Super STario Land - Retro Super Mario Land Clone for ATARI ST - Killgruz
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- čas přidán 16. 02. 2020
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In this video, I'm showing you an obscure Super Mario style game for the 80's Atari ST home computer. This game has wonderful graphics and music, and plays very smoothly. It was released in 1995 (at the end of the Atari ST era) so it was never as big as it could have been. Today I'm showing you how it's played, and giving you my thoughts about it.
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#Atari #SuperMario #RetroGaming - Hry
This game is really impressive to me because it scrolls really smooth and updates at 50Hz on an ST which lacks hardware scrolling. So I think it's technically very impressive!
I was thinking that too. Not every day you see a platformer scrolling at 50Hz on an ST. This is a really late release (1995) so it's least possible that it's using hardscroll tricks but I guess a pure software renderer could probably handle it since they were pretty conservative with using a lot of empty background space.
Probably also helps that it uses a lot of 4 color tiles, so it can just write some bitplanes while setting the others to zero.
Doesn't look like 50Hz in this video.
Fun fact: the creator of A Hat in Time started out creating Mario fan games
Same with the creator of Terraria.
@@Amiculi I remember hearing about how they started and I thought it sounded really interesting and would love to see anything from their early work with Super Mario World(I think thats the one they were working with).
Redigit (creator of Terraria) made SMBX, one of the best Mario fangames until it was taken down by Nintendo. It still lives on through the hard work by fans and it's been updated to 2.0. It's so customizable you could make a new game out of it.
Notch made Super Infinite Mario Bros, a flash game that had procedurally generated levels. Every level is different and is random. It's great, too.
Its a pretty good game on the ST actually. They changed the graphics last minute to not get trouble. There is an st format demo with the original graphics. Music are ripped Big Alec tracks. And intro pic was ripped from Pac Land ;) ... great review. Thanks!
"Well, there was that one time"... 2 times if we consider Hotel Mario on the CD-I.... and 3 if the edutainment Mario software for pc are considered too :P
There are actually a good bunch of non-nintendo console mario games. The list I found says 12 but they counted weird stuff like watch games. Most of them are edutainment games, but there are also odd-balls like Mario's Fundementals/Game Gallery which can't really be considered an educational game in my opinion since it is only games. There is also the unreleased mario game "Super Mario's Wacky Worlds" for the CD-i, which they didn't count. That one is probably the most interesting, planning to be a direct sequel to Super Mario World. There is actually a leaked proto if you go looking for it.
And Super Mario Run.
The Unity clone he used as an example had been abandoned years ago when they recieved a 'cease and desist' letter from Nintendo.. ..So I have no idea where he got the notion Nintendo doesn't bother to go after fan games.
And donkey Kong
God dayum, I loved my Atari ST! Wish I still had one. Last one I had was a Mega 4 complete with a matching external 60Mb hard drive and an Atari laser printer. Ah, those were the days.
Amazing they got away with that. Very blatant.
Very thorough video! Thanks.
Always love your videos. Thank you!
a video of the game is more entertaining than the actual game
I like the little touch that some of the brown and gray blocks have the Atari logo on them.
Looks like most of the enemy sprites were ripped from Mario Land 2 and Wario Land 1.
Even the main character sprite directly from Mario and alter the head.
@Your Neighbor I WILL HAVE MY REVENGE
Great Video Killgruz
I like the question blocks becoming Atari blocks. 🤣🤣🤣
It wasn't until the upside down level in the endcard that I realized what other game this closely resembles (and is itself another Mario 3 clone): McKids for NES.
Crazy interesting video about a boring game. Thank you.
Yay new killgruz
Wow looks almost exactly like Mario.
Surprisingly good scrolling for the ST
"A big factor why they don't try and shut them all down"
Are you sure about that bud?
They're kind of forced to, you can lose your intellectual properties if you let too many people use it without permission, otherwise I'm sure they would be much less aggressive.
Back in the late 80s I had a hacked version of Giana Sisters with Mario and Luigi in it.
super stario land: IM HERE IM HERE! Atari ST: your two years late buddy!
Damn a lot of the sprites are just straight up ripped from the Super Mario land games
Thank you !.
This is late but I did some math, 35 worlds with 3 stages is about 105 levels.
That is insane to think someone made a game that long back in the day.
I can't believe that they seriously sent copies of this game to the press after the Giana incident.
I guess Nintendo just didn't really care about this happening in 1995.
It was late (1995) and the ST was almost completely dead commercially by this time so I guess they didn't even worry about the wrath of Nintendo.
Super Mario 64 was 9 months away, ready to change our lives. This was pleb shit to what was coming
@@RaulDukeKnife I mean, so are many of the projects that Nintendo slays down yet they do their thing.
I can't believe people were still making Atari ST games in 1995
Super Starioland taught me to believe in myself.
It’s interesting how the visual themes and platforms are based on Mario Land 1, while the graphics themselves are mostly ripped from Mario Land 2 (and 3)
Awesome
I've noticed Nintendo lets a lot of things slide until they decide to release something similar. Like, Super Mario X (PC Mario Maker) was available for years. Once Nintendo announced Mario Maker, they immediately shut down every last thing related to Mario X
Huh! I've never even heard of this Mario clone!
A Mario clone I made a few years ago, had random levels, but they took advantage of the "RLE" structure used by SMB1, instead of using prebuilt level sections.
The main game had hand-crafted levels, the random levels were just an unlockable bonus thing.
You said Nintendo only took Mario off their hardware that “one time” but I recall a Mario game on the Phillips CD-I called Hotel Mario as well as three Legend of Zelda games that had Nintendo’s blessing. So it wasn’t just your example.
It's funny how some blocks look like the Atari logo!
Ironically enough, recent games in the Giana Sisters series would be officially licensed by Nintendo as a third-party game for their systems. Though in fairness they did distance themselves further from Mario over time.
When he said "Why do these guys move so fast" I felt that
Just recently found your channel and I really enjoy your content. My favorite quote of yours? "This is SLUTTS."
And before I forget, there was also a Christmas version ;) www.atarilegend.com/games/games_detail.php?game_id=4491
The fire flower is ripped straight from Super Mario World
I'm still surprised that Super Mario Bros. Crossover never got shut down, even though with the right settings you can basically play it as exactly the original Super Mario Bros.
I hit the like button for the thousandth like!!! ...i am way to excited about this... sorry guys... carry on...
Lets see some Starioland speedruns! The difficulty is in the repetition!
I have this for my ST. I like it, but I much prefer The Great Giana Sisters
thanks from abq.
And crazy how years later, Giana Sister games are now on Nintendo consoles. Lol.
The sequel starios Christmas apparently features bosses.
Looks like they not only used sprites from the Super Mario Land series but from Super Mario World as well. Stario, the pipes, and the grass look like their from Super Mario World.
...and yet even with the actions of Nintendo against the people that made The Great Giana Sisters, those people that had made that franchise still won AND they also had a game that was not only on the Nintendo DS, but also the Nintendo Wii, Wii U, 3DS/2DS, and the Switch, plus all of the Sony and Microsoft consoles and systems, PC, and Mac as well, so who really won THAT battle, hmm?
Don't worry, dude... Secret's safe with me.
Somehow Stario's face looks like Doug from the cartoon Doug
I like how you can only have sfx without music and vice versa, like Stario is listening to the soundtrack in his earbuds and he has to take them out to hear the sounds in the game. Kind of weird that they don't have any bosses or shmup segments from Super Mario Land though.
I noticed that used enemies from Super Mario Land 2 and Wario Land.
Hey gruz! Glad to see you back man. Longtime sub. I know you prefer to keep Mac comments to Mac vids/Game genie etc... But have you ever heard of the secret lost Marathon level called Hats off to eight nineteen for Marathon: Infinity? It's hidden in a few terminals throughout the experience to my knowledge. No clue if this interests you, but like Uninvited, Marathon never really got the love from CZcams it deserved. And I thought this would be intriguing to you, considering it's a Mac game and all. I know you covered Marathon in a past Bungie vid, but I figured this would be right up your alley! Here's the link if you need more info. marathon.bungie.org/story/hangar96.html
Now only if mario had weight like this game and wasnt so damn floaty in super mario land 2, the game would have been excellent
@7:26 The ST was 16-bit, but it could only display 16 colors at a time, like a NES.
Surprised they managed to avoid Nintendo's lawyers. Some of these sprites look ripped straight out of SML2 & Wario Land.
The Chamelion Kid game from the MegaDrive / Genesis, it's a Mario kind of a game. But cooler, and without the Princess Miyamoto interfierences.
I'm surprised that you never mentioned that the used question blocks have a pattern that looks like the Atari logo on it. I don't know if that's deliberate or not, but the similarity seems too much to be just coincidence.
Marioween, huh? What chump would name his game something like THAT
For a knockoff game, the castle/dungeon actually has a really good tune.
In the video you can hear the music and SFX at the same time
A _lot_ of the sprites are straight up stolen from Mario games. The spiky crabs are from a Wario Land game, the ? blocks are from Super Mario World, the goombas appear to be Dr. Mario viruses, etc.
6:50 the block has the Atari logo on it
For keyboard emulation, I use JoyToKey.
I didn’t realize that they use used the sprites from super mario land 2.
How about Sonyc for the MSX? (One of the devs actually uploaded the OST to CZcams!)
Nintendo would copyright jumping if they could.
Hatari, huh? Noted. I sold my Atari ST a little while ago and this seems like a good workaround for that. Stario Land seems OK, but I can see what you mean about repetitious level design. Would have been better if they just copied Mario Land 1 for 1, resulting in a shorter but sweeter experience.
Fun Fact, the Gianna sisters were released again on ds, don't know if it's just a port but it's wierd how it kind of oddly endured.
It was a weird reboot of it
Richard Davey!
Looks like that kind of video that must be in GTA
did this have two-button joystick support?
Anyone else notice the bricks and question blocks become Atari Symbols after you open them?
Atari St. No wonder Nintendo never sued anybody.
Why is there an echo at 1:41 when you say computer?
I want someone to speedrun this
For another, more recent take on Super Mario Land on a 16bit machine, check out New Super Mario Land for the SNES. Make sure you play the most recent version, though (v 1.2).
So there's no boss that goes BAAAAAAAAAA when you spit fire at him?! What the heck!
Looks like when you hit the invisible blocks they have the Atari logo on them.
This seems like a Mario arcade game
Nintendo actually toyed with using Up to jump, but didn't like it.
Isnt the ST in Stario pronounced like the one in the console name?
So, now I am wondering what kind of controller you use.
I’ve used all sorts of USB controllers but settled on an NES to USB adapter
@@itsgruz Nothing beats the original.
ProHack. The Nintendo Switch Pro controller is a universal Bluetooth controller. Best controller you can get TBH
@@RaulDukeKnife I use the Switch Online NES controllers 'cause they're also bluetooth and more authentic.
Can you tell me where download rom mario hack tendo?
Did you not play Super Mario Land 2? The majority of the character sprites have been directly lifted from that game, both Mario himself and the enemies. There’s nothing SMB3 about this, it’s simply level design from SML and slightly edited sprite work from the sequel. That’s it
Nintendo probably doesn't even hold or own the licenses to those older games with the exception of the IP'S of there's like Mario or Donkey Kong
About 42k people know of this video, many more know of the game. But yea, I dont think Nintendo will find out.
Good thing that nitendo didint take down smbx yet.
Classic 😂😂
You can check the early beta version with Mario graphics in movement here: czcams.com/video/W4uOU-vEUyY/video.html
Did anyone notice when you hit the blocks the Atari logo appears
those bootleg games all have a depressing feel to them
great video ^^)
how did you make that video transition at 1:23 ?
Stario in smash!!!
You okay man? your voice doesnt seem the usual
I think he explained he got better microphone and audio processing equipment.
They are not taking this down like the C64 Mario remake?
Yo third comment, Happy to see ya killgruz!
I guess they had to pay a price for the good graphics by having only a handful level chunks. I guess there aren't any castle or boss type levels then.
Randomnize, mm you probably mean that enemys and the level order are random isn’t it? If so that would be really interesting ,making the game more challanging also supermarioland uses tile sets wich are strained together in certain patterns in a certain order wich will also be repeated to create entire levels,because each level contains atleast 2 identical repeating parts in it,wich is normal ,also that this version contains 108 pseudo levels ,meaning that all it does is repeating those 12 levels over & over again while cranking up the difficuilty, you can loop it as much as you want but you can go on end till never, even if the game counts each repeated level as an extra level it’s should be considered as falsch as they are just repeated levels with cranked up difficuilty!!!.
don't worry, nintendo never listens to me
So the game was made after the computer was discontinued?
starvio
2:53 Yeah I dont think a Mario game should be TOO hard.......part of what made the original so likeable, was that ANYONE, even a small child, could pick it up and have fun.......and some success with it........Partly why I think SMB2 J was so disliked......it was too difficult right from the start.