Komentáře •

  • @Project_Erasmus
    @Project_Erasmus Před 2 lety +11

    This is a gamechanger for my landscapes. This, combined with what you tought me/us with your island tutorial will make for some very nice projects. Thank you!!

  • @shysmaptutorials
    @shysmaptutorials Před rokem +1

    Thank you SO SO SO SO much for this!!! I kept wanting to use the in engine plugin features but could never figure out how to get it to work with large landscapes. You are so wonderful for putting this out there!

  • @mikesh8120
    @mikesh8120 Před rokem +6

    This is the first really good and understandable tutorial on the subject that I found on CZcams. Most are way too fast and only show parts. Your video is pleasantly calm, shows everything step by step and you can follow it very well. Thank you very much!

  • @toppefall
    @toppefall Před rokem +7

    Heh, this has become my go-to reference whenever I'm adding water to a level. Thank you!

  • @1d33f1x3
    @1d33f1x3 Před rokem +5

    Oh my god, this has been driving me nuts for more than a year. I've been trying so many things since 4.26 came out, including rebuilding a map twice, and 5 minutes in to this video it works perfectly. Thank you so much!

  • @tiberiusgames1109
    @tiberiusgames1109 Před rokem +1

    This is the best video on ue water! Great additional info beyond the basics that other videos show.

  • @daedae2493
    @daedae2493 Před rokem

    Thank you so much for this video!! Its been an eight month battle to figure all this out and get nowhere. Can't tell you how many time I've rebuilt maps, scrapped projects, and started from scratch to end up back at square one. Thank you again, you're a sanity saver!

  • @UnrealByYourself
    @UnrealByYourself Před rokem

    Your tutorials are very good, I will say the most relaxing and informative that I seen so far. Keep doing this awesome work. It helping a lot of new comers, even advanced Unreal user.

  • @UNKNOWNUSER-fv6nk
    @UNKNOWNUSER-fv6nk Před 3 měsíci

    U cannot imagine how long I've been searching for a good tutorial on this topic, thank u so much

  • @stephancoupland1686
    @stephancoupland1686 Před rokem

    Clearest tutorial I have found on Unreal's Ocean system, and helped me solve several issues I have had. Thank you!

  • @peacesells2847
    @peacesells2847 Před 3 dny

    Your tutorials are very high quality, thank you so much for making these!

  • @im.jewels5349
    @im.jewels5349 Před rokem

    Hey, just wanted to say thank you for not just showing us how but for also explaining what each change effects. Most other videos just say change this and change that to these numbers etc but you explained changing this number, changes the wave distance or wave height ect. Awesome...Thank you

  • @ChuckstaGaming
    @ChuckstaGaming Před rokem +1

    "I hope you found this tutorial useful"
    Damn, I don't think I have come across anything more useful! This will now stop me from losing my mind over the water plugin! And losing anymore time!
    Thanks 😁
    SUBSCRIBED!

  • @stonefacex
    @stonefacex Před rokem

    People seem to like how calm you explain stuff...I'm acutally too unpatient for this. However I knew this tutorial and now I was looking for it again because I know that your advices give very good results. I appreciate your help very much! Thank you.

  • @boyandthebubble
    @boyandthebubble Před rokem +1

    Ive been trying to work this out for month THANK YOU SO MUCH

  • @namondastudio4616
    @namondastudio4616 Před rokem +1

    Thanks Bro !! Amazing and usefull Tuto !! Merry Christmass !! Bless

  • @7RGBT
    @7RGBT Před 11 měsíci +1

    Thanks, I was struggling so much with it.👍

  • @PaulMenefee
    @PaulMenefee Před rokem

    You are a GREAT tteacher! The cadence and commentary besides "click here, click there" is invaluable. It's obvious you know what you're talking about. Thank you! Please keep the brain dump coming.

  • @MichaelEmbers
    @MichaelEmbers Před rokem

    Great job hope you keep helping us!

  • @michaczarnecki1679
    @michaczarnecki1679 Před rokem

    You saved my day or even days. Thanks a lot!

  • @robertgoldbornatyout
    @robertgoldbornatyout Před rokem

    Thank-you for Your excellent tutorials they are all very good, they also are very relaxing informative and easy to follow along with, that I have seen so far on CZcams. Please, can you keep doing this awesome work. It's helping me so much and probably a lot more newcomers, even advanced users as well👍👍👍🌼🌼🌼🌻🌻🌻

  • @janszczygielski1856
    @janszczygielski1856 Před rokem

    Thank you! This tutorial helped me a lot!

  • @rivermansky63
    @rivermansky63 Před 2 lety

    Another great tutorial, thanks!

  • @RiverFox_YT
    @RiverFox_YT Před rokem

    thank you so much for this. great job

  • @davegaudet1855
    @davegaudet1855 Před rokem +2

    Very well explained. Thank you for making this! I was wondering, however, if you have any advice/tips/tricks for helping to reduce the obvious tiling in the water when viewed from a higher perspective. I know that there are adjustments that can be done with the Gerstner settings, but they don't seem to improve the tiling. Thoughts?

  • @saitamassj2475
    @saitamassj2475 Před rokem

    Bravo bud, excellent tute.

  • @TorQueMoD
    @TorQueMoD Před rokem +6

    Just a pro tip for everyone regarding texture streaming pool size; an iPad 8 has 3GB of system memory that is shared with graphics processing meaning the default setting of 1GB is a hold over from the first release of UE4. You can easily set your texture streaming pool to 3gb+ even if you're targeting mobile as your release platform.

  • @peterbengtson7406
    @peterbengtson7406 Před rokem

    Such a godsend! Thanks!

  • @philippec7213
    @philippec7213 Před 3 měsíci

    Cristal clear ! 👋👋👋

  • @tgykurtulus
    @tgykurtulus Před rokem

    a great tutorial ! because gives the trick. Changing that blend type saves life! I can not believe why epic uses that setting as default!

  • @ceottaki
    @ceottaki Před 8 měsíci

    Thanks for this video, @UnrealityBites, very well explained and still very relevant. One issue I am getting with 5.3 is that I have following your tutorial exactly on a pre-existing landscape of mine but, weirdly, the post processing volume for underwater does not kick in unless I am deeper into the ocean, for about half the depth of my ocean the view is clear, and then it comes in once I go deeper.
    I have tried changing the collision extents but the Z value seems to make no difference whatsoever. Any ideas on how to fix that? Thank you again!

  • @Bluemaze64
    @Bluemaze64 Před 24 dny +1

    If you have an issue with the heightmap being flattened, in the details panel uncheck "Affects Landscape". You can also rebuild the HLODS is using World Partition

  • @PikBo100
    @PikBo100 Před rokem +4

    i cant understand why my character is walking on water, tried to disable water collisions but when my character is touching the water, he is destroying

  • @msinclaircorp4571
    @msinclaircorp4571 Před 2 lety

    yeah super usefull, thanks for sharing!!!!!!

  • @HiraethGame
    @HiraethGame Před rokem

    Great work, just what I looked for. Can you add rivers tutorial as small update? ;)

  • @reliquary1267
    @reliquary1267 Před rokem

    Also, this tutorial is a GAME CHANGER !!

  • @tiagorvmartins
    @tiagorvmartins Před rokem

    Hey thank you for the video! By the way, have you tried doing this with smaller Landscapes having like 1009x1009 resolution? I am having some weird issues, thank you!

  • @diegodaly
    @diegodaly Před 3 měsíci

    Thanks!!!

  • @jommjustonemoreminute6977
    @jommjustonemoreminute6977 Před 3 měsíci

    Good tutorial; I like the style of it. I'm using UE 5.3 and when using MAX blend, the tip regarding changing the channel depth to 8000 doesn't work - and why would it? MAX means 'can only raise the terrain and never lower it' so I'm not sure how you got that to work?

  • @nathaniel8422
    @nathaniel8422 Před rokem

    thanks for the video. I sculpted landscape (mountains) but performance hit is heavy with it. Is it possible to workaround so that sculpted landscape does not hit performance hard. Or I need to make a mesh and import it.

  • @Dashrathkumbhar123
    @Dashrathkumbhar123 Před 26 dny

    thanks

  • @ThunderWorldInteractive

    Okay so that works, awesome thank you, but now when I attempt to add a river or lake/whatever it flattens my landscape again, any tips? If I disable affect landscape the water doesn’t render

  • @sonicalstudios
    @sonicalstudios Před rokem

    Just a thought you could put a single plane at the bottom level that expands into the distance with the same texture as your landscape

  • @llilililllil
    @llilililllil Před 9 měsíci

    Best!

  • @Arthur-pc1eh
    @Arthur-pc1eh Před rokem

    Super useful, thanks for clearing this messy s**t of a water system. But I can't manage to change the depth of the sea ("Channel depth"). Whatever value I type in, it always has the same look. And I'm starting to get sick of having to constantly pause any tutorial cos nothing seems to be the same. Do you know what could be causing the issue?
    Many thanks again.

  • @angelcutebxtch8723
    @angelcutebxtch8723 Před rokem

    Very good tutorial. Where can I get the landscape from?

  • @jrs7052
    @jrs7052 Před rokem

    Great Video! How do I add a lake, and river to this?

  • @reliquary1267
    @reliquary1267 Před rokem

    EDIT: I meant to convey that I have displacement textures for my ocean/lakes/rivers but there's no info on how to use them. I'd like to add rivers without deforming the terrain and don't want to "hack" the water system's mesh and angle brushes to prevent it. Gaea created perfect river banks and I don't want to modify them. Great tutorial that I keep coming back to and everyone needs to see.

    • @Hueventure
      @Hueventure Před rokem

      This may not be the best solution, but put your rivers in another layer. If you have edit layers enabled, in the landscape design tab, you can put anything on any layer by creating as many layers as you want. That should help separate things for you more in the least. Then when making your rivers you can smooth them out more. There is a couple tutorials, one of them i think is from the Unreal team themselves. You should be able to smooth out the amount of aggressiveness or influence of the terrain change

  • @KiwiHawk-downunder-nz

    D we need to make the same adjustments to the lakes and river tools please?, Thes would be great to use together if we can get a more realistic look rather than the toony Fortnight look

  • @unrealenvironments-speedle782

    thanks! but what if you want to add a river? they seem to never work correctly

  • @TileBitan
    @TileBitan Před rokem

    How would you do an ocean that sits on top of a virtual heightfield mesh? The VHM would be the surface and the underwater terrain, but when you zoom out it flickers a lot

  • @vasilchorny
    @vasilchorny Před 2 lety +1

    Hello can you make big landscape like 4000 on 4000 and add to this big map lakes. Because I have problems with work of water plugin with big world

  • @lolaswift111
    @lolaswift111 Před rokem

    Many thanks for the tutorial. When there are waves, the ocean water emerge from under the landscape. This happens after I applied some landscape auto material. any help would be much appreciated

  • @nathaniel8422
    @nathaniel8422 Před rokem

    Hi, I am beginner. I have landscape with water ocean around, it looks good on that landscape area. However I wanted that world is a bit larger, so I expanded landscape to largest size (255x255). However, now at end of my landscape is ambis (like an edge to water ambis below. Of course, this is not how I would like to look, so is it possible to fix this (I have small descend of landscape water to larger and larger depths.

  • @adamjohnson1678
    @adamjohnson1678 Před rokem

    Can this work with multiple landscapes? I'm trying to figure out if the UE5 Ocean plugin will be good with my project. I am making a massive open world game. It is going to be like a black flag/ Sea of thieves' type. So, a lot of sailing to different islands and underwater exploration.

  • @rossedwards6503
    @rossedwards6503 Před rokem

    I tried adding this to World Partition landscape with a 8k heightmap and it dropped from 100 fps to 5 fps, are there any quality/rendering settings for the 'Water Body Ocean' that could be tweaked to give it a chance?

  • @jd-foo
    @jd-foo Před rokem +1

    Have you guys tried adding a second water volume (river, lake) after the ocean one is in place?
    It totally fucks things up for me.

  • @ZacTolley
    @ZacTolley Před rokem

    Is there a way to create an ocean in which you don't see any land? All the stuff I've seen so far has an island, or in this case the highest point of a landscape peeking through.

  • @IamNeighborlee
    @IamNeighborlee Před rokem

    Hi. Just wondering…lg complex. Sculpted terrain project, running on a rx6600 8gb, 16gb ram via ryzen 3600. Adding ocean crashes gpa , wondering is it because my system atm isn’t up to an ocean with this 5101 terrain or maybe. A. Bug in 511? Thx 👋

  • @aethylwulfeiii6502
    @aethylwulfeiii6502 Před rokem +1

    Why is there a big square hole in my landscape, this would be game changing if it actually worked. I imported my massive topo cloud mesh and now there is a big square hole in the middle of the ocean where there is suppose to be water?

  • @josebravo7998
    @josebravo7998 Před rokem

    For some reason I can't get the WaterBodyOcean to change based on wave params (at around 20:00 in video) - I've assigned it and everything, help?

  • @avistryfe4534
    @avistryfe4534 Před rokem

    How do i adjust the water depth? It sets at a seemingly default depth. Changing the heading indicating water depth "512" does not increase the actual sea floor lvl. It just stays flat at the same depth. And trying to lower it with sculpt does nothing visibly. But if i hide the water i can see the changes.

  • @Cheese3493
    @Cheese3493 Před 5 měsíci +1

    Is there anyway you can help me, I have tried this countless ways and every time I end up getting an ocean clipping and floating above the landscape.

  • @ronnin2011
    @ronnin2011 Před rokem

    Hey, quick question, can u integrate NVIDIA waveworks 2.0 on Unreal 5?

  • @MichaelEmbers
    @MichaelEmbers Před rokem

    Hey when i am under water i get a strange circle and some non rendering of the post process to the right of my camera any ideas?

  • @Evictus
    @Evictus Před rokem

    Any idea why this lags or crashs an 8km x 8 km x 0.67km open world map? I feel like it has something to do with world partition loading the whole map while while editing, but I am unsure

  • @proflooney
    @proflooney Před rokem

    I dunno what I am doing wrong I go into the create new open world drop in th eocean and it covers my land and if I try to move the ocean it just makes a hole in my land How do I lower the level of my ocean?

  • @Bail3yPlayz
    @Bail3yPlayz Před rokem

    This is still at one leveled height?! My river in my open world real world height map is very big and is at different heights how do i form the water to height map heights?

  • @thedefaultcube1218
    @thedefaultcube1218 Před 8 měsíci

    can anyone tell me how to reset the water plugin to default,... i messed up plaing with the settings

  • @user-mf7lx6tv5x
    @user-mf7lx6tv5x Před rokem

    Hello
    I ran into the following problem (all the search engines and on different sites clambered - there is no answer!)
    UE 5.1.1 - Third Persons - Turn on Water - reload engine... create default Landscape and Ocean (all by default).
    The character runs on the surface of the water!
    I understand that this is a problem with Collision (water and character) - but where to set it up - HZ!
    Help with advice - where to set it up?

  • @yungsofa8084
    @yungsofa8084 Před 7 měsíci

    im having an issue where the water isnt wrapping around my landscapes. seems to only be an issue when using world partition.

  • @through-it
    @through-it Před 5 měsíci

    My landscape disappear when I put ocean body into a scene. I tried all options of "Blend Mode", but nothing helps. I can change landscape only inside a water spline of the ocean body. But not as in tutorial. What did I miss?

  • @joshuaholden4303
    @joshuaholden4303 Před 3 měsíci

    I get the exact same results using Alpha Blend or Max, no change in what happens with the height.. On 5.3.2, anyone else have this issue?

  • @justintimesYT
    @justintimesYT Před rokem

    Seems like changing the ocean body spline scale to 0.1 makes it too small. Idk if something has changed since this was uploaded but I had to set it back to 1.0 in order for the the extents to grow.

  • @slabbash4233
    @slabbash4233 Před rokem

    Hi, help me please. When I change the blend mod to max, UE crashes, how can I solve it?

  • @angelcutebxtch8723
    @angelcutebxtch8723 Před rokem

    It would be good if you could do a video on World Partition.

  • @NikolasBoot
    @NikolasBoot Před rokem

    But if I need delete any area water inside mountain - how I can do this?

  • @snookofficial7211
    @snookofficial7211 Před 24 dny

    Weird this didn't work well for me, my water above the terrain is higher than the ocean, basically a square of water is higher than the ocean and it doesn't connect showing a gap.

  • @starestd
    @starestd Před 10 měsíci +1

    would love to have this work with rivers / lakes

    • @codymccarty9327
      @codymccarty9327 Před 9 měsíci

      It doesn't? I know the water plugin has rivers and lakes. How does it not work?

  • @kulman4295
    @kulman4295 Před rokem

    There is a "Water Planes" marketplace content by Epic that is supported up to 4.25 - how does this compare to this Water plugin? Have you compared? (Mind you, in 5.0 there is no tessellation so the Water Surface content doesn't upgrade well, you would have to compare in 4.27 or lower)

    • @unrealitybites763
      @unrealitybites763 Před rokem

      No, I haven't specifically compared those.
      It's worth noting that, if you use the "Water Body Custom" asset from the Water plug-in, it is effectively a plane that you can place anywhere on your scene. The lack of tessellation for water in UE5 isn't as much of an issue as you think because it uses animated normals to simulate the waves close up. It becomes more of an issue if you want to have fluid-sim ripples as objects move through the water.

  • @thedefaultcube1218
    @thedefaultcube1218 Před 8 měsíci

    so i deleted unral and the marketplace,....and redownloaded everything,...seems to be in default mode,...but....my ocean dosent always meet the landmass without sepertation. the edges down meet the landmass correctly,.... messed with standoff,...edge, width,..angle,.... i just dont know

  • @kalex07
    @kalex07 Před rokem

    My ocean is flattening my sea floor. Anything under the water level just gets flattened. I unchecked Affects landscape and my underwater biome came back but the water disappeared. How would I fix this please?

  • @Gaelrenaultdu06
    @Gaelrenaultdu06 Před 10 měsíci

    Is there a way handle rescaled landscape ?

  • @etheriondesigns
    @etheriondesigns Před 4 měsíci

    Its quite frustrating that the height adjustment isnt a feature in 4.27

  • @1Uik1
    @1Uik1 Před rokem

    If Adding in UE5.2.1 go into Landscape Mode and make Sure, that the Water layer is UNDER the Landscape Layer (called Layer by default)

  • @zeon3d755
    @zeon3d755 Před rokem +1

    It doesn't work in UE5.1?

  • @oliverhayes7220
    @oliverhayes7220 Před rokem +2

    Thank you for this tutorial my scene is really looking nice now thanks to this. My only issue is I can't walk underwater, my character just walks on top of the ocean. If I go to Collision Presets and set No Collision, my character drops through, but then there is no underwater post processing. Please can anyone advise me how to fix this? Many thanks!

    • @JandenHale
      @JandenHale Před rokem

      I have this same exact problem and I'm hoping someone can help.

    • @michaelkukula5926
      @michaelkukula5926 Před 10 měsíci

      same problem. my first one works. but whenever i try to make a new one, i turn to jesus

  • @baudmarch3925
    @baudmarch3925 Před 6 měsíci +3

    Even when putting the blend mode to max, nothing appears outside of the curve, anyone knows why ?
    EDIT : Might have been said in the video, if so, my bad. Otherwise, just make sure to uncheck "Affects Landscape" under the "Terrain" section of the WaterBodyOcean actor Details.

  • @Celestetinepte
    @Celestetinepte Před rokem +1

    As of 5.1, it seems like the trick with the spline is not working anymore. Unless I messed up something

  • @astralstormgamestudios1259

    what about lakes ?

  • @madchad
    @madchad Před 11 měsíci

    Changing size does not work for me, it makes the entire ocean disappear. What you need to do is select all splines and set all their locations and tangents to 0.

  • @Michael-lc8bv
    @Michael-lc8bv Před 9 měsíci

    When I add my Waterbody Ocean I get an untextured plane...how do I fix this. I followed all your steps.

    • @Michael-lc8bv
      @Michael-lc8bv Před 9 měsíci

      When I fly the camera into the ocean the visibility will change and look like I am under water BUT as soon as i fly out of the water I see nothing.

  • @LOL1423derp92
    @LOL1423derp92 Před 2 lety

    will it work with the rivers and lakes as well?

    • @unrealitybites763
      @unrealitybites763 Před 2 lety

      I tried it with rivers and lakes but it didn't work.
      I found a (sort of) workaround for lakes though. If you drag a "Water Body Custom" onto your map, this is effectively a plane of water which you can size and rotate to make a lake and change the water material accordingly (couldn't get underwater processing working here though).
      Not sure there is a solution for rivers.

  • @miranmuhamed8045
    @miranmuhamed8045 Před 2 lety

    hello
    how can i contact you for a job please?

  • @gigasoftgaming
    @gigasoftgaming Před rokem

    When I add the ocean no matter what I did what you did exactly and my landmass disappeared completely I lowered the ocean and it is flat, I am using World Partition with a 10km x 10km map created with Gaea
    Works on Open World Template but not my map

    • @gigasoftgaming
      @gigasoftgaming Před rokem

      I don't know if this was the right way to fix it but I just used the open world map deleted that landmass and imported my landmass to it, seams to work now lol

  • @Kor3Gaming_Ghost
    @Kor3Gaming_Ghost Před 9 měsíci

    funny this is am standing on top of the water lol oh my

  • @littlearvin1641
    @littlearvin1641 Před měsícem

    Sadly, it's unstable, prone to crash. (5.3)
    Luckily there are other assets than Unreal's...

  • @vasilchorny
    @vasilchorny Před rokem

    if add not only one ocean. Add 10 lakes in big world

  • @redgeciccone8218
    @redgeciccone8218 Před rokem

    Well it's cool for video scene, but for a multiplayer game this it's not what you could use... to keep a good fps

  • @FlockersDesign
    @FlockersDesign Před 2 měsíci

    Just uncheck affect landscape in the water body and you problem is solved
    Man why wauting people there time ?