2 centaur, Jason and Odysses... how does this even happen!? --- Patreon: www.patreon.co... --- Discord: / discord --- Twitch: / iamboit --- Merch: streamlabs.com...
They generally miss more often on higher movement speed units and on the initial shot...anything on 4 legs > 2 legs for dodging (anubites being an obvious exception). Reason being they likely reset the accuracy counter by weaving in and out of combat and not being as easily "trackable" to improve accuracy, as most ranged units tend to reach 100% accuracy in 2-3 consecutive shots vs most slow things. This is why catapults for example always miss vs something moving but never miss vs buildings.
@trololkhil9868 I've just been reading through a detailed document listing all these things, and it says that ranged units have this accuracy stat, which, if lower than the target's speed, means the unit will miss :D AoM has more mechanics than one would think lol
Nice game from Set. Btw, you are able to defend against Tornado with just pieces of wall to absorb some of the damage. Very cheap way to do it. Probably wouldn't prevent UW from going down tho.
Spoilers for this match... Is there *any* even semi-reliable way for a Greek to beat Set? Set is by far the most *sickeningly* frustrating opponent to face as a Greek. I will *never* figure out how to beat him.
economy that works around gold, they have buildings that do not cost wood and the strongest siege in the game, add to that the Pharaoh boosts collection by 20%
Being favoured by all the patch teams so it dodges nerfs. Free/cheap buildings+free towers in classical+free hero which respawns+hero makes buildings go up very fast=very difficult to raid in classical. God powers/abilities enable them to get to heroic very quickly and just skip classical. In heroic they have busted GPs/MUs, and migdol units are busted, and siege towers are only 3 pop, so easy to dominate heroic. Oh and they have mercenaries and the empowered trade route, plus their cata are the best in the game and an empowered tc pretty much doesnt die provided that vills are repaiting it, which means they can generally win late game. Main problem is that as of 6.0 they do not have any real weaknesses.
@@cerdic6867 Thanks, that makes sense to me. I don't play competetively. Watching Boits channel I see greek winning against egyptian a lot. That's why I wondered.
Was not expecting that..
Wow, the Set player is a genius
I didn't know priests and pharaohs could miss myth units, or miss at all 👀 wow
Definitely not an often thing.
They generally miss more often on higher movement speed units and on the initial shot...anything on 4 legs > 2 legs for dodging (anubites being an obvious exception). Reason being they likely reset the accuracy counter by weaving in and out of combat and not being as easily "trackable" to improve accuracy, as most ranged units tend to reach 100% accuracy in 2-3 consecutive shots vs most slow things. This is why catapults for example always miss vs something moving but never miss vs buildings.
@trololkhil9868 I've just been reading through a detailed document listing all these things, and it says that ranged units have this accuracy stat, which, if lower than the target's speed, means the unit will miss :D AoM has more mechanics than one would think lol
Egyptian god powers are game changers 🧠
Nice game from Set. Btw, you are able to defend against Tornado with just pieces of wall to absorb some of the damage. Very cheap way to do it.
Probably wouldn't prevent UW from going down tho.
@@vanguardguides8768 I believe that is possible but tournament rules prevent it. If it became common place the code would probably get changed.
Hi Boit ❤🎉
Spoilers for this match...
Is there *any* even semi-reliable way for a Greek to beat Set? Set is by far the most *sickeningly* frustrating opponent to face as a Greek. I will *never* figure out how to beat him.
What is the biggest advantage of the eggy gods? Is it to be able to boom most quickly?
economy that works around gold, they have buildings that do not cost wood and the strongest siege in the game, add to that the Pharaoh boosts collection by 20%
@@Calebol04 Thanks. But I'm kinda still wondering how that translates into a game plan against greek.
Being favoured by all the patch teams so it dodges nerfs. Free/cheap buildings+free towers in classical+free hero which respawns+hero makes buildings go up very fast=very difficult to raid in classical. God powers/abilities enable them to get to heroic very quickly and just skip classical. In heroic they have busted GPs/MUs, and migdol units are busted, and siege towers are only 3 pop, so easy to dominate heroic. Oh and they have mercenaries and the empowered trade route, plus their cata are the best in the game and an empowered tc pretty much doesnt die provided that vills are repaiting it, which means they can generally win late game. Main problem is that as of 6.0 they do not have any real weaknesses.
@@cerdic6867 Thanks, that makes sense to me. I don't play competetively. Watching Boits channel I see greek winning against egyptian a lot. That's why I wondered.
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