Blender Auto-Rig Pro Tutorial : Finnick Rig and Animation Test : Rig Anything with Auto Rig Pro

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  • čas přidán 30. 01. 2023
  • Blender Auto-Rig Pro Tutorial : Finnick Rig and Animation Test : Rig Anything with Auto Rig Pro
    #autorigpro #finnick #zootopia #autorig #animation
    Auto-Rig Pro Download Link
    blendermarket.com/products/au...
    Auto-Rig Pro: Animation Library Download Link
    blendermarket.com/products/au...
    Auto-Rig Pro : Horse Animations Pack:
    blendermarket.com/products/ar...
    Get Transformation Effect Animation : Geometry Nodes:
    blendermarket.com/creator/pro...
    In this video i will explain
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    What is Auto-Rig Pro?
    Auto-Rig Pro is an addon for Blender to rig characters, retarget animations, and provide Fbx/Gltf export, with presets for Unity, Unreal Engine, Godot.
    For humanoid characters, the Smart feature can automatically place the bones to speed up the process, after adding the green markers. The result remains editable.
    Non-humanoid characters can also be rigged without the Smart feature, manually (horse, dog...).
    Based on a non-destructive workflow, the final rig remains easily editable anytime after its generation.
    Modular - Fully Featured
    Customize the rig definition in a few clicks: fingers, wings, toes, spine bones, multiple neck bones, tail, breasts, ears and much more. Duplicate or remove limbs to rig spiders, centaurs... or whatever!
    Welcome to RA Animation. RA Animation channel is about modeling, texturing, rigging, animation, lighting, rendering and NLA. also, we are interested in subjects related to the major 3D software that are used in the entertainment industries such as 3ds Max, Blender, Maya, Cinema4D, Houdini, Modo and so on.
    I created videos to teach people about 3d and inspire them to become a better artist as they learn about the technique used in 3d modeling and animation and the important concepts of digital art in general.
    -------------------------------------👀 Note 👀 -------------------------------------
    This is based on my own personal opinion. So, you might disagree because everyone has their own taste when It comes to anime & we should respect other's opinions.
    ✔ Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use.
    Hello Guys, If you like my efforts and want to contribute to my channel then help us make quality better and request for new content. Please subscribe me, like and comments on my videos.
    Thank You for watching....
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    / @raanimation
    ThankYou!
  • Krátké a kreslené filmy

Komentáře • 33

  • @avaobrien7222
    @avaobrien7222 Před 9 měsíci +5

    Omg thankyou! My character has the same kind of proposition and now i know how to rig the face! Thank you!

  • @JonToons0208
    @JonToons0208 Před rokem +1

    Wow that's cool! New subbie here!

  • @yosheno9501
    @yosheno9501 Před 3 měsíci

    You are just a genius

  • @katerinash1853
    @katerinash1853 Před rokem +1

    hey, thanks for the video! Have you used ready animation for this character or manually made it yourself? Is it possible to use Mixamo for a character, which proportions are so different from a human?

  • @ramsharazaq4290
    @ramsharazaq4290 Před rokem

    Great

  • @user-gv8no1eb1w
    @user-gv8no1eb1w Před 4 měsíci

    Hello! Tell me, do you not need to set weights on the bones (impact on the mesh), or does this happen automatically? Can these bones be used in Cinema 4d?

  • @avaobrien7222
    @avaobrien7222 Před 9 měsíci

    Worth the 40 quid if you have a main character that is awkward to use rigify with

  • @FutureKnight
    @FutureKnight Před rokem +1

    O my god

  • @hotsauce7124
    @hotsauce7124 Před rokem +3

    New Subscriber here: Will Auto Rig Pro allow you to keep the face as bones? And are there options to add bones for the forehead, outer cheeks and cheeks under the eyes?

    • @hotsauce7124
      @hotsauce7124 Před rokem

      Do you have other videos of Auto Rig Pro adding more bones for the forehead, outer cheeks and cheeks under the eyes?

    • @RAAnimation
      @RAAnimation  Před rokem +2

      yes there is options for add bones

    • @hotsauce7124
      @hotsauce7124 Před rokem +2

      @@RAAnimation can I ask you if there are options for corrective bone placement in the shoulders, bicep, elbows, forearms, chest, stomach, thighs, and knees?

    • @RAAnimation
      @RAAnimation  Před rokem +1

      yes these options are available

    • @hotsauce7124
      @hotsauce7124 Před rokem +1

      @@RAAnimation Thank you

  • @hotsauce7124
    @hotsauce7124 Před 7 měsíci

    May I ask you to help me understand how to add bones? I contacted the creator of ARP, he generously gave me some advice on how to add a bone to the head of an ARP rig.
    I don't know much about Blender, but I am learning it. May I ask you to help Me understand this reply? I'm trying to add a "FaceRoot" bone as a child of the head. Then make the eye bones, eyelids, brows, nose, cheeks and lips as children of the "FaceRoot" bone.
    here is the advice from ARP creator:
    It is possible to create it beforehand and assign weights if necessary:
    - Create the Face Root bone, set it as a custom bone
    - Parent it to the "head.x" bone
    - Assign weights
    - Modify the custom export script, in order to remove the creation of the Face Root bone. That should do it:
    import bpy
    rig_export = bpy.context.active_object
    bpy.ops.object.mode_set(mode='EDIT')
    head = rig_export.data.edit_bones.get('head.x')
    face_root= rig_export.data.edit_bones.get('Face Root')
    for child in head.children:
    child.parent = face_root
    Second question: If the character is rigged, how do I remove the previous skin so I can add the "Face Root" bone to the head?

  • @chinonsopromise4962
    @chinonsopromise4962 Před rokem +2

    I thought you would show how you did the animation

  • @sinanarts
    @sinanarts Před rokem +1

    Hi, Can I ask for a freelance service to rig my mickey mouse FACE. TO be used in Unreal Engine.?

    • @RAAnimation
      @RAAnimation  Před rokem

      Yes kindly send me details in my Gmail mention in my Channel About.

    • @RAAnimation
      @RAAnimation  Před rokem +1

      Yes send me your details in my Gmail mention in My channel abouts. 😉

    • @sinanarts
      @sinanarts Před rokem +1

      @@RAAnimation Sent..! Cheers

    • @RAAnimation
      @RAAnimation  Před rokem

      ok

  • @improvementTime10.3.17
    @improvementTime10.3.17 Před rokem +1

    7:16 start aniamtin

  • @dragonskunkstudio7582
    @dragonskunkstudio7582 Před rokem +1

    I thought ARP had auto finger alignment?

    • @RAAnimation
      @RAAnimation  Před rokem +1

      mostly auto finer alignment but some time we need to set mutually

  • @JOYCOL11
    @JOYCOL11 Před rokem +1

    Link this ❤

  • @3DRamenArt
    @3DRamenArt Před rokem

    When i select all my mesh..and clock selected objects i get select mesh only error.

    • @RAAnimation
      @RAAnimation  Před rokem +1

      Press shift then select All things one by one individual then press objects i get select

    • @3DRamenArt
      @3DRamenArt Před rokem

      @@RAAnimation got it thank you!

  • @JOYCOL11
    @JOYCOL11 Před rokem

    Can I get this model free??