How to Make a Simple Water Material in Unreal Engine 5
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- čas přidán 28. 07. 2023
- Hello guys, in this quick and simple tutorial we are going to learn how to make a simple water material in Unreal Engine 5.
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According to Unreal documentation, Absorption Coefficients should be set to Red 0.0033, Green 0.0016, Blue 0.0011. This looks much more realistic, I tried
Thx made it WAYYYYYYY Better!
Damn Thanks
Just a little information for those who think "Why does the ripple look different on the video than in my test".
It's because the normal texture from the starter content ain't used.
When you are about the click the texture in the dropdown menu click on the little 'cockwheel'.
Enable: "Show Engine Content" and "Show Plugin Content" Note; this will add a lot of files in your folder struct, but they are just hidden on default they are already "there".
When you enable those folders, you will see the normal that Gorka used in this tutorial and get the same ripple effect.
It doesn't work
Thanks! This worked for me in Unreal 5.1!
Best water tutorial ever. Thanks!
Really really great quick and easy! Thank you
thank you my pleasure!!
Thank you for such awesome tutorials!
thank you! my pleasure
dude! thanks for making this simple!
Thank you soooo much. this video helps me a lot in uefn
Thanks! I created fantastic portal material by this tutorial :>>
Thanks for the simple tutorial. Could you do a tutorial for water plugin in 5.2? Somehow I couldn’t get the foam and caustics to work
very cool tutorial you saved me :)
Best Unreal Engine channel on the net. Thank you sir
thank you so much!!
Simple and very cool.
thanks!
Nice tutorial! Any advice or another tutorial on how to add depth so it looks/feels like the player character is swimming ?
Recién lo aplique en un proyecto de plataformas y se ve increíble, gracias por el aporte, excelente tutorial, mas de estos videos cortos y prácticos. Hasta el próximo.
muchas gracias!!
Once Again you save my time!
😁
awesome!
Awesome.. How do you make it tint the players screen will under like In games.
Wow, that’s really cool 😎
thank you!!
it was an esqimery easy tutorial. thx!
my pleasure!!
thank you bro
wow tyyy❤❤
Simply a GOD using Unreal Engine
thank you so much!! Gracias tio
thx bro
Connect constant 1 at 0.0 to roughness to make it look way better.
Thanks def made it better
Thanks dude
always good!
Hello, I like your work here :). I am trying to make targeting system. Searching for enemy in radius, choose closest one and when another one will be closer then change to closest one again and check again for another one. I struggling with it. Can u make some tutorial for it or maybe you have one I didnt know about ;)
Thank you for tutorials ;)
Continue RPG series pls.
hi Gorka Games this is very useful tutorial. can you recommend best way to learn blueprints in unreal engine?
begin learning basic nodes, and try a challenge, like make an interaction to jump
amazing
thank you!!
Is there way to scale the waves?
because the oceans are bugged out for me in ue5.2 , could i just make a really big plane, sculpt an island on top of it and have an proper island like that?
u can use the water plugin in ue5 i think its better ?
Thank you you save me
Can you change the water color?
Yes, the water color is always the opposite of the one in the node you connect to the absorption (kind of the light color that is not absorbed)
It seems this tutorial does not work in Unreal 5, the water material is still black after connecting opacity. Any tip on how to fix that? Thanks!
I encountered the same issue. You could try playing around by dividing by a high number like 100 the output of the color that goes into absorption coefficient, if you want it even lighter divide that result again with another node. Also you can try using blue colors on the base color and also dividing them to not make them so exaggerated. Hoping this helps!
Set color to black on constant 3 and put it on absortion coefficients. Or set it to the opposite color you want it to be.
It worked for me 5.3.2
Hi , i can't change the mesh of an animation. it doesnt let me do it how am i gonna do that ( the animaton pack im using is animation starter pack)
Will it work with a custom water body like a plane with water material
Are we just stuck using a simple rectangle for shape of water, no way to use a spline and fill it with a sureface, to we can make any shape for ease and efficiency ?
is there a way to change the tint of the water material?
I do not have the Details Menu on the left site when i open up the material for the first time, how can i fix that?
when i make it in the editor i can see it working the water in the veiw window the circle is blue and has motion but when i allpy it to the plan it just looks like chekered board i never see the water i made. I have done this over and over but it never shows up :{
Could you go back to your procedurally generated planet tutorial and add planet and space travel gravity with other planets?
Hey how do I slow down the pace of the water , great tutorial!!
did u figure it out? xd i have the same problem
where do i get starter content pack?
how can i make appear more darker, like i want it to be less visual through it
NICE!!!!
how to collides this water plane with skeletal mesh so it can walk through it
Nice one. How to change this water color to blue .?
more... moreee!
You should add a tutorial on how to do like a special magic power like a jutsu from naruto
I want something like that
What did I do wrong? My texture stay a solid grey? I get a "Substrate is not enabled" message?
it makes me very confused, since the material refraction property is disabled in your editor, it means u are using versions greater than 5.2, yet u can still drag a constant 1.0 to the refraction making it working like the older versions. i follow your step, and get a very dark surface, light can not pass through. do i miss something? thank u for your response.
Somehow didn't work on UE5.3. Mat shows on preview sphere, but in viewport just black nothing. Maybe need some extra setting specific.
How can you change water color using this method?
hey bro can you make a tutorial with als v4 showing how to go ragdoll automaticcaly when on air for long time
like in GTA ?
@@GorkaGames yes
@@GorkaGames sorry for answering late
My water was blinking in two color ,how to mix this ?
Is this compatible with rpg?
Shark Ai Tutorial please
They changed the way refraction works, absorbing red no longer gives blue, it gives green, and refraction is disabled by default. This causes the water to look fairly weird and has a red hue when it meets another object. Any idea where I can learn to fix these problems?
do you have any games you made before?
yes, Bromeliad on Steam 😃
But how can i change water speed?
Hey guys, does anyone have any tip to put water physics in this simples water material? I know that Unreal has their one Water options, but i wanted to create a water body from scratch with this material
how do i reduce the speed though?
Lower Panner Levels
when i hear this guy's voice i know that the video is worth watching and will actually lead me where i need to be. keep the good work and thank u😁
My water doesnt go the light blue like yours, its black. Followed tutorial to a T :(
Same in U5. Have you happened to find a solution?
make sure the vector is red, the value of x will be 1, and the rest 0@@GameArtNinja
take output "white dot" from RGB node, not the red channel
how about water splashes
niagara tutorial??
@@GorkaGames That would be cool, I find water splashes somewhat hard to do.
@@GorkaGames niagara?
HI ...How to change color of the water ? is Way too Blue...
Pick the red Vector3 > convert to parameter > create a MI and pick the color u want
My material turns black but I'm not sure what I am doing wrong :'(
Same in Unreal 5. Have you happened to find a solution?
double check your values ! :)
I encountered the same issue. You could try playing around by dividing by a high number like 100 the output of the color that goes into absorption coefficient, if you want it even lighter divide that result again with another node. Also you can try using blue colors on the base color and also dividing them to not make them so exaggerated. Hoping this helps!
your refraction is disabled
You missed the most important thing, which is it should be like coca cola where it gets less visible the thicker it gets
how to make water thick so no surface will be visible
Thing is if you go into that "pond" you aint gonna have a water effect if you go below the plane.
You just need to place a Post-Process Volume down there, tint it nicely and you're all good.
wasnt the point !
What a horribly convoluted way (not your fault) to create a simple water texture.
"Hold down 3" , "Hold down 1". Keyboard shortcuts are not working for everybody. It changes based on Windows \ Mac \ Linux. Was so hard looking for "Scalar parameter" instead? Apart of all, this doesn't work.
btc nhi hora, paani badlo yaha aake hamara
You deleted my comment since I asked for a tutorial of sorts? thats just weird man.
0:36 holding 3 and left clicking doesnt do whaterever ur did
its really unpractical though
Does nobody care about 700ish instruction count in pixels shader?
You dont know what you are doing
Nice tutorial, tho I'd give you one advice: speak slower. It is a nice tutorial but felt like you rushed it into a speedrun.