Version Differences - Super Mario Bros. 3
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- čas přidán 25. 06. 2024
- Welcome to version differences! The series where we take two or more of the same game from different regions or versions and compare and contrast!
Today we're looking at the quite a few versions of Mario 3. The American releases, the Japanese release, the PAL release, and the All-Stars release.
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In the NES version, the coin collection is a dollar sign, but in the SNES Mario All-Stars has it as coin symbol instead.
Kyle Halat, they actually just portrait SMB3 to the Super Famicon.
I am a Super Mario Bros. 3 speedrunner, and have tried running every US version of the game that exists. There are plenty of differences between the US NES version and either All-Stars or Advance 4 to be noted, as well.
All-Stars manages to make very few notable changes to the game, none of which significantly impact how you actually play the game; though the NES and All-Stars versions basically feel identical to play, some cosmetic changes cost speedrunners some extra time for wanting to play a prettier version of Mario 3:
> All-Stars added a "Mario Start!" designation to the beginning of each stage (these were kept in SMA4). A cute cosmetic that hurts nothing casually, but wastes time in a speedrun.
> In N-Spade in the NES version, you can move again immediately after making a match. In SNES/GBA, you must wait for the celebration to end before you can move the cursor again.
> For some reason, 4-4 has been changed in All-Stars (and kept in SMA4) to have a lower waterline. This looks significant at first glance, but actually doesn't manage to change either casual or speedrun strats very much.
(Just to note here, yes you can still do clips in All-Stars. Those didn't get patched until GBA.)
Advance 4 (as the GBA Mario games tend to do) changes the most about the game, and in ways that make the GBA version both the most annoying casually, and the slowest version of the game to speedrun by FAR:
> Advance 4 changes several stages to move higher-up blocks down so you can see them immediately on the GBA's screen, which has a closer-to-widescreen aspect ratio (which makes sense, but can still mess with your head occasionally). One such example is in 7-3, though I'm sure there are others not immediately coming to mind.
> Advance 4 adds a cutscene in Boom-Boom rooms showing the room being sealed off for absolutely no reason whatsoever (it's not like you can go anywhere from a Boom-Boom room anyway). This is nothing but a time-wasting annoyance no matter who you are.
> Advance 4 (unlike All-Stars) constantly pesters you to ask if you want to save (after fortresses and castles). This makes sense as it's a portable game, and is a welcome change casually (especially if you're a casual playing on an actual GBA), but again, in a speedrun, this just manages to waste more time.
> Advance 4 patched clipping. You cannot perform any clips anymore, though perhaps the most famous example would be that the 7-1 clip can't be done anymore. This means speedrunners have to actually do 7-1 properly on this version of the game.
> Advance 4 patched Bowser's hitbox, making it his entire body. Advance 4 players can't just duck under Bowser, and must totally juke his entire body. This changes one's approach to the Bowser fight SIGNIFICANTLY.
(Your mileage for whether you get along with Advance 4's addition of voice acting or whether it annoys the heck out of you [as it does me] may vary.)
I just now noticed that the 3 on the title screen has a tail like the powerup leaf
Corvax and ears. The shadow is the raccoon suit. I've never noticed it, either.
The shadow has both a tail and ears!
Make more of these
How has no one seen or liked your comment
What are you doing here
@Pranav Chavan no it isn't
e
he quit
5:00, the changes between the kings room also includes an obvious pallet swap between the walls on the top and within the text boxes. Also, the staircase wasn't lengthened, rather moved to the left more, as now the rightmost pillars bottom is exposed.
8:01 In Finnish 'kuppa' means syphilis. :D In Super Mario All-Stars the Kuribo's Shoe error continues...
In portuguese it almost means ass
It's Kuppa because in Japanese "oo" is a long O sound, so there's a U instead, this eventually changed
"World 8: Castle of Kuppa/Koopa" becomes "World 8: Bowser's Castle" in Super Mario Advance 4: Super Mario Bros. 3.
nice pic
That's because Koopa was now Bowser so they updated that plus were not talking about the remix, just the original.
I always called that last world "Hell".
If you want to know about one other major change that is between the NES and the GBA version is the phrase "Oh, thank heavens" in the NES was changed to "Oh, splendid, splendid"
I read somewhere that the change was made as someone at Nintendo felt as if too many people would be offended by the possible religious connection.
I still prefer the NES version. I'll have to search for my SMB3 cart and see which version I have.
11:15, Huh. Nice remix!
This is my favorite video of all time nice 1 thank you very much Josh Kall.👍👍😎🎮🏆
Awesome idea for a series friend! I really enjoyed this and I can't wait to watch all of them.
11:15 Good, I'm not the only one who does that....
nickmett why did they change it
Best. Ending. *EVER.*
.
LOL
Everyone trying to get credit "oh i do that too" i see that shit all the time. Be ORIGINAL children.
Great channel - love the series!
Kuppa is pronounced Koopa in the Japanese language
I'm aware of this. I did forget to explain it though. My bad.
Truth be told, I could really go for a Kuppa Castle right about now. 😋
It is everywhere.
"kuupa", not kuppa.
Just like "tanooki" is taNOOki not "tannoki" 😎
And in Poland people says kupa
The world names are also different in the remakes.
The All-Stars version uses the landless names, except World 3 (Ocean Side) is changed to Sea Side.
As for the GBA version, it uses the names from the All-Stars versions, except World 8 (Castle of Koopa) has been changed to Bowser’s Castle.
Is it bad I'm reading this in JC Denton's voice?
The Japanese version also had a cheat, if you went into the item storage bar, and hit "B", you could scroll through every item in the game, even if you had no items at all.
Congratulations on getting almost 10,000 subscribers and 1,200,000 worldwide views!!
I love the water world theme,so relaxing,huh??
Sammy Lane Yeah, more relaxing than the actual water levels, that's for damn sure...😂
Great video and narration!
Very interesting ! Thanks for the video !
I love that Koopa wirting the letter, he acts like he owns everything. I want an entire spin-off title based on him.
Such a cool series!
That was a very fun video. Thank you for all the hard work and light-hearted jokes.
I swear I honestly couldn't choose one version but the Nes version has a special place in my heart. The nostalgia and childhood memories is just unexplainable. I can remember a 5 year old me running around dressed up as Mario. Sigh, SMB 3 will forever be my #1 video game of all time! ;')❤❤❤❤❤
Nes version has better level music
@@Awesomeness4627 That's so true!❤️
Nice end-of-the-video portion. 10/10. Give this guy a Gold Shoe.
I just died in that part with Bowser JR.
lolll
Toad actually went from being grammatically wrong to being semantically wrong - "miss twice and you're out" and "you can only miss twice" do not mean the same thing. The former correctly implies that one miss is okay but a second one will end the game, whereas the latter (erroneously) suggests you can actually miss twice and keep playing!
Well, I guess _technically_ you can "miss twice". You'll just be booted out once you've missed the second time, making it impossible to miss any more times.
But that's misleading.
What happened was that with the message on the original releases - "miss twice and your out!" - there was no more room in the size of the text box to change "your" to "you're," so the sentence was simply rewritten on the later issues of SMB3.
@@ClassicTVMan1981X I'm pretty sure we all watched the video, guy...
@8:30: LOL. Great video keep it up!
Implied drunken buttsecks
6:59 also on the top left, Mario kinda... pops out of the ceiling? *WHERE'S THE PIPE NINTENDO!?*
Really, really great video!
Funny when you showed the Amiibo Card pic...
Also works with the figures!!! :)LOL
Fascinating video! Found my Mrs’ old game boy micro last week and it still worked! So ordered this for it off eBay!
4:20 The red shoe wad painted green.
Nice video. Sorry there are no more new ones. I would like to see more version differences, especially to help me to decide on getting into Japanese imports. Thanks.
Great Video, dont know all about this. Thank for ure hard Work. :) Want More :)
Thumbs up for the Peach/Koopa joke. :P LOL
First video of yours that I'm seeing, but I loved it.
So I'm subscribing!
(Also, I loved the song at the end in Mario Maker). XD
Thanks, glad you enjoyed.
Great vid. Well done.
Interesting video! You had a few good jokes in there too! Enjoyed it!
I've never tried to replay the game instantly after beating it, so I did not know you could get a full inventory of P-wings.
SMB3 was the first game in my life i got new. Dad gave it to me for christmas.
Very interesting video, a lot of this was news to me :D
The GBA port of Mario 3 has a different ending messge from Peach when you rescue her (completely removing the 'princess is in another castle' joke...not sure why, maybe they thought it would upset people?) and also plays a completely different (and crappier) tune over the end credits if you beat all of the stages without skipping any.
If you save Peach but don't complete every level, she will do the original "Princess is in another castle" joke in the GBA version.
Very interesting! Subbed
i grew up with this game. so thank you for the video. it was very interesting.
great video bro
Nice comparisons
this is a nice channel that you have here, dude :-)
LOL I CRACKED UP AT THE NAME DIFFERENCES!
LOL I CRACKED UP AT THE DIFFERENCES LAND!
li6ms Why?
Good video! I enjoyed it, thank you.
Awesome video, i thought i knew everything about this game but theres still cool shit to learn
It Was Worth The Wait
I giggled during the slow motion effects.
Good stuff subbed.
Lol! You talk funny! It makes me happy! Subbed!
you honestly deserve a lot more subscribers
I’ve also noticed that in the All Stars version of SMB3, the kings are transformed into different creatures then in the NES and Famicom versions.
I remember as a kid looking at the back of the box and wondering where that level was because it wasn't in the US release.
2:13 "Oooooohhrrrr"
Eric Sandoval Australian accent.
VERY GOOD!!!
Nintenderr
+Phobos Anomaly I was guessing it was some kind of Australian dialect since Danger Dolan (who's an Aussie) has a similar quality to his accent.
Good job Guy, hello from France.
one of my top 5 nostalgic games. link to the past, the first Zelda, and SMB3
5:21
*8 Diffrences.
The pillar on the far right in INT is touching the ground while in JPN,it's touching the stair platform
"Time to reset the game"
😂
That unemotional enthusiasm
What's funny is in the old Super Mario Bros 3 strategy guide the Shoe Goomba enemy was called Kuribo's Goomba. So basically Goomba's Goomba. XD
Koopa Troopa is the new king of Kuppa
Kuppa was the king, not the kingdom. Koopa Troopa overthrew Kuppa, which is the romaji version of クッパ, literally "kuppa", but NA changed it to "Koopa", and his minions are the "Koopa Troopa", a take on troops for an army, Koopa's troops, or Koopa Troopa.
2:12 OOOOEEEEERRRRRR
r
r
O-ooooohhh...
or
10:14 that localization error in the PAL version gave me a laugh.
*S H O E G O O M B A*
shoegoomba with no space makes shoemaker in auto correct.
Showrooms is what my autocorrect made
Shoomba
i dont use autocorrect
Shoe Goomba
The kings that are transformed back after you beat the respective Koopaling also change. In All-Stars version, the transformed versions are enemies from the western Mario Bros 2 (Doki Doki panic). I don't know which other versions of the game feature the changed transformations however.
Really cool video.
What about the Playchoice 10 version? Is it more like the Japanese version or the international version? I don't have my Playchoice 10 machine anymore, so I can't check.
There is also one difference in the All Stars version in the credits where it has the landless names except in world 3 where it changes into Sea Side
amazing outro
They had to change Desert Hill to Desert Land because SEGA tried to sue them for predicting Sonic Forces.
to this day... my favorite video game of all time, I love it
Help I've been searching the web all day for what type of supermarip i had as a kid, in the start of any level you could Pic whatever item you wanted to start with. I think it was a "display edition". How do i find ifo on this?
Did anyone else notice those "letters from the princess" when you finish a level are mostly out of order?
0:51 some? Nearly all!
Without any cartridge hardware, a game was limited to 40KB total. With a high end mapper IC, such as the MMC5, this limit was increased to 1MB.
(also, by the way, diagonal scrolling IS possible without a mapper. So is split screen (i.e. scrolling the play area but not the status bar), although mapper chips make it a LOT easier.)
Some other features added by cartridge hardware:
- Extra sound channels (notable examples: Nintendo MMC5 (used in Castlevania III), Konami VRC7 (Lagrange Point), Namco N163 (King of Kings), and Sunsoft 5B (Gimmick!)). Fun Fact: Expansion audio is only audible on a Famicom without modification. A front-loading NES can be modified to play it without removing any screws by connecting pins 3 and 10 of the expansion port on the bottom with a resistor (the exact value doesn't matter, although higher resistor values = quieter sound).
- Bankswitching. Among other things this can be used for parallax scrolling, although its primary purpose is cramming more data into the 32KB address space by switching out which 32KB out of the however-much ROM is visible to the NES hardware at a time.
- Scanline IRQ. Bit of background: frames are rendered from top to bottom, and a scanline is a single row of pixels. Ordinarily, in order to scroll the top part of the screen but not the bottom, the CPU tells the PPU what scanline it wants to stop at, and then has to constantly ask it "are you there yet? are you there yet?" until it says yes, and then changes the scroll register. This is inefficient because the CPU can't do anything else while it's waiting for that scanline to come around. With a scanline IRQ (which stands for Interrupt ReQuest), the CPU tells the mapper what scanline to look for and goes about its business, and when the mapper detects that scanline it basically says to the CPU "hey, it's the scanline you asked for, stop whatever you're doing and change the PPU registers".
We had a pirated version of the japanese Mario 3. But there was a change up from that one that wasn´t on here. In the first castle, after the spiky ceiling comes down, the door is moved a block to the left, making it harder to not get hit by the spikes coming down.
A lot of NES games had special chips? Try ALL of them! The system was actually designed to depend on the cartridge to complete a circuit in the PPU, so every game basically got to decide what speed it wanted to be able to load graphic data, as well as a number of other qualities that take longer to explain.
It was actually a very ingenious design that is part of why the NES had such a long lifespan.
The MMC3 chip that Mario 3 used was easily the most popular chip in NES games because it offered a good amount of power without too much cost. On the other hand, the MMC5 enhanced the graphic capability of the NES so much that it could have separate palettes for each 8x8 background tile, instead of the 16x16 sections that defined level design on the NES. But it was rarely used because it was a very expensive chip, and the MMC3 could do *most* of what the MMC5 could do.
A lot of companies developed their own chips, too. Most notably, Sunsoft did this. They had a chip that rivaled the power of the MMC5, which they used in Batman: Return of the Joker, which let them use special background scrolling effects that almost looked like something seen on Super NES.
very nice vid!!
I don't know if I remember ever noticing that the shadow behind the 3 on the title screen was a raccoon suit shadow. I might have, but it's been too long ago to remember if I knew about it.
so which version do you want to play to speedrun? also is it viable to speedrun the all stars version
The strategy guide has even different names for the worlds.
What about the VC release of the nes version? Is that also the revised version?
I remember the first time I played Super Mario Bros. 3. It was the GBA remake, because I wasn't born when the NES or SNES were still kicking. I wish the title music had made it into the original game, something I REALLY missed when I got it on the Wii Shop Channel.
lol wow, having fun there at the end Josh?
Yes I am. Who doesn't do that?
great vid!
If I'm not mistaken, the MMC3 chip was also used in Kirby's Adventure for the very same reason.
I played a version where you had unlimited suits/power ups (Fire, Frog, Hammer, P-Wing, etc), it belonged to a cousin who lent it to me for a couple of weeks, so when I purchased my own copy of the cartridge I was "dissapointed" that mine didn't have all the suits available from the beginning.
I've also never found a ROM of SMB3 with such a mod/feature, nor the explanation of it.
this was so cool.
Cool video!
I don't know what version I had growing up. Based on this video, I always remembered each world with "land" at the end so maybe that was mine. The main thing I noticed is that on my version if I got two warp whistles in world 1, and used it I'd go to the line to transport to world 2 3 and 4. If I used the whistle on that line is just go to the line with 5 6 7. I had to go to world 2, teleport from there to line 5 6 7, then go into world 7 and use the second whistle to get to world 8. When I started watching speed runs I would see people go from warp zone 2 3 4 and go straight to the line for 8 and hop in. HUGE ADVANTAGE FOR THEM!
It gives me a reason to play it that's why I don't play the extra stuff when they bring it out from Mario I play for a little while but then I get tired capturing all of the coins
I love the video and the end...!
The E-Reader cards actually contained new level data on the cards and didn't just unlock existing stuff on the cartridge like amiibo.
For those who don't know, the reason in the European version the letter is sent from a Koopa Troopa, is a mistranslation.
As in Japan, Bowser was referred to as "King Koopa" or Kuppa, which was interchangeable back in the day. (Which why it's "Castle of Kuppa" in Japan)
But I guess somewhere down the line the misinterpreted it as it being sent by a Koopa Troopa, and called it that.
Thank you!
That's good!! go ahead! We like it!!
I wonder if the King Koopa change in the PAL version was over political sensitivities to the villain being a king?
Matthew Carlson to the pal version? Royalty isn't exactly unheard of there...
I think what he's saying is because so many monarchies are in Europe, they removed the "king" title, so not to upset any country who has/had a king.
+Jack Son I'm from the UK and I wouldn't say that there are any particular sensitivities about that in Europe.
Matthew Carlson sounds like a translation error.
Matthew Carlson aaa
I never noticed the silhouette of the tanuki suit, behind the number 3 on title screen.