3Dcoat - Building Quick Terrains pt1

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  • čas přidán 13. 01. 2023
  • A quick technique for building quick terrains for use in set extension and background renders.
  • Krátké a kreslené filmy

Komentáře • 7

  • @Dom3d
    @Dom3d Před rokem +3

    Cool!
    I liked how you made the low poly mesh.
    Thank, you.

  • @ThreeDCreate
    @ThreeDCreate Před rokem +2

    Very cool thanks, this is a great idea in creating some low poly mountain backgrounds

  • @musolo78
    @musolo78 Před rokem

    Very rare and rad approach to creating low poly terrains! Could you perhaps show how you create those height maps that you use? They are the crucial part of the process and would be awesome to know about their creation process. Thanks a ton for those amazing tuts sir!

  • @jaaferelsadig
    @jaaferelsadig Před rokem +1

    Really useful, thank you

  • @edisonanthonio132
    @edisonanthonio132 Před rokem +1

    That retopo part (17:21)is fire💯! How did you get the retopo mesh to snap to sculpt mesh? I tried it and all I got was a flat subdivided mesh.

    • @industrytuts5272
      @industrytuts5272  Před rokem +3

      From in the Retopo room, choose the Points to Polygons tool, and then at the very top menu, make sure Auto Snap is enabled, and right next to Auto Snap, be sure that your Snap method is set to Snap to Outer Surface. I hope that helps. Good luck 🤞

  • @bbrother92
    @bbrother92 Před 6 měsíci

    Can you share alphas?