Walk Animation Arm Movement
Vložit
- čas přidán 17. 04. 2019
- We continue to work on the upper body in our Walk Cycle Animation using Blender and Rigify.
In the second part of this tutorial series we alternate between FK and IK controls on the arms. We also use the Graph Editor to copy and mirror keys between the torso and pelvis controls.
In the next video we will see how to resize the animation and export it to Unreal Engine 4.
The first part of this series is here • Walk Cycle Tutorial fo...
Website: rakiz.com
=========
List of 3rd party assets with copyright and licensed distribution terms as follows:
Audio Copyright:
All background music is from CZcams Audio Library only - / audiolibrary
Sunrise Drive - South London HiFi (Royalty Free Music)
Character Mesh from Mixamo/Adobe - mixamo.com
Copyright by Adobe
(License provides Royalty Free use to make commercial games and videos)
bit.ly/mixamoeula
bit.ly/fuseeula
Unreal Engine Marketplace Assets - unrealengine.com/marketplace
Copyright by Epic Games
(License provides Royalty Free use to create commercial streamed videos)
bit.ly/ueasset
Blender License: (Opensource GPL)
bit.ly/blenderlicense
Not great?! you are humble, this is way better than a lot of walk animations sold in the asset store
thank you
its best animation Tutorial in youtube i ever seen
Very very nice n impressive tutorial sir.
really in depth tutorial, Its actually harder then it seems :) partucularly walk cycles seems tricky to get just right
First video was great. You had me here until you had us calculating the bone paths of the shoulder clavicle controller along with the elbows and hands. C'mon - that can't be necessary or we'd have done it with the lower body.
Once again, great video, never knew about the "Motion Graph" functions, and how strong/efficient using the graph editor really can be.
Looking forward to your future videos!
Can you do more animations? This was awesome!
life saver!!
Thank you, this was extremely helpful and explains the process concisely, yet in-depth to the point where I could apply it to a specific application. Please make a Root-Motion on path animation, if you haven't already. These type of tutorials still aren't readily available in 2.8+ versions and this can be frustrating. However, this tutorial that is new enough to follow with the UI updates was very well done Sir and I appreciate it! Subscribed!
Again great stuff! Thanks!!!
excellent video congrats
great video!
Yes i want more about this content! Can you start with fully tut about how to rig character with Rigify in Advanced? From Body to Facial. Actually i really need Advanced Facial Rigging now for my character, with Rigify. I can't find any full course about Rigify on internet.
enjoyed the lesson, do you have any tips for runing cycle
great video..please how can i import a character into blender
great tutoral but @7:50 when i move the sholder control the arm doesn't move I've set fk limb follow to 1 and that has made them follow the sholder slightly but there still far away from the controllers any help would be great
It's a great tutorial ! congratulations ! However, in my case, when I move: torso, or chest, or shoulder, the whole upper boby moves except the hands_ik; they are locked at the same place. In your tutorial, they move too with the upper body. Do you know why they don't move ?
The hands on your rig are probably in IK mode. Select each hand IK control, open rig properties and set 1.0 for IK-FK and 0.0 for IK Stretch.
Thanks a lot , that's the true setting.
How do you make it loop
Solid Tutorial. Any leads on where we can download this rig ?
I believe this is just Rigify, which comes with blender as an add-on by default.
@@BlenderSecrets I was referring to the Character! Where can I download this Character along with rig ?
@@fireboltarien7858 download the character at www.mixamo.com/ search survivor.
Hi, I'm having difficulty at 11:17 of your video. When I paste the copied Pose to frame 25 the Motion Paths remain where they were originally, not snapping to the new location of the mesh, making the arms jump back to original position. It only "drags" one keyframe when I paste pose to keyframe 25. Im not sure what I'm doing wrong (-_-)
I’m having a similar difficulty! Anyone familiar with the issue?
As mentioned in the video, sometimes you might need to click on 'Update Paths' in the motion paths panel.
Even after selecting “Update Path” the path only drags frame 25 after pasting. The other 24 frames remain in their original position.
It sounds like you have keys on every frame that might be the problem. In any case I have just tried this and it works for me.
how can we make this character follow a path
Excellent tutorial but I was most disappointed that the man (ort monster) walks on the spot.
HE DOES NOT MOVE FORWARD. So he is not really walking. Why did you omit the forward movement please??
Because this is an 'In-place' animation rather than 'Root-motion' animation. In Unreal Engine 4 I will use a character controller to translate user commands on keyboard/thumbstick etc to move a capsule with in-place animations inside. It will look like the character is moving but the motion/speed etc can be completely controlled procedurally instead of being baked in. This is the usual way of making animation for games. Example: czcams.com/video/4Dh5k4ATHYU/video.html
You can also convert this to a root motion animation by moving the root control on the ground. But to get good results the process of constructing the animation would be a little different.
Add a key to the root control on the ground in the first frame. Then in graph editor set Y-axis translate value on the key to be however fast you want the character to move. That's the only thing you have to do to convert this to a 'Root Motion' animation. But you'd have to pick a good value for the speed to get a good result.