Darkest of Days - Autoshotgun in the Civil War

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  • čas přidán 3. 07. 2024
  • Welcome to a review of Jankest of Days, a time-travel themed FPS campaign taking place across a handful of different time periods. It's a game that allows you to run and gun with a musket and take an autoshotty into WWI, but critics weren't fond of it. Were they right?
    My Email: mailedtomychair@gmail.com
    My ko-fi: ko-fi.com/marriedtomychair
    00:00 Intro
    01:54 Acquisition
    03:11 Premise
    04:57 Core Gameplay
    07:29 Gunplay
    10:57 Visuals
    12:38 Sound Design
    14:58 Level Design
    19:07 Oops! Out of Bounds
    20:46 Final Level + Ending (SPOILERS)
    24:45 Concluding Thoughts
  • Hry

Komentáře • 12

  • @FancyJesus666
    @FancyJesus666 Před rokem +5

    The car in the sky box is a mid 2000's Subaru WRX

  • @mattc7420
    @mattc7420 Před rokem +4

    This has some more impressive depictions of the U.S. Civil War than the actual games from the History Channel about the U.S. Civil War.

    • @Gruntvc
      @Gruntvc Před 11 měsíci

      I agree, I used to have both Darkest of Days and one of the History Channel Civil War FPS games. Definitely preferred Darkest of Days.

  • @tinfoilhat3268
    @tinfoilhat3268 Před rokem +1

    I enjoy the weapon model's during the civil war it's cool to see a fps perspective of a Henry rifle

  • @mattc7420
    @mattc7420 Před rokem +1

    This game was like if Magic Schoolbus or Peabody & Sherman was turned into an FPS.

  • @PenguinDT
    @PenguinDT Před rokem +2

    In defense of the AI, this is one of the few scenarios where the AI focusing on you and you alone didn't bother me contextually. I mean, if I was in the American Civil War and saw a dude mowing my comrades down with a SMG, I'd prioritize on gunning that guy down for sure.

  • @orchid9
    @orchid9 Před rokem

    It's fucking 4th of july, can't be any more further from christmas

  • @DarkKnightroolz
    @DarkKnightroolz Před 7 měsíci

    Married, i love you videos, and your takes are often interesting and though provoking even if I disagree.
    I have two comments.
    1) i love Aim Down Sights/Ironsights, even prefer it than none- unless its a boomer shooter or Unreal tournament style arena shooter.
    (considering my next point) I like playing on a controller, and something feels tactile-y good about left trigger, aim, right trigger, shoot. much like a Third person shooter. And, when you prefer a controller a *well designed* form of Aim-assist isnt strictly necesary, but can actually help you feel like you correctly "hit" shots you should've. Aim assist is usually bad on a mouse/kb, and has been done hilariously bad over the years.
    i actively dislike the "zoom in" as you put it. but i can understand it. it feels less immersive to me personally, and less, idk, snappy?
    2) I prefer to play any shooter outside of boomer shooters and arena shooters on controller, well designed games offer some really good tactile feedback though vibrations, and the feeling of pulling a controller trigger to shoot a gun feels better and almost more "one to one" to me than clicking a mouse, plus i feel like a lot of the time it removes alot of the weight from the weapons or character. I like feeling weighty outside of once again boomer shooters.
    that said, i dont think people are wrong saying kb/m is "better" as in accurate or more effective, especially for online or competitive play. and in Single player games its entirely prefrence, but some of us do, in fact, prefer playing on a controller.
    and good example of all of this, is funnily enough, Destiny 1 and 2 {not going to defend the myriad of horrible design and business elements of the game, fuck that, but the gunplay is genuinely fantastic] for me, for their respective eras of existence. They feel much better on a controller in my opinion, as a ton of really cool and well designed gun feel is in and put in the vibrations, your movement and weaponry convey a correct sense of weight, especially given how relatively fast and aerial you move compared to many other cotemporary shooters. Destiny is flawed, and not an example id use actively for many great points of design, i love it despite knowing its filled with horrible design choices and decisions for some reason. But- Its gunplay itself is something i haven't heard anyone but people who dislike movement shooters, or scifi/fantasy type settings for a shooter.

    • @marriedtomychair
      @marriedtomychair  Před 7 měsíci +1

      Controllers aren't strictly inferior to KB&M, and do have some advantages. As you mentioned, the tactile feeling of pulling the trigger and feeling vibrations is alluring. Controller layouts also tend to be relatively consistent and often translate between games in the same genre, and analog movement is a notable bonus. WASD lacks the precision a thumbstick can have, though I typically prefer to go as fast as possible. I've been playing VR games recently and they have reminded me of some of the tactile aspects KB&M causes me to miss out on. So I have regained a degree of respect for controllers.
      My thing is that, above all else, I tend to prefer the precision and fine control of a mouse for aiming. I'd rather the game not do it for me, even if it would effectively make me a worse shot. As a bonus, keyboard controls are more customizable on average, and mice with extra buttons (like mine) have some benefits. This is also a problem unique to videogame dumpster divers like me, but not every game supports controllers. Even if you circumvent that through software, there's plenty of titles with more keybinds than you could reasonably fit on a controller. I don't think System Shock (1994) could be played on a controller without a mod to overhaul the way it plays.
      Also, I'm seemingly in the minority with my preference for zoom-in aiming. I prefer it because it doesn't obstruct as much of the battlefield, and most games with such an aiming system tend to maintain a faster pace. It's one of the most unspoken reasons why FEAR 1 feels so different from FEAR 2. I'm simply not a big fan of trading spatial awareness for accuracy, because I'm not the sort of FPS player to main sniper rifles. ADS has its place, but I wish it stayed in more tactical FPS games.

    • @DarkKnightroolz
      @DarkKnightroolz Před 7 měsíci

      @marriedtomychair tottaly fair and I can understand it. Respect it as well. I do think ads can depend on the gsme really heavily. It would feel horribly out of place in DOOM (2018/eternal in this case) but I also would feel incredibly out of place in something like Destiny without it and movement and speed are huge parts of its gsmeplay loop.
      Ironically, I'm also not much for snipers. Using mostly AR or SMG psired with a shotgun or whatever the games unique weapon gimmick is.
      But, just felt like I had an interesting comment to make. Was in no way trying to argue or invalidate your own points or preference 😁
      I really enjoy your content and like watching it while I paint minis. I'll be doing my best to keep up with your channel

  • @JohnSmith-km4sv
    @JohnSmith-km4sv Před 11 měsíci

    Well, they did get lazy with voicelines. For instance, Russian soldiers in WW1 levels yell stuff like "for comrade Stalin" and "Kill the nazi scum". At least their voiceacting itself is alright.