Grease Pencil Face Rig Attempt 2 | Blender 2.8

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  • čas přidán 14. 07. 2024
  • This week my second attempt at a face rig!
    Download the files here: gum.co/ewlmN
    First attempt: • Video
    I'll do a couple of videos in the future were I breakdown my process a bit more and go into detail on certain parts of the rig.
    Let me know if you have any questions in the comment below!
    .........................................................................
    ●Website: levelpixellevel.com/
    ●Patreon: / levelpixellevel
    ●Twitter: / levelpixellevel
    ●Instagram: / levelpixellevel
    ●Pinterest: www.pinterest.ca/levelpixellevel
    .....................................................................

Komentáře • 119

  • @AminPersia
    @AminPersia Před 4 lety +58

    Amazing!!! I would definitely pay for an in depth Greece Pencil rigging tutorial series.

    • @LevelPixelLevel
      @LevelPixelLevel  Před 4 lety +9

      Thank you! I'll see what I can do for more advanced tutorials!

    • @mordedordelapis
      @mordedordelapis Před 4 lety +7

      @@LevelPixelLevel if you recreate this file explaining each step, it willl be good for me! hehe

  • @HeiniGurke
    @HeiniGurke Před 4 lety +5

    This is fantastic. Blender has become so amazing for 2d stuff.

  • @quincy3d69
    @quincy3d69 Před 4 lety +1

    Excellent work !
    thanks you for this tutorial

  • @alan112223
    @alan112223 Před 4 lety +1

    Downloaded and tried. It's cool!

  • @Hero_Studio
    @Hero_Studio Před 4 lety +6

    Amazing! waiting for the in depth videos. Man... You deserve more subs for sure. Loving all the videos on your channel!

  • @jeffg4686
    @jeffg4686 Před 4 lety

    Very cool stuff. Grease pencil is starting to get very good

  • @owen9491
    @owen9491 Před 4 lety +1

    OMG AMAZING!!!

  • @dkwritechannel6498
    @dkwritechannel6498 Před rokem

    Helpful video thanks

  • @VerticalVertex
    @VerticalVertex Před 3 lety +1

    A+++. So good.

  • @AlessandroBarison3D
    @AlessandroBarison3D Před 4 lety +1

    It's Amazing, very userful, Thanks :)

  • @Zarco94
    @Zarco94 Před 4 lety +1

    Nice

  • @Giga_Hood
    @Giga_Hood Před 4 lety +2

    Duuuuuuude man I would like a whole breakdown of this man

    • @LevelPixelLevel
      @LevelPixelLevel  Před 4 lety +1

      Break down will be coming out soon! I'll do some simple things like how to rig an eye first, and then work my way up to a face.

    • @Giga_Hood
      @Giga_Hood Před 4 lety +1

      @@LevelPixelLevel nice cause I wanna get better at animation and rigging and I learned so much from this, I instantly subbed and started going through your videos to learn more

  • @ropecco
    @ropecco Před 3 lety

    Genial!!!!

  • @activemotionpictures
    @activemotionpictures Před 4 lety +6

    9:22 - My thoughts exactly: you get double transformation. But you solved it. And yes, that´s something I am interested in learning. Great inspiring videos. Just the other day in this week someone told me GP wasn't ready for animation.. Now I can reference your video.

    • @LevelPixelLevel
      @LevelPixelLevel  Před 4 lety +1

      Okay! I'm on it, I'll start with some simple Lattice videos and work my way up to advanced techniques to avoid double transformation.

    • @activemotionpictures
      @activemotionpictures Před rokem

      @@LevelPixelLevel Wonderful, I can check it out now. I'm still intrigued about the "CAST" modifier.

  • @leecooper7084
    @leecooper7084 Před 4 lety +1

    These videos are absolutely fantastic. Thanks for uploading them. I wonder if you have any plans to do the turnarounds with different angled faces (rear, 3/4, front, etc)? It's amazing that you've figured out how to get such dynamic rigs with cast deformers, considering that's probably not what they were designed for! Incredible stuff. I wonder if the rig is quite memory intensive or does it run quite smoothly? I often rig similar stuff in After Effects with plug-ins and lengthly set-ups, but find that I need to make a proxy/simplified version of the rig to animate with.

    • @LevelPixelLevel
      @LevelPixelLevel  Před 4 lety

      Yeah, I want to start looking into a full turn around. I have some ideas for this using the time remapping modifier. Maisam Hosaini did a great job with this rig: cloud.blender.org/p/gallery/5d9c6fbd2ed9a72b3fae65b0
      For memory, everything was actually fast. I think that is where Blender has the upper hand. Everything is built for intensive 3D work, so 2D graphics run great!

  • @goatpepperherbaltea7895

    That rocks I was like this looks like gravity falls and checked your top vids and you done gravity falls shit

  • @BradenEliason
    @BradenEliason Před 4 lety +1

    This is incredible work. It seems like you are pushing the tools to and sometimes past their limits. Do you have feature ideas or a vision for what 2D rigging could look like in Blender?
    In the (distant) future I could see someone making an addon which takes a video and maps an actor's expression onto a 2D character live. Perhaps the mouth animation could be generated from the video and audio of an actor.

  • @joexdrugs
    @joexdrugs Před 2 lety

    he said simple. my head explode

  • @travelerrevival8882
    @travelerrevival8882 Před 4 lety +9

    it looks great, can you please create a full character? that would be amazing, thank you.

    • @LevelPixelLevel
      @LevelPixelLevel  Před 4 lety +2

      Thank you! A full body rig is coming up soon. I really want to try and develop a head that can turn first, then I will move on to a full body rig.

  • @yoohasz4767
    @yoohasz4767 Před 4 lety +1

    Okay hats off for the quality of this rig! I'm flattered. And now a thought. I KNOW in a production, when the "can the character do this?" question arises, your character will always have that confident "yes" as an answer. But I'm a bit thrown off by the complexity of all the secondary controls, since I feel that they're overkill. I was really craving a more simple setup. Please take this as constructive words, and by no means criticism, since you're doing everything right and on a high level. I'm just at a point in life where I'm cleansing my tools to the bare minimum. Your 2D rig now has the complexity of a simple 3D rig. And i'm trying to get "back" into 2D for the sake of simplicity. :) So to shut my beak: again, bravo! Great work!

    • @LevelPixelLevel
      @LevelPixelLevel  Před 4 lety +1

      Thank you! And totally agreed. At the moment this character is complex, and for a 2D animator this would take a while to get used to.
      I'm hoping for something like this I can use the pose manager in Blender to start storing the face shapes, almost like a face chart/pose chart for future artists.
      That way the animator might never need to adjust the controls, the secondary controls will be a back up in case they need a custom shape.
      Now that I know these rigs can hit the shapes (step one) I can start to simplify the rig and make it easier to use (step two). Stay tuned for future rigs as I'd like you to test them to see if we can make these easier to use :)

    • @yoohasz4767
      @yoohasz4767 Před 4 lety

      @@LevelPixelLevel Will do! I'm very invested myself in finding that sweet spot, I hope to share my findings on YT as well, I think I'll be putting out (finally!) some content this week, and I'd love to converse with artists like you on this subject matter, cause I sense a huge turning point in the creation process / for the better / is happening this minute! I have been drawing my whole life and got into animation for the love of it, but I also felt that need to learn the ins and outs of all the tehcnology that lets us bring high quality performances to the screen. And then a sense of "are we doing this right" struck me. I have yet to find out! So much tech wizardry is happening keeping up is a chore, let alone investigating and experimenting. Thank you for this discussion and your generosity by sharing what you know.

  • @soleyman8263
    @soleyman8263 Před rokem

  • @rken100
    @rken100 Před 4 lety +1

    wow!!!!

    • @rken100
      @rken100 Před 4 lety +1

      if you have the time can you make basic rigging tutorials for the grease pencil

    • @LevelPixelLevel
      @LevelPixelLevel  Před 4 lety

      Check out this series for a simple eyebrow rig and an eye rigs:
      czcams.com/video/FgfzqGxpUxk/video.html

  • @ahmetbaykara.mp3
    @ahmetbaykara.mp3 Před rokem

    I like your workflow and the way you rig in 2D🔥 I have a sloth character with basic bendy and controller bones mouth rig. When I turn my head, I want my mouth shape a bit fake perspective to deform when my head turns to the sides, up and down. For that deforming, I try to use lattice on the mouth and the lattice parent to the mouth root bone. But when I move the root bone to the left or right my mouth doubles the transform and goes out of the rig and the lattice. I can't find any solution to combine the lattice and the rig.

  • @amebow
    @amebow Před 4 lety +1

    Красивый риг. Научиться бы так!

  • @ahmetbaykara.mp3
    @ahmetbaykara.mp3 Před 3 lety

    Your works are amazing 🙏 I planning to make a character with a grease pencil like yours and lattice for animation and want to fake head-turning. And when turning the head I want to mask out my eyes from the head. But there is a limitation to using only one lattice per grease pencil objects. So I have to use two different lattices on two different grease pencil objects (the head and the eyes.) But how can I mask two different grease pencil objects in a relation?

  • @bonbonpony
    @bonbonpony Před 3 lety +2

    04:50 Could this masking be done with usual meshes as well?
    05:03 How did you make those dials to swap the images?

    • @LevelPixelLevel
      @LevelPixelLevel  Před 3 lety

      You can mask with Mesh, although you might have to do some things in the composition nodes as a post process.
      To Hide things I use drivers on dials, I've create a whole series on this: studio.czcams.com/users/video57VGk_7I69M/edit

  • @mahdihasan2021
    @mahdihasan2021 Před rokem

    How you created the 1 control bone upside to deform the whole eyebrow? And what are the constrain relation to other control bones?

  • @DonaldDrennan
    @DonaldDrennan Před 3 lety

    How can you apply phoneme shapes for lip sync?

  • @subparticle8995
    @subparticle8995 Před 4 lety

    Thank you for the tutorial! Unfortunately, this is way to complex of a rigging process for a simplistic, kinda low effort style of animation, though I could see great use in this if it's made as a model for future use in a series.
    That being said, I'm not one for these continuous use simple shape cost-efficiency driven animation styles, and I can't imagine something like Castelvania or even typical anime making much use of such a highly technical rig for far more complex sakuga animation.
    Still searching for a good drill down video into blender's capabilities into those kinds of styles.

    • @LevelPixelLevel
      @LevelPixelLevel  Před 4 lety

      Agreed, I'm going to keep simplifying the process to is can be more useable, or try to make it far easier for an animator to use. In my future attempts I'm going to try to mimic a toon boom harmony set up, which has a similar level of complexity, but is very easy for animators to use.

  • @Ihavetoreturnsomevideotapes

    Rhubarb extension?

  • @stevecypert
    @stevecypert Před 4 lety +1

    Boy do I want to know more about lattices. This rig is pretty darn close to what I need for my own project.

    • @LevelPixelLevel
      @LevelPixelLevel  Před 4 lety

      They're coming, soon :) I'll have a bunch out dealing with Lattices at a simple level all the way to advanced!

    • @stevecypert
      @stevecypert Před 4 lety

      @@LevelPixelLevel I'm attempting to duplicate the masking effects used on your mouth rig in 2.81. Unlike in your example, the opacity level has no masking toggle. Do you know where the control has gone?

    • @LevelPixelLevel
      @LevelPixelLevel  Před 4 lety

      @@stevecypert Hey, so here is the masking button in 2.80, and yes this was duplicated beside the opacity dial:
      www.levelpixellevel.com/uploads/1/1/7/8/117873610/screen-shot-2019-12-07-at-12-34-41-pm_orig.png
      Here is the same masking button in 2.81:
      www.levelpixellevel.com/uploads/1/1/7/8/117873610/screen-shot-2019-12-07-at-12-34-23-pm_orig.png
      I've only used the button highlighted here, I actually didn't know this button was also beside the opacity dial.
      As far as I can tell, in 2.80 this button did the exact same thing as the button in the layer panel, so I imagine they removed it as it was probably redundant.

    • @stevecypert
      @stevecypert Před 4 lety

      I must not be using it correctly. Nothing happens when I click on it. I've tried layering strokes and I've tried creating separate GP objects. Would you mind clarifying the steps?

    • @LevelPixelLevel
      @LevelPixelLevel  Před 4 lety

      @@stevecypert Hey check out this file:
      www.levelpixellevel.com/gp_mask_example.html
      Let me know if you can see the mask in Blender 2.81, this should work. Also, the mask option will have no effect if you are in edit mode.
      I will be working on a mouth tutorial in the future, but let me know if this helps.

  • @BotSpider
    @BotSpider Před 3 lety

    Will this eventually become a tutorial?

  • @danterd7890
    @danterd7890 Před 4 lety +1

    do you have a tutorial, however thanks so much for share

    • @LevelPixelLevel
      @LevelPixelLevel  Před 4 lety

      I'm working on a couple right now, but here is one from my older video going over my basic technique.
      czcams.com/video/xU3SEcU_mag/video.html
      I use the things outlined here in most of my rigs.

  • @dombyrashyKZ
    @dombyrashyKZ Před 4 lety

    can such work be done with 8 GB of RAM in a blender 2.81?

    • @LevelPixelLevel
      @LevelPixelLevel  Před 4 lety

      Might be fine, although for bigger scenes it will chug a bit. This also depends on your processor and your video card.

    • @dombyrashyKZ
      @dombyrashyKZ Před 4 lety +1

      @@LevelPixelLevel My computer is very old. Therefore, I asked at the expense of Blender 3D. At least work with the grease pencil.
      I have core i5 processor
      650, 3.2 frequency. Video card GeForce GTX 760, 2GB. RAM 8 GB. At least work with a drawing tool and 2d animation.

    • @LevelPixelLevel
      @LevelPixelLevel  Před 4 lety +1

      @@dombyrashyKZ That should be fine for grease pencil and light 3D work. I've been using a 2012 Mac and everything has been working alright.

    • @dombyrashyKZ
      @dombyrashyKZ Před 4 lety +1

      @@LevelPixelLevel So there is still hope and not everything is lost)))

    • @LevelPixelLevel
      @LevelPixelLevel  Před 4 lety +1

      @@dombyrashyKZ haha for sure!

  • @juhamukari5270
    @juhamukari5270 Před 4 lety

    I would love to see Grease pencil for animationg 2d textures in this way but in realtime for 3d characters. Something like they made with softimage in lego movie: czcams.com/video/aq_tqsasgoI/video.html that workflow but with blender's grease pencil (for 2d texture animation rendering for 3d characters/shaders in realtime)

    • @juhamukari5270
      @juhamukari5270 Před 4 lety

      btw. very nice face rig.. incredible. i love it.

    • @LevelPixelLevel
      @LevelPixelLevel  Před 4 lety

      I have actually been testing this: czcams.com/channels/pxizXEIm73-GJJwayhGceA.htmlcommunity
      Although for grease pencil I ran into some issues with the way it curves around a mesh. I might make a video talking about this, sort of going over how I failed to make the lego face example with grease pencil.
      Mesh might be a better option for this or some sort of curve projector system.

  • @mMemoli
    @mMemoli Před 4 lety +1

    I learned a lot from this rig. Thank you so much!

  • @animatoonstv.2216
    @animatoonstv.2216 Před 4 lety +1

    Amazing videos thanks' for sharing with whole Blender Community.👏👏👏👏👏👏👏👏

  • @-Blender
    @-Blender Před 4 lety +1

    Really great stuff :)

  • @sergiopeixoto6651
    @sergiopeixoto6651 Před 4 lety +2

    I would definitely pay for an in depth Greece Pencil rigging tutorial series. Fantastic channel!!!

    • @LevelPixelLevel
      @LevelPixelLevel  Před 4 lety

      Thanks! I'll be releasing some more grease pencil tutorials soon! The best way to support the channel for now is on Patreon! www.patreon.com/LevelPixelLevel

  • @jenovaizquierdo
    @jenovaizquierdo Před 4 lety +2

    Awesome video you made me subscribe.

  • @tcheadriano
    @tcheadriano Před 4 lety

    Awesome!!!!

  • @umairh7737
    @umairh7737 Před 4 lety +2

    This is amazing!! You are going to bring so many more 2D animators to Blender.

  • @ArnavSingh-im5bj
    @ArnavSingh-im5bj Před 4 lety +1

    you are awesome

  • @SeianVision
    @SeianVision Před 4 lety +2

    TBH vs GP Blender... Yehaaa
    Good facial rig

    • @LevelPixelLevel
      @LevelPixelLevel  Před 4 lety

      Right!? I'm hoping that anything we can do in TBH we can do in Blender :)

  • @LOOPPEY
    @LOOPPEY Před 4 lety +1

    Looks as though you have a good thing going with this rig. I bought it and will give it a good look over. Thanks !

    • @LevelPixelLevel
      @LevelPixelLevel  Před 4 lety

      Thank you! Let me know what you think!

    • @LOOPPEY
      @LOOPPEY Před 4 lety +1

      @@LevelPixelLevel Great rig for long term use. How long did it take you to do the rig?

    • @LevelPixelLevel
      @LevelPixelLevel  Před 4 lety

      @@LOOPPEY Probably about 14 hours. But that includes everything, making the GP shapes, adding and testing all of the rigging elements and conducting the final animation test.

  • @infinitehush
    @infinitehush Před 4 lety +11

    AAAARGGG!!!! This looks amazing! I will download it tonight and play with it and report back! I noticed Lattices looked gorgeous but I was at a loss as to how to USE them! I only 90% understand the separate armatures driving the lattices, but I ZERO-percent understand casts, but that dead-straight line on the eye-shapes is astounding/vital! The mouth looks incredible and almost overkill (in a cool way). In traditional 2D we only need like 7ish mouth-shapes, labeled "ABCD(D+)EFGHJ" and any special shapes or in-betweens are drawn by hand since they happen so infrequently. With a rig this advanced would you put each mouth shape in a pose-library? Hmm.... I'll have to play with it!

    • @LevelPixelLevel
      @LevelPixelLevel  Před 4 lety +1

      Thank you! Yeah, Blender has an internal pose library where you can store shapes and call in the future.

    • @infinitehush
      @infinitehush Před 4 lety +1

      @@LevelPixelLevel oh yeah I've used the pose library a bit, I think I just saw some custom properties you made that popped on the teeth, and I lost track of how that was achieved (I usually need to watch your vids like three times) but I have been playing with it for a bit now! Every time I think such a simple design doesn't need a rig this in-depth I make a new exciting facial expression that I instinctively want to bank away! ha! The one odd thing I keep trying to do though, is I keep rotating the bones to try and reshape the stroke? When rotating the bone doesn't do anything my brain gets confused. This rig is so in-depth you could use it as a face template and fully "DESIGN" a character (eye shape, mouth size) , then set that as a "neutral" pose and build expressions and mouth shapes on top of that! Which is insane. The Cast thing, though, I can't explain it but it the most satisfying experience! I want to know more about that. and rigging lattices! It's all incredible!

    • @LevelPixelLevel
      @LevelPixelLevel  Před 4 lety +1

      @@infinitehush Thanks! The custom properties are made with drivers, I use the same techniques I've talked about in my drivers tutorials. I see what you mean about rotation, this is something I can actually add in. But I tend to keep all the movements based on location. This helps keep the graph editor clean as well. Yeah, I tend to like keeping the character in a neutral pose. Casts are crazy! They are the coolest tool, but they take forever to get working.
      I always think I have them figured out and then I resort to trial and error until I get something I like.

  • @indiansrk9997
    @indiansrk9997 Před 4 lety +1

    thanks to god for rigging us

  • @studentjourney2829
    @studentjourney2829 Před 4 lety +3

    please do more tutorial on grease pencil , how we can create character and how we can rig it ?

    • @LevelPixelLevel
      @LevelPixelLevel  Před 4 lety +1

      Hey check out this playlist - this goes over how I build the eyebrows and the eyes:
      czcams.com/play/PLbjn7kaP877vcaYQQxY2FrPHAdvt7F2pb.html
      I'll be doing a series in the future reviewing how I build the mouths as well, stay tuned!

  • @luisfernandosarmientosuspe3846

    es sorprendete

  • @samhuf6694
    @samhuf6694 Před 4 lety +1

    This is really good! So interested in where you'll be taking this. You bounce around menus a lot, is it confusing to remember where everything is located? Keep up the great work!

    • @LevelPixelLevel
      @LevelPixelLevel  Před 4 lety

      Thanks! Sometimes it is a little confusing, but I've found that 2.8 is a bit cleaner and easier to navigate.

  • @Sir_Zombie1ted
    @Sir_Zombie1ted Před 4 lety +1

    I have an idea. Build a 3d character with simple shapes and a simple materials on, having a shading material like yours (I firmly believe that in your case the hair is shadeless, the face recieves shades. If so tweak the shadow casted by the hair on the face by working on the colour of the shadow in the light object panel after selecting it). Next draw the eyes, eyebrows, nose and mouth as you did and add a shrinkwrap modifier to all these (I dunno if it is possible, but I do believe since GP objects are 3d objects, it should be), and add your rig (try doing so before or after you add the shrinkwrap modifier to the GP obj). From a concept standpoint, I think it should work. I am not as OP as U R in Blender so I just wasn't seeing myself make this come true anytime soon, however I do believe it should help with your 3d face rotation idea. Also, I think the face will have to get a subdiv surf and smooth shading so no artifact shows up when shrinkwrapping the GP obj on it and the whole thing can get a simple outline (not necessarily freestyle, but do as you see fit) on it. Give it a try.

    • @LevelPixelLevel
      @LevelPixelLevel  Před 4 lety

      Hi! I actually did test this out and I did try this. While a grease pencil object itself cannot get a shrink wrap material, a lattice can. For testing this I added the GP object to a lattice and then shrink wrapped this to a curve 3D object (I was testing a Lego head for this example) overall things worked out well, but I had a ton of issues with the way GP objects draw a fill. No matter how I add the lattice of the shrink wrap the fill always drew across on a flat plane for the GP objects. I might do a video on this in the future sort of showing how I failed to build this style of rig. For something like this I might use a mesh, curve or even a texture based approach.

    • @Sir_Zombie1ted
      @Sir_Zombie1ted Před 4 lety +1

      Thanks for this. Never knew a GP obj couldn't get shrinkwrapped though. I will try something with this knowledge.

  • @MelvilleG
    @MelvilleG Před 4 lety +2

    An enormously useful tutorial. Thanks. But after watching it, I realized that it is better to stick with 3d rigging and animation in Blender, because 2D is almost as complicated but with limited visual impact.

    • @LevelPixelLevel
      @LevelPixelLevel  Před 4 lety +2

      Thank you! And agreed, right now the tech is almost too much for the art, but hopefully, over time this will get easier!

    • @DaveCockburn
      @DaveCockburn Před 4 lety +1

      I have the same issue with Moho. This technique is great for simple graphic animation though. It also has potential for swapping between drawn and rigged animation on the fly.

  • @ampmodclips
    @ampmodclips Před 4 lety +2

    Awesome tut and we need that lattice tutorial, please :) just getting into rigging and it's blowing my mind cheers! and maybe a tutorial that has physics that effects the rig so it take some of the load when it comes to animation. cheers

    • @LevelPixelLevel
      @LevelPixelLevel  Před 4 lety +1

      Thanks! Yeah for sure, I'll start some tutorials on Lattices and get them out soon!

  • @mordedordelapis
    @mordedordelapis Před 4 lety

    Thanks so much for the file. I learned a lot from him. But I ended up with some doubts. I was able to reproduce the lattice casts, the bones that control the Grease Pencil vertices, but couldn't understand how to make a bone load the entire eye (with everything, lattice, bones etc). Did you create a new armature for this? If so, how did you parent it? And if not, how could you set up a separate armature in layers? Sorry for the noob (actually I am hehe) questions, but I spent the whole weekend trying to figure these things out. And even with these questions, I learned a lot from your file. Thank you for sharing!

    • @LevelPixelLevel
      @LevelPixelLevel  Před 4 lety +1

      Hi! Wow thanks for getting in to the file.
      For the lattice on the eyes there is a second armature on the rig handling most of the deformation, and I attach the lattice to the GP object using a vertex group, that way the lattice does not change the pupil. As the lattice is attached to a second rig I bone parent both of these to the main rig.
      Lattices will only change the object they are driving if they are moved in edit mode. If you move the lattice in object mode it will not change things that are connected to it. I exploit this feature a lot when I build rig.s
      Soon I'll be making some lattice tutorials videos (with a very simple set up) and I will explore some of these features.

    • @mordedordelapis
      @mordedordelapis Před 4 lety

      @@LevelPixelLevel Cool! I will be waiting for it. Thanks for the answer. Tonight, I will try to do by myself what you said here. thanks again!

  • @Ryanin2D
    @Ryanin2D Před 4 lety +1

    Have you ever thought of using Bendy Bones add on?

    • @LevelPixelLevel
      @LevelPixelLevel  Před 4 lety

      I use Bendy Bones all the time in my rigs, but which addon are you referring to? Is this an external addon?

  • @NikolaNevenov86
    @NikolaNevenov86 Před 4 lety +1

    Tutorial!

  • @superentrancer
    @superentrancer Před 4 lety +1

    Is there a possibility of using presets for facial expressions with photos such as Pose Manager?

    • @LevelPixelLevel
      @LevelPixelLevel  Před 4 lety

      Yes! Blender has an internal pose manager where these face shapes can be saved!

  • @AnubisTheMaster
    @AnubisTheMaster Před 4 lety

    Ey how would you do turns , from Front to Side , i find No help online about that..

    • @LevelPixelLevel
      @LevelPixelLevel  Před 4 lety

      Honestly for this I am not sure how I would do it. This is what I will test out next.
      Here is the best I've seen:
      czcams.com/video/GX-3F0BG3t4/video.html

  • @lukazz6809
    @lukazz6809 Před 4 lety +1

    good job :D
    which mac did you have? :,D

    • @LevelPixelLevel
      @LevelPixelLevel  Před 4 lety

      Thank you! I have an IMac from 2012, it has been my main computer for a long time.
      i5, GTX 675MX, 32Gb of Ram. It has been great for working in Blender!

  • @Toebiscuit
    @Toebiscuit Před 4 lety +1

    What's the Netflix show called? I couldn't hear you. "The Hill Tho"?

    • @LevelPixelLevel
      @LevelPixelLevel  Před 4 lety

      The show is called Hilda: en.wikipedia.org/wiki/Hilda_(TV_series)

  • @Gettinsketchyonbourbon

    😮 where are more tutorials on this?!

    • @LevelPixelLevel
      @LevelPixelLevel  Před 4 lety

      Here is a series I made that goes over my process for rigging an eyebrow: czcams.com/video/xU3SEcU_mag/video.html
      And here is an eye rig series: czcams.com/video/W16SHbI_QzQ/video.html
      I'll be making a mouth tutorial when I have more time!

  • @DaveCockburn
    @DaveCockburn Před 4 lety +1

    Well, You managed to completely ruin Moho for me there. I'm in the early stages of learning Blender but you have convinced me that it is the way forward

    • @LevelPixelLevel
      @LevelPixelLevel  Před 4 lety

      Right on! There is still a lot to explore with 2D and Blender, but I think in the long run all the tools are there!

  • @mohdhaikalrozhan6237
    @mohdhaikalrozhan6237 Před 4 lety +1

    Can u explain this step by step? Your channel will be big because of a lot of people can follow along

    • @LevelPixelLevel
      @LevelPixelLevel  Před 4 lety +1

      For sure! Start with this video for how to rig eyebrows: czcams.com/video/xU3SEcU_mag/video.html
      Then move onto these videos for the eyes:
      czcams.com/video/W16SHbI_QzQ/video.html
      Each of these series contains three videos, I'll be working on a full mouth tutorial in the future!