V-Ray 6 | How to QUICKLY IMPROVE old scenes

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  • čas přidán 25. 08. 2024

Komentáře • 66

  • @JonasNoell
    @JonasNoell  Před rokem +1

    ✅Check out Patreon for all my scene files, bonus videos, a whole course on car rendering or just to support this channel 🙂
    patreon.com/JonasNoell

  • @mikegentile13
    @mikegentile13 Před 2 lety +14

    Glad to see that Chaos sponsored this. Hopefully they will sponsor more videos in the future!

  • @F10F11hm
    @F10F11hm Před 2 lety +1

    Congratulations on getting the sponsorship! Your hard work got the well-deserved appreciation at last, here's hoping that partnership continues!

  • @PS0103
    @PS0103 Před 2 lety +2

    Chaos sponsored! I'm really glad to see that :) And I'm not surprized, that they spotted you, your videos is really stand out. Congrats!
    p.s. still amazed how this clouds works, like a magic.

    • @JonasNoell
      @JonasNoell  Před 2 lety +3

      Yeah I’m quite surprised by the instant rendering time. Every time I tried to do some clouds using other methods it was basically unusable.

  • @3DRnD
    @3DRnD Před 2 lety +2

    Nicely done example of using these great new features in vray 6 👍

  • @MALZman
    @MALZman Před 2 lety

    Nice Video! like the Ocean Mat it's so vibrant.

  • @BL420vfx
    @BL420vfx Před 2 lety

    Good short explanation!
    Thank you. 😁

  • @nbyriel
    @nbyriel Před 2 lety

    Great stuff Jonas! :)

  • @larv8930
    @larv8930 Před 2 lety

    Slick!

  • @Radinian
    @Radinian Před 2 lety

    To the point. Thanks man!

  • @rainytsang8664
    @rainytsang8664 Před 2 lety

    Love your videos, very informative.

  • @nel.barroso83
    @nel.barroso83 Před 2 lety

    Awesome!!!

  • @scpk2246
    @scpk2246 Před 2 lety +2

    REQUEST: How to make "RAIN-SOAKED SCENE" in 3Ds Max
    -(in Lumion this is a super easy effect)

  • @scpk2246
    @scpk2246 Před 2 lety +1

    Hi Jonas, please make a Vray Camera Lens tutorial, explaining the relationship of 1-Field of View, 2-Film Gate and 3-Focal Length
    -in a technical and proper way

  • @Team_rk288
    @Team_rk288 Před 2 lety +4

    Can u do the ocean material and ocean toutiral with ships

    • @Team_rk288
      @Team_rk288 Před 2 lety

      It will helps to make a project for me

    • @JonasNoell
      @JonasNoell  Před 2 lety +5

      Yup, will add it on my list.

    • @Team_rk288
      @Team_rk288 Před 2 lety +1

      @@JonasNoell hope you do fast waiting for your upload ❤️

  • @filippopovic014
    @filippopovic014 Před 2 lety +1

    Thank you for all tutorials, they are really useful! I am really curious about how did you make water look this nice, and that shallow part so vibrant. Can you tell us a bit more about lighting and material you used to create this effect?

    • @JonasNoell
      @JonasNoell  Před 2 lety +3

      I will probably make a tutorial about thisl, so just keep an eye on this channel

    • @Mefu720
      @Mefu720 Před 2 lety

      @@JonasNoell +1 from me, I also wonder how do you make your water look so good

  • @KiseliOpanak
    @KiseliOpanak Před 2 lety

    Pretty nice, keep it up !

  • @colortweaker6581
    @colortweaker6581 Před rokem

    nice tutorial....

  • @Soluna_y2k
    @Soluna_y2k Před 2 lety +4

    Hey :) Thanks a lot for your videos! Can you maybe make another video about the finite dome or do you have any advice on how to use it if you have floor lines or infinitely long roads, etc.? I´m really having a hard time setting it up with my car renderings...In one of my scenes I´m using the "Derelict Highway Noon" from polyhaven. That´s one example for such an infinite road but I can´t set it up properly. Either the sides are stretched or the proportions look incorrect. I would´ve linked the HDRI but youtube keeps blocking my comments if I insert a link in the comment :/
    Thanks a lot again! :)

    • @JonasNoell
      @JonasNoell  Před 2 lety +4

      You won't be able to get a 100% correct result because the spherical HDRI only looks correct from 1 point in space (where it was captured). The finite dome allows to project the HDRI on a very simplified geometry which improves on a lot of problems compared to the classical implementation. However if you have for example a distincive pattern, or lines, etc. on the floor it will be hard because you will always notice that those will become curved or angled due to the projection at one point. If you need a perfect result (that works only from one angle though) then use backplates. Or build custom projections by mapping everything on custom geometry that you build (timeconsuming and often times not possible if you have complicated vegetation and so on). The finite dome is an easy accessible tradeoff that will be never be perfect but often times good enough, depending on what you are trying to achieve :-)

    • @Soluna_y2k
      @Soluna_y2k Před 2 lety +1

      @@JonasNoell Thanks so much for your answer! I first thought that this new finite dome method might be a full replacement for the "old" way to render cars but your explanation totally makes sense now that I think about it!
      Liebe Grüße :-)

  • @sayradow1029
    @sayradow1029 Před 2 lety

    Woww

  • @aakashghazu3253
    @aakashghazu3253 Před 2 lety

    👍👍👍👍👍👍❤❤❤

  • @jieliu6516
    @jieliu6516 Před 2 lety +1

    I recently watched ACES related videos in VRAY. I have a question. After ACES is applied correctly, how can I correctly use LUTS in Vray? Which linear, srgb, log? in the lut layer should I choose? Or go to Davinci or use LUTS in PS? Can you give me a solution or make a video. . thanks.

    • @JonasNoell
      @JonasNoell  Před 2 lety +1

      You normally would just use the ICIO profile and not use any additional luts. If you don't use ICIO and insist on using a LUT then I guess it should be for linear.

  • @fadisoueidi4127
    @fadisoueidi4127 Před 2 lety

    Hello. Your videos are great, the info and the pace are perfect.
    What is the best way to create that island. I mean rocks and mountains.
    Thank you.

    • @JonasNoell
      @JonasNoell  Před 2 lety +3

      You can use Quixel Megascans for that. I have a tutorial in my channel where you can find all the necessary information about how to set this up! 👍

    • @fadisoueidi4127
      @fadisoueidi4127 Před 2 lety

      @@JonasNoell thank you. That is so kind of you. Cheers 🍻

  • @ESnet3D
    @ESnet3D Před 2 lety +1

    I like the new Clouds feature - but i think i'm not going to use it soon. The Clouds always looking way to dark ( = rainy ) at the bottomside. Hope Chaos will fix this

    • @JonasNoell
      @JonasNoell  Před 2 lety +1

      Additional settings would be welcome, like to adjust the cloud contrast or some way to tint them

    • @F10F11hm
      @F10F11hm Před 2 lety

      @@JonasNoell It's such a good feature we can only hope it'll get constant improvements and more options further down the line!

  • @cinurwe
    @cinurwe Před 2 lety +1

    How are you getting such a strong vignette like transition in the sky of brightness where the sun is to dark blue in the upper right corner further from the sun. I've been messing around with this and can't get the same effect. Do you have a curves adjustment or LUT applied in the frame buffer? I've seen this same effect in some of your other videos.

    • @JonasNoell
      @JonasNoell  Před 2 lety +2

      Yeah LUT is applied and also you can apply a color correction to the sky and play with the gamma or intensities.

  • @mikkokovasiipi
    @mikkokovasiipi Před 2 lety

    Thanks for another video! Do you know how to get fully clowdy sky?

    • @JonasNoell
      @JonasNoell  Před 2 lety

      You can set the density to the max value of 1 for the most amount of clouds.

  • @scpk2246
    @scpk2246 Před 2 lety

    Hi Jonas, please do make a video explaining "Proper Way of changing Vray Cosmos Path / Folder Location"
    -because changing its folder location with the already-downloaded assets, tends to give an asset error on the scene - it's not showing properly or asset becomes box only

    • @JonasNoell
      @JonasNoell  Před 2 lety +1

      I think you should post those kind of problems in the Chaos forums to get someone from their team to look into your problems

  • @makadi86
    @makadi86 Před 2 lety

    where can I find a tutorial for making this sea material?

    • @JonasNoell
      @JonasNoell  Před 2 lety +1

      I'm working on it, so subscribe to not miss it!

  • @sujitlasrado
    @sujitlasrado Před 2 měsíci

    Could it be possible to purchase/download this scene?

    • @JonasNoell
      @JonasNoell  Před 2 měsíci

      I have very similar scenes on my Patreon. This scene in particular is not available on Patreon as it was a sponsored video

  • @scpk2246
    @scpk2246 Před 2 lety

    Hi Jonas, can please tell us of your Computer Specs? (PROCESSOR | RAM | VIDEO CARD)
    thanks

    • @JonasNoell
      @JonasNoell  Před 2 lety +1

      I did so many times before: Threadripper 3990x, RTX 3060TI, 64GB

    • @scpk2246
      @scpk2246 Před 2 lety

      @@JonasNoell WOW! that's so amazing! That's why your viewport seems not updating at all - but actually updating in milliseconds because of the Monster Specs that you have... I'm jealous hahaha

  • @stephenhibberd4309
    @stephenhibberd4309 Před 2 lety

    Cant wait for the Maya version!

  • @Team_rk288
    @Team_rk288 Před rokem

    Did you do postproduction after render

    • @JonasNoell
      @JonasNoell  Před rokem

      Only in VFB

    • @Team_rk288
      @Team_rk288 Před rokem

      @@JonasNoell what format did you save final output jpeg or png

    • @JonasNoell
      @JonasNoell  Před rokem

      Normally exr

    • @Team_rk288
      @Team_rk288 Před rokem

      @@JonasNoell but after save in exr format vfb color correction is not matching

    • @JonasNoell
      @JonasNoell  Před rokem

      @@Team_rk288 There are some vfb elements such as luts where you have to enable that the adjustments are saved into the image. Or the colors are not matching because your device or software tries to apply an automatic display correction because it assumes that the exr would need it to display correctly

  • @angrybadger2550
    @angrybadger2550 Před 2 lety

    did u used a LUT in this scene ?

  • @grimmjowarrancar7649
    @grimmjowarrancar7649 Před rokem

    hello sir can you give us that scene?

  • @minds4game
    @minds4game Před 2 lety

    Guess I no longer need Forest Pack Pro.

    • @JonasNoell
      @JonasNoell  Před 2 lety

      Depends on how complicated scatters you require :-)

  • @Team_rk288
    @Team_rk288 Před 2 lety

    u from which country bro