How to Make a Simple Water Material in Unreal Engine 5

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  • čas přidán 28. 07. 2023
  • Hello guys, in this quick and simple tutorial we are going to learn how to make a simple water material in Unreal Engine 5.
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Komentáře • 122

  • @Andy_Shust
    @Andy_Shust Před 7 měsíci +28

    According to Unreal documentation, Absorption Coefficients should be set to Red 0.0033, Green 0.0016, Blue 0.0011. This looks much more realistic, I tried

  • @Nayuki_AJ
    @Nayuki_AJ Před rokem +36

    Just a little information for those who think "Why does the ripple look different on the video than in my test".
    It's because the normal texture from the starter content ain't used.
    When you are about the click the texture in the dropdown menu click on the little 'cockwheel'.
    Enable: "Show Engine Content" and "Show Plugin Content" Note; this will add a lot of files in your folder struct, but they are just hidden on default they are already "there".
    When you enable those folders, you will see the normal that Gorka used in this tutorial and get the same ripple effect.

  • @i7rooper
    @i7rooper Před 5 měsíci +3

    Best water tutorial ever. Thanks!

  • @kinesta
    @kinesta Před rokem +3

    Really really great quick and easy! Thank you

  • @septarap3901
    @septarap3901 Před rokem +2

    Thank you for such awesome tutorials!

  • @swaroop2193
    @swaroop2193 Před 9 měsíci

    dude! thanks for making this simple!

  • @schleinigaming
    @schleinigaming Před 4 měsíci

    Thank you soooo much. this video helps me a lot in uefn

  • @Alternatywny_1
    @Alternatywny_1 Před 3 měsíci

    Thanks! I created fantastic portal material by this tutorial :>>

  • @SIovius
    @SIovius Před rokem +1

    Thanks for the simple tutorial. Could you do a tutorial for water plugin in 5.2? Somehow I couldn’t get the foam and caustics to work

  • @PaburoVIII
    @PaburoVIII Před 5 měsíci

    very cool tutorial you saved me :)

  • @zico81
    @zico81 Před 7 měsíci +2

    Best Unreal Engine channel on the net. Thank you sir

  • @PatrickTheDM
    @PatrickTheDM Před rokem +1

    Simple and very cool.

  • @rog5406
    @rog5406 Před 8 měsíci

    Nice tutorial! Any advice or another tutorial on how to add depth so it looks/feels like the player character is swimming ?

  • @marcopolochavezalba9477
    @marcopolochavezalba9477 Před rokem +1

    Recién lo aplique en un proyecto de plataformas y se ve increíble, gracias por el aporte, excelente tutorial, mas de estos videos cortos y prácticos. Hasta el próximo.

  • @Reality-Editz
    @Reality-Editz Před 10 měsíci +2

    Once Again you save my time!

  • @innerprojection6397
    @innerprojection6397 Před 2 měsíci

    awesome!

  • @AliBounds
    @AliBounds Před rokem

    Awesome.. How do you make it tint the players screen will under like In games.

  • @wolfiedgr8t
    @wolfiedgr8t Před rokem +1

    Wow, that’s really cool 😎

  • @korbstudio
    @korbstudio Před rokem +1

    it was an esqimery easy tutorial. thx!

  • @VVVWVVVVWVVVWVV
    @VVVWVVVVWVVVWVV Před 3 měsíci

    thank you bro

  • @akcikas
    @akcikas Před 3 měsíci

    wow tyyy❤❤

  • @SoyKhaler
    @SoyKhaler Před rokem +2

    Simply a GOD using Unreal Engine

  • @Sasha-co7cg
    @Sasha-co7cg Před 3 měsíci

    thx bro

  • @erkergamer2367
    @erkergamer2367 Před 6 měsíci +4

    Connect constant 1 at 0.0 to roughness to make it look way better.

  • @roartherabbit9135
    @roartherabbit9135 Před 3 měsíci

    always good!

  • @kolebka0412
    @kolebka0412 Před rokem

    Hello, I like your work here :). I am trying to make targeting system. Searching for enemy in radius, choose closest one and when another one will be closer then change to closest one again and check again for another one. I struggling with it. Can u make some tutorial for it or maybe you have one I didnt know about ;)
    Thank you for tutorials ;)

  • @fatehnekkache8622
    @fatehnekkache8622 Před rokem +5

    Continue RPG series pls.

  • @PavanKumar-ue1tx
    @PavanKumar-ue1tx Před rokem +3

    hi Gorka Games this is very useful tutorial. can you recommend best way to learn blueprints in unreal engine?

    • @GorkaGames
      @GorkaGames  Před rokem +3

      begin learning basic nodes, and try a challenge, like make an interaction to jump

  • @ocbat
    @ocbat Před rokem +1

    amazing

  • @ericroner7373
    @ericroner7373 Před 5 měsíci +3

    Is there way to scale the waves?

  • @thesyndicatea.t.k7528

    because the oceans are bugged out for me in ue5.2 , could i just make a really big plane, sculpt an island on top of it and have an proper island like that?

  • @r3x015
    @r3x015 Před rokem

    u can use the water plugin in ue5 i think its better ?

  • @Yuna-qp7wm
    @Yuna-qp7wm Před 3 měsíci

    Thank you you save me

  • @ZombieGoBoomTV
    @ZombieGoBoomTV Před 11 měsíci +5

    Can you change the water color?

    • @duartemv
      @duartemv Před 9 měsíci +2

      Yes, the water color is always the opposite of the one in the node you connect to the absorption (kind of the light color that is not absorbed)

  • @GameArtNinja
    @GameArtNinja Před 10 měsíci +16

    It seems this tutorial does not work in Unreal 5, the water material is still black after connecting opacity. Any tip on how to fix that? Thanks!

    • @nerdypunkdev
      @nerdypunkdev Před 5 měsíci

      I encountered the same issue. You could try playing around by dividing by a high number like 100 the output of the color that goes into absorption coefficient, if you want it even lighter divide that result again with another node. Also you can try using blue colors on the base color and also dividing them to not make them so exaggerated. Hoping this helps!

    • @erkergamer2367
      @erkergamer2367 Před 5 měsíci

      Set color to black on constant 3 and put it on absortion coefficients. Or set it to the opposite color you want it to be.

    • @sandiablo360
      @sandiablo360 Před 5 měsíci

      It worked for me 5.3.2

  • @endless9048
    @endless9048 Před rokem

    Hi , i can't change the mesh of an animation. it doesnt let me do it how am i gonna do that ( the animaton pack im using is animation starter pack)

  • @khalifa.g7617
    @khalifa.g7617 Před měsícem

    Will it work with a custom water body like a plane with water material

  • @IamNeighborlee
    @IamNeighborlee Před 9 měsíci

    Are we just stuck using a simple rectangle for shape of water, no way to use a spline and fill it with a sureface, to we can make any shape for ease and efficiency ?

  • @spacetropics
    @spacetropics Před 4 měsíci

    is there a way to change the tint of the water material?

  • @herbertnibba1850
    @herbertnibba1850 Před 9 měsíci

    I do not have the Details Menu on the left site when i open up the material for the first time, how can i fix that?

  • @michaeljohnson7012
    @michaeljohnson7012 Před 8 měsíci +1

    when i make it in the editor i can see it working the water in the veiw window the circle is blue and has motion but when i allpy it to the plan it just looks like chekered board i never see the water i made. I have done this over and over but it never shows up :{

  • @WM_Plays
    @WM_Plays Před rokem

    Could you go back to your procedurally generated planet tutorial and add planet and space travel gravity with other planets?

  • @paulbronstein7655
    @paulbronstein7655 Před 10 měsíci +2

    Hey how do I slow down the pace of the water , great tutorial!!

    • @akcikas
      @akcikas Před 3 měsíci

      did u figure it out? xd i have the same problem

  • @youngchappa7487
    @youngchappa7487 Před 9 měsíci

    where do i get starter content pack?

  • @DaxiUEFN
    @DaxiUEFN Před 4 měsíci

    how can i make appear more darker, like i want it to be less visual through it

  • @mae2309
    @mae2309 Před rokem

    NICE!!!!

  • @mohammadumar8784
    @mohammadumar8784 Před 23 dny

    how to collides this water plane with skeletal mesh so it can walk through it

  • @GameDev-o2t
    @GameDev-o2t Před hodinou

    Nice one. How to change this water color to blue .?

  • @alzearafat
    @alzearafat Před rokem

    more... moreee!

  • @OquaxVFX
    @OquaxVFX Před rokem +2

    You should add a tutorial on how to do like a special magic power like a jutsu from naruto

    • @SUBHIHADE
      @SUBHIHADE Před rokem +1

      I want something like that

  • @justinboyd202
    @justinboyd202 Před 6 měsíci +1

    What did I do wrong? My texture stay a solid grey? I get a "Substrate is not enabled" message?

  • @warlockyang1353
    @warlockyang1353 Před měsícem

    it makes me very confused, since the material refraction property is disabled in your editor, it means u are using versions greater than 5.2, yet u can still drag a constant 1.0 to the refraction making it working like the older versions. i follow your step, and get a very dark surface, light can not pass through. do i miss something? thank u for your response.

  • @EugeneK88freeride
    @EugeneK88freeride Před 7 měsíci +1

    Somehow didn't work on UE5.3. Mat shows on preview sphere, but in viewport just black nothing. Maybe need some extra setting specific.

  • @betraid
    @betraid Před 3 měsíci

    How can you change water color using this method?

  • @chofthch
    @chofthch Před rokem +1

    hey bro can you make a tutorial with als v4 showing how to go ragdoll automaticcaly when on air for long time

  • @Supriya_tripathi257
    @Supriya_tripathi257 Před 6 měsíci

    My water was blinking in two color ,how to mix this ?

  • @ChinchillasSaltnPeppa
    @ChinchillasSaltnPeppa Před 5 měsíci

    Is this compatible with rpg?

  • @sleepingsoundsstudio4670

    Shark Ai Tutorial please

  • @donatorana4486
    @donatorana4486 Před 3 měsíci

    They changed the way refraction works, absorbing red no longer gives blue, it gives green, and refraction is disabled by default. This causes the water to look fairly weird and has a red hue when it meets another object. Any idea where I can learn to fix these problems?

  • @Steve_Fid
    @Steve_Fid Před rokem +1

    do you have any games you made before?

  • @akcikas
    @akcikas Před 3 měsíci

    But how can i change water speed?

  • @matheussantana4728
    @matheussantana4728 Před 3 měsíci

    Hey guys, does anyone have any tip to put water physics in this simples water material? I know that Unreal has their one Water options, but i wanted to create a water body from scratch with this material

  • @Quadro2K1
    @Quadro2K1 Před 7 měsíci

    how do i reduce the speed though?

  • @mohamedbousnina6110
    @mohamedbousnina6110 Před 3 měsíci

    when i hear this guy's voice i know that the video is worth watching and will actually lead me where i need to be. keep the good work and thank u😁

  • @emz829
    @emz829 Před 11 měsíci +2

    My water doesnt go the light blue like yours, its black. Followed tutorial to a T :(

    • @GameArtNinja
      @GameArtNinja Před 10 měsíci +1

      Same in U5. Have you happened to find a solution?

    • @gooneresta
      @gooneresta Před 9 měsíci

      make sure the vector is red, the value of x will be 1, and the rest 0@@GameArtNinja

    • @ivanuralsky8913
      @ivanuralsky8913 Před 4 měsíci

      take output "white dot" from RGB node, not the red channel

  • @Steve_Fid
    @Steve_Fid Před rokem +1

    how about water splashes

    • @GorkaGames
      @GorkaGames  Před rokem +2

      niagara tutorial??

    • @Yokitolakaka
      @Yokitolakaka Před rokem +1

      @@GorkaGames That would be cool, I find water splashes somewhat hard to do.

    • @Steve_Fid
      @Steve_Fid Před rokem

      @@GorkaGames niagara?

  • @amusingdancerivan
    @amusingdancerivan Před 10 měsíci

    HI ...How to change color of the water ? is Way too Blue...

    • @Cronogeo
      @Cronogeo Před 10 měsíci

      Pick the red Vector3 > convert to parameter > create a MI and pick the color u want

  • @ErceninEskizDefteri
    @ErceninEskizDefteri Před 10 měsíci +2

    My material turns black but I'm not sure what I am doing wrong :'(

    • @GameArtNinja
      @GameArtNinja Před 10 měsíci +1

      Same in Unreal 5. Have you happened to find a solution?

    • @kawaiiah6447
      @kawaiiah6447 Před 9 měsíci

      double check your values ! :)

    • @nerdypunkdev
      @nerdypunkdev Před 5 měsíci

      I encountered the same issue. You could try playing around by dividing by a high number like 100 the output of the color that goes into absorption coefficient, if you want it even lighter divide that result again with another node. Also you can try using blue colors on the base color and also dividing them to not make them so exaggerated. Hoping this helps!

  • @byvalle
    @byvalle Před 3 měsíci

    your refraction is disabled

  • @buster5661
    @buster5661 Před 9 měsíci

    You missed the most important thing, which is it should be like coca cola where it gets less visible the thicker it gets

  • @borisstengele5389
    @borisstengele5389 Před 10 měsíci

  • @AdireetiVlogs
    @AdireetiVlogs Před 8 měsíci

    how to make water thick so no surface will be visible

  • @Inugamiz
    @Inugamiz Před rokem

    Thing is if you go into that "pond" you aint gonna have a water effect if you go below the plane.

    • @heavenseek
      @heavenseek Před rokem

      You just need to place a Post-Process Volume down there, tint it nicely and you're all good.

    • @michaeljohnson7012
      @michaeljohnson7012 Před 8 měsíci

      wasnt the point !

  • @InfoRanker
    @InfoRanker Před 6 měsíci +5

    What a horribly convoluted way (not your fault) to create a simple water texture.

  • @KyanZero
    @KyanZero Před 9 měsíci

    "Hold down 3" , "Hold down 1". Keyboard shortcuts are not working for everybody. It changes based on Windows \ Mac \ Linux. Was so hard looking for "Scalar parameter" instead? Apart of all, this doesn't work.

  • @didilodi6542
    @didilodi6542 Před 5 měsíci

    btc nhi hora, paani badlo yaha aake hamara

  • @YEAHSURETHINGMAN
    @YEAHSURETHINGMAN Před rokem

    You deleted my comment since I asked for a tutorial of sorts? thats just weird man.

  • @Wayne97242
    @Wayne97242 Před 6 měsíci +2

    0:36 holding 3 and left clicking doesnt do whaterever ur did

  • @lucutes2936
    @lucutes2936 Před 4 měsíci

    its really unpractical though

  • @torgath5088
    @torgath5088 Před 3 měsíci

    Does nobody care about 700ish instruction count in pixels shader?

  • @HPVideoArchive
    @HPVideoArchive Před 2 měsíci

    You dont know what you are doing

  • @helluci6449
    @helluci6449 Před rokem +2

    Nice tutorial, tho I'd give you one advice: speak slower. It is a nice tutorial but felt like you rushed it into a speedrun.