Off Camera Secrets | Super Mario Bros. 3 - Boundary Break ft. A+Start & Beta64

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  • čas přidán 6. 04. 2017
  • Beta64s channel: / beta64channel
    A+Starts Channel: / aandstart
    Nekoruns Kingdom Hearts 2 camera, go comment and show thanks!: • Video
    Keep me company on Twitter! We have fun there: / boundarybreak
    I dont plug my patreon in the videos because i want to keep the content pure and timeless. However currently i am accepting for support in the early months as i recently quit my day job to push this series as far as it can go. if you visit the patreon page, there is a video that explains my whole story. / boundarybreak
    Fans have made a discord chat room if you guys like that stuff. Heres a link: / discord
    Logo by rainbowcupcakemonster.com ( / rcm_art , pixel design by Clay Burton: www.clayburton.ca
    Outro art sourced and repurposed from Startropics, animated by Clay Burton: www.clayburton.ca
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Komentáře • 1,9K

  • @HootyHoot_9
    @HootyHoot_9 Před 7 lety +1270

    I was recently re-watching Beta64, then decided to re-watch A+Start Son Of A Glitch, then re-watched Boundary Break, and this came out... WHAT. EVEN.

    • @BoundaryBreak
      @BoundaryBreak  Před 7 lety +169

      And then Shesez replied to you. WHAAAAAAT?!

    • @Beta64
      @Beta64 Před 7 lety +155

      And then Beta64 replied to Shesez who replied to you. WHAAAAAAT?!

    • @plasto2705
      @plasto2705 Před 7 lety +59

      And I have no good reason to be replying to you. Wut

    • @Laki2
      @Laki2 Před 7 lety +57

      And then some random guy named Lakitu replied to Beta64 who replied to Shesez who replied to you. WHAAAAAAT?!

    • @Dr18Registered
      @Dr18Registered Před 7 lety +24

      And then I saw this on Twitter and decided to join in on the fun. WHAAAAAAAAAAAT!?

  • @Charziken
    @Charziken Před 7 lety +183

    7:25 you can hear a very faint "son of a glitch"

  • @Beta64
    @Beta64 Před 7 lety +588

    Such a great episode with so many interesting findings! I was honored to be a part of this, Shesez. :)

    • @BoundaryBreak
      @BoundaryBreak  Před 7 lety +50

      The honor was all mine!

    • @WilfredCthulu
      @WilfredCthulu Před 7 lety +20

      I just want to say that both of you are some of my favorite youtubers.

    • @emmettturner9452
      @emmettturner9452 Před 7 lety +2

      Beta64 You guys should show the linked Bowser rooms and perform the "Bowser can't breathe fire" glitch when you play live! I did this all the time as a kid but it appears virtually unknown online despite me trying to spread it. Also, if you play the Japanese version you can do the World 9 Warp Zone scrolling glitch without hacking the game (use a warp whistle while in the canoe then press left).

    • @arcadegames8319
      @arcadegames8319 Před 7 lety +6

      please Beta64 can you do Sonic the Hedgehog 2 on the Sega Genesis

    • @thegamingconnoisseur4151
      @thegamingconnoisseur4151 Před 7 lety

      you and A+ helped me find so many goodies, and props to Boundary Break who said at the end that you guys influenced him. Great group of youtubers, hope you collab again soon.

  • @Bisqwit
    @Bisqwit Před 4 lety +53

    The reason why some background details are on the sprite layer is to work around the 4 colors per 8x8 square limitation.
    As for the masking sprites at the pipes, the NES has two options for sprites. Behind the background, or in front of the background. This option can be chosen only for each 8x16 (or sometimes 8x8) unit of the sprite. Since the object that emerges or disappears into pipe can move smoother than that, a workaround is needed.
    They place a dummy 16x16 behind-the-background sprite at the edge of the pipe. This makes it invisible. However, when Mario, or a piranha plant coincides with the pipe, the PPU will not draw Mario at that location, because the PPU can only process one sprite per each pixel. And that opportunity is already taken by the invisible dummy sprite.

  • @crowbro_
    @crowbro_ Před 6 lety +81

    7:24 *_DONT HIDE THAT SON OF A GLITCH FROM ME._*

  • @ultralockls2641
    @ultralockls2641 Před 7 lety +662

    Am i the only one that heard "Son of a Glitch" in 7:25 ?

  • @joltganda
    @joltganda Před 7 lety +188

    7:24 turn up your sound and you hear...
    Son of a glitch

  • @Rashaexe
    @Rashaexe Před 4 lety +19

    7:25 "Son of a Glitch" in the background

  • @AStartShow
    @AStartShow Před 7 lety +248

    Always a pleasure guys :) Great work dude!

    • @BoundaryBreak
      @BoundaryBreak  Před 7 lety +28

      thank you man! thank you thank you thank you!!

    • @llo100
      @llo100 Před 7 lety +8

      Please do many more things together!!
      How about an episode, where you guys do all the things you are known for, for one game?
      I mean A+ does the glitches, Shesez does the Boundary Break and Beta 64 does everything that has to do with the Beta/early game versions? I hope you know what I mean... like a 30min episode, with all your skills and you help each other out! Like in this episode!
      Love you guys and hold your quality level!

    • @ExILeGames
      @ExILeGames Před 7 lety +1

      A+Start why is that sound there at 7:25

    • @MrSkpmarch
      @MrSkpmarch Před 6 lety

      A+Start favorite youtuber!

    • @alicepederson1056
      @alicepederson1056 Před 6 lety

      Whats the walk throgh wall code ? Is it a game genie code

  • @SykoPathak
    @SykoPathak Před 7 lety +530

    You finally got them on the show! This is great.
    I consider you 3 the best of "behind the scene gaming". I hope you guys do more collaborations in the future.

    • @CrAzY-gb6gk
      @CrAzY-gb6gk Před 7 lety +2

      The Senate love em all

    • @PhoenixClank
      @PhoenixClank Před 7 lety +4

      For "behind the scenes gaming" you also have to include pannenkoek2012.

    • @SykoPathak
      @SykoPathak Před 7 lety

      Felix Klenk don't know him

    • @Katzumix3
      @Katzumix3 Před 7 lety +2

      +The Senate He does Siper Mario 64 videos. It explores different ways to do things (one time he did two cutscenes at once to explore the outcome) he gets a little technical but he's really good.

    • @Noblecheesehead
      @Noblecheesehead Před 7 lety +4

      They're the triforce of hidden stuff in gaming.

  • @CaptainSouthbird
    @CaptainSouthbird Před 7 lety +264

    Shameless plug: I reverse engineered all of SMB3 into a disassembly and made the hack 3Mix. With that out of the way:
    0:30 All "level styles" generate a default expanse of tiles as appropriate to their theme. The Throne Room actually uses the "Fortress" style of tiles, with just a graphics set unique to the throne room. This texture is just a glitched-looking version of the (admittedly unusual) texture you see in the "wrong-way" portions of Bowser's castle.
    1:37 This actually isn't a specific "death trigger", it's an erroneous application of the routine that causes "crush death" in autoscroll levels. Mario is in "cinematic" mode and is running automatically to the right outside of normal movement code. Normally the game prevents Mario from moving too far to the right, but "cinematic" mode Mario is able to, which causes an 8-bit math operation to produce a technically incorrect result and think that Mario actually has fallen too far left (and thus was "crushed.")
    1:50 Really none of this should be a surprise. Even games today have alternate rooms and the like in the same level space. SMB3 specifically only ever toggles between a "main" and "alternate" section of a level, with a few rare exceptions such as the "Big [?] Bonus room" pipes. So there's only ever so much accessible grid space available.
    2:18 This seems cooler than it is. The world map code used to check what tiles can be entered is actually just a lot of lazy range checking. "If tile ID is greater than X but less than Y" type stuff. So there's quite a few tiles that just get thrown in the mix purely coincidentally. They do not actually indicate "lost" development or anything so fun. And of course, the "secret glitch levels" if you will is just that the game falls out of world map mode and into gameplay mode with mostly nulled out data, in particular there's no proper handling for the world map as gameplay tile data. Everything else is luck of the draw in the world map logic and chaotic memory to dictate where you end up.
    3:15 Limitation of the BG layer on NES of course... a sprite can only be fully behind or fully in front of it. So they used sprites to fake it being "under" the border. Also, if the map is scrolling left or right the border needs to temporarily be represented as sprites because there's no additional layer to the background.
    3:40 Again, no surprise here. SMB3 can only have the "main" level and its "alternate", so naturally all bonus rooms and goal are just there. I wouldn't call existing maps "inaccurate" because they don't detail the grid precisely as it physically exists, however.
    4:25 Correct that the pipes can't obscure as Nintendo wanted. Sprites can only be in front of or behind the background layer. This explains why Mario "vanishes" in the original Super Mario bros when he enters the pipe at the end of a water level; he flopped behind the BG layer. However, there's a quirk in the PPU that a sprite behind the background can overwrite a sprite in the foreground if it is in memory in the right order. Nintendo took advantage of that here so that they could have complex backgrounds in their levels but still have the player and enemies appear "behind" the pipe. The sprite choice incidentally is mostly arbitrary so long as it covers all pixels.
    5:05 Maps always scroll by default; it's an opt-in to disable that functionality. It's not disabled but it doesn't matter because you can't get there anyway. Also that rule of "Mario will wind up on the other side of the screen" applies to gameplay logic, not world maps. There's never a map that has Mario wrap horizontally so there's no code for that. He will APPEAR to wrap horizontally beyond a scroll end if you do that, but he actually logically thinks he's gone to the next screen and all data will be wrong.
    5:32 In this case, you did find something unused! There's actually a "Large Fortress" tile. When you compare it to the in-use "mini fortress" tile, there's an analogy there to the original Super Mario Bros. "little fort at the end of levels except the fourth" and the "big castle" after the fourth level of every world. This possibly suggested a direct reference to the original game would have been in place on the map at some point. Incidentally, the game is even coded to have the large fortress "crumble" like the smaller one does. (It does not have a unique tile for this, however, and just uses the same rubble tile.) The fact that it gets "devoured" by map animations does suggest it was cut early in development.
    6:07 Partially correct. But they also intended there to be other hosts (a Koopa Troopa and a Hammer Bro) so it made sense for that to be swapable. Though arguably you could do that with BG tiles too.
    7:20 Correct, all SMB3 levels by default generate a default stylistic set of tiles that were convenient for level builders and saved on space by taking care of the "greatest need." However, the "glitchy wall" would never be visible normally because the game locks the horizontal levels at a maximum of 15 screens of scrolling. Whatever method you're using to bypass the limit is allowing it to go further than the game would ever allow anyway. So really nothing "ends" with a glitchy wall, you're just breaking the game... more.
    7:45 This is actually the only special case exception to world map drawing if I remember correctly. But it was probably done just due to palette / drawing limitations of the PPU. That is, they could never have that complex, round looking cloud over the "way down below" part of the map without it being the wrong color on one or the other. The fact it covers Mario is probably just coincidence.
    8:23 It's square due to the technical limitation of how the background layer words. The sprite overlay just makes it look nicer.
    8:28 There aren't technically "brown skulls." What you've mixed up is the game is using special code to make the "spotlight" effect, but it lazily ignores the border, so it's overwriting it with a full skull tile that normally shouldn't go there. If you were to hack the game to break the darkness overlay completely or you view the raw world map data you'll find it's just a normal, bordered map grid like any other. There are a lot of additional skull tiles off the path, though. (Which becomes revealed by 9:20)

    • @PuffyRainbowCloud
      @PuffyRainbowCloud Před 7 lety +8

      I hate when CZcams crops off comments! It's just a glitched-looking version of what, exactly?

    • @TiagoTiagoT
      @TiagoTiagoT Před 7 lety +5

      If you're not seeing the "Read more" link, reloading the page usually fix it; but that might make you lose track of the comment you were trying to read, so instead, control-click (or middle-click) the timestamp of the comment in question to load it in a new tab (dunno what you can do if you're on mobile though).

    • @turbochop3300
      @turbochop3300 Před 7 lety

      4:25 That would explain why, when you went behind the white blocks, enemies would still go "underneath" mario?

    • @zomgpirate
      @zomgpirate Před 6 lety +2

      After so many screens, doesn't the game start drawing the RAM as level tiles, after you've exhausted the actual map limits? At least, that's what I heard somewhere

    • @neilisbored2177
      @neilisbored2177 Před 6 lety +9

      Am i seeing this right
      Did a member of vinesauce just comment on boundary break
      I need sleep

  • @onceinanorangemoon7073
    @onceinanorangemoon7073 Před 7 lety +218

    who heard the son of a glitch at 7:25?

  • @Dwedit
    @Dwedit Před 7 lety +204

    On the NES, there are two ways to draw sprites behind the background.
    The first way is to set the sprite flags as "behind background", then it will be behind *everything* in the background. This was used in older games. The sprite will be drawn behind everything that isn't a simple sky color.
    You see this effect in games like Super Mario Bros 1, and Hogan's Alley.
    The second way is to place a higher priority sprite (the masking sprite) as "behind background", then place a lower priority sprite (player, mushroom, etc) on top of it. The higher priority sprite (masking sprite) will prevent pieces of the lower priority sprite (player, mushroom, etc) from being drawn. This allows the sprite to appear behind a block, but other parts of the sprite can still be in front of a complex background.

    • @halonothing1
      @halonothing1 Před 7 lety +8

      And what was the second?

    • @ZNemerald
      @ZNemerald Před 7 lety +8

      We may never know

    • @TheBcoolGuy
      @TheBcoolGuy Před 7 lety +10

      These days, you have thousands upon thousands of sprite layers to choose from... more than you'd ever need, especially with how dominant and easy to make 3D is.

    • @KuraIthys
      @KuraIthys Před 7 lety +6

      Well, yeah, but that's because the concept of a hardware sprite basically isn't used anymore.
      On a modern system you mimic this either in software, or using texture mapping hardware with the camera locked to a specific distance and orientation.
      PC's never had sprite or background layers at all, so any 2d PC game that appeared to use tiles and sprites was doing all the work on the CPU.
      PC graphics cards were really dumb. Basically all you had was video memory and some framebuffers.
      If you wanted to do anything at all with that, you had to do it in software and calculate the change in the frame manually, then send the data to the graphics card.
      meanwhile something like an SNES had huge amounts of dedicated functions for dealing with background layers, tiles, scrolling and movable sprites, as well as various weird graphical effects.
      Then, later on, 3d accelerator cards happened and PC's suddenly gained a lot of specialist functionality too, but all of it was designed for 3d, not 2d.
      Nowadays GPU's are close to being fully programmable, and a 2d engine built to run on a GPU can basically use as many backgrounds and sprites as it likes, and the only real limitation is how much memory you have.
      For instance an snes background layer could have 3 backgrounds of up to 64x64 tiles, which are 8x8, and about 1024 such tiles.
      Each individual tile, if using 16 colours per tile (which is the most common type), uses 32 bytes.
      Which means 1024 tiles use 32 kilobytes.
      (The data structure for a 64x64 tile background layer is 8kb, so that's another 24 kb.)
      So... Leaving aside issues about how you design maps, what can you do with a modern, fairly low end GPU with 4 gigabytes of RAM?
      Well, if you keep the same type and amount of tiles... How about background layers that are 16,384x16384 tiles in size? Well, the tilemap for each such layer would take up 512 megabytes, so you could have 8 of those.
      Or... Let's extend the number of tiles allowed by making each entry 32 bits instead of 16 like on the snes.
      That means that same tilemap takes up 1024 megabytes, so you only get 4...
      But, now you get 2^26 (67,108,864) possible tiles, instead of 1024
      But what do you need to store that many tiles? Well, 2 gigabytes in fact.
      So you could have that many tiles, and two layer worth of such tiles...
      And you'd be able to fit it in 4 gigabytes of VRAM.
      Of course, 16,386x16384 is 268,435,456 entries which means you have to re-use the same tile at least 4 times...
      But This is the kind of absurdity that you could do on a modern system.
      It's not ACTUALLY unlimited, but it's so huge compared to the 8 bit and 16 bit era, that it might as well be.

    • @TaiFerret
      @TaiFerret Před 6 lety +2

      Kuralthys
      I think the Commodore 64 actually had a graphics card for 2d things like background layers and sprites. It's just that DOS computers were designed for office software rather than for games.

  • @Kabedox2
    @Kabedox2 Před 7 lety +72

    0:50 Why did they even made textures for the stuff you'll normally never be able to see?

    • @Jarttis
      @Jarttis Před 7 lety +15

      Maybe the throne room was a stage at some point?

    • @OrangeShellGaming
      @OrangeShellGaming Před 7 lety +5

      They actually look like parts of the goal card frame at the end of the levels, just a different palette (and probably not intentionally arranged like that)

    • @Jarttis
      @Jarttis Před 7 lety +4

      Im not implying that the level would have only used 1 texture

    • @asp-uwu
      @asp-uwu Před 7 lety +8

      There are other unused textures too - like the building that Beta64 pointed out, as well as about four grass sprites (they're used in unused levels, which they didn't touch on for some reason :/ )

    • @Dargonhuman
      @Dargonhuman Před 7 lety +11

      Usually in a case like that, the devs intended to use the textures but ended up cutting that part of the game, but since the now unusable content has already been written into the program, it's easier, cheaper and faster to simply lock it away where the player (shouldn't be able to) see instead of removing it from the code and then having to debug the remaining code to work around the deletion.

  • @StarlessGalaxy
    @StarlessGalaxy Před 7 lety +7

    7:23 in the background "Son of a glitch" 😂

  • @vyngeluvsu8721
    @vyngeluvsu8721 Před 7 lety +16

    who heard A+ starts glitch series intro "son of a glitch"

  • @RidiculousTies
    @RidiculousTies Před 7 lety +56

    FINALLY CZcams recommended me a good video.

  • @DavidZMediaisAwesome
    @DavidZMediaisAwesome Před 7 lety +10

    I think those "glitchy levels " are actually the map of one of the worlds being loaded as a regular level. the shape and layout seems to add up to that

  • @soltiere
    @soltiere Před 7 lety +11

    7:25 I swear I can hear a small "Son Of A Glitch!" there.

  • @FtwXXgigady
    @FtwXXgigady Před 7 lety +49

    Anyone else hear the really quiet "son of a glitch" at 7:25 ?

  • @BlueBlur103S
    @BlueBlur103S Před 7 lety +3

    It's so awesome to see my favorite game of all time get featured on the show! Awesome job, guys!

  • @snugglebunnyskullcrusher
    @snugglebunnyskullcrusher Před 7 lety +58

    Aren't the "glitchy walls" the game trying to read RAM as level elements?

    • @BoundaryBreak
      @BoundaryBreak  Před 7 lety +39

      youd be right gabriel. However here on boundary break, I present all footage as how i understand it in that moment. And then I learn and grow from and with all of you!

    • @snugglebunnyskullcrusher
      @snugglebunnyskullcrusher Před 7 lety +17

      the willingness to learn is what matters to me ;) love the show dude! keep it up!

    • @KandyKoRner
      @KandyKoRner Před 7 lety +3

      Because of this comment, I am now going to research this. Thank you for you willingness to comment with some knowledge.

    • @SuperNickid
      @SuperNickid Před 7 lety +3

      Gabriel Mann: The Glitchy walls the first screen of glitchy wall his the RAM, the 2nd screen of Glitchy wall his the ROM. When Mario goes through a level normally without any glitch, and/or hack, he his in the WRAM, and the WRAM his from $6000 to $7FFF(left to Right in horizontal levels but from top to buttom in vertical levels) and the level ending his way before $7FFF, so that his why you see empty space, way before you start to see the RAM the RAM his $0000 to $0FFF, and after that the ROM Start $9FFF to $8000( depending on the version your using the ROM that start after $0FFF, can be $AFFF to $9000, or $BFFF to $A000, or $CFFF to $B000, or $DFFF to $C000, or $EFFF to $D000, or finially $FFFF to $E000) Different version used different ROM, but they all have something similar the ROM his backward, if you continued going pass the ROM it goes to $1000 to $1FFF to finish the RAM, in horizontal level after that it start again after that on $6000, in Virtical levels after $1000 to $1FFF to finish the RAM it goes to $2000 to $3FFF(PPU Control)(still looks like glitchy wall) and then $4000 to $5FFF( That his the APU. EXT)and then you return to $6000 your back to the top of the level. I might be wrong on something if I am wrong on something @Shesez can correct me if he knows about this.

    • @handosidorov9827
      @handosidorov9827 Před 7 lety

      SuperNickid TF???

  • @Lunar994
    @Lunar994 Před 6 lety +6

    Well the cloud in World 5 is going over some land. It would be impossible to make it part of the background and still make it look convincing due to palette limitations.

  • @apcsox
    @apcsox Před 6 lety +2

    @2:18 “wicked excited”..... I see you’re from New England

  • @theSato
    @theSato Před 7 lety +10

    This is my NUMBER ONE favorite Nintendo/nostalgia game! Well, it's tied with the original StarCraft. I'm a bit sad you can't really boundary break Starcraft 1, there's nothing to break unfortunately..
    Anyway, great episode, I'm really happy you covered it man!

  • @DeepGamingResearch
    @DeepGamingResearch Před 7 lety +3

    Great video! Thanks for letting me help out and for the shout out guys!

  • @Inspirator_AG112
    @Inspirator_AG112 Před 5 lety +17

    AT TIMESTAMP 6:35 )
    When you miss the entire minigame by 1 space

    • @sojourner_303
      @sojourner_303 Před 4 lety

      They should have made it so you get a small bonus if you match 2 and a big one if you match 3.

  • @CodedXtreme
    @CodedXtreme Před 5 lety +2

    "where we basically take the camera any where we want .."
    Love dat line .

  • @notadam3985
    @notadam3985 Před 7 lety +15

    My three favourite CZcams's all in one.

  • @ggreg142
    @ggreg142 Před 7 lety +3

    I really did not expect you ever doing a Boundary Break on SMB3! great video!

  • @xSuperFryx
    @xSuperFryx Před 7 lety +2

    A surprisingly great episode! Who knew there was that much to discover in a 2D game?

  • @kxtbit
    @kxtbit Před 5 lety +5

    7:25 Who else heard “Son of a Glitch!”

  • @doopness785
    @doopness785 Před 7 lety +4

    That Kickle Cubicle Music at the end

    • @BoundaryBreak
      @BoundaryBreak  Před 7 lety +2

      wow im glad you recognized it!

    • @doopness785
      @doopness785 Před 7 lety +1

      It's one of my earliest childhood games I love it!

    • @doopness785
      @doopness785 Před 7 lety

      i.imgur.com/ugTQzQ3.jpg I don't often Subscribe to channels but you've earned it! #140,400

  • @EmptyKingdoms
    @EmptyKingdoms Před 6 lety +6

    My. Absolute. Three. Favorite.
    A+Start is so good with his glitch humour he made me surpass my (irrational and inexplicable) fear for glitches in gaming!
    I love you guys so much.
    Keep up the magnificent work.
    Cheers from Brasil!

  • @tristancrumpler400
    @tristancrumpler400 Před 7 lety

    Keep up the good work, you all are seriously my favorite tubers. You're uncovering 'secrets' and in your words, "rather underwhelming answers to childhood questions". Thank you so much and I'm glad there were more wandering minds other than mine that wondered what lied beyond the boundaries. Cheers.

  • @celeste1823
    @celeste1823 Před 7 lety

    After what happened with the OOT video, I used to wish that you didn't do any collab, then came this video and it gave me hope. Btw, it really shows that you took inspiration from them. You aren't that type of youtubers that I think of immediately when talking about youtubers, but Everytime I remember you, I binge-watch all of your videos

  • @everythingthrice2582
    @everythingthrice2582 Před 4 lety +5

    When he turned his head to the side at 10:06 I thought A+Start and Beta64 were going to appear on screen with him

  • @Collin255
    @Collin255 Před 7 lety +3

    YEAHHHHHH! MY ALL TIME FAVORITE NES EVER! Thanks, good work guys!

  • @G_U_STHEBESTE
    @G_U_STHEBESTE Před 7 lety

    You do really well with this. Your commentary and pretty visuals help a lot for what you're talking about, there is no other youtuber like you so thank you for that

  • @thatanimeweirdo
    @thatanimeweirdo Před 7 lety +1

    I loved that little "Son of a Glitch" at 7:22

  • @MrPionner121
    @MrPionner121 Před 7 lety +81

    6400% the speed is not 6400 times faster;)

    • @Kevin-ep8sy
      @Kevin-ep8sy Před 7 lety +1

      MrPionner121 your point?

    • @davidlevy706
      @davidlevy706 Před 7 lety +20

      From 5:18 in the video: "And if we speed the game up 6,400 times its regular speed..." He should have said "64 times its regular speed" (or "to 6,400% of its regular speed").

    • @MrPionner121
      @MrPionner121 Před 7 lety +16

      I do.

    • @XenuLordofTheSky
      @XenuLordofTheSky Před 7 lety +2

      So?

    • @marioisawesome8218
      @marioisawesome8218 Před 7 lety

      This is why we aren't misleading, kids.

  • @Superkidra
    @Superkidra Před 7 lety +10

    Surprisingly cool episode for an NES platformer.
    Does Bowser go anywhere note-worthy when falling to his doom, though?

    • @BoundaryBreak
      @BoundaryBreak  Před 7 lety +6

      Superkidra i hate it questions are as good as this one. it must be answered!!!

  • @Zach-.
    @Zach-. Před 5 lety +1

    At 7:25 if you listen you can hear the words: "Son of a Glitch"

  • @TackyRackyComixNEO
    @TackyRackyComixNEO Před 7 lety +1

    It amazes me how long this game has been around and how much it's been pored over over the years and yet there are still things we're just discovering about it.

  • @TtEL
    @TtEL Před 4 lety +4

    The comment section:
    99% is about the "Son of a glitch" sound at 7:25
    The other 1% is about anything else.
    Edit: Also one the glitched level's 1-up blocks at 2:48 is infinite.

  • @yuromaki
    @yuromaki Před 6 lety +5

    7:25 I swear I could hear: “Son of a Glitch” being said very softly

  • @mastochris
    @mastochris Před 5 lety

    ...First boundary break episode I watched. Good luck with whatever you're going through man. Love your work dude.

  • @mrsduck_man
    @mrsduck_man Před 6 lety +3

    7:25 son of a glitch!

  • @Galaczee
    @Galaczee Před 7 lety +3

    This has to be the best crossover ever! I loved this episode

  • @erika_fuzzbottom
    @erika_fuzzbottom Před 7 lety +4

    9:11 Seeing the entire dark map is probably the coolest part of this.
    It never occurred to me that you never explore the top 1/3 of the map.

  • @yawg691
    @yawg691 Před 7 lety

    This was SO good, Shesez! I think your 2D episodes are my favorite

  • @giovannicastillo8581
    @giovannicastillo8581 Před 4 měsíci

    I beat this game when I was 8 or 9. All these years and I never would of known any of this. Thank you brother.

  • @alonsopuente
    @alonsopuente Před 7 lety +7

    Who else noticed that (son of a glitch) in the audio at 7:26

  • @gaugehoughton2403
    @gaugehoughton2403 Před 7 lety +3

    amazing. keep up the good work you three!

  • @EmeraldZion
    @EmeraldZion Před 7 lety

    Wow, your channel has come so far and deservingly so. Some of the most original content seen on CZcams in a long time.

  • @eratinuwu1952
    @eratinuwu1952 Před 7 lety

    That is a neat looking texture.
    This is probably one of the most interesting Boundary Break episode so far.

  • @KingMetalMario
    @KingMetalMario Před 6 lety +12

    7:25 I heard "Son of a glitch"

    • @bigl1651
      @bigl1651 Před 5 lety

      I was just looking if somebody noticed..

  • @retrogameshow
    @retrogameshow Před 7 lety +6

    awesome stufff!!! great watch, the quality if the video looks great, what camera do you use? subbed.

    • @BoundaryBreak
      @BoundaryBreak  Před 7 lety +1

      thanks for subbing! I use my friend Pats camera. unfortunately i dont have the details of it

    • @retrogameshow
      @retrogameshow Před 7 lety

      Totally man! Good stuff

  • @MetroAndroid
    @MetroAndroid Před 7 lety

    Fantastic video as always :) Looking forward to your work with Nekorun

  • @Vanix9696
    @Vanix9696 Před 7 lety +7

    SO EXCITED FOR KINGDOM HEARTS 2

  • @superstartergamer7460
    @superstartergamer7460 Před 7 lety +13

    Did you hear The ''Son of a glitch''? 7:24

  • @Sencilia
    @Sencilia Před 7 lety +1

    I'm loving these NES/SNES episodes. It's amazing how much is hidden away off screen. It was cool having Andy and Beta64 is this video too. I'll be looking forward to even more NES/SNES videos :)

  • @cupajoe640
    @cupajoe640 Před 7 lety

    You're famous again! Kotaku loves your channel which is awesome. Besides the fact you have a collab with beta/A+. You are totally up there with them. Well done yo! I never miss a upload, keep up the good work

  • @BMB
    @BMB Před 6 lety +3

    MY 3 FAVORITE CHANNELS
    IN ONE
    *_OKAY_*

  • @Katzumix3
    @Katzumix3 Před 7 lety +33

    This was truly impressive. My 3 favorite CZcamsrs, one of my top 5 Mario games, a great intro, great content, just great everything. I love this episode and I love you guys! You truly did a great job! Shesez, I'm looking forward to the next episode. Beta64, I'm looking forward to the next supply of Beta elements. A+, I'm getting pumped for my weekly dose of glitches. You guys did great! P1XRK1NG signing out.

    • @Katzumix3
      @Katzumix3 Před 7 lety +1

      You could say it's the best boofing thing I've ever seen. (Those from the Luigi's Mansion livestream will understand the joke.)

    • @AAG_Vanitas
      @AAG_Vanitas Před 7 lety +1

      P1XRK1NG Retroman Shut the boof up! Lol jk I was there as well. :-)

    • @Katzumix3
      @Katzumix3 Před 7 lety +1

      +AAG Ventus NO! I don't boofin wanna! I'll say what the boof ever I wanna boofin say! ;)

    • @DlcEnergy
      @DlcEnergy Před 7 lety +1

      an yay, Green Goblin said unto spooderman, IMPRESSIVE!!!

  • @vyjt
    @vyjt Před 5 lety

    7:25 you can hear "son of a glitch" I see you're a man of culture yourself, A-START is a good channel.

  • @thesenuts07
    @thesenuts07 Před 7 lety

    ok I'm liking this series more than I thought. keep up the cool stuff

  • @reason9262
    @reason9262 Před 7 lety +35

    Holy trinity?

    • @Beta64
      @Beta64 Před 7 lety +26

      We prefer the term Triforce of Awesome XD

    • @reason9262
      @reason9262 Před 7 lety

      Beta64 Now that begs the question... What does each piece of the triforce represent?

    • @BoundaryBreak
      @BoundaryBreak  Před 7 lety +19

      I theorize that A+Start is the triforce of power because he has the highest sub count. Beta 64 is the triforce of wisdom because he has to do the most amount of research. And Im just courage because what is courage really good for youtube

    • @NairbNroh
      @NairbNroh Před 7 lety +8

      The courage to be genuine and yourself, trying out this show, making it your full-time thing.

    • @reason9262
      @reason9262 Před 7 lety

      NairbNroh definitely. I'd never take that leap lol

  • @redravenrages6321
    @redravenrages6321 Před 7 lety +5

    Woke up, watched Beta64 (Super Mario 64), then watched Son of a Glitch (Mario Kart episodes), then wanted to watch boundary break... this freaking comes out.

    • @redravenrages6321
      @redravenrages6321 Před 7 lety

      I swear that nobody likes my comments, even when the freaking CZcamsr likes it.

  • @crustylemon2410
    @crustylemon2410 Před 6 lety

    Super Mario Bros. 3 is one of my favorite Mario games i've played. Thank you for this video.

  • @JJceo
    @JJceo Před 7 lety

    These videos good sir, are AWESOME. And I wish they where even longer.

  • @smrpggenogaming
    @smrpggenogaming Před 7 lety +8

    I do believe I was the first to discover where /exactly/ that unused fortress sprite off the right of the Warp Zone was used, but don't quote me on that... I meant to get it on TCRF MONTHS ago, but I just never did! It thrills me to see it on here!!

  • @dav1d9
    @dav1d9 Před 6 lety +10

    Who else heard at 7:27 son of a glitch

  • @SuinegNet
    @SuinegNet Před 6 lety

    Incredible!! Thanks for this, subbed immediately. Would love to see a future video breaking the boundaries for Ninja Gaiden (NES)...being that I speedrun the game :P

  • @TheDukeOfZill
    @TheDukeOfZill Před 4 lety

    i was always curious as a kid about going into the 3 mud ponds in world 8 (map1). so satisfying to finally be able to enter them with the walk anywhere code... even the lonely pond in world 2 where the warp whistle is.

  • @supersophisticated9943
    @supersophisticated9943 Před 7 lety +18

    *Son of a Glitch!*

  • @JoshTBM
    @JoshTBM Před 5 lety +3

    Who else heard a+ start's intro when he was in the desert glitch wall?

  • @Seegtease
    @Seegtease Před 7 lety

    Nice collab, A+Start is how I found your channel in the first place.

  • @REAL_STAR
    @REAL_STAR Před 6 lety

    Great job dude keep doing what your doing :)

  • @andrewhazlewood5813
    @andrewhazlewood5813 Před 6 lety +3

    A+start is in this video am I dreaming

  • @crankydude
    @crankydude Před 7 lety +3

    Anyone else hear "son of a glitch" at 7:20

  • @CreeperFino
    @CreeperFino Před 7 lety

    3 of my fav youtubers in one
    What a great way to start off the night

  • @lowpolysunrise
    @lowpolysunrise Před 6 lety

    My 3 favorite gaming info CZcamsrs ever all in one place. Best. Video. Ever!

  • @TABBYMUSIC
    @TABBYMUSIC Před 5 lety +3

    7:25 oRiGiNaL cOmMeNt

  • @toastyotto783
    @toastyotto783 Před 7 lety +7

    Well this is a cool. 3 youtubers that i currently watch in 1video. If syckoh would have been here this would have been a dream.
    (it already is)

    • @toastyotto783
      @toastyotto783 Před 7 lety

      Well this made my day :)

    • @DanielPinel
      @DanielPinel Před 6 lety

      Shesez, Scykoh, A+Start and Beta64 in ONE video? Oh dear goodNESs (hahaha) make it happen please.

  • @Perseus3248M
    @Perseus3248M Před 7 lety

    Never knew about you until now but this level of good content and effort put into videos earns you a sub

  • @MidnightMechanic
    @MidnightMechanic Před 7 lety

    I believe A+Start mentioned this on one of his Son of a Glitch videos, the glitchy walls are actually used to host the RAM image of what's contained in a level/map. This means the game can be 'modified' by messing around with those tiles to change memory addresses that then have the possibility of warping the player to a mystery location. That's also the reason those normally inaccessible glitchy levels on the maps are there as well.

  • @bits3608
    @bits3608 Před 7 lety +9

    7:25 Son of a glitch

  • @bruhJorden
    @bruhJorden Před 7 lety +3

    I was first subscribed to a+star then beta64 then I subscribed to shesez now I support all the channels 😇😇😇

  • @xJC4Rx
    @xJC4Rx Před 7 lety

    A lot of this can be summarized as "Have you ever played Mario Maker?"
    Seeing how the areas interconnect makes sense

  • @LifeAfterBreakfast
    @LifeAfterBreakfast Před 7 lety

    Dude this video rocks! Its my Bday today and I have a tradition of dusting off my nes and player smb3 from start to finish (using flutes) I have a new perspective on this game. Im a new game dev so this kinda stuff is super interesting.

  • @tumbletunes3101
    @tumbletunes3101 Před 4 lety +8

    Most of these comments are about the "son of a glitch" and it's pissing me off

  • @GoldnPea
    @GoldnPea Před 7 lety +4

    Can you do all of this in All Stars or Advance 4?

  • @jamesbarton3724
    @jamesbarton3724 Před 3 lety +1

    If you listen close at 7:26 you can hear a+ saying a funny haha reference

  • @shadowdeku6926
    @shadowdeku6926 Před 7 lety

    Great episode. Gaming doesn't get much better than Super Mario Bros. 3.
    I'm not sure how well known this is , but Mario is able to glitch through two walls in Bowser's Castle by flying while crouching and landing on the small space above the two separate statues. When he stands up, he will be pushed through the wall to the next area.

  • @seattleapex7817
    @seattleapex7817 Před 7 lety +4

    Do another SMG plz! It was your second video and there was so much more you could have explored!

    • @BoundaryBreak
      @BoundaryBreak  Před 7 lety +1

      super mario sunshine first but i definitely will!

  • @CBag23
    @CBag23 Před 7 lety +32

    I actually found an unused level that's off screen, I have a video on it on my channel

    • @CBag23
      @CBag23 Před 7 lety +3

      It's a fully functioning level that isn't glitched at all

    • @CBag23
      @CBag23 Před 7 lety +4

      Everyone please like this so he can see

    • @GhastlessGibus
      @GhastlessGibus Před 7 lety +1

      i'm curious ima go see!

    • @CBag23
      @CBag23 Před 7 lety +1

      Lloyd Johannessen ikr

    • @MegAmi24
      @MegAmi24 Před 7 lety +1

      SmashFan03 I can't find it.

  • @LPGrodus
    @LPGrodus Před 7 lety

    Pretty interesting to see those hidden rooms and glitch areas.

  • @maddestmike5791
    @maddestmike5791 Před 6 lety

    I can't believe I just got to see that one Dark Land map in full detail! :D

  • @marioaguilar3343
    @marioaguilar3343 Před 6 lety +7

    7:25 Son Of A Glitch