[23] Let’s Make a Godot Space Shooter: Bouncing Enemy

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  • čas přidán 8. 05. 2021
  • We create a horizontal moving bouncing enemy! Let’s Make a Godot Space Shooter together - a series covering basic Godot concepts and workflows to create a full PC, mobile, and controller-supported game!
    See my website (source code link available per-episode!): codenmore.github.io/
    Follow me on Twitter - @CodeNMore - / codenmore
    Teaching to understand all subjects to the fullest extent!
    Thumbnail: Godot Logo (C) Andrea Calabró Distributed under the terms of the Creative Commons Attribution License version 3.0 (CC-BY 3.0). creativecommons.org/licenses/....
  • Jak na to + styl

Komentáře • 4

  • @christianscholz3170
    @christianscholz3170 Před 7 měsíci +3

    In Godot 4, since _physics_process of BouncerEnemy will overload the _physics_process function of the SlowShooter class, you'll have to add the y-motion again: position.y += verticalSpeed * delta

  • @kshitijanand3045
    @kshitijanand3045 Před 3 lety +2

    CodeNMore 2016: I think I should quit yt. :(
    CodeNMore 2021: I'm on 🔥

  • @Magus04
    @Magus04 Před 3 lety

    Would I have to change the type of object of the entire Enemy class (i.e., to a CollisionBody2D) if I wanted to make the various enemy objects have to collide and reverse direction/bounce away when they collide with a tilemap/collisionshape2d? Thank you for these amazing tutorials!

  • @YouTubeCshock
    @YouTubeCshock Před 2 lety

    Hey , why not boss enemies??