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Dolby Atmos for home studios in Cubase
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- čas přidán 13. 08. 2024
- In this video I take a look at what Dolby Atmos means for home studios in general and specifically how to setup a Cubase 12 project to mix in this new format.
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Table of Contents:
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00:00 Intro
00:40 What is Dolby Atmos?
03:42 Cubase stereo project
04:21 Convert to Dolby Atmos project
05:16 1 - Add Dolby Atmos bus
06:05 2 - Add renderer to Atmos Bus
06:28 3 - Set rendering for monitoring
08:48 4 - Create Atmos bed track
10:30 5 - Configure renderer and bed in ADM
12:08 6 - Mix with VST multi-panner
15:57 7 - Use tracks as full Atmos objects
17:54 8 - Export for Dolby Atmos
18:28 Conclusion
20:14 Outro
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Relevant Links:
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Dolby Atmos general background - • Mixing in Dolby Atmos ...
Dolby Atmos in Cubase 12 - • Getting started with D...
Dolby Atmos in Cubase Q&A - • Dolby Atmos in Cubase ...
Adam Audio mixing in Dolby Atmos - • Taking a Mix from Ster...
Cubase 12 time and tempo editing improvements - • This is easier with cu...
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Gear Used to Make This Video:
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Camera (paid link) - geni.us/fenwfH
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Activator (paid link) - geni.us/QV0btW
Mic Arm (paid link) - geni.us/GYyfD2c
Lighting (paid link) - geni.us/3FDnMM
Video editor (paid link) - geni.us/chWtEAl
Display calibration (paid link) - geni.us/TwAqR
Mouse (paid link) - geni.us/dwGar6
Keyboard (paid link) - geni.us/wQoYAm
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Analog Compressor 1 (paid link) - geni.us/zxBq7
Analog Compressor 2 (paid link) - geni.us/ioKNN
Analog EQ (paid link) - geni.us/vaYDP
Vocal Microphone (paid link) - geni.us/M8AMSJ
Speaker calibration (paid link USD) - bit.ly/3mi5kjo
Speaker calibration (paid link EUR) - bit.ly/3e5mo7y
Reverb plugin (paid link) - geni.us/V2k6h
Complete Current Gear list - kit.co/LanewoodStudios/home-s...
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#homerecording #cubase #dolbyatmos
What are your experiences with Dolby Atmos? Have you tried the new features in Cubase12 yet?
What an Excellent video very clear. I compose in Surround 5.1 for theatre (not movies), in my home studio. I am wondering if I should continue composing pieces in 5.1 and then render to Atmos at teh final stages, or to integrate Atmos right away?
Interesting, I wouldn’t know what is more required in your line of work. Whether it is 5.1 or Atmos nowadays.
@@LanewoodStudios Atmos for music is getting more and more popular very soon all most every daw will have it
at least for rock music atmos is total bs...my humble opinion
@@formentera4654 I guess we’ll have to wait and see how it develops in the future with the major push happening now.
A great explanation of using Cubase Dolby Atmos feature. 👍
Thank you!
Thank you for explaining everything in a way that's easy to understand!
Good to hear 👍.
Really great video!!! Now I understand the routing of Dobly Atmos. Also great you have added other Youtubr-links for more information about this subject. Now I have find out that the loudness level of a Dolby Atmos mix must be at or below -18 LUFS (Loudness Units relative to Full Scale) in order to play back correctly on a system or device compatible with Dolby Atmos. But what about mastering if you have mixed in Dolby Atmos? Greetings from Rotterdam
Great that the video was useful to you. And yes mastering in Dolby Atmos is a whole other story. it is just a matter of finding a mastering service that can do that for now.
If I may add to this video. A little information that took me a while to find.
After you've done your Dolby Atmos mix and want to render the Binaural mix all you have to do is set the renderer to binaural downmix and export the audio as normal.
Another thing I found out (on official Nuendo channel actually 😁) was that in similar way to the above example, you can export your Atmos mix into any multi channel mix.
Just set the renderer to a desired chanel configuration and while exporting make sure you set your Render as: to split channels.
This method does require another step to finish the mix though. All exported channels has to be loaded into fresh multichannel session and then exported as multi channel file (non Dolby Atmos).
It's a bit messed up proces but for PC users or those who don't want to spend extra money on licence for Dolby Atmos Mastering Suite it is a solution. 😉
Thanks very much for the tips!
Great video. Thank you. Still having trouble rendering out to a standard stereo file, even though I have the renderer downmix set to binaural . Go to export audio, select wav file, but file is silent.Nada.What step am I missing ?
@paultedeschini1683 the audio is not routed to the stereo out anymore. Check the cubase channel as they just released a video on how to get a regular stereo export from a Dolby ATMOS mix.
@@LanewoodStudios Thanks. Will do !
Thanks very much for this information. 5.1 channels still very popular for surround distribution Music and sounds. This trick will do it.
Great video. You’ve explained this very well. I also really like that you included links to other producer tutorials. 😀👍🏼
Thanks and enjoy your Dolby Atmos journey 😉.
Thanks for the wonderful video, I finally understand it now 😂😂 💪💪
Great, thanks for letting me know!
Thanks for thinking about the small studio projects.
🙏🙏
Thanks for the video, more detailed than the one done by Dom Sigalas for example. I do think binaural audio or similar is the future! This should make mixing easier with more space to place audio in, but a bigger job for the mixer/producer at the same time, although for the listener, I think they'll enjoy it!
I would probably create an object from all the audio tracks for the best possible mixing experience. A hi-hat going round your head, a conga going front then back etc sounds good me thinks, at least, simple automation of layers to maybe a monotonous track can add so much interest.
Thanks for commenting. It’s all still a relatively new field so you can do whatever you like 😉. One of the links in the description is about someone doing an actual atmos mix, but that is just his approach. No boundaries 😎.
Great video thank you
👍🙏
Perfect presentation...TOP⭐⭐⭐⭐⭐
Thank you!
That ADM Authoring for Dobly Atmos option doesn't appear on my Cubase 12 Pro. Any idea why? Thank you for your video and help!
Thanks. Are you sure you have upgraded to the latest version? It was in one of the updates.
I can't find it too
See other reply.
Thank you!
👍🙏
Thank you. Your explanations were really awesome and very much to the point. I have a specific question. How do we use plugins like reverb or even the mastering chain for final mastering sound?
Thanks, I have a separate video on how I do mastering on the rare occasion that I do this myself: czcams.com/video/XLGqzTjT_JI/video.html
Great video!! Could you create some vides on midi logical editor set up…….thanks
I'm not a big midi user but l put it on my list, thanks for the suggestion.
Gracias, excelente explicación, Dios te bendiga
Thank you!
I know this is an old video and my comment is late. But I am moving towards Atmos setup and reviewing all the material I can find that is helpful, as this is. The big problem for me is the lack of custom HRTF profiles in the binaural renderer, and binaural rendering for me is an illusion that just does not work. I get a slight impression of height, and a tiny impression of movement from front to middle, but nothing more. My ears simply are not fooled. That means I have to wait for Atmos custom HRTF or set up 7:1:4 in my home room, which is awkward though not impossible. I have the same issues with HRTF in other default binaural renderers, and so I do wonder how many people are close enough to the default head size to hear Atmos spatial effects! Waves studio modelling does allow a custom head size and ear separation in the HRTF and that helps a lot...
It's not totally realistic for me either but I wonder if it is for anyone. I guess for total realism you need a 7.1.4 setup ;).
Interessante video, dank voor het uploaden!
Graag gedaan!
Loving your videos, and now using Cubase Pro 12 again - having been Ableton for a long time, one question for you, that maybe you could do a video on - in Ableton you can create a chain on the channel, often Dry and Wet and effects on the Wet and then balance the volume of both - (other than Groups) is there a way to achieve this on Cubase Pro 12?
I don't think it is possible within a single channel in Cubase unless you use some sort of third party meta plugin like DDMF. But frankly I would just put the parallel chain in an FX track. If you then want to control the total volume with a single fader, you can either use a group or VCA fader. Does require more work than in Ableton if I understand you correctly.
Your vids are great! But I request that you please keep your text corrections (e.g. 120/128) on the screen longer. In older and can't comprehend them when they are so short. Thank you!
Thanks for the feedback. I’ll do that next time.
Great Video. I am struggling with trying to understand how you were able to do a live video with ATMOS and upload it to CZcams. Where, it maintains the "movement" and ATMOS settings. What video editing flow were you able to use to get this into youtube like this.?
It’s because the renderer converts the ATMOS mix to binaural audio over two channels. I have a separate video about how I use OBS with Cubase for these videos.
I've been watching your videos. I've seen a ton of Cubase/Nuendo vids, even though I've been using Nuendo since V1.1. Good work. Best of luck with this channel.
Thanks you 🙏.
Hello, greetings, I don't know what happens when I finish the mix in atmos and try to export, halfway through the process it aborts and does not finish rendering the clip, do you know any alternative or solution?
Thanks for the video. What Interface are you using to do Dolby Atmos?
You are welcome. Like I am explaining in the video I do not have a full 7.1.4 setup in my humble home studio and will likely not get one either. I was just using the binaural renderer to dip my feet into the water with Atmos. I'm using an RME ADI-8DS as interface for my studio.
Thanks for doing this!
You are welcome 🙏
I don't know if this is been screwed by youtube compression, but I still hear the sound sources as coming from inside my head and not at all like an actual binaural/holophonic track (like those recorded with dummyheads). I'm using Sennheiser HD598 (openback phones) and Shure SE215 in-ears to listen.
It’s a bit less obvious on CZcams but the whole effect is not as obvious as you might think anyway even when you’re listening directly in cubase.
@@LanewoodStudios Maybe the binaural downmix algorithm requires some work, because I just saw another ATMOS demo (not from Cubase) that actually sounds more convincing, still not 100% binaural, but almost outside your head and with a clear front/behind difference. The Cubase 12 demo from Dom Sigalas is lacking binaurality too... so perhaps Steinberg has an issue here.
@@gastonpossel Every head is different. There is not really a one-fits-all HRTF. There are special software packages out there including personalized measuring of the HRTF that will give you a better exoerience. I guess the general binaural renderers use a works-somehow-binaural approach. If one finds a solution that works for him/her, it will very likely not work for all others, with a little luck for a few others. So I think it will always be a compromise compared to actually having multiple speakers. But if all of this really takes off I’m sure it will be improved.
Similar to how lighting works in 3D software, the real magic happens with completely accurate reverb. Great lighting comes not just because of the light source, but because of the accuracy of how it interacts with various objects in the environment.
A big reason you can tell where things are in real life is because of the soundwaves bouncing off other things.
In software with no reverb or surfaces to reflect from, the sounds are going in to a vacuum.
@@ViRiXDreamcore Interesting comment. Have you been into an anechoic chamber? I've been into several, there are no sound reflections on the walls or the floor (you walk on net over absorption wedges). You can't hear your own voice by airwaves but only by bone/tissue propagation. It's a very unnatural and disturbing experience, and we acouticians like to describe it as being on a hillside with deep soft snow and overcast sky (the closest natural scenario that sounds like this). Still you can determine the direction of a sound source (in fact, augmentedly, with no reflections to mess with it), your brain compares the level and phase of each of your ear signals. Level comparison also let you judge the distance in very close proximity, but with no reflections is harder to judge the distant of farther sources. In real life, we recognize signals with more reverberation as coming from a more distant source (that's an incredible feat of signal processing by our brains!).
Nice 👍
Thanks ✌
Dank voor deze video.
What would happen if I master a dolby mix in Wavelab pro? Would it stay dolby?
Mastering a Dolby Atmos mix is very different it is not a stereo mix with only two channels. Check this out for example: majormixing.com/dolby-atmos-mastering/
I have a few questions.
Do you need a multi-channel reverb to wok in Atmos?
Where and how do you work in multi-channel reverb in Atmos?
Is there a multi-channel reverb in cubase?
I haven’t looked for a multi-channel reverb in Cubase but I believe Liquidsonics has at least one. But you can also just use a stereo reverb and assign it to where you want the reverb to come from.
Ok cool, i will check out some videos. It might be a good idea for a one because your atmos video was easy to understand.
great video. but my dolby renderer plugin has a red warning sign on it and i cannot access the parameters. can you please help me with that
Thanks, it might be that your audio interface is setup incorrectly. You need a specific sample rate and buffer size.
How do you export stems in the Renderer for Dolby Atmos in Cubase? For example you wanted just drums or strings or guitars.
I think at the moment you can probably only do it by muting the other channels. I don't even know that this is useful in a Dolby ATMOS situation.
@@LanewoodStudiosin the external Renderer you are able to rerender stems of different configuration and channel width with the use of Groups. For example you can rerender a stereo, 5.1 full mix and also stems groups of different widths in one pass.
How to Import ADM file on Cubase 12, because it's not import ADM. Please help me, Thank you SIR.
I don’t think you can do that in Cubase. But maybe someone else has a trick?
@@LanewoodStudios Thank you
good tutorial...i got e'thing to work except for one thing....my 'object' file wouldn't export with the ADM export.....so that when i played back i got the beds, but not the object......is there a reason why or has anyone else had the same experience?
I have no idea what could be wrong. Perhaps someone else had the same problem.
Hi, I reaqly enjoyed the video, but the person speaking never gave audio answers, by the middle of his video I had an attempt at punching the monitor, but had to stop as I was unable to replace it.
~The start was good, but just kept whittering on with no examples of the sound
Well, I saw some other videos that let you listen to examples before explaining what's going on and that confused me ;). So this video is the other way around, first explaining of how it works, then listen to some spatial audio. But the video is mostly about understanding how Dolby Atmos works in Cubase and not so much how you would do a Dolby Atmos mix in practice. See the links in the description for that. And don't be cruel to your monitor please 😉.
Hey guys the features Dolby Atmos in cubase 12 pro I won't to know we mix first the music then we render to Dolby Atmos or first we render to Dolby Atmos then After we mix the music?
You can start with a stereo mix first and then convert it to a Dolby ATMOS setup and mix it for ATMOS. I think that is probably easiest if you've never done this.
Its posible to export a renderer in Binaural only ? In the video you export the file ADM, but is posible export only the Renderer Binaural?
I haven’t tried that yet but as I understand it, it should be possible if you just export the stereo out.
Thanks for the video CZcams is supporting Dolby Atmos 5.1 on TV
Check on the Internet CZcams TV 5.1
Oh cool. Didn’t know that!
@@LanewoodStudios yep but I think it's for youtube TV just for now
Great video, however I see nowhere how to route the binaural monitoring to a a specific output. I have no sound. What have I missed? Should I be using the control room?
Thanks Line, yes I'm using the control room as shown in the video and have set the ATMOS bus with the renderer plugin as 'Main Mix' to be routed to the control room. Now the control room is setup with a stereo monitor pair so that's where the binaural signal end up in my case.
The Cubase manual indicates how to get it working without control room as well though. Check the section called 'Setting up a Dolby Atmos Project Manually'. It can be a bit finicky to setup but when it works it works ;).
By the way have you set your audio interface to 512 buffer size and 48KHz? If not it will not work at all.
@@LanewoodStudios Hi. Thanks for your reply. I finally managed through the control room. All fine now!
@@lineadam excellent. Control room is a nice feature to use anyway!
So basically no matter what the monitoring option i choose, the exported file will always playback in atmos playback systems being it 7.1.4 or binarual?? Am i correct?? Thnx for the explanation anyway! Very well put!
The ATMOS export file contains all channels separately including the meta data like where to pan them. So they can be played back on any system. Being 7.1.4, binaural or anything else.
How to render to binaural wave file for distribute like youtube (stereo)?
Check Rudal’s comment to this video.
followed all the steps....but audio not going to my headphones....any thoughts why? thanks
The routing can be a bit hard to setup and depends on a lot of components. Just start with your regular stereo setup that IS working and then go step by step and check every time whether you still have audio after each step.
Great video. I heard that objects lose bass content (such as when moved out from a bed). What's your take on that issue? Also I wonder whether enough mixing tools are available to create nice and balanced mixes. I assume I need to use 7.1.2 reverbs as well as 7.1.2 compressors/limiters?
Thanks. I’ve really only dabbled with these tools myself, so I would checkout that video on actually doing a full mix in Atmos which is in the description. I’ve only used stereo tools so far myself and just multiple of them. I think the updated Seventh Heaven reverb is 7.1.x so that might be an interesting option for this application. The following article is also an interesting read for some tips on Dolby Atmos mixing.
why can't I create more than one bed in cubase? I need it, for example, so that the drum kit and the bass are in different beds
Maybe it’s just the basic setup.
Dank weer voor deze informatieve video! Je legt dingen altijd weer duidelijk en zo eenvoudig mogelijk uit en dat is erg fijn :) Erg leuk om Cubase (12) features op deze manier duidelijk uitgelegd te krijgen. Ik had wel gehoord dat Cubase 12 deze feature erbij gekregen heeft, maar hier verder nog niet naar gekeken. Weet nu in ieder geval ongeveer hoe het werkt.
Dat binaural audio via de koptelefoon lijkt me erg handig. Misschien doe ik echter iets verkeerd, want ik hoor weinig tot geen ruimtelijke dingen anders dan links en rechts uit mijn headset komen als ik deze video bekijk :( Kan het zijn dat youtube het binaural omzeep helpt of zo?
Bedankt, Dolby Atmos is niet super eenvoudig uit te leggen maar goed dat je ongeveer begrijpt hoe het werkt nu. CZcams kan inderdaad wel iets afdoen aan de geluidskwaliteit, maar ik hoor in de video nog wel ongeveer hetzelfde als in het origineel. Vooral bij de gitaar aan het eind hoor je volgens mij duidelijk verschil als ik hem achter me beweeg.
Maar nee, de technologie is nog niet zover dat je vergeet dat je een koptelefoon op hebt. Het blijft een simulatie.
do this work with instrument tracks or only with audio tracks?
Also with instrument tracks.
@@LanewoodStudios my problem is that when I convert a whole project with instrument tracks in dolby all the sound is muted ... any ideas about why or what im doing wrong?
Hello I have followed the steps in your setup and i am getting stuck at the part where you create the Bed track :-( When i do it it does not show me the Atmos Bed as a selection in the source track only shows the track names no Atmos Bed... This is becoming very confusing lol Setup assistant works fine but when i try to do it manual like your video i just can not get past this bed setup point and i have followed your video exactly :-( Any idea why i do not see the Atmos bed. Thanks
Please excuse my stupidity lol I was not setting the atmos bed to 7.1.2 but 7.1.4 :-( 7.1.2 which is the max size for a bed track :-( all working now
@@QFXmusic Excellent, you managed to solve it yourself :).
@@LanewoodStudios Yes thanks still trying to figure out how to get more output speakers 9.1.6 using the external dolby renderer lol its not easy to do and the routing is a nightmare ... But i am sure i will get there fingers crossed
Grate video, How do I export a reference to verify what has been done?
Thanks! The actual Dolby Atmos mix you export in the ADM Authoring panel like I show in the video. But you could also make an export of the way you are monitoring via the Dolby Atmos bus via the regular export.
Very interessting! But is this really the way music will be listened? What do you think? For me it sounds more like the 3d TVs a few years ago which died...
Great video!
Yes that's very much the question. This technology is said to have a higher chance of success due to the fact that it can be implemented in the way a lot of people already listen to music nowadays, via earbuds. But nobody can look into the future ;).
@@LanewoodStudios Yeah, you're absolutely right on that! The listeners audio device could adapt the sound depending on the setup/headphone to give the "most real" sound to the listeners ear. I see a big potential in this, with the disadventage of the file size.
Another interessting point for me: Create more spacious mixes with the Dolby Atmos/Multipanner and export it to 2.0 or binaural whatever you need.
Really great video. I made a really great mix following your video and it turned out perfect. Even to the point of rendering the massive .wav file. Maybe I missed something easy but how can I audition it on my iphone? I tried to play it from the iphone and it would not accept the format. Any thoughts on how to have clients audition this?
Thanks. There’s a bit more to playback outside of Cubase. Check this forum thread forums.steinberg.net/t/anyone-having-trouble-with-dolby-atmos-mixes-and-importing-to-local-apple-music-cloud/813394
Good news. I was able to use the Amazon Web Services as listed in other posts. This worked perfect for me to allow a client to experience the mix on his iPhone. I highly recommend. For instructions you can search in youtube for step-by-step. Look for AWS mediaconvert.
@@hifidavid great, thanks for the tip! I'll have a look.
Great video. You just sparked my curiosity in this theeme that I already had rainchecked.
Will you be using dolby atmos for all your recordings? as I understand from your video, the audiofile is the same, only metadata attached tells the playing device where to send the song's info to make it Stereo or Dolby Atmos.... so I would think, if I record everything from now in DA, it facilitates the entry of your music to some niches and renders it kind of future proof....
But, are there possible downsides? maybe Spotify or other stream services would unknowinlgy kind of penalize your songs with their processing of your uploading song file...
or
Is the common usual Stereo File secure in Dolby Atmos?
(could the extra info on the file or in the metadata pose a threat?)
Thank you! Well, the recording part stays the same it is just the mixing and mastering that will be different. Most artists that provide spatial audio seem to do it in addition to providing a regular stereo mix. That’s even the way our distributor requires it if you want to provide your song to Apple Music with spatial audio. You have to submit your song twice, once as a regular stereo wav and once as an ADM file. For my band Awash I’ve never supplied a Dolby Atmos mix for distribution but we may give it a try at some point.
@@LanewoodStudios Of course, I understand that at this moment is just in the Mix and Master, I got that right, I even would just have to use de BinAural over earphones to simulate it (only have to outputs for stereo in my Apollo Twin X... next one might be a Steinberg interface, capable of scaling it to dolby Atmos... but not in the short time)
But, you answered my question allRight. The Stereo File is submitted separatedly from the DA one. Got it!
I might give it a try too, thanks a lot for your response and I will, in spare time, keep learning bit by bit from the links you commented and the next 500 Miles where they forward to 👍 , I already saw part of the first video and it is super interesting.
ahoy!!! 🍻
@@MarcoPolux 500 Miles is good 🤣- song of my band Awash for those that don't know 😜.
Hi there great video, I just subscribed to ur channel. Question, How do i convert to spotify and apple muisc format from the Broadcast wave format? I'm told the cubase ADM export which is in Broadcast wave format isn't accepted on Apple and Spotify, as it will end up being a downmix version and not retain the positioning in the space. Thank you
Where did you hear that? Because the ADM export is exactly the format that retains all the positioning for the individual objects. That is why these files are often so big because they contain the individual object audio.
@@LanewoodStudios a friend mixed and exported, sent this track to streaming but was rejected because of format issues.
@@TheRealATema ok that's very annoying. I wouldn't immediately think Cubase's ADM export is to blame though. The requirements regarding delivering a spatial audio mix are quite strict. E.g. these are the requirement from distrokid and the ADM file format is only one of them: support.distrokid.com/hc/en-us/articles/4403029574675-Does-DistroKid-Support-Dolby-Atmos-
If your peak levels or target loudness are incorrect the file may also not be accepted, and ADM export does not automatically take care of that. I would try to find out what exactly was wrong with the ADM file.
@@LanewoodStudios thanks boss.
You can also check out czcams.com/video/YEvul2Xcn1A/video.html
Time stamp 20:26 he mentions something similar.. Maybe then you would get the full picture.
Super interessante video man! Alles gestructureerd uitgelegd. Ook de links naar de andere video's lijken me heel leerrijk! Ik had al filmpjes gezien van Michael Wagner ( czcams.com/users/michaelgwagner ), maar dit is echt wel de kers op de taart! Bedankt!
Bedankt voor je comment en graag gedaan!
is this only for mac?
No I’m running Windows myself.
@@LanewoodStudios what is your version? i have 12.0 and i don't see it, i have to put the stems first? i don't see the option to convert to dolby
@@johnp3541 yes it was in an update of the first Cubase 12 version. If you upgrade to the latest you should be able to use it.
@@LanewoodStudios I just had to update to the latest version, it was driving me crazy hahaah, Thank you very much.
@@johnp3541 you’re welcome, enjoy!
Every Music in Dolby Atmos I listened was messed up because people don't know all rules about sum and best placmet for different elements. I was disappointed listening how sounds cancel each other or don't have movement that makes sense and it dot me lost and I just wanted to stop. I think that new format will be more dominant because regulations are already voted and in law when overall production was lowered by more than half and no one will make Dolby Atmos equipment but 3D virtual algorithm is more possible to happen.
We’ll see how it develops.
@@LanewoodStudios it's nothing more than big cleaning and rise of ultra Rich and it's prompted by Apple. It's pure Elite mocking everyone else. Dolby Atmos 😂 Studios asking Millions for hour