A simple way to add reverb to Dolby Atmos objects in Cubase or Nuendo

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  • čas přidán 8. 11. 2022
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    How to add reverb to Dolby Atmos objects: • How to add reverb to D...
    Getting Started with Dolby Atmos in Cubase 12 Pro: • Getting started with D...
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Komentáře • 39

  • @GlennMainMusic
    @GlennMainMusic Před rokem +2

    I do have to say THANK YOU 😃 You have been my viritual teacher. I have now set up my studio as a 7.1.4 DA :)
    I will make a video of my setup, and I will of course link your videos into mine 😃😃
    Thanx again for very informative and easy-to-understanding videos.
    I know videos takes time to make 😃so it is a great thing you are doing for the Dolby A community 👏👏👏👏

    • @michaelgwagner
      @michaelgwagner  Před rokem

      Thank you for your kind words! If you have any questions just let me know on the discord.

  • @rajsoundwavesstudio2324
    @rajsoundwavesstudio2324 Před 6 měsíci +1

    Valuable information...thank you sir..

  • @ViRiXDreamcore
    @ViRiXDreamcore Před rokem +1

    Oh wow didn’t realize you could do that. Nice!

  • @eviluessfansy9644
    @eviluessfansy9644 Před rokem +1

    Thanks for your video, mate!

    • @michaelgwagner
      @michaelgwagner  Před rokem +1

      You’re very welcome!

    • @eviluessfansy9644
      @eviluessfansy9644 Před rokem

      @@michaelgwagner In fact, I wonder why Nuendo doesn't provide a reverb that supports atmos. It's almost there, to a complete solution of making Dolby Atmos.

    • @michaelgwagner
      @michaelgwagner  Před rokem +1

      @eviluessfansy9644 I agree. I feel that is an oversight.

    • @eviluessfansy9644
      @eviluessfansy9644 Před rokem

      @@michaelgwagner yes! And so does DaVinci. Its built-in reverb supports 7.1 but not 7.1.2😂

  • @MrAchris10
    @MrAchris10 Před rokem +1

    Thank you!

  • @marizuokereke7347
    @marizuokereke7347 Před rokem +1

    Hi Michael, thanks for your videos. Im a total newb. I dont have a spatial rig. What you have been saying makes sense but I'm trying to understand the reasons for some of the choices.
    Firstly, why not just render all of the objects to the bed along with the reverb? I'm assuming that the receiver will be able to scale the rendering appropriately for the speaker layout, so you will get higher positional resolution on the objects if you use objects.
    If I'm right about this, then won't the bed reverb have a lower spatial resolution than the objects? Is this noticable in practice?
    I'm assuming that Atmos doesn't just pan objects things around. I'm assuming that it filters objects differently depending upon their position and distance from the listener. If so, is this filtering using standardised algorithms for all Atmos receivers or do receiver try to differentiate themselves by having 'higher quality' algorithms? Also, would this filtering be built into the reverb and rendered into the bed?

    • @michaelgwagner
      @michaelgwagner  Před rokem +1

      One of the key aspects of Atmos is that objects are rendered at the endpoint device. This gives them a higher spatial resolution. And yes, that means that the teverb will have a lower spatial resolution but that should not be noticeable under normal circumstances. My understanding is that Atmos algorithms are standardized.

  • @soundallowed
    @soundallowed Před 5 měsíci +1

    what about setting up a verb on an aux(fx) track that is routed to the MX bed and using a send to send audio to it?

    • @michaelgwagner
      @michaelgwagner  Před 5 měsíci

      You need to link panners if you do that. This is a fairly old video. I think I have addressed that since.

  • @Paraay
    @Paraay Před rokem +1

    Hi, will stereo reverbs (non-spatial reverbs like Valhalla room to be specific) work with these technique?.... waiting eagerly for your answer

    • @michaelgwagner
      @michaelgwagner  Před rokem +1

      You will need a multichannel reverb, unfortunately.

  • @rejoiceinthetruth
    @rejoiceinthetruth Před rokem +2

    Thanks for this, Michael. What about an instrument that shouldn't have any reverb applied such as a bass guitar that is not an object, and is sent only to the 7.1.2 Atmos bed? Wouldn't this method apply a 100% reverb to the instrument? Is it possible to have more than one Atmos bed?

    • @michaelgwagner
      @michaelgwagner  Před rokem +2

      You can only have one bed, but you can, of course have multiple 7.1.2 tracks that you can sum into the bed. Just have the reverb in one, the guitar in another and route them into the same bed.

    • @rejoiceinthetruth
      @rejoiceinthetruth Před rokem +2

      @@michaelgwagner Of course! I should have thought of that. It's really the same as working with stereo FX tracks. If I understand it correctly, I can route the non-object dry signals to the bed track while also sending the signal to a 7.1.2 track that has the reverb as an insert, which is in turn routed to the bed track. Does this make sense?

    • @michaelgwagner
      @michaelgwagner  Před rokem +2

      That is correct.

  • @klausdietrich2362
    @klausdietrich2362 Před rokem +1

    In Nuendo 12 it is possible to use more than ohne bed.
    What would be the benefit of this concept?

    • @michaelgwagner
      @michaelgwagner  Před rokem +1

      Yes, that is a rarely used possibility that not all DAWs allow and even Dolby is a bit unclear about it. It’s an option but does not really have convincing use cases. You can always just sum everything into one bed before it is sent to the renderer.

  • @glenschaele
    @glenschaele Před rokem +1

    02:06
    could you explain more detailed what you mean here? Why exactely does using control room make more sense (or not?)
    Thank you. :)

    • @michaelgwagner
      @michaelgwagner  Před rokem +1

      Control room settings are persistent accross projects. If you constantly switch around studio settings like I do, the control room can be counterproductive.

    • @glenschaele
      @glenschaele Před rokem

      @@michaelgwagner i see, thank you for the reply :)

  • @eviluessfansy9644
    @eviluessfansy9644 Před rokem

    Hey Man, I reviewed your video once again because I found something confused about the "correct" result of reverb plug-ins like these. And here is my question:
    First of all, by using the "Panner Link", I'm sure that the audio that are fed to the reverb plug-in is correct. Because I turned on the direct signal only and muted the late and early reverb parts. I could hear the audio moving to the expected position when I moved the panner.
    And I also muted the objects by clicking the OBJ button in the Atmos Renderer. I only wanted the BED to be heard.
    Then I muted the direct in the reverb plug-in and turn on late and early reverb. This time, I found the reverb sound going to almost all position, EVEN I positioned the source to the most left-front-bottom. I am expecting the reverb from right-rear-top would be quieter in this situation.
    And I also tried to move the source to the right-rear-top, and this time still can hear the reverb emitting from the left-front-bottom.
    I tried to make the room size parameter to max or min, but it just not changes anything.
    If all the operation is correct, this seems that the reverb of this type ignores the position of incoming signals.
    * I even inserted the SuperVision before and after the reverb to "See" the signal, and it matches what I heard.
    If I am not explaining to make you understand, I might make a video to describe again.
    I wonder whether the same things will occur on your reverb plug-ins, too. Because in this video, I just can't find the part that show exactly what I am trying.
    ins I
    1. The built-in Reverb of DaVinci Resolve (support 7.1, but not 7.1.2, no tops, but the rear always have reverbs)
    2. The built-in Reverb REVerence of Nuendo 12 (Expected in 5.1, but not supporting 7.1.2)
    3. The built-in Reverb RoomWorks of Nuendo 12 (Expected in Quad, but not supporting 7.1.2)
    4. The built-in Reverb RoomWorks SE of Nuendo 12 (Expected in Quad, but not supporting 7.1.2)
    5. Acon Digital Verberate lmmersive 2.21
    6. IEM FDNReverb
    7. LiquidSonics.Cinematic.Rooms.Professional.v1.0.3. It keeps crashing my all DAWs and DaVinci, the only memory of using it is: Its rear and side is swapped.
    Thanks in advance.

    • @michaelgwagner
      @michaelgwagner  Před rokem

      Most reverbs just flood the room, so this behavior is somewhat expected. I did not yet have a chance to look deeper into what would be the best reverb that takes object position into consideration. This is a topic that is on my list.

    • @eviluessfansy9644
      @eviluessfansy9644 Před rokem

      @@michaelgwagner Thanks in advance for your list.
      Because most people would think the reverb content should be louder if the source is near its speaker, at least I think like that.
      And I tested the Acon Digital Verberate lmmersive 2 once again. This time I listened to the early and late reverb separately. And I found the early reverb matches my thought. The large room I choose, the difference of loudness it makes!
      But the late reverb is still feeling like equal.
      And the built-in Reverb of DaVinci feel the same. The Early Reflection has the feeling of source position.
      Looking forwards to your result.

  • @sanojpj5230
    @sanojpj5230 Před rokem +1

    👍🏻

  • @AmaanKhanMusic
    @AmaanKhanMusic Před rokem

    I couldn’t fine Renderer for Dolby Atmos in my Cubase 12 inserts 😢 please help

  • @eviluessfansy9644
    @eviluessfansy9644 Před 7 měsíci

    Hey Sir, Me again.
    I just found in Nuendo (13); the Linked Panner doesn't take effect if the panner is automated!
    If I drag the panner, it works as your video shows.
    This will make all the Atmos Project into a mess.
    How do you think about it?

    • @michaelgwagner
      @michaelgwagner  Před 7 měsíci +1

      Thanks for the info. I need to check. Sounds like a bug.

    • @eviluessfansy9644
      @eviluessfansy9644 Před 7 měsíci

      @@michaelgwagner Thanks in advance. And I found a work-around: manually copy ALL the corresponding VST automations to SendFX n: XXX panners. And I get the correct sound. But this is a very boring and very easy to make mistakes. Because the "Linked Panners" do not even have a UI for inspecting.