AccuRig: easy auto-rigging (better than Mixamo?)

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  • čas přidán 2. 07. 2024
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    AccuRig
    actorcore.reallusion.com/auto...
    CC Blender Tools addon
    github.com/soupday/cc_blender...
    The character used in the video
    shrsl.com/3qqbi
    RECOMMENDED PRODUCTS
    ❖Rig Anything With Rigify (coupon code "cgdive" = 20% off)
    toshicg.gumroad.com/l/rigify
    Alive! Animation course in Blender
    www.p2design-academy.com/p/al...
    ❖The art of effective rigging in Blender (coupon code "cgdive" = 10% off))
    www.p2design-academy.com/p/th...
    ❖Hard Surface Rigging In Blender
    blendermarket.com/products/ha...
    ❖Auto-Rig Pro
    blendermarket.com/products/au...
    ❖RBF Drivers
    gumroad.com/a/348001395/XzWpB
    ❖Bonera
    gumroad.com/a/99062899/oXuxm
    0:00 Intro and Downloads
    1:47 Quick Overview (sample character)
    3:23 Rigging a Custom Character
    5:06 Character Export from Blender
    5:27 Rigging in AccuRig
    9:11 Viewport Navigation
    9:43 Hand/Fingers Setup
    14:26 Tweaking joint positions
    15:15 Upload to ActorCore
    16:18 Export to Blender
    17:40 Import in Blender (CC addon)
    18:47 Convert to Rigify
    20:05 Re-assigning Textures
    21:38 DON'T export textures with FBX
    22:24 Retargeting ActorCore Animations
    26:13 Weight Painting
    26:55 What's next?
    her32756743edjhfkjhdfslkj
  • Krátké a kreslené filmy

Komentáře • 536

  • @roguecherry
    @roguecherry Před rokem +6

    This is by far one of the best workflows for rigging. Thanks for the great tutorial.

  • @peterpanic7019
    @peterpanic7019 Před rokem +4

    Thanks for making such easy to understand and thorough videos :) Learned a lot from them. Want to start the rigging course next

  • @ryut
    @ryut Před rokem +3

    I have been learning Rigify wity your vids for the last 10days, and also was looking for AccuRig to Rigify tutorials, because my robot character has a weird proportion and Mixamo/Rigify doesn't work. Sooooo glad that you made this video, thank you so much! Will try it tomorrow! Thanks again.

  • @JGHHTechArt
    @JGHHTechArt Před rokem +34

    Thank you so much for featuring my first character model on such an excellent video! If I knew it would end up here, I would've paid much more attention to the retopology 😅

    • @CGDive
      @CGDive  Před rokem +3

      Hey, good to hear from the model creator! The model is awesome, thanks for making it available!

    • @ezpz4646
      @ezpz4646 Před rokem

      Hahaha 😆

    • @CGDive
      @CGDive  Před rokem +2

      @@ezpz4646 glad you're having fun without context :D

    • @ezpz4646
      @ezpz4646 Před rokem +1

      @@CGDive Thank you. I just love hearing like minded people speak of relatable things. I'm a 3d artist myself.

    • @CGDive
      @CGDive  Před rokem +1

      @@ezpz4646 Yeah, the CG community is a nice place! :)

  • @forrestgump2114
    @forrestgump2114 Před rokem +98

    I still get the notifications about your videos and I still watch them from time to time, unfortunately I left the 3D world two years ago, life became tough and it wasn’t paying enough, anyway just wanted to say hi and please do keep up the good tutorials you’re making, I learned a lot from you back in the days. Thank you.

    • @sanaullahraisofficial
      @sanaullahraisofficial Před rokem +9

      Sorry to hear that. Ups and downs are part of life.

    • @hamzahshuaib4528
      @hamzahshuaib4528 Před rokem +5

      @@sanaullahraisofficial Stay strong man, I hope you find better means. All is going to be good.

    • @CGDive
      @CGDive  Před rokem +18

      Hey thanks for stopping by to say hi even tho you're no longer in the field. Sorry to hear things didn't quite work out for you. But it's never too late. Maybe you'll come around to cg again.

    • @sanaullahraisofficial
      @sanaullahraisofficial Před rokem +2

      @@jojomama3028 yeah agree.

    • @sanaullahraisofficial
      @sanaullahraisofficial Před rokem +5

      @@CGDive you are great man. I always watch your videos. :)

  • @kingsridge
    @kingsridge Před rokem +1

    Bro, thank you for such a thorough breakdown of this tool. I got what I was looking for, and then some! Subbed

    • @CGDive
      @CGDive  Před rokem

      Awesome, thanks! 🙏

  • @Teqlor1
    @Teqlor1 Před rokem

    God, this is what I've been looking for all this time. Thank you so much!!!

  • @VirtualReality-zv5oh
    @VirtualReality-zv5oh Před rokem

    Tested this with a DAZ-character (around 330 000 tris only exported as fbx without optimizing anything) and it was perfect. Thank you for the this tutorial. 😁

  • @rachelshelby2814
    @rachelshelby2814 Před rokem

    Exactly what I needed! I had been missing the add on and was feeling very confused what I was supposed to do with an auto-rig program that didn't give me any control bones. XD

  • @sellomogano3986
    @sellomogano3986 Před rokem +1

    Finally soone who speaks in a calm way and getting to the point asap

  • @DemsCreates
    @DemsCreates Před rokem

    Amazing video, thank you for always covering these kinds of software!

  • @crystallinestranger
    @crystallinestranger Před rokem

    This was incredibly helpful!!

  • @21coldness36
    @21coldness36 Před rokem

    Thanks for the video! Very helpful and easy to follow instructions

  • @ZephrusPrime
    @ZephrusPrime Před rokem

    Thank you very much for breaking this down.

  • @FootyToonz
    @FootyToonz Před rokem

    Awesome vid as always

  • @pagemare
    @pagemare Před 2 měsíci

    Perfect tutorial! This is what exactly I need for rigging!

    • @CGDive
      @CGDive  Před 2 měsíci

      Great to hear!

  • @jc99_
    @jc99_ Před rokem

    Best tutorial ever man!!! My Deadpool is looking fine affff ready for production!

  • @C.E.Alekperoff
    @C.E.Alekperoff Před rokem +1

    Thank you, that was very informative and useful!

  • @NikitaIsLive
    @NikitaIsLive Před rokem

    Very well explained!

  • @aleksandrrush4076
    @aleksandrrush4076 Před rokem +1

    Wow! I've just subscribed on your channel! You helped me a lot

  • @chekote
    @chekote Před rokem

    So awesome! Thanks so much ❤

  • @antoniolattuca5158
    @antoniolattuca5158 Před rokem

    thanks a lot!!! so nice reverb

  • @ARTofTY-TV
    @ARTofTY-TV Před rokem +2

    Really great video. This was the only one I could find that went through the animation retargeting process from actor core using accurig. The rest just showed accurig part.

  • @parthchotaliya3468
    @parthchotaliya3468 Před rokem

    great explanation great tutorial, keep up the good work!!!

  • @entropicking6007
    @entropicking6007 Před rokem +1

    thanks a lot for this, will definitely help me a lot as a still learning modder for Dark souls 3/sekiro/elden ring.
    mixamo was good but this seems like an even better replacement.

  • @deodatusmaliti7790
    @deodatusmaliti7790 Před rokem

    Thanks works fine. Greetings from Italy

  • @inifamily966
    @inifamily966 Před rokem

    thanks man I was struggling to manually rigfy my character

  • @maspang.records2860
    @maspang.records2860 Před rokem

    it worked! thank you so much!!

  • @nefnavarro213
    @nefnavarro213 Před rokem

    well understood. Thank you you are the best teacher.

  • @supremebeme
    @supremebeme Před rokem +1

    yes side or front view would be great and UNDO please!!! amazing tool all round, better results than mixamo with difficult characters I found.

  • @sulivarace7138
    @sulivarace7138 Před rokem

    Thank you for letting me discover this, after a few tries, it crashes at 11% when I finalize, it loads indefinitely on applying skin weights.
    But sometimes it ends up gone but the character disappears as if it had been erased.
    On the other hand with simple models it works well.
    I will therefore stick to Blender but I will probably try again in a few months to see if it will end up working correctly with the updates.

  • @carlosromero4820
    @carlosromero4820 Před rokem

    that's so useful for beginners!

  • @techmologue1869
    @techmologue1869 Před rokem +2

    The comment section appears to have mostly never used mixamo before. I can definitely suggest some improvements. 1) Direct Website upload of the accuRig export, and I mean being able to use the same file over and over again, instead of re-rigging it all the time. 2) allowing for bone rotation / spacing tweaks within the viewer window before export. So that when one wants to use custom characters with different body proportions, hands/arms/feet/legs don't clip into the mesh. Mixamo does offer these things. - Don't get me wrong, I use ActorCore and the AccuRig tool, and I find it has a great library, but it feels a bit unsupportive towards custom (non-actor) characters that are not offered from the ActorCore library. Just my two cents.

  • @carldubcats3385
    @carldubcats3385 Před rokem

    ITS REALLY WORKED LOL THANK YOU DUDE

  • @danielbogdanovic4412
    @danielbogdanovic4412 Před rokem

    super helpful! thanks a lot

  • @anurag_ghadigaonkar
    @anurag_ghadigaonkar Před rokem

    thanks man you save a day!

  • @PoMkAc27
    @PoMkAc27 Před 2 měsíci

    So interesting tutorial, thank you man 😊

  • @ramanrafiq7888
    @ramanrafiq7888 Před 11 měsíci

    You are a literall dream saver

  • @khapachiefofficer7955

    very well, I liked everything

  • @travotravo6190
    @travotravo6190 Před rokem

    I just use Auto-Rig Pro for blender. It's awesome and full of features from being in development a while.

  • @VitusPolikarpusSM
    @VitusPolikarpusSM Před rokem

    I like this tutorial, I'll try to practice it myself

  • @gavin1766
    @gavin1766 Před rokem

    Everything works, especially free, use until it is too late!Cool! Downloaded))

  • @ridah2391
    @ridah2391 Před rokem

    Thank you for this! Super cool video! A+++

  • @mukeshsuthar7007
    @mukeshsuthar7007 Před rokem

    Thank you mate🙏🏻

  • @TheKRRRX01
    @TheKRRRX01 Před rokem

    Very good job!
    I luv to see, Accurig->Blender->UE4 (5) locomotion workflow

  • @naudaff3d788
    @naudaff3d788 Před rokem

    Thnak you so much for this usefull tutorial... 😄

  • @mior5882
    @mior5882 Před rokem

    thanks so much man

  • @CHITUS
    @CHITUS Před rokem +3

    Very impressed with this tool, lets hope it stays free. Looks like an amazing replacement for Mixamo

  • @kelvinchuks8885
    @kelvinchuks8885 Před rokem +1

    Awesome Tutorial For a free stuff, Thanks men

  • @NowisX
    @NowisX Před rokem

    Impresionante!! Gracias por el dato!

  • @raphaelguitarx5931
    @raphaelguitarx5931 Před 7 měsíci

    AS ALWAYS CGDive, my friend always bringig great tools and ways to use them, I just tested on my custom Anime character and its quite good

    • @CGDive
      @CGDive  Před 7 měsíci

      That is awesome!

    • @raphaelguitarx5931
      @raphaelguitarx5931 Před 7 měsíci

      @@CGDive can You make the second parte with adicional bones? Aditional like amor leg attached to the hip?

    • @Japleen_Couture
      @Japleen_Couture Před 7 měsíci

      ​@@CGDivewhat is the minimum blender version requirement?

  • @bryanrayobalandra721
    @bryanrayobalandra721 Před rokem

    And you've earned a sub from as well. Hope you reach 1 million subs soon man I'm glad I could add to that number. Hope you're

    • @CGDive
      @CGDive  Před rokem

      Thanks, Bryan! 1 Million subs coming soon(ish)

  • @muhammadjawad4937
    @muhammadjawad4937 Před rokem

    thank you so much dude you're a god

  • @anels9761
    @anels9761 Před rokem

    Thanks a lot bro very nice video

  • @DanielPartzsch
    @DanielPartzsch Před rokem +12

    Thanks. Wow that's awesome. I was hoping that they'd release a similar addon to the mixamo control rig but converting it to a rigify rig is even better as this is compatible with a lot of of other tools. Does it basically give you the same results and functionality as if you'd rig the character with rigify from scratch yourself (apart from the face of course)? Also maybe you could do a tutorial on how to add a face rig to this. Especially via the faceit addon would be great!

    • @CGDive
      @CGDive  Před rokem +8

      I have this video showing how to add a face to Mixamo
      czcams.com/video/7WDBqXTAKDg/video.html
      Here it would be even easier. Just use the advanced Rigify option in the CC addon and generate the face. Then just add the weights of the face bones similar to the video above. I might make a video about this.

    • @emilybanach3480
      @emilybanach3480 Před rokem +1

      @@CGDive Please do! I would love to learn more about this option!

    • @Kikinhocapoeira
      @Kikinhocapoeira Před rokem

      @@CGDive Please do! This step is the only thing that's holding me back from moving on to learn unreal!

  • @maitreyaprajapati4708

    Thanks so much

  • @santhoshmg2319
    @santhoshmg2319 Před rokem

    Thank you

  • @stharlyn4894
    @stharlyn4894 Před rokem

    THANKS !!!!! i can now make my own thanks i will

  • @mithulangunendran223
    @mithulangunendran223 Před rokem

    merci beaucoup a toi :))

  • @UncleTiaoTiao
    @UncleTiaoTiao Před rokem

    cool~

  • @guierumerb9498
    @guierumerb9498 Před rokem +10

    Good, but I rather wait for a more optmized version cause in my tests, I compared it to Mixamo's and Mixamo's showed a better result for me. Maybe it depends on the mesh and how it was retopologized as well, but for now Mixamo is doing for me. However it was a great tutorial, thanks.

  • @arvoitusgames5278
    @arvoitusgames5278 Před rokem +1

    Looks impressive! Thank you! I also got good results for my characters. Is it possible to convert this rig to Advanced Skeleton or HumanIK in Maya?

    • @CGDive
      @CGDive  Před rokem

      No idea about Maya, sorry :)

  • @ivanejpg
    @ivanejpg Před rokem

    awesome like always, Have you tried adding double joints to knees and elbows to rigify? i have tried somewhat successfully but it creates a sliding issue with the IK, hope you see this!

    • @CGDive
      @CGDive  Před rokem

      Hi. This is a very common question but - for some reason - I can't get myself to care about it :)
      But this guy has solved it czcams.com/channels/suMM_xVywlWB8NMIT-L1dg.htmlvideos
      He is also on our discord discord.gg/YFH5HUv

  • @Dude_Slick
    @Dude_Slick Před rokem

    I have Auto-Rig Pro, so rigging is pretty easy. I would like better face rigging ability, but with shape keys and tweaks, I make do.

  • @yassineinsta7731
    @yassineinsta7731 Před rokem

    thnx for help ...

  • @deekshaharish8812
    @deekshaharish8812 Před rokem

    YOU ARE A GENIUS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  • @RomboutVersluijs
    @RomboutVersluijs Před rokem +2

    It would be nice if the addon checks for existing materials before adding them as copies. Guess that isnt that hard to add actually

  • @SaintMatthieuSimard
    @SaintMatthieuSimard Před rokem

    27:30 What would really help me is knowing about cross-compatibility between all the existing dopesheet standards pertaining to various bone sets and how to troubleshoot between it all.
    I've got a kinect but I'm clueless how to stick it all together. I wanted to make a character that follows my movements realtime for fun, but it's taking foreverlonger than I thought.

    • @CGDive
      @CGDive  Před rokem

      Hi.
      "dopesheet standards pertaining to various bone sets"
      Rigs zero bells, sorry :)

    • @SaintMatthieuSimard
      @SaintMatthieuSimard Před rokem

      @@CGDive Yeah I can't express what I mean really clearly because I'm a noob and English isn't my first language. There are all sorts of different rigs and all sorts of artists have all sorts of ways to rig their characters. What's the most universal way to travel through this all... Example if I download the kinect rig made by royalskies and I try to link it to the metarig and kinect data with the software with the big white bunny that I forgot the name and that costs a massive amount of money... I get all sorts of glitches so I assume some standards don't translate well.
      Anyways.
      I doubt I'll ever be a master at rigging, it's all way too advanced for a noob.

    • @SaintMatthieuSimard
      @SaintMatthieuSimard Před rokem

      @@CGDive Bone sets... IDK, some people have sets of bones that are split right in the middle of the limbs like rigify, some use sets of bones that are much simpler, some uses really rudimentary sets of bones... Forgive my lack of vocabulary I'm trying to clarify what I meant.
      Say I download a random guy's super advanced armature and I want to load mixamo animations onto it and it ends up with the knee right in the middle of the forehead because something doesn't translate well..
      Anyways...
      Like I said, it's moving so fast and people who started early are so advanced that I'll never catch up.

  • @funnyanimals-dz9rj
    @funnyanimals-dz9rj Před rokem

    respect

  • @deviltatsukai2201
    @deviltatsukai2201 Před rokem

    very enlightening haha

  • @tommcadam9110
    @tommcadam9110 Před rokem

    Great tutorial! Thank you! I have a question. If I have a character with a tail, is there any way to add to the rig before exporting to blender?

    • @CGDive
      @CGDive  Před rokem

      I don't think so. You could add it in Blender.

  • @zorika6554
    @zorika6554 Před 6 měsíci

    thank you so much!

  • @llYuki0okami
    @llYuki0okami Před rokem

    7:00 u can click on it and move it with keyboard arrows

    • @CGDive
      @CGDive  Před rokem

      I had no idea. Nice!

  • @Frostbitecgi
    @Frostbitecgi Před rokem

    please make a video tutorial on how to retargate cascadeur animations to autorig pro. because it is very easyb to do physicaly correct animations in cascadeur. but we still want to use autorig pro in the process.

  • @georgemaykel4437
    @georgemaykel4437 Před rokem

    Thanks you ...

  • @ArcayleGoogle
    @ArcayleGoogle Před rokem

    Hey thanks for the video.The finished acu rig modell in blender deforms the modell with stretching if i pull sth furter from the character away than its pyhsically possible (hands or feet) do you know how to prevent such unreachable positions?

    • @CGDive
      @CGDive  Před rokem

      yes, select any IK control, go to N palen > Item.
      Under rig main properties, set IK stretch to 0

  • @rsunghun
    @rsunghun Před rokem

    I really loved this tutorial. Could you talk about accurig - blender + actorcore - marvelous designer - blender pipeline? I know how to do each of them but I'm having difficulty put those in pipeline. Thank you.

    • @CGDive
      @CGDive  Před rokem +2

      Oh, I don't have an MD license and my skills are lacking. I have used it a bit before but not enough to make tuts about it.

  • @mrlukanik4963
    @mrlukanik4963 Před rokem +1

    Hey, I'd like to see a tutorial about rigging your own model with rigify for example and make it compatible with UE mannequin rig at the same time)

    • @CGDive
      @CGDive  Před rokem

      I have something like that in mind!

  • @airterrien3341
    @airterrien3341 Před měsícem

    Very usefull video. Would you know if it's possible to add a rigify head after the all process of converting the Accurig rig into a Rigify rig and join them ? Thanks a lot

    • @CGDive
      @CGDive  Před měsícem +1

      Might be with a variation of this workflow
      czcams.com/video/7WDBqXTAKDg/video.html

  • @patrikkortvely1164
    @patrikkortvely1164 Před 10 měsíci

    Hi, I thank you very much for this tutorial. I have a qustion tho. Can I somehow update the animation before baking? Or after it? Thank you very much for your answer

    • @CGDive
      @CGDive  Před 10 měsíci

      You can, but it's not something I can explain in a comment. Learn animation and NLA in Blender. There are bits and pieces about thta in my Retargeting and Animation Playlists
      czcams.com/play/PLdcL5aF8ZcJux9f5Bvb1QlByiHWTK3ICP.html
      czcams.com/play/PLdcL5aF8ZcJvaLgirnTuH8-4Ro5Ou-YsZ.html

  • @arcayleiv2484
    @arcayleiv2484 Před rokem

    Hey, do you have a video where you show settings after rigify and show how to animate the rigified character? Or do you know a video which shows that? :)

    • @CGDive
      @CGDive  Před rokem

      See if this helps :)
      czcams.com/video/vKgH5zXIYmM/video.html

  • @shambu4377
    @shambu4377 Před rokem

  • @baeredevelops
    @baeredevelops Před 9 měsíci

    I did everything the tutorial taught me and thank you so much for doing it! But I still have a question. How can I add props like holding an axe to the character and mixing it with the animation? If you have a video about this, please just give me the link and again, thanks!

  • @ErrRationale
    @ErrRationale Před rokem

    Moving the points around the mesh also push them along axis I dont want them to. Example if I drag a point up in Z it also pushes back in Y, and if I go to correct that then Ill push fwd in Y and then see it pushed the point all the way down in Z. Frustrating I cant lock axis, you'd figure thats an essential feature for 3D programs.

    • @CGDive
      @CGDive  Před rokem

      Yeah, I think I also mentioned that in the video. move/rot/scale gizmo would be nice.

  • @shivangipriya4153
    @shivangipriya4153 Před rokem

    Really thank you. Can you please show us how I can add control UI for full body as I try to find something I could not

    • @CGDive
      @CGDive  Před rokem

      I've shown two ways already.
      1. In this video 18:47
      2. In this video if you like to use Auto-Rig Pro czcams.com/video/Wiwvs_QywMA/video.html

    • @shivangipriya4153
      @shivangipriya4153 Před rokem

      Thank you. in Auto-Rig Pro is not suitable for me. I hope and I wish to find for Rigify add on.

    • @shivangipriya4153
      @shivangipriya4153 Před rokem

      OK, thank you so much

  • @AndrewConway
    @AndrewConway Před rokem

    I would like to see how realistic the final renders are... But TY

  • @SuperMontana2008
    @SuperMontana2008 Před rokem +13

    Can you do tutorial on adding a face to this? and rigging cloth, belts, armour, props?

    • @mudit_mathur
      @mudit_mathur Před rokem +4

      I second that

    • @9b8ll
      @9b8ll Před rokem +2

      Yes!! I hope you will do a tutorial on it one day

    • @byondent
      @byondent Před rokem +1

      Definitely would like to know how to add a face

  • @drgedyatmadja
    @drgedyatmadja Před rokem

    Hmm interesting

  • @davidboucek6793
    @davidboucek6793 Před rokem

    Noice m8

  • @moviemagicgillesdelage
    @moviemagicgillesdelage Před 2 měsíci

    Why is my add on not appearing? I downloaded the cc blender tools, but when I go to the add on and add the cc tools in my down loads nothing shows up for me to click the the box in the blender add on section. Why?

  • @andrarte1602
    @andrarte1602 Před 12 dny

    One question, does this addon work on the basic rig or just rigfy?

  • @LifeLess1999
    @LifeLess1999 Před rokem

    Is there a way to link CloudRig Into the CCBlenderTools to autogenerate with this bone setup? It would make my very very happy if it were so!

    • @CGDive
      @CGDive  Před rokem

      I don't think it's possible, unfortunately.

  • @user-cw4ye4jz4k
    @user-cw4ye4jz4k Před rokem +1

    Excellent video and excellent explanation
    I have a problem that appeared when I was importing into a blender. The character is small and the bones are scattered. Can I know the cause of the problem?
    I applied all the steps that you explained exactly.

    • @CGDive
      @CGDive  Před rokem

      hmmm, no I haven't seen this problem. Is it possible that your Blender settings are customized? E.g. scene scale that is not set to 1.0?

    • @alan112223
      @alan112223 Před rokem

      Same issue. Did you manage to resolve?

    • @CGDive
      @CGDive  Před rokem +1

      @@alan112223 No, but I'd take a look at the initial scale of the object and make sure the scale is applied.

    • @alan112223
      @alan112223 Před rokem

      @@CGDive ok, thanks!

  • @julianhees8320
    @julianhees8320 Před rokem

    Hey, really nice video!
    My only problem is, after rigify when i try to make my own animation and pull the foot or hand controller to far away from the character its starts to stretch the mesh.
    Do you know how to prevent this (example that i cant pull the controller to far away)

    • @CGDive
      @CGDive  Před rokem

      Yeah, select one of the arm or hand widgets, then in the N-panel > Item set IK Stretch to 0 :)

    • @julianhees8320
      @julianhees8320 Před rokem

      thank you

  • @AutodidactAnimotions
    @AutodidactAnimotions Před rokem +1

    Hi
    All the the rigging & export functions work offline for me
    The free CC4 Blender pipeline tool is a great addon that I have used for the past year.
    however I recently moved back a Daz/Diffeomorphic/Expy kit animation pipeline
    Because it is cheaper than buying into the reallusion eco system and the Daz models look far better in blender than the CC4 avatars due diffeo implementing Daz joint correction morphs.
    Accurig is marketed as “tool for everyone” but in reality it is a free loss leader product to foment sales of the Reallusion’s motion libraries.
    Nothing wrong that,of course, but people need to realize this before declaring Mixamo “dead” or thinking they have a free alternative to complete solutions like the mighty Autorig pro for Blender.

    • @CGDive
      @CGDive  Před rokem +1

      I agree with you pretty much 100%. Still, it's a nice new tool that could be useful to many people. And it's pretty new so hopefully, it will keep improving. Mixamo has been stale for ages.

    • @ayishaabdulbasithd
      @ayishaabdulbasithd Před 5 měsíci

      how you export offline
      please help me

    • @ayishaabdulbasithd
      @ayishaabdulbasithd Před 5 měsíci

      hi how can in export file offlie please reply
      @@CGDive

    • @CGDive
      @CGDive  Před 5 měsíci

      @@ayishaabdulbasithd Don't know sorry!

  • @munkmade
    @munkmade Před rokem

    was trying it out the rig is nice and everything was smooth. Really liked it. But once it got to me baking an animation onto the character, then using Animation Layers to try to do some light fixes to the animation... for some reason the rig's IK bones would just stop affecting the rig except for what was baked already. I can move the bones but they don't effect the mesh. Anyone else encounter this?

    • @CGDive
      @CGDive  Před rokem

      The baking probably switches to FK mode. Do you know how to switch back to IK?

  • @angeldugarte7873
    @angeldugarte7873 Před rokem

    Please i need help. the bones of the hands are not where they should be, nor are other bones like the chest. That happens when I apply the rigin in blender

    • @CGDive
      @CGDive  Před rokem

      "bones are not where they should be" not sure what that means, sorry :)

  • @aryamarga108
    @aryamarga108 Před 5 měsíci

    I've seen you do this workflow about 3 times but whenever I export my character from Accurig into Blender my Rigify is always in red (no current character). I tried to export without the texture by unchecking it but it doesn't seem to do much. Any suggestions?

  • @AlexiosLair
    @AlexiosLair Před rokem

    I'm getting stuck on login because it is jsut white dialogue window for me and it doesn't seem to render login window properly...

    • @CGDive
      @CGDive  Před rokem

      Submit a bug report :)

  • @Codrelan
    @Codrelan Před rokem +1

    AccuRig seems to do a great job with bones compared to Mixamo, but screws up weight painting pretty badly compared to Mixamo. I'm attempting a character that is wearing a robe with clothing under it.
    Any suggestions on improving AccuRigs weight painting?

    • @CGDive
      @CGDive  Před rokem

      I am not sure if either mixamo or accurig can do a great job of the weighting the robe...