Super Mario Bros 64 for Commodore 64 - Killgruz

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  • čas přidán 23. 04. 2019
  • Today I'm taking a look at this fantastic port of Super Mario Bros for the Commodore 64. This was ported by ZeroPaige and released on April 18th, 2019.
    Grab a download in the original thread here:
    www.lemon64.com/forum/viewtop...
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  • Hry

Komentáře • 433

  • @ourevilone
    @ourevilone Před 5 lety +82

    the -1 world feels like a modern Super Mario Maker level

  • @HunterPBrown
    @HunterPBrown Před 5 lety +298

    Doom on everything? How about Mario on everything!

    • @pflynn12
      @pflynn12 Před 5 lety +5

      Nintendo used to produce some games for PC's years ago but not anymore especially when they have their console

    • @paul1979uk2000
      @paul1979uk2000 Před 5 lety +4

      @@pflynn12 True they used to do for many platforms, Sega did the same but with Sega, they also released some of their games for other platforms even thought they had their own consoles but in any case, all games come to the PC by emulation as we are already seeing with the Nintendo Switch emulator with how that coming along.

    • @carl_the_
      @carl_the_ Před 5 lety +1

      Lets make that happen!

    • @cristinamaiapm
      @cristinamaiapm Před 5 lety +1

      #Mito2022
      Trouxas

    • @AnechkaChakoviski
      @AnechkaChakoviski Před 5 lety

      Cristina Enfia o "mito" no cu, eles estavam falando de jogos, não dessa porcaria de política

  • @SuperPoopatron
    @SuperPoopatron Před 5 lety +56

    As said from a wise, lazy game reviewer, "If it has a CPU, someone is playing Doom on it. Not because it's the most optimal or the best way, but because he can"
    While it is not an accurate quote, this port still is the best example of it either way.

    • @jasonblalock4429
      @jasonblalock4429 Před 4 lety +1

      Can confirm; have played Doom on an iPod.

    • @MidnightWanderer00
      @MidnightWanderer00 Před 3 lety

      @@jasonblalock4429 I've seen a person run Doom on a calculator along with Mario and Tetris.

  • @Weg002
    @Weg002 Před 4 lety +59

    When we invent time travel let's bring this back to the 80's and amaze everyone

  • @BlueTelevisionGames
    @BlueTelevisionGames Před 5 lety +16

    Awesome. I gotta try this. Fun video!

  • @csbruce
    @csbruce Před 5 lety +25

    As I've heard it, ZeroPaige took a verbatim copy of the NES-cartridge ROM and tweaked it to work on the C64. Since the NES is also based on the 6502 CPU, the game logic wouldn't need that much tweaking and all of the glitches would be preserved. The main differences would be between the graphics chips and the fact that the C64 runs at 1.02 MHz instead of the NES's 1.79 MHz.

    • @HojoNorem
      @HojoNorem Před 5 lety +4

      @@The_Boctor Which somebody had already done. See Doppelganger's comprehensive Super Mario Bros. disassembly, which I believe ZeroPaige used as a base for SMB. 64.

    • @Prizm44
      @Prizm44 Před 5 lety +1

      Now that makes sense. I figured the only way all these original glitches would work on C64 would be if this person reverse-engineered the game or something and used the original programming.

    • @ilmediosu
      @ilmediosu Před 4 lety

      both cpu's were two different derivations from a 6502, but they werent absolutely the same (a 2a07 and a 6510) nor clones. the language was the same but that doesnt mean nothing, cause the features (audio generator, graphics and different memory access) and the most of addresses were different. so you can compare both of them equally to another 8 bit cpu as well, and in a extremely way, you can compare them to a 16 bit cpu like 68000 just because of the same programming language. the entire job to do it and make it working is quite the same and it's called conversion or porting.

    • @muralessardo78
      @muralessardo78 Před 4 lety

      first the cpu were not the same, second: the neogeo, megadrive, amiga series, sharp x68000 and lot of arcades had the very same cpu but they cant absolutely run the same code because the completely different architecture.

    • @Anonymous-db2de
      @Anonymous-db2de Před rokem +1

      soo code the game to run at 170% speed? like enemies move 70% faster, mario moves 70% faster, and projectiles too? or am i missing something?

  • @Andres33AU
    @Andres33AU Před 4 lety +12

    I'm surprised how smoothly this runs! It looks like a great port too!

  • @Shot97
    @Shot97 Před 5 lety +44

    Best video I've seen for this new one. Everyone else just feels like they're grabbing what they see is new and think will get them some attention... There's just no real love for the game from most of what I've seen. Here? There be love!

  • @BastetFurry
    @BastetFurry Před 5 lety +23

    Thing is, this is the original SMB1 engine made to work on the C64 hardware, thats why all the glitches still work.

    • @tucatheman
      @tucatheman Před 4 lety +2

      the C64 uses the same assembly language as the NES

  • @punpck
    @punpck Před 5 lety +3

    I get the impression, the original code base was used ... NES also had a 6502 derivate ... This makes absolutely sense and would explain the level of accuracy!

  • @Fortuna1
    @Fortuna1 Před 5 lety +6

    Thanks for the review of this port homemade, looks fantastic and perfect

  • @MotherKojiro
    @MotherKojiro Před 5 lety

    I'm so glad that you showed 6-3; I didn't know about the glitch, but it's my favorite stage in Super Mario Bros.! I always liked how it had that weird palette that you didn't see anywhere else, even though this version doesn't have the red in the clouds.

  • @PrimitiveBaroque
    @PrimitiveBaroque Před 2 lety

    Wow this is a very beautiful port. Alot of care went into this, it shows.

  • @EpicGamer_SansheeFreddy
    @EpicGamer_SansheeFreddy Před rokem +1

    1:54 *That makes the music more of a bop.*

  • @araigumakiruno
    @araigumakiruno Před 5 lety +68

    Since SMB1 ported into C64,every single retro nerd like you went crazy lol

    • @scottbreon9448
      @scottbreon9448 Před 5 lety +4

      Just imagine if someone releases Sonic. LOL

    • @greman9631
      @greman9631 Před 5 lety +1

      Nope, I love retro games but more SNES ganes than NES games.
      Yes, The NES and Mario Bros were revolutionary at the time but now they really arent that interresting to me

  • @Zefrem23
    @Zefrem23 Před 5 lety +1

    Top vid from a top dude. Excellent work my guy.

  • @GuiSantosMUGEN
    @GuiSantosMUGEN Před 5 lety

    I followed this project from the beginning too. I'm glad that they made it! :)

  • @mukrutakuikususimi
    @mukrutakuikususimi Před 5 lety +1

    @killgruz
    Hope you are doing well and had a great Easter. I love your videos!

  • @RaulDukeKnife
    @RaulDukeKnife Před 5 lety +1

    Good work as always KG!

  • @timothy_17
    @timothy_17 Před 5 lety

    I like this video's narrative. Yeah it's another game review but you didn't bored me in one bit

  • @SplendidRedHead5
    @SplendidRedHead5 Před 11 měsíci

    This is amazing!
    The physics look like they feel exactly like the nes original
    And even the music's the same!
    I also like that the minus world is different

  • @DaVince21
    @DaVince21 Před 3 lety

    Holy crap. To reimplement the known glitches of the original game is going beyond. Great effort.

  • @Xgamesvidoes
    @Xgamesvidoes Před 4 lety

    This port looks amazing and cool! :D

  • @Dorbellprod
    @Dorbellprod Před 2 lety

    There really is something super satisfying about the graphics of this port.

  • @SyphistPrime
    @SyphistPrime Před 5 lety +1

    The fact that the glitches work just does at how well done of a port this is. It's impressive that it's basically the same code.

  • @yungwappenlese
    @yungwappenlese Před 5 lety +2

    Your video are to great :D thanks!

  • @zeldajunkielol2
    @zeldajunkielol2 Před 5 lety

    Thank you Killgruz, very cool!

  • @MegaManNeo
    @MegaManNeo Před 5 lety +19

    I didn't even know these glitches existed in the first place, nice bonus here!
    Also, did you try to slide as Super Mario in W1-2 for instance?

    • @richardgibson8403
      @richardgibson8403 Před 5 lety +2

      MegaManNeo did u watch this?

    • @MegaManNeo
      @MegaManNeo Před 5 lety

      @@richardgibson8403 Yup and I wasn't notcing it first.
      Silly me.

  • @jmp01a24
    @jmp01a24 Před 5 lety +1

    That the glitches works on the C64 version gives credits to the programmer behind the game; he is a really skilled dude. He has implemented a 1:1 clone of the Nintendo original.

  • @BharathRamMS
    @BharathRamMS Před 4 lety

    You are a master at this game!

  • @1983electric
    @1983electric Před 5 lety +1

    The port looks amazing

  • @McNibbler
    @McNibbler Před 5 lety

    An astonishingly faithful recreation of the original

  • @ChristianSasso
    @ChristianSasso Před 5 lety

    Great review: thank you!!

  • @kennylauderdale_en
    @kennylauderdale_en Před 5 lety

    What a technical triumph of programming. This man should win an award.

  • @pacbilly
    @pacbilly Před 5 lety +1

    How did I miss this video? The best video on this port by far. I downloaded the Easyflash cart image and have been playing on real hardware. I have a Sega pad modified for the 7800 that turns the C button into Up. So I'm basically able to use a 2 button controller on real hardware. I'd like to give it a go on my Commodore 128 to see if the slowdown is fixed completely.

  • @MaxiemumKarnage
    @MaxiemumKarnage Před 4 lety +3

    This is actually really impressive, holy shit

  • @Stevali1966
    @Stevali1966 Před 5 lety +3

    Thanks for sharing not just a review but the bugs and cheats.

  • @dejiko
    @dejiko Před 4 lety

    SMB using the C64 color palette looks lovely.

  • @russellmoore8187
    @russellmoore8187 Před 5 lety +1

    Thank you Killgruz!!

  • @BigOlSmellyFlashlight
    @BigOlSmellyFlashlight Před 5 lety +5

    already knew about this but had to click because of your game genie videos I watched when I was 7
    edit: dang I never knew they made pigpog for the commodore 64

  • @AlbanyKnight
    @AlbanyKnight Před 5 lety +1

    Great video, mate.

  • @sandow8575
    @sandow8575 Před 5 lety

    Wow, this actually looks better then i was expecting it to.

  • @AtanoKSi
    @AtanoKSi Před 4 lety

    I love how it looks

  • @pianotm
    @pianotm Před 5 lety

    You've got a really good radio voice!

  • @ch3x884
    @ch3x884 Před 5 lety +1

    Nice video man

  • @miiclarky
    @miiclarky Před 4 lety

    That is so awesome how accurate they got it.

  • @adamsfusion
    @adamsfusion Před 5 lety +1

    My boy KillGruz releases a video, I watch. It's that simple.

    • @Rectangle101
      @Rectangle101 Před 5 lety

      Writing the correct game title in the video title that simple!

  • @jamesrankin5193
    @jamesrankin5193 Před 5 lety

    Love your videos

  • @CreationCarlos
    @CreationCarlos Před 5 lety +15

    Both systems run on the same cpu which is why ports like this are possible.

    • @sa3270
      @sa3270 Před 5 lety +4

      Actually doesn't have much to do with it, except the programmer only had to be familiar with one cpu. Sure, they might have been able to reuse a few tidbits of code here and there, but the hardware is so vastly different it basically has to be rewritten from scratch.

    • @ilmediosu
      @ilmediosu Před 4 lety

      both cpu's were two different derivations from a 6502, but they werent absolutely the same (a 2a07 and a 6510) nor clones. the language was the same but that doesnt mean nothing, cause the features (audio generator, graphics and different memory access) and the most of addresses were different. so you can compare both of them equally to another 8 bit cpu as well, and in a extremely way, you can compare them to a 16 bit cpu like 68000 just because of the same programming language. the entire job to do it and make it working is quite the same and it's called conversion or porting... and it's definitely a mess!

    • @muralessardo78
      @muralessardo78 Před 4 lety +1

      you're completely wrong. system as amiga series, sharp x68000 series, megadrive, neogeo and other arcade machines had the motorola 68000 as main cpu. conversion using the same coding between these systems, just because they share the same cpu, are impossible.

  • @Automatik234
    @Automatik234 Před 4 lety

    Great video!

  • @Y0Y0Evan
    @Y0Y0Evan Před 5 lety +6

    I just love how the disk sleeve just says “data” a million times. XD

  • @deoxysandmew2162
    @deoxysandmew2162 Před 5 lety +4

    Long time no see Killgruz heh.
    SMB on C64 talk about a legit looking port wow.
    The Minus World looked somewhat similar (in terms of enemies layout) like JAPANESE version of minus world.

  • @artemik1986
    @artemik1986 Před 5 lety

    This is amazing!

  • @somebadbatter
    @somebadbatter Před 5 lety +64

    Already taken down by nintendo. Kinda sad

    • @MegaManNeo
      @MegaManNeo Před 5 lety +12

      We the community will find our ways.
      By the way, the uploadfiles link still functions at the moment.

    • @subtledemisefox
      @subtledemisefox Před 5 lety +2

      Archive.org has it too lol

    • @BigOlSmellyFlashlight
      @BigOlSmellyFlashlight Před 5 lety +1

      @@subtledemisefox yeah

    • @mresturk9336
      @mresturk9336 Před 5 lety +5

      Grabbed it while it is still available. Far too interesting of a creation to let disappear in to copyright overkill limbo.

    • @Keullo-eFIN
      @Keullo-eFIN Před 5 lety +11

      Fuck Nintendo

  • @UpwardOpossum9
    @UpwardOpossum9 Před 5 lety

    Bro that’s sick!!

  • @eulogp9888
    @eulogp9888 Před 5 lety

    Giana Sisters 30th Anniversary will blow the water out of every C64 platformer including this very soon.

  • @JamesSpeiser
    @JamesSpeiser Před 3 lety

    damn seeing that joystick took me back a million years...I had one with one button I think

  • @Manquant
    @Manquant Před 5 lety

    THE KING IS BACK.

  • @Recordable2000
    @Recordable2000 Před 4 lety

    I made up a story for coin world.
    1. Level
    Mario Fell Asleep On World 1 And Is Dreaming This Whole Level.
    2. Level
    He Woke Up, But Mario Now Has A Weird Obsession With Coins, And Decides To Find More Coins, But Pirrhana Plants Need To Warn Him From Going Forward.
    3. Level
    The Dead End For Mario. He Fullfilled His Dreams, And Now Can Restart A Room To Get Infinite Coins, But He Can't Escape Them.
    That Sounded Strangely Sad

  • @sa3270
    @sa3270 Před 5 lety +1

    Have any of the people who say "he just tweaked a few things", actually compared listings of the original and port to see just how much is common? I'm guessing not much! Yes, he surely used a disassembly as a reference, but I'm betting it is mostly rewritten from scratch!

  • @namco003
    @namco003 Před 4 lety +1

    Damn it. I can't believe it's been a year since this was released. I still have yet to play, but eventually I will break out my C64, and give it a crack.

  • @edcampion3998
    @edcampion3998 Před rokem

    with the limitations imposed on it by the 64 this is amazing

  • @shadowfoxxie7182
    @shadowfoxxie7182 Před rokem

    what an amazing port.

  • @Zontar82
    @Zontar82 Před 4 lety

    how come i remember this in a 1990'ish tape? i perfectly remember to have played a port of it already on the c64

  • @ethancedrik
    @ethancedrik Před 4 lety +2

    I kept thinking Nintendo 64 when “Super Mario Bros 64” was said

  • @nova-xm1rg
    @nova-xm1rg Před 5 lety

    Yay he's back!

  • @vadermasktruth
    @vadermasktruth Před 2 lety

    Awesome!

  • @DenkyManner
    @DenkyManner Před 7 měsíci

    that the glitches work is very impressive. It must not just be a recreation but use a lot of original code

  • @FairPlay137
    @FairPlay137 Před 5 lety +7

    I also heard the game can take advantage of the Commodore 128 2MHz mode during the vertical blanking interval...

    • @deano023
      @deano023 Před 4 lety

      Yes, it runs perfectly on a 128 with no slowdown due to it's faster processor

  • @SS4Xani
    @SS4Xani Před 6 měsíci

    5:30 - Interesting! I wish that were available in the original game too.

  • @davidaitken8503
    @davidaitken8503 Před rokem

    Wow! The Commodore finally got a good game, snd not a moment too late.;)

  • @lurkerrekrul
    @lurkerrekrul Před 5 lety

    Nintendo will never be able to bury this. As long as there are any C64 fans on the net, there will always be someone who can supply a copy.

  • @robocop2283
    @robocop2283 Před 5 lety

    I like your voice. Subbed.

  • @catgamer4444
    @catgamer4444 Před 5 lety

    That new Minus World looks interesting

  • @PartyDude_19
    @PartyDude_19 Před 3 lety

    It makes sense to port Super Mario Bros. to the Commodore 64 as the NES & C64 have almost the same CPU

  • @bit-ishbulldog2089
    @bit-ishbulldog2089 Před 5 lety

    I have this already, got it almost a week ago. I have a stock C64 (PAL) and SD2IEC to load it up. Not tried it yet. I like that you tried out the glitches and they worked. The guy that programmed this shore knew the game well by adding all the same code as the NES game. I would like to see if other NES games will get ported to the Commodore 64/128 because NES game codes are meant to be easy to transfer code from systems as they have the same chip, but the NES runs faster and has a different sound chip.. I have been meaning to play this Mario64.

  • @lilyumper
    @lilyumper Před 4 lety

    Cool Vid!!

  • @franckydookie648
    @franckydookie648 Před 4 lety

    Amazing ! I have 2 questions :
    - Did they took the original game to make it compatible with Commodore, or did they start from nothing ?
    - Are the glitches "recreated" or are they real glitches like the real game

  • @shadowninja9109
    @shadowninja9109 Před 3 lety

    Cool glitches and skill.

  • @ralphm786
    @ralphm786 Před 5 lety +4

    This is not just a good port of an excellent game, it's an excellent port, IMVHO, and I really hope Zeropaige follows up by porting The Lost Levels!

  • @johnnymack8442
    @johnnymack8442 Před 4 lety

    It looks great.

  • @madden8021
    @madden8021 Před 4 lety +3

    *Nintendo joins the chat*
    Allow us to introduce ourselves with this Lawsuit and C&D

  • @itiswhatitis141
    @itiswhatitis141 Před 4 lety

    damn this is so impressive

  • @andyukmonkey
    @andyukmonkey Před 5 lety

    Super Mario Bros 64 and it isn't even on the N64 but the COMMODORE 64! fantastic!

  • @Nikku4211
    @Nikku4211 Před 5 lety

    Got to love the 6502-based processors.

  • @withersoul2705
    @withersoul2705 Před 5 lety

    Killgruz's channel isn't dead

  • @nOT_sURE08
    @nOT_sURE08 Před 4 lety +10

    Sooooo world "coin - 1" is the average person's Mario Maker level?

    • @diacosiapentacontahex
      @diacosiapentacontahex Před 3 lety

      It would be if underwater branches weren't in the level, which is impossible in SMM

    • @MCDreng
      @MCDreng Před 2 lety

      I was not prepared for how accurate this would be 😂

  • @JonesDylan874
    @JonesDylan874 Před 5 lety

    OMFG THIS IS QUITE POSSIBLY THE BEST C64 VERSION OF SMB EVER! IT'S LITERALLY A NEAR PERFECT NES PORT! Shame *NINTENDO* took it down.

  • @netwicks1126
    @netwicks1126 Před 5 lety +6

    "it might be just hit or miss"
    I GUESS THEY NEVER MISS HUH ?
    YOU GOT A BOY-
    I'm gonna stop before it gets out of hand

  • @salsaandbrwx1449
    @salsaandbrwx1449 Před 4 lety +1

    You sound like a rockstar

  • @eric718_
    @eric718_ Před 5 lety +4

    *WOW*

  • @JMFSpike
    @JMFSpike Před 4 lety

    As long as it's not being sold, Nintendo should leave this alone. While it's almost a certainty they won't, and they do have every right to have it taken down, it's not going to effect sales of the real game on the Switch/3DS in any way. Besides, it took the guy 7 years of work to do this, and it's really, really well done!

  • @ArynBendah
    @ArynBendah Před 4 lety

    "If you die all your lives" ... Oddly adorable

  • @franciscoandrada412
    @franciscoandrada412 Před 5 lety

    THAT IS FUCKING AWESOME

  • @zeldaoot23
    @zeldaoot23 Před 5 lety

    At last this hidden masterpiece will be released on a platform where it can be appreciated by the masses

  • @ignasjaz7794
    @ignasjaz7794 Před 5 lety +2

    He posted!!!!!

  • @sheilaolfieway1885
    @sheilaolfieway1885 Před 5 lety

    Cool!

  • @AndrewAmbrose
    @AndrewAmbrose Před 5 lety +4

    You should do a review of Super Mario Bros. Special for the Sharp X-1.

  • @leroyvisiongames2294
    @leroyvisiongames2294 Před 4 lety

    The 1-up trick isn’t a glitch, it was put in intentionally as a secret. That’s why in the arcade version the turtles on the staircase in world 3-1 are replaced with goombas, as are any other shelled enemies that were placed on or near brick staircases, in order to rake in those hard-earned quarters.

    • @itsgruz
      @itsgruz  Před 4 lety

      That’s why I said “let’s check out some of the tricks and glitches” and “I am almost certain the 1-up trick will work”.
      Don’t believe I called it a glitch dude

    • @leroyvisiongames2294
      @leroyvisiongames2294 Před 4 lety

      Sorry dude, my bad :/

  • @Freef_01
    @Freef_01 Před 5 lety

    AYYYYYYYYYYYYYYYYYYYYYYYYY UR BACK!