I PLAYED CIV 7 - The Good, The Bad, and The UGLY - My experience with Civ 7

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  • čas přidán 11. 09. 2024
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    I WAS LUCKY TO BE INVITED to Firaxis Studios by Firaxis and 2k to play Civ 7 a SUPER early build of Civ 7. Big thank you to them for inviting me, flying and lodging me as I did not expect this whatsoever. Please enjoy this HOUR LONG video detailing everything I learned about Civ 7, as well as gameplay and mechanics of the game!
    00:01:33 - 1.) What's New To Civ
    00:03:13 - Leader/Civ Changes
    00:06:15 - 3 Ages
    00:08:37 - Victory Conditions
    00:10:28 - Grand Strategy Mechanics
    00:22:41 - Regular Game Mechanics
    00:23:25 - NO Builders
    00:24:58 - Happiness
    00:26:22 - Districts are..different
    00:28:01 - No More Citizen Management
    00:29:43 - Navigable Rivers
    00:30:39 - Towns/Outposts
    00:32:32 - Resources
    00:38:45 - 2.) The Good
    00:46:10 - 3.) The Bad (Unknown)
    00:55:41 - 4.) The Ugly
    01:15:35 - Outro
    As always, you can find me at the above links and livestreaming on / boesthius
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    #CivilizationVII #boesthius #civ7 #civ6

Komentáře • 3,4K

  • @woodysmith2681
    @woodysmith2681 Před 22 dny +4349

    Branching Civs and evolving leaders made me think that the developers of Humankind and Crusader Kings 3 are lying in an alley somewhere, missing wallets and shoes.

    • @pl-AthEE_Three
      @pl-AthEE_Three Před 22 dny

      Or just making sweet unholy love.

    • @Fire_Gaming64
      @Fire_Gaming64 Před 22 dny +325

      @@woodysmith2681 eh CK is hardly the first or last franchise to do evolving leaders, you can say the same about Endless space, Stellaris, or Mount and Blade. The humankind devs are definitely nursing a good-sized bump on their heads and waking up in a back alley without their credit cards tho

    • @pedrolmlkzk
      @pedrolmlkzk Před 22 dny +115

      ​@@Fire_Gaming64CK predates all of those games as it did come out in 2004

    • @whatevername8551
      @whatevername8551 Před 22 dny +186

      Yeah this is more Humankind 2 than Civ 7

    • @aliceroot1346
      @aliceroot1346 Před 22 dny

      0​@@Fire_Gaming64

  • @delcarsdungeon
    @delcarsdungeon Před 22 dny +871

    Yeah I don't like 'witnessing' the conversation between two characters, where as the prior games have them PERSONALLY TALKING TRASH TO ME.

    • @rensodanieldelcastillovega4394
      @rensodanieldelcastillovega4394 Před 21 dnem +105

      Would you like a trade agreement with England?

    • @24kanthony
      @24kanthony Před 21 dnem +12

      lol, bros being colonized.

    • @Nlinzer
      @Nlinzer Před 20 dny +2

      @delcarsdungeon honestly why even though I mostly play old world(best 4x when it comes to strategy) I always come back to civ 5 for a game or 2. Love the personal feelings. I get so pissed when a friend denouces me it actually feels like a betrayel. Which is such a fun feeling to have in a strategy game. (CK3 also gives that feeling but I still have a hard time role playing in that game, work too hard at optimizing)

    • @Zaxlz
      @Zaxlz Před 20 dny +18

      Your seas are unprotected, friend. All too easy to raid.

    • @dozzy9984
      @dozzy9984 Před 19 dny +2

      I wouldn't call that talking. When Hatshesput witnessed Augustus laughing (presumably at her) she just lifelessly stared into the void behind him. When she declared a war on him, she just moved to the front and breathed. All the more reasons to remove that and replace it with personal leader screens.

  • @mhse5825
    @mhse5825 Před 21 dnem +696

    Leaders’ interaction literally looks like some students with costumes doing a school theater on a small stage…

    • @RealShimSham
      @RealShimSham Před 20 dny +27

      @@mhse5825 Yeah it's really bad. Let's hope they fix it!

    • @coolbanana165
      @coolbanana165 Před 20 dny +31

      Is it harsh to say, most of the leaders look fierce, dignified, or strong... but Augustus looks kinda lame?
      I'm not sure why.

    • @Nlinzer
      @Nlinzer Před 20 dny +8

      @coolbanana165 to be fair Augustus was a sickly man who aged poorly(physically, his mind stayed sharp) loosing teeth by the time he was in his sixties. But that was also not his public image and your not really going for historical accuracy in civ.

    • @coolbanana165
      @coolbanana165 Před 20 dny +4

      @@Nlinzer Also he looks young to me here.

    • @Nlinzer
      @Nlinzer Před 20 dny +2

      @coolbanana165 well that's because all his statues are based on when he was young. His statues were always idealized portrait of his face as a young man plus a physically imposing body(which he never had). We don't have any statues of him as an old man but we have descriptions.
      Not really disagreeing with you here. I agree it's a bad design for the game. Just trying to explain what the developers might be going for.

  • @rathisuhh4198
    @rathisuhh4198 Před 22 dny +3992

    Bro that augustus model HAS GOT TO BE a placeholder man😭😭😭. Get this edgar/amish hybrid off my fucking screen😭.

    • @thelotlaxo538
      @thelotlaxo538 Před 22 dny +201

      Agreed, it's literally the one thing I have an issue with currently, I hope it ends up looking more like how he was in civ 5

    • @thatonekree3301
      @thatonekree3301 Před 22 dny +10

      ☠☠☠☠

    • @EAfirstlast
      @EAfirstlast Před 22 dny +124

      Augustus was a notably weedy fellow. He was not impressive because he was imposing or skilled at fighting (or even leading men).

    • @superguy911
      @superguy911 Před 22 dny +152

      @@EAfirstlast he was kind of a coward, getting 'sick' constantly on campaigns and staying in his tent during key battles. A ruthless statesman though, had no issue ordering mass slaughter of political competition.
      In a way he was the opposite of ceasar who was ruthles and menacing on campaign but forgiving when it came to roman politics

    • @Golemoid
      @Golemoid Před 22 dny +83

      All those characters are deep in the uncanny valley. They look kinda realistic, but not quite, and they emote like cartoon characters.

  • @justgame5508
    @justgame5508 Před 22 dny +2522

    With how pretty the land scape is there is no way they leave the models looking like that, they look worse than civ V

    • @NCC1701-D
      @NCC1701-D Před 22 dny +88

      First thought. How ugly can it be.

    • @corentinbaumes9837
      @corentinbaumes9837 Před 22 dny +133

      You mean Civ 5's leaders look much, much better?

    • @sensha5470
      @sensha5470 Před 22 dny +251

      Civ 5's visuals are damn good and they still hold up

    • @Gilga_bro
      @Gilga_bro Před 22 dny +61

      They look like they’re from 2004, the gameplay looks fun tho

    • @loyalist1326
      @loyalist1326 Před 22 dny +23

      It’s probably not done

  • @just__mate
    @just__mate Před 21 dnem +1171

    Everyone when Humankind was released: "This is going to be the new CIV killer"
    Humankind: (mostly) *dies*
    CIV: "Fine, I'll do it myself."

    • @etienne8110
      @etienne8110 Před 21 dnem +78

      Humankind did well enough for a first try. Quite the sales and still a 1000 players nowadays. (Civ6 is at 50k)

    • @beepbop6542
      @beepbop6542 Před 21 dnem +115

      It really WAS the Civ killer, lol. Civ copied it and now it dies.

    • @somethingelse2814
      @somethingelse2814 Před 21 dnem

      ​@@beepbop6542you probably have the foresight of a planaria. Go proselytize your pessimism somewhere else.

    • @EB-bl6cc
      @EB-bl6cc Před 21 dnem +17

      Yeah old world and humankind were both supposed to be civ replacements but it just didn't pan out. Guess it's harder to improve on the formula than people realized

    • @michaelm1313
      @michaelm1313 Před 21 dnem

      Only reason is lack of maps and buggy on console. If I could make earth maps on Xbox I wouldn't have ever touched civ again​@@EB-bl6cc

  • @Th4EvilH4nd
    @Th4EvilH4nd Před 22 dny +352

    1000% agree on the leader screen looking like a theater performance and sucking. Having a leader look you in the eyes, each with their own personality and mannerisms (and especially in V with their own background and ambience) is essential to connecting with them.

    • @Chicky_Lumps
      @Chicky_Lumps Před 16 dny +3

      We need 5's detailed realistic environments combined with 6's excellent leader animations.

    • @canalettov
      @canalettov Před 2 hodinami

      ​@@Chicky_Lumpsbut the Civ 5 leader animations were so much better. Civ 6 basically made some cringe caricatures 😅

  • @NeverSleepsAC
    @NeverSleepsAC Před 22 dny +838

    Civ 6 could hide its age due to its art style - some people didn't like it but the models did age well. The leader models in this game look like when they try to port a current gen game on to the Nintendo Switch

    • @cactuslietuva
      @cactuslietuva Před 22 dny +128

      civ 5 models look great to this day

    • @Watchmanskey
      @Watchmanskey Před 22 dny +88

      ​@@cactuslietuvaWhen leaders actually look like leaders instead of cartoonish caricatures. Just compare Civ 5's Augustus to this one and the difference is apparent

    • @JadonTheEternal
      @JadonTheEternal Před 22 dny +17

      It's because in all likelihood these aren't the finalized leader models because it's a WIP

    • @leeboy26
      @leeboy26 Před 22 dny +23

      They look infinitely better than the overly cartooney shite of Civ VI

    • @mkgibertjr
      @mkgibertjr Před 22 dny +67

      @@cactuslietuva I disagree. In fact, the leaders looking dated to me is a major reason why I don't play Civ 5 and pretty exclusively play Civ 6.

  • @JS-kr8fs
    @JS-kr8fs Před 21 dnem +167

    The interactions with leaders really does feel like one of those intentionally cringe mobile game ads.

    • @Sir_Robin_of_Camelot
      @Sir_Robin_of_Camelot Před 19 dny +14

      @@JS-kr8fs Try denouncing my Lvl 1 Crook, bet you won't

    • @tictacterminator
      @tictacterminator Před 17 dny +1

      I thought it looked like sims interacting in the first game

    • @michaelmayhem350
      @michaelmayhem350 Před 17 dny

      Imo the leader interactions were just as cringe in all the previous games it's just more cringe here because there's more/better graphics

    • @DarkFay
      @DarkFay Před 14 dny

      @@Sir_Robin_of_Camelot I haven’t laughed that hard in a while nice job boys

  • @westarrr
    @westarrr Před 22 dny +1565

    Civ 5's first meeting of each leader was peak leader animations. I never skipped them. I wanted Kamehameha to speak his amazing language at me, welcoming me to the amazing backdrop of the islands. They felt like a step back in Civ 6, so much so that I considered for a while to just go back to Civ 5. And now, it's a sliver of what it once was. You nailed it, it's not immersive. I don't feel like I'm the leader, I'm just there for the ride.
    Leader animations and screens is what makes it Civ for me. It sets it apart from all the other 4X games. Please, please please, Firaxis, don't fumble the bag.

    • @vladmods
      @vladmods Před 22 dny +120

      Civ 5 will probably remain for a while longer the last great Civ game.

    • @barbzch
      @barbzch Před 22 dny +15

      I like Gitarja & Tamar in Civ6, but it does have some huge flops like Shaka compared to his civ5 counterpart.
      Also, like Civ5 Ramkhamhaeng and Alexander could be so sleazy with the lies and scheming - more of this is a good thing.
      If they just add a dramatic FPV announcement of the other leader, and then switch to that puppet pantomime theater view it could be pretty fun… so long as there's character.

    • @Berry_Bruiser
      @Berry_Bruiser Před 22 dny +33

      Completely agree. Another thing worth mentioning is that it seems that Firaxis might also understand that they are throwing away their own tools to show off who we are meeting, so now they are compensating by making everyone overly animated. I haven't played Civ 5 (my preferred civ game) in years but I still remember what it was like to see Augustus Caesar, him sitting high on his throne as he looks down at you, head turned up with half closed eyes, not to look sleepy but because you aren't worth his energy, you are just another tribe for him to conquer in his mind, even speaking in a hushed tone of voice and using minimal movements, and all of these little things made him stand out and show his personality using so little, it was nothing short of genius.
      This imitation however, his name says 'Augustus Caesar', he looks like he is wearing Roman clothing, he has vaguely the right face (though he is definitely the weakest of the 4 options shown so far), but he is bouncing up and down all over the place, emphasizing his emotions as he voices his displeasure. Sorry, is this a person playing Caesar on a stage, or is this Caesar? That's why I think Firaxis knows they are making a mistake because now to make up for it they are making the characters move all around or stretch their arms out, because if you REALLY REALLY act as Caesar then that must REALLY REALLY make you Caesar, instead of... just being Caesar.

    • @PedroOliveira-fw5mn
      @PedroOliveira-fw5mn Před 22 dny +3

      AGREED!

    • @christopherboye5498
      @christopherboye5498 Před 22 dny +9

      @@vladmods It already is with the cp/vox populi mod. I liked the district system in Civ 6 but the stupid artstyle and even worse AI were aweful.

  • @FloorFourteen
    @FloorFourteen Před 22 dny +813

    Never has my excitement been built and killed so fast during a trailer. Never played Humankind so I had nothing to compare it to and was enthralled until about 20 seconds in.
    "Oh cool, so I go from Gaul to Kingdom of France to French Republic while picking from a group of leaders from that country during that era and they will have permanent unique bonuses that will stay with me through the game?"
    "No you stupid idiot, you go from Charles de Gaulle of the Aztecs to Charles de Gaulle of Venice to Charles de Gaulle of Brazil"

    • @actic555
      @actic555 Před 22 dny +116

      Not even that, you can play Rome with Genghis Khan as its leader, or China as Benjamin Franklin.

    • @johnathan2321
      @johnathan2321 Před 21 dnem +98

      I really disliked this from Humankind and humankind in general, felt it was not good... so, yeah not thrilled about this to be honest.

    • @rob1760
      @rob1760 Před 21 dnem +54

      Yeah this is why I'm not afraid to judge the civ switching before playing it. Switching leaders and civics would've been a much better idea than switching the civ itself, it completely gamifies the historical aspect of the game

    • @AnAngelineer
      @AnAngelineer Před 21 dnem +18

      Yes. Just yes. "Reversing it" and having the leader change on the same culture/civ just makes so much more sense. (and wouldn't be such a blatant ripoff of Humankind too!)
      ...I guess the only issue with that better path is a need for more character models, as each Civ would need 5 to 9 leaders in order to cover for the 3 major ages while offering some choice. But with the civ franchise rolling in so much money, it really seems like it would be doable. ...And some leaders could definitely work for two different civs too! (Catherine de Medici would work for Italy/Rome as well as France, for instance)

    • @XGD5layer
      @XGD5layer Před 21 dnem +4

      ​@@rob1760 tbf when seeing where leaders in history come from, it's not unrealistic to have Abe Lincoln of China

  • @cjwarrington177
    @cjwarrington177 Před 21 dnem +194

    Game UI/UX designers are coming from the same school that insists that every function of an app/webpage/smartphone should be behind some obscure hieroglyph instead of a box with a word indicating the function.

    • @anicebitofbreadtomopupthel7144
      @anicebitofbreadtomopupthel7144 Před 19 dny +5

      haha yeah this is so annoying, mostly because of mobile because nothing fits (not sure if they're trying to expand the game to be more accessible for tablet etc, but probably). At the very least it needs a description on mouseover.

    • @CypherV0
      @CypherV0 Před 17 dny +1

      Yeah I can’t wait until that design method dies out. Modern UI design is terrible.

  • @ethanwms
    @ethanwms Před 22 dny +961

    What I don't understand is that I feel it would have made so much more sense to switch your leader throughout the game, keeping the same civilization, rather than the inverse they have gone for. This keeps to their philosophy of new emerging gameplay for each age, but it also keeps immersion and historical contexts consistent. It feels much more plausible to, say, start as an ancient leader of a civilization and then work through more modern leaders as the game progresses with more relevant bonuses and advantages.
    I don't want to judge the "civilization switching" mechanic too quickly. After all, it really just depends on how it's implemented in gameplay.
    But it just seems like a near-missed opportunity in my view.

    • @kitz3691
      @kitz3691 Před 22 dny +58

      Honestly that's what I thought they were going for! I agree that they probably should've gone this way instead, but it might have been too technically challenging?
      In any case, the jury's still out on this mechanic until I get to play it, but I remain cautiously optimistic, if you will.

    • @gumballking5479
      @gumballking5479 Před 22 dny +42

      @@kitz3691 with the changing civ they only have to change the bonuses and gameplay mechanics and a few ui elements, if the leaders changed they would have to model 3 leaders for each civ with voice lines and animations which is much more taxing. Additionally, this would reduce the civ variety as each civ they added would then require 3 unique leaders to be made for them, rather than being able to add whatever civ they want and whatever leader they want, meaning that the scope of the cultures and people is much wider.

    • @thehuman2cs715
      @thehuman2cs715 Před 22 dny +60

      The big problem is that pretty much no civ existed from aniquity to the modern day, outside of some around the Mediterranean and places around Asia

    • @ethanwms
      @ethanwms Před 22 dny +11

      @@gumballking5479 This is a super great point. Obviously my original perspective has clear technical and practical flaws. Each route seems to have them. Either way, a sacrifice is being made.
      I do respect the approach of leaning into balancing each age on its own rather than the whole game. What they were talking about with some Civs only being fun and powerful in late/early games has definitely been true.
      Personally, I feel the historical consistency is a huge part of making your own stories and memorable experiences. Then again, if this paves the way for better gameplay, I may be open to it. It all depends on execution.

    • @kmsalarda
      @kmsalarda Před 22 dny +21

      This was exactly what I thought it should have been as well! The civilization is the one you should keep growing, right? Then you just "recruit" other leaders from different ages to your civilization to boost what victory type you want. Or maybe you tag team with them and you switch leaders throughout the different ages but you still retain your civilization. It truly was a missed opportunity. They can even create avatars in different cultural settings like Teddy Roosevelt in a chinese inspired suit or something or just keep the flags behind them or whatever if it's too much work.

  • @Suleimark
    @Suleimark Před 22 dny +716

    Some things look really good, but there are some big changes that I am worried about - not a massive fan of the empire evolution, or only having three eras. It seems like they've been heavily influenced by Humankind, and in the process has lost that unique civilization feeling. Hoping that they make some changes before release.

    • @Golemoid
      @Golemoid Před 22 dny +126

      Everybody criticized HK for that swapping mechanic, so I have no Idea what were they thinking adding it to Civ7.

    • @sethnewlin510
      @sethnewlin510 Před 22 dny +102

      Didn't expect all my hype to get killed in the first 5 minutes of a 90 minute video but here we are.

    • @LordSesshaku
      @LordSesshaku Před 22 dny +35

      @@Golemoid Not true. The whole point of Humankind was having fluid civ mechanics and empire building. The execution backlash came only later. People were excited at the concept.

    • @King1Z7
      @King1Z7 Před 22 dny +14

      ​@@LordSesshakusooo, they were still all criticizing it?

    • @BunnLilah
      @BunnLilah Před 22 dny +17

      ​@@King1Z7They're saying the idea sounded good to a lot of people but the execution was poor, implying that maybe in Civ 7 the execution will be better.

  • @kamiinaz
    @kamiinaz Před 21 dnem +25

    Civ V still has the best looking leaders to date, in my opinion. Best art direction in a Civ game

  • @whodatrightthere
    @whodatrightthere Před 22 dny +262

    The Civilization changing every era has another aspect I don't see anyone talking about;
    They said every era has unique Civ's for that era.
    A standard game size is 8 civs, so 8 times the 3 eras... 24 unique civs minimum necessary for a small 8 player game.
    I'm used to running singleplayer 20 civ games on large maps. That would mean they would need 60 civ's for that to be possible. Even at a reasonable 12 player game, thats still 36 civs.
    36 unique civs that I could have had the option to start as from the beginning.
    Seems like a lot of unnecessary extra work, so I'm betting that the games will be smaller scale and the maps wont be much if any bigger than the biggest in Civ 6. Probably has to do with the sprawl caused by some buildings (granary) being whole districts now.
    EDIT:
    According to the steam page;
    "Up to five players supported in the Antiquity & Exploration Ages. Up to eight players supported in the Modern Age."
    So it's even worse than I thought

    • @fv1100
      @fv1100 Před 22 dny +29

      excellent point. This makes me afraid of having rather small maps too

    • @sneakmaster113
      @sneakmaster113 Před 21 dnem +12

      I don't think you would be able to start as every civ from the beginning. USA for examlpe, would probably be a "modern era civ"

    • @whodatrightthere
      @whodatrightthere Před 21 dnem +18

      @@sneakmaster113 I wasn't implying you could. I was saying that if they didn't lock 2/3 of the civs behind eras; I would have 36 to choose from but instead I get 12 (in the example I gave)
      I like the idea others have suggested about leaders evolving instead of civs

    • @etienne8110
      @etienne8110 Před 21 dnem +11

      Or, it will make a good reason to sale a ton of DLCs bringing new civs/tiny changes to civs.

    • @Finnbobjimbob
      @Finnbobjimbob Před 21 dnem +3

      Shit.

  • @jeremyblack1929
    @jeremyblack1929 Před 22 dny +742

    "Happiness works just like you'd expect" then lists out the way it worked in exactly 1 of the 6 predecessors.

    • @boesthius
      @boesthius  Před 22 dny +223

      LOOL ok fair enough

    • @fv1100
      @fv1100 Před 22 dny +40

      hahaha I thought the same. This is THE mechanic that varied the most over time

    • @512TheWolf512
      @512TheWolf512 Před 22 dny +92

      and is the worst iteration of it. I HATE being artificially limited to 4 cities by a bad game mechanic.

    • @fv1100
      @fv1100 Před 22 dny +54

      @@512TheWolf512 wait, don't you approve of them doing whatever possible to make maps smaller so we can get shinnier graphics? There will come the day we will get a Civ where all civs are going to be city states with 4 units cap just so it can all get rendered photo-realistically and in 8K

    • @viliusvaisvila4510
      @viliusvaisvila4510 Před 22 dny +33

      ​@@512TheWolf512 I think it's positive that civ7 limits how much cities you can have. I love districts(one of the best feature implemented in civ for me) but there is downside for districts when you have a lot of cities and you CARE about those cities quality than districts become little bit too much work. In civ7 with less cities and no builders I feel like game play may feel smoother.

  • @Legendendear
    @Legendendear Před 21 dnem +36

    What Im disappointed by is what their takeaway from humankind was.
    What I really liked in humankind was the extended early game where you could explore the map and familiarize with it before finally settling your first city. And also what I REALLY liked was the geography of humankind.

    • @Chicky_Lumps
      @Chicky_Lumps Před 16 dny +2

      Yup, seems like they missed the good changes in Humankind while mimicking the half baked ones.

    • @Dayvit78
      @Dayvit78 Před 14 dny

      Those were two wonderful highlights for me too. The map didn't fell hexy in the way civ maps do.

  • @Mundatorem
    @Mundatorem Před 22 dny +1836

    This looks so much like Humankind, its uncanny.

    • @theren9976
      @theren9976 Před 22 dny +188

      humankind is literally a civ rip off

    • @lekebaruti2858
      @lekebaruti2858 Před 22 dny +195

      My thoughts exactly as I saw the introduction. Specially about the "mixup" of rulers. I mean I used to like the fact that you would have special bonuses depndent on the given rulers life. Whilst here you can have Ceasar with Hatshepsut's bonuses. Feels strange

    • @Mundatorem
      @Mundatorem Před 22 dny +270

      @@theren9976 Yeah, and this is a humankind rip-off, lol. Even stole the branching civilization gimmick that made people quit Humankind. Happy for all willing to pay +€70-120 for this franchise U-turn with leader models from Civ 4 though.

    • @MeatballTheman
      @MeatballTheman Před 22 dny +10

      you said that like your not human

    • @nikorzech
      @nikorzech Před 22 dny +26

      @@Mundatorem civ 4 models were better tho

  • @avandurion
    @avandurion Před 22 dny +1429

    Spiffing Brit broke the unreleased civ game 🤣😂

    • @ChristianBerthiaume
      @ChristianBerthiaume Před 22 dny +100

      I hope the Irish, Chinese, Indians, certain groups of Africans, Australians, etc. that have historically 'loved' the British are in this game so that he can exploit them for resources and economic purposes to break the game! Then when they start demanding silly things like "civil rights" or "self-determination" he can simply send in the military to tell them to get back to work...

    • @morganduffy6655
      @morganduffy6655 Před 22 dny +114

      @@ChristianBerthiaume are you okay

    • @lordcypher5889
      @lordcypher5889 Před 22 dny +66

      @@morganduffy6655 He's fine, that's actually pretty accurate to Spiffing Brit.

    • @kayvee256
      @kayvee256 Před 22 dny +17

      @@ChristianBerthiaume Send a fully armed batallion to remind them of your love. La da da da dah, la di da dee daaaah da da, da da da da daaaaah, da dah!

    • @doinkz333
      @doinkz333 Před 22 dny +7

      ​@@ChristianBerthiaume ur weird as hell but acurate history wise lol

  • @aomukai
    @aomukai Před 20 dny +115

    Not a fan of "Teddy Roosevelt of North Korea".

    • @argh523
      @argh523 Před 17 dny

      Mahatma Gandhi from the German Reich nuking Mao's United States of America sounds like fun tho

    • @Simluk42
      @Simluk42 Před 16 dny +4

      I don’t personally like the idea of having a leader be incharge if a differnt culture or whatever

    • @DarkFay
      @DarkFay Před 14 dny +1

      Kim jong and teddy kinda got the same look going on so idk

  • @tiredidealist
    @tiredidealist Před 22 dny +494

    Civilizations didn't evolve into whole new civilizations, they evolved into new versions of themselves. It's really bizarre and kind of disrespectful to have mechanics that literally make cultures and leaders interchangable.
    "Will you build a civilization that will stand the test of... This age, at the end of which it will become something totally different and unrelated?"

    • @mikelelkoroiribe7197
      @mikelelkoroiribe7197 Před 22 dny +6

      Fr

    • @FR33S1
      @FR33S1 Před 22 dny

      I think it’s intentional to push a globalist agenda

    • @RigelOrionBeta
      @RigelOrionBeta Před 22 dny +34

      If it's totally different and unrelated then you're probably only screwing yourself over. It depends entirely on how they implement it. I could see it being cool starting as Babylon, becoming the Persians, and ending with the Ottomans. Or starting as the Greeks, becoming the Roman Empire, and then Venice. Depends entirely on how you play it.

    • @miguelpadeiro762
      @miguelpadeiro762 Před 22 dny +26

      I really don't like this arcadey approach that Humankind took because of this. And now Civ is literally copying their homework, it seems.
      If anything, they should have taken your metaphor more literally to their work. Instead of donning the skin of a new game (Humankind), they should have adapted and improved their own game.
      Improve the formula. Like having different and adapting modifiers and leaders (or the leader evolves, like with older civ games, was it civ 2?) in each different age. Adding depth to the formula they have mastered, but seldom added much to.

    • @matthewhoag9892
      @matthewhoag9892 Před 22 dny +13

      ​@RigelOrionBeta those linkages happened historically because of the cultures, landscapes, communities, and circumstances encountered. I hope you can have your RNG rolled neighbors inspire some of your "civ" choices throughout the ages. If I'm Aztec and spawn near Greece, I should be able to borrow some Greek (Byzantine?) Traditions and pathing in the next age if I'm so inclined. I also think remaining one constant civ should be an allowable path through time, with era specific changes as appropriate.

  • @TrayShade
    @TrayShade Před 22 dny +309

    For the minimalist thing, its not that complexity is bad, its that unintuitive complexity is bad. Games are all about intuition. As long as it is intuitive any amount of complexity is perfectly fine.

    • @teaser6089
      @teaser6089 Před 21 dnem +45

      Minamalism in strategy games is the worst word to ever hear.
      Strategy is never Minamalistic, it's grand, it's complicated.
      A good strategy game has complex, yet intuitive mechanics.
      If you dumb down mechanics the game becomes boring, just look at Humankind and Milanium

    • @TrayShade
      @TrayShade Před 21 dnem +2

      @@teaser6089 agreed, I understand that it's a really fine line to walk though, especially for games that thrive off the strategic aspect, but a necessary one as well if you want to create a fulfilling experience.

    • @etienne8110
      @etienne8110 Před 21 dnem +9

      ​@@teaser6089 they just want to make the game more casual to appeal more to mainstream gamers and enlarge consumer base.
      Total war did it, it will end the same: former players won t come back for a dumbed down experience and new players won t compensate.

    • @dimitrijus83
      @dimitrijus83 Před 20 dny +1

      agree. i hate that i need to study a game before I have any idea what tf is going on or to dedicate days and even weeks before being able to play effectively.

    • @christossaroglou7158
      @christossaroglou7158 Před 20 dny +2

      @@etienne8110 Such a shame, really. I used to absolutely love Total War games. Back when immersion outweighed graphics, cinematics and game progress. I remember the fullfillment of manually fighting every battle, listening to my general's speech before it and barely managing to retain relevant army numbers battle by battle. Nowadays every game has some 20+% casualty replenishment modifier per turn and so it's a waste of time to manually fight battles. You're gonna have the exact same numbers if you autoresolve anyway. They have basically removed manually fought battles from singleplayer to accommodate noobs that want to conquer the world in a day's session. So cheap.
      Edit: In a lot of game franchises people complain like that but in reality do buy the games. I truly believe Total War has an entirely different player base across their 20/10/2 year games. Last one i played was Warhammer 2, overall liked the idea of a fantasy TW but i absolutely hated the aforementioned aspect and now i'm done with the franchise.

  • @babyjayyy1635
    @babyjayyy1635 Před 19 dny +46

    Telling my boys that there’s no way civ 7 can flop but after this it made me nervous

    • @heinzriemann3213
      @heinzriemann3213 Před 19 dny +3

      It's all of the Civ 6 mistakes in a new slightly fancier package.

    • @Lyzander911
      @Lyzander911 Před 18 dny +2

      They've dumbell the game down in a very large way. They don't understand the true civ player likes complexity. They are making this for casuals

    • @heinzriemann3213
      @heinzriemann3213 Před 18 dny

      @@Lyzander911 Complexity is horseshit. Depth is the opposite of complexity.

    • @braize6279
      @braize6279 Před 18 dny +2

      Dude, every Civ release is a flop. They get good after many many months, even years. I plan on doing what i did with both 5 and 6. I'll follow the game for a bit, but won't buy it until next year. It's just the way this series is. So to answer you, this game is probably going to be very bad at release. It's going to have a negative review score on Steam. Dunno, this is just how I expect this franchise any more lol. I mean just look at the gray on gray boxes and the UI. That there alone should tell you that this game is going to release exactly like 5 and 6 did. It will be shit, then become good

    • @batyrseitnepesov4418
      @batyrseitnepesov4418 Před 17 dny

      ​@@Lyzander911mate they are making this game more complex. Evolution trees for each leader, evolution trees for each civilization, each district being totally customizable with whatever buildings you want, settlements first being towns then cities which you have to develop in a direction most suitable for the current state of your empire, wide civilization being much harder to maintain, and thats all the added complexities i can list of my head. I may not agree with some of their decisions, but also your criticisms are not applicable tbh

  • @sakura7431
    @sakura7431 Před 22 dny +1350

    CIV7: Become Humankind

    • @anthonybramante2921
      @anthonybramante2921 Před 22 dny +42

      "You really didn't want to give Eras a chance, huh?"

    • @zakariagarmal5379
      @zakariagarmal5379 Před 22 dny

      not even , it became the autistic son with genetif borh defects

    • @apollyon23456
      @apollyon23456 Před 21 dnem +50

      ​@@anthonybramante2921 "don't you guys have phones?"

    • @TheNicaragua1979
      @TheNicaragua1979 Před 21 dnem +5

      ​@@apollyon23456😂😂😂

    • @teaser6089
      @teaser6089 Před 21 dnem +43

      @@anthonybramante2921 I'll deffo give it a chance, but from the gameplay I have seen it simply looks like Humankind.
      And the reason why Civ always stayed on top was due to the fact Civ is Civ. Now Civ has become Humandkind 2

  • @thecooletompie
    @thecooletompie Před 22 dny +543

    I think it's a bit jarring to see something like George Washington of China kinda ruins the feel of a civ. If they want to add civ switching they should rename the civs to ethics, or ideology. That keeps the game thematically more together. Influence for diplo seem like a bad idea it's not a grand strategy game, the UI does look bad but the graphics look good.

    • @andrewwilson201
      @andrewwilson201 Před 22 dny +9

      Yea that is super weird

    • @MidlifeCrisisJoe
      @MidlifeCrisisJoe Před 22 dny +90

      Yeah. George Washington of China or Augustus of Zimbabwe just ring totally false in a way that takes me out of the game because it misunderstands the importance of culture on an individual and assumes that people are very fungible when certainly for major figures of history at least, they are not.
      I think this is a very ideological issue, ultimately. People who are all about materialist and economic history do not feel that individuality matters and you can just replace a major historical figure from Culture A into Culture B and who cares? They think the fun is seeing George Washington in a Chinese outfit because lol random XD! They think this because they find the "Great Man of History" accounting to be false, and that ultimately revolutionary France would have gotten some version of Napoleon no matter what.
      But this erases the pride, sentimentality and character that a historic figure tied to a specific culture has for people on an emotional level. And it strips historical figures of their individual importance. And I think for certain historical figures it's just incorrect, because I don't believe "some other Napoleon" would have filled Napoleon's place. Sure, ultimately Revolutionary France would've gotten a new leader, but it's most likely none of them would've been the military genius that Bonaparte was or be able to terrify all of Europe the way he did. Certain historical figures really *were* highly unique individuals with incredible talents that history revolved around, and no amount of materialist historical revisionism can erase that.

    • @daviddarner6858
      @daviddarner6858 Před 22 dny +9

      This game looks ass, just like civ6

    • @milky9618
      @milky9618 Před 22 dny +28

      @@daviddarner6858civ 6 the goat sorry

    • @VladRadu-tq1pg
      @VladRadu-tq1pg Před 22 dny +34

      @@milky9618 lol hell no, civ 5 always was and will be bether

  • @Hannibalzulu77
    @Hannibalzulu77 Před 21 dnem +107

    One thing nobody is talking about is happiness. One of the only downfalls of civ 5 was that happiness was too crippling- I am happy to bring back happiness for simplicity but I hope the mechanic is less extreme as a check/balance.

    • @Lyzander911
      @Lyzander911 Před 18 dny +7

      No, the complexity is what makes the game so big. They are dumbing the game down, making it too easy

    • @michaelmayhem350
      @michaelmayhem350 Před 17 dny

      ​@@Lyzander911yeah I felt the same too they tried to dumb down everything

  • @samuelwhitmee9394
    @samuelwhitmee9394 Před 22 dny +513

    Feels really weird playing as a random leader with a random civilisation.

    • @Nlinzer
      @Nlinzer Před 21 dnem +16

      Was a thing in civ 4. Not sure if it was in civ 1-3, but I do miss that feature when playing civ 5.

    • @shockhtoropi7143
      @shockhtoropi7143 Před 21 dnem +50

      ​@@Nlinzerit was different in that game since it was a choice you'd make at the beginning and stay that way. This one will allow you to swap civs midgame.

    • @Nlinzer
      @Nlinzer Před 21 dnem +26

      @shockhtoropi7143 that's true and I honestly prefer that system. If I want Abraham Lincoln to be leader of the roman empire I also want to go to Space as romans. I don't like Switching civs based on era. This game is defintly going to be a pass for me

    • @hardcorelace7565
      @hardcorelace7565 Před 21 dnem +9

      Then just play the same leader with the same civ. Like you don't HAVE to use the culture switching. You might be weakened compared to others idk.

    • @Nlinzer
      @Nlinzer Před 21 dnem +11

      @hardcorelace7565 that's true. But that's not the only reason I'm probably going to pass this game. The real deal breaker is the fact there are no workers/builders. I love micromanaging getting the best tile placement with workers. Just plenty of reasons this game is a skip and I'll keep playing Old World.

  • @dmdm597
    @dmdm597 Před 22 dny +460

    I guess "will your civilization stand the test of time" does not apply to CIV 7 anymore.
    Everything was looking good until the civ changing every era thing. Really can't get behind it, couldn't do it in Humankind and I doubt I'll be able to do it here.

    • @TheAnthery
      @TheAnthery Před 22 dny +75

      Yeah I was really disappointed after seeing this. Was one of my main turnoffs with humankind

    • @HeelHook96
      @HeelHook96 Před 22 dny +40

      Right there with you. Some of the gameplay changes are really exciting to me, but changing civs TWICE in a game..? Yeah nah.

    • @Fire_Gaming64
      @Fire_Gaming64 Před 22 dny +20

      I mean it’s still the same civilization, it just evolves over time like they do in real life. It’s gonna be interesting to see what China’s civ line is if it goes with the different dynasties of China over the ages since China has existed as a continuous nation more or less since it’s founding with the leadership being the only major change, although you could argue that the Mongol dynasty wasn’t properly “China” in the same way the Kingdom of Italy bares basically no resemblance to Rome beyond owning cities built/founded by Rome

    • @dustinspear5968
      @dustinspear5968 Před 22 dny +10

      Same. Plus it sounds like some civs are locked until the back half of the game. What if I want to play as America? Sounds like I’m screwed.

    • @fall190
      @fall190 Před 22 dny +65

      @@Fire_Gaming64 Yea China becomes Nigeria that becomes The United states

  • @ichifish
    @ichifish Před 17 dny +5

    The issue with having your leader on the diplomacy screen is that YOUR emotion doesn't match the "emotion" displayed by your leader.

  • @kvisten335
    @kvisten335 Před 22 dny +258

    It seems weird that you can just change civilization mid game, but play with the same Leader all through the game. Kinda feels like it should be the other way around, same civilization but different leaders. Then again, there are much about it that we don't know yet.

    • @tsunamie1015
      @tsunamie1015 Před 22 dny +11

      That would also create issues. Say you want to play as the USA. What leaders are you going to have in 4000 BC? They way it's now they can just implement (for example) Lincoln as a leader and have USA be a civ choice going forward from the exploration age.

    • @kvisten335
      @kvisten335 Před 22 dny

      @@tsunamie1015 A fair point, but in either way it creates issues. I don't know what the best way of implementation would be, i'm just not sold on how it is now.

    • @kvisten335
      @kvisten335 Před 22 dny +6

      I guess it's just personal preference, but it feels more "right" to me to have a historically wrongly placed leader at first, and then choose historically accurate ones for a civ in later ages, rather than switching civs at every new age.

    • @tsunamie1015
      @tsunamie1015 Před 22 dny +2

      @@kvisten335 Also one of the reasons they did it this way was because this way each civilization can always be at its best state when present. In Civ games there is some strategy to playing a late game or early game civ, but that also heavily restricts their design/balance, and it also means that some Civs spend most of the game without actually using their special unit or buildings.
      This way they could potentially be much more creative about civ bonuses and you will always have relevant special units and/or buildings.
      Tying special units/buildings to leaders instead of civs would also feel pretty weird.

    • @tsunamie1015
      @tsunamie1015 Před 22 dny

      @@kvisten335 That's perfectly fine. To each their own after all.

  • @MrDrJonas
    @MrDrJonas Před 22 dny +468

    The only thing that really disappointed me was the ability to change your civilization up… I was also really hoping for the leader screens of civilization v to make a return, but with better graphics

    • @Necromancergames
      @Necromancergames Před 22 dny +45

      Same it's just to much immersion breaking

    • @mkgibertjr
      @mkgibertjr Před 22 dny +17

      @@Necromancergames I am hoping people give it a chance. Civs will probably have a "golden path" that the AI will show preference for. A Civ going from Egypt to Japan to America is likely not going to be very frequent outside of user controlled Civs, if it's even available.
      For example, the options for Hasheptsut shown in the video were all believable, and there was an option to remain as Egypt, likely through the entire playthrough. Cleopatra might have Rome, for example. You might see American leaders with Canada or England as options, and vice versa.
      And then major world empires might be available to multiple Civs, like Egypt, Rome, Persia, Mongolia, etc.

    • @Necromancergames
      @Necromancergames Před 22 dny +14

      @@mkgibertjr Like I am willing to give it a chance and hope they do put in like more actual historical cultures in it ect. Like for Rome to become one of the many Italian states like the kingdom of two Scillies. And then modern you can go to become Italy. Like that is what many players who value historical accuracy could go with. Like I'd love to play something as the Slavs and then be able to go for like Poland or Russia or the other slavic states. That would be so cool and give that historical aspect I think they are trying to go down here. But the problem about what you said with the empires is that they never actually made everyone under them culturally similar. The mongol empire after Ghengis died splintered into the hordes and then fell apart more reverting to the old ways. So that's my problem with the oh I can become Mongolia cause it took my territory at one point. There are many more examples of this happening in history.

    • @venustior
      @venustior Před 22 dny +41

      @@mkgibertjr The "golden path" for Egypt was Egypt → Songhai → Buganda, which are completely unrelated except for the fact they're all in Africa. They're not even in the same part of Africa. The other option for Hatshepsut was Mongolia. The concept is godawful (to me).
      I don't think there was an option to stay as Egypt, the graphic they showed was just difficult to understand. It looks like civs are Age-locked.

    • @jesuschrist9677
      @jesuschrist9677 Před 22 dny +6

      ​@venustior it's probably to help the gameplay, giving everyone cool buildings/units/whatever for each era, and it's probably trying to be more historical fiction, with reasonable paths rather than sticking to history. Egypt --> Mongolia is weird but Egypt could become a horse based empire with goals of expansion if given the proper tools (horses).

  • @chammp777
    @chammp777 Před 20 dny +13

    The leaders look like Sim 4 characters

    • @DarkFay
      @DarkFay Před 14 dny +3

      Mostly I think they look worse

  • @2Links
    @2Links Před 22 dny +1016

    Makes me appreciate all the things they got right for Civ 6

    • @gwydion2418
      @gwydion2418 Před 22 dny +74

      But Civ 6 was terrible.

    • @digiorno1142
      @digiorno1142 Před 22 dny +89

      @@gwydion2418Worst game of all time. Still put 1k+ hours into it tho

    • @Wirzxcve
      @Wirzxcve Před 22 dny +20

      Especially the character designs, #MAKECLEOHOTAGAIN

    • @user-zk7hv4kr1d
      @user-zk7hv4kr1d Před 22 dny +183

      ​@@gwydion2418 I love civ6. 😢

    • @teoscapato1396
      @teoscapato1396 Před 22 dny +17

      @@gwydion2418how?

  • @JelzSmellz
    @JelzSmellz Před 22 dny +275

    You said "It's like in Humankind" "it's like in Millennia" a lot and both those to me were kind of soulless, maybe I was just too used Civ stuff but being more like those games is kind of the wrong step, and it's so weird they took so much inspiration from those games.

    • @xBINARYGODx
      @xBINARYGODx Před 22 dny +24

      just because its take ideas from two other games doesn't means it literally just like them to play

    • @quel2324
      @quel2324 Před 22 dny +6

      What do you mean by soulless? I didn't play Humankind a lot, but the few hours I had were kinda fun.

    • @axiomsofdominion
      @axiomsofdominion Před 22 dny +6

      Well most people consider Millennia soulless or criticize it for the production values, rather than mechanical ideas. Most people prefer the Improvement System over workers, and we see Civ7 now has removed workers. It isn't like Civ7 is adding the goofy battle viewer or something.

    • @KrewZiemia18
      @KrewZiemia18 Před 22 dny +18

      ​@@quel2324you answered yourself you only played for few hours if it had soul you would be still playing it

    • @undeathghost5627
      @undeathghost5627 Před 22 dny +6

      See but you have to look at the context at which he is comparing them. He is saying the *mechanics* are like those games a lot, which, to be fair those games had a lot of good *mechanical* ideas. But you are right, the games didn't have the same... spirit? soul? vibes? that come with Civilization that keep you coming back for more. It's okay for Civ7 to take inspiration from these games mechanics. What's important is that we capture the soul of the franchise though. Which is why after powering through some of his feelings about certain mechanics which I didn't agree with. I really was enraptured by him talking about the characters not talking to you but to your avatar. If there is anything I took away from watching this long video... it's that I now understand why I come back to Civ more than the other 4x titles I've loved. The other civilization's leaders interact with *you*. Yeah sure, you represent a civ and even pick a leader to represent you. But the characters have always performed diplomacy with you. And... I didn't realize how much I want that until he voiced it.
      so yes, those games can come across as soulless a bit... but that doesn't mean we shouldn't be using good mechanics from those games. Old World is another game that felt like it was missing something even though I enjoyed it a lot. But man I wish more 4x games would use the Orders system... for the first time ever in a 4x game building 300 military units wasn't *always* better than building 10 units that can get the job done.

  • @Zehpolishw0nder
    @Zehpolishw0nder Před 20 dny +34

    I have zero desire to play if i can't stay with the nation i choose at the beginning. The whole point of the game is to create a civilization that will last. I fail to see the point of the game if i can't do that

  • @JJ-xy9bk
    @JJ-xy9bk Před 22 dny +446

    It should be 1 civ throughout with different civ related leaders for each age.

    • @Oudri125
      @Oudri125 Před 22 dny +8

      You can probably do that for some civs

    • @JJ-xy9bk
      @JJ-xy9bk Před 22 dny +18

      @@mr.rainc0at614 then they should be allowed to keep any previous leader that they had, there’s only 3 ages.

    • @gladiatorone9023
      @gladiatorone9023 Před 22 dny +49

      ​@@mr.rainc0at614 wasn't it the point of civ games? Being able to play as US in 4000 B.C. Having your neighbour mongols starting a war against you with a nuclear weapon?

    • @pedrolmlkzk
      @pedrolmlkzk Před 22 dny +7

      ​@@mr.rainc0at614just pick a leader from the same geographical area, modern and ancient Egypt aren't the same civilization but they do stablish continuity
      Same with HRE and Germany the many Chinese dynasties etc.

    • @rogerrtewwr4723
      @rogerrtewwr4723 Před 22 dny +1

      stop ... that makes too much sense

  • @BurkartVGC
    @BurkartVGC Před 22 dny +174

    The evolving leader system is a disaster. As a long-established series, Civilization 7 uses the same terrible solution as Humankind?

  • @gronizherz3603
    @gronizherz3603 Před 19 dny +7

    Very sad to see that the backgrounds while interacting with leaders from Civ 5 is now entirely gone.
    Having a backdrop that relates to their historical character was awesome and added so much depth and majesty, and now they're barely greenscreened in front of a little drape.

  • @xiaoliu7071
    @xiaoliu7071 Před 22 dny +163

    This was honestly not it. 😢 Firaxis killed my enthusiasm for this game in the first 5 minutes of the reveal

    • @andrebraga3839
      @andrebraga3839 Před 22 dny +5

      The first two minutes was the narator thing that no one care, so more like 3 or even the first 2

    • @teaser6089
      @teaser6089 Před 21 dnem

      Same

    • @josephmoore9706
      @josephmoore9706 Před 20 dny +1

      First 30 seconds I was done and disgusted

    • @Jont12gte
      @Jont12gte Před 20 dny

      As with any new game release, I always try and hold a definitive Yes or No to the point after seeing full gameplay. Taking a content creators words or opinion and making a decision on that, has flaws. You may see the full gameplay and how it works, and at that point of knowing the information may turn out to like it.

  • @acebongboy
    @acebongboy Před 22 dny +209

    No barbarians? No workers? Changing civs during the game? Loss of civ identity? Civ, what happened to you?

    • @KroM234
      @KroM234 Před 22 dny +35

      I don't know what that game is, but it ain't Civilization for sure. It will be a Hardpass for me, and I've been buying every game since Civilization 3.

    • @christopherflynn350
      @christopherflynn350 Před 21 dnem +16

      For me, it's like someone tried to port a Civ game to mobile. Way more arcade-like but with less interaction to make it easy for the mobile crowd

    • @90skidcultist
      @90skidcultist Před 21 dnem +5

      I want to progress into the British Empire as an Indian Civ!!👹

    • @1wertyuiop1wertyuiop
      @1wertyuiop1wertyuiop Před 21 dnem +12

      y'all are babies lol it looks like a fun game

    • @novadragon_official
      @novadragon_official Před 21 dnem +7

      I'm glad they're changing things up, if i want to play civ 1-6 then i'll go play those games and i would be really annoyed if the new one just felt like a DLC for one of those games.

  • @LowmanXIII
    @LowmanXIII Před 21 dnem +91

    I think the $130.00 price tag to get the day 1 content is just greedy beyond reason.

    • @Mr__Chicken
      @Mr__Chicken Před 20 dny +12

      Wait what

    • @Thetechgeek2100
      @Thetechgeek2100 Před 20 dny +6

      ​@@Mr__Chicken He's talking about the highest tier pre-order package, but to be fair, I still agree, it's ludicrous.

    • @DarkFay
      @DarkFay Před 20 dny +16

      @@Thetechgeek2100 “highest tier”
      Aka base content that should be in the game excluded from it and charged extra for.
      Can’t imagine Elden ring taking away half of the game and charging 40 extra dollars for it.
      Elden ring + dlc is 80$ on top of the fact they put 3000 times more effort into that than this copy and paste game.
      Why the hell would anyone pay for this

    • @fatcat2015
      @fatcat2015 Před 19 dny +5

      Not even talking about how the base game is the “new normal” price of $70. Elden Ring, Cyberpunk 2077, Black Myth Wukong, Baldurs Gate 3 all $60 BTW

    • @LowmanXIII
      @LowmanXIII Před 19 dny +1

      @@DarkFay 100% dude. I'm no longer going to buy those games. I'll wait until they go on sale much later.

  • @Bodom_Lux
    @Bodom_Lux Před 22 dny +207

    Talk about disappointing. The leaders should be bound to their civ. What's civ 8 gonna be like, mix and match units. What's the point in picking a civ anymore. This looks a lot like recent failures like humankind and Millenia.

    • @pibble9207
      @pibble9207 Před 22 dny +19

      It’s going to be a nightmare to balance as well. Civ 6 is not very balanced but from a design perspective it seems that 7 will be much, much harder

    • @mkgibertjr
      @mkgibertjr Před 22 dny

      I'm pretty sure that the leaders will be bound to certain Civs. I really don't think that "Teddy Roosevelt, Pharoah of Egypt" is going to be a thing.

    • @nothingnobody7249
      @nothingnobody7249 Před 22 dny +11

      "Teddy Roosevelt the Red Kaiser of The Japanese Empire" as USA+Germany+Japan become a META Combination

    • @JustAnotherAccount8
      @JustAnotherAccount8 Před 22 dny +11

      ikr, it just doesn't work. Having the leader from egypt in the USA is just not it. It's gonna really take me out of the game tbh. This isn't even mentioning the meta that will inevitably come from it. You're essentially going to be forced to play a specific sequence of civs because any other sequence will make you lose.

    • @MidlifeCrisisJoe
      @MidlifeCrisisJoe Před 22 dny +6

      @@pibble9207 Balance goes out the window with the first expansion to the leader and civ roster. You simply get too many combinations to make balance even really possible. There always end up being combinations that just blow away the balance curve and the best they can do is try to patch busted balance later after enough players complain.

  • @GelberStuhl
    @GelberStuhl Před 22 dny +166

    I remeber my Chinese Crossbow, American National Park game and other like this. I think the multiple civilization aspect really removes the emotional connection to the game

    • @newtiger007
      @newtiger007 Před 22 dny +9

      It really does. Honestly I’m just in shock. I’m trying to understand the rationale and need for this change.

    • @MidlifeCrisisJoe
      @MidlifeCrisisJoe Před 22 dny +3

      It sours the sentimentality players feel for a game of Civilization and forces a historically materialist ideological frame on the player. Worse, they had the test case of Humankind not really setting the world on fire, so they SHOULD know that this doesn't work already, and yet they went for it anyway.

    • @batyrseitnepesov4418
      @batyrseitnepesov4418 Před 17 dny

      Tbh I care more about the leaders rather then the actual civilization I am playing as, so this change doesn't really affect me that much.
      But, I do agree that it is a shame we are losing the potential to create these "what if" scenarios and that we are forced to be confined by our history, especially considering that was what set the civilization series apart from other similar games.

    • @newtiger007
      @newtiger007 Před 17 dny

      @@batyrseitnepesov4418 Just curious, if 7 allowed for civs to change leaders throughout histories (elections, coups, royals, etc…) would you have welcomed such a change?

    • @batyrseitnepesov4418
      @batyrseitnepesov4418 Před 17 dny

      @@newtiger007 if you could prevent it then yeah I'd be fine (even happy) with it, but if it were to be implemented in the same way the civs change then nah I'd prefer changing civs over changing leaders.

  • @SortOfEggish
    @SortOfEggish Před 21 dnem +51

    WHO WANTS ABRAHAM LINCOLN IN ROBES LEADING ROME?! wtf is this fucking nonsense

    • @danielpeterson9724
      @danielpeterson9724 Před 19 dny +1

      THIS IS SPARTA

    • @KasumiRINA
      @KasumiRINA Před 18 dny +4

      Have you played Civ 3? Everyone had cavemen clothes or togas in first act, it was funny to see ancient leaders in modern suits too. That's how Civilization worked before modern era.

    • @tictacterminator
      @tictacterminator Před 17 dny

      @@KasumiRINA
      No one has played civ 3 because we aren't transgender

    • @KasumiRINA
      @KasumiRINA Před 17 dny

      @@tictacterminator WTF do you have worms in your head?

  • @Fyrapan90
    @Fyrapan90 Před 22 dny +57

    I was excited for this game, but thanks to the changes made to the ages and leader mix, I'm no longer interested in this game. For the same reason, I didn't like Humankind.

  • @smartfreak7105
    @smartfreak7105 Před 22 dny +270

    Well, just like that it looks like Civ V will remain my forever game.

    • @epicow_1973
      @epicow_1973 Před 22 dny +39

      I hope civ 7 will be good, but it looks soulless compared to civ 5.

    • @LJofSpadesTV
      @LJofSpadesTV Před 22 dny +32

      How on earth does it looks soulless? It looks beautiful.

    • @AndreFengo
      @AndreFengo Před 22 dny +15

      but guys surely civ 8 will return to the realistic art style and one core civ huff huff

    • @TrillerVogel
      @TrillerVogel Před 22 dny +17

      Who the hell wants a new Civ V when you could just play Civ V? And how the hell does this new game not look beautiful? Play the Civ game you liked most or be bold and try something new

    • @smartfreak7105
      @smartfreak7105 Před 22 dny +51

      @@TrillerVogel I don't care about the beauty personally, but I don't think I should spawn in as ancient Korea, then become Zimbabwe, and then become the UK. The series feels increasingly arcady and unserious since V

  • @vicious796
    @vicious796 Před 21 dnem +10

    I hadn't noticed the leaders not looking at the player until you mentioned it - now I can't unsee it. That's a great player-perspective callout.

  • @duden9201
    @duden9201 Před 22 dny +633

    Okay, love the expanding cities and navigable rivers, i have been wanting that for ages, but what's up with the Civ models and UI? It does not really effect anything, but it certainly looks like a few steps back have been taken

    • @teotab4293
      @teotab4293 Před 22 dny +124

      I would be very surprised if they actually look like this at release, those seem like placeholders to me

    • @notagod7804
      @notagod7804 Před 22 dny +48

      Probably going to do the animations and character models last so they’re still in early development.
      If the game launches with the leaders looking like that….

    • @Yeti2308
      @Yeti2308 Před 22 dny +18

      Those are usually some of the last things they work on, so they are most likely unfinished

    • @TheFakeXdfishy
      @TheFakeXdfishy Před 22 dny

      Exactly

    • @imperatorg5208
      @imperatorg5208 Před 22 dny +15

      Its crazy to me how many people have no idea what “work in progress” means

  • @Crembaw
    @Crembaw Před 22 dny +394

    ‘Settlement Cap’ IT’S NEVER BEEN MORE OVER

    • @FloorFourteen
      @FloorFourteen Před 22 dny +88

      I'm a tall-enjoyer but I still feel sorry for my wide-bros

    • @nickmhc
      @nickmhc Před 22 dny +97

      Right? I liked the way amenities allowed you to scale only if you can support it, screw hard caps

    • @goldenjax13
      @goldenjax13 Před 22 dny +27

      Allegedly, it's a soft cap with penalties for being over limit ​@@nickmhc

    • @emilepierre1663
      @emilepierre1663 Před 22 dny +43

      Bro Civ 7 is literally humankind 2.0

    • @akatsukiawsome13
      @akatsukiawsome13 Před 22 dny +3

      Yikes thats so lazy x.x

  • @mysteriousstranger9496
    @mysteriousstranger9496 Před 20 dny +14

    No unit promotion?
    No Builders?
    No Districts?
    No Citizen Management?
    No Barbarians?
    So what is left for the player to do? Just repeatedly click the next turn button?

    • @Lyzander911
      @Lyzander911 Před 18 dny +3

      They've completely dumbed it down for the casual and they clearly don't care about the ones who brought them here to 7

    • @noldo3837
      @noldo3837 Před 17 dny

      Well, builders are a micromanagement hell, and were dropped in some versions earlier, and it was amazing.
      Barbarians are a dumb nechanic from 80s - 90s when anonymous "hordes" attack you.

  • @jordansmith4040
    @jordansmith4040 Před 22 dny +178

    I play civ to be Bismarck of Germany, or Trajan of Rome, etc. I am torn as to whether or not I will play civ 7 for this reason alone. I do like the army changes and the River changes, but there are little things that make the game unnecessarily more complicated as well.

    • @mkgibertjr
      @mkgibertjr Před 22 dny +6

      I think that you'll still get that, assuming those leaders are in the game. It's just that Germany might start off as Gaul, and Rome might eventually become Italy or Greece. But you'd still be Bismarck and Trajan the entire game, and I imagine the civ options will still be culturally or historically connected to them.
      So, like, I wouldn't be going from Mali to America. I might be going from Mali to Songhai or Morocco to like, maybe Mali again or Mauritania or something.

    • @jordansmith4040
      @jordansmith4040 Před 22 dny +11

      @@mkgibertjr if that's what it's like, I'm OK with it. My concern was that you'd be mixing completely unrelated culture groups. Polynesians forming Ethiopia or something weird like that.

    • @newtiger007
      @newtiger007 Před 22 dny +3

      @@jordansmith4040that’s my concern too. I hope we are wrong.

    • @TylerAndToast
      @TylerAndToast Před 21 dnem

      No workers, population, etc seems less complicated to me. Also didn't see loyalty or religion among other things.

  • @bahabelhajamor7447
    @bahabelhajamor7447 Před 22 dny +222

    Honestly its not doing it for me. civ had it's own identity but now they copied human kind
    My least favorite part is the change of culture as you get through the ages
    I wish they didn't go the cheap humankind rout of slap in a totally different people's culture to yours
    I wish they instead for example Egypt's culture would be the ayyubid Egypt in the next era and later it would be modern Egypt
    Not this humankind totally different cultures unrelated to the one i chose originally format .

    • @Gingerninja7921
      @Gingerninja7921 Před 22 dny +9

      I think they showed that you need a reason to switch to a new culture. Like if you've been using a lot of horses you can become the Mongols, but if not you can't just make that switch. I think it honestly sounds okay, countries have historically changed cultures but we just think it's normal because that's the real life law. We will just have to wait and see. On a side note, of all the things they should have taken from humankind it was the mixed unit stack/individual combat system

    • @cooper6035
      @cooper6035 Před 22 dny +6

      @@Gingerninja7921 i kinda get that but its what turned a lot of people away from humankind. so im not sure why they have just robbed their notebook after seeing the disaster that that idea construed. If they really wanted a switch up i think they probably shouldve just swapped the leader around but even then it just feels a bit icky.

    • @boot-4704
      @boot-4704 Před 22 dny +5

      Yeah like Ancient Egypt to Ptolemaic Egypt to Fatimids to Mamluks to Modern Egypt

    • @bahabelhajamor7447
      @bahabelhajamor7447 Před 21 dnem

      @@cooper6035 i can excuse humankind because you are not actually playing a civilization you are playing as THE HUMANKIND so i wouldn't mind if my people become different set of people down the line
      But here its a game called CIVILIZATION i want to keep the identity of the people i play with

    • @cooper6035
      @cooper6035 Před 20 dny

      @@bahabelhajamor7447 yeah it's an odd choice for them. I. Not sure what they were sniffing in the directors booth but hey, whatever pays their bills.

  • @xiaoliu7071
    @xiaoliu7071 Před 19 dny +38

    Humankind killing Civ from the grave was not on my Civ VII bingo card.

  • @phosphorusgold2391
    @phosphorusgold2391 Před 22 dny +270

    I like the art style, but hate the scale of the 3D models... Whhy can't they go back to tiny little houses that makes the city more in scale with the landscape...

    • @GrantTodd-eh7ub
      @GrantTodd-eh7ub Před 22 dny +12

      someone will mod it like that will take awhile though. there was mods like that for civ 6 and 5

    • @snitchracer6952
      @snitchracer6952 Před 22 dny +8

      Bare in mind they might still change some things before launch. Especially if people like you are critical of their choices

    • @hansw7878
      @hansw7878 Před 22 dny +50

      @@GrantTodd-eh7ub its crazy how many ppl just rely on modders nowdays to fix devs games

    • @wladimirmagnos1862
      @wladimirmagnos1862 Před 22 dny +4

      Yeah, is like that a city with some millions of people just have 4 houses

    • @AgeofJP
      @AgeofJP Před 22 dny +32

      @@hansw7878 it's fine to not like it, but it's not a "mistake" that needs fixing...it's a stylized artchoice that was deliberate. What modders would add in this is called a "modification", or "mod" in short.
      "Fixing" this artstyle is quite literally the same as replacing all Fallout 4 NPCs with anime girls because that's your preferred artstyle...and if that's what you think then good for you that this is EXACTLY what modding is all about.
      So don't act like the game's original design is yours to certify, just be glad that mods exist

  • @porcu12345
    @porcu12345 Před 22 dny +185

    The leaders look pretty awful (like Sims 4 characters) and I'm not a fan of civs being locked to ages and the evolving civs. Apart from that I'm impressed.

    • @grdfhrghrggrtwqqu
      @grdfhrghrggrtwqqu Před 21 dnem +1

      This is bad, and worse than I expected?

    • @tylerbeans7096
      @tylerbeans7096 Před 21 dnem +3

      Yeah, I didn't think the character models could get more divisive from Civ 6, but here we are.

  • @Danzo1212
    @Danzo1212 Před 19 dny +25

    I'm still here playing Civ 5

    • @michelprins
      @michelprins Před 19 dny +1

      Civ 4 allows you to play as any leader with any civilization. Still the best civ game. ;P

    • @EvilScubaSteve84
      @EvilScubaSteve84 Před 18 dny +4

      Me, too. I was immediately turned off by Civ 6 and went straight back into the comforting arms my ex, Civ 5 lol

  • @ericbergquist
    @ericbergquist Před 22 dny +128

    No builders, victory condition decided at beginning of the game while spoon fed how to achieve, no barbarians, city limit, no citizen management, etc. Seems like a dumbed down version of Civ/Humankind hybrid. I will stick with Civ 5/6 for now.

    • @Gregory-bt9hb
      @Gregory-bt9hb Před 22 dny +11

      Yes... every new Civ is a dumbed down version of the one before.
      It's over. Not even sure I want to buy this version.

    • @humptusdumptus4123
      @humptusdumptus4123 Před 21 dnem +3

      @@Gregory-bt9hb civ 6 is definitely more complex than 5

    • @patrick-sprachenmusikstudi5351
      @patrick-sprachenmusikstudi5351 Před 21 dnem

      ​@@humptusdumptus4123 imho it might be more difficult because it's feels like a boardgame where you just have to memorize all the effects and stats, whereas in installments as early as Civ 4 more gameplay evolved naturally out of the core mechanics
      now there's this card gives + x%, this crisis gives -6 gold for all units etc.

    • @Gregory-bt9hb
      @Gregory-bt9hb Před 21 dnem +1

      @@humptusdumptus4123 Crazy Talk... Single Player AI in Civ V is way more difficult compared to 6. Civ VI is basically Sim City when compared to 5.

    • @humptusdumptus4123
      @humptusdumptus4123 Před 21 dnem +5

      @@Gregory-bt9hb You didn't mention difficulty you mentioned complexity

  • @dpskatoo75
    @dpskatoo75 Před 22 dny +177

    Every Civ released makes the earlier ones look better.

    • @zorinzorinzorin5243
      @zorinzorinzorin5243 Před 22 dny +19

      One day, you all will look back fondly on my precious Civ: BE and I can die happy.

    • @sensha5470
      @sensha5470 Před 22 dny +9

      ​@@zorinzorinzorin5243Beyond earth is fun. Terrible, but fun.

    • @eyewin85
      @eyewin85 Před 22 dny +2

      👎👎 INCORRECT. So what games are you looking at?

    • @TheUnknown-kc4lx
      @TheUnknown-kc4lx Před 22 dny +2

      So civ3 better than civ4 ??? Huh

    • @nathanspreitzer6738
      @nathanspreitzer6738 Před 22 dny +7

      It peaked at 4 and won’t ever get better than that

  • @athoth8920
    @athoth8920 Před 19 dny +8

    Why does Augustus Look like a middle schooler

  • @Tonii..
    @Tonii.. Před 22 dny +114

    i want to like it but shit its difficult

    • @snitchracer6952
      @snitchracer6952 Před 22 dny

      @@Tonii.. the fsme isn't even our dude. The hell you talking about lol

    • @beepbop6542
      @beepbop6542 Před 21 dnem +2

      Don't like it, don't buy it, nothing!

  • @nemesismse2287
    @nemesismse2287 Před 22 dny +253

    ooof, as soon as I saw the game, I realized I have to keep playing CIV 6

    • @Charles_Anthony
      @Charles_Anthony Před 22 dny +13

      @@nemesismse2287 I'm still sticking with Civ4.

    • @MadMan-ox2dn
      @MadMan-ox2dn Před 22 dny +33

      8 more Years of CIV 5 i guess

    • @Charles_Anthony
      @Charles_Anthony Před 22 dny +8

      @@MadMan-ox2dn : Those are rookie numbers. I've been playing Civ4 for 20 years now.

    • @larfee5191
      @larfee5191 Před 22 dny +4

      ​@@Charles_Anthonynot a competition

    • @Charles_Anthony
      @Charles_Anthony Před 22 dny +8

      @@larfee5191 : No one said it was. Just a testament to how long 2K and Firaxis have dropped the ball.
      Not many fans are happy with Humankind CIV Edition...

  • @gdriscoll4947
    @gdriscoll4947 Před 20 dny +11

    This looks like it was made in 2010. Shocking

    • @heinzriemann3213
      @heinzriemann3213 Před 19 dny

      Seriously!

    • @inquerion8867
      @inquerion8867 Před 17 dny +2

      Well, they want to release it for PS4. Ancient (in 2024) console from 2013 which had hardware similar to a gaming PC from 2012, so you are not really that far with that 2010...

  • @matthiast9794
    @matthiast9794 Před 22 dny +170

    No worries guys. Europa Universalis V will be awesome.

    • @TheJbjfan
      @TheJbjfan Před 22 dny +43

      *heavy sweating*

    • @Cursedpeopleakajuice
      @Cursedpeopleakajuice Před 22 dny

      Man it is too much complicated they should add a function that tells about all the functions I love ck3 tho not that complicated but still great

    • @pedrolmlkzk
      @pedrolmlkzk Před 22 dny +10

      In Johan we trust I guess

    • @Flipflopskipskop
      @Flipflopskipskop Před 22 dny +1

      Europa Universalis Price of Power is better than them all.

    • @toolcruise
      @toolcruise Před 22 dny +13

      @@Cursedpeopleakajuiceit is complicated, but it is so worth it. I have never learned as much about history, geography, culture and religion from any game as I have eu4, and I still remember my first proper time when I actually managed to play a whole game. I was terrible at geography so exploring the new world as Portugal and colonising was so exciting and I’ll never be able to recreate that feeling. I remember that I ended up colonising huge parts of the americas while hardly expanding in Europe, making my colonies having way more development and eventually declaring independence wars and absolutely destroying me in the end though.

  • @atinygoose6199
    @atinygoose6199 Před 22 dny +79

    This is so strange, after watching the trailer the graphics looked amazing but in this footage it looks like a mobile game. Im so confused.

    • @zer0her058
      @zer0her058 Před 22 dny +3

      Considering civ 6 is on mobile I wouldn’t be surprised if they released a mobile version of this game 6 months after launch

    • @xxxLOGIATxxx
      @xxxLOGIATxxx Před 22 dny

      Same here i feel disappointed.

    • @alastairtivy-harris8129
      @alastairtivy-harris8129 Před 22 dny

      Hopefully the graphics will look better upon release.

    • @m1l3s27
      @m1l3s27 Před 22 dny

      ​@@zer0her058They're releasing on switch at launch. That means a new iPhone or Galaxy or Pixel could easily run the game. Civ vi runs alright on mobile. And there's a lot of money to be made there.

    • @beepbop6542
      @beepbop6542 Před 21 dnem +1

      It IS a mobile game, lol.

  • @kaneicosasrandom8630
    @kaneicosasrandom8630 Před 21 dnem +36

    I'll be honest. For me, it was better for Civ 7 to remain Civilization, not try to copy things that take away from its identity. I know that in each installment they tried to experiment with things but they had never strayed so far from what made Civilization Civilization.
    It seems like our civilization will never last, since it is now literally a mechanic of the game to drop it and replace it😅

    • @jesmecan
      @jesmecan Před 20 dny +4

      This game is literally a mix between Humankind and Old World. I don't know why Civ (Which is succesful) would voluntarily choose to copy two titles that tried to be a different version of Civ and failed (at least from a commercial succes standpoint). It just boggles the mind

    • @Jont12gte
      @Jont12gte Před 20 dny

      I feel like that what a lot of people dont realize is that Civ VII has its identity baked into civ VI. The barbarian clan mode as the independent peoples, the Rise and Fall as the Ages, the customize ability of civs with the introduction of multiple leaders per civ. I grew up with Civ III and CIv IV, the same statements you say were said when Hex tiles and non stackable units were added. Alot of people conider Civ V to be one of the best now. The same statements were said when Civ VI came out with the districts and the change of art style. And yet, its considered one of the more succesful in the series, lasting nearly 8 years. Civ has been ever evolving since its been first released, having a game series stay "to its identity" would end up killing off the series and feeling stale, repurposed, and uninnovative.
      I understand what youre saying but i believe until you can see someone play the full game on release, whole heatedly believing this is a flop on just the information provided a by a content creators 3 hours of gameplay testing on an early slice of the game. Id say stay skeptical but honestly we all just need more information to see how this turns out.

    • @jesmecan
      @jesmecan Před 19 dny

      ​@@Jont12gte I get your point. I've started playing Civ 3 on my dads computer when I was very young and have played every Civ since and there has always been features that turned out to be rather neat after actually playing it. What remained however was always the core identity of it being a Civilization game.
      You had historical characters that lead their respective nations. Sure, they have been different leaders for nations (in Civ 4 and Civ 6 that was the case at least, can't remember for the other two). But the main point that made the game great was leading those nations through the ages and trying to exploit their strengths and avoid their weaknesses. Sure, those game had different focus points or how they wanted to portray things, like how governments and policies were huge in Civ 5 where in Civ 6 they're more like stat cards, in Civ 4 they felt more like slow reforms you made to specialize your empire in how you wanted it to be shaped. That's fine.
      I didn't mind districts, they added a layer of complexity and city planning to a game which I really appreciated. I didn't mind charge limits on builders since that put them into a better balance and made sure that you didn't have slave builders that built from the ancient era till the modern age. Fundamentally those changes didn't take away from the game but expanded upon features that had been there since the first installment I played.
      Personally I think some of the planned changes they announced sound very nice. Less randomness and actual events when your scout stumbles into what used to be tribal villages? I'm all on board for that! Rivers that can be navigated? Sounds great! There had been a mod in Civ 6 that did it and it reminds me of Civ 4 where rivers between cities could be used to connect them to your capital instead of building a road. It adds another fun layer to the game.
      What is different this time is that this (from what we can see and what they told us) isn't really a Civ game. A lot of their supposed changes aren't really anything that expands upon Civilization but instead rips off other games that flopped because those features weren't great.
      Influence for diplomacy? That's a feature from Old World that I really dislike.
      Specialists to provide boosts on the tiles? Old World (I do enjoy that feature however and one COULD argue it was already in Civ, albeit different)
      Sending Luxury Goods? Old World (A feature I have mixed feelings about, but it could be good)
      Switching Civs around a set leader? Humankind
      Building towards set goals in the ages? Humankind
      Crisis? Humankind
      Interactable Barbarians? Old World (dunno how that's in Humankind. I think this is one of the few logical progressions of Civ 6 though tbf)
      Building granaries and the like on the map? Old World (Though, once again seems like a reasonable progression from Civ 6 AND it's a good feature imo)
      For me I just find it hard to see how a Civ title will turn out great by copying game mechanics that have been tried and failed with massive backlash.
      Obviously this is just a personal opinion but for me and my friends the appeal was always to lead YOUR NATION through the ages and having them be unique. This won't really be the case anymore. From what we can see you're gonna pick your leader and basically pick nations by building towards them and your victory type. It might sound fun on paper but to me it looses the whole appeal of a civ game when my choice of nation becomes little more than what kind of stat boost and bonuses I want for that and following ages.

  • @madeconomist458
    @madeconomist458 Před 22 dny +124

    Evolving leaders would make sense...if the paths actually make sense.
    The Sumerian civilization becoming the Aztec civilization? No, that doesn't make sense.
    The Gallic civilization becoming the French civilization? That makes sense.

    • @matthewhoag9892
      @matthewhoag9892 Před 22 dny +6

      It 100% makes sense if you happen to spawn next to to the precursor civ to that. Over history, Civs adapt and evolve based on some of the other peoples they come into contact with. If I play a real start location, than sure, some of the historical chains make sense. But, I love rolling new maps, start locations, and neighbors, and I'm hopeful that my neighbors can have an influence on my "Civ" choices over time.

    • @princeofgreece9054
      @princeofgreece9054 Před 22 dny +21

      @@matthewhoag9892 That's cool if thats what you like. If so, then humankind is for you. Civ has never done things this way, and for a lot of us, we enjoyed the historical aspects of playing as one culture. To OP's point, if the progression made sense then its fine. But when you can play george washington with China's culture, that kind of shit breaks a lot of people's immersion of historical figures as leaders in the game. That is why so many people have issues with this right now. A majority of the fanbase disagrees with you.

    • @matthewhoag9892
      @matthewhoag9892 Před 22 dny +3

      @@princeofgreece9054 so you'll keep playing 5 or 6 and so will many others and meanwhile I'll play the heck out of 7 if it's fun. America wasn't around at the dawn of civilization, so if you're looking for historical immersion, this is exactly that. Civilizations rose and fell over time. Every later era civ had its roots in an earlier era civ (and often times, many earlier era civs and peoples and customs). It's MORE historical immersion, not less. And if I'm rolling a random map, that immersion within the game is increased if MY civ changes based on the realities I'm facing in that game. It's an alternate history to be sure, but it's immersive and I love the potential.
      People hate change. But I thought 6 was phenomenal. And I am confident they'll stick the landing on this iteration too.

    • @matthewhoag9892
      @matthewhoag9892 Před 22 dny +2

      Humankind did not do it very well and other elements were non starters for me. Maybe this falls flat, but Firaxis hasn't missed yet for my money.

    • @tsunamie1015
      @tsunamie1015 Před 22 dny +19

      @@princeofgreece9054 Let's be honest here, playing Teddy Roosevelt in 4000 B.C. fighting barbarians and Ghandi doesn't exactly have much "historical aspect" to it either. Civ has always been about the gameplay with a historical backdrop, not a focus on historics in a 4x game.

  • @CrusaderKong
    @CrusaderKong Před 22 dny +95

    The fog of war is unbelievably ugly. And the PS2 leaders... where we will see Emperor Napoleon of Buganda and Augustus of Maya. Fantastic. Why not England to the UK, Rome to Italy for the civ transformations?

    • @gladiatorone9023
      @gladiatorone9023 Před 22 dny +9

      We may soon see Louis 16, the emperor of India and George Washington, the 1st president of Russia!

    • @zadaziri6584
      @zadaziri6584 Před 22 dny +6

      I like the FoW a lot

    • @golden9550
      @golden9550 Před 22 dny +2

      Rome to Italy? lol.

    • @zheygen9735
      @zheygen9735 Před 22 dny +2

      going by the steam founders version seems like fog of war tilesets are going to be skins, hope they dont lean into those skins micro transactions too much, like the founders edition implies/gives you profile customization, fog of war tilesets, scout skins and palace skins. which is a lot even without leaders/personas(which apparently exist) and civilizations. All in all 7 "opportunities" to farm us for money

    • @lif3andthings763
      @lif3andthings763 Před 22 dny

      Watch the showcase trailer you can pick a civ closer to your own or do whatever.

  • @iPlayGamesITA
    @iPlayGamesITA Před 21 dnem +5

    Civ is not an action game, so the main of the game is not in its 3D graphics but rather in its UI, with the buttons, the menus, the icons being the main element of gameplay. The minimalist UI is a good choice in many action games, where the UI is not the focus, but it's quite the opposite in a strategy game, where all you do is read text and click stuff.

  • @cee_ves
    @cee_ves Před 21 dnem +96

    one of the reasons i love civ 6 is because i attach myself to leaders in different ways
    like no other game makes me shout “FUCK SAKE GORGO”

    • @jamojamo9275
      @jamojamo9275 Před 21 dnem +18

      Yeah, you definetly have a certain "personal feelings and relationships" which each leader and civs, for example "Thank you for being a friend, Sumeria".

    • @RealShimSham
      @RealShimSham Před 20 dny +12

      @@cee_ves This will also be ruined by the mix and match leader and civ system. It will make the game feel really random, messy, confusing and without personality

    • @Distress.
      @Distress. Před 20 dny +2

      @@RealShimSham Yep that s my biggest worry, I hated that in humankind, all the other countries felt like knockoffs, and it was genuinely confusing sometimes when I suddenly had new units from another country on my border.

    • @michelprins
      @michelprins Před 19 dny

      these leaders all look like woke stick puppets to me liked even the representation in civ one better ! better get back the palas building back from civ one too ;P

  • @omygandhi157
    @omygandhi157 Před 22 dny +15

    You Nailed it on the interaction of the Leaders you are facing. It should all be directed to YOU, not as they currently have it where YOU the player are observing the Avatars reactions.

  • @rareraspberry
    @rareraspberry Před 20 dny +9

    It's show vs tell. You meet Askia in front of that burning city and know immediately he's not to be messed with. Whereas here, you see that African woman with the text at the bottom and just think "Umm, sure lady. whatever." You are 100% correct about the leader screens. They are terrible here and a massive win in Civ5.

  • @yodelingllamas1145
    @yodelingllamas1145 Před 22 dny +112

    It sounds like you wont be able to change what victory condition you are going for, which would be very restrictive.

    • @andrewwilson201
      @andrewwilson201 Před 22 dny +14

      This is one thing I’m worried about. If that is the case it makes me feel like I need to really know what I’m doing instead of just kind of evolving into a victory condition naturally

    • @DarkFay
      @DarkFay Před 14 dny

      Wait you can’t go for 2 and then pick the one later which is better for your situation????

    • @yodelingllamas1145
      @yodelingllamas1145 Před 14 dny

      ​@DarkFay That's how Boes made it sound, but it's really just speculation. There's always the possibility though.

  • @stirfry510
    @stirfry510 Před 22 dny +96

    I'd bought Humankind a month ago to try it out and hold me over till CIV VII, and I'm pretty crushed to see that Firaxis just copied it for CIV VII. I'd loved the historical accuracy of CIV and being able to embody the identity of the specific culture. You don't have to switch cultures in Humankind (or CIV VII), but if you want to play well, it's advantageous to switch your cultures in Humankind. I'm so sad. And they also copied these other Humankind functions verbatim...
    1. You create towns rather than cities
    2. Scouts encounter random scenarios
    3. Barbarians are now independent states
    4. Influence is now a resource/currency
    5. Cities, if promoted, build everything in a singular tile

    • @francothebrazilian2764
      @francothebrazilian2764 Před 22 dny +29

      This decision is literally the worst Thing they could do to this game, for me personally it is almost a no for this game

    • @jamesfogel1104
      @jamesfogel1104 Před 22 dny +1

      Exactly. He also nailed it with the leaders. I never realized why Humankind never drew me in like civ. All of these things plus the leaders interacting with each other vs you is so less engaging

    • @itssitcomstupid
      @itssitcomstupid Před 22 dny

      Ah yes the "historical accuracy" of playing as America in the year 3000 B.C.

    • @commandergs1390
      @commandergs1390 Před 22 dny

      3 and 4 were in civ 6 with barb clans and diplo favor.

  • @ChickenSoupLotion
    @ChickenSoupLotion Před 21 dnem +12

    I really don't like the new fog of war. I get that it captures a board game feel, but the older Civ V fog of war was mysterious, pleasing to look at, not distracting, and didn't feel cold and harsh.

  • @coloringbooks3295
    @coloringbooks3295 Před 22 dny +29

    can't wait to play Humankind 2! ...oh wait

  • @TommyCook-we9zj
    @TommyCook-we9zj Před 22 dny +58

    With several thousand hours of play time in civ games i am so disappointed.

  • @NHNuisance
    @NHNuisance Před 21 dnem +11

    When you say that the soul of Civilization is missing, I think I know what you mean, and you partially hit on it. The soul that is missing is YOU, the player. They have automated away and/or dumbed down so many game mechanics that you the player used to manage directly and make decisions over that rather than being a leader and an active participant in the world, you, the player, have merely become a third party observer of the world.

    • @Jont12gte
      @Jont12gte Před 20 dny +1

      all i'll say is that as much as I like Civ VI, it transitioned civ into a min maxing, tetris puzzle game of districts that i feel distracts from interactions between other civs. I switch between civ III, IV, V, and VI because sometimes one game doesnt give me the feeling of the other. I end up playing more peaceful in civ VI just because I feel like trying to manage a war on top of all the micromanaging of workers, produciton queues, and unit movements just got way more overwhelming than other civ games. I personally think that while this may be a departure from civ VI, i think its needed as we as a player base have gotten too accustomed to civ vi after the nearly decade of playing it. The same fears were stated when civ V came out and the same was said for civ VI.

    • @heinzriemann3213
      @heinzriemann3213 Před 19 dny

      @@Jont12gte Civ 6 is micro-hell. Sorry, I already have a day job.

  • @mephistopheles1949
    @mephistopheles1949 Před 22 dny +96

    This thing just sounds so unbelievably complicated compared to previous games. Like people who played this game can't even explain the victory conditions?!?

    • @zer0her058
      @zer0her058 Před 22 dny +10

      I may be mistaken and I hope I am but apparently there are only 4 victory conditions and one of them that replaces the domination victory is to have 12 towns or cities with conquered towns and cities counting as two and the science victory no longer requires you to go to space instead you display scientific achievements in your cities and the culture victory is literally build 7 wonders. The religious and diplomatic victories have been replaced with an economic victory that requires your empire to acquire access both through development and trade of 25 different kinds of resources. Overall these victory conditions are both incredibly easy and incredibly dogshit.

    • @Miszor420
      @Miszor420 Před 22 dny +20

      They played it for like 2 hours in 1 age lol

    • @epicow_1973
      @epicow_1973 Před 22 dny +21

      @@zer0her058 That was not the victory condition. That was for the legacy policy.

    • @vicchung
      @vicchung Před 22 dny +1

      I imagine you would've said the same about districts in Civ 6 when they first came out...

    • @LiamBarden
      @LiamBarden Před 22 dny +1

      Because they haven't played past the first age

  • @wolfi4458
    @wolfi4458 Před 22 dny +26

    I dont want a game that looks like silly humankind 🗿

  • @tymiller176
    @tymiller176 Před 21 dnem +5

    Average player. I would hate if I couldn't stay the same civ for the whole playthrough. For me, that's the whole point of playing the game, taking Babylon from the stone age to the modern age. If I can't do that, I'll just stick with civ5 where I can do that and have better leader animations. I don't want to the Mongolian culture of Egypt because I found 3 horses. Plus, only having 3 eras is garbage.

    • @rohangondor6250
      @rohangondor6250 Před 21 dnem

      Same, that’s literally the entire point of playing the game.

  • @stijnbos
    @stijnbos Před 22 dny +113

    Straight up Humankind ripoff it’s UNBELIEVABLE

    • @CoWinkKeyDinkInc
      @CoWinkKeyDinkInc Před 22 dny +21

      And I thought Humankind copied civ too much LMAO

    • @LostinCordolium
      @LostinCordolium Před 22 dny +1

      you do know Humankind ripoff Civ and Humankind was designed terrible

    • @benluk02
      @benluk02 Před 22 dny +4

      Humankind plays pretty different from what we saw until now. In HK your cities are mostly made up by tens of each district type, who can be upgraded by city buildings. HK also uses a region system, which is completely different from civ

    • @whatevername8551
      @whatevername8551 Před 22 dny

      ​@@benluk02I really like the regions, but I hope they fix district spam if they do HK2

    • @are3287
      @are3287 Před 22 dny +1

      Imagine ripping off a universally disliked game

  • @vosazun8828
    @vosazun8828 Před 22 dny +23

    I hope a lot of this is placeholders, cause the UI is disgusting

  • @uhthin
    @uhthin Před 17 dny +2

    Waltzing Matilda on loop in the background while listening to Civ content is triggering! 😂

  • @naucs_
    @naucs_ Před 22 dny +43

    They went the complete wrong direction in this civ. This more I see, the less I like.

  • @kyonkochan
    @kyonkochan Před 21 dnem +51

    Being able to be Augustus controlling Aksum is basically what Mussolini was trying to do just before WWII by taking over Ethiopia.

  • @simonscience5846
    @simonscience5846 Před 8 dny +1

    This man understands Civilisation REALLY well. The familiarity and "playing as the nation" is something I personally realised some time ago, and hearing the rest of the stuff they have to say really makes sense to me

    • @canalettov
      @canalettov Před 2 hodinami

      Right?! And all that ambience we used to have with Civ 5, with leaders full of majesty, personality and realism. I really felt I was dealing Napoleon, Caesar, Washington, etc themselves!

  • @Pricelessmile
    @Pricelessmile Před 21 dnem +8

    It feels like the game will have a lot of focus on the leaders and not the civs. But so far the leaders lack so much personality compared to civ 5 which I'll always love and so it'll always be behind. I want to play Civilization, not Sid Meier's Leaders
    Civ 5 actually taught me so much about language and cultures of those leaders.

    • @rohangondor6250
      @rohangondor6250 Před 21 dnem +2

      It should definitely be the other way around with the emphasis on civilizations, especially as we’ve had alternate leaders for civilizations before

  • @gamma_0216
    @gamma_0216 Před 22 dny +134

    Dude, the style is gonna be an adjustment for me. It looks different. Idk if I like it or not yet.

    • @Rootiga
      @Rootiga Před 22 dny +11

      dont have to adjust to something you dont own, never buying this

    • @GrantTodd-eh7ub
      @GrantTodd-eh7ub Před 22 dny +10

      it's better than civ 6 visually likley better gameplay too civ 6 gameplay was bad

    • @jean-bastienjoly5962
      @jean-bastienjoly5962 Před 22 dny +1

      I like it.

    • @dlf4298
      @dlf4298 Před 22 dny

      Then it's not woke enough. Look at that aggressive black woman. You Can't unchoose her

    • @MisterMick113
      @MisterMick113 Před 22 dny +4

      Personally I like the style as it feels more like 5. 6 felt kind of like revolution did, overly cartoonish

  • @shrimpvendor9911
    @shrimpvendor9911 Před 20 dny +5

    This is filthy casual slop meant to be played on a iPad.

    • @haukionkannel
      @haukionkannel Před 18 dny

      No iPad in powerfull! This is mean to be player Nintendo Switch! Thatis the target where AI and game engine has to work… iPad would have mean much higher standard for game engine quality!

  • @Mako2401
    @Mako2401 Před 22 dny +96

    Love the new Humankind game.

  • @moritzrossbroich
    @moritzrossbroich Před 22 dny +74

    I appreciate that they want to open up more possibilities and freedom in the gameplay area with freely chosing leaders and cultures as well as being able to change certain things during the dawn of a new era. But for me personally I would have preferred a more historically accurate approach...

    • @Scheater1337
      @Scheater1337 Před 22 dny +12

      Imo a historical culture tree could have been really nice. Then the path you choose will be your win condition, rather than essentially just playing "culture rush" depending on your start. At least that is kind of what I expect to happen in terms of meta gameplay.

    • @Cluez31
      @Cluez31 Před 22 dny

      Well the woke people making these games don't care much for history. They want diversity...like African Vikings, Asian Zulu Warriors, and European Arabs.

    • @tsunamie1015
      @tsunamie1015 Před 22 dny +1

      A historically accurate approach would heavily limit the way a player could change their civilization over the course of the game, which is the whole reason why they are going with this system in the first place.
      It also allows for civilizations to be in their best state whenever present, instead of having potential modern day bonuses that are irrelevant for 75% of the game.

    • @ordinaryrat
      @ordinaryrat Před 22 dny +2

      @@tsunamie1015 I think having cultures slowly evolve is historically accurate. And it is fine if they allow crises to change culture more rapidly. But the changing civ stuff is horsesh*t

    • @tsunamie1015
      @tsunamie1015 Před 22 dny +4

      @@ordinaryrat Tbf, the civ series has never been primarily about historical accuracy. It has always been a 4x game with a historical backdrop, not a historical game in a 4x format. There is nothing historical about Teddy Roosevelt fighting Barbarians and Ghandi in 4000 B.C.

  • @ruinmaniac1411
    @ruinmaniac1411 Před 19 dny +3

    The entire fun of games like Civ to me is taking a civilisation and bringing it to victory by playing into its bonusses, and appreciating how those connect to real world history. Civ as a game is a celebration of human history to me.
    But being able to swap cultures just to minmax my resources or something not only completely disconnects me from the cultural fantasy I was going for, but also kills replayability, because there 100% will be best choices that will dominate.
    In my opinion Firaxis is killing the soul of Civilisation to compete with a game that was dead on arrival and I don't get why.

  • @captainahogg4914
    @captainahogg4914 Před 22 dny +142

    Dude the little yodeling kid in the beginning was such a funny reference.

  • @gaufregenerique2474
    @gaufregenerique2474 Před 22 dny +11

    I am a bit deceived, it looks like rip off Humankind, considering the fact that humankind was badly designed

  • @rerun3283
    @rerun3283 Před 20 dny +12

    My first reaction is they dumbed down the game to make it a console game that also runs on PC.

    • @haukionkannel
      @haukionkannel Před 18 dny

      More customers when make hand console game!
      Aka more money!
      Also no need to make optimizations to PC version!

  • @AzelasFromHyrule
    @AzelasFromHyrule Před 22 dny +16

    "Spiffing Brit broke the game", i mean, who's surprised?

  • @juliamays6203
    @juliamays6203 Před 22 dny +28

    Would have loved to see a blended culture approach where when you conquer or ally with a city you absorb some elements of that culture. The more you conquer or partner, cultural osmosis happens

    • @fv1100
      @fv1100 Před 22 dny +4

      THIS is how you do it in a mature, well thought way.

    • @beepbop6542
      @beepbop6542 Před 21 dnem

      That could be really good way to balance wide vs tall gameplay. Civs with cities in more geographically diverse locations or with conquered cultures get extra civ abilities or unique buildings/units/improvements?

  • @MyLittleMagneton
    @MyLittleMagneton Před 18 dny +2

    As a big-studio game dev myself I can confidentially say that it will remain mostly the same in the few months before release. It's possible they're scrambling to rework some of the UI, but it's mostly going to be minor tweaks and bugfixes. Changing all the animations, the 9 year old leaders, gameplay related things like the interaction currencies etc. it's just not going to happen. Personally, I'd rather have them delay the release until summer next year to ensure a successful launch.

  • @arthuremanuel2884
    @arthuremanuel2884 Před 22 dny +23

    Welcome back Humankind