Unreal Engine 5 Water System (Buoyancy Physics, Oceans, Rivers, Lakes) | Beginner Tutorial

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  • čas přidán 3. 07. 2024
  • In this video, we'll be showing you how you can make the most of Unreal Engine 5's new water system system to quickly and dynamically create oceans, rivers, lakes & make objects float with Bouyancy.
    Be sure to subscribe for more high quality training just like this.
    0:00 - Intro
    0:35 - Landscape setup
    2:19 - Creating oceans
    5:14 - Customising the waves
    9:23 - Customizing the water material
    12:24 - Creating rivers
    16:43 - Creating floatable objects
    22:03 - Outro
    ♥ Don't forget you can support the channel on Patreon for more content just like this! / virtushub
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Komentáře • 263

  • @victorgross3722
    @victorgross3722 Před rokem +16

    Bit late to the party but I figured I would post this for any others having issues. Ran into a problem with 5.1 with my tutorial where after adding all the pontoons and doing everything correctly, my boat just straight sank. I tore my hair out for almost an hour before realizing it was a simple issue. I placed the blueprint too deep into the water for my pontoon points. It might be obvious for most but just in case anyone else is having a similar issue, there's a fix! Fantastic tutorial, by the way. Very helpful.

    • @victorgross3722
      @victorgross3722 Před 11 měsíci +1

      @@K1N3RGY As I said above, this was on 5.1. I have not gotten around to testing it on 5.2, yet.

    • @MorneBooysen
      @MorneBooysen Před 8 měsíci +1

      @@victorgross3722 5.3 i'm struggling and seems volumes need to be moved around but leaves gaps in world between landscape and water volumes

  • @jt-el8540
    @jt-el8540 Před 11 měsíci +55

    For beginners this guy is truly one of the best.

    • @VirtusEdu
      @VirtusEdu  Před 11 měsíci +6

      I'm really happy to hear that, I hope I can help you on your journey! :)

  • @mjesensky2760
    @mjesensky2760 Před rokem +1

    Virtus is back!! :D Good to see you posting videos again, I'm looking forward to your new turorials! Thank you for your hard work!

  • @realmaxdev
    @realmaxdev Před 9 měsíci +2

    Thanks so much, i have just moved out of unity and switched to ue5, you have been a real lifesaver with these amazing tutorials!

  • @spudnickuk
    @spudnickuk Před rokem +138

    This looks good for Cartoon type games if for more realistic look and the user is ok to now how to change the the shader values and replace the water texture then set to 0.1 transparency and add a foam transparency of 0.3 in the Alpha and setup a spline of foam around the shore lines.

    • @VirtusEdu
      @VirtusEdu  Před rokem +24

      You're right, once you adjust all of those settings you can get some really incredible results!

    • @XIIMark
      @XIIMark Před rokem +19

      How can we do that? I'm new to all of this, texturing etc can you please make a Tutorial or elaborate? thanks!

    • @juancarlosgzrz
      @juancarlosgzrz Před rokem

      @@XIIMark @spudnickuk

    • @user-nv4cn2oq8u
      @user-nv4cn2oq8u Před rokem +3

      @@VirtusEdu That case is when the comments are more precise and specific than the lesson!

    • @sylversoul88
      @sylversoul88 Před rokem

      There are triple A games out there that are in more of a cartoon style and are not aiming for photorealism. That doesn't mean they are not expert. Games are made in different styles. I'm sorry but it is ill-mannered and ignorant to disqualify this channels work and efforts. If you are so much more expert then make your own CZcams channel.

  • @TAPcast
    @TAPcast Před rokem +4

    Started learning how to code in UE from your videos. Pro. Love it and keep it up!

  • @hunin27
    @hunin27 Před 9 měsíci +1

    Thank you!
    This tutorial was clear and concise, really easy to follow along. And explained perfectly!

  • @docfugazi1977
    @docfugazi1977 Před rokem +26

    I had to change the collision of the WaterBodyOcean to "OverlapAll" because my Player walked on the water and the floating object didn't work before

  • @TGMaiam
    @TGMaiam Před rokem +1

    excellent video, this is what I was looking for... Thanks a lot!

  • @lugame1870
    @lugame1870 Před 7 měsíci

    It helped me a lot, thank you!

  • @Oziverse1610
    @Oziverse1610 Před 2 měsíci

    What a great tutorial, thanks!

  • @N0LYF3
    @N0LYF3 Před rokem

    Dope. Thanks again!

  • @joshua42777
    @joshua42777 Před rokem

    Thank you so much for doing this!

  • @robertomachado7581
    @robertomachado7581 Před 10 dny

    It's great to find a tutorial by someone who can move step by step on his subject without speeding up videos and leaving things out. Awesome; a million thanks!

  • @thtkidobiwan5671
    @thtkidobiwan5671 Před rokem

    Really nice and helpful... Thanks!

  • @kristianhig3283
    @kristianhig3283 Před rokem

    hey man this really works on my device! Thanks for sharing.

  • @matiasfare1884
    @matiasfare1884 Před 5 měsíci

    Your videos are great! Thanks for sharing!

  • @noliebowtie1315
    @noliebowtie1315 Před rokem +11

    You are creating such a library of videos for UE5, that it's almost to the point that someone could create a full game just by watching them!

    • @VirtusEdu
      @VirtusEdu  Před rokem +6

      That's the goal!

    • @twintek1099
      @twintek1099 Před rokem +1

      That's what i'm trying to do.

    • @twintek1099
      @twintek1099 Před rokem +3

      no idea how to code other than scratch and python lol

    • @Phairphax
      @Phairphax Před 11 měsíci +1

      @@VirtusEdu I love you, lol thank you so much these videos are incredibly helpful, seriously. it means a lot to myself and my family. More than I can share atm.

    • @CruelCrusader90
      @CruelCrusader90 Před 8 měsíci +1

      @@twintek1099 same! i think my goal far exceeds my skills but with all the vids out there ill close that gap XD

  • @grundvater
    @grundvater Před 7 měsíci

    Geniales Video. Super gemacht und erklärt. Danke Dir.

  • @itsMBWAAA
    @itsMBWAAA Před rokem

    Many thanks dude! Liked and subbed

  • @carljthatsme94
    @carljthatsme94 Před 5 měsíci

    Excellent tutorial.

  • @GarDjinn
    @GarDjinn Před rokem

    new to unreal so this is a great start

  • @Obiwahn89
    @Obiwahn89 Před rokem

    Nice high quality tutorial!

  • @ajesh-wv9ec
    @ajesh-wv9ec Před rokem +1

    one of the best tutorial for water system

  • @ChrisChoiThird
    @ChrisChoiThird Před rokem

    Thank you for the good tutorial!!

  • @birdsteak9267
    @birdsteak9267 Před 10 měsíci +1

    A good tip, whenever you into folders and settings, have an extra window om screen with a zoom in.
    Its not fun to push my face to the screen just to make sure i am doing it correctly! My screen is a bit far away too 😂 Love the video!

  • @myhome8070
    @myhome8070 Před 9 měsíci

    thank you very much

  • @fmb009
    @fmb009 Před rokem

    thanks!!!

  • @maquetesinplace2084
    @maquetesinplace2084 Před 8 měsíci

    thank you

  • @RSProduxx
    @RSProduxx Před rokem +1

    man... been watching quite a few videos about this topic... and this is so effin straight forward and everything I currently need..
    This helps alot, you can´t imagine :)
    next step, add player controller to floaty thing ... you don´t have videos on that topic, do you? :)

  • @Demonleonardo
    @Demonleonardo Před rokem +8

    Hello, I want to know what version you used, I used Unreal 5.O.3, and my buoyancy component didn't work well, do you know how to fix it?

  • @7WeirdSeeds
    @7WeirdSeeds Před rokem

    Thanks, great tutorial! I don't know if it's just me, but the transition with the blue layer scares me every time as it reminds me of BSOD. But it did help staying focused.

  • @damonswain2793
    @damonswain2793 Před rokem +4

    I would love to see one of these water tuts with something other than an island scene. A lake. A waterfall. A coastal city. Every tut I have watched is about islands.

    • @2009142
      @2009142 Před rokem

      Can you just do the inverse of an island?
      Waterfalls would be different though

    • @damonswain2793
      @damonswain2793 Před rokem +1

      I have no idea. That's the reason I ask. I have yet to find a tut that covers this. Last time I tried messing with it, it had recently came out and was still pretty wonky and I really haven't had time to mess with it since unfortunately.

    • @VirtusEdu
      @VirtusEdu  Před rokem +4

      This water system does work with lakes and coastal cities, you just have to remember that this system is dependant on landscapes. But so long as you have a landscape this will work. For a lake, use water body lake and you're good to go!
      This won't work for waterfalls though, for that you will need to build a niagara VFX asset.

  • @soizicgremont4352
    @soizicgremont4352 Před rokem +7

    Very cool tutorial ! Do you know how can i make a level sequencer with my mesh floating but with animation key on it ? It follows my directions but without the floating effects, do you have any idea why ?

  • @randomtopology
    @randomtopology Před rokem

    Lucky accident on the transition at 22:00 ❤😅
    Thank you for the tut

  • @cadgames1736
    @cadgames1736 Před rokem

    worked for me on my motorolla

  • @Utopia2023Game2
    @Utopia2023Game2 Před 11 měsíci

    awesome

  • @user-vn7gh4ir6m
    @user-vn7gh4ir6m Před 10 měsíci

    really helpful video but can you make a video on how to get the water system working on a landscape that uses a custom height map and has multiple land masses?

  • @rocketpoweredchimpgamesphi7798
    @rocketpoweredchimpgamesphi7798 Před 8 měsíci +1

    Awesome stuff, great for a UE5 newbie (yer, bog off Unity) like me! ;o)

  • @fenyxfirepower4441
    @fenyxfirepower4441 Před rokem +3

    ok pls help me, i have a really big problem, when i start it my avatar walk on the water like he is jesus. he cant go in the water

    • @VirtusEdu
      @VirtusEdu  Před rokem

      Hey Martin, if you join our discord server I'll be able to help you with this problem one on one

  • @marcapouli7805
    @marcapouli7805 Před rokem

    I've never managed to use buoyancy or water interaction, and I'm not the only one

  • @Demonleonardo
    @Demonleonardo Před rokem +3

    Hello Dude What version you use ?My Buoyancy did not work well in my Unreal Engine 5.0.3

  • @daniellal2755
    @daniellal2755 Před rokem +2

    2:57 how did you generate the island? Am I just suppose to wait for it to load up?

  • @mundenius
    @mundenius Před 7 měsíci

    Awesome video!! Keep up the good work! I have a question tho, I tried adding the ocean to an existing landscape, but it deleted everything and only a small island is there. I moved the splines and found the existing landscape, although there's multiple island in my landscape, so Im wondering if i can just add as many water body oceans as i need to make all my island visible? or if there's an easier way

  • @gigasoftgaming
    @gigasoftgaming Před rokem +6

    The Water system is annoying when you have an imported open world landmass.
    1) The water zone, it makes a big unnatural square and is next to impossible to make a massive open world game, why can't there be a water zone in the whole map
    2) When I put a lake in my world the mountains flatten for some reason that makes no sense at all, lol
    3) The rivers don't have natural water when you create it through mountains or unlevel terrain
    4) The water doesn't match if I combine a river to a lake, it won't smoothly transition from the lake / ocean to a river
    5) If I drag Ocean into my terrain, the whole level flattens, I just want an Ocean on one part of my map
    Is there a better system for Unreal Engine 5? Or a way to fix these issues?

  • @not_zara
    @not_zara Před rokem

    For some reason the lighting for your water is a lot better than mine even though I have material quality set to "epic." basically the lighting on the water for you seems brighter, whereas mine looks too flat/solid. Anything I can do to fix this?

  • @acsomiT
    @acsomiT Před rokem

    Very good tutorial. Do you know how I can get rid of the island? I just want infinite water.

  • @smithedits
    @smithedits Před rokem

    How do you add the floating blueprint to sequencer so you also have the animation there, instead of just clicking play?

  • @LukeAventino1975
    @LukeAventino1975 Před rokem +1

    Is there a way to map the buoyancy in a way you can control it, let' say I wanted to make a submarine. Thanks for the video!

  • @IntricateMoon
    @IntricateMoon Před rokem +1

    Thanks for this! Fiiirst!!

  •  Před 4 měsíci +1

    When I change projects the water configuration changes to the last project, how do I keep the settings in each project, if you can help me.

  • @Demonic_Emperor
    @Demonic_Emperor Před 10 měsíci +6

    Hey there!
    Helpful tutorial so far.
    But, I have a question, what if I've already blocked out a landscape,
    and then add the water in, is there a way I can make it not adjust the landscape itself?

    • @boisavage1069
      @boisavage1069 Před 11 dny +1

      PLEASE I NEED HELP WITH THIS TOO my while landscape gets flattened when I add it

    • @boisavage1069
      @boisavage1069 Před 11 dny

      nvm I fixed my problem i had to uncheck affect landscape on my water details

  • @KatherineGrantSuttie
    @KatherineGrantSuttie Před 8 měsíci

    best practices for creating depth of the water? im looking to create a level that is underwater of open ocean - so can't see the ocean floor or near land

  • @daryaxoshnaw7082
    @daryaxoshnaw7082 Před rokem

    If I can't get tNice tutorials soft, the other option is to purchase a keyboard with the softs already installed [Roland VR-09]. If I have to go tNice tutorials

  • @LordPrutsikas
    @LordPrutsikas Před měsícem

    great video. My landscape geometry is complex. How can I add more spline points to match my geometry?

  • @ThePearTunes
    @ThePearTunes Před 9 měsíci

    geile siech merci

  • @St34mPunkPrivateer
    @St34mPunkPrivateer Před rokem

    is it possible to deploy this for a 2d top down game ? or any suggested plugin/tools for a nice 2d

  • @vood0_0
    @vood0_0 Před rokem +1

    Very nice, just what i was searching these days. Just one question though, if you enter the vessel, would be there water that splits the ship and how do we can build something floating under the water but completly waterproof?

    • @christopherarendt3531
      @christopherarendt3531 Před rokem

      Did you ever find an answer? Wondering the same...

    • @pick8695
      @pick8695 Před rokem +1

      Have you tried using a WaterBodyExclusionVolume? I am in the same boat (no pun intended) of wanting a boat without water clipping through, and this feature caught my eye. I have yet to mess with it, but it may useful for exactly this.

  • @BrianHuether
    @BrianHuether Před 2 měsíci

    When I add a river I can't use the Foliage editor to paint in foliage. Am I doing something wrong? thanks!

  • @kangajangsaparudin
    @kangajangsaparudin Před rokem

    Woh kk sudah ahli komputer nih hebat

  • @Shota83120
    @Shota83120 Před rokem

    How do i take off this " step " of the body ocean item that is moving above the rest ?

  • @asankhan1397
    @asankhan1397 Před 10 měsíci

    Hi, can you tell me which key u pressed or how did u bring the island up at 3.04?

  • @techno2776
    @techno2776 Před rokem +1

    Hello, I have a problem with the Water Plugin: UE5 is not not able to "Package Project" as soon the Water Plugin is activated. When I disable it then it works. But I need water🙂 How can I solve it?

  • @niltoncostajunior9508

    hi, how to use gerstnerWaves in real time game? for change the waves during gameplay?

  • @GarDjinn
    @GarDjinn Před rokem

    @Virtus Learning Hub everything was fine for couple of weeks then something changed dont know what it is when i place a mesh cube to drop down to the water it dosnt sink it hasnt had bouyancy added yet if i travel far enough from the start area it will sink but wont bouncy when its added help please ps the camera wont go under the water level either

  • @RunaUwO
    @RunaUwO Před 5 měsíci

    hi im stuck. im trying to make a under water sea base/complex but idk where to start with it? if i place the base model underwater it will still have water inside. how would i make it so water would only be around the base?

  • @windcatcher8510
    @windcatcher8510 Před rokem +4

    Looks really great. However, the water physics still have a long way to go. Splash physics, general movement, viscosity, varying the flow speed of waves in a scene, and dry objects becoming wet after being exposed to water. All of these and more are areas for improvement. For example, the way water drains from the sand once the wave crashes on the beach and washes up and wraps around a surface/rock. Or how water accelerates when it collides with an opposing object or shape.

  • @peterevans6886
    @peterevans6886 Před 9 měsíci

    @Virtus what if someone wants to make a waterfall and does not have the fluid flux?

  • @andrewthecook
    @andrewthecook Před rokem

    Hey there, any idea if the Water System stops most or all of its processing if I click on the eye icon in the Outliner? Or if the lion's share of calculations are done at startup? The reason I ask is I'd like to keep building out my island with the ocean present where I can see it, but if it's gonna eat up excess energy while I do so, I suppose I'd delete it and add it last. What do you think?

    • @rodneyunger9783
      @rodneyunger9783 Před rokem

      Im new to the engine but only thing i can think of right now is maybe make it invisible sorry im not much of a help

  • @caturindrasukmana7673
    @caturindrasukmana7673 Před rokem +1

    I follow you instruction but my object doesn't submerged. It just stand on the surface of the ocean. Do you why it happen?

  • @settocoolb7566
    @settocoolb7566 Před rokem +1

    I can walk on the water, so can all of the items I have, please help me

  • @kevin27gattonero11
    @kevin27gattonero11 Před rokem

    In The setup tNice tutorials was a really helpful video but I'm using soft soft 12, is there a reason why I can't hear my own soft play? I click to play

  • @lorddursh7062
    @lorddursh7062 Před rokem

    I'm trying to make completely on water videogame (a thing with a pirate ship) but using this plugin make a big square in the center of the level (i think is landscape place) there is any way to remove that square? i need infinite water only, I'm not using a landscape

  • @K1N3RGY
    @K1N3RGY Před 11 měsíci +3

    Which version of UE did you do the buoyancy with? Apparently there's a well known bug with this in UE5 that hasn't been fixed. I've used all of the 5.X version's using custom water body and the buoyancy box that's located in the plugins folder and all have the same issue of falling through the water plane. Also tried using the ocean body with no luck.

  • @ezioxx8110
    @ezioxx8110 Před 7 měsíci +1

    water can't be rendered in custom depth

  • @max.0196
    @max.0196 Před 8 měsíci

    Hi, in which way can I move boat with a controller….thanks

  • @MrBlackMarkus
    @MrBlackMarkus Před rokem

    Hi all, need help!) How to make so that the water was deep and it was possible to bathe in it "let's say" or it is necessary to buy 3D models?

  • @goshikarakesh8482
    @goshikarakesh8482 Před měsícem

    Sir i have problem with rendering, the water body actor is not visible in render view port while rendering but it is visible in sequencer how to solve this issue, i use ue 5.4

  • @CS_Sardine
    @CS_Sardine Před rokem

    If I want water to gradually go up with a timer, as well as allow drowning, what parameters do I need to fiddle with?

    • @AlbertonBeastmaster
      @AlbertonBeastmaster Před 9 měsíci

      Off the top of my head... The overall transform of the water level. For drowning, you would need a boolean check for the player being in water and then have that talking to your health system.

  • @liams7409
    @liams7409 Před měsícem

    Followed exactly and each time i put the ocean in it creates a random landmass shape And the water line is bugged so doesnt line up with it. Very frustrating as this seems like a great tut and just what i needed. Any ideas how to fix this or whats causing it? Cheers.

  • @eduardvandijk3431
    @eduardvandijk3431 Před 10 měsíci

    My ocean is visible in the viewport but when I try to render a clip in the move render queue the ocean is gone. Any ideas?

  • @Preirin
    @Preirin Před rokem

    Thanks for the video! One question: I have a constructed landscape I have imported in from Gaea. When I attempt to add a lake, it pretty much floods my entire landscape. I have tried raising the landscape, etc but that only seems to make things awkward. Is there a way to set the water plane under the landscape manually so I can control the depth/height of my sculpting to get rivers and lakes without flooding? Ta

    • @Huskeroni
      @Huskeroni Před rokem

      If I remember right you can mess with the blend setting to change that. Default should be set to alpha blend, I think (don't quote me on this I'm still quite new) you can use max instead and it wont do that.

  • @mehmetbaspinar25
    @mehmetbaspinar25 Před rokem

    my mesh have complex collision and last float pyhsic error my project can u help me pls

  • @kalex07
    @kalex07 Před rokem +2

    Hi, How do I stop the ocean from deforming my terrain? I un-checked "Affects landscape" which brings back my landscape under the water but the water disappears. Its completely flattened my landscape under the water which means I cant have my underwater biome.

    • @jmr2008jan
      @jmr2008jan Před rokem

      Try adding a second landscape with editable layers turned off for your underwater terrain.

  • @EmaSans-tu5eg
    @EmaSans-tu5eg Před měsícem

    why when I try to do the package I got an error

  • @rehmanurdu
    @rehmanurdu Před 8 měsíci

    can we add water splashes of boat?

  • @echoless3484
    @echoless3484 Před rokem

    Could I possibly use this to make Dynamic Sinking Ships? They are supposed to be built by the player and then spawned in so they can play around, is this possible and can they sink?

    • @AlbertonBeastmaster
      @AlbertonBeastmaster Před 9 měsíci

      Objects sink when there is no buoyancy, so maybe expressing buoyancy as a float value and decreasing it in a blueprint?

  • @8D2BFREE
    @8D2BFREE Před rokem

    Nice tutorial. Can you help me to trouble shoot some things, just point me in the right direction. . I have a asset witch would float in a basic level but in my level with a advanced lake & river setup. it would not float . they look the same using the same core concepts cant figer out where the water is off.

  • @3dbrasiltutorials495
    @3dbrasiltutorials495 Před rokem +1

    How to fix the problem that my character stays on the top of the water?

  • @Eagle6Airsoft
    @Eagle6Airsoft Před rokem +2

    Can the water body splines be used with a height map to get a pre made island to a desired shape ? Also how do you add depth to the ocean it’s really shallow ?

    • @VirtusEdu
      @VirtusEdu  Před rokem +1

      There's a setting within the water body ocean actor which allows you change the depth and falloff, adjust those and you'll be good to go!

    • @Eagle6Airsoft
      @Eagle6Airsoft Před rokem

      @@VirtusEdu thanks, I will give it a try. I got a lot of weirdness when I tried to stretch the splines to make a large island scene. It was like the water vanished.
      I wasn’t sure whether to make the landscape with height map first then add the ocean and try and adjust the splines to go around it. I was trying to copy a real world location with real data including sizing. I will have a look through your vids and see if you have anything for ue5 and heightmaps and landscapes.

    • @GatlingHawk
      @GatlingHawk Před rokem

      @@Eagle6Airsoft im trying to do the same lemme know how it goes

    • @RSProduxx
      @RSProduxx Před rokem +3

      @@Eagle6Airsoft I have the problem when creating a landscape, using a heightmap on it and then add the water body, it will build water all around that lanscape, but not "flood" it, which I was hoping it would do, so that only the higher regions of the landscape would appear above water line... when I added a blank landscape and sculpted it manually, it worked... dunno what´s wrong, I´m sure I had used a heightmap just fine before...

  • @Rohitthakur-dq5uw
    @Rohitthakur-dq5uw Před rokem

    how do i remove the unbound box of water lake

  • @carrapaz3645
    @carrapaz3645 Před rokem

    what if i want no island in the middle? just open ocean?

  • @160chicken
    @160chicken Před rokem

    I am having issues when it comes to lakes and rivers when using a heightmap for the terrain, with the lake and the river bodies. The bodies of water are invisible , the ocean water body works fine though.

    • @Mr_Tea_Rexx
      @Mr_Tea_Rexx Před rokem +1

      sadly cause its in experimental its not finished and is extremely buggy. they slowed down the development of this for other areas so dont expect a full finished plugin

  • @Playworriors
    @Playworriors Před 10 měsíci

    when i initiate the water class i see empty space in the ocean i didn't know how to solve it

  • @rouvensoezueer
    @rouvensoezueer Před 6 měsíci

    Great Tutorial. But last part isnt working for me in 5.1.

  • @jimishatk9982
    @jimishatk9982 Před rokem +1

    Hi, I tried this but I faced an issue. When I'm trying to float the object it's not even sinking, I enabled simulate physics. But it's still the same. Is there any change I have to make in water details also, plz reply

    • @laylaaly9068
      @laylaaly9068 Před rokem +3

      docfugazi1977
      3 weeks ago
      "I had to change the collision of the WaterBodyOcean to "OverlapAll" because my Player walked on the water and the floating object didn't work before"
      This worked for me!

  • @pollutedmindmusic
    @pollutedmindmusic Před 9 měsíci

    after adjusting with the white dots i made walls and a roof out of water, not sure how that happened but i think im cool with it, I Am Become Dev Destroyer of Physics

  •  Před rokem +2

    sadly in 5.1.1 this tutorial no longer works, my cube just slams into the ocean as it was a flat ground, no simulation whatsoever.

  • @souvikkumarbarua5557
    @souvikkumarbarua5557 Před měsícem

    how to do float effect on a boat in level sequencer?

  • @yes9784
    @yes9784 Před měsícem

    Hello, beginner here. As soon as I generate the water, the landmass has a mountain that cannot be interacted with, it is not flat. Hope someone can let me know what setting to look at. Thanks