DKC2 Castle Crush Glitch Compilation (on real hardware!)
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- čas přidán 24. 09. 2012
- I've been wanting to do this for a while now, and I finally got around to it. This is a compilation of the infamous glitch in the Castle Crush level in Donkey Kong Country 2 for the SNES. Glitchy sprites, bosses appearing mid-level, and file deletions galore! Although these kinds of videos are the hardest to make with all the editing involved, they're the most rewarding, so enjoy!
See videos earlier by going to my website! They're posted there first!
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/ tweeterman287 - Hry
"That's called dedication!
No I lied that's called not having a life." Beautiful.
I agree.
3:33 This is normally a result of the anti piracy check.
If the Stack and RAM tests fail (as RAM and Stack is random on every boot), this screen pops up, before copying “A thief!” to $0907 and the beginning of SRAM. If this fails on the second boot (using the SRAM string to determine if it’s a second try), the anti-piracy screen appears. You have to wait 10 seconds as that is the RAM content decay time.
TL;DR:Castle Crush managed to fuck with the RAM and SRAM in a way that triggered anti-piracy
Now that’s some monkey business
Edit: fixed a typo
To answer all the discussion over if this can or cannot break your cartridge: As far as I know, it can't actually corrupt the game code itself. However, it can corrupt your save data, which is stored in certain areas of the cartridge. This usually results in the game just ignoring the corrupt data (which will remain there until overwritten by another save), but if you're unlucky, you can get a file so corrupt that even attempting to display it in the menu crashes the game.
The actual game is still completely fine, but you can't actually play it, as progressing beyond the title screen will try to display the corrupted save and crash - and you can't delete the file without looking at that screen either. It almost feels worse, the idea that the entire game still works, but one save file permanently blocks your access.
You actually have to apparently open up the carterage, take out the battery and then put it back in. They say that resets the data and allows you to play again.
I cant help but laugh at the time back in the days, '04 specifically i believe, when i saw this glitch somewhere on a forum and decided to try it on some guy's console while he went to the bathroom. He came back just as i turned into the club wielding Krusha guy and not only erased his 98% game, but made it so his cartridge could no longer save. We stopped hanging out after that.
rip :I
Why didn't the poor guy steal cash off you yet!?
Did this to my friend in ocarina of time. I turned almost all his items into empty bottles using the empty bottle duplication glitch. Needless to say he was pissed off. I also saved the game after doing it.
@@mikedarko2200 Wow. Asshole! XD
That's what I called friendship ruined
The Nintendo error + the castle crush music = TERRIFYING
Ikr
@@kelmonfoz4226 @SolePainter4215
Plus, the severely discoloured Klubba thing with the club beating noises is creepy as figurative fuck, there! 😬😬😬😱😱😱
Is worse with Game Over or Boss Battle music (Look DKC3)
Legit
Scare factor: NIGHTMARE
What absolute mad lad, he played through all that game just so he can do a glitch that will delete his save
This glitch cost me $20, I did it to my friends copy and it destroyed his copy, the sprites were broken, the areas looked like binary, wouldn't save, the music and sound effects were garbled. For like half a minute I thought we were living a creepypasta, then my friend snapped his cartridge in half, so the next day we went to a retro game store and I bought him the game again
From what I've read, you should be able to open the game up and pull out and reinsert the memory battery to fix the cart - which is a pain in the ass those screws suck.
XCAltoona
we were ten, we didn't know that cart had batteries.
Ah yeah I wouldn't trust ten year olds to open up a SNES cart.
I heard that there were reports of the WHOLE SYSTEM / EMULATOR breaking. Yea.. I did this once and never again..
Flam1o - Leo's Realm of Randomness Wait, the entire system? I need a few supplies *grabs memory viewer and an emulator with the DKC2 rom* Tell me more please.
Well, upon reaching the Castle Crush stage, I decided to give the glitch a try for the first time. To ensure my file's safety, I made two extra copies of my save file just like the guy in this video did. I performed the glitch, had to reset the system, and found out that EVERY SAVE FILE HAD BEEN DELETED. All of the progress I had made up to that point, gone, because I attempted to do this glitch once. I am officially a dumbass. -_-
Video-game Master Is that how you're supposed to do it?
The two save files are kept in the same thing. It's normal that it delete all of them and not just one.
The corruptions sometimes call instruction codes that deletes what's stored on the SRAM, not on that particular save file.
BrandaBob I would have done the same thing
It's said the glitch can permanently corrupt your cartridge, so you're lucky you were still able to start a new game.
Klubba's gonna club some save files
Just like he did to #2 and #3
Rumors that this can break the SNES are false. if you understand how an SNES works, the chance of any code breaking the processor are near zero. The SNES 65816 has opcodes specifically designed to stop the processor when they are executed, which is a prevention of such bad code.
The rumors of cartridge corruption, however, are true. Save data can be loaded in such a way as to affect how sprites are colored or even to prevent the title screen from loading.
Since emulators load other data than what is in the SNES, such as a header file and sometimes additional added-in code, it's conceivable that the game can also be corrupted in such a way where you couldn't load it, but all you would ever have to do to fix it is just delete the save file from the same folder you put the ROM is in.
Anyhow, cool stuff here.
pob19782010
Ok, basically, when shit happens, the snes kills everything.
Justus McNeal Well how come my SNES has...died due to this glitch? My cousin even reported his SNES getting set alight due to the cartridge overheating because the code was fucked or something.
Oliver Bulmer Faulty code cannot kill an SNES. It is literally impossible. There were likely other things wrong with your SNES to the point where something in this glitch caused a component to fail, but bad code can never kill an SNES because the ROM has no effect on the CPU. The CPU just goes through the ROM and executes the individual instruction. When it reaches a bad instruction, such as through a glitch that causes the CPU to jump to bad code, the CPU will halt.
What can happen is that the CPU gets into a loop where it runs at its max clock speed and doesn't actually halt, or the CPU causes the motherboard to be fully loaded, and that 'could' cause something if your SNES is already bad to begin with if it can no longer sustain the loads it was designed to.
Now, as far as lighting your cartridge on fire and code ruining a cartridge, that's certainly possible. A bad battery or bad ROM might cause something like that. I have a lot more knowledge of SNES architecture than I do individual cartridge architecture, so I can't rule it out.
But, code alone can't break an SNES.
Global Warming Skeptic So it still sounds like performing this glitch can lead to other issues that wouldn't have happened otherwise.
tcorp12 The glitch in itself cannot do anything to an SNES.
3:22 - Now that's a rare screen!
Lol such a bad pun
*****
LOL! I didn't even mean to make a pun, but now that I come think about it, I realized where I unintentionally made my pun! Ha ha! Thank you for pointing it out!
Lol
+Maniaxe613 *cough* rareware *cough*
3:37 Actually, that screen normally appears on boot up if it detects that the System RAM has not been zeroed out.
As the Castle Crush glitch is a somewhat limited type of ACE, what probably happened is that the barrel created a jump to the start of ROM, address $8000. Simply jumping to this code that normally starts on boot up without power cycling doesn't erase RAM contents, fulfilling the criteria for it to appear.
Of course, I could be wrong about this, and there seems to be a more detailed explanation on TCRF but only on boot up.
I find experimenting with glitches like this very scary and very interesting alike.
I had many nightmares and an insane fear because of glitches i saw in games and couldnt explain.
One time my cartridge of super mario 64 freaked out for no reason (I didn’t tilt it or anything,) and mario clipped through the floor and the music became corrupted. I started crying and went to my dad saying there was demons inside of my N64 lol I think I was 8 or something. Glitches like that or like this video freak me out, it just seems… wrong, for lack of a better term.
@@augustoof13 I remember back when I was a kid there was some game on that Nintendo 64 I really can't remember which game it was but I booted it up and I may not have had the cartridge in 100% fully and it took me to a debug screen I had never seen before and as a kid it actually freaked me out until I found out it was actually a thing when the internet became popular lol
Someone has to find a full technical explanation for this.
The "empty air" Diddy lifts up after breaking the barrel has no data, so when the "empty air" barrel is broken, the game loads and executes random variables into it based on Diddy's location on the screen, and sometimes it unfortunately loads values that affect the game. That's my layman's explanation and as far as my understanding goes.
DraciaNightcat Usually it depends where you throw it. Throwing it in mid-air will mostly crash the game/transform you into Klubba. Throwing it on the floor usually doesn't do anything, and doing it when next to enemies will usually make an enemy spawn IIRC.
weakestlink20 Ahh, thank you :)
These comments are old as hell but meh
As far as I can understand and translate - the barrel is gone, but since its memory is now free, new things can get loaded into the memory address that used to store that barrel, which will cause you to throw things that were never meant to be thrown. Quite commonly, the Rambi barrel will end up being there in Castle Crush - thowing a Rambi barrel causes you to transform into the wrong thing... quite often the very, very wrong thing. Throwing other things will just cause boring effects, for example throwing an enemy usually just causes you to be instakilled because, by throwing them, you spawn them directly on top of you. I believe the DIRECTION in which you throw the Rambi barrel is relevant; I believe it's because the variable for the direction gets involved. I think throwing it in a certain direction and getting the Rambi barrel, for example, causes you to turn into Klubba
So yeah, the invisible barrel itself just lets you throw random stuff. Throwing a Rambi barrel is what actually causes the extreme effects seen in Castle Crush, by causing you to turn into random things - probably because the code for those things didn't expect them to be the player, as button presses are believed to be relevant. You can move as some things, especially if you become a broken Rambi - but the game probably ends up in some weird places trying to find Klubba's code for responding to controller input!
I'm actually not sure about the legitimacy of this damaging hardware - it's believed that a lot of "damaged" cartridges are actually unplayable because there's a save file so badly corrupted, looking at it in the list of saves will crash the game - and you can't delete it or play without passing that menu.
@@Iainofthemeteor It can actually brick the cartridge and i heard from Larry Bundy Jr's video that the reason for it is that the game assumes you are still carrying the barrel but the graphics say you are not, so it decides to redraw the barrel using the next available sprite in the game code which just so happens to be Klubba but Klubba Isn't supposed to be in the level and because there isn't enough SRam to contain the enemy, the game shits itself and tries to quit the level while also saving the game at the same time so the game is saving itself crashing and just bricks the game.
Playing as Klubba is the the actual glitch. Unfortunately because Klubba is so epic the game overloads the instant he comes into contact with anything XD.
Klubba is so MLG that the game can't handle his awesomeness XDDD
Well Ultra Instinct Shaggy would make whatever you're playing on implode.
I've heard the saved data can corrupt to the point where the saved data screen will just freeze. Although it appears totally hosed at this point, you can take the cartridge apart and disconnect then reconnect the battery that holds the SRAM. This will wipe the SRAM allowing the game to work again.
"And pressing all the buttons, nothing is happening"
If you keep doing that for a long time, you might end up accidentally coding pong and snake into the game :D
Lmao facts
The worst thing its true
Yeah that’s actually crazy
this is like playing russian roulette with your cartridge
I don't know how programming works but I'm guessing what happens is that the "air" Diddy grabs is an empty slot that can get filled with random values.
Or those variables are set based on where diddy releases the barrel.
Rambi is in this level, and actually his barrel is very near where the glitch one spawns. As for Klubba, he really does appear almost every time you throw the air up. Throwing it any other way never yielded him.
my man really sacrificed his 102% save file
what happens is the barrel has to "clone" from a new source, so it clones a special corrupted rambi barrel, and the corrupt rambi barrel causes the glitched clubba to spawn (because rambi is corrupted)
Not too many interesting things happen in U v1.1. (The version you are playing in this video) Some more strange and cool things will happen in E v1.1!
Also, the reason it froze a lot, is because you were facing left. When you face left, the horizontal scale of the sprite becomes a negative value (-1), while if you are facing right, it is a positive value (1), and the game has no sprite data for a negative value, and crashes.
I love people who know stuff like this it's cool
The glitch now works on the Switch Online version. I tried it out and it actually crashes the game.
Sometimes you can crash it so bad that an error message occurs, but you really have to overload the emulator to cause it to do that. I was only able to cause the error two times since the game crashes almost immediately.
@@grylltheonion I also crashed the game. Provided that your save data is stored somewhere, it won’t wipe your save data.
I am probably going to sound like such a nerd for saying this, but I'm pretty sure the "enemy holding the sword" is in actual fact Krow's headless corpse.
Never seen the glitch-palette cannonball/pufferfish before, though. So that was interesting.
I still don’t know how they never caught this in bug testing.
It's a very strange occurence I must say. The glitch even works for the Nintendo Switch since I've been performing it for a while.
That level is pretty deep in the game. It's gonna take forever for him to get to castle crush only to delete it again
I did this lots of times!
But I really wasn't brave enough to kiss all my saves goodbye!
this guy would make a good let's player
The screen transition after that was actually a fast forward.
3:21 That screen is an anti piracy screen. It will shot if the game checks that it's being emulated/being connected to a device that copies games it can happen too if something is corrupted in the cartridge aswell. Just for the people that didn't know.
Doesnt this game have a separate anti-piracy screen?
czcams.com/video/tTRZ7ESQAgk/video.html
@@theceptorperson9570 That message is more for actual piracy. That's more common when the cart is hooked up to a device, and not a pirated cart. Typically the screen in the video is for sram failure, which can be from a 3rd party cart (pirated). But its the same screen basically. Also sorry for the late reply lol. I would say this screen is more usually SRAM failure but it still can show with a piracy device. Usually with a device you get "This game will not operate" screen rather than this screen.
11:09 "BLAM!" And your game crashed. GG.
That hedgehog is dangerous af
That thing at bottom is "grandma blowfish"
Funny seeing a 2b2t name here lmao
Those crash screens gave me nightmares before
Interesting video! I always love looking at why glitches like this would occur.
klubba theory: touch the walls equals game freeze. don't touch the walls and we'll see what will happen when that happens.
17:17 its a Beholder from D&D! :)
This glitch can also completely break the cartridge, along with the other effects in this video.
I heard some stories that if a violent enough glitch occurs it could potentially ruin the SNES or even an Emulater program. I mean damn programming sounds dangerous.
Florel yang Oh hi.
ToxicBoo I heard some cartridges would catch fire cuz of the glitch
Is there a video of this?
@@xanethedarkwerehog That’s a complete myth; it’s physically impossible for that to happen.
3:25 I remember some of the early CD based console games (ps1 and ps2) before the systems had their own "error catch" routine with a message, some games had their own "check your cd" message that would pop up if the disk couldn't be read for whatever reason. I never knew it was even possible for a cartridge based console/game to have such a message though.
The reason it doesn't look glitchy I guess is because Rambi's Barrel is already in the level. Then, it gets confused as to what Animal Buddy should be in the barrel, since this new barrel that has been created probably doesn't have an assigned Animal Buddy (But still uses the Rambi Barrel graphics since they're already loaded into the level), and causes the game to give you...all of this.
You're an absolute madlad for risking the cartridge's life for this compilation.
Actually, if you wait enough time (I got the same glitch) it will start moving again until reaching the beginning of the level and you will turn into a black Squitter when the small black line reaches the floor, then you get the common things from the black Squitter: Turning into a sword when you move, but this time you can't go anywhere so that's it, it's just another version of the Squitter version of the glitch.
i was doing the glitch on the VC version and i got a gray distorted pixel screen and it said "please refer to you instruction booklet"
An Irregularity has been detected. Please turn the power off, wait for 10 seconds, and then turn the power on again.
I recreated this glitch on BSNES and I got my SRAM file corrupted (not really corrupted in Windows terms, but my save slot got deleted) and I compared both files just to realize that this whole mess is caused by just one hex value on the entire file, which when replaced by the old value restores the save data! This is important, because the glitch doesn't actually deletes your data, it places a hex value to hide it. I wonder why...
if you get the save file corrupted screen in this game just take the cartridge apart and replace the save battery
Imagine this
It's 2 am you are 11 years old you are on this level and accidentally do this glitch while being unaware of it's existence , suddenly Diddy becomes a shadowy spider figure the game starts to curupt and suddenly... AN IRREGULARITY HAS OCCURED. You then reboot your console and your whole game no longer even functions...
Imagine pulling out without shutting the console off the cartridge right after the screen pops up
these glitches are pretty cool, nice work tweeterman!
i admire you're bravery
Yeah, I think he is bravery too.
Katie the Hamster They removed cheats from the SNES Emulator DK. Now I can't access all areas and do the Castle Crush glitch.
Your spider impression made me laugh...lol.
I've done these glitches using the retron and haven't lost files. Not to say it can't happen but, less likely?
That irregularity screen he got at the beginning. My dc3 cartridge is really touchy and hard to start and one time (the last time I ever touched it) that same screen came up with them in jail but it said a copied game has been detected or something crazy like that and it deleted my save after hours of playing. I was so pissed I never played it again
I guess you could say the game goes bananas!
Lol I'm dead at 18:48 he said oh barnacles lol. I have to get diddy. :)
50 people lost their save files.
di u have this for super nes, and sorry for copying your name, if u want me to change my name tell me
By the way if you go in with diddy alone and do this trick and let the porcupine kill you while you're in the barrel you can get King Zing Sting sometimes. You can lose your files this way.
The Freezer from saints row2 wants to know your location.
this glitch is quite risky to do, i heard that it might corrupt the ENTIRE GAME so be careful about doing this
3:19 this was the error I got performing the glitch with my own cart, and never did it again in the intended way (AKA: Game cart + SNES), I just decided to give the glitch a try on emulator instead, as that error "told" me that I should not try it again or else there's a chance I may regret it, and in the emulator I saw the consecuences (but of course, it didn't hurt me as I did a "failsafe" method).
this video is so cool!! really fascinating glitch!
If all you do is through the barrel I'm really lucky that this didn't happen to me. I also found some funny glitches for Yoshi's Island.
Here is two that I remember finding. They are both in 6-8
1.) Fly really fast as Yoshi, pass all of the bubbles, go straight to the checkpoint. Some things happen. the pause screen noise is heard, Yoshi is in the air, and then the screen goes black.
2.) This is in the first Baby Bowser fight- just ground pound him when he is in the air. Bowser will be in the hit position, but you have to die because, to my knowledge, you can't continue the fight.
You throw the barrel, then pick it up after it breaks.
You don't just throw it.
I once tried to get through the entire level with the barrel in hand, i was very happy with the results.
I've done this on the Switch SNES online version and it seems to have slight differences. The only enemy I spawned was the sword enemy when Duddy was crushed in the barrel and Dixy was in it. When I went further up, I ended up throwing enemies, presumably as they enter the memory. And as I was typing, the miscoloured Clubba appeared as well as K-Rool when he dropped and the monkey sounds.
It seems that that when you throw the barrell at the earliest opportunity, the game crashes but becomes safe when you move up. I plan to mess around with this glitch to see if anything interesting happens.
I also had the game hard crash and close the software. Still trying to trigger the error screen.
Holding down while standing spawns Rambi as normal before the rat loads in.
"Ow! Bob Saget!"
wut
It rhymes with god damn it.
OOOOOHHHHHHH. k
I did this around 20 times on my snes, all 3 files were gone so i called it a day, good bye 6 hrs file x)
Dang, OOF
Appeared that the corrupted clubber was textured with a title or cutscene comic image of Didi that was inverted! :)
yep, oh the mysteries of tweeterman
5:54
Really? Couldn't save time and resist those tokens? Or did you do that super secret sets of things on the first level to get them all?
whats this glitch like on the snes mini? it doesnt matter if your save gets deleted on the mini cuz you can use save slots
I'm not certain: Can emulators break off of this? Some sources say that it proceeds as usual, but another one says that the game doesn't crash at all and the game can still be played semi-normally?
***** I can't. I don't have the game, a SNES, nor an emulator.
Emulators are free and easy to download.
weakestlink20
nope, the rom is broken, but it cant break an emulator
+weakestlink20
It shouldn't be possible to overwrite the ROM with software. It's probably just corrupted save RAM that bricks the game.
You're a brave man.
I will explain why everything happens. when facing left, it reverses the sprite and its code is different from facing right. Every time you face left and throw it normally, or facing right normally, it will always freeze. when thrown up, that's when glitchy stuff will happen. Face right and throw it to get discoloured enemies and sprites.
ok, whenever you wait like 2 seconds with the barrel then do it, it will load an enemy close to you (kutlass or krook but mostly krook) and you'll get hurt. but if you don't wait, it will load a non-enemy sprite (the rambi barrel) but whenever you throw it, it will teleport the rambi barrel to you because it doesn't know what you're throwing. and it glitches because the rambi barrel was teleported so it won't turn you into any animal. it will turn you into a glitch instead.
The game over screen of this game freaked me out when I was a kid.
...So the different code for when Diddy faces right or left causes him to transform into something different depending on where he is? Why would facing left or right cause the freeze? Does it try to load an object that crashes the level or something that isn't there? Also, why do you always get the Rambi Barrel if you throw it? My best guess is that the game gets confused as to what Barrel type you're holding, and automatically loads the first one in memory.
i think depending on what way you face it pulls from the positive or negative sprites
Might be that the reason it glitches when you enter the barrel is that normally, when a level holds such barrels, rambi's data is also loaded in memory at the same time as the level, but here since that level isn't supposed to hold such barrels, it tries loading improper data with which the game doesn't know what to do.
That time when you got the Klubba... Did you perhaps visit him right before ? His data might be leftover at the memory address, except just not with the right palette data.
You should of jumped into the Rambi barrel while holding the invisible barrel. Seeing this makes me want to experience it myself and I happen to have the game and the system too. :)
Well, I have the game, the console, and a camera but...
1. The console isn't plugged in
2. I'm not that far yet
3. I'm too afraid to do it
3:21 the irregularity that has been detected is the barrel glitch itself :)
Klubba's gonna club some save files.
There are SRAM backup devices for SNES. Most of them are old and use floppy disks, but there's a new one that uses SD cards. It also plays ROMs up to an extent. The name of it is not coming to me, but MLIG talks about it
You know he doesn't really upload that infrequently, his last video is still pretty fresh in my mind.
Holy shit, you're not dead.
how are those early few freezes boring WHEN EVERY ONE OF THEM IS SLIGHTLY DIFFERENT!
I literally came back to this vid to try out the glicth on the switch version lol
It also works the same minus it making your console on fire
I tried this on the 3DS Virtual Console release and the glitch is still there.
madden8021 What does it do on the virtual console?
The same things as it did on the original Hardware. It's even on the Wii U Virtual Console.
Here: miiverse.nintendo.net/posts/AYMHAAADAAB2V0fO8bxk2g
and here: miiverse.nintendo.net/posts/AYMHAAADAAB2V0fSWlPlwA
I heard that this can actually heat up your console and mess up the Rom resulting in the game no longer working I have never done this glitch before but it looks pretty cool and interesting.
17:05, that's so cool. Looks like a projectile or something a mortal Kombat fighter would throw out
Have you ever induced faults like this by using a game genie?
Think about this for a second,can the game actually delete game saves with a glitch? How does a glitch give a game command to delete saves? What IF what the glitch does is corrupt the game save in such a way that the game cant find the save so it doesnt consider it a save? Which means the save is still in the cartrige but the game cant see it.so does that mean that everytime you copy or save the game,you are adding more data to the game? By creating more saves and more and the others corrupt and you keep saving the game.
John Rambo In most cases, one of two things happen: garbage data will be inserted into the save file data, or the save file data will be shifted and shuffled so that it is unreadable. The game simply identifies this as corrupt and, as an added precaution to prevent possible errors, is coded to remove this garbage data.
If the save data were intact but somewhere else in the game's code, then you would have far more problems. There are no "hiding spots"; almost all code in a game is used. In such a scenario, the game will try to access, let's say, the life counter, but will find wrong data types that are actually part of the save file, then the game will simply crash.
When you save a game, you are overwriting data already reserved for the game. When you "create more saves", you are only rewriting a part of the code meant to be rewritten. That's why games that do not rely on a memory card only have a set amount of allowed save files.
Just thought I could share that.
ohhhh amazing,question anwered
Tuuc le Tuuc Words of a mentlegen
KupferudelWolf or to say it in less words the game rewrites the game with random code which can corrupt it
What if you really did create a glitch where it could corrupt game save data and prevent the game from loading from the start,cant you use a game genie to give a command to delete saves or bypass save game screen and just boot you to the first level or map? Im talking about console game genie not emulators.
John Rambo
I don't think game genie is complex enough for altering this kind of stuff
Why does the saves delete?
I assume you didn't watch the whole video?
LOL
I believe there is an antipiracy screen similar to that "irregularity screen" here, stating "this product will not operate when connected to a device that creates unauthorized copies. Please refer to your instruction booklet for more information." instead
the game save has gone, but you think the COPY button was there for no reason, eh? *shrug*
"I'm Klubba!" - Ian 2012
when the screne blacks you can see tweeterman287 in the background.
So the effects of this glitch are random and don't always kill the game? I wonder what'd happen if one did this on the Virtual Console.
+Matthew Hinchberger On the PAL-Version it still works fine :3
14:57 The camera stopped moving, bu not the balloon string shadow. You should have kept it going...
Anyway, cool video, thanks for sharing. These should also happen in an accurate emulator like Higan (old BSNES).
tweeterman your awesome!
I just tried this on the new SNES classic (custom of course) and it never really effected it any but the suspend point feature reloads the sram file when it's loaded so that may be the case to why the saves don't poof. Tried it about 30 times and even got the blue Klubba with the weird spikeball that crashes the game if Klubba leaves the area. From what I can tell it's mostly a speedtrick way to get Rambi without dealing with the yellow slicer first. For that one immediately throw it when it's invisible and you'll turn to Rambi. Aside from that it'll crash the game, or the shadow sword that doesn't last long or blue Klubba. I did get the shadow sword outside the wall once but it doesn't do anything. If you try it after the Rambi part you'll either throw air or a nearby enemy (was funny seeing those hook ones tossed around lol). Seems like it used any nearby sprite for its effect, or again did nothing but throw air. Can't really find anything else interesting with it but was trying to get that crash screen but never got it.
Discovered a new effect just now. If I find any not known that I know of I'll list it here.
If you do the mentioned speedtrick to get Rambi by immediately setting the air barrel down, the death music plays when Rambi comes out killing the porcupine but then no music plays and the lift is stuck, won't move. Pause doesnt work either. After 5 mins or so the yellow slicer drops down. It dropped right in front of me but I was typing this as it did and killed Rambi after a minute of idling. Game went back to normal after that. Tried it twice and effect is the same, have to get hit as you are changing to Rambi for it to work.
Extras
Apparently while we are made to think that the yellow slicer is stationary it's actually moving very slowly at like a pixel every few seconds. If you kill it with Rambi though you will have to reset. Is a good way to get Rambi sounds though.
If you make it to the Klaptraps and throw it the first one will chomp and move around erratically. If you throw it when it's the only one it'll teleport to you and kill you, then be erratic.
Can't get past the part after with it so can't say what it'll do beyond it.