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We Made a Hoverboarding Game - OVERRIDER Devlog

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  • čas přidán 16. 08. 2024
  • A lot has changed since you last heard from us. We are excited to announce OVERRIDER! An action-adventure game with a hoverboard. See how far we've made it in Episode 4 of our development journey.
    Wishlist the game on Steam: store.steampow...
    Don't be a stranger! Join our community and share your feedback: / discord
    Watch previous devlog: • Hoverboards, Grapple H...
    Want to support us? Check out our previous game: store.steampow...
    store.epicgame...
    #hoverboard #roguelike #indiegame #overrider
    ▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬
    0:00 - Intro
    0:40 - Main Character
    1:31 - The Playtests
    2:05 - Enemies
    2:26 - Design Rework
    4:30 - The Art
    5:20 - Subscribe?
    5:35 - Become a Tester
    5:56 - Music & Sound
    7:15 - What's Next?
    7:36 - THANK YOU!

Komentáře • 515

  • @crutchcorn
    @crutchcorn Před rokem +244

    MA! GET THE CAMERA! MY VOICE IS IN THE VIDEO!

  • @korymccool7292
    @korymccool7292 Před rokem +286

    Looks incredible. Glad so many unique indies are getting released nowadays. Keep the passion going!!!

  • @patrikniens4154
    @patrikniens4154 Před rokem +58

    I actually really like the new direction you guys are choosing. Kinda fits the open world and fast movement better? Keep up the great work, can’t wait to see more!

  • @Miccielly
    @Miccielly Před rokem +79

    I don't know how much will be sliding on rails part of this game, but as someone who skates seeing only boardslides makes me feel empty. Maybe there could be a little bit of variety in grinds/slides. It is just something that came into my mind :) Game looks great

    • @dreamteckstudio
      @dreamteckstudio  Před rokem +18

      There is still a lot of content missing but keep in mind that OVERRIDER aims to be an adventure more than a sports game. We aren't putting emphasis on trick variety and combos.

    • @Miccielly
      @Miccielly Před rokem +14

      @@dreamteckstudio I know, just wanted to let you know, I wouldn't like combos just variety :) I like adventures more than sport games anyway. Just exploring on hoverboard and it's nice movement is enough. Thank you for responding

  • @retrospect8403
    @retrospect8403 Před rokem +23

    been waiting for the next devlog for what seems like forever. really excited to see the progress you guys have made!

  • @steezyjenkins963
    @steezyjenkins963 Před rokem +4

    Love that you did a whole part on the soundtrack, an amazing soundtrack can make an entire game a different experience!

  • @venkateshg3035
    @venkateshg3035 Před rokem +23

    You can add a feature on Equipping and unequipping the helmet. If player unequipped the helmet due to appearance then they face excess damage so that the player understand the seriousness of the helmet😃

  • @JasonWelch
    @JasonWelch Před rokem +5

    Awesome work. I love to see what other indie devs are working on and what struggles you've worked through. Looks like a fun game. I'll definitely check it out.

  • @mickeyouse6808
    @mickeyouse6808 Před rokem +6

    This looks sooo cool ! And I really like the OST at 5:24. Keep up the good work ! Can't wait for the game to release !! 🔥🔥

  • @SelcouthMind
    @SelcouthMind Před rokem +36

    Danny's angry despair face is great 😂
    Loving the new art and excited to see the story choices in effect!

  • @_sofie
    @_sofie Před rokem +5

    This looks great.
    We’re entering the era of cozy, relaxing games which makes you feel good. It looks like this game is gonna fit perfectly into that.

  • @RKIOrbMage
    @RKIOrbMage Před rokem +2

    I remember seeing the first devlog a really long while ago, and seeing how far the project has come is amazing!
    +1 subscriber
    + 1 like
    + 1 binge watcher

  • @Kraaven2026
    @Kraaven2026 Před rokem

    Interesting Ideas:
    -The sound of the hoverboard slightly changes on the texture under it.
    -Drifting at a certain angle blows dust into the air. Which could be a useful tool for Pro-players or players who wish the play the game multiple times. What the dust cloud is for idk, maybe short-circuit enemies.
    -Hacking could possibly be a minigame? maybe you have to fight some enemy called encryption in said minigame. Could be related to Lore, idk.
    -There could be a pro mode when starting the game. Like you have normal, what you have shown as usual, and then pro-mode, where the hoverboard has all the upgrades by default, but the strength of each upgrade varies depending on the resources spent on it. For example: In normal mode, you spend resources in to unlock things like boosters and grappling hooks, while in pro-mode, you already have all that, but at a very basic power. You use the resources to make the boosters faster, or the grappling hook faster/longer. So although pro-mode has all the upgrades by default, their staring power is much lower than normal mode. And the hoverboard has a limited about of upgrades it can do. So pro players must upgrade based on their play style.
    -Hoverboard Skins? Like You can craft skins in game. wont use valuable resources. But if the player crafts all the skins, they get an achievement.
    -The pause menu should have some kind of menu option to time gameplay. The time tab has multiple options, ranging from timing game clear, to unlocking upgrades. I see this game with speedrunning potential. Give a option to time certain things means you might have multiple speedrunning categories rather than game clear.
    -maybe a Back to the future eater egg?

  • @majormeangames
    @majormeangames Před rokem +6

    Very, very unique looking game. You caught my attention and slam dunked it! I definitely will be following your journey... I wish I could put together a good Devlog 😢😅.

  • @warmech0964
    @warmech0964 Před rokem +5

    Loving the art style and movment will defenetly pick up on launch

  • @dcgamer1027
    @dcgamer1027 Před rokem +16

    if the mechanics are enjoyable enough, which seems to be your focus, then I'm sure there will be at least a few people interested in making cutsom/comunnity maps, so that's always a possible direction to go in for the game, or at least make the option available.
    Overall neat idea, reminds me of the old Sonic Rider games, so that was some nice nostalgia.
    GLHF

    • @fard7639
      @fard7639 Před rokem

      Sonic riders was my favorite gamecube game that I had.

  • @tristunalekzander5608
    @tristunalekzander5608 Před rokem +5

    You should increase the pitch of the engine sound the closer to the ground the hoverboard is, it gives the player a better sense of the ground bumpiness and generally makes the craft feel more real. (I've made a couple hovercraft games and have a bit of experience on the subject)

  • @RaviVemula2
    @RaviVemula2 Před rokem +2

    Loving the progress, especially the sfx and soundtrack development! Also very cool to see the progress from player feedback from the demo sessions! Keep up all the amazing work everyone!

  • @MambomasterKong
    @MambomasterKong Před rokem +4

    Amazing guys! It's really cool to see such a passionate and also competent group of developers! Really wish you all the best

  • @naxey
    @naxey Před rokem +1

    PLEASE dont make the decision making by choosing one of two buttons. Please let me make decisions by interaction with the world via actual gameplay. Like having to save one of two people. Don't let me click button A or B. Let me decide by actually gliding to the person I want to safe/ help. Also I think time-based delivery mission would be a great fit. Or a Delivery mission with valuable items (a do not crash mission), the valuable could also be a person that just needs a ride.
    That being said I love the direction the game is taking. Can't wait for the next Dev log

  • @wickedblade4751
    @wickedblade4751 Před rokem +4

    This looks so cool! I can't believe I am just now learning about you guys. As an aspiring game developer myself, its really nice to see that even a small group of people can do so much. I also really like that small studios are showing up more and more because unfortunately the big studios have started to become more about money than passion. Which is unfortunately due to them being run by business people who half the time could care less about their games and don't even play them and only care about the money it could make.

  • @kamielmonsecour29
    @kamielmonsecour29 Před rokem +2

    This is really cool!!! The concept art makes me really excited about the future of this game!! Keep up the good work!

  • @lithelbum5745
    @lithelbum5745 Před rokem +1

    Seeing this video makes me excited for how this game can feel when playing it. Pulling off sweet tricks while dashing past enemies, all of which to a banger of a soundtrack. These snippets of the game look as though people could have a blast with this game.
    Good luck to this small team to create an ambitious project of passion.

  • @Scythe17
    @Scythe17 Před rokem

    Since it is a now free roam game, maybe the option to get off the board and have it fold up into a case or into a messenger bag so it can be carried, thrown like a boomerang (as a weapon), recalled over to you, etc. Carrying it would open the door to allow you to maybe climb through some of the environment on foot, climb ladders to reach rooftops for epic drop ins, and enter buildings or shops where you could put your board on the counter and upgrade it/customize it (like a skate shop). This would give the game a much more immersive experience. Also some character interaction! There's gotta be memorable characters, maybe the skate shop worker can be a friend who's also trying to survive in this world (could also be the one who runs you through the tutorial early in game!). Also, a bioluminescent dark, dense, jungle area would feel AWESOME to ride through, just saying! Excited to see what comes, this game looks fun to play.

  • @Olibear88
    @Olibear88 Před rokem +4

    Sometimes you find a name that just feels perfect for your prjoect. I think Over Rider is one of those names

    • @dreamteckstudio
      @dreamteckstudio  Před rokem +3

      It was a very long and difficult search but this is indeed the perfect name.

  • @johnalznauer
    @johnalznauer Před rokem +3

    Wow, exciting project! Also love the storytelling style, this game is gonna go far

  • @gamingrambles
    @gamingrambles Před rokem +3

    I'm always excited to see another promising Indie Title. I'll keep my eye on this one

  • @TheFancy_Monkey
    @TheFancy_Monkey Před rokem +2

    This game sounds insane! Can’t wait to play it! Your great at building games.

  • @Jlewismedia
    @Jlewismedia Před rokem +3

    Reminds me of the hoverboard in unreal tournament (3?) which I was absolutely mind blown at when I played it as a kid.

  • @TimothyLemon1237
    @TimothyLemon1237 Před rokem +1

    This looks awesome, love the decision to focus on the movement and the level design
    Looking forward to more

  • @kelnerxavier9914
    @kelnerxavier9914 Před rokem +2

    Greetings from Brazil. Really enjoying this game of yours, it looks amazing. A reference that's reminds me playing games like that in my childhood is SSX World Tour. I know that is not hoverboards but the mechanics and movements is alike either hoverboards or snowboards, they are quite sliding and have a beautiful instability and i think you could use this reference (if you haven't used it yet).

  • @InItForTheLoot
    @InItForTheLoot Před rokem +1

    3:16 glad you are using titanfall 2 as a reference for a movement game. that will work out

  • @digx7_studio60
    @digx7_studio60 Před rokem +3

    This looks so good now, its cool to see the art start to come together

  • @danielmagers7382
    @danielmagers7382 Před rokem

    6:35 the guitar like sound took my mind back to Jak X: Combat Racing

  • @ZedAmadeus
    @ZedAmadeus Před rokem +4

    EDIT: I got so caught up in everything down below I forgot to also mention that everything else looks pretty frickin awesome so far. Really liking how the movement is looking. :)
    I'm sure you've got a better explanation planned out and you're just keeping it under wraps for later, (I mean, it DOES literally concern the ENDING of the game)-but I don't really get why a character's throwaway reaction (to herself) after reading text from a terminal should determine the end of the game? Seems a little odd.
    I really enjoy story choices in games, don't get me wrong, I'm currently playing through Disco Elysium... but, I find it pretty tacky when it's just in there for the sake of it, not contributing to a message or... just kinda not doing much with it. Like in Horizon, which has these choice moments that do nothing to affect the story and are generally very simplistic and binary. Do you want _heart_ option or _brain_ option or _ASSHOLE_ option--it's super vapid and weird. or random good/bad endings to games where a single ending would've communicated the intended message much better. Or "morality" systems in games where you pick obviously mean dialogue or saintly dialogue to shift a dial one way or the other giving you different coloured powers.

  • @kylejones7853
    @kylejones7853 Před rokem

    Something to consider later down the line could be some mini-games to add a little variety to the gameplay experience. Time-trials and Trick challenges are the first that come to mind and could serve as a way to incentivise players to visit different areas of the map. Game looks great so far though, keep it up!

    • @dreamteckstudio
      @dreamteckstudio  Před rokem

      Absolutely! That's something we are currently implementing in the procedural levels.

  • @ethanhayes9362
    @ethanhayes9362 Před rokem +1

    Awesome work, it looks really amazing! If I were to think of a neat idea, could you imagine an upgrade that allowed you to hover on walls, kind of like wall running or something, just throwing it out there? Keep up the good work, you guys are doing great!

  • @drbleblo
    @drbleblo Před rokem +1

    I agree that the hoverboard is definitely the most important thing in the game and deserves the most love and attention but you didn't talk about it that much as an avid SSX and skateboard game player I find this project very interesting and would absolutely love to help in testing

  • @matthewseymour6983
    @matthewseymour6983 Před rokem +1

    keep up the great work guys! this is great! love following your progress, cant wait to playtest it. 😁

  • @Riddle_wright
    @Riddle_wright Před rokem

    From someone who is just beginning on my game development journey after getting together my game design document this is very commendable. Bravo 🎉

  • @lyagva
    @lyagva Před rokem +1

    I hope there will be some synthwave/retrowave music... please... Alexander... I think it will fit game perfectly: dynamic bass, catchy and bright melodies, simple but effective drums!
    Also, there are wery small amount of games with music of this genre.

  • @anbeli1691
    @anbeli1691 Před rokem +1

    looking forward to the enxt devlogs :D!

  • @teammartin95
    @teammartin95 Před rokem

    I wasn't crazy about the recruitment system, so this is now sounding more up my alley

  • @markstein9773
    @markstein9773 Před rokem

    You should add back the "Storm Chasing" by only appear on the storm area, players would have to get inside and hover as fast as possible to get into the center. Once entering the area, a storm appears that chases players. The reward in the middle will be very rewarding. Once getting a very rewarding chest in the center, achievement acquired called "Storm Chaser".

  • @macaconheiro
    @macaconheiro Před rokem

    You guys seem to be heading in a great direction with OverRider, really hope to see this game go from a project with a lot of potential to a finished game which offers the best experience it could to the player.
    If I were to give any suggestions, it would be to give a bit of focus to the combat, give the players some choices of playstyles and make some enemies favor specific playstyles when it comes to battling them. It would be interesting to see some sort of upgrade/sidegrade that makes the HoverRider be able to jump really high and make a small explosion under their hoverboard at will

  • @Miledodo1989
    @Miledodo1989 Před rokem

    i was big fan of Ariblade on Play station2, so knowing that you guys making a howerboard game, makes me really happy to play it. I don't want early access, or keys, I will for sure Buy a game and support your team work ♥ good luck and cant wait to start hovering over the world ♥

  • @medo_0x00
    @medo_0x00 Před rokem

    This is the first devlog i see about this game and I'm loving it! Can't wait to see how this game will go.

  • @NasccoATF91
    @NasccoATF91 Před rokem

    Ей .. най - на края намерих Българин dev CZcams - ер .. браво само на пред и на горе !

  • @MadGermanX_X
    @MadGermanX_X Před rokem +1

    I never heard of the game but just this video shows that the devs care and stay in touch with the fans.

  • @demicatt
    @demicatt Před rokem +1

    so cool to see how far the project has come! love these vids

  • @OreOscar
    @OreOscar Před rokem

    It looks amazing, what I'd like tho, taking from a game I have massive issues with, actually incentivizing exploration would be amazing. Like getting rare items, cosmetics, skins, boards, or tricks from places/bosses in places would actually incentivize going to those places. A leaderboard of the most stacked players would also incentivize a competitive aspect in the community. One way to implement this is what warframe did with their race feature. There are 22 randomly generated races on venus, and there's a leaderboard for each one, you get a higher score for landing more tricks and having more time on the clock when you finish. Another way to do this is to have areas of the planets or the planets in general being multiplayer, I know implementing that's a pain in the ass, but being able to show off rare skins you got from a boss on the final planets that has a 0.1% drop rate is really where games shine, look at CSGO, Warframe, Call Of Duty, when someone has a better skin in incentivizes playing the game more.
    I don't know, that's just what I think, so far though it looks amazing.

  • @st.altair4936
    @st.altair4936 Před rokem +1

    Reminds me alot of Rollerdrome. Love that game

  • @tiagorainho5011
    @tiagorainho5011 Před rokem

    a very nice effect would be the wind generated from the propellers. (grass should be blown and little/light objects should be projected)

  • @odesamusic
    @odesamusic Před rokem

    looks fantastic!, I just have an idea, you could add a boost function for faster forward movement, and also a boost for upward push, so that your character can jump higher mid air

  • @Dacoljr
    @Dacoljr Před rokem

    This was so so funny that I almost peed on myself, I really want to try this out so I can do a review of it on my blog I love love love this look, and THE SOUNDTRACK!!!! 😩😩😭❤️

  • @strawberryketchup
    @strawberryketchup Před rokem

    I HAVE AN IDEA:
    Each part of the world has areas, mountain, jungle, desert, snow and forest aswell as fields that connect them. Each has a main structure, in the middle with contains relics you can collect, for example a castle in the forest. These relics can be put on the hoverboard to give it unique abilities. These places contain NPC humans that live there and in villages around. Sieges may happen where the robots attack the places, and you can save them!
    The game will have a reason to explore and attack enemies now

  • @devkumo
    @devkumo Před rokem

    YO! Great job to the team so far, can't wait to see how OVERRIDER progresses. KEEP IT UP ✌

  • @theseatoad
    @theseatoad Před rokem

    That "backfire" noise at 6:48 sounds super good. AAA quality.

  • @MegaJHONDY
    @MegaJHONDY Před rokem +1

    wow congratulations for the great team

  • @sansho88
    @sansho88 Před rokem

    This game seems to have so much potential!
    If I may suggest you a feature about the feeling: more we are close of the max speed, more we can loose control (to turn is harder, and the bumps are so violents that they can possibly eject us). So more we learn how to hoverskate, more it will be rewarding :)

  • @LazarheaD
    @LazarheaD Před rokem +2

    Dreams made reality!

  • @user-dy2ij6br9m
    @user-dy2ij6br9m Před rokem

    Wow!!! This is amazing, continue making the world a better place true art!

  • @SpikeStudio
    @SpikeStudio Před rokem +2

    The hoverboard looks awesome! It seems like a modern version of SSX tricky, in the best way

  • @furiousplays4428
    @furiousplays4428 Před rokem

    I guess if the team wants they could add different biomes on the map like snow,jungle, or desert. The biomes could give the player special buff like movement speed, or a debuff like slower movement depending on the area.

  • @NathanielJamesProd
    @NathanielJamesProd Před rokem

    This is a really cool project. One feature I think would be really fun would be to be able to step off of your board, then home it back to you, you could even jump off a height and save yourself from fall damage if you board can return to you in time. Anyway, looks like loads of fun!

  • @fourplenty
    @fourplenty Před rokem

    I remember seeing the old video on this. So awesome to see you guys continue on this!

  • @Omar_Cubing
    @Omar_Cubing Před rokem +1

    You've just earned another subscriber 🤩❤️
    Keep going!

  • @voidboi0
    @voidboi0 Před rokem

    Really cool project! Also great presentation 👏

  • @FunkiestChickenlawl
    @FunkiestChickenlawl Před rokem

    I remember watching a video by Ross from Accursed Farms talking about how there's not enough good modern hoverboard games out there, I'm glad to you guys are making one now with great looking gameplay and style. Keep up the good work!

    • @dreamteckstudio
      @dreamteckstudio  Před rokem +1

      We watched that episode too and was like "oh, that's so cool that somebody's actually interested in that game"

  • @frankwestern5842
    @frankwestern5842 Před rokem

    More grinds! More grab tricks! Looks cool tho can't wait to see more

  • @AvstractIndustries
    @AvstractIndustries Před rokem +2

    can't wait 🤗

  • @michelebellavia6933
    @michelebellavia6933 Před rokem

    I believe that the game is beautiful, and I think you should implement some underground stages that provide a different atmosphere. Especially, there should be important descents with zooms on the character and stunning lighting effects.

  • @PumpkinBeastMusic
    @PumpkinBeastMusic Před rokem

    How do you have less than 10000. A channel of this quality should have a million subs

  • @furiousplays4428
    @furiousplays4428 Před rokem

    Some feedback I could give is that some of the structures could use some more texture on them. Personally the plain grey on the structures could use a little more detail. Also to show a sky view of the map, in a tiled map style with a press of a button, to show the player where they are in the game in a better way. Much love to the team can’t wait for the next update on the progress of the game.

  • @seanrileyhawkins4511
    @seanrileyhawkins4511 Před rokem

    I remember playing a hoverboard game on a ps2 but forgot the name. Seeing this makes me feel nostalgic, I hope to get a copy of this when its available :)

    • @dreamteckstudio
      @dreamteckstudio  Před rokem

      AirBlade?

    • @seanrileyhawkins4511
      @seanrileyhawkins4511 Před rokem

      Ya that's the name, got upset when I lost my disks though. Maybe I can try it in an emulator for now while I wait for overrider :)

  • @jore_y3832
    @jore_y3832 Před rokem +1

    This game looks fun, but I think that you need to put the storm back in the game. Not with the same purpose. But like in some levels there is a place with a storm that moves and you can’t go inside it to collect to loot that lays there until it has moved to another location.

  • @danieloliveira9815
    @danieloliveira9815 Před rokem

    Warframe has hoverboards (called k-drives) that have pretty good control and some cool features like being able to fast fall while mid-air and also the jump height being dependent on how long you held the jump button for

  • @Gnomek
    @Gnomek Před rokem

    It would be cool if hoverboard somehow could behave like a scorpion form Unreal Tournament. You've got that physics based combat, rather than simple dash. Altough it would look silly if hoverboard had two giant blades.

  • @anicrue
    @anicrue Před rokem +1

    It's lovely to see your progress from the last dev log!!! The music sounds amazing, and seems to really fit the theme and playstyle of the game, but I hope you guys don't pack it _full_ of music. Personal opinion, so don't take it too seriously, but I've always found that games that blast music, even really good music, get a little repetitive or overwhelming. It works for chase sequences and when in the midst of battle or parkouring, but for travel across the plains or just standing still to check your map/bearings/menu, it can feel a little jarring or dissonant. That aside, it feels like it will really fit for the game, and seeing the robots come to life from fairly simple composite shapes to fleshed out and textured sentries is absolutely amazing! They look like a considerable threat now, and the stationary sentry looks especially problematic to deal with.
    As for the change in mechanics and the play cycle, the shift away from managing your base and crew makes sense and I think will work in favor of you and the game's progression! Maybe you could keep elements of them, or the character ideas at least, if you're attached to them and instead repurpose them into optional quest npcs who you can get board/base/player upgrades unique to them, like a rocket jump (increased jump height or jump ability without a ramp) from an engineer or a cooldown timed holographic shield. idk, it'd encourage players to explore and see the world more if they had the motivation, especially if there were areas in previous levels (maybe not story necessary areas, but areas all the same) only accessible through these upgrades.
    Final thing: rail grinding! :DDD Yes! The biggest question is to what extent can you rail grind? Can you teeter on ledges, or partially grind on rails fixed to walls? Just thinking that it might be a way to make levels more challenging/engaging if players had both the obvious, "go up the ramp filled with robots ready to kill you" path but also technically challenging "ladders" up that are, technically speaking, quicker but significantly harder to pull off. That way, for players coming back to older levels, they have faster, newer, and less tedious ways up (I say less tedious solely because if, for one reason or another, a player needs to go back through older levels, and multiple of them, there can be a sort of tedium from doing fetch quests in places you've already been to). I say all of this, but you guys are the game designers, and have significantly more experience than I do in every aspect of the game making process.
    Either way, thanks for the update, it looks fantastic so far, and I'd love to try it out at some point!

    • @dreamteckstudio
      @dreamteckstudio  Před rokem

      Hey, thanks so much

    • @anicrue
      @anicrue Před rokem

      @@dreamteckstudio Thanks for replying!!! The jukebox mechanic sounds like it could be really interesting, and I'm looking forward to how that pans out, along with everything else! Also, thank you for considering replaybility and alternate routes!
      Idk why, but with the movement abilities and numerous ways players can move about the stage, I've got a feeling there'll be a decent speed running community and maybe challenge runs surrounding Over Rider, any% and pacifist runs particularly.

  • @ismailalsaad5481
    @ismailalsaad5481 Před rokem

    you can see how much potential this game has!
    i'm absolutely loving it, keep it up ❤

  • @michaellong6179
    @michaellong6179 Před rokem

    you could still add in your rushed feature by some specific levels or areas that the storm chases you

  • @GhastlyMori
    @GhastlyMori Před rokem

    I can't wait to play this, keep it up!

  • @uiteh7036
    @uiteh7036 Před rokem

    This game seems to be taking such a nice path, good job! One thing i'd add tho is more momentum on the falling of the character, to amplify the feeling of "speed".

  • @Steveplays28
    @Steveplays28 Před rokem

    Nice! Looks amazing.
    Also, 7:25 lol

  • @GamingEwees
    @GamingEwees Před rokem

    This is amazing! cant wait to see it done!

  • @myguy2656
    @myguy2656 Před rokem +1

    A competitive online racing mode would go crazy

    • @dreamteckstudio
      @dreamteckstudio  Před rokem

      When his video about Trickstyle went live we got quite excited!

  • @ponderingForever
    @ponderingForever Před rokem

    Super glad to see the reworked systems to make sure it fits the core pillars. Bloat definitely makes you spiral!

  • @avocadoarms358
    @avocadoarms358 Před rokem

    contact braille skateboarding for some sound fx for the grinding and such, they have a huge selection of custom made fan boards all different materals, welded chain link, bent sheet metal ect ect, they could supply you guys with some good base sound fx to start with and youd have some extremely unique sounds not found on any pack online and theyd get a great video out of it

  • @Shadowclaw25
    @Shadowclaw25 Před rokem

    Looks pretty Awesome, looking forward to some nice Story-npc to fall in love with and of course some kill atacks with the board for nice fights :>

  • @loydtheliar5659
    @loydtheliar5659 Před rokem

    there could be a mechanic of doing a frontflip that slows you down about half your speed whenever you ram into obstacles that aren't very high, so that running into a small rock or something doesn't cancel your momentum completely and rip you out of the flow

  • @arshamshayan
    @arshamshayan Před rokem

    Glad to see Blender used more in the industry as a usable software and not vice versa

  • @Nex_2B
    @Nex_2B Před rokem

    I think the hoverboard should be a mount which can be recalled at any time (except in cramped areas).

  • @Gnidel
    @Gnidel Před rokem

    I'm getting strong Sonic vibes from this gameplay. Looks cool!

  • @powerzox8326
    @powerzox8326 Před rokem

    Great Devlog! I'm a big fan of Dreamteck Splines. It's a great tool :)

  • @realbyte2048
    @realbyte2048 Před rokem

    ive been wanting to make a hoverboard im so glad i came across this

  • @fuglong
    @fuglong Před rokem

    This looks so cool! Very inspiring

  • @pogman5355
    @pogman5355 Před rokem

    Personally, I think that adding another type of hover craft would be cool. Something like hover skates, and maybe the way she attacks is with retractable blades on her arms. She could do cool flips and stuff and attack while she's in the air. Just an idea

  • @calebolivier2243
    @calebolivier2243 Před rokem

    adding some combat aspect would really be nice. Like jumping and swinging the hover board across a robots face...

  • @aadhav9964
    @aadhav9964 Před rokem

    I love the new direction for the gameplay and love the music so far

  • @fufudevs
    @fufudevs Před rokem

    Incredible work guys keep it up, art direction is amazing