@nero48 probably because bleeding mechanic is outdated and should get the same tier system treatment. from what i know there's only 2 types of bleeds, cuts you get from ladders or running barefoot AND everything else (gunshot wounds, zeds, slashes...)
The tier 2 blunt makes no sense right now. Can you imagine new players picking up a crowbar or lead pipe, good melee weapons in any other game, only to discover a weapon cleaning kit does the same damage?
I agree, they should keep the cut system but split it between minor cuts that do slow bleeds, and gunshot and large cut wounds (from stuff like the axes, swords, and knives) With more cut resistant clothing giving you a reduction to the chances of a larger cut. And of course using the bandage would treat the most serious cut first.
Yes, there must be 3 types of bleeding: - Bruise bleeds - from stun weapons and falling - Lacerations - from sharp weapons - Visceral bleeds - from gunshots
wobo, iv taken an extended break from dayz and to be honest im not entirely sure if ill come back any time soon, but thanks to your videos alone, i feel i can hop on at any time and still be more informed than the average player. You are amazing
I think the melee system was quite broken yeah. As in a freshy shouldn’t be able to stunlock a geared player. So I’m happy with some nerfs regarding shock damage and stuns. But they need to work this out better.
Again, the devs touching things that really didn't need touching to begin with, literally just wasting time, which will waste more time trying to fix the time wasted which just broke everything that was just perfectly fine, instead of working on absolutely anything else that was more important, like base building, leather crafting, helicopters, planes, boats, bicycles, cooking recipes, missions, giving us new weapons, giving us old weapons we're still missing, or adding in Utes Island military compound to the South of Skalisty Island like its supposed to be, like they literally said they were going to do, excuse me, like they claimed "they did" and was coming "the next patch"(this was back in 2015, so many many patches ago, and clearly it never came).... geezus Christ 🙄
Every update and patch from here on will be focusing on ruining the game further. Changes nobody asked for, changes that affect what the game is and has been. It's funny how back in the day video games would be made and released. Now, 12 years isn't enough time to complete the task of making a game.
There's only 3 crackheads left working on the game I bet, long are the days since dean hall and Brian what's-his-name giving us patch notes and working on the game. Latest patches have been skimp content and weak mechanic changes :/
I think making a player unconscious with just one hit in any part of the body, sounds kinda frustrating. I dont know how armour affects this, but maybe making the player need to hit the head of the other player brings a little bit skill to this feature, making it less frustating. Just speculating :)
It's going to increase the desire for the geared to simply kill freshies instead of helping them, as why take a chance of getting instantly KO'd. The last few patches have been great, this one is not cool at all.
@Tempie38 there is definitely still a head melee hitbox. Being hit in the head with a shovel does more damage. However, I'm not sure it applies to shock damage It's also quite funny and stupid to blame it on console, when it's no harder to hit people in the head with a Melee weapon with a controller than with a mouse. And it would've been an issue long before the console version of the game existed
@@packwolf445 1 there isnt a headshot hitbox for players only infected and 2 the console port is to blame thats why the game is full of over simplified features such as the gun play and status indicators.
@Tempie38 1. As far as I can tell from ACTUAL gameplay, wrong 2. You gotta be stupid or smthn, those are things that, again, existed long before console. You act like they CARE about catering to console, we just get the main updates and then get abandoned for most minor patches until the next update. Shit, when the bunker was released the game became completely unplayable for ps5 players and most servers were locked bc the update fucked whitelists, spawned in buildings, cars, storage, priority queues, etc etc for 2 entire weeks. Not to mention console specific performance issues that they haven't fixed in 2 years. And not to forget we're forced to work with nitrados unreliable servers bc they keep renewing a exclusivity contract despite the objections of every server owner with a more than 20 person population limit We don't limit the game. In the eyes of bohemia we are nothing but supplemental income, since they have the monopoly on the Genre on console
thanks for covering this WOBO as usual and sorry i get triggered by things that make no obvious blatant common sense, i'm aware that dayZ has never tried to be super realistic and that the patch is far far from finished but still triggers me.
Man you’re not alone. A lot of these changes are stupid as shit recently. like come on, every medium sized melee object would kick ass and Kill just as quickly. Like, how the fuck is a crowbar weaker than a sledge hammer. It’s lighter, and has sharp edges, AND is made of metal. How the Fuck is it weaker.
@@RazgrizD7 I agree, generally I dont understand why the devs would nerf meele weapons, it already feels stupid to Hit a Player wearing a plate carrier 2 times with a crowbar and Watching him just walk it of. I get it he has armor but let me hit a guy irl with a plate Carrier and he would have some serious wounds.
I'm not going to lie: I so far very hate these rebalances. I feel the blunts should do much more damage than they've been nerfed to, especially against zombies. I'm concerned about the one-hit KO weapons as they're very frightening. But I also hated the shock damage buff to bullets when they re-added broken legs, too, but I think that it's been so far perfected for gameplay. So I think we'll see how it works out.
It makes no sense that the Fire Axe is Tier 5, but the Splitting Axe isn’t. Both of them would be devastating as they cut wood. Either one would crush a skull or cause HUGE bleeds with one shot.
WOBO, you are awesome. The content is great and the work you put in is appreciated. The “Magic Bullets” in vanilla official has made this game unplayable unfortunately. Luckily their is some great community servers, but they often take a lot of time to ban someone before they have killed the whole lobby for a couple days with magic bullets lol. Hopefully Bohemia figures something out, vanilla is my favorite mode to play and it’s ruined
I don't know if the developers will see it, but I think it's necessary to remove the stun animation when you are hit and you fall unconscious, why is the animation played before falling? it looks strange
My biggest issue is them wanting to make zombies strong BUT NOT fixing the piece of shit zombies. Fix the damn movement and pathing before making them harder to kill.
Super useful info! Thanks for your videos. Any info on the barbwire bat? That's my fav 2h. Old school shock + bleed. Curious to know it's numbers and where it lies in the tier system.
😂and all the sheep brains go buy dlc and keep pumping money into the game. Literally every update should be just like 1.19.. otherwise it's money grubbing . Like atleast put 25% of profits back into the game christs sake.
everytime you upload a video, i m like alright, time to go to school. cause this channel to me quite literally is like day z university. thanks for the constant knowledge.
Great concept, makes introduction of new hand weapons into the world easy as well as cataloguing the existing. Needs fine tuning obviously but great direction.
didn't imagine this is update was gonna finally break my dayz addiction. But when the devs clearly don't play their own game, and then proceed to continually make whack stat changes no one asked for and then to call that an update is troubling. If the devs are going to add things players haven't been asking for, its in the form the changes like the livonia map rework, adding the gas zones, and increased gun and food items. Otherwise among the playerbase is pretty obvious what we want; better transportation (fixed cars and maybe added pedal bikes), more clothing types, base building improved, better tiered loot spawn balance, server performance, and most important of all; dealing with the cheaters that pervade the official servers.
Placing weapons in different categories according to their damage types is a good idea on paper, but if it's badly executed the result will be catastrophic. The changes presented in this video make no sense, either in terms of gameplay balance or realism. It would take too long for this commentary to describe all the changes they've made and whether they're good or bad, but I beg you devs, first and foremost think about two essential questions for your game: Does it make sense in a survival game ? Does it represent a logical progression curve within my own game that would be satisfying and yet challenging for players? You synthesize the two answers and you get changes that the vast majority of players will surely welcome with a smile. A high possibility of bleeding durin a fist fight combat destroys one of the most fun aspects of the game: fresh spawn bullshitery on the coast. What used to be a purely skill-based confrontation will become a simple RNG contest, where whoever gets the first bleed just has to circle his enemy and wait for him to bleed to death. I don't think the community is entirely against the idea of making a player bleed with a punch tho, but the probability has to be extremely low (between 5 and 10% in my opinion). This would make a fight between two freshies even more tense, with the possibility of completely reversing the situation at any moment, without destroying the very essence of this kind of early hostile interactions. The sword damage changes make no sense, are frustrating and disappointing. What's the point of exploring the castles around the map to find a weapon that does the same damages that a random wood cleaver found in any garage of a spawn town ? Why should a type of weapon used in warfare and civil defense for thousands of years (swords in general, not this type, of course) and which has such an important aura in the collective unconscious be relegated to the same rank as a common gardening tool ? Another point : Changing the stats is not the only way to boost or nerf melee weapons and some realistic changes would be desirable (needed ?) in a survival game and could certainly be incorporated into your game without much effort - I explain: Currently, player characters carry the sword behind their backs. It only makes sense in a Hollywood movie and is ridiculous in a survival game ( and you can't draw a longsword from your back in a single motion, not the most practical thing in a survival context lol). The great thing about a sword is that you can wear it on your belt with a sheath or a scabbard. You just need to add a sheath to pair with this item, as is the case for knives in your game. This would allow to leave one of the shoulder slots free for gun or avoid taking up all the space in a huge backpack. You can also increase the speed with which the sword is drawn if it is on your belt - making the weapon even more useful (and the same change should also be applicable to machetes, hatchets, masses and hammers [ the last three should not need a scabbard, of course, since you can simply slide them head up in a belt, adding a dedicated slot, like on the improvised rope belt would do ] This is my last point and perhaps the most important one: The categories are incomplete: In most rpg, and even in police reports we categorize the wounds made to the human body by melee weapons and three main categories: Cuts, blunt and stabs. This last category is the most deadly ( just look at police reports in the case of knife attack ) and it makes no sense that it is not a part of your game while YOU HAVE MADE THE EFFORT TO CREATE SPECIAL ANIMATIONS DEDICATED TO STABING ATTACKS 👈 And there is a place for this categorie in your game : STAB = LOW shock damage HIGH health damage MEDIUM bleeding SLASH = MEDIUM shock damage MEDIUM health damage HIGH bleeding BLUNT = HIGH shock damage LOW health damage LOW bleeding And you scale it for each weapons tier. The spear - the most ancient and efficient melee weapon in history - is useless in dayz. Why ? Because it's easely craftable ? Make it more complicated to build, add ropes for the crafting or something. And why can't we STAB with a knife (you know, the most logical way to defend yoursef with it) ? Why i'm slashing the Zs with my Steak knife like an absolute ape ? SEPARATE the knifes into two categories, One with stab animations (military dagger, bayonets, screw driver, steak knife, kitchen knife...) and one for big knife design to slash and chop irl ( Hunting knige, machetes, kukri, ect....). AND YOU KNOW WHAT ? You can be lazy and just turn the item head down in the fist of the player model so he use the knife in a ice pick grip - it will make more sens that the present animation we have for knife that should be use to stab . You can also add a sadic feature where the player have a small chance to cut is own hand when he stab with a knige that have no hand guard / hand stop to simulate is hand sliding on the blade 👹 ( like the miserable steak knife ) My english is dog shit but i hope it was understandable.
I’d like to have home made guns. Like a lead pipe and duct tape makes a gun frame which you can choose the caliber of the gun and it’s very low durability but quick to make
Why can't they add an alternate attack to melee combat? We need variability in close combat to break its predictable nature. Example 1- A non-heavy attack such as a thrust or stab with edged weapons Example 2- A cross check with 2 handed blunt weapons. Example 3- One handed blunt weapons can be a poking/parrying type motion
Melee weapons already getting left in the dust after you leave spawn. Idk what the point of this is, doesnt seem to have any positives on my opinion. Yes getting stun-locked by freshies is annoying but this is somehow making melee combat even wors?
I'd love to see quietest footwear video if you are excepting ideas Mr. WOBO. It would be great if the crafted leather shoes were the best for stealth slightly over the bandage shoes
I would love to see Buffed sword (it's a fucking sword after all) New makeshift weapons, upgrading from a last resort to a powerful weapon Armour changes
This is typical of the devs, put in mid items that u have to use imagination for then nerf the fuck out it to take all fun out and make useless.. no different to the bullet nerf that ruined anything 357 name 1 thing. Soon the bolts will no longer 1 shot zombies. Dissapointing but typical..
I've got one for ya. Twitchers and tubers keep complaining about the inconsistency of various calibers/rifles/guns. Get volunteers to wear hunter clothing and fill every slot possible with the same category items (cans of food for one test, electrical repair kits for another, AR magazines for another, fruit...etc.). And see if there is a statistical difference between bullets hitting different types of items in clothing etc. No, I don't expect it to be exhaustive, unless you are even more masochistic then I think you are already.
Sledgehammer should always be a high damage high KO chance weapon, and definitely should be a one shot kill to the head of zeds cause taking a sledgie to the head would cave it in completely, head = smashed pumpkin looking thing after taking a decent hit from a sledgie in reality, should be the same in game... permanently.
They should definitely make the bleed rate dependent on what cuts you like getting a cut leg from a freshie punching you in the ribs should not bleed you as quick as getting shot with a 7.62x54r lol
i think firefighter axe should be tier 4 and sword be tier 5, my reasoning is that the firefighter axe has more functions then the sword. a sword is designed to kill. a firefighter axe is made to break things open
break things open, you mean like the skull of an infected? i think thats the devs logic here 😂 but i agree with you, since you have to kind of get to a specific area inland first to get a sword, but you can get a fireaxe in any big spawn town, the sword should be better then the axe.
@@chemielaborsux6170 Not to mention the fire axe can be used to chop down trees, which can collect firewood and logs. Logs of which that can be sawed into planks for base building. Pair the utilities of an axe with the raw powerhouse of being the best melee weapon in the game, and its just a sad state of affairs.
i’m so excited to be able to have a fighting chance against other players with a melee weapon. with the kicks and rolling and movement mechanics, hand to hand in this game is so fun. bout to be bonking everybody
Wow I never thought a survival game would get metas to why not just take whatever looks cool? If everyone grabs the meta shit than there no point of looting your kills
@@thebathroombandit This. The fact a crowbar is arguably worse than just punching somebody is really sad. On top of a literal sword that is specifically designed to kill people being worse than an axe that was used to save people is even worse.
Why does the dev team keep making fresh spawn gameplay less and less fun? Deadlier zombies, melee weapons becoming less and less useful? Personal opinion but the chaos of being a fresh spawn is much more fun than being fully geared, so I'm kind of confused as to why they do this
Wobo could you test if the civilian helmets such as the skate and hockey ones protect against the blunt weapons now ? It would be nice to suggest on the feedback tracker if not.
See all DayZ 1.22 change here: czcams.com/video/HF0wqbkInFE/video.html
DayZ 1.22 Infected Changes: czcams.com/video/PPdiIidXqmg/video.html
Where are the knuckles in all this?
Us lockpick mains really appreciate this update.
Same as those favouring the Worm meta.
WOBO being part of the devs team would make Dayz make sense soon, and would be a giant leap into success of the game.
AMEN
They don't want people showing them up thats why 😂
It's better he's not. Significantly reduces the chance of any biases. He's more reliable as an independent 3rd party auditor.
Yeah no the gas artillery and permanent gas ruined the game
@nero48 probably because bleeding mechanic is outdated and should get the same tier system treatment. from what i know there's only 2 types of bleeds, cuts you get from ladders or running barefoot AND everything else (gunshot wounds, zeds, slashes...)
The power attack from the sword should be a one hitter to the head just like the fire axe
A long sword should be tier 5
Definetly
I feel like this is going to be the most unpopular patch in recent memory.
You have to wonder what they are drinking for breakfast ?
Its already driving me insane 😂😂😂😂😂
I hope we as a community do something about the tiers system becouse dayz needs to be complex not simple
The work that wobo does for this game and this community is amazing!! Thank you Wobo
if only the actual developers did half as much to prevent cheaters on vanilla, it would be a great game.
He's actually just a presenter someone else collects most of the data
Pretty sure is asmodian
I want to see them use the weight thingy for melee weapons. Like a 4kg weapon will do much more damage than a 1kg one
thingy
@@emileponcelet3439you know, the thing.
@@emileponcelet3439 owo dawdy puwch my fawce in w-wif a swedgehawwer
@@straightwarlock5341 owo translates to money 😂 "money daddy"
Just because a weapon weights more doesnt mean it's more damage. Speed is usually the key
The tier 2 blunt makes no sense right now. Can you imagine new players picking up a crowbar or lead pipe, good melee weapons in any other game, only to discover a weapon cleaning kit does the same damage?
exactly
Perhaps you should stop playing the game so the developers get a more direct message
@@thebathroombandit No way scrub. Dayz is the best game.
Slightly weighted wooden box = crowbar
That explains a lot what happened to me today, i always use a crowbar because has a lot of damage, but now i cant even kill one zombie
They need an overhauled bleed system. Blunt weapons should cause short term low blood drain bleeds but sharp weapons should obviously stay the same.
I agree, they should keep the cut system but split it between minor cuts that do slow bleeds, and gunshot and large cut wounds (from stuff like the axes, swords, and knives) With more cut resistant clothing giving you a reduction to the chances of a larger cut.
And of course using the bandage would treat the most serious cut first.
Yes, there must be 3 types of bleeding:
- Bruise bleeds - from stun weapons and falling
- Lacerations - from sharp weapons
- Visceral bleeds - from gunshots
Or body hits could cause internal bleeds with blunt weapons? A thought
wobo, iv taken an extended break from dayz and to be honest im not entirely sure if ill come back any time soon, but thanks to your videos alone, i feel i can hop on at any time and still be more informed than the average player. You are amazing
I don't even play day z anymore, I still watch all these
Same
Ya same, the updates got really dry since the gas update
@@sethmartin7084 Since DayZ 2 has been confirmed I think its safe to say they're just kinda dragging their feet while they're working on DayZ 2
@@lemmykilmister7603source?
Did a single person actually ask for this or even have a passing thought that we needed another re adjustment for weapons
Only the braindead devs.
I think the melee system was quite broken yeah. As in a freshy shouldn’t be able to stunlock a geared player. So I’m happy with some nerfs regarding shock damage and stuns. But they need to work this out better.
Again, the devs touching things that really didn't need touching to begin with, literally just wasting time, which will waste more time trying to fix the time wasted which just broke everything that was just perfectly fine, instead of working on absolutely anything else that was more important, like base building, leather crafting, helicopters, planes, boats, bicycles, cooking recipes, missions, giving us new weapons, giving us old weapons we're still missing, or adding in Utes Island military compound to the South of Skalisty Island like its supposed to be, like they literally said they were going to do, excuse me, like they claimed "they did" and was coming "the next patch"(this was back in 2015, so many many patches ago, and clearly it never came).... geezus Christ 🙄
knowledge is power and in dayz knowledge is the key to survival stay safe out there survivors
Why would they nerf the sword? It's like every time they give us something good, they take it away next update.
all the issues this game has and the developers... nerf meleeing... cool
I’m
Perplexed
... its.. unbelievable.
With such a thorough review, I can see that WOBO is one of (not to say THE) best QA tester in DayZ. I would give him a raise.
Whoever oversees Dayz dev makes decisions while being blindly drunk and throwing darts into a sandbox filled with cat turds.
Every update and patch from here on will be focusing on ruining the game further. Changes nobody asked for, changes that affect what the game is and has been. It's funny how back in the day video games would be made and released. Now, 12 years isn't enough time to complete the task of making a game.
There's only 3 crackheads left working on the game I bet, long are the days since dean hall and Brian what's-his-name giving us patch notes and working on the game. Latest patches have been skimp content and weak mechanic changes :/
They should just kill this gane off and maje a new dayz unfortunately...
A lockpick does the same damage as a crowbar... this is dayz now.
Feels weird to get used to, the little event arenas on experimentals have been awesome for trying it all out though
I think making a player unconscious with just one hit in any part of the body, sounds kinda frustrating. I dont know how armour affects this, but maybe making the player need to hit the head of the other player brings a little bit skill to this feature, making it less frustating. Just speculating :)
It's going to increase the desire for the geared to simply kill freshies instead of helping them, as why take a chance of getting instantly KO'd.
The last few patches have been great, this one is not cool at all.
There is no headshot hitbox because console would stuggle to hit that, PC is being held down because of the console kids
@Tempie38 there is definitely still a head melee hitbox. Being hit in the head with a shovel does more damage. However, I'm not sure it applies to shock damage
It's also quite funny and stupid to blame it on console, when it's no harder to hit people in the head with a Melee weapon with a controller than with a mouse. And it would've been an issue long before the console version of the game existed
@@packwolf445 1 there isnt a headshot hitbox for players only infected and 2 the console port is to blame thats why the game is full of over simplified features such as the gun play and status indicators.
@Tempie38
1. As far as I can tell from ACTUAL gameplay, wrong
2. You gotta be stupid or smthn, those are things that, again, existed long before console. You act like they CARE about catering to console, we just get the main updates and then get abandoned for most minor patches until the next update. Shit, when the bunker was released the game became completely unplayable for ps5 players and most servers were locked bc the update fucked whitelists, spawned in buildings, cars, storage, priority queues, etc etc for 2 entire weeks. Not to mention console specific performance issues that they haven't fixed in 2 years.
And not to forget we're forced to work with nitrados unreliable servers bc they keep renewing a exclusivity contract despite the objections of every server owner with a more than 20 person population limit
We don't limit the game. In the eyes of bohemia we are nothing but supplemental income, since they have the monopoly on the Genre on console
thanks for covering this WOBO as usual and sorry i get triggered by things that make no obvious blatant common sense, i'm aware that dayZ has never tried to be super realistic and that the patch is far far from finished but still triggers me.
Man you’re not alone. A lot of these changes are stupid as shit recently.
like come on, every medium sized melee object would kick ass and Kill just as quickly.
Like, how the fuck is a crowbar weaker than a sledge hammer. It’s lighter, and has sharp edges, AND is made of metal.
How the Fuck is it weaker.
@@RazgrizD7 I agree, generally I dont understand why the devs would nerf meele weapons, it already feels stupid to Hit a Player wearing a plate carrier 2 times with a crowbar and Watching him just walk it of. I get it he has armor but let me hit a guy irl with a plate Carrier and he would have some serious wounds.
Dude casually added Mass Effect galactic map background music
And thought we would've notice :D
I'm not going to lie: I so far very hate these rebalances. I feel the blunts should do much more damage than they've been nerfed to, especially against zombies. I'm concerned about the one-hit KO weapons as they're very frightening.
But I also hated the shock damage buff to bullets when they re-added broken legs, too, but I think that it's been so far perfected for gameplay. So I think we'll see how it works out.
Bring back the one-hit shovel, that was the great equalizer agains geared players on the coast.
Thanks for the update 😌💯🤙
It makes no sense that the Fire Axe is Tier 5, but the Splitting Axe isn’t. Both of them would be devastating as they cut wood. Either one would crush a skull or cause HUGE bleeds with one shot.
I'm here bc I have nothing else going on
Watch Smoke🙂
Dayz in a nutshell...
Just a hurricane going on for me rn
WOBO, you are awesome. The content is great and the work you put in is appreciated. The “Magic Bullets” in vanilla official has made this game unplayable unfortunately. Luckily their is some great community servers, but they often take a lot of time to ban someone before they have killed the whole lobby for a couple days with magic bullets lol. Hopefully Bohemia figures something out, vanilla is my favorite mode to play and it’s ruined
IVE PROBABLY KILLED U RECENTLY LOL
I don't know if the developers will see it, but I think it's necessary to remove the stun animation when you are hit and you fall unconscious, why is the animation played before falling? it looks strange
Yeah and sometimes they can still shoot their gun just after the animation before they get knocked
I wonder how many of the devs watch these videos,just to see what oversights they did
For change 1.22, The Devs shock damage will again be buffed, while their chance of making you bleed out of your eyes will increase by 50 %...
Needs to be more 1 hit infected weapons. Or the ability to sharpen the ax to fix it.
You can repair your axe with a sharpening stone :)
@@Left4PlamzThats not what he ment
@@imusik_7731what else could he have meant?
You cannot repair the fire ax unless it's been added in the past 2 patches
My biggest issue is them wanting to make zombies strong BUT NOT fixing the piece of shit zombies. Fix the damn movement and pathing before making them harder to kill.
Super useful info! Thanks for your videos. Any info on the barbwire bat? That's my fav 2h. Old school shock + bleed. Curious to know it's numbers and where it lies in the tier system.
It's funny 1.19 is how every update COULD be if only the devs put more than 1% of profits back into development
😂and all the sheep brains go buy dlc and keep pumping money into the game. Literally every update should be just like 1.19.. otherwise it's money grubbing . Like atleast put 25% of profits back into the game christs sake.
@@ScarecrowAirsoftYT they keep changing the stats and calling it an update, while only adding one or two new items every other one.
@@JustDan718 thank you tired of people acting like the dev team does even 25% of what it could.
And should. At very least put 25% profit back see what game u have then but no they do 1.7 percent profits back to development
0:40 best background music
everytime you upload a video, i m like alright, time to go to school. cause this channel to me quite literally is like day z university. thanks for the constant knowledge.
Would be cool to be able to throw weapons and damage targets
Community: please give us more building options for vanilla and a way to report cheaters.
Devs: We got nerfed melee weapons
Great concept, makes introduction of new hand weapons into the world easy as well as cataloguing the existing. Needs fine tuning obviously but great direction.
U know you a good channel when i don’t even play dayz anymore and i still watch yo content 😹😹
They should swap the sword and the axe stats, and either remove bleed from blunt weapons or add a different type of bleed.
The fire axe has always been able to one shot zombies i hope it is atleast a consistent one hit
Thank you so much man this is so helpful
So early it hasn't even finished rendering yet. Wobo University is in session!
WOBO, you breath life to this game's systems and info to the point I'd feel bad not liking one of your videos. Love ya
I would prefer if every weapon was a bit unique but I understand it will be easier to balance new weapons added in.
didn't imagine this is update was gonna finally break my dayz addiction. But when the devs clearly don't play their own game, and then proceed to continually make whack stat changes no one asked for and then to call that an update is troubling. If the devs are going to add things players haven't been asking for, its in the form the changes like the livonia map rework, adding the gas zones, and increased gun and food items. Otherwise among the playerbase is pretty obvious what we want; better transportation (fixed cars and maybe added pedal bikes), more clothing types, base building improved, better tiered loot spawn balance, server performance, and most important of all; dealing with the cheaters that pervade the official servers.
Placing weapons in different categories according to their damage types is a good idea on paper, but if it's badly executed the result will be catastrophic. The changes presented in this video make no sense, either in terms of gameplay balance or realism.
It would take too long for this commentary to describe all the changes they've made and whether they're good or bad, but I beg you devs, first and foremost think about two essential questions for your game: Does it make sense in a survival game ? Does it represent a logical progression curve within my own game that would be satisfying and yet challenging for players? You synthesize the two answers and you get changes that the vast majority of players will surely welcome with a smile.
A high possibility of bleeding durin a fist fight combat destroys one of the most fun aspects of the game: fresh spawn bullshitery on the coast. What used to be a purely skill-based confrontation will become a simple RNG contest, where whoever gets the first bleed just has to circle his enemy and wait for him to bleed to death.
I don't think the community is entirely against the idea of making a player bleed with a punch tho, but the probability has to be extremely low (between 5 and 10% in my opinion). This would make a fight between two freshies even more tense, with the possibility of completely reversing the situation at any moment, without destroying the very essence of this kind of early hostile interactions.
The sword damage changes make no sense, are frustrating and disappointing. What's the point of exploring the castles around the map to find a weapon that does the same damages that a random wood cleaver found in any garage of a spawn town ? Why should a type of weapon used in warfare and civil defense for thousands of years (swords in general, not this type, of course) and which has such an important aura in the collective unconscious be relegated to the same rank as a common gardening tool ?
Another point : Changing the stats is not the only way to boost or nerf melee weapons and some realistic changes would be desirable (needed ?) in a survival game and could certainly be incorporated into your game without much effort - I explain:
Currently, player characters carry the sword behind their backs. It only makes sense in a Hollywood movie and is ridiculous in a survival game ( and you can't draw a longsword from your back in a single motion, not the most practical thing in a survival context lol). The great thing about a sword is that you can wear it on your belt with a sheath or a scabbard. You just need to add a sheath to pair with this item, as is the case for knives in your game. This would allow to leave one of the shoulder slots free for gun or avoid taking up all the space in a huge backpack. You can also increase the speed with which the sword is drawn if it is on your belt - making the weapon even more useful (and the same change should also be applicable to machetes, hatchets, masses and hammers [ the last three should not need a scabbard, of course, since you can simply slide them head up in a belt, adding a dedicated slot, like on the improvised rope belt would do ]
This is my last point and perhaps the most important one:
The categories are incomplete: In most rpg, and even in police reports we categorize the wounds made to the human body by melee weapons and three main categories: Cuts, blunt and stabs. This last category is the most deadly ( just look at police reports in the case of knife attack ) and it makes no sense that it is not a part of your game while YOU HAVE MADE THE EFFORT TO CREATE SPECIAL ANIMATIONS DEDICATED TO STABING ATTACKS 👈
And there is a place for this categorie in your game :
STAB = LOW shock damage HIGH health damage MEDIUM bleeding
SLASH = MEDIUM shock damage MEDIUM health damage HIGH bleeding
BLUNT = HIGH shock damage LOW health damage LOW bleeding
And you scale it for each weapons tier.
The spear - the most ancient and efficient melee weapon in history - is useless in dayz. Why ? Because it's easely craftable ? Make it more complicated to build, add ropes for the crafting or something. And why can't we STAB with a knife (you know, the most logical way to defend yoursef with it) ? Why i'm slashing the Zs with my Steak knife like an absolute ape ?
SEPARATE the knifes into two categories, One with stab animations (military dagger, bayonets, screw driver, steak knife, kitchen knife...) and one for big knife design to slash and chop irl ( Hunting knige, machetes, kukri, ect....).
AND YOU KNOW WHAT ? You can be lazy and just turn the item head down in the fist of the player model so he use the knife in a ice pick grip - it will make more sens that the present animation we have for knife that should be use to stab .
You can also add a sadic feature where the player have a small chance to cut is own hand when he stab with a knige that have no hand guard / hand stop to simulate is hand sliding on the blade 👹 ( like the miserable steak knife )
My english is dog shit but i hope it was understandable.
Guess I'll carry all weapons for all occasions
Thank you WOBO, very cool.
Fear the new 7.62 super punch!
Technically you can still oneshot a Military Zombies with a military knife from the back with the animation, unless that isn´t a thing anymore
Rip the shovel even more I miss the older days with it 😂 I do like the sledge being buffed but idk if any weapon should be 1 hit knock out.
Wobo, you got the best DayZ news channel, good work!
They should add the ability to lockpick 3dials, but it'd consume 3 charges of the lockpick
0:18 gives me half life 2 vibes
I’d like to have home made guns. Like a lead pipe and duct tape makes a gun frame which you can choose the caliber of the gun and it’s very low durability but quick to make
earthworm meta lets go
Why can't they add an alternate attack to melee combat? We need variability in close combat to break its predictable nature.
Example 1- A non-heavy attack such as a thrust or stab with edged weapons
Example 2- A cross check with 2 handed blunt weapons.
Example 3- One handed blunt weapons can be a poking/parrying type motion
Melee weapons already getting left in the dust after you leave spawn.
Idk what the point of this is, doesnt seem to have any positives on my opinion.
Yes getting stun-locked by freshies is annoying but this is somehow making melee combat even wors?
Melee system is fine it doesn't need any nerfs or buffs. And this teir system makes no sense and is completely unnecessary
HOW the hell is WOBO not a well paid consultant for Bohemia??!?
I'd love to see quietest footwear video if you are excepting ideas Mr. WOBO. It would be great if the crafted leather shoes were the best for stealth slightly over the bandage shoes
Can someone explain the logic behind buffing the buggy af zombies which are not getting a rework anymore?
There is none...
Logic and DayZ devs are like oil and water.
WOBO for the win! Thanks for another great infovid mate! G.O.A.T.
All you guys keep up the marvellous content and keep the info up DayZ coming fourth
watching this is 360p gang
I would love to see
Buffed sword (it's a fucking sword after all)
New makeshift weapons, upgrading from a last resort to a powerful weapon
Armour changes
Is there anything different about the bayonets stats on weapons?
The spear is a crafted melee weapon already WOBO mate.
Fire axe being that strong makes sense , sledges should be able to break a players leg with one or two heavy hits though . 😅
I can´t wait to pull my earth worm and stun freshies on the coast...
Crafted would be for the Barbed Wire Baseball Bat at least
This is typical of the devs, put in mid items that u have to use imagination for then nerf the fuck out it to take all fun out and make useless.. no different to the bullet nerf that ruined anything 357 name 1 thing. Soon the bolts will no longer 1 shot zombies. Dissapointing but typical..
The sword one hits infected still
Imagine getting stun locked with an earthworm! 🤣🤣
can you make a video on tisy? basically just what kind of loot spawns there, any special facts, ETC
I've got one for ya. Twitchers and tubers keep complaining about the inconsistency of various calibers/rifles/guns. Get volunteers to wear hunter clothing and fill every slot possible with the same category items (cans of food for one test, electrical repair kits for another, AR magazines for another, fruit...etc.). And see if there is a statistical difference between bullets hitting different types of items in clothing etc. No, I don't expect it to be exhaustive, unless you are even more masochistic then I think you are already.
People do literally all the time on traders servers :steamhappy:
Sledgehammer should always be a high damage high KO chance weapon, and definitely should be a one shot kill to the head of zeds cause taking a sledgie to the head would cave it in completely, head = smashed pumpkin looking thing after taking a decent hit from a sledgie in reality, should be the same in game... permanently.
WOBO! ❤️
Look out, I've got an earthworm and I'm not afraid to use it 😂
Dunno man...if I got hit by someone using an earthworm, I'd be pretty stunned.
They should definitely make the bleed rate dependent on what cuts you like getting a cut leg from a freshie punching you in the ribs should not bleed you as quick as getting shot with a 7.62x54r lol
Finally the earth worm got a buff!
yes, worms are powerful. I have a worm as a pet in the game I call it Gommy
i think firefighter axe should be tier 4 and sword be tier 5, my reasoning is that the firefighter axe has more functions then the sword. a sword is designed to kill. a firefighter axe is made to break things open
break things open, you mean like the skull of an infected? i think thats the devs logic here 😂 but i agree with you, since you have to kind of get to a specific area inland first to get a sword, but you can get a fireaxe in any big spawn town, the sword should be better then the axe.
@@chemielaborsux6170 Not to mention the fire axe can be used to chop down trees, which can collect firewood and logs. Logs of which that can be sawed into planks for base building. Pair the utilities of an axe with the raw powerhouse of being the best melee weapon in the game, and its just a sad state of affairs.
i’m so excited to be able to have a fighting chance against other players with a melee weapon. with the kicks and rolling and movement mechanics, hand to hand in this game is so fun. bout to be bonking everybody
Always wondered what happened to tageasttagwest and jerb (probably wrong names cba to go back and check but you get my drift) 😂
I'm pleased to see a fireaxe back in the meta as it always deserved the top spot.
Wow I never thought a survival game would get metas to why not just take whatever looks cool? If everyone grabs the meta shit than there no point of looting your kills
@@thebathroombanditevery survival game has meta things, but I agree that there should be more and wide options to choose
@@thebathroombandit This. The fact a crowbar is arguably worse than just punching somebody is really sad. On top of a literal sword that is specifically designed to kill people being worse than an axe that was used to save people is even worse.
Why does the dev team keep making fresh spawn gameplay less and less fun? Deadlier zombies, melee weapons becoming less and less useful?
Personal opinion but the chaos of being a fresh spawn is much more fun than being fully geared, so I'm kind of confused as to why they do this
No way, the 1 hit KO potential makes freshies even more deadly.
Great as always WOBO
Have the devs sent your employment contract through yet? 😅 brilliant work 👏
Why would they do my sword like that
Did you consider how the blunt weapons affect players when you wear different helmets against shock damage?
I wont be satisfied until bayonet charges result in a one hit kill
Wobo could you test if the civilian helmets such as the skate and hockey ones protect against the blunt weapons now ? It would be nice to suggest on the feedback tracker if not.
The sword should ABSOLUTELY be a tier 5 weapon
finally ther fireaze got a buff
Sword should be the best melee weapon. Fireaxe, usual axe and pickaxe should do the same damage but being far slower.