KSP 2 vs KSP 1 with MODS!
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- čas přidán 18. 05. 2024
- This is a video idea I've had for a little while now: do 2 Mun missions, back-to-back/side-by-side, in Kerbal Space Program 2, and its sequel, Kerbal Space Program 1 with mods 😜 This was a really fun video to make, and I hope you enjoy watching it as much as I enjoyed filming it! Let me know what your thoughts on the two games are in the comments 😍
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My PC specs:
NVIDIA GeForce RTX 4090
AMD Ryzen 9 5950X 16-Core Processor
64 GB RAM
3840 x 2160, 144Hz
Support Blackrack's awesome KSP 1 volumetric cloud mod!
/ blackrack
Full KSP 1 Mod list:
🔧 Tools
Click Through Blocker
Harmony
Toolbar Control
Kerbal Simpit (only required for custom controllers)
Kopernicus
Module Manager
🥰 Visuals
Environmental Visual Enhancements
Parallax
Scatterer
Stock Volumetric Clouds*
Waterfall
🚀 QoL Enhancements
Better Time Warp
Kerbal Engineer
#ksp2 #kerbalspaceprogram #kerbalspaceprogram2
Hyperedit (not used in this video)
*requires Patreon subscription (as of 25 - Aug - 2023), see link above.
This video is intended for audiences 13+ years old.
The song used in the intro is by the awesome Approaching Nirvana!
Check them out:
/ @approachingnirvana
The song used was Avila, and you can stream it on Spotify:
open.spotify.com/track/10GzF2...
Chapters:
00:00 Intro
00:41 KSP2: Build and Tests
03:20 KSP2: Journey to the Mun
08:25 KSP2: Mun Landing
11:46 KSP2: Return to Kerbin
16:45 KSP: Build
18:04 KSP: Journey to the Mun
22:08 KSP: Mun Landing
24:27 KSP: Return to Kerbin
27:16 Closing Thoughts - Hry
The SAS wasn't a bug at 8:49 , your electric charge was depleted and the SAS wheels were running on some solar panels which did not charge very well
Wow good spot lol, not sure how I didn't notice that 😂
@@MattLowne I have an idea for your life on Laythe show would you like to hear it?
good eye!
yes
@@brianwhite9339
To be fair to Matt, assuming something in KSP2 is a bug is generally a reasonable assumption.
KSP 2’s release was like my first Mun mission: Exhilarating with lots of room for improvement
Bro how is this such a perfect explanation. Turns out this was just their first try(if we forget about ksp1)
@@Matsudaishere well since basically none of the original devs remained. You can actually say it is their first time
Excitable but ultimately doomed to failure?
@@Madhuntr They also supposedly re-wrote the engine from scratch to put more of the load on the graphics card instead of the CPU to make it less CPU intensive. So not only is it their first time, but they also had to decipher the last team's work to do it.
@@Septimus_iiplease no, just no, don't put this energy out there... please. I want ksp2 to work so much more than what it is right now.
If you shift click in KSP 1 you can select the whole vessel, even simpler than KSP 2!
I can't believe Matt didn't now that or forgot. Also, who thought CTRL+A was good bind.
@@Greywillson58 That's 'cause CTRL+A is "Select All" in a lot of software.
This is true! I used to use this shortcut all the time, weird how the ctrl+A muscle memory of KSP 2 made me forget this
Wow, I entirely forgot about that LOL
@@Greywillson58 That's because its standard, like ctrl+z
KSP 1 as it stands is the best game so far.
By far too...
So far? Of all time? Bold claim to make in a timeline where Shrek: Super Slam exists
@@MattLowneI'm still even playing in the 3.1 demo🤣
@@MattLowne What about My Friend Peppa Pig on the PS4?
VAL
I keep waiting for a Matt Lowne video where KSP 2 looks fun. Then I'll buy it.
Yep
Same here, it looks so good it's a shame it's so buggy.
My initial estimate was early 2024. That's looking less likely as time goes on
I already bought it, feel like a mug
Don't.
I think the reason the Mainsails didn't work with the engine plate was because in that configuration the engines are closer together, so maybe they somehow occluded each other? I guess the Engineer's report doesn't account for engine occlusion when calculating TWR
this is correct as ive had the same issue. If the engines are occluded in anyway, regardless of how small, they will produce no thrust. And without overheating theres no way to actually easily see that.
I think this is correct, having the engine bells clip might be the issue
I don't think occlusion is required. I've had the same bug on vehicles with zero engine occlusion. TWR always good. Workaround I found was putting a decoupler under the engines and decouple then launch and it works. Not sure why though
I use a mod that makes the KSP1 user interface darker and more modern looking. It's called HUDReplacer. You can use different player made themes or make our own. The theme I used is called ZTheme.
17:52 You can hold shift and grab any part of a vehicle to move the entire thing without finding the root piece.
Yep! I used to use this shortcut all the time, weird how the ctrl+A muscle memory of KSP 2 made me forget this
I agree with you Matt about the part manger in KSP 2. There needs to be an option to switch to the classic version.
Moded KSP 1 crushes KSP 2 for now and probably far into the future until KSP 2 finally starts fixing the many issues plaguing the game.
Ideally it’d have both. I’ve found the parts manager to be really useful at times (despite it taking ages to open), but miss the simplicity and ease of use of KSP1’s part action window at others
Oh i didnt expect to see you here
There have been some mods to change how the parts manager works in KSP 2. One video demonstrated it working the way it does in KSP 1, though that was months ago.
As a clarinet player, Matt classifying Trumpets and Tubas as "wind", and not "brass" hurt.
As a Violin player, suck it windbros, string instruments ftw 😎
Actually any brass instrument is a wind instrument. They both require you to blow into a mouthpiece, so both woodwind and brass instruments are considered wind instruments.
Yes, calling it a brass instrument would be more specific, but wind is still correct
@@MattLowne You have made an enemy string boy...
He didn't say woodwind, just wind. He's technically correct, the best kind of correct.
@@MattLowne yet another certified String Player W
It's nice to see that the bugs which you highlighted to the devs 6 months ago are still there causing problems...
@@kameron667Maybe try a bit harder with the bait? It’s a bit too obvious, I think if you appeared more angry about it, that would probably be more convincing.
@@arandomcommenter412not really bait at all.. just legit...
people are genuinely sucking this game off(or defending it) because why? Because they like space games or liked ksp1 and have some strange commitment to the series? The devs used that little fact to rip people off incase youve been under a rock... there is no possible chance this will be completed with just 100 people or so playing it.
@@thegoldendumdum2466 Sure, I can see those points and I’m not necessarily disagreeing, but the way he said it was definitely intended to bait people.
@@arandomcommenter412I don’t think you know what bait is
2:20
LIESSSSSSS
it did in fact get off the launch pad, i watched it fall off!
It's incredible how aesthetically pleasing Kerbal Space Program 1 with mods looks.
I feel like my setup looks even better. At least on par. I dont get whats all the praise in KSP2-s improvements, doesnt look great for 2023 standards.
you can use textures unlimited recolour depot (TURD for short) to colour your ships, make them shiny like in ksp 2 or even give them a rusty look.
Matt should do the 100% reusable rocket design from his "the ultimate Space Shuttle" but the KSP2 design variant.
I'm definitely considering it! Hopefully in the next few weeks!
The comment at 13:15 describes perfectly my typical KSP2 gameplay, "I wasn't really having fun".
Constant quicksaves to combat constant bugs and it feels like I have to brute force my way through doing stuff. While KSP1 I can sit for hours on end and keep playing, even back when it was pre-release and early access. I remember the early 2013 days and I just feel like I had to fight less bugs then with KSP1 than I do now with KSP2.
Yes, I get it, iTs EaRlY aCcEsS... but its been 6 months and other than a decent performance improvement, it still feels just as buggy as day 1. You have to eventually break away from endlessly defending it and realize something is not going right with the development of this game and call them out on it.
❤❤ Petition for Matt to do a CHANDRAYAN 3 type mission to the MUN in whichever version of KSP he finds better suited and to try to land on the South Pole of the Mun.
The mission has filled the hearts of every Indian with immense pride and hopefully India too can contribute to the Space race of the 21st century as it became the first country to successful land a probe on the southern most tip of The MOON 🇮🇳🇮🇳
tbh I was kinda expecting him to do that for this weeks' video. It wouldn't be an incredibly difficult mission probably but I'm interested in seeing the build process etc.
Very happy for india from russia! Isro more competent than roskosmos 100%
Yep, a huge achievement for the ISRO! Will be covering in Monday's video, though will have to obfuscate any footage to avoid the copyright claims the Indian Government makes on any CZcams coverage aside from their official channels. Really kills my enthusiasm for celebrating their achievements.
Welcome to the moon landing club! Population, you guys, Russia, China and the USA!
idk what it is but KSP 2 looks so light saturated, it hurts my eyes. Why is everything so shiny and bright.
KSP 1 is, and will always be, the surperior game, because of the jazz.
Excited to see how this turns out. Thanks as always Matt
FINALLY MODS! 🎉
KSP2 cannot surpass KSP1 as it stands now, because the underlying engine was not improved. The sequel should have first built a super solid simulation that improves upon the original for stability and functionality, and then worked on visuals. Build on the lessons learned from the original.
Instead, they appear to have slapped together a facsimile of the original simulator, missed some key points, and then busied them selves making shaders and planet packs: itself the stuff of mods. KSP2 should have been at best a DLC.
And so, with the benefit of a decade of bug testing, KSP1 will remain the only viable base KSP, and mod packs will essentially develop it going forward. Consider: if they fix the bugs in KSP2, what would it be? Finally as good as the original?
The only way forward is to start from scratch, I’m afraid. Here’s to KSP3!
Yeah that's the thing that upsets me, it feels like the bones of KSP2 are not better than in 1 and it doesn't feel like they have learned any lessons.
Even with all the bugs, this version of KSP 2 looks somewhat playable. At least compared to the version I had at launch. Might check back on KSP 2 after they start adding in content.
the issue in the beginning that you had with the mainsail engines, is that clipped engines will produce no thrust.
ksp2 needs the full nozzle completely unobstructed, to procuce thrust. Your mainsails were too close together, and thus clipped.
the difference to ksp1 is, that ksp1 would just cast a single line to test whether the engine was obstructed.
I hate that
@@notjebbutstillakerbal it feels weird. Becouse if your engine bell slightly clips, goodbye thrust.
Its different from ksp1 sadly
the performance and bugs in KSP2 are rough, but so is waiting 15-20 min for my modded KSP1 to load.
Man I was really hoping for a strict point by point comparison with categories such as "explosions" or "docking" or "building" with marks for each game. I think that could've brought out the things each game does better. But yeah this format was nice as well, to give a more general feeling of the state of both
I havent played KSP2 since the release and honestly i dont expect to till actual new content releases that wasnt in KSP1 so about 2 years from now i imagine....
By then I'm sure we'll be able to purchase rocket skins from the in game store and different outfits for the Kerbals.
I don't think KSP2 will ever achieve what the loyalists think and hope it will. It's sad. :(
I had the exact same thing happen when I was doing an apollo recreation in ksp2. I did everything perfect and just when I redocked to head back home, I noticed that 2 extra kerbals had snuck on board before launch. luckily I was able to land the lander a second time so I now have a mun base there and I'm not going back to get them. It's their own fault.
Since KSP1 was modded, the "crew manifest" mod is a great one in terms of transfering Kerbals
I love Matt Lowne videos they are so entertaining
Matt just dump the extra Kerbal in orbit around the mun and pick it up later. They'll survive for a very long time lol.
Ksp 2 has one SINGULAR feature over 1 that I actually care about. Multiplayer.
And it doesn't exist yet.
I know there are multiplayer mods for ksp1, but a game engine built from the ground up with multiplayer in mind sounded so good.
I doubt ksp2 is gonna be in a playable state for some time yet.
Nice video Matt
2:44 it looks like the engines were clipping, causing thrust to be occluded. so the real bug here is the engineers report still showing TWR and not displaying a message warning you that something's wrong.
No messages needed. The engines should turn on regardless to any clipping, just like in KSP1. The only thing wrong here is the engines didn't turn on when they were supposed to.
@@Whisper0ak I’m personally fine with engines not working properly if they are clipped halfway into eachother, but they should make it more obvious. There’s nothing more annoying than having to troubleshoot an issue with a rocket that has no clear cause, and ksp1 veterans might not even realise there’s a problem at all
17:50 in KSP1, you can shift click the rocket to move the whole thing rather than having to click the root piece.
I’ve gotta hand it to Matt, the KSP2 rocket actually looks pretty badass! Nice change of pace from the wonky cartoony vehicles he usually builds
3:31 "I guess it's a feature of the game to have unexpected bugs" is the most polite way I've heard someone describe a buggy game 🤣🤣🤣🤣
I'd guess that the thrust origin node was above the geometry of the engine plate, and since there's no thermal, it didn't get destroyed by heat. But that means it would also be blocking the thrust.
Matt indeed makes KSP videos every Saturday sometimes.
50% of the time, I upload every time
Crazy how busted KSP 2 still is. Gotta be one of the first sequels that very much feels like a prequel
In my recent experience, just coming back to KSP 2 after a couple of months off. (still waiting for reentry, and more parts) Playing the past few days, coming to find STILL plenty of mission breaking bugs. Sometimes, the rocket will just randomly come apart, piece by piece with no clue why. Restarting, then it is fine, so yeah. Engine plate blocking like this one. So yeah, still KSP 1 is far more reliable. Still a KSP 2 fan, just waiting patiently for the devs to get it together a little more. Love both, but KSP1 is still far far more reliable.
I don't think it's a dev problem. They only work on what they're allowed to work on. Management is clearly at fault, maybe even from the very top.
The engines were clipping when you had the engine plate there in KSP2, the engines were clipping and the blocked the thrust of each other, producing 0 thrusrt in flight, the engineer's report doesn't take thrust blocking into account.
One of the main things I prefer about KSP1 is that I can see things in the VAB, there is no absurd high contrast. "Realism" is kinda pointless sometimes.
Also, the interface is much easier on the eyes.
hey matt glad you uploaded today
Regarding KSP builder, there's a mod that lets you control the build camera in a similar way to KSP2, and for recolouring ships theres Textures unlimited with the recolour everything mod.
Also for Kerbal transfers there's ship manifest.
12:45 - The following statments aged like a glass of milk.
17:45 You can do that in KSP 1 as well. You have to hold shift and press whatever part you want and you can move the entire ship by the part you click.
Speaking of visuals, remember when Matt thought that a KSP screenshot was a 3D render. And that the other person's screenshots were also renders. Like Matt get some TUFX configs you are missing out!
That volumetric cloud mod does finally look good! Nice!
A "core feature" that doesn't exist, isn't a core feature, it is a wish. Now, fill one of your hands with wishes, and fill the other with animal droppings, to see which one fills up first.
On the topic of animal droppings, I'd like to thank you for confirming the Mythbusters episode of being able to polish animal droppings, because right now, that is what KSP2 is.
awesome video as always!
I was in college when KSP 1 came out... bunch of guys in my dorm had a race to land on the moon despite NOBODY having the slightest idea about rockets or orbital mechanics. I was the first to HIT the moon! I was *only* going at escape velocity at the time lmfao
I like these kind of videos. My computer is too old fo run KSP 2 so it's fun to live a little vicariously and marvel at its potential through these videos. At the same time it allows me to breathe easier because I'm not the one dealing with the frustration from those early access bugs. I know KSP 1 had some of those same bugs, but now it mostly just works. It's kinda sad that it will never have the potential that the 2nd does though. I'll have the money to upgrade my computer soon enough, but will probably wait a bit to get KSP 2 until videos like this let me know when it's worth it. Keep up the great work Matt.😀👍👍
8:25 The Blunderbirds are GO!!! :D
I think a great video would be designing a universal launch vehicle or a full fleet of launch vehicles with different capabilities so you don't have to design a new one with every episode
lowne aerospace could finally have a consistent fleet of vehicles
The thrust to weight issue originally is actually just because of overlap of the nozzles if you overlap them it greatly affects the thrust of vessel
Due to the insane amount of bugs, I haven't been able to land on the Mun even once, while I have hundreds of hours of KSP1 play time under my belt.
I had such high hopes for KSP2. Now this. Maybey one day it will be worth purchasing.
The biggest little thing about the builder in KSP2 is that it throws sparks when you attach stuff. A nice visual hint that the connection worked and you not just ghost a tank into the middle of nothing.
You mentioned being able to scroll to find the root part in the ksp1 editor.
But when I installed mods I had to rely on keys because the scroll wasn't scrolling.
Any idea how to fix this?
more amazing vids :D
can't wait for the day when ksp2 can run on my buget laptop (which has no discreate graphics card, just igpu) lol.
Hi Matt, I've been using a 3d mouse (spacemouse) in ksp for years now, and it makes navigating the VAB so much easier and smoother. You can just fly around the craft, and could make for quite some cinematic camera passes as well. Thought it might interest you
Have you used it to actually fly spacecraft? I saw a video once that pointed out that they used a spacemouse to fly the Rocinante in the Expanse, and I've been wanting to get one for Star Citizen, KSP, etc.
@@chazchoo99 Yes, there is an option to toggle between 6DOF camera control and flight control. Perfect for docking manouvres
Poor Matt doesn't "play" KSP2. He really just troubleshoots it.
I haven’t really been watching Matt since the switchover to KSP2, but this has been a great video and I think I’ve just been a bit silly for missing the weekly videos.
Perfect to watch while having my sas do the entire circulising burn.
I think that the mainsail engines at the start didnt produce thrust as they were too clipped and trying to use the energy to heat the engine, which didnt exist so it was not visable, similar to blocking an engines nozzel in ksp but without heating
The heat shield "boat" in KSP was interesting. Good comparison video. As far as bugs go, to be fair, KSP2 is in pre-release while KSP1 is a very mature product.
True. Worth remembering that KSP 2 retails at full price, and more expensive than KSP 1. While it retails as "early access", the price should definitely be considered by potential buyers
Agreed! I bought KSP 1 for 14.99 in 0.17. Have yet to buy KSP 2 because of the bugs, but if it had been priced properly (similar to KSP 1) I would own it.
@@MattLowne
If it's available to the public to purchase and play, then it's released, regardless of what they label it's state as
Not true at all.
@@TV-cv1eb
Finally a mods video!!!!!!!
I think the engine plate had connected to the launchpad
KSP1 will forever be an incredible work of art that delivers unforgettable experiences and a really cool feeling of managing the complexity of engineering craft and missions. Oh and the mods (like Kerbalism Science) take it to another level. Not to mention Parallax and EVE (with weather) - so good.
At last, the video I've been waiting for!
I do think KSP 1 is better at the end of it, by a long way unfortunately
Bill Kerman rolls his eyes and says, "Not again."
Being called the youth of today by a ksp CZcams lol, love your videos Matt btw.
Although I don't have ksp 2 I'm fine with ksp, especially with the De iva mod, it is so cool.
I have neither the intelligence or attention span required for V1 or V1 of this game however I do enjoy watching them both immensely so thank you very much for posting this comparison I shall sub and i eagerly look forward to your next V2 video shenanigans.
When you were landing and the sas wheels weren’t working, you had 0 electric charge. Unsure why that happened but I don’t think the SAS wheels were bugged
Yep, my bad! See pinned comment
One of the parachutes not deploying wasn't a bug, that's a feature on SLS as I recall!
The ksp2 lander had no SAS because you ran out of electric charge.
At the least KSP2 should ask about crewing with a "dont show again" popup warning about the lack of crew rather than auto adding crew.
Without struts the KSP1 rocket looked and behaved solid. In KSP2, even with struts, it wobbled like and undercooked sausage.
I have a feeling that I'm going to be exclusively playing KSP1 with mods for a few more years at least.
The game isn't finished. It's not "early access" they only released it at full price because they needed funding. There are so many features that _should_ be in the game by now that just aren't.
On release, they made it seem like the solar system and the base game and its mechanics were complete and all that was left was the so-called "roadmap" but that just isn't the case. At all.
Is it really neccessary to keep putting decouplers between the docking port and the launch escape system?
I am pretty sure I never put a decoupler there, set the style of the LES to "Docking Port" and just used it in staging to make it decouple and fire.
So you ditched one of your crewmates. And brought the alien cracking disguised as a Kerbal back to their Homeworld to effect their planet. I guess like some weird version of Invasion of the Body Snatchers.
definitely had that engine mount plate bug since day 1
The part manager in KSP2 could be better always if they tune the UI. If it popped up faster and automatically scrolled and expanded to the part which was right-clicked. That isn't easy to do though and would require caching and pre-fetching exactly the right data and optimizing internal data structures accordingly. Even harder when the game is in development and data may be changing a lot.
I've run KSP1 in 4k. I had a good hunt for an option to increase the map text scale, but didn't find one.
KSP1 is a lot of fun. :) I fired it up again the other day because I had a hankering for building a spaceplane and I still haven't quite figured that out in Juno. (I haven't played either of them very much in the last few months.) It went really well. As much as I like Juno's procedural parts, there's a lot to be said for just picking pre-made parts and snapping them together.
Gonna go with modded KSP1 on this one. I loved playing with lots of mods as they're like my drug
Hey, can you do a video about what mods you are using in KSP1 rn? Would be great
I like how the implied different between the Delta 4 and SLS is 2 SRBs
I can see the hand of 2K in KSP2, and it doesn't give me much hope
I also experienced this bug.. turns out you can't have multiple engines stacked on engine plate.. it just bugs out
If you hold shift you can use middle mouse wheel to scroll up and right click to grab whole rocket....no need to find root part. They added that and a ton of other hot keys for building a while ago
Technically, it did get off the pad! LOL
Not using auto strut to make it fair is so silly, it's a competition of which game is better! If one game has a feature that the other doesn't then that's a bonus for the game that does!
Pretty sure he's comparing the mission, not the game.
If you wanted to make it a competition you should also just run KSP1 without mods.
Stock KSP1 doesn't need mods to be the better game of the two.
Hot take for the KSP2 rocket: Hengan Kerman was a stowaway seeking fame and glory, and now KSC must devise a rescue mission to bring the wayward impromptu astronaut home.
The bug at the beginning of the video (when the rocket didn't take off) happen when you put your engines too close from each other
The engine seems to not produce thrust when there is an object in it
when you cross the engine bells, they lose all thrust @ 1:57
the engine bell edges can touch, but never cross. this goes for almost all engine bells, except the small vector.
Ksp 1 with mods just destroys KSP 2 without an efffort period.