath Před 4 lety +1

    Thank you for great and clear tutorial! :)

  • @erfanebrahimzadeh4380
    @erfanebrahimzadeh4380 Před 3 lety

    I used this tutorial on most of my characters so thank you for this cool tutorial

  • @WritewheelUK
    @WritewheelUK Před 3 lety

    Thanks for the video. I liked the pace and also the explanations of the function of each point. Well done.

  • @nailbomb420
    @nailbomb420 Před 4 lety +2

    Thank you so much for this! My opinion doesn't mean much, but to me the animation looked really nicely done :)

  • @MiniMatthias
    @MiniMatthias Před 4 lety +1

    an excellent tutorial!

  • @shig4238
    @shig4238 Před 4 lety

    I wish I could like this more times. great guide - thank you

  • @tetankaluv
    @tetankaluv Před 4 lety

    You're amazing, thank you so much for this.

  • @marcoschmid621
    @marcoschmid621 Před 9 měsíci

    amazing video. I've learned so much!

  • @EdissonReinozo
    @EdissonReinozo Před 4 lety +2

    I am totally new to character animations, it is 10x harder than I thought, but it looks doable. Thanks! Now I understand that I need to take many things into consideration to animate properly

    • @mikerusby
      @mikerusby Před 11 měsíci

      yes, its really much harder than it looks, quite a technical hurdle to overcome , before you can be creative

  • @BobbyJ529
    @BobbyJ529 Před 5 lety +2

    Awesome!

  • @uzaygemisi1716
    @uzaygemisi1716 Před 3 lety

    Great Video Farooq !

  • @kouzanagi5325
    @kouzanagi5325 Před 5 lety +1

    Great tuto.

  • @blackgrifon2336
    @blackgrifon2336 Před rokem

    Amazing tutorial, thanks

  • @mervebozbey6554
    @mervebozbey6554 Před rokem

    Thank you so much for doing that, finally I learn walk cycle in a proper way.

  • @pabloechanove7729
    @pabloechanove7729 Před 2 lety

    Great tutorial! thank you!

  • @shindig51
    @shindig51 Před 4 lety

    Amazing, great tutorial.

  • @saikopiratos
    @saikopiratos Před 4 lety +1

    :O ok im not scared of animation anymore. thanks for the effort.

  • @MickaelKrebs
    @MickaelKrebs Před 4 lety

    awesome tutorial ! thank you

  • @MosthostlaWeb
    @MosthostlaWeb Před 5 lety

    Awesome. Can't believe I never thought of checking for a paste opposite shortcut... I was literally about to include a custom function into my own ue4 rigging plugin...

  • @Veasus
    @Veasus Před 3 lety

    Thank you. This is a very detailed and helpfull video. Keep it up!

  • @ozancanacar8237
    @ozancanacar8237 Před 3 lety

    You're an amazing teacher thank you.

  • @fridaording8859
    @fridaording8859 Před 3 lety +1

    I know i'm late to comment here, but i wanted to say: THANK YOU SO MUCH FOR THIS! I'm doing a project in 3d animation and tried doing it in blender to learn the program, and it is insanely difficult to find a tutorial telling you what hotkey they even pressed, most people somehow don't do that.. This is so helpful and i'm learning to make a walk cycle, but more importantly, how to use blender as an animation tool in general! Thank you so much!

  • @wlz3780
    @wlz3780 Před 5 lety +2

    Please, make more videos about animation. I love your explanation in this video!

  • @jabstunt
    @jabstunt Před 2 lety

    thank you so much ^^ for you share your ledge for everyone. I love this video.

  • @metagon849
    @metagon849 Před 4 lety

    This is really a very good explanation

  • @grzegorzabedzki3466
    @grzegorzabedzki3466 Před 3 lety

    Really useful tutorial. Keep up great job

  •  Před 4 lety

    Wow! Thanks so much!

  • @darkwavepaint1945
    @darkwavepaint1945 Před 3 lety

    Thank you! Much appreciated!

  • @levelchanger468
    @levelchanger468 Před 4 lety +2

    Great tutorial sir. I'm really really very glad to get this tutorial. It saved me many many valuable hours in trying to learn rigging & walk cycle animation. Had the arms moved with the legs it would have been better. I've subscribed your channel & pressed the bell icon & like button as well.

  • @WanderyenErin
    @WanderyenErin Před 4 lety

    Amazing skills

  • @gabrielceolato2
    @gabrielceolato2 Před 4 lety

    Dude i love you!!!! Greetings from Brasil

  • @rajibsutradhar1684
    @rajibsutradhar1684 Před rokem

    really nice

  • @shi1hh
    @shi1hh Před 3 lety

    nice,i like step by step.

  • @gin1211
    @gin1211 Před 4 lety

    super like! thank you for the sharing

  • @TheLowtek
    @TheLowtek Před 4 lety +2

    Thank you, thank you, thank you. Finally someone covers proper rotation order and which solver to use. I have been scouring blender tutorials trying to find out if I should keep the rigify solver in Quaternians or Euler. Easy to follow step by step, please keep the fantastic work coming! I instantly subscribed after watching the first few minutes!

    • @RakizFarooq
      @RakizFarooq  Před 4 lety

      We set the rotation mode to Euler because we use the graph editor to procedurally modify animation in this video. Doing so with quaternions would be difficult to understand. But in other circumstances If we were to rely only on pose to pose animation. Quaternions might be a better solution because they do not suffer from gimbal lock. The correct mode to use really depends on the situation at hand.

    • @TheLowtek
      @TheLowtek Před 4 lety

      @@RakizFarooq Thanks for the info! And thanks again for the amazing tutorials! :)

    • @ConsumerOfCringe
      @ConsumerOfCringe Před 4 lety

      @@RakizFarooq what about for unity export?

  • @levelchanger468
    @levelchanger468 Před 4 lety

    Very useful & helpful tutorial sir.

  • @the_3d_cookie
    @the_3d_cookie Před rokem

    very nice

  • @bunsenstraat
    @bunsenstraat Před 3 lety

    thanks so much

  • @dream.interpretation
    @dream.interpretation Před 3 lety

    Great bro. Plz make more Animation techniques for poses as well.

  • @eminemfox1365
    @eminemfox1365 Před 5 lety

    Thank you man 😢😍😍

  • @spunkmc482
    @spunkmc482 Před 4 lety

    Wow 1k likes and only 14 dislikes great video my dude!

  • @mikerusby
    @mikerusby Před 11 měsíci

    good stuff. I kind of knew the process, but not the subtleties of doing it ie which order to do the tweaks in etc

  • @DeeOdzta
    @DeeOdzta Před 4 lety

    Thanks for sharing your knowledge, I am new to rigging and especially with Blender 2.8, your script is also amazing - just grabbed a copy wish me luck! :)

    • @RakizFarooq
      @RakizFarooq  Před 4 lety +1

      Thank you for the purchase, I appreciate your support! I should mention to anyone else reading that this series is about animation and the techniques shown here should be applicable to any animation software. You don't need the script or even blender to follow along.

    • @DeeOdzta
      @DeeOdzta Před 4 lety

      Rakiz Farooq really hope you can cover more animation techniques with blender and unreal 4. Am working my way through your older UE posts.

  • @ckat609
    @ckat609 Před 2 lety

    Fantastic tutorial! Is there a follow-up video that covers using this cycle to have the character move and deal with the sliding issues?

  • @vegitoblue2187
    @vegitoblue2187 Před 4 lety

    Hey can you do a tutorial on making animations for true fps. Like how to reduce head shake in animations?

  • @Gogdivine
    @Gogdivine Před 2 lety

    10 outta 10.
    My graph editor just showed flat lines? but still, my model now walks like Kate Moss in the '90s

  • @dannyfdonahue
    @dannyfdonahue Před 3 lety

    This is a great tutorial! One big question I have: I understand the point of the F-Curve Cycles Modifier, and it totally solves looping issues I've had in the past. But because it then repeats the keyframe action indefinitely in both directions on the timeline, it interferes with any animation I might want to do after the walk cycle (for example: a character performs its walk cycle for a few moments, then stops and does some different animation). How do you manage the infinite repetition of movement that the modifier creates?

    • @RakizFarooq
      @RakizFarooq  Před 3 lety +1

      I export the animation to fbx in ( czcams.com/video/Z9BYQMox7zo/video.html ) where only the main loop is exported with baked keys on all frames. Once in the game engine it can easily be blended into other animations. If you are working with Blender only then you can use additional tools like the NLA editor and other methods to manage and blend different animations seamlessly.

  • @erfanebrahimzadeh4380
    @erfanebrahimzadeh4380 Před 3 lety

    I captured something in most of the characters (Human) I mean it looks like that character is going to fall if you can just make torso bone a little bit higher in all of the poses and make a distance between legs (in Y-Axis) in contact poses less it will be great

    • @RakizFarooq
      @RakizFarooq  Před 3 lety

      As mentioned in the video this is a starting point not the end product. You are meant to experiment and change things around. If you really want to improve on this tutorial try adding some stretch and squash. Rigify has some nice controls to assist with that.

  • @5minseg
    @5minseg Před 3 lety

    Excellent video, thank you. One small glitch (for me): I had my Default Interpolation set to."linear". I could have used a heads-up in the beginning of the video telling me to turn it to Bezier before recording the animation. Oh, well, I'll do it again tomorrow and I'll get it right then.

    • @RakizFarooq
      @RakizFarooq  Před 3 lety +1

      I think the default setting for interpolation is bezier.

    • @5minseg
      @5minseg Před 3 lety

      @@RakizFarooq Yup, it is. It's just that it's not rare for me (and other renderers, I believe) to change it to linear. And as I'm getting old, I forget to change it back, sometimes (as was the case). Once again, thanks for a great tutorial.

  • @levelchanger468
    @levelchanger468 Před 4 lety +2

    Please please dude, make tutorial on how to convert this static walk cycle into a progressive one. Lots of love and respect from India.

  • @VersecLoL
    @VersecLoL Před 3 lety

    Is there a way to save markers inside actions? If you create a new action in order to make a new animation (for example, a jump), you will have the old markers from the walk cycle, but if you delete those and create new ones for the jump animation, you won't have the old ones if you need to modify the walk cycle alter on

  • @MrShroombot
    @MrShroombot Před 3 lety

    Can you then assign this to a curve path?

  • @froggystarr5513
    @froggystarr5513 Před 3 lety

    Love the tutorial! I'm struggling with the shift+ctrl+v, my pose isn't flipping - the legs and feet seem to just stretch down 🤦‍♂️ plz help

    • @RakizFarooq
      @RakizFarooq  Před 3 lety

      It might not be one of these but some things to check:
      - Make sure the controls are in IK mode
      - Turn IK_Stretch value to 0.0 for the limbs
      - Make sure the mouse cursor is inside 3d viewport both for Ctrl + C and Shift + Ctrl + V
      I do not get any issue with copy/paste for pose flipping.

  • @Avarice_
    @Avarice_ Před rokem

    This is great and really pratical, would you mind doing a run cycle animation tutorial too?

  • @rendarrockbrok2305
    @rendarrockbrok2305 Před 2 lety

    At 13:00-14:00 How is it that you are doing a direct control c and control v from frames 4 to 16 and frames 10 to 22 and the walking pose is inverted? Shouldn't the poses look identical if you do that?

  • @simataalibuku3779
    @simataalibuku3779 Před 4 lety

    hi,am a new comer in blender,i enjoy the project.do you have any idea on how i can make it, to my own animation videos? i had been trying to practice for months now,but it does not work out.

  • @ceylonecreativetv7512
    @ceylonecreativetv7512 Před 4 lety

    good sir

  • @hanshubers9375
    @hanshubers9375 Před 3 lety

    Very nice video. Could you explain how to use the walk when displacing the character in a 3D environment?

    • @RakizFarooq
      @RakizFarooq  Před 3 lety

      I use the animation with a Character Controller built in a game engine to move the character around based on user input.

  • @raushandaas
    @raushandaas Před 3 lety

    Sir kya ham walk motion bana ke save kar sakte hai or us motion ko dusare character par use kar sakte hai...

  • @iimsleeepy
    @iimsleeepy Před 4 lety +1

    My body mesh bounces but the bones stay in place. How do I fix it?

  • @FPMilk
    @FPMilk Před 4 lety

    Man, great tutorial, so detailed. There is a reason to change for euler Angles or is just your preference?

    • @RakizFarooq
      @RakizFarooq  Před 4 lety

      We need some controls to be in euler angles because we use the graph editor to directly manipulate the curves. This would be very difficult with quaternions.

    • @FPMilk
      @FPMilk Před 4 lety

      @@RakizFarooq I just ask because I was follow your tutorial but forget to change before hand, but my animation was virtually the same

    • @RakizFarooq
      @RakizFarooq  Před 4 lety +1

      Euler angles are 3 values, each graph representing an axis. Quaternions are 4 values. They are not the same. You could scale and move them around but if you want control and for the numbers to make sense you need euler angles.

    • @FPMilk
      @FPMilk Před 4 lety

      @@RakizFarooq thanks for reply 👌👌

  • @at4396
    @at4396 Před 3 lety

    how did you get solid ground undernearth your character? my characters legs dont react with the ground

    • @RakizFarooq
      @RakizFarooq  Před 3 lety

      Enable IK mode for your animation rig. For rigify you select the foot control and set the FK-IK slider to 1.0 in Rig Main Properties.

  • @forrestkemner5452
    @forrestkemner5452 Před 4 lety

    hey, I followed every up to the graph editor section but my graph lines are flat instead of curved. is there a way to fix that?

    • @RakizFarooq
      @RakizFarooq  Před 4 lety

      The graph editor shows data for the currently selected control in the viewport. Make sure you've selected the bone you want to modify.

  • @mikerusby
    @mikerusby Před 11 měsíci

    when i copied and pasted the hips to frame 13, it did not copy it flipped, just the same pose as frame 1 ?

    • @mikerusby
      @mikerusby Před 11 měsíci

      it worked in the end, not sure what I did wrong :)

  • @MaximeFoulquier
    @MaximeFoulquier Před 4 lety

    Hi, can you make a tutorial for the root motion in UE4 ? It doesn't work and I don't know how to translate pelvis to rootbone. Do you have an idea ?

    • @RakizFarooq
      @RakizFarooq  Před 4 lety

      Around 2:27 in the video keep the 'root' control on. It's the large circular control on the floor. Place all your root motion translation on that control only.

    • @TheSebledingue
      @TheSebledingue Před 4 lety

      @@RakizFarooq I dont understand that you mean by "Place all your root motion translation on that control only." I just need to activate the root bone in the menu N? Or is there something else to do for UE4? Thanks for tuto

  • @vandersonoliveira8507
    @vandersonoliveira8507 Před 2 lety

    could you do a run cycle tutorial??

  • @button9
    @button9 Před 4 lety

    If you add a collision detect on the feet, and animated this over rough terrain, would the feet collide/interact or go through the terrain

    • @RakizFarooq
      @RakizFarooq  Před 4 lety

      It is a bit more complicated than that, but essentially yes you can do that. Since this character was rigged to match the Epic Skeleton by using Uefy Script. It gets feet IK exported by default. So I can put animation keys on the IK feet to match the actual feet. This way when the animation gets exported I always know where the feet would have been in the original animation versus where they are now if collision detection moved them in the previous frame. I can use this information and other data to get decent walking on uneven terrain using the game engine.

  • @kcarde5374
    @kcarde5374 Před 3 lety

    For a beginning animator as in just started yesterday, how quickly do you think one could learn until they could make a relatively simple 1 min animation complete with characters and simple background?

    • @RakizFarooq
      @RakizFarooq  Před 3 lety

      This is not something you could learn over a weekend or two. You practice until you get good, could take years.

  • @Jl5St
    @Jl5St Před 3 lety

    on 5:20 how did you do that his leg is not stretching? i followed your tutorial by mo model get transformed and his leg followed the Y axis all the way long, your moved up a little bit without streching

    • @RakizFarooq
      @RakizFarooq  Před 3 lety +1

      Select the foot IK control and set "IK Stretch" to 0.0 in rig main properties panel.

    • @Jl5St
      @Jl5St Před 3 lety

      @@RakizFarooq thanks

  • @surajhonnavarkar8993
    @surajhonnavarkar8993 Před 3 lety

    bro in the up position (U1) the pose height must be the tallest but in the tutorial, it's not when the pose is in pass position (P1) at that time the height is tallest can you tell me a way to fix it. I learnt a lot from this video but if you could just tell me how to fix this issue I would be so grateful.

    • @RakizFarooq
      @RakizFarooq  Před 3 lety

      The tutorial shows you how to use the graph editor and timeline animation keys. If you don't like something you can change it.

  • @glend4321
    @glend4321 Před 3 lety

    It's little past from upload but I think somebody can help me. At 5:19 while moving rig in Y axis mesh automatically lifts foot. But in my case the mesh is stretching. How can I solve this ?

    • @RakizFarooq
      @RakizFarooq  Před 3 lety +1

      Select the foot control in Pose Mode and set IK_Stretch to 0.0 in Rig Main Properties.

    • @glend4321
      @glend4321 Před 3 lety

      @@RakizFarooq Thank you

  • @thomasanderson1416
    @thomasanderson1416 Před 5 lety +1

    Why doesn't Blender or Rigify has automatic walk cycle?

  • @at4396
    @at4396 Před 3 lety

    pls help: when im trying to reverce pose by pressing ctrl shift v, the character is just moving his legs randomly, not like your character. xzy euler is on and i have tried to fix this problem for 4 hours now. i have readed almost every forum and nothing helps :( im using blender 2.83 and its littlebit differend than your versio of blender. sorry about my english, its not my native language.

    • @RakizFarooq
      @RakizFarooq  Před 3 lety

      By default pose is copied and flipped across the x-axis. For this to work your character must be facing across the y-axis with it's sides to the x-axis.

    • @at4396
      @at4396 Před 3 lety

      @@RakizFarooq Thanks for your response. sadly the problem is not there. i have already tried to rotate the charecter. no efect. can it be the bone rollings or bone names it cannot be because rigify names bones automatically? when i push ctrl alt v, legs just moves a little to the random directions :(

    • @at4396
      @at4396 Před 3 lety

      OK the problem was in bone rollings. so if anyone else have this same problem, recalculate the bone rolls in edit mode to face foward (ctrl + n in blender 2.83). hope this helps someone. it took a littlebit too much time to figure this out for me :D
      You you also might want to regenerate the rig after you have fix the rollings.

  • @wadewang574
    @wadewang574 Před 5 lety

    Why after i press G, move the mouse, the rig can follow to move, BUT the character stay still ? What's the wrong ? Who can tell me ? Thanks in advance !

  • @Borgensgaard2
    @Borgensgaard2 Před 3 lety

    Thank you so very much for making this tutorial, I am quite new in animation, so I follow it intensely! :) - I have a few quick questions.. At 7:13, I don't get any yellow bar that indicates the animation when I pres ctrl+v.. - Also, at 14:31, my graph looks flat and not curved like yours.. I can also see that my hip rotation is Quatermion and not Euler.. I thought I selected all the bones earlier and chose Euler, but something must have f*cked up.. - Is there a way for me to change them now, or do I need to restart? Again, thank you for the tutorial, it is very helpful!

    • @RakizFarooq
      @RakizFarooq  Před 3 lety

      You can drag the timeline up and expand the summary on the right side to see individual bone name and bars. In newer versions of Blender you might need to keep the mouse cursor inside the timeline while copy/pasting.
      If your curves are coming out as straight lines in the graph editor make sure you switch to using Bezier interpolation mode.

    • @Devlinflaherty
      @Devlinflaherty Před 3 lety

      @@RakizFarooq My active key frames are all set to Bezier for their interpolation mode, but my lines on the graph are still all flat.

  • @jerms_mcerms9231
    @jerms_mcerms9231 Před 3 lety

    5:22 When I move the rig controls, the mesh stays with the control. I.e., the feet dont lift off the ground if the controller is axis locked. Thoughts?

    • @jerms_mcerms9231
      @jerms_mcerms9231 Před 3 lety

      Also, my knee's bend on the x-axis. I think there's something wrong with the IK bones?

    • @TMKL
      @TMKL Před 3 lety

      Turn IK stretch down to 0 in the rig main properties

  • @ishitrealbad3039
    @ishitrealbad3039 Před 4 lety

    nice, but i don't see my keyframes in the timeline which makes it kind of annoying.

    • @RakizFarooq
      @RakizFarooq  Před 3 lety +1

      Drag the timeline panel border up by the edge to show the area with the keyframes.