1 Thing I HATE About Every FNAF Game

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  • čas přidán 6. 06. 2024
  • 1 Bad Thing About Every FNAF Game
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    #fnaf #gaming

Komentáře • 651

  • @Speed-TV
    @Speed-TV Před 9 měsíci +2284

    In fnaf 6, scraptrap's forehead is actually normal. It's just that his head is so big, it makes him look smaller, cartoonish, or child-like. And in UCN, people say most of the jumpscares are PNGs moving on the screen, but it actually has motion blur so the animations do actually have animation frames to them

    • @TimI94
      @TimI94 Před 9 měsíci +160

      If I'm not wrong, some jumpscares in UCN are just png because of clickteam engine limitations.

    • @A59ri
      @A59ri Před 9 měsíci +48

      @@TimI94oooh shaky pngs, terrifying!

    • @Speed-TV
      @Speed-TV Před 9 měsíci +93

      @@TimI94 It's actually because it would be too hard to make 50+ fluid jumpscare animations and it would take file space, so some are just a few frames of them moving in a still pose or moving spastically

    • @Ferdinand36666
      @Ferdinand36666 Před 9 měsíci +12

      Yeah it’s his prepositions his head is too big his ears are too small. If his head was small and the ears were bigger it might not have been so bad. There’s also the organic corpus there’s too much flesh and not enough bone. I have no problem with an organic corpus but the bones are just wrong. His palm should be in 5 bits not 1 and he should have a rib cage.

    • @lpfan4491
      @lpfan4491 Před 9 měsíci +4

      ​@@Speed-TV"hard to make" Some of them already had animations before.

  • @charlesqbanks
    @charlesqbanks Před 9 měsíci +805

    It's fascinating to me that there is such a universal consensus that FNAF was best when it was a modern folk tale or ghost story, with analogue horror elements, but it has instead consistently gotten more and more brightly colored sci fi the longer the series goes along.

    • @AugAug989
      @AugAug989 Před 7 měsíci +50

      Not really. The only “bright” games in the mainline are 6 and SB. And in 6 it works because it’s a different tone it’s going for.

    • @Breadn
      @Breadn Před 7 měsíci +34

      @@AugAug989 I think it could be argued that it started getting brighter and more sci-fi-like since 4. Maybe not entirely visually, but in the way of the lore and presentation.

    • @xCayla
      @xCayla Před 7 měsíci +12

      @@AugAug989I would somewhat include 4. As a whole it wasn’t a bright game, and was arguably darker in terms of the lore, but it was the beginning of the end for the fnaf we knew.
      6 and SB are also near the end of the release timeline so… that kinda validates their point lol

    • @moussamiller4812
      @moussamiller4812 Před 7 měsíci +16

      This happens with lots of "horror" game series for some reason. For example, COD zombies was similar, where the story wasn't told right to you, and you sort of had to piece it together, but as time went on, it became super sci-fi -ey and it lost all of the horror elements.

    • @YourFeelingsSucks
      @YourFeelingsSucks Před 7 měsíci +13

      I don't understand how people can be "scared" in rooms where you got the neon lights anywhere.. You can see where you are going without issues.. It's not like you will crash in a box or die by the hands of a weird creature who stalk your moves.. it's still too many safe to be an "horror game"..
      SteelWool unironically removed the lines that could make an horror and some ideas, like Freddy chasing after Gregory, not befriending him out of nowhere.

  • @springfnafreviews7476
    @springfnafreviews7476 Před 9 měsíci +730

    My only big complaint with Scraptrap is the eyes, he either should've had the phantom eyes or just empty sockets

    • @TheOddestBall
      @TheOddestBall Před 9 měsíci +38

      That's my only complaint about him really. He's my favourite design in the entire franchise. The eyes do look kind of wack though 😅

    • @EJMM209
      @EJMM209 Před 9 měsíci +30

      I think that the phantom eyes would work better because it shows that William is out for blood he is there for vengeance of his son betraying him and all the pain he's gone through.

    • @TheOddestBall
      @TheOddestBall Před 9 měsíci +10

      @@marshallcarver1 In FNaF 6 they use sound to locate the player. Also, this is the man who cheated death numerous times over. I doubt having no eyes is much of a problem for him.

    • @kbpromotions
      @kbpromotions Před 9 měsíci +2

      @@TheOddestBall i like william's scraptrap form too, but i don't see anything wrong with the eyes.

    • @TheOddestBall
      @TheOddestBall Před 9 měsíci

      @@kbpromotions Good for you man. 👍

  • @invader9universe
    @invader9universe Před 9 měsíci +169

    I completely disagree with the FNAF1 point. Not knowing how to deal with Freddy made him extremely intimidating

    • @dablindscooter1973
      @dablindscooter1973 Před 7 měsíci +5

      sounds like skill ossue to me

    • @YourFeelingsSucks
      @YourFeelingsSucks Před 7 měsíci +1

      He can be easy to deal with..

    • @rhiisnow
      @rhiisnow Před 7 měsíci +8

      ​@@YourFeelingsSucksonce you know how to do it

    • @theman2624
      @theman2624 Před 6 měsíci +2

      @@YourFeelingsSucks no shit thats why its good its not told how to deal with him

    • @SilentOnion
      @SilentOnion Před 5 měsíci +1

      There should have been some kind of hint on Freddy.
      The two other baddies peek in from the door and you then lock them out so of course you assume freddy does the same but he doesn't.
      You see him in the camera and wonder what the fuck do i do. You probably try closing the door but due to rng there is a chance he will take a long while until he leaves and you don't want to waste your power holding down the door so you don't hold it down and then you die.
      Freddys mechanic should have maybe been different as in the early nights the rng is "nice" to you which means the baddies don't move much but that means freddy will stay at your door for a long while and its completely up to rng when he attacks and you either keep your door down until he is gone causing you to lose a lot of power or you close the door every now and then hoping freddy tries to attack when the door is down.
      Of course in this i assume you are new to the game and you don't know the 420 strats

  • @serrrrrrrrren
    @serrrrrrrrren Před 9 měsíci +1560

    Also the problem with security breach is that it doesn’t feel like fnaf and it isn’t scary at all. The new dlc sort of made it better but I really hope fnaf goes back to its usual colourless horror games

    • @MADED1TS
      @MADED1TS Před 9 měsíci +71

      Help wanted 2 finna go crazyyyy

    • @serrrrrrrrren
      @serrrrrrrrren Před 9 měsíci +24

      @@MADED1TS i hope it does

    • @Prxypad
      @Prxypad Před 9 měsíci +45

      ​@@serrrrrrrrrenHelp wanted 1 was great, if Help Wanted 2 is similar but with it's own flair and changes it propably will be great

    • @user-ml8cp7dm3i
      @user-ml8cp7dm3i Před 9 měsíci +13

      Neither are the others scary

    • @serrrrrrrrren
      @serrrrrrrrren Před 9 měsíci +2

      @@Prxypad hopefully

  • @chaneyphillips8317
    @chaneyphillips8317 Před 9 měsíci +387

    My biggest complaint about Pizzeria Simulator(other than the lack of cameras and sole reliance on audio and motion detectors) is the Scraptrap design. I think the fact that he's missing an arm is pretty cool, but I don't understand why his skin is now bleached white after 30+ years of decay and being burnt alive once. Also his lips and sharp teeth are weird as hell.

    • @GoodAtStuf
      @GoodAtStuf Před 9 měsíci +46

      That's his skull not skin. His skin burned and rotted off

    • @YourFeelingsSucks
      @YourFeelingsSucks Před 7 měsíci +19

      My only question is how he managed to change his suit for another model?
      It's clearly not the Springlock suit from FNAF 3, he look thinner in it.

    • @genericname2747
      @genericname2747 Před 7 měsíci +14

      The original Springtrap was so great :(
      Why did they do this to him...

    • @adurskenplayz5984
      @adurskenplayz5984 Před 7 měsíci +5

      that white part is his skull, not skin

    • @scottycz4918
      @scottycz4918 Před 6 měsíci +1

      @@genericname2747 I feel the same way

  • @hoitemmie
    @hoitemmie Před 7 měsíci +116

    To be clear, FNAF 4 did not make dream theory, matpat did, dream theory was never retconed because it never was canon.

    • @vladivascanu108
      @vladivascanu108 Před 6 měsíci +13

      Actually, most people agree it was probably correct at the time. Even Scott said we were not going to like the lore, and even though everyone hated his theory there were a lot of red signs pointing to it

    • @glados-b3176
      @glados-b3176 Před 6 měsíci +8

      yeah it’s kinda dumb how people think dream theory was the set story that was made for 4 but was retconned when in reality, no one knows FNAF4s story still. 8 years later and people are still arguing about what the game even is. Thats why FNAF4 is kinda a genius game. FNAF3 had the most straight forward story of the games at the time so Scott wanted to make the next one much more ambiguous

    • @havalkanalismi4045
      @havalkanalismi4045 Před 5 měsíci +4

      @@glados-b3176 fnaf 4 is literally michaels nightmares/daymares after/during fnaf 1 lol.

    • @bf1635
      @bf1635 Před 5 měsíci

      @@glados-b3176there’s a pretty good fnaf lore video by a CZcamsr named “GiBi’s good idea bad idea”. It is almost 9 hours long but I feel like he gets most of everything right, so go watch it if you’re interested.

    • @bf1635
      @bf1635 Před 5 měsíci +1

      @@havalkanalismi4045no it’s not.

  • @RiggedDummy
    @RiggedDummy Před 9 měsíci +239

    Bro i thought youre some popular ytber you are underrated af

  • @thewrathofdumbledore4867
    @thewrathofdumbledore4867 Před 9 měsíci +13

    The 1 thing I HATE about this video was that in fnaf 5 sister location he SOMEHOW PICKED SOMETHING ELSE than night 4

  • @CinfulArts
    @CinfulArts Před 7 měsíci +40

    My main problems with Security Breach are the environment, and the free roam. As a lot of people pointed out, the environment in the base game is brightly lit with vibrant colours everywhere so there’s pretty much no sense of fear (which I guess Ruin kinda fixed) and the free roam doesn’t help. A factor that made the older games scary for me, was your movements being limited to just looking left and right, and even in games like Fnaf for and Sister Location, your movements still extremely limited. The movement limitations in the previous games really gave a sense of helplessness and just knowing that if you were caught, it’s game over. In security breach however, because it’s completely free roam, that sense of helplessness is completely gone, especially considering you can hide inside of Freddy for the majority of the game if you’re being chased

  • @Honey_Katz
    @Honey_Katz Před 9 měsíci +262

    Fnaf 4 was absolutely not making out the games to be a dream. That's just MatPat's theory. The problem with FNAF 4's story was that it was far too vague.

    • @whitestgaming
      @whitestgaming Před 9 měsíci +32

      during one of matpat's streams scott updated his website several times and in almost all of them they were hinting towards dream theory

    • @zacksnyder2561
      @zacksnyder2561 Před 9 měsíci +47

      I straight up don’t believe him though. He admitted that he didn’t have the story planned out at FNaF 1, Mike Schmidt wasn’t a purple corpse who was the son of the main killer, and that main killer wasn’t a mad scientist experimenting with remnant

    • @Honey_Katz
      @Honey_Katz Před 9 měsíci +16

      @zacksnyder2561 I know that he didn't have the story planned out, but there was absolutely no way he would be stupid enough to even entertain the idea of the "it was all a dream" cliche with how terrified he is of upsetting fans, so much so that he hasn't confirmed robot's "gender" over it

    • @Honey_Katz
      @Honey_Katz Před 9 měsíci +15

      @@whitestgaming They were not hinting towards dream theory, MatPat just took them the complete wrong way

    • @whitestgaming
      @whitestgaming Před 9 měsíci +26

      @checkersfolf8458 even without matpat the majority believed it to all be a dream because of the teasers, "why would toy chica be missing her beak in the minigame" seems the most prominent in hinting towards it

  • @WormWaffles
    @WormWaffles Před 9 měsíci +8

    “it has its highs and *lows* “
    *continues to show montgomery gator*

  • @skrappothemonster1436
    @skrappothemonster1436 Před 9 měsíci +87

    Dream theory was never canon. Scott confirmed that he only made one retcon and it was very minor.

  • @bobafett987
    @bobafett987 Před 8 měsíci +7

    FNAF 3 is like a game of hide and seek, you HAVE to open your eyes and find Springtrap in order to survive. It’s intentional.

  • @CharliReef
    @CharliReef Před 7 měsíci +3

    Fnaf 4 being the final nightmares of a dying child was such a morbid and horrifying concept. I wish that part wasn't retconned, but I'm glad they retconned the other games being dreams that was shit

    • @sundowner414
      @sundowner414 Před 7 měsíci

      They didn’t retcon it, people just make it seem that way

  • @makoshark7122
    @makoshark7122 Před 9 měsíci +15

    Springtrap being hard to find on the cameras really added to the fear for me. Fnaf 3 scared the crap out of me as a kid like nothing else and still spooks me to this day

    • @moussamiller4812
      @moussamiller4812 Před 7 měsíci +1

      Yeah same here

    • @camilopalma1223
      @camilopalma1223 Před 6 měsíci

      Fnaf 3 is the least scary

    • @Forgottensnapdragon
      @Forgottensnapdragon Před 5 měsíci

      Idk man, I'd be pissing myself if I was a security guard at a place that has an animatronic walking around with a corpse in it@@camilopalma1223

    • @Tidefootwcue
      @Tidefootwcue Před 5 měsíci +3

      @camilopalma1223 OK? By today's standards, yes, it is probably the second least scariest. The person who is commenting on this said how, as a kid, the fact Springtrap was almost NEVER on the cameras only added more creepiness to them. I mean, if you can never see the enemy I can also see how I would be scared lol

    • @makoshark7122
      @makoshark7122 Před 5 měsíci

      Another aspect of the fear is finally actually finding him. Its like seeing a face after looking into thee dark for long enough, a sudden sinking feeling in my chest.

  • @JackieJKENVtuber
    @JackieJKENVtuber Před 7 měsíci +10

    UCN wasn't a hardware limitation but an engine one: clickteam only ever allocates a maximum of 2GB of RAM no matter what machine you actually use, and that is used for both code AND visuals

  • @terrantitanium6441
    @terrantitanium6441 Před 9 měsíci +14

    tired of FNaFWorld being left out 😤
    I see other commenters making their own lists so I'll contribute
    FNaF1: I actually can't really decide. Maybe the fact that the whole place feels kinda random? Like it doesn't make a whole lot of sense as a building housing a kid's pizza place. If that makes sense?
    FNaF2: Character mislayering. If you think about how many characters can appear in the main hall at once, versus the fact that you can ever only see up to two is a little frustrating. I also find it incredibly odd that BB has only two camera renders (Game Room where he starts, and Left Vent) and the fact that Mangles renders seem to be layered above everything else makes these two characters in particular feel really unfinished
    FNaF3: The Phantom AI in the later nights is almost completely impossible to avoid. And the fact that a single Phantom is enough to lead Springtrap directly to you in just seconds no matter how far away you are.
    FNaF4: I really gotta agree on the retconned Dream Theory shit like fr what was Scott thinking
    FNaFWorld: The insane power scaling. You can become completely untouchable and easily slaughter all enemies in one area but then get taken out super easily in the next area. And some later boss fights make Gift Boxes the only way to survive. Idk about everyone else but I think constantly having to spam Gift Boxes in order to win is a little lame.
    Sister Location: I gotta agree on the lack of replayability.
    FFPS: The office segments and all the tools available were so overwhelming and confusing when I first played. I still didn't understand it until ItzTaken's video explaining how FFPS worked.
    UCN: It's the still-image jumpscares for me too chief. NightmareMangle has such a cool design but you're gonna disrespect them by giving them nothing but a shaking image? Smh.
    FiS2: COSMIC FREEWAY. That area of the game was so frustrating! I hated getting stuck in loops wandering around for an hour only to accidentally miss a warp and die instantly.
    HW: Full recreations of FNaF1, 2 and 3, but then just random minigames for 4 and SL? Kiiiinda wacky. Especially when you take into account that there's minigames for FNaF1 and 3 as well.
    SD: Everybody already knows. The microtransactions. Also sucks that the game also never became accessible to so many devices.
    Fury's Rage: Pinky Pills 🤢
    SB: All 👏 The 👏 Cut 👏 Content 👏 This game looked so freaking cool, and I'm in love with getting to explore older maps. There are so many rooms and hallways that we don't get to explore and that's so frustrating for me I WANNA SEE THE REST
    Ruin: Literally every "threat" feels so laughably weak. These characters can't path or chase for shit. It is insanely easy to run this game deathless with the only exception being the Mini Music Men but only because of bugs.

  • @Fnaffan777
    @Fnaffan777 Před 9 měsíci +8

    FNaF 1: Hardest game to complain about
    Security Breach: Easiest game to complain about
    (I do like SOME of the things in SB though)

    • @Brickmaster12155
      @Brickmaster12155 Před 7 měsíci

      How is sb easy to play?

    • @rhiisnow
      @rhiisnow Před 7 měsíci

      ​@@Brickmaster12155can you read?

    • @Brickmaster12155
      @Brickmaster12155 Před 7 měsíci

      @@rhiisnow Wydm are you an idiot? I said how is sb easy to play your comment said "Easiest game to complain about"

  • @withereddanthefnaffan98
    @withereddanthefnaffan98 Před 9 měsíci +20

    My main issue with this video is... Glitchtrap isn't William, apparenlty - we THOUGHT he was, because they never explained it - but apparently he's the Mimic. Many people might come and say „THAT'S NOT TRUE!!!!1!!!!1!!1!!!!!!”, but hear me out: the Tales books (where we meet The Mimic for the first time) were started by Scott in 2019, BEFORE HW EVEN RELEASED, and in those books there's something very similar that happens, with Tiger Rock being a digital version of the Mimic.
    Other than this and the fact you forgot about Special Delivery (which is also a canon FNaF game, not a spin-off as many people think), the video was great and I agree with everything!

    • @YourFeelingsSucks
      @YourFeelingsSucks Před 7 měsíci +3

      Pizzeria Simulator concluded William's arc, SB could have started Vanny's arc, and it did it so terribly by removing too many stuffs..

    • @withereddanthefnaffan98
      @withereddanthefnaffan98 Před 7 měsíci +2

      @@YourFeelingsSucks true, instead of Vanny they chose to go with the Mimic / Glitchtrap, but Vanny fans still have hope: Ruin made it possible for Cassie to become the next Vanny, since she's infected with the Glitchtrap virus now... (even tho I hope she doesn't become the next Vanny lmfao)

  • @charlottehancock76
    @charlottehancock76 Před 5 měsíci +3

    The point about security breach is so true. If you compare AstralSpiff's playthrough and Markiplier's playthrough, you see this immensely. Spiff only got annoyed from a game development point of view with some pretty big bugs thatmade it clear that the game was never game tested, but enjoyed it regardless. Poor mark on the other hand, he was the victim of the games many faults and bugs and you could see he did not enjoy playing it as he got further through it. Especially the chica death after 6am that put 2 hours of significant progress down the drain bc of no saves whatsoever

  • @cloudshines812
    @cloudshines812 Před 9 měsíci +95

    My personal thing I hate from each FNAF game:
    FNAF 1 - The luck factor. When it comes to the power consumption and how the AI of FNAF 1 behaves… the game becomes a huge gamble and can often lead to a bad run because things never have a consistent pattern
    FNAF 2 - Difficulty scaling. I like how FNAF 2 is much harder… but boosting the characters up to 11 and making the game ludicrously difficult by night 3 is an easy turn off.
    FNAF 3 - Presentation. The ugly blend of green, lackluster jumpscares, and redundant gameplay makes FNAF 3 the least scariest in my eyes
    FNAF 4 - Audio. Having to listen to animatronic breathing in a game that may have a ton of noises that sound the same make for honestly an extremely uncomfortable and frustrating experience. (I couldn’t even beat Night 6 in this game)
    FNAF SL - Night 4. Nuff said
    FNAF PS - Lack of memorability. Despite being a neat conclusion to the second anthology of the story, PS is relatively forgotten mostly because of its gameplay and lack of horror
    UCN - Dee dee. I fucking hate how she can just show up and fuck up your whole run by throwing some new character in with little to no warning whatsoever.
    SB - Performance. Quite literally Cyberpunk 2077 for children. What a disaster on launch

    • @oliverafton1444
      @oliverafton1444 Před 9 měsíci +14

      I mean... the luck factor is what makes Fnaf 1 so goddamn scary

    • @Wizardjones69
      @Wizardjones69 Před 9 měsíci +17

      I think the worst aspect of fnaf 2 is the cameras, and that unhiged music box

    • @Polarris_44
      @Polarris_44 Před 8 měsíci +2

      I remember watching this gamer complain about the luck factor because sometimes Freddy’s music box jangle can be long Whig. Gives a higher chance of the clock turning to 6AM and sometimes his music box jangle can be short which leaves no luck or chance for the clock to turn to 6AM.

    • @el777verg
      @el777verg Před 8 měsíci +6

      Dee-Dee could be fixed if she could be a toggleable animatronic with her own AI level instead of appearing every time

    • @YourFeelingsSucks
      @YourFeelingsSucks Před 7 měsíci +2

      FNAF is too easy to complete in reality..
      It's not even "impossible".

  • @tralalaaaaaa
    @tralalaaaaaa Před 9 měsíci +8

    FNAF 1:freddys mechanic is complicated,so yea
    FNAF 2:how tf is withered golden freddy fooled by the mask but not withered foxy?
    FNAF 3:istg springtrap goes from cam 9 straight to your fucking office
    FNAF 4:my favorite personal game,the only thing I hate about it is that it’s kind of hard[for me] to manage the closet,to the door,to the other door and the bed.
    SL:replayability.
    Pizzeria simulator: *scraptrap*
    UCN: WHERE THE FUCK IS FUNTIME FREDDY
    FNAF World: filler characters.[plush endo]
    Help wanted: I don’t have a VR Helmet and I don’t really care to watch so idk
    Special Delivery:I just suck at it
    Security breach:downgrade.
    Ruin:fuck the mimic

    • @Dj3NN4
      @Dj3NN4 Před 9 měsíci +1

      I love all of these lmao, can relate a lot to the ucn and fnaf 3 rants lol

    • @tralalaaaaaa
      @tralalaaaaaa Před 9 měsíci +1

      thanks@@Dj3NN4

    • @shafiqueahmed3000
      @shafiqueahmed3000 Před 5 měsíci

      Withered foxy cannot be fooled because since his eyes are irritated but has a program where he cannot see the mask while the person who adds programs to animatronics forgot to add the same program.withered foxy was the first to be programmed by the programmer.withered golden Freddy is only possessed and not programmed but if golden Freddy is also programmed by endo then he'd be able to see through the mask but since he's only possessed he can see anything like the animatronics and humans that's why he gets fooled by mask. Hope this helps!

  • @taradonardorex
    @taradonardorex Před 6 měsíci +1

    0:26 Phone guy in an another universe: ''Also freddy can enter your office whenever he wants unless you shut the door, that means that he can catch you even when you're not distract''

  • @Cake2019_6
    @Cake2019_6 Před 8 měsíci +4

    What i hate in each game (lore and gameplay wise)
    Fnaf 1: Freddy being focused on the cam, not knowing wtf happened to Phone Guy like mf dies and gets never mentioned again
    Fnaf 2: Too many Animatronics, the whole Jeremy being the Bite of 87 theory stuff like dude spends 6 hours there then makes a dayshift too and suddenly he dies like people expect him to be constantly awake doing shit
    Fnaf 3: Can't get past night 2 because Springtrap finds somehow always a way to me besides that i use the audio lure, the Golden Freddy having 2 Souls theory
    Fnaf 4: can't get past night 1 since i NEVER hear breathing despite using Headphones and if i hear breathing someone goes through the other door to kill me, CC not being the Bo87 Bite Victim
    Fnaf SL: night 4 i use every strategy known to man and still die, Crying Child being now unimportant cuz Elizabeth is more important for some reason
    Pizzeria Simulator: Not having any clue about how tf you can beat the later nights and any sound clue is just not there, Molten MCI theory How tf are the dead kids like Cassidy inside Molten Freddy if the Animatronics got destroyed and the kids just disappear after William being springlocked (And no he didn't collected their Remnant in that minigame in his room is clearly just the Spring Bonnie suit)
    UCN: Any Animatronic that needs special attention like Funtime Foxy or this Mr. Hippo mofo (He's fun, but it's annoying to check EVERYTHING in 50/20 mode and i didn't played 50/20 mode yet and when i have him active he's just annoying), you have no clue about Old Man consequences until playing Fnaf World and he's one of the few hints that this game even has lore
    Fnaf VR: Funtime Animatronics in the Fnaf 4 bedroom are cursed asf, having no clue how tf Glitchtrap made Vanessas Personality split until Ruin
    Fnaf Security Breach: If you do this one level with that disc in the Main area you easily get spotted from Roxy even though she's like 500 Metres away from you (God i hated that level, couldn't finish it without unknowingly glitching (Roxy saw me and i went inside the elevator and i was going back to the entrance that made Roxy and Chica despawn when i was back)), Vanny being in the "True Ending" completely irrelevant despite her "repairing" him
    Ruin: Endos, *THE MIMIC* being a thing to either retcon Burntrap and to please the mofos who actually buy the books and say "DuDE tHe bOoKs aRe gAmES cAnON" okay and? Remnant existed in The fourth closet before it appeared in the games so it is canon too right? Right? (Mimic could just have a different backstory and the Books Mimic is f*cking Optimus Prime that's how often he changes his appearance and inside Ruins Story he makes no sense at all)

  • @unsophisticatedmeatloaf
    @unsophisticatedmeatloaf Před 9 měsíci +70

    The thing that kinda redeems the lore of help wanted though is that there ended up being TONS of evidence that it was not really william. I mean, the ruin dlc (SPOILER WARNING) literally shows that the mimic is down there and william afton isnt actually alive anymore, theres also a lot of clues that it's the mimic copied into the vr game and not Afton's soul. Also UCN literally being William's eternal torment lol

    • @unsophisticatedmeatloaf
      @unsophisticatedmeatloaf Před 9 měsíci +1

      @@churbomber29174 I always thought the blob was molten Freddy (because of its head) and that molten Freddy was ennard (the sister location animatronics) but knowing fnaf it could be anything
      Also idk how to explain the blobs head being more fixed than molten, maybe it's a scraptrap-type scenario?

    • @unsophisticatedmeatloaf
      @unsophisticatedmeatloaf Před 9 měsíci +1

      @@churbomber29174 what about Springtrap to scraptrap? That's an even larger difference from the face of the blob and molten freddy

    • @Cesp43
      @Cesp43 Před 9 měsíci +3

      I disagree since while the mimic and Afton may look similar, they have key differences that cannot be explained lore wise unless Steel Wool is really inconsistent, such as bone for fingers, which the Mimic cannot copy

    • @unsophisticatedmeatloaf
      @unsophisticatedmeatloaf Před 9 měsíci

      @@Cesp43 there's always the chance the princess quest ending really is canon and maybe burntrap never existed. Gregory maybe could've found out about Springtrap from the in-universe games made by Fazbear entertainment

    • @Cesp43
      @Cesp43 Před 9 měsíci +4

      @@unsophisticatedmeatloaf yeah, however it gets really confusing. I mean the burners, and the charging pod Afton was in are all there, except Afton. There is no way Gregory knew about this Unless he went down there, but that contradicts the Princess quest ending which seems to be the canon ending. So unless the two endings happen at the same time and the Freddy we see in Ruined is an actual prototype, it won't make that much sense. Even then it doesn't make sense as to how that happens based on the endings we got on Security Breach.

  • @bsheepdestroyermakesstuff7222
    @bsheepdestroyermakesstuff7222 Před 9 měsíci +200

    fnaf 1: i would also have to agree about freddy's mechanic. i like the idea of a complicated character you have to learn over time, but for some people freddy just kills them and they dont know why. also once you fully understand him he basically does nothing. it definitely doesnt help that scott cawthon had no idea how to handle him in game either
    fnaf 2: the fact that 80% of the cast is literally no threat to you and work almost identical to each other
    fnaf 3: yeah i agree about the springtrap hiding thing, i like it in concept, and how its done in fnaf 1, but in fnaf 3 its almost impossible to see springtrap to the point where its quite frankly rediculous.
    fnaf 4 is how theres no risk vs reward to the gameplay, you just run back and forth in a specific pattern and the only hard part is figuring out that pattern.
    fnaf SL i hate the lack of replayability and how everything is so boring once you already know what happens
    fnaf 6 its the fact that unless you are going for an ending nothing you do really matters since you can just ignore the tycoon segments or even the whole game pretty much
    ultimate custom night is how most of the characters do absolutely nothing and only a few are actually a threat, and how several characters just kill you or dont with little way to stop it
    for fnaf help wanted its the fact that the gameplay is quantity over quality
    we dont talk about special delivery
    security breach is that theres no gameplay
    ruin is that its like sister location where theres not really a lot of replayability

    • @N.I.A23
      @N.I.A23 Před 9 měsíci +14

      Fnaf 2 is the worst game in the franchise interms of gameplay. People overhype it due to the lore, Easter eggs, and mini games it introduced. The game itself is pure sh*t.

    • @Boschi_102
      @Boschi_102 Před 9 měsíci +6

      All games are still good in their prime (Excluding sc)

    • @bsheepdestroyermakesstuff7222
      @bsheepdestroyermakesstuff7222 Před 9 měsíci

      sc?@@Boschi_102

    • @Honey_Katz
      @Honey_Katz Před 9 měsíci +10

      Security breach absolutely has gameplay tf??

    • @bsheepdestroyermakesstuff7222
      @bsheepdestroyermakesstuff7222 Před 9 měsíci +22

      @@Honey_Katz not any good gameplay. A couple of the scripted chases are decent I guess but that also falls into the category of things that get boring after you see them once

  • @CreeperG0d
    @CreeperG0d Před 9 měsíci +2

    My list
    FNAF 1: Running out of power.
    FNAF 2: Foxy.
    FNAF 3: System errors.
    FNAF 4: The background sounds that confuse me with breathing.
    FNAF 5: Haven't played it lol, only seen gameplays.
    FNAF 6: The time the tasks take to load and the sponsor ads.
    FNAF UCN: DD.
    The other games I haven't played yet.

  • @standoidontwantalastname6500
    @standoidontwantalastname6500 Před 6 měsíci +1

    I dont recall fnaf 4 ever intending to write the entire series off as a dream

  • @playerawsomgame577
    @playerawsomgame577 Před 9 měsíci +4

    how’s this not popular?? Great video keep it up (:

  • @semtaxx1297
    @semtaxx1297 Před 9 měsíci +7

    Kudos to you for not hating balloon boy in fnaf 2 and call it a day. His mechanics are just the same as all the other animatronics and you have more chance to win, when you forgot to put the mask, than the others animatronics, killing you almost instantly

  • @sethofspades2632
    @sethofspades2632 Před 9 měsíci +77

    FNAF: I’m honestly inclined to agree about Freddy’s mechanic. It’s kind of like the whole Toy Bonnie thing you mentioned with the blackouts except this time, it’s Freddy and how long he lingers at the door.
    FNAF 2: I think this is less an issue with the game itself but more so an issue with how the lore progressed. The lore’s gotten to the point where it’s debated whether we play as Michael or Jeremy and when we do. We have to play as Jeremy at some point due to the fact that he took the day shift after that establishment went on lockdown.
    FNAF 3: I found that the lure mechanic works better in Help Wanted than it does in FNAF 3. Right when Springtrap gets to the doorway, I find it is so hard to lure him away into the room by the exit.
    FNAF 4: Sometimes the breathing sound is very prominent, other times it takes a bit to be able to hear. Other than that, I don’t really have a lot of criticism.
    FNAF 4 Halloween Edition: Same as FNAF 4. Also, Nightmare Mangle became very underrated over time.
    FNAF World: It’s a good game but I think it was released at a bad time. I think that’s one of the reasons it was received badly at first.
    FNAF World Halloween Edition: Chica’s Magic Rainbow is very funny but the initial fight where you play as Chica takes an extremely long time given that you basically have to die a ton of times to learn how it works.
    FNAF Freddy in Space 2: Not really much criticism for me. It’s simple, but the game seems fun and it was for a good cause which I appreciate. I do wish that L.O.L.Z.H.A.X. became a character in Fury’s Rage.
    FNAF Security Breach Fury’s Rage: Once again, it’s a game that does what it needs to do. It’s simple but that’s how it should be. I wish L.O.L.Z.H.A.X. was in it though.
    FNAF Sister Location: Funtime Foxy seemed like a really overshadowed character and pretty much got the Chica treatment. I’m also still not too sure how I feel about remnant. It’s a little too sci-fi in my opinion.
    FNAF Sister Location Custom Night: I feel like Circus Baby or Ennard should’ve been in the roster.
    FNAF Freddy Fazbear’s Pizzeria Simulator: I really wish there was a better way to be able to hear the animatronics in the vents and I agree with Scraptrap’s design.
    FNAF Ultimate Custom Night: Some of the jump scares, such as Withered Bonnie, Ennard and Nightmare Mangle are only moving still images. There’s also jumpscares such as Ballora and Circus Baby that have the only animation being the faceplates.
    FNAF VR Help Wanted: There’s still quite a bit of content missing from the game such as showtime.
    FNAF VR Help Wanted Curse of Dreadbear: There’s not really much critique I have here except that I wish Dreadbear as a character was used more.
    FNAF Help Wanted: It’s less scary but more hard on flat mode. I had more fun with it in VR. Same goes with Curse of Dreadbear flat mode.
    FNAF AR Special Delivery: I really wish that the developers came back to work on it. It’s seriously a fun game and I have quite a few nostalgic memories from playing it a few years ago, trying to get plush suits and CPU’s. As of right now, Special Delivery hasn’t had content or anything new in over a year and I really hope Lefty and the Glamrocks will be added someday. The game was also a bit buggy and while the bugs have died down a bit, they are not completely gone. The FNAF AR Special Delivery Dark Circus: Encore! DLC actually provided some fun gameplay although I do wish it had Magician Mangle and Clown Springtrap in it.
    FNAF Security Breach: It was a fun game with a very cool location but it was very buggy at first. That has lessened however, Security Breach is ultimately not as scary as the others. It also seems like Help Wanted, Special Delivery and Security Breach are just here to continue a story that should’ve ended a while ago.
    FNAF Security Breach Ruin: This DLC did a great job of bringing the scariness that Security Breach was lacking and it was ultimately a good DLC. Extremely good as a matter of fact. However, the same point with Security Breach continuing a lore that should’ve ended a while ago still applies here. I also don’t really like that Ruin causes a lot of confusion in the community regarding details and endings. They added so many details that refer to the Vanny ending but they also added so many details that refer to the Burntrap ending and that’s what confuses me. Perhaps both could be canon?

    • @IgnitedBonnie196
      @IgnitedBonnie196 Před 9 měsíci +3

      For the FNAF: Security Breach - Ruin DLC, I can only assume it left off from the Princess Quest ending as Vanny's mask was left at the front of the pizza plex which is where Cassie finds the mask, and as for the prototype Freddy I believe it could be a possible redesign of Glamrock Freddy or simply a variant of Glamrock Freddy! (I personally believe it's a variant of Glamrock Freddy as he has a gift inside of his chestplate, and at the start of FNAF: Security Breach, Glamrock Freddy gives Gregory a present that was inside of his chestplate).

    • @sethofspades2632
      @sethofspades2632 Před 9 měsíci +5

      @@IgnitedBonnie196 Yes however, in the basement, you can see that the furnaces in the underground office (Burntrap ending) are active, meaning someone activated them. Furthermore, we can also see Gregory’s backpack in the basement and that the Blob is now awoken and hidden within the walls of the Pizzaplex.

    • @sethofspades2632
      @sethofspades2632 Před 9 měsíci +3

      @yogidemo6165 Me too. I genuinely still have hope for the game and if Illumix comes back to work on the game, I’ll welcome it with open arms. I miss all of the events and getting excited for which new skin or character would be added.

    • @oooohapenny4707
      @oooohapenny4707 Před 9 měsíci +2

      ​@@sethofspades2632a good theory I've seen is that they both happened. First Greg and Fred when down to fight Afton, then they escaped to the top to fight Vanny, where Freddy ultimately got disassembled, but Gregory was able to escape with Vanessa, leaving behind the mask.
      Per se no single ending was correct, but rather a mash-up really.

    • @sethofspades2632
      @sethofspades2632 Před 9 měsíci +3

      @@oooohapenny4707 That’s what I’ve been thinking honestly. I really like that theory.

  • @sasaki999pro
    @sasaki999pro Před 7 měsíci +4

    How is it that Scott somehow got progressively worse at animating jumpscares.
    All the jumpscares in FnAf 1 were on point.
    FNaF 2 is where we started getting some stinkers, with foxy and some of the toys just flying into the camera, and the others just panning up.
    FNaF 3 was decently animated, but the smooth animation was wasted on Peepaw Willy just casually waltzing up to the camera in the least threatening way possible.
    FnaF 4 is just a personal take for me, but I think the camera jerking around and the nightmares flapping their jaws like pac-man just looks kinda silly.
    Sister Location was okay, not really many stand outs, but the face plate gimmick was neat.
    And then in FnaF 6/Pizza Sim Scott just GAVE UP on Jumpscare animations and just straight up popped the animatronics in your face out of the nowhere, regardless if it contradicts your current perspective.

  • @xd3athclawx554
    @xd3athclawx554 Před 7 měsíci +2

    1 thing I hate the most about every fnaf:
    1. the night length
    2. toy bonnie not only doing the black out mechanic, but being the only animatronic to do a black out mechanic that changes in length randomly.
    3. Springtrap and nightmare puppet not being able to appear on the cam at the same time despite both actually being there
    4. if you close the door just after a move interval whilst someone is at the door, they will not move until the next move interval, meaning it wastes a lot of time, and you can also hold the door until just before the move interval and still die.
    SL. The fact that there is a new thing to do every night, complete 180 to every other simple fnaf game. Either that or night 4 being stupid.
    FFPS. The randomness of the mechanics making it feel like a dice roll to win. either that or scraptraps model.
    UCN. Toy Freddy.
    VR. the janky and unreliability control of VR. Ik its less of a game problem and more a VR problem itself but still.
    SB. the ending fight against burntrap.
    Ruin. What did they do to my boy Monty...

  • @iSmilie
    @iSmilie Před 9 měsíci +3

    Your videos are so entertaining, and I love watching them. I was here before you get famous! Keep up the great work!

  • @devinh.7010
    @devinh.7010 Před 5 měsíci +1

    In fnaf 1 it’s so annoying how Bonnie or chica jams your doors even if it was one SECOND you saw them and the door doesn’t close

  • @DasHoovie
    @DasHoovie Před 6 měsíci +3

    Springtrap disappearing and not being able to find is a core aspect of the gameplay unlike previous games he is sneaky, he has 2 possible positions in a camera instead of 1, he doesn't have a preset route to move, he can go backwards or forwards, go through vents from the further camera directly to your office etc.
    Meanwhile fnaf2 becomes more of a frenetic point and click challenge rather than a horror game i mean you only use cameras for music box. but in FNAF3 you actually need to use all cameras and keep track of springtrap, the fear that the previous games induce by watching the animatronics get closer to your office in the first nights is now present through all nights in fnaf 3

  • @richi3035
    @richi3035 Před 9 měsíci +3

    "All the way from Five Nights at Freddy's 1" **Shows FNaF 2 trailer**

  • @laciedickson3989
    @laciedickson3989 Před 9 měsíci +2

    1:49 oh my god the jumpscare almost made me drop the phone in the toilet

  • @nolife6013
    @nolife6013 Před 9 měsíci +3

    Here’s 1 thing I don’t like about each FNAF game.
    FNAF: Though it’s a classic it's harder to get scared of it after multiple play throughs..
    FNAF 2: The music box which takes up way too much time.
    FNAF 3: It's the least scary of the original 4 games.
    FNAF 4: I get it's just a fictional game but I believe it's way edgy and dark to the point where it's not fun anymore.
    FNAF World: Update 2
    FNAF SL: The gameplay is now completely scripted in this one where after multiple play throughs it's no longer fun.
    FNAF 6: There's no endless tycoon mode.
    UCN: Some of the character voices are pretty bad and hard to understand like the Withered animatronics.
    FNAF HW: It didn’t need to be part of the lore
    FNAF AR: It exists.
    FNAF SB: Almost everything.

  • @Streamcount190
    @Streamcount190 Před 5 měsíci +2

    UCN is not a horror game, its a strategy game, thats a type of game that should frustate you, not scare you.

  • @mr.churchy3356
    @mr.churchy3356 Před 8 měsíci +75

    I can only really speak for the first four games as they’re the only ones I’ve actually played myself but I would say…
    FNAF - Yeah, I’d agree about Freddie’s mechanics I still didn’t really know that that was a thing until watching this video and got jumped by Freddy so many times because of it. Only thing I’ll say is that the phone guys message should be more subtle than the way you put it but I understand you’re not trying to spend ages on each game diving into specifics like that.
    FNAF 2 - Yeah, again I’d agree about the music box on later nights but obviously there has to be a rise in difficulty from n1 onwards to some degree. I also just felt like there’s too easy of a pattern you can get into to beat the game, sure the timing gets very specific on the later nights but it just felt like I could just do a like 5 step routine in my head and repeat it endlessly to beat the night which made me loose the true horror elements of it.
    FNAF 3 - I just remember hating the phantom puppet as I kept forgetting to switch cameras out of urgency, then would get deaded anyway because of the damn puppet getting all up in my face. I disagree about how hard it can be to see springtrap sometimes, even if you’re a first time player a) why are you playing Fnaf 3 first, b) even if you’re a first time player, if you begin to understand the mechanics you can just figure out the spots that springtrap hides in and you’re set.
    FNAF 4 - I personally just didn’t like the gameplay and that’s about it, but I appreciate how the gameplay fits into the lore of game itself and I personally disagree with you on the whole dream thing. I’m not really sure how it was perceived by the wider fanbase at the time but I never perceived it as making the whole franchise to have taken place in a dream, just that we were a) playing as the crying child during his nightmares (due to his fear of the animatronics) in the nights leading up to the bite with night 5 taking place whilst he’s in the coma hence seeing the IV and other secrets next to the bed, or b) we are playing as the crying child during his coma for the entire game and the secrets next to the bed are just eluding to the ending right before we find out about it. If I was gonna have a critique about the lore it would be that at the time, we all thought that "okay this obviously has to be the bite of '87" when in reality "no no no guys, this is a different bite that you guys don’t know about yet, the bite of '83" like what? No wonder we were confused.

    • @TheAlchemistUGC
      @TheAlchemistUGC Před 8 měsíci +3

      You need more likes

    • @xCayla
      @xCayla Před 7 měsíci +2

      I’m not necessarily disagreeing with you but in terms of the 4th game, he’s referring to the fanbases perception *at the time*. At the time we were led to believe in the dream theory (fun fact: there was a small reference to this in the fnaf movie) and it tore the whole fanbase apart until further theories developed and the games continued. It was meant to be a closure to the whole series and as such, didnt work well at all. We obviously have more info now and have had more time to theorise but it didn’t work well at the time of it’s release as an intended ending

    • @TheAlchemistUGC
      @TheAlchemistUGC Před 7 měsíci +1

      @@xCayla Bruh you just copyed him :/ 0 likes

    • @YourFeelingsSucks
      @YourFeelingsSucks Před 7 měsíci

      ​​@@xCaylathe movie took place in a parallel universe, can't believe i'm saying that about an horror game..

    • @mr.churchy3356
      @mr.churchy3356 Před 6 měsíci

      @@YourFeelingsSucks Doesn’t mean they can’t slip a few easter eggs or references in there, or more than a few even, I was fully expecting fan service from the movie and I mean it’s… kinda what we got but at least the fan service didn’t *feel* like it was fan service, you know what I mean? It didn’t feel excessive or unnatural at least is what I’m saying, but the story just didn’t feel like a FNaF story to me personally.

  • @Sean-qg3gg
    @Sean-qg3gg Před 9 měsíci +52

    Correction on Glitchtrap: current theories are believing that the chip we take out of Baby, that mimics Charlotte, who has a Spring Bonnie plush, but is filled with Henry’s agony, was the chip used for him. Being connected to the remade games, the program, while already hostile and using the bunny theme, became even more like William. But he isn’t William. I agree on each topic you disliked except Help Wanted’s. For me, I dislike the core differences between its versions, between quality and the lore that’s implemented.

    • @Guizo666
      @Guizo666 Před 9 měsíci +7

      Edwin murray created the mimic and has nothing to do with baby and charlotte

    • @grantslater861
      @grantslater861 Před 9 měsíci +1

      @@Guizo666THE MIMIC

    • @Sean-qg3gg
      @Sean-qg3gg Před 9 měsíci +1

      @@Guizo666 If Edwin parallels Henry, then his son parallels Charlotte. Since the Mimic mimicked the son, it would mimic Charlotte in the games.

    • @Guizo666
      @Guizo666 Před 9 měsíci +2

      @@Sean-qg3gg bro edwin is another person and its canon

    • @Sean-qg3gg
      @Sean-qg3gg Před 9 měsíci +1

      @@Guizo666 It’s not canon. We haven’t had confirmation if TFTP is direct canon to the games or just another set of parallels like FF and the novels.

  • @hith2re
    @hith2re Před 7 měsíci +5

    Apparently FNAF 4/20 mode is easier than 4/19 because in 4/20 mode I think all of them but Foxy will move 100% of the time after a certain amount of seconds, but on lower modes like 4/19 they only move 95% of the time so they could get stuck at your door forcing you to keep it closed for longer. I can't remember who discovered this but basically 4/20 isn't the hardest challenge of FNAF 1

  • @user-vc6yx5il2w
    @user-vc6yx5il2w Před 7 měsíci +1

    Scraprap isn't only a peanut. He's a roasted peanut.

  • @inzane0ne
    @inzane0ne Před 6 měsíci +1

    In security breach I found that in general when you fail a task and go back to do it, it stops being scary and is just annoying (especially when you stay). But wost of all is the Burn it All Down ending.
    Springtrap is hard to see on the monitors due to the low resolution by default that you can't change on PS5 so I pretty much had to guess where he was. Also at first it was believed to be a glitch but when Roxy shows up Freddy normally gets hacked at the same time, kicking you out right when shes in the room. The only solution is to hide behind the bed. This is actually easier than doing the ending normally since when Roxy is in the room, no one else shows up, including the blob, which I didn't even know could be a problem.

  • @ashtonperry4969
    @ashtonperry4969 Před 7 měsíci +1

    another thing about fnaf 3, spring trap was a huge addition to the lore, and it helps build up anticipation to the end. where we find out who he is. he would hide on the cameras, and it would show intelligence, and other times would stare at the cameras like he knows your there. and i guess it kind of balances it out since it’s the easiest game, and you only had to look for him

  • @quvvxy
    @quvvxy Před 6 měsíci +1

    Fnaf 1:the nights are to long
    Fnaf 2:the music box
    Sister location:never played it
    Help wanted:never played it
    Security Breach:never played it

  • @Average_Panda
    @Average_Panda Před 8 měsíci +3

    My thing about Sister Location is the exact opposite, I think the nights are TOO different, don’t even get me started on night 4, even after it was made easier, it’s still excruciatingly difficult

  • @ShenDoodles
    @ShenDoodles Před 7 měsíci +9

    4's the only game that was a dream, but it was more than that. It was the coma dream of a child who was bit in real life. It didn't erase the other games' stories, it just made a new Hell for one kid.

  • @LucasTF
    @LucasTF Před 9 měsíci +7

    Glitchtrap is not Afton, he is Mimic01, something goofy like that, which I guess makes way more sense than Afton digital copy. Also, we do not know which endo the pieces were took from (at least I don't), but it was not Scraptrap.
    Cool video, cracking guy. What are you planning to post next?

    • @zrc1611
      @zrc1611 Před 9 měsíci +1

      We didnt ask.

    • @LucasTF
      @LucasTF Před 9 měsíci +1

      @@zrc1611 Sure

  • @drew9597
    @drew9597 Před 6 měsíci +1

    2:17 Foxy sitting there like 🌚

  • @Parahelion
    @Parahelion Před 9 měsíci +2

    I personally feel like i've died more to withered foxy than toy bonnie in fnaf 2 because of his annoying flash mechanic

    • @HumanLmao
      @HumanLmao Před 9 měsíci

      without withered foxy, the game would be way too easy
      he is very vital to the game, so it would be wrong to consider him bad

    • @Parahelion
      @Parahelion Před 9 měsíci

      @@HumanLmao i agree. But he's still annoying

  • @yourstrulli9089
    @yourstrulli9089 Před 9 měsíci +31

    I feel like after pizzeria simulator, and custom night everything went a little garbled in the lore even more than it already was, sci-fi horror and a full on child friendly approach was a very bad idea. Yes kids could ply all the game before but the tone and scare factor of security breach and ruin were terrible. It felt more like a FNAF version of poppy playtime than anything that FNAF has had before.

  • @Lunarcreeper
    @Lunarcreeper Před 9 měsíci +2

    tbh the only good thing about security breach was burntraps design, its basically scraptrap's design but fixed

    • @DX-222
      @DX-222 Před 20 dny

      SB its a game with very bad and very good things at the same time, it was a very strange game (at least its funny)

  • @cheems3516
    @cheems3516 Před 6 měsíci

    I guess Purple Guy owns an ad about food now.

  • @Palemis
    @Palemis Před 9 měsíci +5

    Why does your voice sound so familiar?

  • @KCandFriendsUSA
    @KCandFriendsUSA Před 9 měsíci +1

    Toy Bonnie had it bad in FNAF AR. Scott really had to get Ross Bagdasarian Jr to voice him...

  • @ivyknightproductions5997
    @ivyknightproductions5997 Před 7 měsíci

    Tbh I think in Fnaf 1 not having any clue what to do when Freddy arrives makes it 10x scarier, he's a completely new threat that makes you scatter to find a solution to his madness

  • @_x2np_
    @_x2np_ Před 9 měsíci

    0:13 if you pause correctly, theres scraptrap as a peanut😂

  • @anime_world6684
    @anime_world6684 Před 7 měsíci +2

    The music box from fnaf 2 was the WORST! By far
    Fnaf 3 camera were very annoying but I almost hate trying to actually get a minigame as much as cameras

    • @YourFeelingsSucks
      @YourFeelingsSucks Před 7 měsíci +1

      I disliked FNAF 3, due to the obnoxious "hallucinations characters who mess with your systems".
      It was the weaker game, plus the color toned the horror very much.
      It's more green, and this color is usually more positive, so it doesn't help.

  • @user-zn3ok3ic3l
    @user-zn3ok3ic3l Před 9 měsíci +2

    Yk in my opinion I feel the worst thing about fnaf world (because you didn’t mention it) is the secret Halloween animatronics. The fact you can access them through a secret tree is veary annoying because new players can just get one Halloween animatronic and basically have a guaranteed chance to beat the game. Even on hard mode just 1 Halloween animatronic can beat Scott. I feel you should only be able to access them AFTER beating Scott in hard mode. They shouldn’t be able to be accessed in normal and should only be accessed in hard once beating Scott.

  • @Nartymer
    @Nartymer Před 9 měsíci +3

    my man calls the first game in the series to not have the same gameplay mechanic happening each night "repetitive"

  • @Ace_of_Horns
    @Ace_of_Horns Před 9 měsíci +1

    Scrap trap should've just been a reused Springtrap model, just with a few more pieces removed. I don't see why they had to redesign springtrap before they took the extra pieces off.

  • @melondemon
    @melondemon Před 9 měsíci +1

    what about fnaf world tho? By the way great video!

  • @Poland_Final_Boss
    @Poland_Final_Boss Před 7 měsíci

    Now, something diffrent. What i love about FNAF 1 is the camera's, it feels so cool when you switch from cam to cam or turn them on or off. And the nightguard like feeling is the best made in FNAF 1

  • @macewindu6853
    @macewindu6853 Před 7 měsíci +1

    FNAF Help Wanted-7 is where the lore went downhill, it completely changed the vibe and tone of the series. If they plan on making more games they need to actually end it, especially since movies are coming out now

    • @YourFeelingsSucks
      @YourFeelingsSucks Před 7 měsíci

      The gameplay in Help Wanted provided more things to do, whereas in the first games, you could do a very few amount of things.
      But I agree, the franchise died with Springtrap.

  • @dominicteklu4934
    @dominicteklu4934 Před 5 měsíci

    In Glitchtrap's defence, it's fun to throw candy at him.

  • @Granite-State
    @Granite-State Před 9 měsíci +1

    These small youtube chanels are pretty good

  • @DrMapleSyrup
    @DrMapleSyrup Před 6 měsíci +1

    I think the fnaf series should have ended at UCN. There was no need to continue the lore after that.

  • @techyrelic
    @techyrelic Před 9 měsíci +2

    Tbh I agree with most of these, great choices my guy

  • @ZzigZaG00NIN
    @ZzigZaG00NIN Před 9 měsíci

    Fnaf 2 unblockable sounds so rough every time I hear about it 💀

  • @ink6301
    @ink6301 Před 7 měsíci +1

    I agree but this year I had a heart inflammation and I can't do exercice, get too anxious our GET JUMPSCARES, so UCN is literally the only way I can play fnaf this year without risking my life

  • @brendancurry9808
    @brendancurry9808 Před 9 měsíci

    God i could not agree more on Help Wanted, the years of buildup and ending with UCN being William's purgatory was basically ruined

  • @luigii766
    @luigii766 Před 9 měsíci +1

    Fnaf 1, 2 and 3: i lost the game so it sucks

  • @Masonx64
    @Masonx64 Před 9 měsíci +3

    FNAF 3 Is My Favorite FNAF Game So I Have Tons Of Issues With It Given How Often I Play It. I Actually Like Springtrap Camouflaging With The Static What I Dislike Are The Springtrap Hallucinations Being Indestinguishable From The Real Springtrap, Fazbear Frights As A Location Also Makes Little Sense, The Jumpscares Leave A Lot To Be Desired (Of Course), And I Feel Like A Complete Redesign To The Phantoms' Mechanics Would Make FNAF 3 Much Better

  • @FloopLooops
    @FloopLooops Před 9 měsíci +1

    Hey great video!! Just wondering if I could do da same idea, and credit you in the video! If not its totally okay, its jus such an interesting topic and I didn't wanna talk about it without asking first

    • @crackingguy1
      @crackingguy1  Před 9 měsíci +1

      Go for it bro (:

    • @FloopLooops
      @FloopLooops Před 9 měsíci +1

      @crackingclips Thank You, I will be sure to credit! Great vid again ❤️

  • @el_artista_fantasma8474
    @el_artista_fantasma8474 Před 6 měsíci

    Mood, toy bonnie can end your night just because he says so

  • @lieutenantrockstarfreddy8730

    The reason why fnaf 3 is probably my least favorite is because when I played it I couldnt see springtrap anywhere exept for cams where its obvious like the cameras with the exits and the hallway with phantom puppet.

  • @Birdo_Draws
    @Birdo_Draws Před 8 měsíci

    2:02 the reason is that they try to make it feel old and they even use old systems to get that feel which phone dude explains

  • @kofl8114
    @kofl8114 Před 6 měsíci

    my least favorite part of fnaf 2 is that foxy can just kinda instantly kill you regardless of how well you were fending him off

  • @The-JAILOR
    @The-JAILOR Před 7 měsíci +3

    If I had to give my takes for every game...
    For fnaf 1, I think it's just how bland the gameplay loop is. Like naturally it's the first game in the series so I don't expect it to be very special, but when the strategy to beat the "hardest mode" is just change to cam 4b, check the left light, flip the camera, check the left light, repeat, with the only exception being having to check the right when chica appears in the right corner, it's pretty stale and very easy.
    For fnaf 2, I absolutely agree on toy bonnie. He's way too big of an rng factor in an otherwise very skill driven game. Although the fact that office animatronics can randomly end your night if the music box is low is also up there, I think toy bonnie has made a lot more of an impact on my runs.
    For fnaf 3, it has to be getting a phantom trigger with a video error. The fact that you can't see the phantoms and they can still get you is absolutely absurd.
    For fnaf 4, I also have to go with the gameplay loop, except unlike fnaf 1 which is boring and easy, fnaf 4 is repetitive and mentally draining. It feels like I could randomly die at any moment, and I have to constantly execute incredibly well or I die. Having to do the same loop over and over again with just how stressful every action is simply makes for a painful experience. Nightmare's parts are especially grueling.
    For fnaf sl, I have to go with the ennard boss fight. The minigame to get to it is stupid and pretty much a requirement to look up since the steps are so specific and tight, then actually throwing attempts into it is just awful, since you have to go through the 5th night again every single time. Not to mention that the ennard boss fight itself involves a lot of rng and has too many factors that can completely decimate a run.
    For ffps, I don't like how all of the animatronics behave the exact same. I get what scott was going for, with the animatronics being completely optional and the difficulty simply increasing exponentially as you get more, but I think it could've been cool if there were some different mechanics, like maybe one or two that didn't rely COMPLETELY on AUDIO (I cannot hear very well out of my left ear).
    For fnaf ucn, I honestly really don't like just how many of the animatronics either share mechanics or just kind of don't do anything on the average night. I know it was probably made that way simply so it was both easier to develop and easier to make in a way where it would be possible, but I would've appreciated a bit more variety, especially with some of the more popular characters. Springtrap was done dirty.
    For fnaf hw, the lolbit stage. I want to find whoever pitched it and crucify them. All jokes aside, I also hate what fnaf help wanted did with the story. I feel like ffps and ucn were both great send-offs to the story of the first 7 games, and help wanted just kinda saying "nah" and bringing afton back was a massive let down.
    For fnaf sb, there are a lot of things I really don't like about it, and choosing one is quite difficult. But if I had to pick one, it'd probably be the overall challenge balance of the game. Stuff like freddy, the fizzy faz drinks, and the running shoes kinda add up to negate most challenges and make the game a boring objective to objective fest, but at the same time some parts of the game just get actually with how difficult they can be, especially with animatronics randomly teleporting to make up for their horrible AI. Also the artificial difficulty of incredibly limited saves after 6 am makes me super glad that they never patched being able to grab the head in roxy raceway again to set the clock back while keeping the endgame condition, because there's no way I'd ever actually play the game like that.
    Thank you for the interesting discussion topic.

    • @DX-222
      @DX-222 Před 20 dny

      With ruin bassicaly the story gets complicates again because now it results that burntrap and glitchtrap are the mimic, looks like a retcon

  • @Luckysfiles
    @Luckysfiles Před 5 měsíci

    Scraptraps head looks like Jimmy neutron

  • @birtha_sea5676
    @birtha_sea5676 Před 9 měsíci

    I’m FNAF 1 I’m pretty sure phone guy says something along the lines of Freddy likes to stay in the dark, so it makes sense that he sneaks in

  • @Eerie_bus
    @Eerie_bus Před 9 měsíci +4

    Finding spring trap in fnaf 3 was never hard goofy 💀

  • @antoniomadeira3546
    @antoniomadeira3546 Před 5 měsíci

    in the first 30 sec foxy cave said " its me" and thats so rare

  • @deoxysoverlord8710
    @deoxysoverlord8710 Před 9 měsíci +1

    Fnaf 4 was never implying that the whole series was a dream

  • @aethersword7823
    @aethersword7823 Před 9 měsíci +3

    Fnaf 1: I agree, this game is perfect, but I'd love to have known earlier when to shut the door from freddy since he isn't seen in the window like chica.
    Fnaf 2: Balloon Boy
    Fnaf 3: The fact most of the cast is just to annoy you and only springtrap is the real danger
    Fnaf 4: Where the lore really started to stink (due to theories mainly, like bite of 83? COMEON IT WAS DEFINITELY MEANT TO BE 87, TV MUST HAVE MEANT 83 FOR SOMETHING ELSE LIKE YEAR OF OPENING OF THE RESTAURANT OR SOMETHING)
    Fnaf SL: Mainly not as scary as the original games, as there's only one animatronic as a threat per night.
    Fnaf 6: Scraptrap design, and a continuous lore to the new one the community inspired.
    Fnaf UCN: Not that scary when you can get jumpscared every second too many times.
    Fnaf VR: Another new lore that feels unnecessary to the original, I used to love how the original lore was about just some murders involving animatronics than magic soul stuff connecting to the virtual world.
    Fnaf SB: Buggy.
    I still wish Scott wouldn't have given up on the original lore after Fnaf 4, the community insisting on the bite of 83 theory and other things when scott even said we're FAR from discovering the lore during the Fnaf 4 era and made him just shut that box forever, I am still salty about it, and that's why, while some games after Fnaf 4 are alright, I'd only consider the main 4 canon, no cap.

    • @arek.k8688
      @arek.k8688 Před 9 měsíci

      I believe that the bite of 87 was biting off someone's frontal lobe with the victim surviving instead of crushing a childs head with them dying

    • @aethersword7823
      @aethersword7823 Před 9 měsíci

      @@arek.k8688 that indeed may be the case, but how would such a scenario look? only part of the head inside, what would it do there? i think his entire head inside but his frontal lobe was bitten off in the process.

    • @Wizardjones69
      @Wizardjones69 Před 9 měsíci

      ​@@aethersword7823for me ballon boy is fine, but the music box.........

  • @straightjacket308
    @straightjacket308 Před 7 měsíci +1

    My biggest issue with five nights at Freddy's 3 is that it's just too easy. For me at least. I could always keep him around camera 9 or 10 for most of third fourth and fifth night and keep that vent shut.

    • @moussamiller4812
      @moussamiller4812 Před 7 měsíci

      I could never get past night 4 on Fnaf 3, although I haven't played in a few years so idk how id do now

  • @GachaAracne
    @GachaAracne Před 5 měsíci +1

    For me it's...
    FNaF 1 -- How long the nights are. Like I know the nights are always long, their length just seems to stand out in FNaF 1
    FNaF 2 -- Withered Foxy. I have yet to have a problem with Toy Bonnie, only Withered Foxy
    FNaF 3 -- How unclear what you're supposed to do is. The mechanics are hard to figure out
    FNaF 4 -- The volume. I can't play fnaf 4 because of how loud the jumpscares are vs how quiet everything else is
    SL -- The absolutely terrible save system
    FFPS -- The jumpscares need work
    UCN -- Nightmarrione. He sucks.
    Help Wanted -- The fact that you can get jumpscared by the game won prize box
    edit: Forgot Security Breach whoops. It's Chica's teleport mechanic for me. Very annoying to deal with

  • @insert12
    @insert12 Před 8 měsíci

    In FNaF 2 the worst is Withered Foxy because he comes every frickin 2 seconds after dissapearing

  • @a_balloon
    @a_balloon Před 7 měsíci

    What I hate about FNAF 1 is how they run the whole pizzeria on a car battery

  • @xxx_vinnie_paul_xxx1861
    @xxx_vinnie_paul_xxx1861 Před 8 měsíci

    I like that FNAF AR doesn’t show up at all in this video because its flaws would be too obvious

  • @jasyon4149
    @jasyon4149 Před 9 měsíci +2

    fnaf 1: honestly nothing bad to say about this game
    fnaf 2: balloon boy
    fnaf 3: it throws a wrench in the lore
    fnaf 4: way too over the top with the horror, a lot of people think its the scariest game but honestly i just cant take it that seriously
    fnaf SL: the funtime animotronics look stupid
    fnaf PS: all the new animotronics this game introduces are fking annoying

  • @beepduck
    @beepduck Před 9 měsíci

    the fnaf 4 dream story was actually retconned before the community found out about it

  • @kremy526
    @kremy526 Před 6 měsíci

    william went through being springlocked burnt 2 or 3 times, waiting 30 years just to come back again in the digital world

    • @kremy526
      @kremy526 Před 6 měsíci

      tell me if i missed anything besides the grief of losing all of his family members

  • @AnonymousFish89
    @AnonymousFish89 Před 7 měsíci +2

    I think the change to sci fi was the downfall of a game based on analog horror

  • @moussamiller4812
    @moussamiller4812 Před 7 měsíci

    Security breach just feels like they saw how popular hello neighbor was and decided to make a similar style game

  • @jedenmiller
    @jedenmiller Před 6 měsíci

    in FNAF 4 your actually playing as Michael afton because in UNC they have the nightmare animatronics while if in the game you were CC then William wouldn’t know about them since there in evans mind, and during the games were you play as Michael you can see drawings of the nightmares.

  • @tanqrsimp7892
    @tanqrsimp7892 Před 6 měsíci

    Almost 10kkkk legssss gooo❤🎉