Grease Pencil Arm Rig 1 | Blender Grease Pencil Rigging

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  • čas přidán 21. 02. 2020
  • This week, my first attempt at an arm rig in grease pencil, let me know what you think!
    Download the files here: gum.co/atuKW
    Lattice Intro Guide:
    • Lattices in Blender In...
    • Lattices in Blender In...
    • Lattices in Blender In...
    Let me know if you have any questions in the comment below!
    .........................................................................
    ●Website: levelpixellevel.com/
    ●Patreon: / levelpixellevel
    ●Twitter: / levelpixellevel
    ●Instagram: / levelpixellevel
    ●Pinterest: www.pinterest.ca/levelpixellevel
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Komentáře • 179

  • @MaciekDrozd
    @MaciekDrozd Před 3 lety +5

    You have explained so many things at once. I have spent over one hour to show your 8 minutes video. Thanks for it!

  • @Kjkaution
    @Kjkaution Před 3 lety +5

    This is one of the best Blender rigging videos on CZcams

  • @Lanmind01
    @Lanmind01 Před 4 lety +172

    Opened Maya, and closed Maya. Hahahahaha

    • @dxsaigon
      @dxsaigon Před 3 lety +4

      That was hilarious ^^

    • @freetime_np3284
      @freetime_np3284 Před 3 lety +2

      opened clipstudio paint, and closed clipstudio paint

    • @Philip8888888
      @Philip8888888 Před 3 lety +3

      I did a double take and wondered whether I was watching the right tutorial 😂

    • @RedaChekirine
      @RedaChekirine Před 3 lety +1

      Thats hillarious i opened blender and closed it too XD

    • @fakeingirs
      @fakeingirs Před 3 lety +1

      Opened Maya, and closed Maya, Wonder why I spent so much of my money on it.

  • @torinux4980
    @torinux4980 Před 4 lety +4

    One can't ask for a better tutorial. This was very useful indeed, thank you !

  • @poologs925
    @poologs925 Před 2 lety

    Great video, everything was perfectly broken down and explained properly. This enhanced my skills two fold. Thank you so much!

  • @Clashtoons
    @Clashtoons Před 4 lety +24

    Amazing tutorial again

  • @animatrix1490
    @animatrix1490 Před 4 lety +3

    I love you, sir, thank you so much, you've saved me from signing up for a month of tuts I will never ever use when I only wanted the one and definitely would have forgotten to unsubscribe from the service, thank you

  • @miteshvb1338
    @miteshvb1338 Před 3 lety +2

    thanks for the great tutorial , i tried so many other things and failed all the time . finally your trick worked and helped me to build my very first rig !
    I watched this 4+ times and at the end of each watch remembered to give a like when I complete my rig :)

  • @KamFung
    @KamFung Před 2 lety

    I am so suprised even such an arm has so many steps to create.... Amazing tutorial video.

  • @rodrigodpc2331
    @rodrigodpc2331 Před 4 lety +1

    Hi, grease pencil is very powerful tool. This tutorial is amazing. Thank you very much!!

  • @SethEden
    @SethEden Před 3 lety +3

    Thank you!! This saved me trying to make a replica of the US Space Camp patch with the space shuttle model! Helped me make bendy text to follow the curve of the circular patch design.

  • @ranveerk9893
    @ranveerk9893 Před 3 lety +2

    You sir are a Rigging God! Thank you so much!

  • @lukeskywalker7878
    @lukeskywalker7878 Před 4 lety +1

    Just a fantastic tutorial. Thank you so much!

  • @gerransmith9063
    @gerransmith9063 Před 4 lety +4

    👍😁🤘 Just wanted to thank you for creating these tutorials. Your the only one consistently creating quaility and advanced blender tutorials that I am aware of. I havent used any animation yet but I will eventually with the help of Level Pixel Level. Keep it up. Please and thank you again. 👍😁🤘

    • @LevelPixelLevel
      @LevelPixelLevel  Před 4 lety +1

      Thank you :) They are really fun to make and it has been great to see the positive feedback from each post!

  • @trimbrimbo
    @trimbrimbo Před 4 lety +4

    Thank you for this tutorial. I've been studying it today and learned a lot. I found that one way to deal with the overlapping outlines of a bent joint is to leave the inside of the joint open. Of course, if using continuous outlines is an essential style choice, the search for a technical solution must go on.

    • @LevelPixelLevel
      @LevelPixelLevel  Před 4 lety

      Yeah, I've been playing around with some other methods as well. I think there might be a way to do this with a mix of the freestyle option as well, although I have not had a chance to try this out.

  • @aegiswang1
    @aegiswang1 Před 3 lety +1

    I like what you did when setting fire on the arm in Maya!

  • @dustnoiseplays
    @dustnoiseplays Před rokem

    That will help me a lot, thank you, did some tests here and it does indeed work pretty good!

  • @martineschoyez
    @martineschoyez Před 4 lety +1

    Really clear! Thanks!

  • @noved4340
    @noved4340 Před 3 lety +4

    please make an updated version, i cant follow the instructions because the lattice doesn't want to move with the bones

  • @tomkayak9752
    @tomkayak9752 Před 4 lety +7

    Thanks. That must have taken alot of time recording, and editing, every failed method. Much appreciated.

    • @LevelPixelLevel
      @LevelPixelLevel  Před 4 lety +1

      Thank you! This was a fun one, but yes there were a lot of broken attempts haha!

  • @RobbieTilton
    @RobbieTilton Před 2 lety

    you can create the shape key adjustment in posed rig if you go to sculpt mode. Then you can smooth the corners with overlapping verts. Edit mode will always go to unposed state as you noted, but sculpt mode is what you want. Then you can add a driver to the influence of the shape key based on the bones rotation (so it auto fixes itself when at harsh angles).

  • @MathiasZamecki
    @MathiasZamecki Před 4 lety +1

    love it dude!

  • @swagons529
    @swagons529 Před 3 lety

    This was a great help, thanks

  • @alan112223
    @alan112223 Před 4 lety +1

    Thanks for the turorial!

  • @lalalili317
    @lalalili317 Před 3 lety +1

    OMG Thank you SO MUCH for this tutorial

  • @BeIlG
    @BeIlG Před 4 lety +1

    well done!

  • @cliffblank
    @cliffblank Před 2 lety +2

    Opening Maya, closing Maya. Classic.

  • @animaster360
    @animaster360 Před 2 lety

    for the extreme bends of the arm I just subdivided the grease pencil object in edit mode and it worked out just fine.

  • @hz81944
    @hz81944 Před 4 lety +2

    Thank you bro 👏🏻👏🏻😃

  • @usersstuff5990
    @usersstuff5990 Před 3 lety +1

    PERFECT THX FOR THE VIDEO

  • @LoldemortII
    @LoldemortII Před 2 lety +1

    Something I gotta try :)

  • @adwait2d192
    @adwait2d192 Před 4 lety +1

    Thanks for another grease pencil tutorial. never knew that lattice can be used for rigging.

    • @LevelPixelLevel
      @LevelPixelLevel  Před 4 lety

      Lattices are great for rigging! Here is the beginning of my three-part series where I review this in more detail: czcams.com/video/cFJOL4AKbKk/video.html

  • @Kram1032
    @Kram1032 Před 4 lety +20

    Really hope the Grease Pencil Refactor is gonna lead to making this much easier. Great work!

    • @LevelPixelLevel
      @LevelPixelLevel  Před 4 lety +3

      It is coming :) I can't wait to try out the new features!

  • @GCSEPhysicsExplained
    @GCSEPhysicsExplained Před 4 lety

    Really nice tutorial

  • @sanjaybadal7096
    @sanjaybadal7096 Před 3 lety +2

    Thanks lot bottom of heart ❤️❤️❤️❤️

  • @chriscornelissen5075
    @chriscornelissen5075 Před 2 lety +7

    Great tut!! I’ve done some 3D rigs but I’m not familiar with grease pencil. (That’s why I watched your tut). In 3D rig there’s the same problem in the elbow if you bend it to sharp. Many people solve this with a corrector bone. That way you can scale a particular part of the object . The object in the elbow can be scaled down locally so the vertecise won’t overlap each other. Can it be done in grease pencil objects as wel? That might be a solution

  • @LevelPixelLevel
    @LevelPixelLevel  Před 4 lety

    Let me know what you think of this method, how would you rig a Grease Pencil Arm?
    Next thing I'll try is an IK arm on a 2d character!
    Also, check out the 2.83 updates coming soon: czcams.com/video/TW5_32K0_xs/video.html
    These new features look amazing!

    • @MisterOpera
      @MisterOpera Před 3 lety

      about to try this right now after trying one of your failed approaches. thanks!

  • @AdamEarleArtist
    @AdamEarleArtist Před 4 lety +2

    Hey mate maybe try using 2 GP objects for the arm.Upper and Lower arm and have your hand as a separate. I think you will find that set up to work really well.

  • @iPavReg
    @iPavReg Před 3 lety +11

    I didn't realize Elon Musk did rigging animation!

  • @jmprofessor
    @jmprofessor Před 2 lety

    Thanks!

  • @fredericgeraud76
    @fredericgeraud76 Před 4 lety +1

    thanks a lot for sharing!!!!

  • @RonHicks
    @RonHicks Před 4 lety +1

    I've been intimated by rigging and bendy bones in grease pencil lately. For some reason things are starting to sink in and I've found your presentation enlightening making want to go forward and press on. I think using the lattice made it more understandable for me😀

    • @LevelPixelLevel
      @LevelPixelLevel  Před 4 lety

      Lattices are great, I use them all the time in production. They always give a level of control that lets you get to the details after. More to come soon!

  • @user-hn8ue4rf2t
    @user-hn8ue4rf2t Před 2 lety

    Great!

  • @lalithaSiimhambhatla
    @lalithaSiimhambhatla Před 3 lety

    Set up on fire

  • @IzFanArt69
    @IzFanArt69 Před 4 lety +1

    Cool!

  • @sassi7190
    @sassi7190 Před 4 lety +1

    your are awesome thank you

  • @EmirUysal
    @EmirUysal Před 2 lety

    I lost my shit following 7:44,
    Many thanks for these videos. May humour and hard work never leave your soul Sir! :)

  • @deusla9642
    @deusla9642 Před 3 lety +1

    thanks

  • @jenninexus
    @jenninexus Před 3 lety +1

    Awesome - thanks so much. So when rigging a gp character, do u have the limbs all separate? Or do u combine the whole body rig?

    • @LevelPixelLevel
      @LevelPixelLevel  Před 3 lety

      I keep the separate so I can add custom lattice to each one. But I might draw the character as one gp object and separate once I want to rig it up.

  • @deojaz5063
    @deojaz5063 Před rokem

    Hello! very good video, I wanted to know if there is any way to convert the pieces of the character into Grease pencil objects? (for the purpose of using modifiers)

  • @mostafakhalel5479
    @mostafakhalel5479 Před rokem

    NIce work

  • @arsabubaychannel4113
    @arsabubaychannel4113 Před 4 lety +1

    thank you. ini berhasil, cuma agak rumit.

  • @bigalitstudios
    @bigalitstudios Před 4 lety +9

    Love your rigging tutorials! What I'd really love to see though, is how you create a character from scratch using grease pencil. I know 2.83 will bring a lot of big changes/improvements to grease pencil. Is this maybe something you have planned for a future tutorial? Thanks!

    • @LevelPixelLevel
      @LevelPixelLevel  Před 4 lety +5

      I might do one where I rig a character from scratch, for the actual drawing of the character there are some other tutorials that do a great job of reviewing all the tools.
      But I was thinking of sharing my Grease Pencil creation workflow anyway as I think I have a couple of tips that might help some people.

  • @mad_man_86
    @mad_man_86 Před 3 lety

    Could someone tell me the advantage of using a Lattice opposed to just using a bendy-bone rig? I just tried it quickly, but couldn't see a big difference at first glance... Thanks! Great tutorial btw :)

  • @Atman94
    @Atman94 Před 4 lety +1

    Hi ! Thanks a bunch for your tutorials, recently found your vids and they are exactly what I need for my own project. But I've encountered a problem, when I parent my hand to the last bone, and then attempt to move that last bone in pose mode it also moves the previous bones, any tips on how to fix that ?

    • @LevelPixelLevel
      @LevelPixelLevel  Před 4 lety +1

      If you're doing a parent, click on this bone and turn off deform. Try that so see if it works.

  • @kaoutar8656
    @kaoutar8656 Před 2 lety

    amazing voice

  • @yogeshvirdhe2832
    @yogeshvirdhe2832 Před 3 měsíci +1

    Can we use this method with IK BONES

  • @Ziiio
    @Ziiio Před rokem

    When I switch to object after assign lettuce to the vertex group. The lattice didn't rotate with the bone. Why?

  • @papillonm9041
    @papillonm9041 Před 3 lety +1

    I've been doing cut out frame by frame animations in adobe animate and somehow I got to this video. This grease pencil thing seems like the solution I was looking for. Thanks for this video, I'm downloading blender rn. This bone rigging thing is something new to me, is it possible to also rig those fingers and bend them without problem?

    • @LevelPixelLevel
      @LevelPixelLevel  Před 3 lety

      Hey, yeah it is, but you'd have to draw them on their own so they can be rigged.

  • @PCgmesforever
    @PCgmesforever Před 3 lety

    really nice tutorial! I liked "I tryied opening maya and closing maya" joke XD
    btw I can't turn on "all" notifications on bell icon ... Is that intentional ?

  • @vilenius187
    @vilenius187 Před 3 lety +2

    I've had decent results by just using armatures on grease pencil objects with bendy bones.
    I would have a vertex group called 'arm', and two bones, one named arm and one just anything. After enabling bendy bones in 'arm', the child bone's rotation would deform the object at the point whre the bones connect.
    This would give nice deformation although the shape is gonna break at extreme angles such as on display here

    • @vilenius187
      @vilenius187 Před 3 lety +1

      Also, by using the grease pencil interpolation/auto keyframing option, I was able to prevent the shape from 'snapping' into correct position, once having keyframes correcting for the extreme shapes. This of course is not easily editable so had to do it all over again if wanted to change the animation

  • @ayamnobadi9761
    @ayamnobadi9761 Před 2 lety +1

    If you take an advice, you have to emphasize, maybe by adding subtitles, that the vertex group names have to be the same as the bone names, that's why it doesn't work for some people.

  • @DirkBaeten
    @DirkBaeten Před 4 lety +2

    So a possible body, hip,leg etc should be a different grease pencil object so that you can give them separate lattices too?

    • @LevelPixelLevel
      @LevelPixelLevel  Před 4 lety

      For now, yes. I've been playing around with new methods, but with the single lattice restriction, they will have to be separate objects for now.

  • @RomboutVersluijs
    @RomboutVersluijs Před 4 lety +1

    Man grease pencil looks so cool, but its really rocket science or me. Im not sure i want or should dive into. I think its really more illustrators and artist working in that area. Still it so cool what some people are able to make with. Just like the Bl 2.82 splashscreen, that scene is amazing!!!

    • @LevelPixelLevel
      @LevelPixelLevel  Před 4 lety

      Agreed, I feel the same way. There are a ton of great features listed here: czcams.com/video/TW5_32K0_xs/video.html
      This almost seems like a whole new program! It's like Christmas with new Grease Pencil features!

  • @iddsmedingus
    @iddsmedingus Před 3 lety +1

    Hehe arm go wiggle

  • @matthew0146
    @matthew0146 Před 4 lety

    Hi, I have a question. So when fully animating a 2D character, would you do each part individually (eg the arm you did), or would you all body parts by creating a full skeleton? If you would do a full skeleton, would one big lattice work for the whole character? Or would i have to apply a lattice to each body part?
    Thx in advance, good video.

    • @LevelPixelLevel
      @LevelPixelLevel  Před 3 lety +1

      Hi, good questions. For a skeleton, I would have one for each view (meaning, front, side, 3/4) but maybe have all of these connected to one master control rig. (I'm playing around with this now)
      I would add as many grease pencil objects as needed and as probably add a lattice for each piece. (I'd probably have a lot of lattices at the end of the day)
      This becomes a complicated rig, and introduces the question - is it better to rig the character? Or just move the points by hand.

  • @chandra6632
    @chandra6632 Před 3 lety +3

    Hi, thanks for the turorial but i have some problem here.
    I do the lattice and armature on line (like stickman body), until 3:19 , i try to rotate but the lattice doesnt follow the rotate. Do you know why sir ?
    And for the lasso select to, how do i get it ? Is it add on ?
    Thank you

    • @nahomseyoum
      @nahomseyoum Před 3 lety +2

      i have the same issue the lattice doesnt follow the bone

    • @codytyler09
      @codytyler09 Před rokem

      The name of the Vertex Groups Has to Be bone, and Bone.001

  • @Drkxpzz
    @Drkxpzz Před 2 lety

    no matter what i do, the armuture moves without the lattice help?

  • @blitzkreig4887
    @blitzkreig4887 Před 2 lety

    How to you import a layered .psd file into blender. I want to perform bone rigging on the character pieces that I have created and stored on a .psd.....If .psd doesn't work then which format will ??

  • @efrenmorenoa
    @efrenmorenoa Před 2 lety

    i dont know why this dosent work, im making it exactly the same but when im trying to move it in the pose mode the bones don move the lattice

  • @MrPodgikins
    @MrPodgikins Před 3 lety

    How do you bring up the add lattuce dialog? I can't seem to do it in grease pencil 'Shift+A' is not working. Dumb question, i know

  • @DarioMiticocchio
    @DarioMiticocchio Před 4 lety

    👏👏👏

  • @zobatusgaming8292
    @zobatusgaming8292 Před 3 lety

    Bro lattice works with the bone of origin. How to set it that it works with lattice at anywhere point of the bone

  • @alekjwrgnwekfgn
    @alekjwrgnwekfgn Před 4 lety

    Can you do typical 2D bone animation in blender- weight painting 2D meshes.

    • @LevelPixelLevel
      @LevelPixelLevel  Před 3 lety

      I might, although I'm finding that I tend to assign weights in edit mode rather than weight paint them in 2D, I have not found a clean way to paint weights so I've sort of been avoiding it for now.

  • @lacapi_tv
    @lacapi_tv Před 4 lety +1

    Every time they surprise me more your models 2d :D

  • @batalhadaseras
    @batalhadaseras Před 4 lety +1

    how did you imported that image in Blender?

    • @LevelPixelLevel
      @LevelPixelLevel  Před 4 lety

      Check out the import images as planes Addon: czcams.com/video/mc8Ws9Ngjx8/video.html&feature=emb_logo

  • @LevSharov
    @LevSharov Před rokem

    how he conect arm to bone ?

  • @anthonyalfonso744
    @anthonyalfonso744 Před 2 lety

    yeah this just isn't working on my end. I'm trying to do this to an image as a plane but every time I pose it it just bends on the corners. No smoothed curves. Is it because your object has separations for the lines and fills?

  • @rene8ade622
    @rene8ade622 Před 2 lety

    I have a character, but he has 2 legs attached to each other at the hips. How would I rig this as one layer with this method? Please help

  • @noahela
    @noahela Před 4 lety +2

    would bbone instead of lattice work or is bbone a bad idea?

    • @LevelPixelLevel
      @LevelPixelLevel  Před 4 lety +1

      Bbone might work as well, although then you would have to weight paint the grease pencil object.

  • @qmerk2661
    @qmerk2661 Před 3 lety +1

    was there any reason you scaled in object mode? if so could you give me a quick explanation on why that would make a difference? thanks .great video btw.
    (ive seen other tutorials where people say to scale in different modes for different reasons but never explain what thats actually doing)

    • @LevelPixelLevel
      @LevelPixelLevel  Před 3 lety +1

      Do you mean when I scale the lattice in object mode? If so I cover that in detail here: czcams.com/video/cFJOL4AKbKk/video.html

    • @LevelPixelLevel
      @LevelPixelLevel  Před 3 lety +1

      And - if you scale the lattice in edit mode you are triggering the deformation, meaning when you add the lattice modifier it will change the default state of the mesh or object you are adding it to.

    • @qmerk2661
      @qmerk2661 Před 3 lety +1

      @@LevelPixelLevel thank you very much, those videos helped understand what things are actually doing. have a great day!

  • @jayasricheers8468
    @jayasricheers8468 Před 3 lety

    Can you upload about how to use draw grease pencil basics

    • @LevelPixelLevel
      @LevelPixelLevel  Před 3 lety

      I'll be hopefully adding some more grease pencil videos soon starting again from basic techniques (everything has changed in the last couple of versions in Blender that I have to update my old videos)

  • @fortresselephant8562
    @fortresselephant8562 Před 4 lety +2

    I must be missing something. Every time I try to get the armature to modify the lattice it doesn't work. If I hit apply when I have the Armature modifier on the lattice it says it can't apply the modifier to the object. I''ve watched the video a number of times not sure what the issue is. Using 2.83

    • @LevelPixelLevel
      @LevelPixelLevel  Před 4 lety

      You cannot apply an armature onto a lattice object type, sort of a downside of blender.
      To add a lattice to an armature you have to update the weight painting manually in edit mode on the lattice.

    • @brianistrying7771
      @brianistrying7771 Před 4 lety

      @@LevelPixelLevel yeah same, I have to watch the tutorial back and fourth to see what is wrong and ends up with no solution. Well, the solution is that it no longer works for users who are new to Blender 2.83

  • @ravidagar8564
    @ravidagar8564 Před 2 měsíci

    i am unable to attach lattice to my armature. using blender 4.1

  • @Coco_Proces
    @Coco_Proces Před 4 lety

    Thank you for the tutorial. Although I have a question, my hand does not seem to be connected to the arm. Whenever I rotate any of the bones, the Hand just "flies" away, like it's rotating around something else. Any help?

    • @Coco_Proces
      @Coco_Proces Před 4 lety

      was stuck with it for four hours. After that I said fuck it and went to sleep. Right when I woke up I realized, I can set the hand as a new object and just parent it to the armature and it Worked!

    • @LevelPixelLevel
      @LevelPixelLevel  Před 4 lety

      @@Coco_Proces Haha well glad that worked! Sometimes that happens with rigging, you need to leave it alone for a couple of hours and when you come back to it the solution it there.
      For mine I set the hand bone level parent on the grease pencil itself, check out and pick apart my example file to see how this works.
      Glad you found a solution :)

    • @melvinmathew5114
      @melvinmathew5114 Před 4 lety

      I am facing the same issue. Would like to know how you did it.

  • @andrewblawson
    @andrewblawson Před 4 lety +2

    Every time I attach the armature to the lattice, it doesn't do anything when i move the bones in pose mode.

    • @LevelPixelLevel
      @LevelPixelLevel  Před 4 lety

      Hey, check out my videos on Lattices - czcams.com/video/cFJOL4AKbKk/video.html it might help with any problems you're having here.

    • @andrewblawson
      @andrewblawson Před 4 lety +1

      I actually figured Out what I was doing wrong. I was forgetting to rename the vertex groups

  • @zak9364
    @zak9364 Před rokem

    Why is my armature not connecting to the latice

  • @bjk1234xoxo
    @bjk1234xoxo Před 3 lety +1

    Hello. I have a question. How come your 2D arm is set up in general instead of 2D ? I am trying to rig a 2D character I made in the 2D blender. Trying to use your video to Rig it while in 2D Blender Set up.

    • @LevelPixelLevel
      @LevelPixelLevel  Před 3 lety +1

      Hey, all of the same bone mechanics and features are available in the 2D layout. It is the same Blender set up, just with a default camera, and a white background.

    • @bjk1234xoxo
      @bjk1234xoxo Před 3 lety +1

      @@LevelPixelLevel thank you for the quick reply. You are right . just took me awhile to see the steps i was missing while trying go rig.

  • @Taki7o7
    @Taki7o7 Před 4 lety +2

    You got my like when you burnt the arm lul

    • @LevelPixelLevel
      @LevelPixelLevel  Před 4 lety +1

      Haha right on, that was the toughest part of the rig!

  • @truthseeker7588
    @truthseeker7588 Před 3 lety

    is blender better than toonboom in 2d?

  • @namdoyle
    @namdoyle Před 4 lety +1

    thanks for the great video .
    In general, i think grease pencil rigging(Bone) is not the best and easy way for 2D animation , 2D is different from 3D , because you ONLY need to rig 3D Model once , but 2D animation you properly draw many many many time to create many 2D Images for each shot , and all of them need to be rig like this video . I personally prefer Blender team try something like " photoshop puppet warp " for Grease Pencil animation , However i found no way to tell them.

    • @LevelPixelLevel
      @LevelPixelLevel  Před 4 lety

      Agree, it has a ton it needs to improve on. I actually think opentoonz.github.io/e/ is a better program for this, although it takes a bit to learn.
      I see grease pencil more for cut out animation as well, but there are some great traditional animation examples out there.
      But the real potential of this might be for storyboard and previz. It will be exciting!

  • @sassi7190
    @sassi7190 Před 4 lety +1

    as you are in the industry is blender used in industry ,i know iis not the standard
    i mean is it used in even if patially in some work

    • @LevelPixelLevel
      @LevelPixelLevel  Před 4 lety

      Blender is used in the industry, but it really depends on the studio. I find a lot of indie developers are turning to Blender. It is also taking over things like 3D printing. Hopefully soon, it will take over 2D animation.

    • @sassi7190
      @sassi7190 Před 4 lety

      @@LevelPixelLevel
      thank u so much

  • @la-ia1404
    @la-ia1404 Před rokem +1

    I feel like there is a step missing. I just can't seem to get my armature to connect up with the lattice.

    • @codytyler09
      @codytyler09 Před rokem +1

      The name of the Vertex Groups Has to Be bone, and Bone.001

  • @halfbakedmedia
    @halfbakedmedia Před 2 lety

    Didn't work for me. Is it because I was using an image plane of a character I drew in another program?

  • @Singingmute
    @Singingmute Před 4 lety +2

    In similar rigs made in ToonBoom Harmony the arm has been split into two parts (to allow a smoother overlap), doing a quick test I think it may be possible - czcams.com/video/aw6N74vqg3A/video.html

  • @BlueBlood8642
    @BlueBlood8642 Před 2 lety +1

    I followed all the steps, at 3:18 my lattice didn't move

  • @berodraw
    @berodraw Před 2 lety +1

    It doesn't work
    The lattice doesn't move, if i move the bone

  • @coanimator2103
    @coanimator2103 Před 2 lety

    Couldn't do it.....need help...

  • @veloltd.189
    @veloltd.189 Před 3 lety

    I did this tutorial and I feel like the lattice is just and extra unneccesary step in this. You can just use the bendy bones to affect the grease pencil object it is faster to do and requires less calculations from the software.

    • @JimPAnimation
      @JimPAnimation Před 3 lety +1

      Lattice is very necessary. Otherwise if you parent GP vertices to each bone, what happens on another frame when you want to draw /alter the GP? you have to parent all new vertices to the bones..and so on for every frame. The Lattice is the way to go (except for the lattice not being able to weight paint, THAT would even make it easier.)

  • @murrowboy
    @murrowboy Před 2 lety

    You lost me on 3:28. You selected the hand but the hand had many layers? Did the hand layer represent the entire arm? What about the arm_outline, arm_yellow etc? Are they all connected to the hand?