Unity - Integrating Hexabody With VRIK

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  • čas přidán 19. 04. 2021
  • Download required file here: drive.google.com/drive/folder...
    Music: www.bensound.com
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Komentáře • 23

  • @Ventiii-VIPs-
    @Ventiii-VIPs- Před 2 lety +1

    Absolute legend. Straight to the point, clear cut. Thank you sir

  • @GamerReality
    @GamerReality Před 8 měsíci +1

    Following the steps from HurricaneVR's tutorial automatically sets up the right targets. Maybe this video is only good for V3, but we're on V4 of hexabody now.

    • @Moss_XO
      @Moss_XO  Před 8 měsíci

      Thanks for letting me know. I’ll update the title so no one gets confused.

    • @laym.glitched
      @laym.glitched Před 6 měsíci

      Just tried on V4 Of hexabody, can confirm, this still works!

    • @felixmiguelbautistabaez1237
      @felixmiguelbautistabaez1237 Před 4 měsíci

      @@laym.glitched Can you help me witht hat please? i just bought the asset but i cannot find the "VRIK Script" :(

    • @daylightwastaken
      @daylightwastaken Před 20 dny

      I just bought hexbody, and I can’t download it. the stupid bad gateway error

  • @maximusthegreatest
    @maximusthegreatest Před 3 lety +2

    Thanks for the tutorial! How are you handling the auto scaling of the player model to the players real world height? I have a script like:
    public void ResizeIKCharacter()
    {
    float headHeight = camera.transform.localPosition.y;
    float scale = headHeight / defaultHeight;
    transform.localScale = Vector3.one * scale;
    }
    but it ends up with a body that is a bit too large. Any ideas?

  • @justinechio2317
    @justinechio2317 Před 9 měsíci +1

    Great tutorial, but I have a little bit of problem. I can see all the capsules and ball when i look down

    • @BladistVR
      @BladistVR Před 7 měsíci +1

      disable the mesh renderer component on them

  • @THE_ONLY_GOD
    @THE_ONLY_GOD Před rokem

    Thanks! How to get Oculus controller and hand positions to display in scene view in Play mode? (accurately preferably, obviously) Thanks in advance!

  • @Austinrocket8
    @Austinrocket8 Před 3 lety +2

    Make sure you also set your references in the VRIK module before your first test or it won't actually map anything!

    • @Moss_XO
      @Moss_XO  Před 3 lety

      Thanks for letting me know.

  • @BladistVR
    @BladistVR Před 26 dny

    hmm, for some reason the head is the only issue for me, you look down, your body gets lifted up off the ground, any tips?

  • @tripleey
    @tripleey Před rokem

    how do i use fast ik instead of final ik for this? everything works but the model just dosent move with the hexabody

  • @xXBlackWorkXx
    @xXBlackWorkXx Před 2 lety

    Is this still up to date? And what would be better, implementing VRIK with this asset or the HurricaneVR?

  • @Cuban
    @Cuban Před rokem

    Thank you but I can’t move or turn. My headset and controllers are being tracked but that’s about it. Nothing happens when I press a button or tilt a joystick. I’d appreciate any type of support.

    • @Cuban
      @Cuban Před rokem

      I’ve already followed this tutorial 5 times and I’m still having this issue.

  • @pakistanzindabad109xtflmofiej

    how do i add jump sound on hexabody

  • @dylanrnow
    @dylanrnow Před 2 lety

    What are you using to know the position to change the targets to?

    • @Moss_XO
      @Moss_XO  Před 2 lety

      I didn’t use anything. You kinda just have to play around with it a bit to find the perfect position and rotation. I did this before making the video which is why I already knew what values to enter.

    • @Moss_XO
      @Moss_XO  Před 2 lety +1

      Try editing the position and rotation while in play mode then Copy the values from play mode or take a screenshot. Then Enter them after you exit play mode.

    • @dylanrnow
      @dylanrnow Před 2 lety

      @@Moss_XO Thanks, helped.

  • @Handvr
    @Handvr Před 8 měsíci

    how do i make it to where i do not crouch like a girl?