Hoverboards and Stylized Environments - OVERRIDER Devlog

Sdílet
Vložit
  • čas přidán 13. 06. 2024
  • Last time we revealed the prototype of our next game. Now it's time for the actual work to begin! Here is what we have done in one month since started from scratch.
    Wishlist the game on Steam:
    store.steampowered.com/app/22...
    You like it? You hate it? Don't be a stranger. Join our community and share your feedback: / discord
    #devlog #unity #indiegame #indiegames #roguelike
    ▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬
    0:00 - Intro
    0:42 - Hoverboard Mechanics
    1:52 - Spins and Flips
    2:23 - Environment Art
    3:18 - Main Character & Enemies
    4:03 - Level Generation
    5:33 - Concepts, Story & Core Loop
    6:30 - Other Structures
    6:50 - What's Next?
  • Hry

Komentáře • 339

  • @theBejourn
    @theBejourn Před rokem +247

    I love seeing a dev blog from an actual indie studio who knows how to design and prototype software!! Excellent work. I enjoyed seeing your workflow and the game elements you've implemented already. Keep it up! You've earned a subbed and a like!

    • @dreamteckstudio
      @dreamteckstudio  Před rokem +7

      Thank you! And welcome aboard.

    • @Tazerboy_10
      @Tazerboy_10 Před rokem

      😲

    • @Tazerboy_10
      @Tazerboy_10 Před rokem +1

      @@dreamteckstudio - 😆 ---> Was that pun intended?
      (You said "Welcome aboard!" because you're working on an indie game with a hoverboard!)

    • @whannabi
      @whannabi Před rokem +1

      @@Tazerboy_10 don't ask too much, that's the beauty of it.

  • @memile
    @memile Před rokem +84

    I saw those weird cloud lines in the distance, and I was sure they were part of a big big stucture, like some sort of giant ruin. I think the game would look insane if you added some giant structures far off, like the giant trees in elden ring for example, that would make the game's world feel so big and intimidating. Good work guys this is amazing!

    • @dreamteckstudio
      @dreamteckstudio  Před rokem +39

      Oh boy, you are in for a treat then! Just you wait!

    • @memile
      @memile Před rokem +15

      @@dreamteckstudio HOLY MOLY! YOU GUYS WERE ONE STEP AHEAD OF ME!

  • @ThePiprian
    @ThePiprian Před rokem +11

    I've been watching devlogs for the last couple of weeks and until now I was wondering why none of them was trying to make a fun movement system.
    This looks amazing! Keep it up!

    • @dreamteckstudio
      @dreamteckstudio  Před rokem +4

      It could be an unpopular opinion but I think movement systems aren't a big trend in games nowadays and maybe that's why. But we really miss that.

  • @cupidzsnakes6865
    @cupidzsnakes6865 Před rokem +7

    Love that I’m finally seeing another build from scratch devlog series especially with such a fun movement system and I can’t wait till recruiting is expanded upon

  • @TOBEtastic
    @TOBEtastic Před rokem

    Loving the way this game is coming along! That Character model def needs a nice long scarf/cape to flow in the wind whilst moving around in high speeds! 💨

  • @Dessibobo
    @Dessibobo Před rokem +4

    You guys have been doing a great job, can’t wait to see where this project will reach 👍🔥

  • @CobbDev
    @CobbDev Před rokem +4

    Incredible devlog. Maintained my interest throughout and left me excited to play this game! Can't wait to see more!

  • @Bo-kq8tn
    @Bo-kq8tn Před rokem

    doing flips after launching off a ramp to get a speed boost looks really satisfying, that's a heck of a win for "it's a feature not a bug" lol! trying to problem solve making a quality randomly generated open world level sounds like an interesting challenge... I hope it goes well!

  • @-Sheva-
    @-Sheva- Před rokem +4

    It’s always fun to see unique games in the making! Good work people

  • @heresjohnny7550
    @heresjohnny7550 Před rokem +16

    I love that you guys are a real game company! Not just a solo Dev learning out to make games! Keep up the good work

    • @shawns4354
      @shawns4354 Před rokem +7

      Everyone has to start somewhere. Some aren't as fortunate as them.

  • @AaronAsherRandall
    @AaronAsherRandall Před rokem +7

    This is one of the best and more entertaining devlogs I have seen! I love them main hover board mechanic and how it evolved. I also love the 2D concept art. I would recommend for the main character 3D model you either pick a more anime-ish style or a more western Overwatch style. I think either or would serve you well, but the 3D model needs to be a bit more defined and stylized in my opinion. Otherwise, I wish I was on your guys team! What a cool looking project!

  • @I-OMusic
    @I-OMusic Před rokem +8

    This is awesome, that movement system looks so good

  • @MyBeastStyle
    @MyBeastStyle Před rokem +1

    Хеликоптер, а ? :D Браво хора! Поздрави от Пешо!

  • @alphaderago6549
    @alphaderago6549 Před rokem

    I mean, the algorhythm suggested this... I watched it, enjoyed, subscribed, and am awaiting for a game release. :D love it.

  • @serjaoberranteiro4914
    @serjaoberranteiro4914 Před rokem +1

    you are living a gamedev dream, enjoy it

  • @OPTactics
    @OPTactics Před rokem +1

    Great work. I'm excited to see more.

  • @nERVEcenter117
    @nERVEcenter117 Před rokem

    Getting strong Motocross Madness vibes from this. Excellent.

  • @lawrence9713
    @lawrence9713 Před rokem

    okay, this could turn out extremly epic. when the player is in air it could perform awesome board tricks, like spiderman is doing some awesome poses between swings.
    eyes nay, overall design yay

  • @seneliumbyzoideris3662
    @seneliumbyzoideris3662 Před rokem +2

    can see my self playing this game at 3 A.M

  • @Simon_Laserna
    @Simon_Laserna Před rokem +1

    Awesome work!
    Loved your take on generation of level design based on a classic open world level design processes. Really excited to se how you progress with this. Open games that significantly focus on traversal are always big hits for me.

  •  Před rokem

    The idea and the concept look fantastic! I would play this game for sure, all the best!

  • @KamranWali
    @KamranWali Před rokem +4

    This game is looking super impressive. I am invested in this. Really like the idea and story line of the game. Also the gameplay looks smooth and fun. The concept arts are on point. Keep it up! :)

  • @monocore
    @monocore Před rokem

    I don't really play that much. But I do enjoy watching video logs of issues from people who tackle the unkwnow challenges of making their own game. Subscribed.

  • @Zero-bg2vr
    @Zero-bg2vr Před rokem +2

    Great 3d model, idk why but she's giving me anime vibes. Make her more into an anime... after all anime = insta success

  • @mattmaster
    @mattmaster Před rokem +2

    Deam, the game sounds soooo COOOLL! I do not know who of you makes the story and gameplay ideas but, pretty good to me :)
    Keep it up!

    • @dreamteckstudio
      @dreamteckstudio  Před rokem +1

      Thank you! We all work together on everything, going through lots of iterations.

    • @mattmaster
      @mattmaster Před rokem +2

      @@dreamteckstudio Well it truly sounds good in 12 at night. 😂

  • @vaepuer2290
    @vaepuer2290 Před rokem

    good on you for getting the hoverboard to work in unity. I've spent weeks trying to have it's speed increase to no avail

  • @artofmelissa
    @artofmelissa Před rokem

    2:00.. the background song is the background song used for Tex vision's trade show videos that i worked on for a few years xD. I heard it and chuckled to myself XD

  • @tommallama9663
    @tommallama9663 Před rokem +9

    I love the direction your game is taking!
    I think your Main Character and world are starting to look very Jack and Daxter like.
    I think that looks great :)

    • @dreamteckstudio
      @dreamteckstudio  Před rokem +3

      Daxter for the PSP is one of my all time favorites ❤️

  • @JAIRO1234561000
    @JAIRO1234561000 Před rokem

    Thanks for sharing your valuable experience.

  • @jcd9456
    @jcd9456 Před rokem

    Cool! But still thinking how looting, meeting npc, etc. will play together with hover board speedrun lady mechanic..
    You explained things clearly and very organized! I love how you broke down complex level generation practice/theory into "lame man's term" hahaha Keep up the dev vlogs. Lastly.. Beautiful world and concept art!

  • @Rick-ng3lr
    @Rick-ng3lr Před rokem

    Wow love seeing all the details. 😃

  • @Kennedy00Louis
    @Kennedy00Louis Před rokem +2

    I like how big brain you guys are to create the game, using math to create and obscure points of interest in a procedurally generated landscape sounds, well... *insane and painful :D* but also really damn impressive and innovative if it actually works out, cuz I don't think I've ever seen this kind of method being used for the map of any game. Honestly this whole game could make a very interesting GDC talk.

    • @dreamteckstudio
      @dreamteckstudio  Před rokem +3

      It is a very big IF and you will be able to see how this unfolds step by step.
      There is some math involved but it goes hand in hand with design. We need to approach designing the blocks and rules for spawning in a smart way.
      Can't wait to show and tell more about it!

  • @victoriakarakasheva9877

    Very very excited 😍😍
    Awesome video! Good job Dreamteck Studio 🔥🔥🔥

  • @thehatmaker8762
    @thehatmaker8762 Před rokem +1

    so exited for more content of this game, like I love the games idea

  • @ObsessiveGames
    @ObsessiveGames Před rokem

    Well done, hard work and dedication!

  • @screwy9820
    @screwy9820 Před rokem +1

    this gon be big

  • @Broudy001
    @Broudy001 Před rokem +1

    Sounds sweet, looking forward to seeing further progress

  • @laurencetrippen6804
    @laurencetrippen6804 Před rokem

    Awesome team! Already wishlisted in my mind.

  • @figxre516
    @figxre516 Před rokem

    Looks cool as hell, for sure caught my attention

  • @Betruet
    @Betruet Před rokem +2

    Looks really interesting :]

  • @TheLongHairedFellow
    @TheLongHairedFellow Před rokem

    Sooooooo excited to speedrun this, I think the momentum mechanic will be cool in the way that it allows the freedom of deciding how you build up momentum.... to then fling yourself at the speed of light towards the crystal.

    • @dreamteckstudio
      @dreamteckstudio  Před rokem

      Our thoughts exactly! It's going to be a lot about momentum - gathering and preserving. But also exploration and some strategy.

  • @niilokolehmainen
    @niilokolehmainen Před rokem

    reminds me of just speeding through the planets with the hoverboard without any goals in astroneer

  • @BobsiTutorial
    @BobsiTutorial Před rokem +1

    Super nice video guys! Keep up the good work!

  • @robo1540
    @robo1540 Před rokem

    this is a cool idea and yall seem like really chill people so best of luck to you

  • @i5ak
    @i5ak Před rokem

    I'm really excited to see the end results! It looks amazing so far 🤩

  • @promaniq2437
    @promaniq2437 Před rokem

    Много яка игра. Готин акцент. Браво, добре че има такива хора. Пожелавам ви успех без препъвания с код и бъгове.

  • @bblakeyyy
    @bblakeyyy Před rokem

    awesome video guys!

  • @kormai1501
    @kormai1501 Před rokem

    very nice concept, cant wait to see more

  • @Jam-ht2ky
    @Jam-ht2ky Před rokem

    i knew it you are bulgarians haha great job awesome devlogs i never thought i'd see something this great made in Bulgaria

  • @Liam-vb3xo
    @Liam-vb3xo Před rokem

    Sounds like a really cool idea, definitely interested in seeing where this goes

  • @micahphoenix3621
    @micahphoenix3621 Před rokem

    This totally sounds like something I'd buy and enjoy playing. It's also refreshing to finally see and Indie dev studio that knows how to have a good workflow, create a fun yet professional devlog, and overall have their Sh*t together. Looks great!

    • @dreamteckstudio
      @dreamteckstudio  Před rokem

      Hey! Thanks! Very glad that it looks like we have our shit together, haha!

  • @TrueJaboOfficial
    @TrueJaboOfficial Před rokem +1

    This is gonna be a great game

  • @daisygames9852
    @daisygames9852 Před rokem +1

    Cool!

  • @Hamlet2615
    @Hamlet2615 Před rokem

    I love this so much!
    I honestly already wanna play the game

  • @mrvastayan
    @mrvastayan Před rokem

    This sounds epic, please more videos

  • @user-uo1yn4se8r
    @user-uo1yn4se8r Před rokem

    the game sounds very nice, RPG crew resource management and fast hoverboard exploration are two very different mechanics, so the success depends on how they will mesh together

    • @dreamteckstudio
      @dreamteckstudio  Před rokem

      Whatever doesn't fit in will be blasted out of the game and into space 😁 But I think we are onto something.

  • @SuperDutchrutter
    @SuperDutchrutter Před rokem

    Really enjoyed the video-your prototype is coming along nicely. Isn’t it great when bugs become features 💯

  • @scratchtutorials6630
    @scratchtutorials6630 Před rokem

    Keep up the good work!

  • @SelcouthMind
    @SelcouthMind Před rokem

    The world looks awesome already! Super excited to see what comes next!

  • @mambomasterK
    @mambomasterK Před rokem +1

    It actually sounds a cool game :) Would definitely play it

  • @bencourtemanche
    @bencourtemanche Před rokem +1

    Great video. A game like Tribes had some great movement similar to your game might be worth checking out. The environment looks good but there needs to be more slopes and changes in elevation, mountains to ride quickly down.

  • @steweeez
    @steweeez Před rokem

    Love the game idea!! I would love to play this game

  • @VEETEEGameStudio
    @VEETEEGameStudio Před rokem +1

    This is awesome

  • @knockedgoose4206
    @knockedgoose4206 Před rokem

    I just started doing gamedev a couple of months ago for fun.
    Got pretty deep into C# but need to work more with blender and Unity.
    I'll be following this channel for some inspiration, great job

  • @Whimzee
    @Whimzee Před rokem +3

    I've never been a fan of the sonic spin dash move. It's never felt fun to me. But since you're going for a physics based game, how about making your main combat tool some sort of grapple? It would give you another creative way to maneuver around the environment and a momentum based way of fighting enemies. Maybe you could grapple enemies directly and drag them to death. Or grapple them, swing them around, and launch them off a cliff. Or grapple a tree or something, then tie enemies to a tree by circling the tree repeatedly? Just some ideas, but I think you need to reward creativity if you're going to make a game like this. If you did this, you'd need an auto targeting system like in any 3d Zelda game so you wouldn't need to be super precise.
    The story is great. Too many games go overboard with story elements, in my opinion. I'm not watching a movie or reading a book, I want to play a game. Something simple like this to give context to what you're doing is perfect. That said, the enemies you showed in this video are fantasy / cartoon like, which feel totally out of place in a world where a rouge nanobot AI takes over the planet. Maybe you could fight machines instead? Then if you kill those machines, you can use those parts to make improvements to your main base. So you'd feel like a scavenger in a post apocalyptic world.
    Your concept art for the protagonist is beautiful, but right now, the 3d model looks completely soulless. Maybe make a protagonist that's not even human? Maybe you yourself could be a robot powered by the beta version of the AI that took over the world? You still want to help humanity and are appalled that the newest AI went completely off the rails. And because you're associated with the world ending AI, everyone hates you to begin with and you need to prove yourself.
    This game has a ton of promise, I'll follow the dev log! Great work so far guys!

    • @dreamteckstudio
      @dreamteckstudio  Před rokem +2

      Hey, thanks for the extensive feedback! We really appreciate comments like these

  • @christophepaleyron2864

    Nice Video
    Love to watch i realy enjoy it

  • @caligox6320
    @caligox6320 Před rokem

    Bet your soft is absolutely amazing! Never give up

  • @arsnakehert
    @arsnakehert Před rokem

    The hoverboard movement gameplay looks pretty fun by itself, and the idea of the game as a whole as described sounds amazing and indeed like something I would play
    I might prefer this to be some kind of linear game with a handcrafted world rather than one where the levels are generated, however I think it still sounds pretty fun and interesting

  • @Steveplays28
    @Steveplays28 Před rokem

    Storm Dart looks so awesome, well done!

  • @redactedc1928
    @redactedc1928 Před rokem +2

    Hoverboards are cool. I like snowboarding and stuff so this looks rad so far.

  • @youngzira6724
    @youngzira6724 Před rokem

    I'd 100% play this, seems like a great game to play whenever you got free time to burn (like on a long flight)

  • @maximiliankogler3555
    @maximiliankogler3555 Před rokem

    I'm a programming student, and seeing this video I just want to start working with you. This just looks amazing!

  • @luciangg1553
    @luciangg1553 Před rokem

    That helicopter song, made me think you might be Romania, it saunded like manele (a kind of music)

  • @ForeverNils
    @ForeverNils Před rokem

    Cool game wish you best of luck :) and tons of players

  • @PreslavKolev
    @PreslavKolev Před rokem +2

    Nice

  • @BlueJayBerryYT
    @BlueJayBerryYT Před rokem

    I would definitely want to play this

  • @shawns4354
    @shawns4354 Před rokem +1

    Wow this is amazing! Subbed to keep up but also to hopefully learn a thing or two. For those commenting on character style. I think she is fine. Too over stylized isn't always a good thing.

  • @JustAnotherGamer1005
    @JustAnotherGamer1005 Před rokem

    I'm new to game-development and I was already starting a bit on my (racing) game. I can model and design, program a bit, but don't have a grasp of the workflow, how much to make in Blender and how much to piece together in Unreal Engine.
    This video helped me pinpoint a bit where I'm going wrong. So it's best for me to do the same as you did: throw it in the bin (partially) and start over 😭😅. I was already contemplating for switching from Godot to Unreal Engine.
    So I'm going to check your other videos, hopefully find some useful pointers regarding workflow and managing the project.
    Btw, your project looks cool! Cheers.

  • @LostTerminalVideos
    @LostTerminalVideos Před rokem

    This game looks great! definitely going to be following this! One note I have though is that I personally think that the face on the character model might need another pass

  • @eazyvfx7360
    @eazyvfx7360 Před rokem

    Already intrigued to play the game! loving the artstyle you are going with! as for character id like her face to be a bit different!

    • @dreamteckstudio
      @dreamteckstudio  Před rokem

      Stay tuned for the next vlog where we'll reveal the fixed face :D

  • @an9l1c1sm6
    @an9l1c1sm6 Před rokem

    Would be cool with some cloth physics on the player character. If used properly, it would enhance the feeling of movement. And some particle effects from the board.
    Just throwing it out there. :) Cool project.

    • @dreamteckstudio
      @dreamteckstudio  Před rokem

      Gosh, I was thinking the same but we need to research it. Haven't done cloth simulation in Unity yet.

  • @teddosftw
    @teddosftw Před rokem +1

    The game looks so fun! I cant wait to get my hands on it, no matter how much it costs. And could you maybe make a video explaining the terrain merging stuff? I was really intrigued when i first saw it.

    • @nikkiofthevalley
      @nikkiofthevalley Před rokem

      It's literally just going through the mesh arrays and "zippering" them together. Of course, you do have to take care with the UVs & vertex normals and change them around a bit so you don't have duplicate data, but that isn't too difficult to do if you know how the structures work.

    • @dreamteckstudio
      @dreamteckstudio  Před rokem

      Will gladly go in-depth about the terrain generation and how it works. It involves matrix transformations and data resampling. No UVs, vertex and normals editing since we are using the Unity terrain system which us heightmap-based.

  • @Husmanmusic
    @Husmanmusic Před rokem

    Looking really good. Love the main character

  • @cr4did
    @cr4did Před rokem

    Great Video!! I was wondering what version of soft soft you recomnd for a beginner because I know there is a $99 bundle and a

  • @nazariomagido
    @nazariomagido Před rokem +1

    1:26 😂😂😂😂😂😂 "So i stole it"

  • @jbluepolarbear
    @jbluepolarbear Před rokem

    It'd be fun if you modeled the movement after snowboarding games like SSX. That would allow for a lot of cool things like air tricks and grinding. Great work so far.

  • @gamingbruv
    @gamingbruv Před rokem +4

    This looks nice and has potential to be very fun. I look forward to what will you do with the movement, enemies and interesting environments both visually and mechanically.
    There is one thing that bothers me in all this. Your games core gameplay is moving fast and cool on hoverboard and you want to have collectable resources. Why then make resources stationary object (at least that's what i gathered from concept arts). I think they should be some sort of moving or floating or on enemies so collecting them would synergize with the movement rather then stop you to collect them.

    • @dreamteckstudio
      @dreamteckstudio  Před rokem +3

      We went for stationary because when we tried to make them dynamic, it was kind of frustrating.
      Two of our rules are:
      -NO: having to stop frequently
      and
      -NO: having to be very precise
      With the stationary resources, the player travels long distances to get to the resource. Then they call the drone and can either move away or stay and defend it if there are lots of enemies in the area.

  • @NXVIINXVII
    @NXVIINXVII Před rokem

    This is great - Hajmo Dreamteck! +1 sub

  • @lyss.the.panini
    @lyss.the.panini Před rokem

    this reminds me of altos odyssey: the lost city, which would be a great, mesmerizing game to take inspiration from for the mechanics.
    also in terms of how the character looks, her face looks a bit flat on the front so make sure she has a more pronounced profile

  • @elchappa7773
    @elchappa7773 Před rokem

    Keep working on ithis game, it's interesting 👍💯

  • @dibaterman
    @dibaterman Před rokem

    Gut instinct is that while the hover board thing is nice. The ability to get off it, or use it for other things than hover boarding would be neat. For example if it became a Hoverhelicopter or Jet Pack that would be interesting af, maybe a hover bike transformation for a duration?
    I can imagine if there is underwater stuff she could basically grab the board like dangling from a rope as it goes at tremendous speeds through the air until it lands in the water where it goes a more reasonable speed.

  • @deerdev6511
    @deerdev6511 Před rokem

    For some reason it reminds me of No Mans Sky but I like it better I guess, keep it up, im already excited!
    BTW do you have Patreon or something?

  • @phyzix_phyzix
    @phyzix_phyzix Před rokem +1

    Great progress! The character's face looks like it needs a bit more work

    • @dreamteckstudio
      @dreamteckstudio  Před rokem +2

      We actually reworked it from scratch since the edit of the video. You can see her new face in the video thumbnail.

  • @swirtez_studios
    @swirtez_studios Před rokem

    this is an pretty good idea

  • @thomasw.4298
    @thomasw.4298 Před rokem

    I think the hoverboard experience should be more gritty. It's like the planet has very little gravity. Maybe "Low G mode" should be some kind of power up. But I think bouncing around like Tony Hawk on the moon might get old. The hoverboard experience should be a lot of scraped knees and concussions. When you get to your destination you should say "Holy shit i made it".

  • @Zap.zz.
    @Zap.zz. Před rokem +1

    Emotional Damage!!!!!

  • @Munkyy362
    @Munkyy362 Před rokem +1

    Nice video and i love the main character
    But pls make her thicker

  • @ZephrymWOW
    @ZephrymWOW Před rokem

    Wave function collapse might be a good alternative or a way to supplement your terrain generation. It is also a lot easier for artists to work with.

  • @FoolishCrow
    @FoolishCrow Před rokem +2

    I wish the character and surrounding environment had a more distinctive personality!! Your development skills are good!!! I'll wait for the next development blog~

    • @dreamteckstudio
      @dreamteckstudio  Před rokem +2

      Thank you! We will definitely put work into making things a lot more distinct. Hopefully next time the difference will start to show.

    • @shawns4354
      @shawns4354 Před rokem

      I think the concept art looks great.

  • @O-san4
    @O-san4 Před rokem

    Edibles, exactly what this game needs