I think it would be interesting if the crashed plane with the loot crates had dynamic spawns all over the airfield so it's not always the same exact spot that's being camped.
@@alexvinkos8406 you say that but plenty of people camp the train, the convoy, helo crashes, christmas trees, bonfires, and pretty much any other spawn location, gear and player alike. *Nothing* devs do will disincentivize the grandfather of them all: the airfield camper.
@@RecluseBootsydifference is this is such a tiny spot. Your logic is not valid here.... Nwaf is always camped. But its such a big area that its hard to spot people. Now you can just go afk looking at one spot.
I’m really happy with these changes. It’s bringing back the high risk - high reward formula that made Dayz so great to begin with. Great loot in small pockets + high exposure to snipers or other looters + very little cover = massive fear factor. Previous version was boring and often took me an hour or two just to loot thoroughly. It felt like a chore. Loot was terrible as well. Great update
Would be nice if in a future update they add supply crates at Balota and NEAF. Maybe not in the same manner as NWAF but at least the medical and food crates
Don't get me wrong I love the changes. However I don't really like that the crates are static, I wish it came with some kind of event. Even making them not just a nwaf but have the ability to go at any military location. I could just be me but I just want an animated non mod airdrop for dayz. 😂
Ngl Arma 2 mod had an apocalyptic tone in general, maybe from the outdated gameplay or graphics, the tone was darker more grey and felt downtrodden, more oppressive. Can’t quite put my finger on it but I’m yet to see that tone fully realised in standalone
I really love the new airfield man. DOJ did such a great job of simplifying it without overdoing it. I do wish there was some more unique stuff though in terms of the underground, little disappointed by that. But a great change overall Also you mentioned that roads show up from further away now at 3:25. It's not a settings thing, DOJ just updated the satmap to include some missing roads in various places on the map, so they show up now in those longer distances ;)
I too am a tiny but let down that the underground area is nothing more that some open rooms. When I first heard there was gonna be a bunker I was super happy
OK thanks for the info. I agree completely, the new airfield is much better than the previous version. These changes will most likely bring a good amount of PvP to the airfield. Whether or not the community sees the airfield as the most attractive place to be on Chernarus(like it was) is yet to be decided. We'll know in a few patches I guess.
@@WOBO i like the look but feel like it needs a lil more mili style buildings back around! Like 10/20% more but then again i also think that about tisy and Troitskoe. So that could just be me! But still thanks for keeping us informed like no other
Everytime i get to NWAF on experimental servers i get shot out of nowhere. Its actually starting to make me wanna quit the game. 5 times, and i haven't even gotten to see the "bunker".
@@Shadow-876 very true. It's not really fair for me to complain about DayZ for being DayZ. But the new layout is a snipers paradise and a horror for anyone else. I never would've thought that tisy would be safer than NWAF.
Net positive opinion about this update. A scaled-down airfield will make for a better, more intense arena overall. Really sad that the plane wreck crates spawn heli crash loot tho. Heli crashes had already been screwed hard by the addition of the contaminated areas stretching the loot pool for rare weapons thin. Then convoys added further insult to injury, and now this. Heli Crashes are worth it even less now. On a side note, now that we're on the topic of map reworks, I'd love to see a NEAF revamp next.
The way I see it is DayZ’s Engine can’t handle much more, it’s an outdated game on an outdated Engine, I feel like they made NWAF smaller this update to make room for something else in a future update. Just my thoughts on it.
Amazing editing as always. We are lucky to have someone so talented figuring all the ins and outs of this game for us. Not to mention way more in depth with detail than any creator for any game. Wobo is straight gangster.
the supply crates are literally just CJ187s loot chest idea turned into a static object im assuming they are going to make ones that have to be unlocked in the future
The New airfield is the best so far, a good mix between ogMod-days and the version before, which was just too clutered for PvP The only thing i really miss is the old metal hangars. I wish they finaly would give the NEAF some love, Noone goes there anymore, not even for medics. Oh and while we´re at it, Reforger just added Heli´s, sooooo..Littlebird where you at?
Exactly (on the Little Bird)....how is BI going to allow Reforger, which just came out, which a whole 3 individual play at any given time, get helicopters before DayZ SA, which was shown and promised both the Little Bird helicopter and Bumblebee airplane f'ing years ago and still hasn't gotten a damn thing. They can't act like they won't work, NW's helicopters work and fly as well as helicopters work and fly in Arma 3.... same with boats and bicycles and motorcycles (with sidecar, 2 wheels still absolutely suck) as there's all fantastic working mods for them and they all work better than DayZ vanilla cars and trucks....so it's utterly ridiculous and sheer laziness IMO.
I wasn't to impressed with the Airfield at first but after taking some time to look at it more I think DOJ did a pretty good job with it, even if I think it's lacking a bit. Would have been nice to add some kind of cool new area to attract players there more, a smaller version of the Livonia underground bunker or something. We don't know what their plans are for next year so maybe they have some bigger plans in the works. With them adding that new DLC widget to the main menu scene I'd imagine they must be prepping for some kind of new DLC to be released in the future.
DayZ will always be my favorite game but damn the devs can be so disappointing sometimes. Low key a little upset with the NWAF rework but time will tell when playing. Keep up the amazing content. Love your videos!!!
Ill be curious if the crates are planned to be an event. Kinda like when the Livonia bunker was on experimental , the convoys had a 100% chance of a punch card and the spawn rate was reduced when it hit official. All that said, i really dont get the changes the NWAF. Made it incredibly open and everyone says its for PVP. I guess i dont see snipers shooting at each other from 100s of meters pvp. The way it was set up was good with enough openness to see player movement but enough cover to where its best to close the gap so you dont lose them after the first shots.
I wish they'd add some abandoned Migs, a MI26 or a UN chinook would add some cool extra set dressing they could make pilot helmets and bomber jackets spawn exclusively at them
A little saddened to see all the efforts put in an other rework of NWAF on Cherna… After all these years I’d expect it to be finished and see either some new content ( Stratis Island from A3 would be a good alternative IMO for a small map) or some new gameplay to spice things up. At least it’s good to see people are still devoted and involved to the game. Oh and great video as always!
These changes look great. I think a lot less camping will happen in those cheesy spots that were mentioned earlier in the video. Can't wait to make NWAF a part of all my Chernarus runs.
My take might be a little controversial. While I do like that things are more condensed and there is more of a reason to go there, I do not like it being so flat and open. A lot of players like to say high risk, high reward; but I feel having areas this open takes the skill aspect and throws it out the window. Encounters are more interesting when it's not a game of who sees who first, or snipers camping open sight lines. There should, at the very least, be some kind of middle ground between having plenty of cover and none at all. The only "high risk" really, is to the players not set up to camp out. I think these kinds of changes just add a bad atmosphere, and enforces the bad habits that make the game more irritating to play.
Thanks WOBO, great video as always man. Personally, I don't like the changes to the NWAF, the ONLY things I like are the dynamic crates and plane/trucks spot, the "reworked" and added to "Tisy" style building up in Bashnya, that one hanger location change, and the overall door open/closed changes to the other small hangers(oh and the plane monument, even though we still don't have our own Bumblebee airplane so why bust our balls about it).... otherwise, I think it was a waste of time and could've still had effect they were looking for (bringing more people to the NWAF) by just doing the plane dynamic crates deal......they could've just did the plane/crates and did something more constructive, like finally adding Utes Island Military Compound way off in the south sea past Skalisty Island like they said they were going to do years ago and never did.
Wobo, being our lead dayZ scientist, have you ever thought about analyzing chernarus for context clues and other things to make a lore video? I dont think the game needs anything like story missions but we need more than oh hey infected are here so thats why chernarus is empty of any clues on any backstory aspect.
Well I’m still undecided but it could be either really good or bad. It was nice having a massive airfield to navigate but I do understand they want more action out of this airfield between players. It’s what it is
I do wish the supply drops would fall from the sky in real time. Would make for an awesome server wide event. They could make different tiered crates, Millitary/Food/Supplies ❤
Yea unfortunately it sounds like all they did was remove a bunch of stuff and added bait in the center. Would have liked to see more added than removed.
@dillon0427 Also, it's been around for as long as I can remember, and It's EXTREMELY irritating when you're roaming around and get surprised by a hoard of them coming out of the walls.
is a video about gun jamming chances still being considered? ever since they changed the chances of gun jamming I've been wondering if the condition of the bullets plays a role.
They destroyed the airfield instead of taking out they should only added to make it better and they need to add new city’s to all them open wooded areas - this is why community servers are better they only add
People saying NWAF didn’t have a reason to be visited before making me laugh because it really has NO reason to be visited now 😹☠️ you’ll have maybe 4 areas of loot spawn instead of 20.
not really liking NWAF being even MORE wide open...that just means that people that get there first will have a huge advantage in being able to camp it and basically lock it down against anyone trying to get in.
I’ve been playing on experimental a lot and idk if this has happened to anyone else but I’ve had a airplane with air drops spawn in front of the hanger with the medical tents
It'll be cool for two weeks, and then everyone goes back to modded maps and servers. The DMR is also fluffed for now, but will eventually be dropped to the same stats as the FAL. The fact that it cannot be suppressed makes it not worth taking, in my eyes.
Dayz adds crates, but the loot Spawns outside the crate. Why is it dayz hated loot inside crates? It's always a thrill when you loot a box and you find good loot.
Seems they removed so much potential loot. I'll have to visit before I have a strong opinion on it. More rooftop access and less cover is a deadly combo
Seems like an amazing update. But I think they should change the 1000m spawn radius on the supply crates especially with a brand new airfield everyone’s gonna wanna be at. I feel like the loot will pretty much only reset with the server reset.
@@saxybeast128exactly. Seems a lot of people excited about it thinking "oh it's going to be great for PvP" don't understand....sure....it will for whoever has the high ground now.... and if you have a guy camping ATC, nothing will spawn, you'll go there to look for the crates, and there won't be anything there because dude already most likely got those goodies (maybe you'll get a sodiepop), you'll then die because you're looking at the ground for loot from rifle fire from the high ground, and the process will repeat. It might bring fighting....but those crates will stay empty if already rummaged through as long as people are anywhere in that 1k distance.... and don't mention official servers.... because if I personally played official, I'd definitely have a base in either that moved sunken hanger in the woods, or one of the larger hangers with the new main doors being closed.... I don't think people realize this isn't going to be as great as they think it will be. Personally, I think they (Dance) should've added the dynamic crates, and instead of playing with everything else, added Utes Island Military Compound off the southern coast of Skalisty Island way out at sea like we were both promised, and like it's supposed to be, then added an underground bunker to Utes like Livonia instead..... giving us an end game type of goal.... even though we still have zero end game content 🙄
@@johnnygeorgopoulos4072 that's the main problem I have with it, it's static... Y wouldn't you just sit in a bush and wait, it's going to be toxic af. There needs to put multiple points of interest at nwa, it doesn't have to be endgame but u can put other things there. I'm excited to see what modders do with it, at least we now wave a literal emergency airdrop type assets in the game.
@@saxybeast128 seems the devs have no vision or creativity. That's the issue. Sadly Mod developers are the ones needing to pick up their slack for them, which sucks for both PC players who just want to play "vanilla" and not have to search out a server with the mods they only want to deal with and nothing overboard, and it sucks for those console plebians who don't have access to mods whatsoever. The community has already, for years now, had air drops that move around the map, why the devs couldn't even take decent inspiration from that, I have no idea (oh yeah, lazy)....they really just don't think it seems.... like that new player spawning idea they're trying to implement in 1.23.....its going to be absolutely terrible, they should've just left it alone, but they love changing things that definitely don't need changing to act like they're doing something, instead of actually doing something constructive.
Either WOBO is tricking us and he works already for BOHEMIA or idk … big thanks to WOBO anyways but bohemia needs to bring us a major new update .. like why not bringing us a semi auto hunting shotgun and a DRILLING hunting rifle civilian clothing normal colors not pink bright green and stuff just regular clothes
WOBO I know you only primarily cover official server info. But do you know if the new skybox will be introduced into other maps as well, specifically namalsk?
Very well done WOBO as always. Question tho, have Loot Tiers changed now with the Rework or stayed the same? Also how does Vehicles Parts spawn / respawn on Vehicles ? I've heard it changed with 1.23.
DMR guide is here: czcams.com/video/S_dwEv4yeys/video.html
Experimental is usually boosted isn't it?
Still any chance we get random airdrops?
@@idorion9096 do you mean loot
@@Greenmountainside yeah. I am pretty sure it's boosted. If it's not I have had insane luck on there.
@@idorion9096 when I played about a week ago it was normal official server loot. It sucks
I think it would be interesting if the crashed plane with the loot crates had dynamic spawns all over the airfield so it's not always the same exact spot that's being camped.
Yeah I agree maybe 3-4 different locations on the airfield with crates
Anything of merit on the map could be camped at any moment. Makes up 60% of this game. 😂
Would change the fact that it will also be camped
@@alexvinkos8406 you say that but plenty of people camp the train, the convoy, helo crashes, christmas trees, bonfires, and pretty much any other spawn location, gear and player alike. *Nothing* devs do will disincentivize the grandfather of them all: the airfield camper.
@@RecluseBootsydifference is this is such a tiny spot.
Your logic is not valid here.... Nwaf is always camped. But its such a big area that its hard to spot people.
Now you can just go afk looking at one spot.
It's nice to see NWAF brought back into the spotlight, haven't felt a good reason to go there for a long time, until now.
I really like the new layout of this it honestly feels like an actual military base during a zombie apocalypse
In other words it's the PVP hotspot again, more like the old days.
When does this update go live on console?
@@tylerharris6263
Usually takes 2-3 weeks
@@tylerharris62637th november
@@BilbusBagginsProof?
@@tylerharris6263 The 7th of next month I believe, but sometimes these things are subject to change/delay.
I’m really happy with these changes. It’s bringing back the high risk - high reward formula that made Dayz so great to begin with.
Great loot in small pockets + high exposure to snipers or other looters + very little cover = massive fear factor. Previous version was boring and often took me an hour or two just to loot thoroughly. It felt like a chore. Loot was terrible as well. Great update
Nobody goes here still which is good
Crates only respawn if players are outside 1k meters... But people are always at the airfield
That might be the idea. Capture the airfield to get a respawn. Pure speculation though.
So then clear the airfield. 😀
@@WOBODo the crates respawn instantly once there are no players within a 1km radius? If that's the case, then I believe you may be right.
@@NorwegianBastard Yep. 30 sec or so
You'd be surprised how often it's completely empty on full pop servers
I'm just wondering how the government was able to afford all of these changes without anyone alive to pay their taxes...
Zombie labourers
Would be nice if in a future update they add supply crates at Balota and NEAF. Maybe not in the same manner as NWAF but at least the medical and food crates
Don't get me wrong I love the changes. However I don't really like that the crates are static, I wish it came with some kind of event. Even making them not just a nwaf but have the ability to go at any military location. I could just be me but I just want an animated non mod airdrop for dayz. 😂
Agreed would be way more fun that way if you hear it and have to race other players there like a heli crash with higher stakes.
@@Smitty.Bacall 100%, maby moders can make an event like that we're it's like an AI generated event where u have to fight pvp and PvE to get the loot.
So you just want a bigger, better helo crash site...
@@RecluseBootsy no I want an airdrop, same everything there's just one drop on the map at a time.
We all know there is going to be that one group that bases up in one of those building and will make it where those crates almost never respawn.
i liked the old airfield the most. I mean the arma 2/dayz alpha airfield.. it gave me a stronger impression of an abandon airfield!
Ngl Arma 2 mod had an apocalyptic tone in general, maybe from the outdated gameplay or graphics, the tone was darker more grey and felt downtrodden, more oppressive. Can’t quite put my finger on it but I’m yet to see that tone fully realised in standalone
The overgrowth with the forest in the construction area makes sense.
About time we get NWAF back to former glory! Me and my buddy patrol this all the time and the PVP has dipped so much.. this is a huge plus!
amount of work you put into these videos is simply mind blowing.. thank you for indepth explanation as always
i sometimes feel like he does more effort for the game then any dev
I really love the new airfield man. DOJ did such a great job of simplifying it without overdoing it. I do wish there was some more unique stuff though in terms of the underground, little disappointed by that. But a great change overall
Also you mentioned that roads show up from further away now at 3:25. It's not a settings thing, DOJ just updated the satmap to include some missing roads in various places on the map, so they show up now in those longer distances ;)
DOJ works for BIS ? Or is he freelancing ?
He works for them @@johnny5805
I too am a tiny but let down that the underground area is nothing more that some open rooms. When I first heard there was gonna be a bunker I was super happy
OK thanks for the info. I agree completely, the new airfield is much better than the previous version. These changes will most likely bring a good amount of PvP to the airfield. Whether or not the community sees the airfield as the most attractive place to be on Chernarus(like it was) is yet to be decided. We'll know in a few patches I guess.
@@WOBO i like the look but feel like it needs a lil more mili style buildings back around! Like 10/20% more but then again i also think that about tisy and Troitskoe. So that could just be me! But still thanks for keeping us informed like no other
Everytime i get to NWAF on experimental servers i get shot out of nowhere. Its actually starting to make me wanna quit the game. 5 times, and i haven't even gotten to see the "bunker".
That's always been dayz though. So much so that it's a meme, getting shot by the black pixel 1000 meters out.
@@Shadow-876 very true. It's not really fair for me to complain about DayZ for being DayZ. But the new layout is a snipers paradise and a horror for anyone else. I never would've thought that tisy would be safer than NWAF.
go slower and scout a lot more, maybe go in at evening or dawn
Net positive opinion about this update. A scaled-down airfield will make for a better, more intense arena overall.
Really sad that the plane wreck crates spawn heli crash loot tho.
Heli crashes had already been screwed hard by the addition of the contaminated areas stretching the loot pool for rare weapons thin. Then convoys added further insult to injury, and now this.
Heli Crashes are worth it even less now.
On a side note, now that we're on the topic of map reworks, I'd love to see a NEAF revamp next.
Yeah; NEAF is dull
Remember in 2011-2012 when you were able to setup/build Sandbags walls and Barbwire walls. Pepridge Farms remembers.
Thank you for a more in-depth picture of this new update it is much appreciated
Devs should add more smoking time to the smoke grenade for this change
The way I see it is DayZ’s Engine can’t handle much more, it’s an outdated game on an outdated Engine, I feel like they made NWAF smaller this update to make room for something else in a future update. Just my thoughts on it.
Amazing editing as always. We are lucky to have someone so talented figuring all the ins and outs of this game for us. Not to mention way more in depth with detail than any creator for any game. Wobo is straight gangster.
I've been wandering the desolate Livonia forests for a bit. Might be time to take a trip back to NWAF!
the supply crates are literally just CJ187s loot chest idea turned into a static object im assuming they are going to make ones that have to be unlocked in the future
"there is a teddy bear in the cockpit, but you cannot loot it"
Somebody at Bohemia just lost a bet. Nice going.
Not too fond of it being downsized. But meh
I feel that way too but I’d like to try it out before I make my final judgement. It may just persuade me
The New airfield is the best so far, a good mix between
ogMod-days and the version before, which was just too clutered for PvP
The only thing i really miss is the old metal hangars.
I wish they finaly would give the NEAF some love, Noone goes there anymore,
not even for medics.
Oh and while we´re at it, Reforger just added Heli´s, sooooo..Littlebird where you at?
Exactly (on the Little Bird)....how is BI going to allow Reforger, which just came out, which a whole 3 individual play at any given time, get helicopters before DayZ SA, which was shown and promised both the Little Bird helicopter and Bumblebee airplane f'ing years ago and still hasn't gotten a damn thing.
They can't act like they won't work, NW's helicopters work and fly as well as helicopters work and fly in Arma 3.... same with boats and bicycles and motorcycles (with sidecar, 2 wheels still absolutely suck) as there's all fantastic working mods for them and they all work better than DayZ vanilla cars and trucks....so it's utterly ridiculous and sheer laziness IMO.
I wasn't to impressed with the Airfield at first but after taking some time to look at it more I think DOJ did a pretty good job with it, even if I think it's lacking a bit. Would have been nice to add some kind of cool new area to attract players there more, a smaller version of the Livonia underground bunker or something.
We don't know what their plans are for next year so maybe they have some bigger plans in the works. With them adding that new DLC widget to the main menu scene I'd imagine they must be prepping for some kind of new DLC to be released in the future.
They need to bring back the BIG Hangers for Nostalgia Reasons 🤘
Definitely a fan of the new airfield. The current one feels too big in my opinion and too complex.
DayZ will always be my favorite game but damn the devs can be so disappointing sometimes. Low key a little upset with the NWAF rework but time will tell when playing. Keep up the amazing content. Love your videos!!!
Thanks for sharing your experiences about the new airfield configuration!!
Ill be curious if the crates are planned to be an event. Kinda like when the Livonia bunker was on experimental , the convoys had a 100% chance of a punch card and the spawn rate was reduced when it hit official. All that said, i really dont get the changes the NWAF. Made it incredibly open and everyone says its for PVP. I guess i dont see snipers shooting at each other from 100s of meters pvp. The way it was set up was good with enough openness to see player movement but enough cover to where its best to close the gap so you dont lose them after the first shots.
Why would devs make the airfield worse? Removing half the buildings on the SE corner and in the industrial area seems particularly silly.
I love the Mass Effect Music in the Background
01:10 Those silos are great place markers to know whete u are.
I wish they'd add some abandoned Migs, a MI26 or a UN chinook would add some cool extra set dressing they could make pilot helmets and bomber jackets spawn exclusively at them
I am convinced. WOBO MUST be a MassEffect2 Fan. That background music is the star map theme!
A little saddened to see all the efforts put in an other rework of NWAF on Cherna…
After all these years I’d expect it to be finished and see either some new content ( Stratis Island from A3 would be a good alternative IMO for a small map) or some new gameplay to spice things up.
At least it’s good to see people are still devoted and involved to the game.
Oh and great video as always!
This guy tells me everything I need to know
These changes look great. I think a lot less camping will happen in those cheesy spots that were mentioned earlier in the video. Can't wait to make NWAF a part of all my Chernarus runs.
you shoulda already made it part of your runs. but i get why not!
This is what everyone expected when they updated the airfield last time. Imo great changes, usually skipped NWAF but now it seems like a go to spot
My take might be a little controversial. While I do like that things are more condensed and there is more of a reason to go there, I do not like it being so flat and open. A lot of players like to say high risk, high reward; but I feel having areas this open takes the skill aspect and throws it out the window. Encounters are more interesting when it's not a game of who sees who first, or snipers camping open sight lines. There should, at the very least, be some kind of middle ground between having plenty of cover and none at all. The only "high risk" really, is to the players not set up to camp out.
I think these kinds of changes just add a bad atmosphere, and enforces the bad habits that make the game more irritating to play.
Thanks WOBO, great video as always man.
Personally, I don't like the changes to the NWAF, the ONLY things I like are the dynamic crates and plane/trucks spot, the "reworked" and added to "Tisy" style building up in Bashnya, that one hanger location change, and the overall door open/closed changes to the other small hangers(oh and the plane monument, even though we still don't have our own Bumblebee airplane so why bust our balls about it).... otherwise, I think it was a waste of time and could've still had effect they were looking for (bringing more people to the NWAF) by just doing the plane dynamic crates deal......they could've just did the plane/crates and did something more constructive, like finally adding Utes Island Military Compound way off in the south sea past Skalisty Island like they said they were going to do years ago and never did.
Way before this update, I legit used to sit at nwaf and wait for 3 hours straight and don't see anyone until I walk outside
Superb editing! Great video WOBO! Cheers❤
05:55 Rader dishes as markers
Wobo, being our lead dayZ scientist, have you ever thought about analyzing chernarus for context clues and other things to make a lore video? I dont think the game needs anything like story missions but we need more than oh hey infected are here so thats why chernarus is empty of any clues on any backstory aspect.
Give it a week for everyone to see the change and it'll be a ghost town
Well I’m still undecided but it could be either really good or bad. It was nice having a massive airfield to navigate but I do understand they want more action out of this airfield between players. It’s what it is
I don't know if I personally can appreciate the change 😂
I probably stick to Livonia. Played too mutch Chernarus, I don't see a reason to return to it, also I think Livonia is a better designed map overall.
Idk. I love that its move pvp focused. But COMPLETELY flattening it is kinda annoying. Gonna miss some tiny parts.
I would go to east NWAF to get building supplies in a pinch, wonder how this will change the difficulty of building a base up north 🔨
For sure will give it a try on a more calm server first.
Wow my man doesn't miss A trick 😂❤
I do wish the supply drops would fall from the sky in real time. Would make for an awesome server wide event. They could make different tiered crates, Millitary/Food/Supplies ❤
Yea unfortunately it sounds like all they did was remove a bunch of stuff and added bait in the center. Would have liked to see more added than removed.
They took away so much, how is taking away things an upgrade?
Great video Wobo, as always. I can get all this loot from convoys and never risk being in open field.
About time you can get loaded at MILITARY AIRFIELD
Thanks WOBO for all your great videos!
I’ve never seen the crates there and I’ve been on multiple servers, in about 30 lives to nwaf
5:37 id like to point out, from my experience, that there is a bug where the infected walk right through the hangar walls. At least on console.
had that happening to me too just the other day. I wasn't even on experimental.
@dillon0427 Also, it's been around for as long as I can remember, and It's EXTREMELY irritating when you're roaming around and get surprised by a hoard of them coming out of the walls.
I’m so glad Northwest is actually going to be PVP again And actually make it worth going there than literally just every other military base
Thank you, another awesome video. Yes, I will be visiting the NWAF. 😎👍
i think this is cool and all but, i liked it how it was before, more buildings and stuff around, now its more barren and empty
Yeah.. I don't understand how less stuff is good🤷🏽♂️
I really wish we could get the red truck. Looks so much better than the other 3 colors.
is a video about gun jamming chances still being considered? ever since they changed the chances of gun jamming I've been wondering if the condition of the bullets plays a role.
The bullet condition doesn't matter, it's the magazine condition that matters when it comes to weapon jams, I'm pretty sure.
When I made it up to check it out on experimental I saw more loot In 20 minutes than my last 4 months lol
Really? Genuinely, how?
They took away so much, how is taking away things an upgrade?
Took what away?
@@b_bogg 10s of buildings that we can loot😂🤷🏽♂️
So it doesnt take that much time to loot, but it also is harder BUT ALSO more rewarding? I see that as a W
Im glad NWAF is worth going to now, so much less campy and i can sense more fights are gunna be alot more fair and fun
The next gun they add should be a machine gun possibly the PKM. that would be awesome
They destroyed the airfield instead of taking out they should only added to make it better and they need to add new city’s to all them open wooded areas - this is why community servers are better they only add
People saying NWAF didn’t have a reason to be visited before making me laugh because it really has NO reason to be visited now 😹☠️ you’ll have maybe 4 areas of loot spawn instead of 20.
not really liking NWAF being even MORE wide open...that just means that people that get there first will have a huge advantage in being able to camp it and basically lock it down against anyone trying to get in.
I’ve been playing on experimental a lot and idk if this has happened to anyone else but I’ve had a airplane with air drops spawn in front of the hanger with the medical tents
I am too afraid to die to go to NWAF. Especially Tisy.
It'll be cool for two weeks, and then everyone goes back to modded maps and servers. The DMR is also fluffed for now, but will eventually be dropped to the same stats as the FAL. The fact that it cannot be suppressed makes it not worth taking, in my eyes.
Thanks WOBO
Dayz adds crates, but the loot Spawns outside the crate. Why is it dayz hated loot inside crates? It's always a thrill when you loot a box and you find good loot.
Seems they removed so much potential loot. I'll have to visit before I have a strong opinion on it. More rooftop access and less cover is a deadly combo
Seems like an amazing update. But I think they should change the 1000m spawn radius on the supply crates especially with a brand new airfield everyone’s gonna wanna be at. I feel like the loot will pretty much only reset with the server reset.
It probably won't even do that, due to the respawn radius. If someone is within that it will just stay empty.
@@saxybeast128exactly. Seems a lot of people excited about it thinking "oh it's going to be great for PvP" don't understand....sure....it will for whoever has the high ground now.... and if you have a guy camping ATC, nothing will spawn, you'll go there to look for the crates, and there won't be anything there because dude already most likely got those goodies (maybe you'll get a sodiepop), you'll then die because you're looking at the ground for loot from rifle fire from the high ground, and the process will repeat.
It might bring fighting....but those crates will stay empty if already rummaged through as long as people are anywhere in that 1k distance.... and don't mention official servers.... because if I personally played official, I'd definitely have a base in either that moved sunken hanger in the woods, or one of the larger hangers with the new main doors being closed.... I don't think people realize this isn't going to be as great as they think it will be.
Personally, I think they (Dance) should've added the dynamic crates, and instead of playing with everything else, added Utes Island Military Compound off the southern coast of Skalisty Island way out at sea like we were both promised, and like it's supposed to be, then added an underground bunker to Utes like Livonia instead..... giving us an end game type of goal.... even though we still have zero end game content 🙄
@@johnnygeorgopoulos4072 that's the main problem I have with it, it's static... Y wouldn't you just sit in a bush and wait, it's going to be toxic af. There needs to put multiple points of interest at nwa, it doesn't have to be endgame but u can put other things there.
I'm excited to see what modders do with it, at least we now wave a literal emergency airdrop type assets in the game.
@@saxybeast128 seems the devs have no vision or creativity. That's the issue. Sadly Mod developers are the ones needing to pick up their slack for them, which sucks for both PC players who just want to play "vanilla" and not have to search out a server with the mods they only want to deal with and nothing overboard, and it sucks for those console plebians who don't have access to mods whatsoever.
The community has already, for years now, had air drops that move around the map, why the devs couldn't even take decent inspiration from that, I have no idea (oh yeah, lazy)....they really just don't think it seems.... like that new player spawning idea they're trying to implement in 1.23.....its going to be absolutely terrible, they should've just left it alone, but they love changing things that definitely don't need changing to act like they're doing something, instead of actually doing something constructive.
I would skip nwaf for tisy half the time, but it feels really good now. Might want to bring binoculars tho
Either WOBO is tricking us and he works already for BOHEMIA or idk … big thanks to WOBO anyways but bohemia needs to bring us a major new update .. like why not bringing us a semi auto hunting shotgun and a DRILLING hunting rifle civilian clothing normal colors not pink bright green and stuff just regular clothes
Nice video!
Was perfect just the way it was, could of just added to the existing map instead.
Great video, but I feel the air field changes and added sound effects are a waste. The crates are pretty cool though
Absolutely love it personally, I think it's so much better than the previous design.
NWAF bunker guide please!!
Please do a loot guide when this drops
Thank you 😊
WOBO I know you only primarily cover official server info. But do you know if the new skybox will be introduced into other maps as well, specifically namalsk?
I've found food at the crates especially dead chickens
The plaine is Bahmut memorial i think.
Just got back into dayz after a year… NO more server hopping😭😭
Dammit
Very well done WOBO as always. Question tho, have Loot Tiers changed now with the Rework or stayed the same? Also how does Vehicles Parts spawn / respawn on Vehicles ? I've heard it changed with 1.23.
New airfield is great, but what about the whole rabbit hole thing? I expected there to be an actual bunker, also what about the God of Death???
Woop woop
I like these videos more than the game these days lol
I wonder if they fixed the custom character issue?