Blender 3D - EASY Face Rig for Characters
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- čas přidán 20. 08. 2024
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Free Facial Texture Download: drive.google.com/open?id=1f8VBQZ30mCbc1P20GTSJR89qxHWSCAq4
Thanks Man!
Thank you so much ❤️
[You asked] Here is mine character, named chipku... I am making it as open-source blender mascot.... Give me little opinion....
czcams.com/video/1WM5eav-zNo/video.html
What program did you use to make the faces?
yes ...how did you make the faces ?
9:44
Finally, a blender master who doesn't annihilate/murder/kill/disown/delete the default cube
Hahaha
This is EXACTLY what I needed and was wondering about, as someone who is just now learning Blender. Thank you SO much!
Happy to help!
Where are the faces
@@SimplytheHobbyist I hope u already found out where they are since it says its been a year since u posted this comment but the faces links are in his pinned comment
I love the rythm of your tutorials: no hesitation, no innecesary filling... just THANKS!
Thanks!
Wow, this character is beautiful. I love the claymation look, and the color scheme and lighting
Thank you 😁
Personally, I did use a shrink wrap modifier to make my life easier! Thank you so much by the way!
Great :)
Some of the best tutorials, you make them easily digestible, fun and simple. I actually got skillshare because of you and your courses on there.
An alternative way of accomplishing the process of matching the image with the face geometry is by using a shrinkwrap modifier, it works really well and saves time. If it clips into the object you set it to just mess around with the offset. Great tutorial! Now I know how to animate the faces [:
I cant believe you cracked it! I've been looking for a workflow to use images for facial features and animate it and finally found something! thank you so much!!
You're welcome 😁
This sounds really helpful! I'm new to blender and have recent begun work on a Benson character from Regular show and was wonder how to do the animation of his face, thanks fro the video!
Glad it helped
Love this clay look you're using, I know I'm in for a useful lesson anytime I see it!
Earlier today I was contemplating exactly about this and wondered how to google this effectively.
This is what's used in Animal Crossing and Zelda Wind Waker for example, right?
Glad I could help
Yup! It's also used in Pokemon
Instead of using an image-as-plane or shrink wrap modifier, you could create a second UV map and project-from-view that cute ol' face onto the head. Should look a little better from all angles, you won't need to worry about shadows, and it'll render faster.
May i ask how you do that? will it be like faces from the games tales of symphonia kind of faces?
@@happyc6770 It'll look the same as SouthernShotty's animation, but you could use the method to create any face you so desired.
This tutorial touches on using additional UV maps for textures.
czcams.com/video/OzaUO_s5Syo/video.html
@@ryancaldwell5377 thank you so much=)
This is actually what I do on my own personal work, however I have to cater to a beginner audience on youtube and I've had people struggle with UVs a lot in my past tutorials - so double UVs sounds even harder haha But thanks for sharing the link with the community!
Thanks for the video!
You're welcome!
That frame is so freaking awesome!
Haha thanks
This video is super useful and precise.
I have been wondering for a long time how you create such a stylized character with such eyes while modeling low poly.
Thank you a lot for sharing your knowledge.
Thanks for watching
Immediately giving this a like even though I haven't watched it all the way through yet but I'm already liking what I'm seeing, been wanting to find out properly how to do faces and youtube gives me something decent for once finally, next step would be to give a 2.8 tutorial on a full 3D face rig.
Awesome, glad you like it
You just solved a different problem for me. I have been toying with the idea of using time offset modifier as an asset library for my lipsync process. However, the lips kept cycling through the lip shapes...but from your video I was like oh shorts, it's the interpolation 😱 and problem solved now. I can sleep. Thanks for the facial expressions, downloading now... And cheers for 2months free skillshare.
Subscribed!
Glad I could help!
This is just FANTASTIC
Thanks!
I love this tutorial, it's really been a game changer for me. Thank you!
This helps for both 2D and 3D animation! Thank you!
Just what I wanted to learn so I can do a few animations for Instagram!
thanks SouthernShotty!
Glad I could help
You're a genius, man
This tutorial helped me so much!! Ive been looking for something like this for ages now!
Glad ii could help ☺️
Tip if when you increment the offset and it doesn't change you might have to move the slider at the bottom to make it change in your view
Helped a lot thankyou!
For a long time I was struggling with the input images. They all turned up purple and it was impossible for me to animate. Turns out you have to number every image, just like in the tutorial.
thank you so much, u saved me
el mejor comentario gg
This is perfect, unfortunately I just ran into an issue, when I try to use multiple faces, I can’t have different expresión, somehow blender uses the same image in both faces even tho they are different materials.
Did you maybe found a solution ?
you need to copy your pictures and rename them like faceb (dont add something at the end it need to stay 1, 2, 3, ...) and use those pictures as faces and you are ready to go.
Nice! Now I can make Pikachu look relieved after pooping.
For some reason, when i select all 25 images, after changing "Single image" to "Image sequence" my image is converted to pink, like it doesn't have all those face textures at all. I'm sure, that i chose them correctly. Why this problem is happening?
Make sure you follow my steps exactly and have them all selected, not just highlighted when you import
Also try the find missing files option in the file menu
Hey, had the same problem. Downloaded the latest blender version (2.83) and it worked. Hope it works. Thanks for this tutorial, Shotty!
@@SouthernShotty i did all of the steps that you did exactly and nothing happens it doesnt cycle through all the images or anything its just one image
@@accuratepotato1064 Make sure your start frame is zero.
Wow that is awesome i really love that kind of short animation . Good job by the way
thank you!
Your tutorials are amazing!!! thank you soooo muchh!!!!!!!
Excited to try this tonight for my character needed to know how to do this hope this goes well
Good luck!
6:13 to make this job easy and perfect, just use the shrinkwrap modifier.
Wow great tutorial! Looking forward to seeing more content from you man, keep up the good work!
Thank you!
I’m subscribed to your yt and instagram but I only have blender 2.79 because I use my parents old laptop... but when I get a computer, and blender 2.82, I’m going straight to this channel! XD
Good luck
i dont know but i feel that you can install 2.8 cuz eevee will demand you less than what cycles do in term of speed, am using a surface go that it pretty close to a phone ahhahhah, anywas just give it a try to 2.82
I’m using a 2013 MacBook Air El Capitan... 2.82 is too much for it :(
Hey, I used your face animation thing for my characters but you actually can add an empty and make a simple driver setup with "copy as a new driver" feature so you could just scrub through faces right in 3d view by moving an empty up and down and don't have shader editor opened.
That's a cool way to do it as well :)
That sheet is D O P E!
Thanks!
Awesome tutorial man you made me subscribe. Looking forward to see more awesome tutorials from you. 👍🏽😁
Thanks for subscribing
SouthernShotty is a pleasure, thank you for replying back. 😁😁😁
You are awesome 👍❣️ thanks for sharing resources files these helps in learning fast
Thank you for commenting 😁
This is a really fantastic video! Thanks!
Glad you liked it!
Thanks for this tutorial. It's been extremely helpful!
Glad you liked it
Thank you !
Hello, i was just wondering how you got the sparkle in the eyes to remain white, while the background of the face remains as an alpha channel. this wasnt covered in the tutorial but i noticed during the intro clip that the characters eyes have white "sparkle" bits but that effect isnt explained in the tutorial. Thanks!
I'm in love with this man !!
hahahaha
Yes, his art style is so perfect for my 2 autistic grandchildren. I get so many ideas of vids to make for them. This is so on point for both!
Thanks~ Your tutorial is very helpful to me
Finally I can do 2D face rig
Could you do a tutorial on how you added the hair physics? Love the way it jiggles as the character bobs his head up and down
Perfect, thank you.
THANK YOU!
You're welcome!
Thanks man
We all suspect G and YT "hear" us and "recommend" things based on that.
But this is kind of creepy.... yesterday I was just THINKING about this. How to use the animation style I use on Unity, but over Blender.
You sir.. just read my mind :)
Thank you for this great tutorial.
Haha thank you, big brother is watching
Learned a new great thing, thank you so much :)
Glad I could help!
THANK YOU SOUTHERNSPHOTTY
You're welcome 😁
Thank you so much I really apreaciate your time to teach
Thank you for the nice comment
@@SouthernShotty You have teached me a lot bro, I will start making a youtube series with what I learned with your videos and I wanna show you how good teacher you are
Thaaank your so much!! For sharing and help us!! :DDD
cool technique
Thanks Derek!
Great video! Really helpful. Although, I am having trouble with keeping the face fixed to a moving animation. Basically face is moving fine but doesn't stay attached to the character, when the character moves. Is there anything I have missed or would this involve another method?
Did you parent it to the body?
you're my hero
Thanks for the nice comment!
I'm going to be making an attempt at Katamari Damacy skits and short films once I get a Computer at or near Christmas time; The characters have flat faces aside from their noses, so this technique is in mind for how I'll animate the face!
Those games are funny
@@SouthernShotty Yes!!! They're my favorite games I've ever played besides LittleBigPlanet and I just love the characters and challanges!
Hi! I was wondering if yo could answer my question. When applying all the faces to my plane and setting them to image sequence, my offset is set to -1, and when I set everything to 1 and try to move the offset up it won't show my other faces, do you might know how to fix this?
Helpful! Waiting on the pack
pinned comment :)
Awesome tutorial!!
Glad you liked it!
I didn't even know that image sequence is a thing in the node editor lol.
Lol it is
Big thanks 😊👍
You're welcome
great thanks for the tutorial!
Thank you for the comment
you are an amazing tutor thank you very much u saved my day :P
Thank you!
Thanks so much this is so fun
You are so welcome!
You're amazing
this was uploaded on my birthday
Happy birthday
omg thanks !!
Very useful stuff, question - at 8:40 would it have been any different just turning the Specular down to 0 on the original Principled BSDF node?
SUPER!!!
Thank you! Cheers!
they are not showing key frame on timeline so how can i make constant them plz help and reply.
Awesome!!!!!!!!!!!! Thanks for this...
I love your Tutorials bro!!!
Glad you liked it!
Quick Q for you. When I reload a blender file, with a 'face' png series, and sometimes if I leave for a bit, the png turns into an opaque square. When I go into the shading tab, then re-point to the image, it's fine again. Do you get this sometimes? Might it be a naming error, or if I have the pngs in a different sub-folder?
Can you export the image texture offset animation as an FBX?
Good vid but you can also just use the shrink-wrap modifier to get the face on
It doesn't work great with displacement that I use for clay looks
Thankyu bro finally Ican rig face
Glad I could help
I will try it immediately.😃😃
Good luck 😁
nice tutorial
hey uhh my textures just turns purple ( missing texure ) is there any solution for this?
Thank you so much,I would like to ask, for example, after importing a sequence of 100 pictures, I copied 100 planes along the z-axis, how can I map the 100 pictures one by one on the 100 planes in order, in order, from the bottom to the top , 1234567....., can this be done?
nice!!!
Thank you!! :D
you're welcome!
@@SouthernShotty :D
very good tut mate ✨ but i have a question: how would u make multiple animations with this method ? are there any better ones for this problem ?
Any way to make it with eevee??
PD. your skillshare courses are amazing!!!
Hello . Once again this tutorial is awesome . I have a question. How did u add this material on Metalball object? I have created the same material after watching the others tutorials but the metaball are simply glossing :D thx and great Regards
Added it and used object instead of uv map on mapping mode.
Thanks for your great tutorial!!! I have a question: in the tutorial you talk about use a stencil for the face. I know how a stencil works. But how dus it work with a sequence?
How to disable shadow of 'Image as planes' in Eevee engine ?
Been looking for such a tutorial for Hours, I can't thank you Enough
However Does anyone know how to import that into Unity?
Hey, did you find a Solution for that?
@@Funstyle2910 hey did you find a solution for the import to unity?
@@dillonjansen Hey, found this video: czcams.com/video/OY3pR5kLLLI/video.html
Also make sure to unpack the materials so you can change the shader. You need to have a transparent shader in unity, because the shader of blender doesnt work.
Also maybe you need to import the .png files of your face and import them to the material. Just drag and drop it.
Hope this is helpfull
Question, is something like this usable when exported to Unreal Engine for a game or is it for blender only?
Not sure, I don't use unreal engine, let me know if you figure it out
This is really
Coool 😎
I was nervous
Omg this totorial help ALOT thank you
but for my blender i see nothing like yours under Visibility
I only see 3 options:
Selectable
Viewports
Renders
Plz help
NICE tutorial mate thanks !!
anyway how to apply this animation face into multiple character? i always got same expression when use on multiple character. thanks
I love you, like for real and really love you. thank you for this tutorial now finally i can be creative and strat my NFT project to make some money because i'm a pooooooooooooooooooooooooooooooooor man lol
How did you make the facial textures?
How to duplicate the whole group to a new group? I wanted to create 2 head but when i change the face, the original changed too :(
Thank for the Tutorial...
You're welcome
Nice
Thanks!