Super Mario Bros 64 for Commodore 64 - Killgruz
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- čas přidán 23. 04. 2019
- Today I'm taking a look at this fantastic port of Super Mario Bros for the Commodore 64. This was ported by ZeroPaige and released on April 18th, 2019.
Grab a download in the original thread here:
www.lemon64.com/forum/viewtop...
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the -1 world feels like a modern Super Mario Maker level
For me it looks like world 9
Doom on everything? How about Mario on everything!
Nintendo used to produce some games for PC's years ago but not anymore especially when they have their console
@@pflynn12 True they used to do for many platforms, Sega did the same but with Sega, they also released some of their games for other platforms even thought they had their own consoles but in any case, all games come to the PC by emulation as we are already seeing with the Nintendo Switch emulator with how that coming along.
Lets make that happen!
#Mito2022
Trouxas
Cristina Enfia o "mito" no cu, eles estavam falando de jogos, não dessa porcaria de política
As said from a wise, lazy game reviewer, "If it has a CPU, someone is playing Doom on it. Not because it's the most optimal or the best way, but because he can"
While it is not an accurate quote, this port still is the best example of it either way.
Can confirm; have played Doom on an iPod.
@@jasonblalock4429 I've seen a person run Doom on a calculator along with Mario and Tetris.
When we invent time travel let's bring this back to the 80's and amaze everyone
It’s already been invented.
Danimal you know what he meant 😂
But you don’t know what I meant.
@@silver47official shut up
@@Naltrex Who asked you, Netflix?!
Awesome. I gotta try this. Fun video!
!
As I've heard it, ZeroPaige took a verbatim copy of the NES-cartridge ROM and tweaked it to work on the C64. Since the NES is also based on the 6502 CPU, the game logic wouldn't need that much tweaking and all of the glitches would be preserved. The main differences would be between the graphics chips and the fact that the C64 runs at 1.02 MHz instead of the NES's 1.79 MHz.
@@The_Boctor Which somebody had already done. See Doppelganger's comprehensive Super Mario Bros. disassembly, which I believe ZeroPaige used as a base for SMB. 64.
Now that makes sense. I figured the only way all these original glitches would work on C64 would be if this person reverse-engineered the game or something and used the original programming.
both cpu's were two different derivations from a 6502, but they werent absolutely the same (a 2a07 and a 6510) nor clones. the language was the same but that doesnt mean nothing, cause the features (audio generator, graphics and different memory access) and the most of addresses were different. so you can compare both of them equally to another 8 bit cpu as well, and in a extremely way, you can compare them to a 16 bit cpu like 68000 just because of the same programming language. the entire job to do it and make it working is quite the same and it's called conversion or porting.
first the cpu were not the same, second: the neogeo, megadrive, amiga series, sharp x68000 and lot of arcades had the very same cpu but they cant absolutely run the same code because the completely different architecture.
soo code the game to run at 170% speed? like enemies move 70% faster, mario moves 70% faster, and projectiles too? or am i missing something?
I'm surprised how smoothly this runs! It looks like a great port too!
Best video I've seen for this new one. Everyone else just feels like they're grabbing what they see is new and think will get them some attention... There's just no real love for the game from most of what I've seen. Here? There be love!
Thing is, this is the original SMB1 engine made to work on the C64 hardware, thats why all the glitches still work.
the C64 uses the same assembly language as the NES
I get the impression, the original code base was used ... NES also had a 6502 derivate ... This makes absolutely sense and would explain the level of accuracy!
Thanks for the review of this port homemade, looks fantastic and perfect
I'm so glad that you showed 6-3; I didn't know about the glitch, but it's my favorite stage in Super Mario Bros.! I always liked how it had that weird palette that you didn't see anywhere else, even though this version doesn't have the red in the clouds.
Wow this is a very beautiful port. Alot of care went into this, it shows.
1:54 *That makes the music more of a bop.*
Since SMB1 ported into C64,every single retro nerd like you went crazy lol
Just imagine if someone releases Sonic. LOL
Nope, I love retro games but more SNES ganes than NES games.
Yes, The NES and Mario Bros were revolutionary at the time but now they really arent that interresting to me
Top vid from a top dude. Excellent work my guy.
I followed this project from the beginning too. I'm glad that they made it! :)
@killgruz
Hope you are doing well and had a great Easter. I love your videos!
1
Good work as always KG!
I like this video's narrative. Yeah it's another game review but you didn't bored me in one bit
This is amazing!
The physics look like they feel exactly like the nes original
And even the music's the same!
I also like that the minus world is different
Holy crap. To reimplement the known glitches of the original game is going beyond. Great effort.
This port looks amazing and cool! :D
There really is something super satisfying about the graphics of this port.
The fact that the glitches work just does at how well done of a port this is. It's impressive that it's basically the same code.
Your video are to great :D thanks!
Thank you Killgruz, very cool!
I didn't even know these glitches existed in the first place, nice bonus here!
Also, did you try to slide as Super Mario in W1-2 for instance?
MegaManNeo did u watch this?
@@richardgibson8403 Yup and I wasn't notcing it first.
Silly me.
That the glitches works on the C64 version gives credits to the programmer behind the game; he is a really skilled dude. He has implemented a 1:1 clone of the Nintendo original.
You are a master at this game!
The port looks amazing
An astonishingly faithful recreation of the original
Great review: thank you!!
What a technical triumph of programming. This man should win an award.
How did I miss this video? The best video on this port by far. I downloaded the Easyflash cart image and have been playing on real hardware. I have a Sega pad modified for the 7800 that turns the C button into Up. So I'm basically able to use a 2 button controller on real hardware. I'd like to give it a go on my Commodore 128 to see if the slowdown is fixed completely.
This is actually really impressive, holy shit
Thanks for sharing not just a review but the bugs and cheats.
SMB using the C64 color palette looks lovely.
Thank you Killgruz!!
already knew about this but had to click because of your game genie videos I watched when I was 7
edit: dang I never knew they made pigpog for the commodore 64
Great video, mate.
Wow, this actually looks better then i was expecting it to.
I love how it looks
You've got a really good radio voice!
Nice video man
That is so awesome how accurate they got it.
My boy KillGruz releases a video, I watch. It's that simple.
Writing the correct game title in the video title that simple!
Love your videos
Both systems run on the same cpu which is why ports like this are possible.
Actually doesn't have much to do with it, except the programmer only had to be familiar with one cpu. Sure, they might have been able to reuse a few tidbits of code here and there, but the hardware is so vastly different it basically has to be rewritten from scratch.
both cpu's were two different derivations from a 6502, but they werent absolutely the same (a 2a07 and a 6510) nor clones. the language was the same but that doesnt mean nothing, cause the features (audio generator, graphics and different memory access) and the most of addresses were different. so you can compare both of them equally to another 8 bit cpu as well, and in a extremely way, you can compare them to a 16 bit cpu like 68000 just because of the same programming language. the entire job to do it and make it working is quite the same and it's called conversion or porting... and it's definitely a mess!
you're completely wrong. system as amiga series, sharp x68000 series, megadrive, neogeo and other arcade machines had the motorola 68000 as main cpu. conversion using the same coding between these systems, just because they share the same cpu, are impossible.
Great video!
I just love how the disk sleeve just says “data” a million times. XD
Long time no see Killgruz heh.
SMB on C64 talk about a legit looking port wow.
The Minus World looked somewhat similar (in terms of enemies layout) like JAPANESE version of minus world.
This is amazing!
Already taken down by nintendo. Kinda sad
We the community will find our ways.
By the way, the uploadfiles link still functions at the moment.
Archive.org has it too lol
@@subtledemisefox yeah
Grabbed it while it is still available. Far too interesting of a creation to let disappear in to copyright overkill limbo.
Fuck Nintendo
Bro that’s sick!!
Giana Sisters 30th Anniversary will blow the water out of every C64 platformer including this very soon.
damn seeing that joystick took me back a million years...I had one with one button I think
THE KING IS BACK.
I made up a story for coin world.
1. Level
Mario Fell Asleep On World 1 And Is Dreaming This Whole Level.
2. Level
He Woke Up, But Mario Now Has A Weird Obsession With Coins, And Decides To Find More Coins, But Pirrhana Plants Need To Warn Him From Going Forward.
3. Level
The Dead End For Mario. He Fullfilled His Dreams, And Now Can Restart A Room To Get Infinite Coins, But He Can't Escape Them.
That Sounded Strangely Sad
Have any of the people who say "he just tweaked a few things", actually compared listings of the original and port to see just how much is common? I'm guessing not much! Yes, he surely used a disassembly as a reference, but I'm betting it is mostly rewritten from scratch!
Damn it. I can't believe it's been a year since this was released. I still have yet to play, but eventually I will break out my C64, and give it a crack.
with the limitations imposed on it by the 64 this is amazing
what an amazing port.
how come i remember this in a 1990'ish tape? i perfectly remember to have played a port of it already on the c64
I kept thinking Nintendo 64 when “Super Mario Bros 64” was said
Yay he's back!
Awesome!
that the glitches work is very impressive. It must not just be a recreation but use a lot of original code
I also heard the game can take advantage of the Commodore 128 2MHz mode during the vertical blanking interval...
Yes, it runs perfectly on a 128 with no slowdown due to it's faster processor
5:30 - Interesting! I wish that were available in the original game too.
Wow! The Commodore finally got a good game, snd not a moment too late.;)
Nintendo will never be able to bury this. As long as there are any C64 fans on the net, there will always be someone who can supply a copy.
I like your voice. Subbed.
That new Minus World looks interesting
It makes sense to port Super Mario Bros. to the Commodore 64 as the NES & C64 have almost the same CPU
I have this already, got it almost a week ago. I have a stock C64 (PAL) and SD2IEC to load it up. Not tried it yet. I like that you tried out the glitches and they worked. The guy that programmed this shore knew the game well by adding all the same code as the NES game. I would like to see if other NES games will get ported to the Commodore 64/128 because NES game codes are meant to be easy to transfer code from systems as they have the same chip, but the NES runs faster and has a different sound chip.. I have been meaning to play this Mario64.
Cool Vid!!
Amazing ! I have 2 questions :
- Did they took the original game to make it compatible with Commodore, or did they start from nothing ?
- Are the glitches "recreated" or are they real glitches like the real game
Cool glitches and skill.
This is not just a good port of an excellent game, it's an excellent port, IMVHO, and I really hope Zeropaige follows up by porting The Lost Levels!
It looks great.
*Nintendo joins the chat*
Allow us to introduce ourselves with this Lawsuit and C&D
...or should I say "reintroduce."
damn this is so impressive
Super Mario Bros 64 and it isn't even on the N64 but the COMMODORE 64! fantastic!
Got to love the 6502-based processors.
Killgruz's channel isn't dead
Sooooo world "coin - 1" is the average person's Mario Maker level?
It would be if underwater branches weren't in the level, which is impossible in SMM
I was not prepared for how accurate this would be 😂
OMFG THIS IS QUITE POSSIBLY THE BEST C64 VERSION OF SMB EVER! IT'S LITERALLY A NEAR PERFECT NES PORT! Shame *NINTENDO* took it down.
"it might be just hit or miss"
I GUESS THEY NEVER MISS HUH ?
YOU GOT A BOY-
I'm gonna stop before it gets out of hand
You sound like a rockstar
*WOW*
As long as it's not being sold, Nintendo should leave this alone. While it's almost a certainty they won't, and they do have every right to have it taken down, it's not going to effect sales of the real game on the Switch/3DS in any way. Besides, it took the guy 7 years of work to do this, and it's really, really well done!
"If you die all your lives" ... Oddly adorable
THAT IS FUCKING AWESOME
At last this hidden masterpiece will be released on a platform where it can be appreciated by the masses
He posted!!!!!
Cool!
You should do a review of Super Mario Bros. Special for the Sharp X-1.
The 1-up trick isn’t a glitch, it was put in intentionally as a secret. That’s why in the arcade version the turtles on the staircase in world 3-1 are replaced with goombas, as are any other shelled enemies that were placed on or near brick staircases, in order to rake in those hard-earned quarters.
That’s why I said “let’s check out some of the tricks and glitches” and “I am almost certain the 1-up trick will work”.
Don’t believe I called it a glitch dude
Sorry dude, my bad :/
AYYYYYYYYYYYYYYYYYYYYYYYYY UR BACK!