How to do your FIRST MUN LANDING! KSP Tutorial (Science Mode)
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- čas přidán 5. 07. 2019
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There is no craft file because you'll become better at the game if you try and build along with me :)
Mods:
Gameplay: Kerbal Engineer Redux; Better Time Warp; Camera Tools
Visual: Scatterer; Environmental Visual Enhancements; Stock Visual Enhancements; Stock Visual Terrain - Hry
I'm a bit poorly this week so sorry if I don't sound as up-beat in the commentary!
Also, before any intellectuals comment about how I say Mun and not Mün, it's because it is not called Mün anywhere in the game except on the title screen with the crashed lander. The devs say Mun, the map screen and science reports say Mun, in fact every single mention of it in the game is written without the Umlaut. Thank you for understanding.
Dont worry i did not even realise
It is a great video Matt!
I don’t understand....... your always right
Hi Matt
Why is this comment a day old!?!!!?
phase1- inspired by the tutorial
phase2- open ksp as if you are a rocket scientist
phase3- after 6 hours of making rocket
phase4- your rocket does a belly dance at launchpad
Lol
All to true I just got the game the other day
I just got the game my rocket keeps running out of deltaV
@@minecraftmarioboy5012 I believe that is user error
@@embersoffiregaming311 I just found out I’m not supposed to be going 100% thrust full time when leaving kerbin
Me: i can do this.
Matt: *starts speaking*
Me: *confused screaming*
Oof.
Haha
Relatable
not relatable
Me too
"You're gonna want to have at least 800 m/s of Delta V for going back to Kerbin"
Me: Has 200 m/s of Delta V while still in orbit around the mun
SAME
BLUNDERBIRDS ARE GO!
ME NOT KNOWING WHAT DELTA V IS: ahahhaHAHHAH
lol
So an emergency refueling mission with a claw (or build docking ports).
A similar ship should be enouth
Finally, a game guide who doesn’t sound awful, explains stuff in detail, is actually knowledgeable about the game, and doesn’t rush.
Nice joke. He literally does the whole build in under 3 minutes, demonstrating one step while explaining the step he made three previous. Almost every comment is expressing amazement that he got this thing to fly or asking questions about how to get it to work. This video SUCKS.
Jack you must be really bad at youtube and the game, just slow down to see hin build, this isnt menat as a full tutorial
@@David-vz4yk Jesus dude, THIS is your reply? I gave a specific example of why the video was bad and you just ignored it. You should do a bit of self reflection before making a fool of yourself like this again. Seriously, saying "this isnt meant to be a tutorial" on a video with the word tutorial literally in its name? Get your shit together.
Jack geez, someone stole a lot of insults, stop making a shame of yourself and just go to another tutorial, nobody forces you to watch this, if you think its so shit then just make it yourself, bet you cant even get to orbit and thats why your a sad 10 yo kid in your moms basement wroting comments on youtube
Jack also, jesus is fake, no need to use that in your comment, go cry more about it
7:10: “it’s going to crash harmlessly into the surface of the mun”. Matt Lowne 2019
IT shAlL Do NO hArM
... none of you are funny
danklad no one asked for your opinion
@@sleepdeprivedjort i don't care?
danklad I would tell you to go fuck yourself but I'm pretty sure you'd be disappointed.
"Sir can you explain something to me?''
Matt, "Yes where do you have problems?"
Me, at 0:00 to 16:06
Is this a "Mafalda" reference?
Just completed my first Mun landing yesterday. Man it's a great feeling, highly recommend it to all you new KSP players out there. I'd say the most exciting part of my landing in particular was when my orbit took me through a giant canyon- so I dipped down to the crazily low altitude and flew through this canyon at supersonic speed. That was really cool.
You should try Eve now. I've never felt as proud of myself with a computer game as when I managed to land on Eve. Getting away from there is another problem, though :)
@@joeltarnabene5026 you should try the sun i managed to land but it’s hard to get back
@@Dubdsy try going going there at night to make it easier for yourself
@@Fantax92 i would add to your statement bring some ice with you to cool you or the sun down
The mun landing with just the pilot was simple. But then I tried to also bring 6 tourists and a scientist. That was hard. The rocket itself isn't that hard, but to land that gigantic thing with the basic landing gear was pretty hard. Needed 10 attempts to do so.
11:35 : nitpick -- since the Mun is tidally locked, if you don't already face Kerbin on the surface, you can never get a connection by time warping.
Oh.
@ANAKIN BELARMINO nah, one side always faces the earth
god 1 yeah, so that means that a moon day is twice the length of earths so ANIAKIN BELARMINO is correct
yup... learned that the hard way....
He was talking about the relay orbiting.
I have thousands of hours in this game. Doesn't mean I ain't watching a nice Matt Lowne tutorial.
Hehe sad
The only game I have almost 1,000 hours in is FSX.
Same here Cole
I have 1000 hours in cfs
@@observantmagic4156 what is cfs
Thanks Matt! I’ll do this in Sandbox mode (as I’m a true pro), but the detail in this is great!
Are u sure boat dat ._.
Stormworksismy name
I is a true pro bro
In all seriousness, I have got to the mun and back. Now in LKO for duna
Everyone's pro untill spacex land a booster on a boat (I know that they have done it many time at the time of this comment)
Mayhulk 🤣😂
@@mayhulk7514congrats
After practicing for a month, I'm finally advanced enough to follow Matt's tutorials
LOL
Is it that hard? I'm downloading now,have been wanting this for years now.
@@normalhuman9260 it's not too difficult if you have a basic understanding of orbital mechanics, and ksp is hugely simplified compared to the real world, so just play around with it a bit, after one or twice doing it it becomes super easy, I do mun missions effortlessly now and have been like 2 months after posting my comment, so it's definitely not hard. Good luck, kerbalnaut!
@@cirejc2235 thank you,hope you had a great Christmas.
His tutorials are the worst. They're just speed runs for him to show off.
Timestamps:
Build: 0:20
Launch: 2:43
3rd flight: 9:06
Mun Orbit: 8:40
Mun Landing: 10:35 (I can't find a definitive spot for this)
Mun Return: 12:32
To help anyone who comes still!
also, you could add these to the description for chapters
Thank you!
I absolutely love anyone who posts timestamps on videos that either don't support it or just the uploader didn't do it. So thank you is all I'm trying to say lol. Also, I'd say for the Mun landing part, I'd just round it off to the the 10:00 minute mark, that's when he starts his burn for it, or for the more advanced users more comfortable doing the maneuvers and what not, I'd set it to as early as 9:02 because that's when he starts the whole sequence, even if it's close to the "Mun Orbit" timestamp. But hey 26 seconds is still 26 seconds some people feel is "wasted" so I can also see why you just leapt to the 10:35 mark.
Back to basics. Love it! Cheers mate.
Saw you on shadowzones channel
Sick, my 2nd favorite youtuber
When you don't have most of these parts unlocked: *cries in career mode*
Still don't have them unlocked?
Just create a new world and set it on sandbox
@@Pissbucket500 u are not very smart
Sandbox is boring there’s no progression and missions are easy cuz you already have all the best parts
R Ê G Į S T Ë R Ē D F L Ę X Ø F F È N D Ė R. yeah i like science mode more than career tbh cause u can just afford all rockets but still have progress :p
“And it will harmlessly crash into the Munar surface” I was REALLY good at that part... R.I.P Bob Kerman...
quicksaves people, quicksaves
@@kolian8765 I was a noob at the time
@@NaraCG210 yee, it was a joke
@@kolian8765 I know, I was just saying that I had no clue about quick saves at the time
@@NaraCG210 👍🏻
Since the last patch, you can click on the altimeter to get altitude above the local ground instead of above sea level. It helps A LOT when making soft-landings because you no longer have to watch for your shadow to judge the distance to the ground. It's one of those new quality of life tools that helps new players to learn the basics.
Better use Kerbal Engineer, it shows a whole lot of other useful information as well.
@@Mike-oz4cv KER is great and does give a lot more information compared to the stock game.
Until 1.7, I'd argue that KER was required to play, but the developers have *finally* gotten past HarvestR's absurd "bUt NuMbErS rUiN tHe MaGiC" BS. Since 1.7, KER has, in my opinion, has become optional. I still use it unabashedly, but some players, including newbies, don't use mods and their stock options should be mentioned.
@@orbitalvagabond3297 Agreed, though it’s still a PITA to play without KER and Precise Node.
@@Mike-oz4cv I've actually never played with PreciseNode. Even when doing interplanetary missions I've never found the need for it, because it's basically impossible to execute a burn to the level of precision it provides. I just use maneuver nodes to get timing and approximate burn times, the burn manually. Sometimes the orbit needs to be trimmed with RCS, but that's not hard at all.
I get why people use it, and it's a totally valid approach. It's just not how I prefer to play. I've seen too many streamers spend too much time obsessing over getting the *perfect* vector sum to go down that path.
@@orbitalvagabond3297 I just find it really hard to hit the correct icons on the maneuver node. Much easier to set a rough vector, then adjust with Precise Node.
Instructions unclear. Stole a NASA spaceship and now I'm floating in orbit.
Don't forget to collect eva reports while on the mun surface, but also jump and use a little rcs to reach about 20 feet up, and collect eva report just above the surface. Works on all biomes on mun and minmus.
Me: I will be able to do this *sweats*
Matt: We are not doing rendezvous
Me: Thank god!
@@michealwontfindthis5021 i just cant get it, docking and rendezvous are my weak point
Dimitrije TheSoldier at your closest approach, put on target mode and burn retrograde until the meter goes to 0, then aim at the target and use Your engine to burn up to 10 meters or something
ZzZKerb0lZzZ mate, I guess I’ll teach you..
Fun fact: your gonna rendezvous with mun
Two years on and this video just helped me to get to the Mun and back :)
I had trouble getting back because I used too much delta-V finding a good landing spot on the Mun. Luckily, after tinkering with maneuver nodes for about fifteen minutes I finally got one that sent me back to Kerbin with the little fuel I had. Great tutorial!
hi matt i have been subbed for 3 days and you already made me get ksp after lots of arguing with my mum love the vids keep up the good work this video made me so happy thx for helping me understand ksp you are my favorite you tuber by 1 light year
funny gaming moments ur British as well
Don't you mean arguing with your... MUN? Hahahahaha
@@schizophil1 yes
@@glavenus0825 lol british moment
We are going to the Mun. To stay.
- ancient Kerbal proverb.
Thank you so much for this! I've always struggled with landing on the mun but this was so helpful and now I've landed on the mun for the first time!
Hey Matt! Great video, I love these science playthrough tutorials even though I finished mine a few months ago lol. The attention to detail is important and I'm very chapped that you're transfering this information to new players as it is very important for larger scale missions! Keep up the grrrrrrreat work!
im a ksp pro veteran playing modded but oh god i still love watching matt vids
ive played this game for 200 hours and for atleast 100+ of it was not knowing the z button activated the engines
@@kalidos7681 I'm getting KSP for Christmas tommorow so that is very helpful information
@@tamanuirei1721 hope you enjoy it! :)
@@tamanuirei1721 dont waste your parent's money. Next time download the cracked one.
@@dv2766 nah
Tutorial? Jesus I couldn’t keep up but amazed
Thank you so much for this series Matt, this has been so useful so far! My science save is going great thanks to you!
this is my first time going to the mun thank you and I love your videos
This is still one of my favorite videos ever. I watched it almost 15 times but still I can't stop. Please do Lowne Aerospace 3 Matt!
Thank you a lot! This guide is very helpful for me as a new player.
I've managed to open my entire science tree even without any piloting mission outside Kerbin SoI, because I'm not bounded by restriction 'one biome per body'. Mostly because of this guide which has a lot of information about landing on Mun and Minmus. First things first, I've sent missions to Mun and Minmus like in video. Second, I`ve burned to the node with Gravioli detector (because it is the only scientific module that performs biome-sensitive analysis for both high-above and low-above flight). Then, because of beautiful mod SCAN whch shows you biome maps for celestials, I've gathered all EVA and gravioli scans for Kerbin, Mun and Minmus just in one flight, which gave me a whole lot of science (near 5000 points). The last but not least was Munar Space Station with Munar Landing Module, which was equipped with science container. That helped me to gather two copies of each experiment, one set was then succesfully delivered to Kerbin, another one is currently processing at Science Lab. These experiments, and some occasional flights with orbital probes and automatical landers on surfaces of Duna and Eve gave me the rest of science points to complete my science tree.
Thank you, Matt! With this tutorial I finally learned how to properly get to the mun and back to kerbin now.
thanks! I've landed on the mun before but never got back... This helped me do that as well as just flying the ship better, I hope I can soon go interplanetary!
Somehow I missed the first video. I didn't even know that you were doing a new series. I guess I should go watch that now.
4 Years and you're still helping people out
I just got my first Mun Orbit with this and its cause of this video, thanks dude.
Real
THANK YOU SO MUCH! Everything you go over in this video was what I needed and I just got my first vertical moon landing :) Keep it up
Yes! I've been waiting for this all week!
... and now waiting for the next one ^^
Subtitles:
0:09 in this episode we're gonna be tackling the mum
Disarm the belt from her
XD
RIP mum 😔
Thank you, Matt. I'm a new player that orbited kerbin, minmus and mun (in sandbox) but never even dreamed of landing anywhere but kerbin. Thank you very much.
Just started playing and your videos are so helpful, thanks!
Thank you so much for doing this tutorial with rocket build! I'm still new to the game and this has helped me with both orbiting Kerbol and getting to the moons. I've named this rocket the ML-1 (Matt Lowne One) in my game and I've used it as the basis to get to both the Mun and Minmus. :)
[Everyone Liked that]
Matty Murphy actually no
Haku 10 yep, im new and this vid helped a lot
@@vagatronics good I'm getting this at me b day (Aug 30th)
Can't wait to get this
@@vagatronics and also good
swooppoopmaster- thedivsion0down dont waste money get it from piratebay i never pay for games
Thank you for this and other videos. I played ksp a few years ago for the first time and ksp2 has made me want to play again. I had no idea scientists could reset experiments so im going to be doing a lot more of them.
Its a 50/50 wether ill continue my old file or start a new one.
Keep up the great work
Loved this video Matt. My first video I've seen from you. Looking forward for more vids on KSP, the best game ever made. Subscribed!
Yess I'm so happy you're still making tutorials for us KSP noobs :D
When landing, you could have clicked the wave icon next to the altimeter to switch it to surface mode. That way you can see exactly how high you are above the surface, allowing you to even better perform the landing burn.
You tell me this now?!
@@pancytryna9378 Well, I tried to tell you 1 year ago, but it seems you're only reading this just now. I would've tried harder to tell you earlier if I knew you didn't know what I know.
@@FireTome
Well at least you have told me now so now I also know what you know
Thanks for the video! Finally I finish understanding some things and I have a guide to manage to develop the career mode. It was frustrating not being able to do it without the sandbox!
Im subbed now also I know I'm late but that eloo ssto was amazing and inspired me to play more KSP! Good job with your channel in general
I am really good at making supersonic planes *Sub-orb*
But i really cant get onto other planets/moons
Thankyou for posting this. PERFECT!
I watched the other ones but this seems simpler "Its just rocket science"
Omg im highlighted :D
And, OH he liked it :D
Challenge : Make a Dyson Sphere..... period
Thank you, I am yet another step closer to finishing my Science save!
I just what to say I’ve only played KSP for around a month now and I love it and your videos help me a lot.
just started playing and this looks so complicated. I can barely get into orbit around Kerbin
Any improvement thus far?
@Logan Johnson (Student) what is that on console?
Great vid. Nice detailed work. Maybe next you could a Duna tutorial?
Almost certainly!
I got a reply from Matt lowne!!
That was a really good lift off and landing. Learned a lot ty.
hey Matt
Love your videos on KSP I just got it and it's sooo fun to play.
I like your explanation to ksp you just make it easy to understand
just keep on making more videos on KSP you have so nice videos
just love it. and oh ys the lowne Aerospace playlist is nice and simple
Tried everyone’s method of getting to the moon, especially yours (cause your my fav 😉) but I always seem to run out of Delta-V 😭😭😭😭
that1odd person just Add more boosters and bigger stages 😃
Same
Hmm
Yeah, more boosters always works
@Henry Pratt I've been careful with my choices, but I got some boosters too
It took me 15 tries to do it, 9 on Thursday and an additional 6 on Friday, I was so happy when I managed to do it, sure the rocket was destroyed after landing perfectly on it’s side, and Johnhat is stuck, but the flag is on the moon he is alive and that’s what matters to me (I play on sandbox mode by default)
did you go and save him? saving a stranded kerbal is difficult actually
@@rasaecnai not necessarily. Just get it so your orbit is perfectly over the stranded kerbal. (You can do this by using the nodes) if you don’t land perfectly, you can just do some hops with your lander to get to the kerbal and then rescue the kerbal.
Play science mode
This is a great tutorial, great job dude!
I just got ksp last week and your videos have helped me soooooo much.😎
I don't really understand something; I've done exactly the same rocket, the same turn, the same action, and i fall short of fuel each and every time . I can land on the moon, but don't have enough fuel to come back.
If i look at just the begining, my two booster fall short of fuel about 2K me before his, and i have to ditch the first stage about 5 to 6K before him, and as a result i have to do a very long burn with the second stage, eating up half the fuel. I also notice his rocket seems to go way faster than mine, already near 2K m/s before getting to orbit, when i'm merely 1.5/1.7k.
I had the exact same issue. Recently got back into KSP, so I was looking for some refresher tutorials and found this. I watched the build and launch part of the video repeatedly to see what I was doing wrong... And whatever it was I couldn't tell you, but there was just simply never enough fuel to get back on any attempt following this build.
Small differences add up. It is hard to fly exactly the same way each time. Seconds count with small crafts. However consider this, it's a video so the content creator is able to show you their best attempt. Watch a live stream, the creators stuff up a LOT more often than you see in pre-recorded, dubbed videos.
I'm having the same problem. I'm eating up too much fuel getting to orbit and getting to the Mun. So far I've been doing Munar aborts when my last stage gets down to 800 m/s since I need that much to get my Kerbals home. So... bigger rockets to get to orbit? More Fuel? Anyone have any suggestions?
@@dieseljester3466 Just keep trying. If you want to get technical calculate your deltaV and thrust-to-weight ratio of your vessel, and adjust those parameters until they are correct. Make your TWR at takeoff at least 2 and preferably 3. It's usually the launch that burns up all the fuel. There are cheat-sheets on the internet that give you the deltaV at each stage. Personally I think it more fun to ignore the internet and succeed by trial and error and tuning my vessel.
BanksiaMan Thanks! I’d rather not use cheat sheets and mods on my first play through. So the tip keeping TWR 2-to-3 might help me out. Here’s hoping! I’m about to go back into the game now to play around with my rockets. 😁
reminds me when I tried the scenario to get bill bob and jeb to the moon, I messed up transfer to mun, so I left bill behind with the main ship and sent the lander to the mun but I never landed a ship before so I crashed in at like max speed sideways and the who land exploded in this massive confetti disaster.
so you sacrificed bill, but also killed bob and jeb.. nice.
Thanks so much Matt you made my Day
I love your videos and keep it up!!!
I’ve landed on the Mun but lost the rest of the ship’s body and only left the pod. The tutorial said that I’ve landed on the Mun 😂
edit: that was my dad, one day I tried again and successfully landed with a full body... but the landers were a bit leaning to the side
@@mayhulk7514 i do that too, just keep trying and fixing your technique and you will succeed, goodluck
Lol that happened to me in Carrer mode and jebadia was stranded on mun I still haven’t rescued him till this day
the tutorial be like: we did it patrick we saved the city
@@stealthfox374 just terminate mission(indirectly killing him).....he will respawn after 2 hours
@@rohithanuchri9911 lol ima probably do that thanks
ok so how do you turn so smoothly, every time i dab the d key its so twitchy
turn on SAS
@@sigsauer_firearms 😂 I can’t help but bring up you helped this man 10 months later
Thanks I really needed this
I have been using the new robotic hinges with pistons to make my own landing gear. They are far less bouncy and can give you a wide base so you don't tip over. Also, if you change the max and min target angle you can just assign the toggle function to the gear button and they function no differently. In addition if you use two pistons one parallel to the ground and one at a 45 degree joined together with a hinge you get a seriously wide base with a significant ground clearance. Lastly just remember to assign lock and disable the motor functions to a custom group so they can stay in place indefinitely with out using any power.
I don't know,I use his Mun rocket design and because I'm so bad at flying
I'm out of fuel on Kerbin return flight.
BoonandBoo Channel same chief
Keep sending rockets and make a base lol
Add a t-100 to lander and t-200 for upper stage
If it fails, add Moar Boosters!
I can do a mun return mission with a terrier and a fl-t 400 just fine even with experiment storages and .625 heatshields
Noone:
CZcams texting when anyone says "apoapsis": "Apple APS's"
David Eikeland, apoapsis
Doesn’t change...
I really like the new progress bar you've been doing. I don't skip around and I will watch the entirety of the video anyways, but I like it for some reason anyways.
Thanks a bunch for the help man. After a million tries I managed to safely land and depart from the Mun for the first time :) I had 6m/s of Delta V left, talk about cutting it close haha
Watching this since I just did a Mun and back mission witch was successful.
*which
Love the tutorial, cheers. had to pause it a lot though, you talk at light speed, my dude. :D
Edit: I ended up watching the whole thing at 0.75 playback speed.
He doesn’t talk fast he talks average.
@@haroldinho9930i appreciate you sharing your opinion, thanks.
@@tomass7435 is that sarcasm?
@@haroldinho9930 Nah, English isn't my first language, so I find that Matt talks quite fast, but then again - that is most English people in my eyes. I appreciate you sharing your opinion, even if you disagree. That's why it's an opinion - it is personal and all should be taken seriously.
@@tomass7435 oh ok that makes sense, I’m from Northern Ireland and we speak very fast here, and I’m a native English speaker.
Cheers for this video. I managed to do the entire mission on my own, but I REALLY needed that rocket design.
For some reason I can deal with the whole mission part of it, the orbiting, the flights, the landings. But I cannot wrap my head around rocket design. I'll always end up building something that flips over or just doesn't have enough delta-v.
Excellent tut
Hi Matt
Pls can u call these groups of rockets, the Artemis class?
Like how u called the other ones Genesis?
These are still genesis class though, Genesis-class is just the name I give to early-tech rockets
@@MattLowne ok cool. Thanks for replying. Is it duna next week?
THANK YOU SO MUCH HAGDKSIFBD
@Gage Thorpe not really..
plus
r/ihavereddit.
like, theres this kind of people when they get excited or find somenthing funny they are like sksk or fheuafhafdjvdhuawhdauwhHQHAAHAHA LMAO
Cheers for this pal really helped me out!
The details are best i finaly did my first mun landing thanks Matt
Please Make How To Landing On The Jool! 😂😂😂
DO IT MATT
Bradley Whistance did it
im bad lol but i can never get enough fuel in my lunar lander , i always run out just when i reach the mun
Same😭😭
@@kaiescario3829 Good news i now make space stations around the moon and have no problem landing and returning from any body in the solar system. There is hope for us noobs after all haha.
@@nia.d3356 or MAXIMUM FUEL
@@SladesShitboxGarage I legit be bringing be 6000 delta V for a 3000 dv trip just incase lmao!
@@nia.d3356 biggest of brains
Yep thank you for your tutorials
Thank you for your help!
the part i can never get past is the navigation :(
i either fly by the moon or just give up
Any updates now a month later? Did you land on the Mun?
sane brackman sadly no
@@StinkyScript what are you having troubles with, exactly?
sane brackman I have trouble with properly getting in orbit, however I am able to get in orbit. The part where I always fail is where I have to leave the orbit and go to the mun.
@@StinkyScript Alright, but I'm assuming you're following tutorials and the steps in this video as well, so once you're in a proper orbit of at least 70km (i like 90km for good measure, that's just me) what's going wrong? Because all you have to do is place a maneuver node, and solely and only use the prograde and retrograde instruments in the node, nothing else, and all you have to do is add prograde to your node until it reaches the Mun's orbit.
After the lines of your node and the mun, are intertwined, just move your node around your own circular Kerbin orbit, until you find a mun encounter. now tell me if there's any problems that occur when you're trying to go through these steps?
Next could u do a space station tutorial for mun, minimum, or kerbin
you could take two 4 kerbal cabins, slap a cupola on one end with the tiny probodobodyne and a docking port SENIOR on the other side with docking ports batteries etc. and a large reaction wheel in the middle. Put that in munar orbit, then on your other side put a science module with a docking port SR. on one side, a 4 kerbal cabin with a cupola and a probe on the other, put it in orbit and dock, add modules as you go, thats how I did it
This is genuinely helpful
Real thanks Matt now I can make a whole colony on the mun
Matt you should create the quadcopter mission that nasa just announced to Titan
Hey, Matt, how did you get all of those SAS settings without a pilot kerbal?
I was wondering about this as well
Simplle: he's a dirty cheater.
There's a setting for it when you start a new save.
Because he didn’t enabled the “kerbal experience” setting
@@Atlessa Shut up, he's even better than you, he is just doing a tutorial, why would he need to enable experience?
@@johnt3606 because that's the point of career mode?
Good job thinking of refreshing all of these tutorials Matt. A little embarrassed to say I picked up a tip as well (creating a node to the surface). I normally quicksave and then eyeball my landings with some trial & error lol
wow your good at this.
I wasnt sure how much to bend the rocket when starting im gonna try it your way
Tutorial? I didn't understand anything.
11:23 "1 meters per second"
personally, I like setting up communications satellites before going to the mun and minmus (once i have the tech needed from kerbin research). this helps with sending scientists to those two moons, as I can continue being in communication with them even when they're all the way out at the edge of kerbin's SOI.
Matt, I used to build knex guns, and I had never heard of kerbal, but saw on your instructables page that you started a CZcams channel. I went to CZcams, saw your videos, and thought they were the dumbest thing ever. A year later, I came back, and saw your vids, they are awesome, I downloaded kerbal, it's the greatest thing ever. Good job on all your videos bro, and the longest shooting knee gun. I think I have it lieng around somewhere lol.
Hey! wait a second! scientist cant use Prograde or Retrograde etc, and you cant use shift or control keys without connection to ksc
I think that's only true on career mode, not sure though
Wait im a noob how did he just fast forward and landed on the moon that easily
i made it to the mun on my own with my understanding of maneuver nodes because of you
Dynetics Alpaca lunar lander looks surprisingly like the Mars Sky Crane if you dump the central habitat module. Perhaps it could be used to deliver cargo like rovers or other supplies. If you remove landing gear and add the deployable tether cables you could lower cargo and have your rocket engines at an angle and not kick up as much regolith reducing the risk of damage to the cargo. After the cargo touches down and the tethers cut it can return to orbit for refueling and reuse