Creating a Walk Cycle in Cascadeur

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  • čas přidán 8. 02. 2023
  • An in-depth step by step tutorial on how to create a basic walk cycle in Cascadeur. We tried to cover every aspect of a walking animation, address common issues and explain the tools being used.
    Learn more about Cascadeur license plans: cascadeur.com/plans
    Learn how to start using Cascadeur: cascadeur.com/learn
    Feel free to contact our support team if you have any trouble:
    nekki.helpshift.com/a/cascade...
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    #Animation #3D #Cascadeur #Tutorial
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Komentáře • 157

  • @Kimnn23
    @Kimnn23 Před 7 dny +2

    I decided to learn animation out of nowhere and honestly...i tought it would be easier. Been watching this tutorial since yesterday and my walking is still a zombie walk=)) animators, you have all my respect!

  • @G3neric_art
    @G3neric_art Před měsícem +6

    shift + space = 2 Viewports in the latest version.
    ctrl + space = switch Isometric mode

    • @ehwzv
      @ehwzv Před 18 dny

      thank you

  • @hgulgen
    @hgulgen Před rokem +91

    Happy to see that someone try to solve animator's problems. For many years, We have used maya for animation. This tool can be future for animators.

    • @LukiGames0
      @LukiGames0 Před rokem +4

      Maya is industry standard and studios won't change that due to pipeline. But for small dev studios it will be a great tool.

    • @rossdanielart
      @rossdanielart Před rokem +1

      Well first we would need to be able to rig and animate Our own characters in cascadeur.

    • @LukiGames0
      @LukiGames0 Před rokem +2

      @@rossdanielart We can, look at their documentation. It is also possible to create a custom rigs.

    • @ethanwasme4307
      @ethanwasme4307 Před rokem +2

      @@LukiGames0 it's not difficult to retrain a team of 5-10 people on new and familiar software over a what, 2-month period?
      The question becomes why would they, maya is perfectly fine

    • @zonzillamagnus5902
      @zonzillamagnus5902 Před 10 měsíci

      @@ethanwasme4307This is far better for animation than Maya and you can export fbx and also use the same rig to bring into maya like mocap

  • @BarendCombrink
    @BarendCombrink Před rokem +3

    Thank you so much! Please keep these coming, we really appreciate these types of tutorials.

  • @bishopmediatvl.l.c.517
    @bishopmediatvl.l.c.517 Před rokem +16

    Excellent!!! Need more detailed tutorials like this.

    • @peterdavies8807
      @peterdavies8807 Před rokem +1

      Yes..totally agree!! Need new turorials related to using latest Cascadeur release!

  • @ahmad1080p
    @ahmad1080p Před rokem +7

    yeah this is an amazing tutorial, we need more, especially for creatures .

  • @SheriffWiggins
    @SheriffWiggins Před rokem +3

    You guys are literally the best

  • @hhbi
    @hhbi Před rokem +2

    Thank you! It's kinda very impressive! You just saved me with this program for complex animations!

  • @evilness3862
    @evilness3862 Před rokem +2

    Soooo much helpful !!! Need more tutorials like this

  • @WeslomPo
    @WeslomPo Před rokem +6

    Such a great tutorial. Very, very informative. Love, how many small details are explained.

  • @kervala
    @kervala Před rokem +4

    Amazing tutorial, thank you so much :3

  • @redxivmods
    @redxivmods Před 7 měsíci +3

    I love thiiiiiiiiisssss I'm having way much fun with this software and this class just worked perfectly for what I wanted to create, a backwards walking animation ♥
    Cascadeur 1000 out of 10, also this video is amazing, love how everything is explained and shows why and how and when.

  • @dawidwojtaszczyk2120
    @dawidwojtaszczyk2120 Před rokem +61

    I was literally trying to find any tutorial for a walk cycle done in Cascadeur today, wishing there was an official guide. And look at that, called it! Thank you and keep up the great work!

    • @senritsujumpsuit6021
      @senritsujumpsuit6021 Před rokem +11

      This tech is why people should stop acting like any AI is gonna ruin jobs when stuff like this just opens up many more ways for artist to set up scenes without hurting themselves in the process

    • @UhGoomba
      @UhGoomba Před rokem +1

      Same

    • @UhGoomba
      @UhGoomba Před rokem

      @@senritsujumpsuit6021 Wrong

    • @senritsujumpsuit6021
      @senritsujumpsuit6021 Před rokem +4

      @@UhGoomba how is that wrong

    • @hi_to_games9017
      @hi_to_games9017 Před 10 měsíci

      yup @@senritsujumpsuit6021

  • @Samarium97
    @Samarium97 Před rokem +1

    One of the best Tutorials I've ever watched

    • @DudeBro50000
      @DudeBro50000 Před 3 měsíci

      How's your progress so far? Would you say it's worth it? Asking because I want to get into game animation but I'm afraid tbh

  • @xGamecoolx
    @xGamecoolx Před rokem +1

    Finally! Thank you!

  • @RodieOsc
    @RodieOsc Před rokem +1

    YOO THIS IS INSANE !!!
    PLEASE MORE TUTORIALS

  • @pedroricojr
    @pedroricojr Před rokem +2

    If only Unreal Engine had video tutorials as great as this 🎉

  • @ranilaxmibianimators
    @ranilaxmibianimators Před rokem +1

    Welcome sir! Nice

  • @containedhurricane
    @containedhurricane Před rokem +2

    It's good to see how a walk cycle is done with AutoPhysics in Cascadeur, but I think you'd better make step-by-step tutorials about complex body-mechanic animations. I saw your examples of parkour, side flip, heavy weapon, circus trapeze swing, animal, multi-character and hit animations

  • @salmanramezani4784
    @salmanramezani4784 Před 6 měsíci

    very nice - thanks for sharing your animating Science for free

  • @ancientnestsoftware
    @ancientnestsoftware Před rokem +1

    this is great

  • @AmbientMood
    @AmbientMood Před rokem +6

    This is great! I always felt that seamless looping was a missing feature, or at least i couldn't find any good tutorials on it. Only question i have now is how to make it work with root motion. I guess i could just "bake" the frames after fallowing this and then try to move that character so that the feet stay put but I'm wondering if there is a smarter or more "proper" way to do it? Either way, good job! Love the way this software is progressing :)

  • @KulTheSwordsman
    @KulTheSwordsman Před 4 měsíci

    Had problems with smoothing between last and first keyframe; thanks for this 17:05, now my animation(s) is cycling correctly.

  • @sharanpmannur
    @sharanpmannur Před rokem +4

    So informative , thank you so much .
    Can u please make a video on acting animation.
    So that we can understand, how auto physics will work .

  • @NIXO3D
    @NIXO3D Před rokem +1

    Thank you for the tutorial.
    When do we get a Mac version?

  • @Onward4theLight
    @Onward4theLight Před 11 měsíci

    Cool software, removes the tedious nature of animation, thanks for making it free to play with.

  • @pawpotsRS
    @pawpotsRS Před rokem +1

    I'm using Chibi sample, and I just use the enforce because no matter what number I put in the Fulcrum the color of the bar doesn't change from red to yellow or to green and the other foot was using default fulcrum

  • @mylogic156
    @mylogic156 Před měsícem +1

    shift + Spacebar to split windows

  • @AKThem06
    @AKThem06 Před rokem +3

    a jog cycle would also be nice ^^

  • @A-D-S-P
    @A-D-S-P Před rokem

    Dommage que ce soit toujours aussi compliqué pour un cycle de marche il y a quand même pas mal d'étapes juste pour mettre un pied devant l'autre mais je dois reconnaître que c'est un excellent tutoriel et un excellent logiciel 👌🏻

  • @coner47
    @coner47 Před rokem +4

    I have had such a difficult time with this software

  • @Berlioz1991
    @Berlioz1991 Před rokem +1

    This is cool but what about face animations? What pipeline we need for body animation in cascadeur and then face in maya? Should it be two rigs, one for body and one for face?

  • @ThungStudios
    @ThungStudios Před 10 měsíci +1

    Needing to hold/drag the middle mouse button at 10:45 pretty much stops anyone using a touch pad in their tracks, and this doesn't seem to be something that can easily be switched in the input/hotkey settings

  • @Piousai
    @Piousai Před rokem +1

    Expect to have switches that quickly switch forward loops, and in-place cycles.

  • @ethanwasme4307
    @ethanwasme4307 Před rokem

    Would have been good to initiate the tutorial following on from a start walk animation so we can see how to start our looping animation in the right pose

  • @rptechnology
    @rptechnology Před 8 měsíci

    Can you make some more tutorials on quadrupted walk cycle, run cycle , jump, attack etc? I am studying on tiger / lion movements .

  • @kool-movies
    @kool-movies Před rokem

    is it possible to make the ground plane/ grid larger ?

  • @Amelia_PC
    @Amelia_PC Před 3 měsíci

    I've noticed that the tutorial covers the TECHNICAL aspect of using Cascadeur, but not the animation process per se. If you want to animate a walk loop, I strongly suggest observing keyframe positions from real-life reference videos. Cascadeur automates part of the process, but the correct keyframe positions are crucial for the best results.
    (complaining about "how bad this animation is" is beyond the scope of this tutorial. There's a HUGE difference between a technical tutorial to show how the program works from a tutorial that teaches how to animate something. While Cascadeur can undoubtedly accelerate the process, it's not intended to replace the entire animation process with a single click.).

  • @mattutterback95
    @mattutterback95 Před rokem +7

    The problem is this does not work well with custom rigs

    • @razvansky9z479
      @razvansky9z479 Před 8 měsíci +1

      Animations can usually be translated to different rigs

    • @Minecarftable
      @Minecarftable Před 7 měsíci

      Retarget animations with an IK Rig, once you make a retargeter you can just reuse it as many times as you need

    • @lil.shaman6384
      @lil.shaman6384 Před 6 měsíci

      It's tedious to set up but it's actually pretty good once it's done

  • @onewayroad3765
    @onewayroad3765 Před rokem +2

    Can you make walk upstairs and downstairs animation?

  • @Romka_Motion
    @Romka_Motion Před rokem +2

    does anyone know when cascadeur will be available for mac?

  • @Thecreekysailboat
    @Thecreekysailboat Před 6 měsíci

    If the mirroring tool is half assing its function. Try using it while in box controller mode

  • @wolfen69
    @wolfen69 Před 10 měsíci +2

    Great tutorial. But I missed that little mode switch at 10:55 and it had me going crazy for a good hour.

    • @felixpias2047
      @felixpias2047 Před 10 měsíci +1

      Thank you for pointing that out!!! Marking all in "point controller Mode" to apply the "Mirror on Interval" was saving me that hour !!! :)

    • @Mittzys
      @Mittzys Před 9 měsíci

      Same! Thank you for saving me!

  • @StaviArt
    @StaviArt Před 4 měsíci

    Hi! How turn off secondary motion to the arms that I selected?

  • @sri-vishnurajagopal1990
    @sri-vishnurajagopal1990 Před 11 měsíci

    Hello, I followed your tutorial on the walking cycle, I met at the end a problem when I had to polish the animation to try that the movements feet and hands did not want to change position, I do not understand the problem.

  • @iredefined26
    @iredefined26 Před 11 měsíci +1

    we are going through the end of work force! RIP TRADITIONAL ARTISTS-ANIMATORS-VID EDITORS-VFX ARTISTS.

    • @_casg
      @_casg Před 8 měsíci +1

      Aight let me see your animation work,

    • @iredefined26
      @iredefined26 Před 8 měsíci

      @@_casg I won't show my work to ai guys 😁✌️

  • @The_Industry
    @The_Industry Před 8 měsíci

    Followed the tutorial exactly, and got good results, but for some reason on one frame the direction controllers on the head and torso rotated 90 degrees to one side. Don't know why this happened, and I couldn't fix it, leaving a strange jitter in the final result. Any advice?

  • @BLZ-bp8qv
    @BLZ-bp8qv Před 11 měsíci

    I have a question. Can I animate my models in blender then import them to cascadeur then export the final animations back to blender?

  • @fauzrukendworld1633
    @fauzrukendworld1633 Před rokem

    Great tutorial! Though I don't understand why but it seems like when I try to update the position event a little at the end after the auto physics, the whole body makes some drastic movement. Any ideas why this is doing that?

    • @user-cd4pp4kp7c
      @user-cd4pp4kp7c Před rokem

      It is probably because of the Auto Posing - this is how it works. You can activate all the necessary point first or you can just use the regular point controllers! It's hard to say more accurately without seeing your scene.

  • @HeyWhoTheFuckAreYou
    @HeyWhoTheFuckAreYou Před rokem

    What about Root Motion, if i don't want in place animation?

  • @DanDanceMotion
    @DanDanceMotion Před 2 měsíci

    11:48 physics 점프 fulcrum point

  • @fs6783
    @fs6783 Před rokem

    Can we do rigging in Cascadeur?

  • @littledemo3605
    @littledemo3605 Před rokem +1

    please add tutorial for 8 direction movement for games with just two poses and auto physics complete .

  • @catLoverNimga
    @catLoverNimga Před 10 měsíci

    when I try to rotate the sholders it gives an errror saying, this object doesn't support global rotation around itself?
    what am I suposed to do here?

  • @bioxoid
    @bioxoid Před 8 měsíci

    Casc doesn't render the last frame when I export seq as a video file

  • @vaner-
    @vaner- Před rokem +5

    Is there any way to import keyframes from Blender to Cascadeur just to apply Autophysics to it?

    • @tuatec
      @tuatec Před rokem

      I guess that might help you, czcams.com/video/1Dw9ktEh2E0/video.html & czcams.com/video/qV-3pd-JVYs/video.html.

    • @vaner-
      @vaner- Před rokem +1

      @@tuatec thank you, I appreciate it

    • @tuatec
      @tuatec Před rokem +1

      @@vaner- you're welcome!

    • @neo-giu
      @neo-giu Před rokem +1

      I'd like to know too

  • @sarahashemi6521
    @sarahashemi6521 Před rokem +1

    Thank you very much for your great tutorials 💖👌 i want to fly a bird using this software. Is it possible? Could you please release a tutorial about this? Thank you very much 🤗🤗💖💖

    • @user-cd4pp4kp7c
      @user-cd4pp4kp7c Před rokem

      Hello! Of course, nothing prevents you from animating different movements, including flying! But the only limitation - auto physics does not work with aerodynamics, so such animations should be done without the main physical corrector

  • @flaviogomes9052
    @flaviogomes9052 Před 26 dny

    How to split and use two viewing sides?

  • @TOAKSuriFox
    @TOAKSuriFox Před 10 měsíci

    There is a bug when pivoting around the toe with the blender input settings 8:36 - 8:45

  • @xXxCaTxXx13
    @xXxCaTxXx13 Před 11 měsíci

    Rig starts going up and floating when I activate the peliv rotation key... what's wrong?

  • @plowshares1458
    @plowshares1458 Před 11 měsíci

    How to activate trajectories?

  • @catLoverNimga
    @catLoverNimga Před 10 měsíci +1

    this object doesnt support global rotation around itself??

  • @hyper_fn_al1459
    @hyper_fn_al1459 Před rokem

    thank you ;-;/

  • @frankseu
    @frankseu Před 7 dny +1

    Anyone know how to enable those green fulcrum squares? They don't show at all for me at the start of using autophysics.

    • @frankseu
      @frankseu Před 7 dny

      I found out how, I needed to enforce fulcrum points on my feet point controllers, I am using a different model than in the tutorial. Although, the fulcrum areas are not areas, just green squares around the points I enforced fulcrum on, but the result was similar.

  • @readyplayerzack
    @readyplayerzack Před 10 měsíci +1

    would have been nice if the video showed you how to go into rotation mode?

  • @dollygarden8524
    @dollygarden8524 Před 5 měsíci

    Thank you for the tutorial. I don't feel it's easier than making a walking cycle in maya by keyframe. When moving one part, the other part will be affected. After the auto animation was generated, you still need to fix the pose and add details by hand-key. It's still 8 frames.

  • @dreamz2134
    @dreamz2134 Před rokem

    Whenever I select a track and go to Enable FK interpolation nothing happens, it still shows as IK. They keyframes will change to FK but the interpolation in between keyframes still shows as IK and wont let me change. Am I missing something?

    • @shpenn
      @shpenn Před rokem

      I had the same problem. You're enabling FK for the keyframe (which is the menu on the left side of the timeline), when you need to enable FK for the interpolation (which is more towards the center of the timeline). Also make sure you didn't accidentally lock any of the hand points (they'll be blue in the autoposing view), as I accidentally did this and changing to FK had no effect. Good luck :)

  • @OutFinity374
    @OutFinity374 Před měsícem

    How can we export the created animation to unreal engine?

  • @user-vi6xk1gi1c
    @user-vi6xk1gi1c Před 10 měsíci

    hi how do I do a flap anyone knows

  • @SLaKMaNiTy
    @SLaKMaNiTy Před 11 měsíci

    When I try to add FK to the interpolation at 5:29 it only adds to the keyframes (dark blue part). What am I doing wrong? The arms still bend at the elbow.
    Also when I select a point (e.g. wrist) then select several frames, it shows the trajectory for the wrong point (e.g. foot).

    • @Litruv
      @Litruv Před 10 měsíci +1

      Hey, I had the same issue, there's a button further to the right, idk what the left ones do, but selecting the bit in the middle and pressing FK did it for me (one next to the bezier curves)

    • @SLaKMaNiTy
      @SLaKMaNiTy Před 10 měsíci

      @@Litruv Thanks man I'll try that

  • @buddiepal12
    @buddiepal12 Před 5 měsíci

    I can't add the track with the arms. I selected all the arm parts, I clicked add track, but nothing happens, I don't get the track with the arms. All I have is , UE5 _manny, I don't even have Body, Head, Legs, Like you have. What could I be doing wrong?

  • @Ikxi
    @Ikxi Před 9 měsíci

    2:40 you mean to the left?

  • @frankseu
    @frankseu Před 15 dny +1

    My model became completely black in the left viewport when I chose mirror tootl->mirror on current frame(frame 0). Anyone know why?

    • @comradchannel2143
      @comradchannel2143 Před 10 dny +1

      maybe there is enabled the silhoette mode?

    • @frankseu
      @frankseu Před 7 dny

      @@comradchannel2143 That is what happened, thank you!

  • @yaoling_XR
    @yaoling_XR Před rokem +1

    How to change this into not walking in place?

    • @zonarde
      @zonarde Před rokem +1

      i box select the whole person and manually move them forward every keyframe, paying attention to the feet to make sure they don’t slide unnaturally. doesn’t take too long

  • @Madsen997
    @Madsen997 Před rokem

    why i dont have a "max distance", "Max height" sliders and "fulcrum state" buttons in my Fulcrum point tab? (13:55)
    i only have a checker "interpolate" then.
    ответить можно на русском)

    • @Madsen997
      @Madsen997 Před rokem

      Нашел решение - надо в строке, где написано "object properties" нажать серую кнопочку "All component type visible", выглядит как буква Ф

    • @watesub4517
      @watesub4517 Před rokem

      @@Madsen997 Благодарю

  • @jokesterthemighty227
    @jokesterthemighty227 Před rokem +2

    Why in all your videos the knees are popping like crazy, it's so much visible but never addressed

  • @yongshaochen3559
    @yongshaochen3559 Před rokem

    how to delete a single key, when i press "delete" key from keyboard, it will delete the skeleton.

    • @zonarde
      @zonarde Před rokem

      press the add keyframe button while you’re on an already existing keyframe on the timeline

  • @wildhearts9006
    @wildhearts9006 Před 3 měsíci

    how to delet the keyframe

  • @lsdrw
    @lsdrw Před rokem

    需要汉化呀,老哥 Need a Chinese version, brother

  • @zonarde
    @zonarde Před rokem

    does anyone happen to know where they get their music? i rly like it

  • @michadomagaa7841
    @michadomagaa7841 Před 9 měsíci

    "staps" 0:16

  • @advice2022
    @advice2022 Před 4 měsíci

    shift z dont work

  • @kylby36
    @kylby36 Před rokem

    Great video, but throughout the video you did random things and didn't explain them. Like how to increase your working space at the bottom, and then randomly activating autopose on some body parts and also didn't explain why. Also used a shortcut to select all points in the arms at one point, then didn't explain how. Just a heads up.

  • @samwalter17
    @samwalter17 Před 3 měsíci +1

    Pressing the spacebar isn't splitting my viewport...

  • @semaph0re
    @semaph0re Před rokem +7

    Cascadeur has rather terrible UX. Like every other CGI program, they adopted their own keymaps, camera navigation, and UI elements. This way, every program in the industry has different usage paradigms. Very handy... not. One question: why is "X" used to play the timeline? In what universe is "X" a valid key to start playing anything? Whoever made that up is just playing a cruel joke on the users I'm sure. Hey, consider using "spacebar" like all the other 1000 programs in existence. C++ programmers are not right in the head.

    • @user-cd4pp4kp7c
      @user-cd4pp4kp7c Před rokem +1

      You can always customize the hotkeys to your liking through the Settings menu

    • @semaph0re
      @semaph0re Před rokem +1

      @@user-cd4pp4kp7c I pressed the uninstall hotkey

  • @gambikules
    @gambikules Před rokem

    this tool not for creatnig small and easy animations.

  • @GooInYou
    @GooInYou Před rokem +1

    I'm not dumb but I'm having a really hard time following this

  • @user-ew3cx5pj3x
    @user-ew3cx5pj3x Před rokem

    Таймкоды бы прицепить на каждый шаг, было бы совсем круто

  • @McHornet7
    @McHornet7 Před rokem +1

    this software is horrible along time to do it and so much complex

    • @LilYet
      @LilYet Před rokem +1

      does your brain work? this is the easiest animation has ever been

  • @restlessbohemian26
    @restlessbohemian26 Před 4 měsíci

    Lost me at 2:28 - you did something really simple, but important that allowed you to rotate the heel and didn't include any instruction. readyplayerzack points out below in the comments below you have to use the E key shortcut to rotate the heel.

  • @firerunnew
    @firerunnew Před rokem

    Еще бы на русском..

  • @damirregoc8111
    @damirregoc8111 Před rokem +1

    Meh, you are skipping many steps in this.

  • @arravolleyball
    @arravolleyball Před rokem +1

    Sorry but this software is complete garbage. It's riddled with tons of bugs and impossible to use. TRied for 3 days.

    • @SFlare1
      @SFlare1 Před rokem

      I feel your pain. You're right. It's suck a pain to use.

    • @lonelydoraiba
      @lonelydoraiba Před rokem

      Agreed, there's a lot wrong with the auto posing, it's not intuitive at all.

  • @AnD4D
    @AnD4D Před 8 měsíci +2

    Very bad tutorial. Lots of key steps just glossed over, such as needing to double click points, or switching from point to auto.

  • @roseblack6089
    @roseblack6089 Před 4 dny

    WTF,
    There's no need to speed up the animation. How are beginners supposed to learn?

  • @OficinadoArdito
    @OficinadoArdito Před 6 měsíci +1

    This tutorial is horrible, he doesn't say important very basic stuff, so I've lost a lot of time just to figure out the simplest things. There are more people complaining about this in the comments, so it isn't just me. Also, the final animation looks goofy in Unreal. Movements are not realistic AT ALL. It is impossible to get feet to not slide on the ground during walk, no matter what. Arms movements are total BS, too. I would love to see some real stuff made with this, because it looks promising but, from this experience, I can't recommend it. If it doesn't work with a lot of tweaking, it defeats its own purpose. And all those comments saying how great it is and how people reacted to those who said it isn't gave me a really bad impression, maybe people just watched and didn't try it at all (which is highly probable).

  • @johnames6430
    @johnames6430 Před rokem +1

    1:11 can you stop referring to the character as "them" it's not more than one character. Cut the nonsense for the sake of humanity. It's confusing. One person is one person. Not a "them". Just say "I want to see him from the side" because this model is obviously a male.

    • @LilYet
      @LilYet Před rokem +3

      you don't know how english works bud?

    • @Claritism
      @Claritism Před rokem +2

      Do you not know how English works?

    • @gungriffon220
      @gungriffon220 Před rokem +2

      what a uselessly pedantic comment lmao

    • @healerk2007
      @healerk2007 Před měsícem

      lol, funny

  • @brocscogmyre5592
    @brocscogmyre5592 Před 3 měsíci

    Learning to walk should be really easy, the presenter here goes WAY WAY too deep, I can achieve the same results with a 3 minute tutorial of Daz 3d so now I've uninstalled cascadeur and installed Daz 3d

  • @user-ht8pt3nt5c
    @user-ht8pt3nt5c Před 5 měsíci

    Спасибо ребята, учусь на ваших видео. Надеюсь, когда нибудь, смогу позволить себе поддержать вас рублем (в идеале долларом)) оформив подписку