Unreal Engine 5 Tutorial - Water & Caustics - Creating Water Surfaces

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  • čas přidán 6. 09. 2024

Komentáře • 64

  • @renderbucket
    @renderbucket  Před rokem +13

    Tip: If you need a very customized shape, select your WaterBodyCustom. In details tab, search "Mesh" or go to Rendering, Watermesh Override and in that slot put in your custom geo that you want the shape of the water to be.

    • @THEcucufate
      @THEcucufate Před 2 měsíci

      Thanks! That was gonna be the immediate first question lol.

  • @tommy70101
    @tommy70101 Před měsícem

    Bro I think you make one of the best unreal engine tutorials on youtube! 👍

  • @HixxyDubz
    @HixxyDubz Před rokem +4

    dude your video is a godsend!! so many tutorials focus on islands but i just wanted a custom water source for my city :D

  • @diegomarinho1322
    @diegomarinho1322 Před 2 měsíci +2

    it's hard to follow along without a realtime screen recording.

  • @zeol6766
    @zeol6766 Před rokem +2

    Awesome tutorial didn't even know you could make a custom water shape with the built-in water system.

    • @knuckles7410
      @knuckles7410 Před rokem

      Its the main feature out of the box, also the most advertised feature when it comes to water in unreal. I don't think you ever created a project bro :))

    • @carljthatsme94
      @carljthatsme94 Před 6 měsíci

      I just made a lake and shaped it haha. This is significantly better@@knuckles7410

  • @dominikgomoka8541
    @dominikgomoka8541 Před rokem +1

    Hi, I followed your tutorial and added some of my own ideas too - I figured out to make caustics above the water with spotlights that use caustics animation flipbook inside of their light function material - also not really simulated and not physically accurate - but it does the job ;)

  • @compadrelucas
    @compadrelucas Před rokem +1

    this is great and super useful. thank you!

  • @MushoFutbol
    @MushoFutbol Před rokem +1

    Hey, thanks for this water videos! Are amazing!

  • @Cyber00V
    @Cyber00V Před 10 měsíci

    Amazing tutorial! Thank you for this!

  • @memeproductions4182
    @memeproductions4182 Před rokem +3

    awesome video!would it be possible to also project those caustics effects on the walls nearby the pool as well?like a real indoors swimming pool

  • @krevesstcreps2398
    @krevesstcreps2398 Před rokem

    thx bro finnally a good tutorial

  • @-RiSK-AK
    @-RiSK-AK Před 2 měsíci

    Thank you so much!!!!

  • @jackygutierrez103
    @jackygutierrez103 Před 9 měsíci

    HI, good tutorial but i have a problem my water body custom ( the plane) moves on its own. It is for a swimming pool. The water gets out of the pool....Magic water lol.
    How cani do to stop it? not the shader, the plane. thanks

  • @DaNiElMmM93
    @DaNiElMmM93 Před 4 měsíci

    how do i change the speeeeed !??

  • @itsdw2323
    @itsdw2323 Před rokem

    This is super helpful

  • @monkestev9346
    @monkestev9346 Před rokem +3

    how wouls you fill an imported mesh with water?, and would it be possible to use this for an aquarium type of mesh, with see through glass?

    • @renderbucket
      @renderbucket  Před rokem +1

      You wouldn't do this with a sim but instead a material. I'll do a tutorial on this soon. But really it's just using a shape with a transparent material with some color would work. If you need detailed water interactions then that will get a lot more complicated. So depends on what your needing.

    • @monkestev9346
      @monkestev9346 Před rokem

      @@renderbucket thank you so much for answering, i dont need any interaction with the player, and the camera isn't necessary per se, i would like caustics though, and depth, i dont know if that makes things more difficult, but cant wait for the tutorial and thank you. (:

    • @PaPaJOKe
      @PaPaJOKe Před rokem

      @@renderbucket I'd also be very interested in this. Making a pool in my current scene and would love to make some nice water with caustics for it.

    • @monkestev9346
      @monkestev9346 Před rokem

      @@renderbucket hey, any update on the video, i still cant find any information about it but am still waiting to make some aquariums or pools. i also had another question lol. is it possible to make an big ocean without an island, for a thalasmaphobia game where you are stranded on a boat in the middle of the ocean at night? thanks!

  • @ing_frantisek_mohykan
    @ing_frantisek_mohykan Před 4 měsíci

    is Caustics check missing in 5.4?

  • @AVISIONMUSICTV
    @AVISIONMUSICTV Před rokem +1

    how do you change the shape of the custom body? I cant seem to manipulate it

  • @roguegamer2979
    @roguegamer2979 Před rokem +1

    very useful vid....tks!

  • @sub-jec-tiv
    @sub-jec-tiv Před 8 měsíci

    Hi! Any idea how to make actual caustics (while underwater) from Lumen lighting? I need to do some underwater video with caustics, and it seems like everyone is doing decals of short loops. I’m looking for a more realistic look.

  • @--ZYX--
    @--ZYX-- Před 10 měsíci

    good tutorial thank you

  • @guanruzhang749
    @guanruzhang749 Před 9 měsíci

    thank you ,I love you

  • @lubospejchal498
    @lubospejchal498 Před 10 měsíci

    I don't see water when I start the game. Water is visible only in editor so how I can fix it ?

  • @musashidanmcgrath
    @musashidanmcgrath Před rokem

    Very useful, but I cant work out how to edit the spline points of the water body custom. I need to turn the default square shape to an octagon to fit into a fountain.

    • @renderbucket
      @renderbucket  Před rokem +1

      Alright, so try this select your WaterBodyCustom. In details tab, search "Mesh" or go to Rendering -> Watermesh Override and in that slot put in your custom geo that you want the shape of the water to be.

    • @musashidanmcgrath
      @musashidanmcgrath Před rokem

      @@renderbucket Brilliant! That's it. Thanks. 👍

  • @IamNeighborlee
    @IamNeighborlee Před 11 měsíci +2

    THERE IS no add here in 5.3

  • @devranoztunc6697
    @devranoztunc6697 Před 7 měsíci +1

    why i dont see the "wave source" setting under wave setting
    ? help please

    • @puzon9220
      @puzon9220 Před 5 měsíci

      Probably new Unreal version

  • @astroturf1990
    @astroturf1990 Před 11 měsíci

    is there any way to change the speed of the waves/caustics? cant for the life of me figure out how to slow them down

  • @dominikgomoka8541
    @dominikgomoka8541 Před rokem

    I've got a question though - how do you make the underwater post process override the camera settings or just add on top of them? When I pilot my animation camera the underwater post process stops working? Ideas anyone? ;)

  • @lefandepoireau768
    @lefandepoireau768 Před rokem +1

    Just one question, do you know how to transform the body of water into a mesh?

  • @user-fn6se4vm2x
    @user-fn6se4vm2x Před rokem

    Can this be used instead of the water body ocean to fill up a landscape and not have the annoying island created in the middle?

  • @ezioxx8110
    @ezioxx8110 Před 9 měsíci

    how to render water in custom depth?

  • @tomtomkowski7653
    @tomtomkowski7653 Před rokem

    You could wait for shaders to compile because we only saw a 1 frame of this material and nothing what you were talking about at this point :/

  • @woiow_1
    @woiow_1 Před rokem

    정말 감사합니다 좋은 동영상입니다 하트

  • @hatsunemikuchannel2023

    8:50: Like, for example, "-960" ? 🤔🤔😯😯🤗🤗

  • @loganasaurusrex8246
    @loganasaurusrex8246 Před rokem +1

    Is there any way to add caustics under the water as well?

    • @renderbucket
      @renderbucket  Před rokem +4

      You could use a spot light with a light function material to project/display a animated texture of caustics and then turn off the caustic effect in the water shader so they don't double up.
      I think the shader approach works good for oceans or shallow water. Since by the time its deep enough to go under the water surface the caustics would no longer be visible.
      But for things like clear pools and stuff that you may have to jump into and explore, the light with material function approach works well.

    • @loganasaurusrex8246
      @loganasaurusrex8246 Před rokem +1

      @@renderbucket ok, I’ll do some more research into that, I’m kind of new to unreal, thanks!

  • @BlueSpawn
    @BlueSpawn Před rokem

    What if you wish to create this as a 3D volume/shape instead of just a 2D surface?

  • @DEADALEK
    @DEADALEK Před rokem

    What do i do if the post process applies to the entire level, is not constrained by the box?

    • @renderbucket
      @renderbucket  Před rokem

      Make sure in the post-process volume the "Unbound" option is OFF. That way it only applies the effect within the box.

    • @DEADALEK
      @DEADALEK Před rokem

      @@renderbucket THANKS!!! IT FIXED IT.

  • @elenadmpl
    @elenadmpl Před rokem

    hey great tutorial amazing job! i f i want to put a character nside and swim how can i do that? thank you for your wok

    • @bradennichols3154
      @bradennichols3154 Před 11 měsíci

      Create a physics volume, size its shape and depth. Set the collision of the plane to no collision. Enable water body in details of physics volume.

  • @maheshbelekar9604
    @maheshbelekar9604 Před rokem

    Make substance designer beginner tutorial from basic

    • @renderbucket
      @renderbucket  Před rokem +1

      I have some substance designer tutorials here,
      czcams.com/video/tKHKgroI-R4/video.html

  • @JinxGamingSA
    @JinxGamingSA Před rokem

    so much lagging omn your pc, I couldnt follow what you doing

    • @renderbucket
      @renderbucket  Před rokem +1

      Apologies, I kinda messed up my recording settings for this video. All the other videos should be fine. And you should still be able to follow this one. Let me know if you run into issues with any of the steps.

    • @KaplanAkincilar
      @KaplanAkincilar Před rokem

      @@renderbucket I am a beginner and am still getting used to unreal. For me personally I'm having a difficult time figuring out how to open the window for custom water to change the parameters (around 3:42). It lagged and I couldn't see how you opened it. I'm sure its super easy!

    • @KaplanAkincilar
      @KaplanAkincilar Před rokem

      Of course, i figured it out a couple of minutes later. The give away was when you said "scroll all the way down" and then I saw that the "rendering" tab was open and boom, there's the water material.

  • @MrAmegaOfficial
    @MrAmegaOfficial Před 2 měsíci

    Your video is laggy.

  • @heisenberg3206
    @heisenberg3206 Před 6 měsíci

    usless tutorial
    doesn't work for baked lighting

    • @PEMGILRAT
      @PEMGILRAT Před 4 měsíci

      The tutorial is obviously using Lumen and not any backed lights. The polygons on the water are moving which doesn't work with stationary lights nor static.