Tactics Ogre - Know Your Unit Reborn: Warrior

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  • čas přidán 15. 02. 2023
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Komentáře • 61

  • @Dracowinges
    @Dracowinges Před 2 měsíci

    Untill I watched a video of yours that mentions 'the 100% hit abilities ALSO proc secondary effects' I immediately thought wait THAT should be the selling point and IN the text, who cares about accuracy, you're hitting 100% almost all the time anyway but guaranteeing a proc? absolutely amazing!

  • @paranoumenon
    @paranoumenon Před rokem +5

    I like warriors. They're really fun to use. I usually have my warriors with fisticuffs and daggers.
    They're one of the few units that can equip all kinds of daggers. Dagger's first finisher is an early game nuke and a reliable boss killer.
    Skill wise, Vigorous attacks is one of the best procs in late game that become available as early as chapter 2.
    Thanks for the upload.

    • @CoffeePotato
      @CoffeePotato  Před rokem

      Absolutely, and with elemental splits, they get absolutely insane coverage.

  • @alexgourdplant
    @alexgourdplant Před rokem +1

    Omg was just thinking the other day no cap that I hope CP resurrects his “Know Your Unit” series, Reborn Edition, seriously. Although I discovered you in the midst of _Reborn_ I watched some of your older KYU series videos from the past, great stuff. Can’t wait for all the installments!
    Love my three warriors, they’re so fun knocking people off cliffs or into death pits for days. Def gunna try out the coverage specialist and Sanguine Hammer AVD build.

    • @CoffeePotato
      @CoffeePotato  Před rokem +2

      They're oddly specific, but I love just building for random things and seeing what happens. You never know when you'll find those moments of "oh hey, that could be pretty handy, actually..."
      But yeah, planning to do all of them again, Knight is next, and had to be redone due to technical jank the other day.

  • @TheAleatoriorandom
    @TheAleatoriorandom Před rokem +4

    Cool video! I love how in this game the most basic class that in any other game would become irrelevant almost immediately it's actually quite viable in the late game.

    • @CoffeePotato
      @CoffeePotato  Před rokem +1

      It is, folks tend to over assume on the basics.

  • @paulwoolcock6364
    @paulwoolcock6364 Před rokem +1

    Loving your work bro, keep it up!
    👊😃

  • @geovannipurcino
    @geovannipurcino Před rokem +4

    Another good point about warriors is that hawkmen can be them.

  • @GBMouth
    @GBMouth Před rokem +7

    A few minutes in and I'm thinking back on the class tier list "poison doesn't discriminate". X3
    It really is such a good status effect, along with charm

    • @CoffeePotato
      @CoffeePotato  Před rokem +3

      It truly is the butter to make the numbers go down

    • @GBMouth
      @GBMouth Před rokem +1

      @@CoffeePotato indeed it does. I finally got some of these fisticuffs for my warriors, but it also helped I did get Cressida and her mind Stat is so high, she pretty much gets 100% poison/charm when concentrate activates

  • @Carlos-M
    @Carlos-M Před rokem +1

    That AI battle demo is a pretty convincing illustration. Those Warriors, they murder things!

    • @CoffeePotato
      @CoffeePotato  Před rokem +1

      They do! They often get underestimated, but they're powerhouses.

  • @ValeVin
    @ValeVin Před rokem +3

    It's good to see warriors getting some love. I have a gremlin warrior I dust off sometimes, but seeing the sorts of elemental coverage you can get and how well they can do is impressive. Vigorous attack is so strong, but since warriors have a reputation as a starter unit, you sorta miss out on how good it is.
    Do any relics have stun/poison/breach-type debuffs? Or is that not really a post-game thing? If someone had one gremlin warrior they wanted to deploy in the post-game, what would you put on them?

    • @rucession5760
      @rucession5760 Před rokem +2

      There are a few:
      Vaisravana (Fist, Heavenly General Vija): Stunned
      Nifrit Sword (1H Sword, Dark Knight Martym): Poisoned
      Supple Whip (Whip, Palace of the Dead/Dark Knight Ozma): Cursed
      Rose Whip (Whip, Dark Knight Ozma): Charmed
      No on-hit effects that inflict debuffs unfortunately, just status effects.

    • @CoffeePotato
      @CoffeePotato  Před rokem +1

      They do, just depends on what you need. Most of the early game stuff still works fine into Coda 4, I know the Voulge+ was still a favorite at that point. Dragon Fang comes to mind, but that's sort of Chapter 4 and not a relic.
      Same for Cupido, though weirdly Crescente was marked as a relic in earlier patches.
      Some make sense, like Brimstone double tremendous leads to a pretty significant damage boost from Averse.
      The obvious one would be the Nifrit, but technically all of the KC weapons also have a finisher that's just about guaranteed to drop a debuff as a Use effect.
      I guess...final verdict there would be that they do exist, and they're viable into end game, but mostly come earlier.

  • @rottenmeat5934
    @rottenmeat5934 Před rokem +4

    I’ve been debating running a gremlin as a soldier. It could work very well as a unit that just spreads vigorous attack

    • @CoffeePotato
      @CoffeePotato  Před rokem +2

      Huh, I never checked, but they got Warrior this time?

    • @rottenmeat5934
      @rottenmeat5934 Před rokem +4

      @@CoffeePotato Yup, their only other class. Considering that counter-bow plus dragon fang so that everything that tries to punch them to death gets poisoned.
      Because you know everything is going to try.

  • @gaberielpendragon
    @gaberielpendragon Před rokem +1

    Those end game one handed bows do solid damage to everything. They also come with a nice suite of debuff options. If you run into something you can't deal damage to, you just charm or stop it.
    If you are worried about stat growth, HP is the main stat to worry about. Everything else is close enough to not really matter, and if you are worried about that anyways level them as valkyries.

  • @Dracobyte
    @Dracobyte Před rokem +1

    Let's gooo!!!

  • @damiankrantz5694
    @damiankrantz5694 Před rokem +2

    Aw yeah, this is the good stuff.

  • @bistrobmusic
    @bistrobmusic Před rokem +4

    You showcased some nice builds - I guess for me the male warrior sprite makes him look like such a goober that I avoid using him 😂

    • @CoffeePotato
      @CoffeePotato  Před rokem +1

      Hey now, he's doing his best to look WW1 French once they figured out how "not just standing there and firing" worked.

    • @bistrobmusic
      @bistrobmusic Před rokem

      @@CoffeePotato I know you are a Tactics Ogre aficionado - but did you play and/or enjoy Triangle Strategy?

    • @soandsononame8750
      @soandsononame8750 Před rokem +1

      Hawkmen warriors for the win

    • @CoffeePotato
      @CoffeePotato  Před rokem

      @@soandsononame8750 Birb Dominance

  • @TheRobversion1
    @TheRobversion1 Před rokem +3

    Man those are alot of builds. some comments:
    1. warrior for me is just another TK, archer or ninja. they serve the same function: delivering weapon debuffs. i personally prefer the other 3 though as they can deliver those debuffs from range or in an aoe.
    2. not a fan of pincer attack. i typically dont like being "forced" to set it up and i generally run more casters than melee. i typically limit myself to about 3-4 melee units. less melee units means i get to engage faster and be hampered less by terrain.
    3. i still don't see the value of poison but i think its because of my tactics. i tend to focus heavily on control (take an enemy out of the fight with one action like charm) then focus bursting down one unit at a time/or the boss. this means poison has less chances to proc because a unit dies too quickly because everybody's focus firing on one unit as most other units are out of range or charmed/sleeping/petrified. poison also doesn't synergize well with my preferred mode of control which is charm.
    4. unless i actually want to run warrior, i dont see a use for it in an optimal 12 or as a flex unit (like a dragoon or archer or ninja).
    5. i personally like the hammer setups as crimson reach is awesome and i consider hammers as the best weapon type in the game (without factoring endgame weapons). i'd round out that warrior with vigorous attack, mighty impact and constitution/bows.
    are there any other sets out there like the dragonslayer set?

    • @CoffeePotato
      @CoffeePotato  Před rokem +1

      There are other sets. Stinky Set (Waster, Reeking, Musty, Glistening) makes the unit invisible, but with a tendency to be friendly fired by AoE all of the time. Dark Deeds (Dagdas, Thanatos, Skull) is an improved, shorter range Lament of the Dead. Jigglyas improves ranged damage by 50%. Ogre raises Strength by 50% or so. Some numbers may have changed, but that's the jist.
      So a few things.
      -The value of poison is doing 30% of scaling damage per round without even fighting them. It's massive for force projection. Healer heals your hit? Not if you poison several, and now they need to take a loss. It's the single most consistent DPS thing in the game. Vigorous and Mighty bypass Resist Poison by being locked at 100%. This applies to all debuffs. I'd argue it's one of the best control debuffs, because you can basically spread panic.
      -Expanding on the above, Warriors are the Flexible Guarantee unit, not a flex. Wide weapon access means they can use the standard melee, but still have the gear coverage to carry a while pile of any finishers for any situation. They can take that 30% weakness bonus and take it to the bank. A unit doesn't just...do damage. Like with Crimson Reach, it's a good AoE, but it's a fantastic ranged Ice Melter. Combine with being Lightning, now it melts Water too. Combine with a dagger to delete Earth, or snipe Ice. Plus with the widest gear access, they can combine this with most weapon sets. Ogre Set with the weapon coverage loadout basically has one shot potential against dang near everything at once.
      -The guarantee part comes in where they can, unlike the TK or anyone else, ignore Parry. Vigorous is one of the best buffs in the game this time around.

    • @TheRobversion1
      @TheRobversion1 Před rokem

      @@CoffeePotato thanks for the sets to watch out for. on to your input.
      1. yeah i still dont see the value because as mentioned i dont worry about enemy healers. the enemy healer is usually on my team (or dead before they can actually heal anything significantly). to be honest, i'd thought you'd get what i said here because you tout assured charms in your archer vid. that tactic is pretty much what i do but en masse. charm everyone. i typically bring 5-8 units who can charm (either assured or very high success rate) per fight. so there's just typically 1-2 enemy among all the other enemies who aren't on my side within the 1st 2-3 turns. poison barely has a chance to proc on a unit i don't charm because there's like my units and their own ally units all ganging up on killing the single un-charmed unit on the field (typically the boss).
      on vanquish all maps, i do the same tactics, charm all except 1-2. then focus fire on those un-charmed units one at a time. once all un-charmed are dead, i hit one of my earlier charmed units so we then all gang up on them until they're dead. lather, rinse, repeat. even dragons/golems/knights with their dmg reduction skills dont survive a barrage of 10+ consecutive turns of my team and their allies attacking them (of course enfeebled/breached speeds this up too).
      i dont need to spread panic. i make converts out of enemy units. XD so yeah, i can see how it can be useful for other tactics like when people play under ai. but on manual where you can use debuffs? poison is crap in a control heavy team.
      for context, my only melee units are 2 WKs and a lobber (who does have ranged options). everyone else is a caster/ranged who can launch charm + catiua (BOS support to speed up charmers).
      2. what you said about the warrior is valid though tbh i take it with a grain of salt because you're talking about endgame setups, grinding multiple weapon skills to 40, etc. i tend to make my assessments with main game play (so like shop gear, no overgrinding skills, using only what's accessible in the main game). and i standby my assessment, that the warrior is very meh/unneeded especially with all the better options out there who can do things similarly for their function in the main game. exploiting elemental weaknesses is more of a late game thing once you've had time to get endgame weapons, be level 40 and grind weapon skills to 40. before that point, a warrior isn't doing what you're saying it's good for. and by the point they can? summons exist. so i wouldn't bother either. we only get 12 units.
      3. agreed on vigorous about ignoring parry. i think it's great as well. but i thought that back in chapter 1. once i got to chapter 2, imo, getting an assured frightened was better than ignoring parry (TK). or being able to assure conditions from range>assuring conditions from melee.

  • @jonathanshihadeh
    @jonathanshihadeh Před rokem +2

    Can you do knight next? Having a hard time picking a one hander with Folcurt.

    • @CoffeePotato
      @CoffeePotato  Před rokem +3

      Yup, they were already next. I ran into technical difficulties, which got it delayed.

  • @cheesedude-ygo
    @cheesedude-ygo Před rokem +2

    Super appreciate how you not only called them Allos and Flauros, but even bothered to match their elements to the default ones they have in KoL.
    I bought the game on PC and started a Warrior-only run when I was waiting for my Switch to be repaired. It actually made the game easier because I simply always had Vigorous Attack active once it was unlocked because at least one person is gonna proc it. Its a fun class for that because the weapon variety they have access to helps differentiate your characters and keeps it from getting stale. I kind of couldn't imagine doing this with most other classes. Really do have to get back to that run at some point, I do want to finish it.

    • @CoffeePotato
      @CoffeePotato  Před rokem +1

      I had to 🤣.
      Also, absolutely. It's not flashy, but they and archers are just so dang consistent at what they do.

  • @justsomejojo
    @justsomejojo Před rokem +1

    Coming from PSP, I ignored these guys for way too long. Learning that 100% hit also makes status proc 100% of the time on weapons *really* changed my outlook on them though. I actually ended up making my Denam a dagger warrior in chapter 4, because having Vigorous Attack (which I basically think of as a rallying call) on my leader just felt fitting. Only things I really miss from the class is spears (it was very surprising to actually look at them and find out they can't get spears) for guaranteed poison or breached. The other is Vigorous Attack only affecting melee, which I forgot about when I initially ran dagger + bow on Denam and wondered why he didn't stun people.
    Other than those two things, they're great though. I got myself a lizard warrior soon after, because more chances to activate Vigorous is a good time. Considering my use of the skill though and the fact I can have my beloved Zweihander on them, I'm starting to eye the option of employing more archers as well, since their Eagle Eye afaik works for any range and means *another* chance to activate status guarantees.
    I really like that they made early game units like this more than a step to other classes.

    • @CoffeePotato
      @CoffeePotato  Před rokem +1

      You should look into the supple whip. That guaranteed curse is pretty wacky.

  • @kesongputi
    @kesongputi Před rokem +1

    apologies if this has been discussed in one of your previous videos, but can you describe how finishers work properly - i.e. when you said double fang deals extra damage while overwhelm scales against mostly everything , based on the skill description, they only differ in damage type: slashing vs piercing? and how cudgels finishers work - raining blows and pressure whirl both deal crushing type but deal different amounts of damage?

    • @CoffeePotato
      @CoffeePotato  Před rokem

      It's a bit more complicated than that. Here's the video from when it all came out
      czcams.com/video/bUDjqZwGkJM/video.html

  • @TheSamuraiGoomba
    @TheSamuraiGoomba Před 3 měsíci +1

    Would you say Warrior is better, or Berserker? I know Berserker is seen as the "step up" class. But lately, I've been wondering if the plain ol' Warrior isn't more reliable in practice. I find it really hard to run a Berserker without Berserk equipped, because of the damage+AoE+stacking with Sanguine Assault. But Berserk has a bad habit of proccing at really awful times, forcing me to pass turns or spend RT repositioning. I wonder if the damage per turn is really *all that good* for Berserker when you factor in not hitting your own guys. Unless it's a Knight with Phalanx, the damage Berserkers do is *so* high that you really can't go hitting your own dudes. Doing so just leads to wasted turns reviving characters.
    Considering all that, I was wondering if Warrior isn't better in practice? You can double attack and stack that with crit. Warrior is compatible with a very wide array of races, so you have choices there too. Skeleton Warrior seems solid as hell. Birdman Warrior has mobility and might work well to chase down the enemy back line. Warrior can equip 1-2 weapons as well, so they can counter-spam with impunity when Berserkers can't.
    I'm planning to do my next playthrough using a lot of Warriors and Enchanters. I think I've been underrating both these guys.

    • @CoffeePotato
      @CoffeePotato  Před 3 měsíci +1

      Depends on what you need. Warrior has the versatility and reliability, Berserker has the AoE, can sacrifice others, and can spam finishers especially well. I swap around for the situation, personally. They have entirely different jobs to do.

  • @LordSanquil
    @LordSanquil Před rokem +1

    I'd love to see a buccaneer video can't quite figure out the best build for azelstan

    • @CoffeePotato
      @CoffeePotato  Před rokem

      There is no best, it's situational. Favorite weapon + Evade for a solid counter guy. Gun/Knife and Speedstar for a quick, invisible finisher spammer.

    • @LordSanquil
      @LordSanquil Před rokem +1

      @Coffee Potato well then.. lol I was on the right path hahaha I was a psp player..so the builds are not the same

  • @jamesnatlo1764
    @jamesnatlo1764 Před rokem +1

    Does Back attack let you pincer from being on the side of the enemy? I've seen this being said and have only tested it once and it didn't seem to help.

    • @CoffeePotato
      @CoffeePotato  Před rokem +1

      To be honest, it's unclear.

    • @jamesnatlo1764
      @jamesnatlo1764 Před rokem +1

      @@CoffeePotato that's hilarious, this game never ceases to amaze me!

    • @CoffeePotato
      @CoffeePotato  Před rokem

      @@jamesnatlo1764 Same, there's just always something weird behind every mechanic.

  • @justinongstation8233
    @justinongstation8233 Před rokem +3

    Which has better damage output? Character with same element weapon or character with same element finisher

    • @CoffeePotato
      @CoffeePotato  Před rokem +2

      Depends. In both cases it's 10% being added to overhead for matching. It's why I recommend splitting coverage in a lot of cases, because you get +30% for hitting on weakness regardless of match, but 10% for match. If you split, you can be more effective against multiple unit types, but the match is 10% against all, but less overall, if that makes sense.

    • @rucession5760
      @rucession5760 Před rokem +1

      @@CoffeePotato The bonus for matching user Affinity to physical action (basic melee/ranged attack, finisher, special attack) element is actually a x1.1 multiplier to Total ATK, not the Stat Overhead. This Total ATK is the combination of the ATK stats on the user's weapon + jewelry + Class ATK. In the case of elemental finishers, Total ATK includes the finisher's ATK bonus. Most elemental finishers obtained at weapon skill ranks 10-30 grant +100 bonus ATK (e.g. Heart Crusher, Flaming Fists), with the rank 40 elemental finishers granting +250 bonus ATK (e.g. Grand Cross, Dancing Sprite).

    • @TheMr.Bigcat
      @TheMr.Bigcat Před 5 měsíci

      @coffeepotato & @rucession5760
      I first want to thank both of you for all your information and work. I just want to make sure i understand.
      Earh dagger 15 with a unit matching earth element hitting on an electric unit give you +30% [unit hitting on weak element], 10% [unit matching its weapon] and a +15% [from weapon hitting on lightning]? Im asking because from listening it seems that if you match the weapon to the unit element you do not receive the weapons bonus from hitting on the weapons preferred target?
      Im not quite far enough along to test this myself but ive just entered pod and i have the hanging gardens to do thanks to both of you! Got stuck for a hot min.

  • @ahmedfalahy9337
    @ahmedfalahy9337 Před rokem +4

    How to use the warrior class to their full potential: *See that reclass button? Press it*

    • @CoffeePotato
      @CoffeePotato  Před rokem +4

      To each their own, I use em into Coda 4. The guarantees they bring are really solid.

  • @kirkcavenaugh758
    @kirkcavenaugh758 Před 7 měsíci

    They told me i couldn't use warriors in late game so i turned em into dragoons :(

    • @CoffeePotato
      @CoffeePotato  Před 7 měsíci +1

      You can use whatever you'd like, every class can be used in different ways. You may have lost on some minor growth improvements, but you can always just move them to other classes, there's not much downside.