Creating a Walk Cycle in Cascadeur
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- čas přidán 8. 02. 2023
- An in-depth step by step tutorial on how to create a basic walk cycle in Cascadeur. We tried to cover every aspect of a walking animation, address common issues and explain the tools being used.
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#Animation #3D #Cascadeur #Tutorial - Krátké a kreslené filmy
I decided to learn animation out of nowhere and honestly...i tought it would be easier. Been watching this tutorial since yesterday and my walking is still a zombie walk=)) animators, you have all my respect!
shift + space = 2 Viewports in the latest version.
ctrl + space = switch Isometric mode
thank you
Happy to see that someone try to solve animator's problems. For many years, We have used maya for animation. This tool can be future for animators.
Maya is industry standard and studios won't change that due to pipeline. But for small dev studios it will be a great tool.
Well first we would need to be able to rig and animate Our own characters in cascadeur.
@@rossdanielart We can, look at their documentation. It is also possible to create a custom rigs.
@@LukiGames0 it's not difficult to retrain a team of 5-10 people on new and familiar software over a what, 2-month period?
The question becomes why would they, maya is perfectly fine
@@ethanwasme4307This is far better for animation than Maya and you can export fbx and also use the same rig to bring into maya like mocap
Thank you so much! Please keep these coming, we really appreciate these types of tutorials.
Excellent!!! Need more detailed tutorials like this.
Yes..totally agree!! Need new turorials related to using latest Cascadeur release!
yeah this is an amazing tutorial, we need more, especially for creatures .
You guys are literally the best
Thank you! It's kinda very impressive! You just saved me with this program for complex animations!
Soooo much helpful !!! Need more tutorials like this
Such a great tutorial. Very, very informative. Love, how many small details are explained.
It will really help once I get the software on a decent PC for it
Amazing tutorial, thank you so much :3
I love thiiiiiiiiisssss I'm having way much fun with this software and this class just worked perfectly for what I wanted to create, a backwards walking animation ♥
Cascadeur 1000 out of 10, also this video is amazing, love how everything is explained and shows why and how and when.
I was literally trying to find any tutorial for a walk cycle done in Cascadeur today, wishing there was an official guide. And look at that, called it! Thank you and keep up the great work!
This tech is why people should stop acting like any AI is gonna ruin jobs when stuff like this just opens up many more ways for artist to set up scenes without hurting themselves in the process
Same
@@senritsujumpsuit6021 Wrong
@@UhGoomba how is that wrong
yup @@senritsujumpsuit6021
One of the best Tutorials I've ever watched
How's your progress so far? Would you say it's worth it? Asking because I want to get into game animation but I'm afraid tbh
Finally! Thank you!
YOO THIS IS INSANE !!!
PLEASE MORE TUTORIALS
If only Unreal Engine had video tutorials as great as this 🎉
Welcome sir! Nice
It's good to see how a walk cycle is done with AutoPhysics in Cascadeur, but I think you'd better make step-by-step tutorials about complex body-mechanic animations. I saw your examples of parkour, side flip, heavy weapon, circus trapeze swing, animal, multi-character and hit animations
very nice - thanks for sharing your animating Science for free
this is great
This is great! I always felt that seamless looping was a missing feature, or at least i couldn't find any good tutorials on it. Only question i have now is how to make it work with root motion. I guess i could just "bake" the frames after fallowing this and then try to move that character so that the feet stay put but I'm wondering if there is a smarter or more "proper" way to do it? Either way, good job! Love the way this software is progressing :)
Had problems with smoothing between last and first keyframe; thanks for this 17:05, now my animation(s) is cycling correctly.
So informative , thank you so much .
Can u please make a video on acting animation.
So that we can understand, how auto physics will work .
Thank you for the tutorial.
When do we get a Mac version?
Cool software, removes the tedious nature of animation, thanks for making it free to play with.
I'm using Chibi sample, and I just use the enforce because no matter what number I put in the Fulcrum the color of the bar doesn't change from red to yellow or to green and the other foot was using default fulcrum
shift + Spacebar to split windows
a jog cycle would also be nice ^^
Dommage que ce soit toujours aussi compliqué pour un cycle de marche il y a quand même pas mal d'étapes juste pour mettre un pied devant l'autre mais je dois reconnaître que c'est un excellent tutoriel et un excellent logiciel 👌🏻
I have had such a difficult time with this software
This is cool but what about face animations? What pipeline we need for body animation in cascadeur and then face in maya? Should it be two rigs, one for body and one for face?
Needing to hold/drag the middle mouse button at 10:45 pretty much stops anyone using a touch pad in their tracks, and this doesn't seem to be something that can easily be switched in the input/hotkey settings
Expect to have switches that quickly switch forward loops, and in-place cycles.
Would have been good to initiate the tutorial following on from a start walk animation so we can see how to start our looping animation in the right pose
Can you make some more tutorials on quadrupted walk cycle, run cycle , jump, attack etc? I am studying on tiger / lion movements .
is it possible to make the ground plane/ grid larger ?
I've noticed that the tutorial covers the TECHNICAL aspect of using Cascadeur, but not the animation process per se. If you want to animate a walk loop, I strongly suggest observing keyframe positions from real-life reference videos. Cascadeur automates part of the process, but the correct keyframe positions are crucial for the best results.
(complaining about "how bad this animation is" is beyond the scope of this tutorial. There's a HUGE difference between a technical tutorial to show how the program works from a tutorial that teaches how to animate something. While Cascadeur can undoubtedly accelerate the process, it's not intended to replace the entire animation process with a single click.).
The problem is this does not work well with custom rigs
Animations can usually be translated to different rigs
Retarget animations with an IK Rig, once you make a retargeter you can just reuse it as many times as you need
It's tedious to set up but it's actually pretty good once it's done
Can you make walk upstairs and downstairs animation?
does anyone know when cascadeur will be available for mac?
If the mirroring tool is half assing its function. Try using it while in box controller mode
Great tutorial. But I missed that little mode switch at 10:55 and it had me going crazy for a good hour.
Thank you for pointing that out!!! Marking all in "point controller Mode" to apply the "Mirror on Interval" was saving me that hour !!! :)
Same! Thank you for saving me!
Hi! How turn off secondary motion to the arms that I selected?
Hello, I followed your tutorial on the walking cycle, I met at the end a problem when I had to polish the animation to try that the movements feet and hands did not want to change position, I do not understand the problem.
we are going through the end of work force! RIP TRADITIONAL ARTISTS-ANIMATORS-VID EDITORS-VFX ARTISTS.
Aight let me see your animation work,
@@_casg I won't show my work to ai guys 😁✌️
Followed the tutorial exactly, and got good results, but for some reason on one frame the direction controllers on the head and torso rotated 90 degrees to one side. Don't know why this happened, and I couldn't fix it, leaving a strange jitter in the final result. Any advice?
I have a question. Can I animate my models in blender then import them to cascadeur then export the final animations back to blender?
Great tutorial! Though I don't understand why but it seems like when I try to update the position event a little at the end after the auto physics, the whole body makes some drastic movement. Any ideas why this is doing that?
It is probably because of the Auto Posing - this is how it works. You can activate all the necessary point first or you can just use the regular point controllers! It's hard to say more accurately without seeing your scene.
What about Root Motion, if i don't want in place animation?
11:48 physics 점프 fulcrum point
Can we do rigging in Cascadeur?
please add tutorial for 8 direction movement for games with just two poses and auto physics complete .
when I try to rotate the sholders it gives an errror saying, this object doesn't support global rotation around itself?
what am I suposed to do here?
Casc doesn't render the last frame when I export seq as a video file
Is there any way to import keyframes from Blender to Cascadeur just to apply Autophysics to it?
I guess that might help you, czcams.com/video/1Dw9ktEh2E0/video.html & czcams.com/video/qV-3pd-JVYs/video.html.
@@tuatec thank you, I appreciate it
@@vaner- you're welcome!
I'd like to know too
Thank you very much for your great tutorials 💖👌 i want to fly a bird using this software. Is it possible? Could you please release a tutorial about this? Thank you very much 🤗🤗💖💖
Hello! Of course, nothing prevents you from animating different movements, including flying! But the only limitation - auto physics does not work with aerodynamics, so such animations should be done without the main physical corrector
How to split and use two viewing sides?
There is a bug when pivoting around the toe with the blender input settings 8:36 - 8:45
Rig starts going up and floating when I activate the peliv rotation key... what's wrong?
How to activate trajectories?
this object doesnt support global rotation around itself??
thank you ;-;/
Anyone know how to enable those green fulcrum squares? They don't show at all for me at the start of using autophysics.
I found out how, I needed to enforce fulcrum points on my feet point controllers, I am using a different model than in the tutorial. Although, the fulcrum areas are not areas, just green squares around the points I enforced fulcrum on, but the result was similar.
would have been nice if the video showed you how to go into rotation mode?
btw everybody that is wondering it is the E key
SERIOUSLY!! What a headache!
@@readyplayerzack Thank you.
Thank you for the tutorial. I don't feel it's easier than making a walking cycle in maya by keyframe. When moving one part, the other part will be affected. After the auto animation was generated, you still need to fix the pose and add details by hand-key. It's still 8 frames.
Whenever I select a track and go to Enable FK interpolation nothing happens, it still shows as IK. They keyframes will change to FK but the interpolation in between keyframes still shows as IK and wont let me change. Am I missing something?
I had the same problem. You're enabling FK for the keyframe (which is the menu on the left side of the timeline), when you need to enable FK for the interpolation (which is more towards the center of the timeline). Also make sure you didn't accidentally lock any of the hand points (they'll be blue in the autoposing view), as I accidentally did this and changing to FK had no effect. Good luck :)
How can we export the created animation to unreal engine?
hi how do I do a flap anyone knows
When I try to add FK to the interpolation at 5:29 it only adds to the keyframes (dark blue part). What am I doing wrong? The arms still bend at the elbow.
Also when I select a point (e.g. wrist) then select several frames, it shows the trajectory for the wrong point (e.g. foot).
Hey, I had the same issue, there's a button further to the right, idk what the left ones do, but selecting the bit in the middle and pressing FK did it for me (one next to the bezier curves)
@@Litruv Thanks man I'll try that
I can't add the track with the arms. I selected all the arm parts, I clicked add track, but nothing happens, I don't get the track with the arms. All I have is , UE5 _manny, I don't even have Body, Head, Legs, Like you have. What could I be doing wrong?
2:40 you mean to the left?
My model became completely black in the left viewport when I chose mirror tootl->mirror on current frame(frame 0). Anyone know why?
maybe there is enabled the silhoette mode?
@@comradchannel2143 That is what happened, thank you!
How to change this into not walking in place?
i box select the whole person and manually move them forward every keyframe, paying attention to the feet to make sure they don’t slide unnaturally. doesn’t take too long
why i dont have a "max distance", "Max height" sliders and "fulcrum state" buttons in my Fulcrum point tab? (13:55)
i only have a checker "interpolate" then.
ответить можно на русском)
Нашел решение - надо в строке, где написано "object properties" нажать серую кнопочку "All component type visible", выглядит как буква Ф
@@Madsen997 Благодарю
Why in all your videos the knees are popping like crazy, it's so much visible but never addressed
how to delete a single key, when i press "delete" key from keyboard, it will delete the skeleton.
press the add keyframe button while you’re on an already existing keyframe on the timeline
how to delet the keyframe
f key
需要汉化呀,老哥 Need a Chinese version, brother
does anyone happen to know where they get their music? i rly like it
"staps" 0:16
shift z dont work
Great video, but throughout the video you did random things and didn't explain them. Like how to increase your working space at the bottom, and then randomly activating autopose on some body parts and also didn't explain why. Also used a shortcut to select all points in the arms at one point, then didn't explain how. Just a heads up.
Pressing the spacebar isn't splitting my viewport...
shift+spacebar
@@leeJuYoung76 thank you!
Cascadeur has rather terrible UX. Like every other CGI program, they adopted their own keymaps, camera navigation, and UI elements. This way, every program in the industry has different usage paradigms. Very handy... not. One question: why is "X" used to play the timeline? In what universe is "X" a valid key to start playing anything? Whoever made that up is just playing a cruel joke on the users I'm sure. Hey, consider using "spacebar" like all the other 1000 programs in existence. C++ programmers are not right in the head.
You can always customize the hotkeys to your liking through the Settings menu
@@user-cd4pp4kp7c I pressed the uninstall hotkey
this tool not for creatnig small and easy animations.
I'm not dumb but I'm having a really hard time following this
Таймкоды бы прицепить на каждый шаг, было бы совсем круто
this software is horrible along time to do it and so much complex
does your brain work? this is the easiest animation has ever been
Lost me at 2:28 - you did something really simple, but important that allowed you to rotate the heel and didn't include any instruction. readyplayerzack points out below in the comments below you have to use the E key shortcut to rotate the heel.
Еще бы на русском..
Meh, you are skipping many steps in this.
Sorry but this software is complete garbage. It's riddled with tons of bugs and impossible to use. TRied for 3 days.
I feel your pain. You're right. It's suck a pain to use.
Agreed, there's a lot wrong with the auto posing, it's not intuitive at all.
Very bad tutorial. Lots of key steps just glossed over, such as needing to double click points, or switching from point to auto.
WTF,
There's no need to speed up the animation. How are beginners supposed to learn?
This tutorial is horrible, he doesn't say important very basic stuff, so I've lost a lot of time just to figure out the simplest things. There are more people complaining about this in the comments, so it isn't just me. Also, the final animation looks goofy in Unreal. Movements are not realistic AT ALL. It is impossible to get feet to not slide on the ground during walk, no matter what. Arms movements are total BS, too. I would love to see some real stuff made with this, because it looks promising but, from this experience, I can't recommend it. If it doesn't work with a lot of tweaking, it defeats its own purpose. And all those comments saying how great it is and how people reacted to those who said it isn't gave me a really bad impression, maybe people just watched and didn't try it at all (which is highly probable).
1:11 can you stop referring to the character as "them" it's not more than one character. Cut the nonsense for the sake of humanity. It's confusing. One person is one person. Not a "them". Just say "I want to see him from the side" because this model is obviously a male.
you don't know how english works bud?
Do you not know how English works?
what a uselessly pedantic comment lmao
lol, funny
Learning to walk should be really easy, the presenter here goes WAY WAY too deep, I can achieve the same results with a 3 minute tutorial of Daz 3d so now I've uninstalled cascadeur and installed Daz 3d
Спасибо ребята, учусь на ваших видео. Надеюсь, когда нибудь, смогу позволить себе поддержать вас рублем (в идеале долларом)) оформив подписку