The Evolution of Facial Animation In Video Games

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  • čas přidán 4. 08. 2017
  • Faces are everything, even in video games. While they may have started out non-existent they've come a long way. Here's a history lesson.
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Komentáře • 2,4K

  • @Resonance1919
    @Resonance1919 Před 6 lety +1628

    My one criticism of modern realistic animation is the hair is way too.. flowy. It moves too much. Your bangs don't float around every time you move your head. It still looks great though

    • @LadyDragon11135
      @LadyDragon11135 Před 6 lety +56

      Kaytlin Waggoner my hair is very flowy tho, I get hair in my face a lot, it's very bouncy too

    • @kilroy987
      @kilroy987 Před 6 lety +131

      But when it gets slidey and squirmy, you can overtell that it's animation and not an in-game expression.

    • @megabix004
      @megabix004 Před 6 lety +68

      I completely agree. Lara’s hair in Tomb Raider (2013) made me nervous af

    • @giarose478
      @giarose478 Před 6 lety +10

      Ellie’s hair in thou was like that, it bothered me haha

    • @nintendokings
      @nintendokings Před 6 lety +104

      hair physics is extremely complicated apparently.

  • @meisterl0
    @meisterl0 Před 7 lety +293

    Sometimes i would like to think to go back to the past like 1980's and show the games of today, imagine their reactions.

  • @memeyloaf7999
    @memeyloaf7999 Před 6 lety +454

    2016: Uncharted 4
    2018: Detroit: Become Human

    • @rolfb6352
      @rolfb6352 Před 6 lety +5

      MemeyLoaf U4 came out in 2016

    • @frankyy8891
      @frankyy8891 Před 5 lety +2

      @Reaper Gaming Yes

    • @dirlsdelrm
      @dirlsdelrm Před 5 lety +4

      2019: The Last Of Us PART II

    • @otakoedits
      @otakoedits Před 5 lety +1

      2019 Resident Evil 2

    • @intrepidnick2939
      @intrepidnick2939 Před 5 lety +4

      Detroit's facial animations are average at best. It's a good looking game, but man some of those animations were pretty bad.

  • @LeanifyTV
    @LeanifyTV Před 6 lety +803

    14:41 'Realisticleh'

  • @UmbrellaGent
    @UmbrellaGent Před 7 lety +532

    Half Life 2 still has really impressive facial animations. And it's all hand-made.

    • @shrub8644
      @shrub8644 Před 7 lety +60

      I think the facial animations are way better than many games even today. And the speaking animations are even better than Witcher 3. Though it's understandable since Witcher 3 has so much dialogue.

    • @MildMisanthropeMaybeMassive
      @MildMisanthropeMaybeMassive Před 7 lety +43

      Umbrabellum Source's Faceposer has an auto lip syncing system that generates the proper phonemes.
      But the animation in HL2 was a combination of that and sliders.

    • @UmbrellaGent
      @UmbrellaGent Před 7 lety +9

      I'm talking about face expressions. Like for example when someone is suprised and it's shown on that character's face.

    • @TheRedneckAtheist
      @TheRedneckAtheist Před 6 lety +22

      Like when Alyx has a squee moment and glomps Gordon.

    • @Ditch901
      @Ditch901 Před 6 lety +22

      Especially in episode 1 and 2 Alyx has amazingly good facial animations.

  • @ghostexdelta6
    @ghostexdelta6 Před 7 lety +73

    Seeing the way technology is going, those awkward sex scenes are going to be on a whole new level

    • @spaghettimkay5795
      @spaghettimkay5795 Před 6 lety +8

      High King Dovahkiin You ever seen sfm porn? We're there.

    • @I_Am_Warden
      @I_Am_Warden Před 6 lety +2

      spaghetti mkay oh yes sfm porn can be made into a whole other level yet somehow actual game still cant get a kiss down

  • @banannacakez7546
    @banannacakez7546 Před 6 lety +720

    And then came Detroit

  • @TheAndkonmegalodon
    @TheAndkonmegalodon Před 7 lety +131

    LA Noire was great though. Honestly I would love another game that refines the facial movements. I'm sure we could make them look a lot better these days too.

    • @karisima6060
      @karisima6060 Před 6 lety +7

      TheAndkonmegalodon There are a lot of them. Beyond two Souls, Heavy Rain, Detroit: Become Human which just came out.

    • @-hasamastersdegreeinwumbol8565
      @-hasamastersdegreeinwumbol8565 Před 6 lety +9

      Karisima I take it you really like quantic dreams.

    • @alexisschini1858
      @alexisschini1858 Před 5 lety

      Until Dawn is another really good one

    • @RainbowDemon
      @RainbowDemon Před 5 lety

      -has a masters degree in wumbology Quantic is one of the few big ones that do it.

    • @haft2beu
      @haft2beu Před 5 lety

      LA Noire 2 ;-;

  • @xinosaur390
    @xinosaur390 Před 7 lety +114

    HalfLife 2 was in 2004?! Damn I feel old

    • @GiuseppeGaetanoSabatelli
      @GiuseppeGaetanoSabatelli Před 6 lety

      I had this epiphany when I quoted Viewtiful Joe today, which came out in 2003.
      We 30 year old fogey Millennials.

    • @faithestherr
      @faithestherr Před 6 lety

      I thought half life 2 was 2007, or is that because I play The Orange Box?

    • @faithestherr
      @faithestherr Před 6 lety

      lλmbda• makes sense now.

    • @JamDoggie
      @JamDoggie Před 6 lety +1

      Well you're kinda right, Half Life 2: Episode 2 came out in 2007, thats also i believe around the time the orange box released which updated most of there games to a new up to date version of source usually referred to as the orange box engine or new engine.

  • @Rheinguard
    @Rheinguard Před 7 lety +68

    LA Noire blew my mind. I have to disagree with your opinion of going for a more stylistic approach over realism, because style does absolutely nothing to moving us closer to a real holodeck. The real reason why it didn't catch on as standard, as of right now it's expensive af.

  • @TH3SHUR1F
    @TH3SHUR1F Před 6 lety +451

    Anyone else that couldn't focus during the Pac Man sequence due to stressing out while watching?

    • @yolandimare1
      @yolandimare1 Před 6 lety +10

      Ben Anderson Yes. Pacman always stresses me out.

    • @MissMokate
      @MissMokate Před 6 lety +23

      gods yes. and the player avoided eating the big table-turning dots too.

    • @RedMoonCreates
      @RedMoonCreates Před 6 lety +8

      Biiiiiiiiiiiitch i thought i was the only one

    • @findpeaceshyshs
      @findpeaceshyshs Před 6 lety

      ItsRedrum biiiiiiiiiiiiiiiiitch me too 😥

    • @Gamikane
      @Gamikane Před 6 lety +4

      it's right beHIND YOU RUN RUN RUN

  • @NitroRad
    @NitroRad Před 6 lety +22

    Very surprised SIREN wasn't mentioned. They used a technology similar to LA Noire, but it was projected onto the character's heads as a 2D texture instead of a 3D model. It was as if a film projector was casting the image of somebody's face onto their body. It was meant to look uncanny, being a horror game from the director of Silent Hill. It looks very primitive, but in a really cool way that I appreciate a lot artistically.

  • @Oscar_Armstrong
    @Oscar_Armstrong Před 7 lety +636

    does that mean that the meme that went around about L.A Noire's "Subtle facial cues" were the guy literally looks like he's about to cry, was actually acted out by an actual actor.
    edit: you can see it at 13:14

    • @alexfoltz873
      @alexfoltz873 Před 6 lety +52

      Oscar Armstrong I love that face.

    • @8day1989
      @8day1989 Před 6 lety +74

      IMO they fucked up because they captured only faces, while whole body remained static. It's not an issue of uber realistic animation as is said in video.

    • @Dimetropteryx
      @Dimetropteryx Před 6 lety +52

      They fucked up because the actors overacted.

    • @DeathBringer769
      @DeathBringer769 Před 6 lety +32

      Sometimes with the overacting I couldn't tell if they were lying or just pretending to lie or some crazy double-fake you out crap like that, lol. It usually just ended up being the more straight forward interpretation though.

    • @blackfang3000
      @blackfang3000 Před 6 lety +5

      +8thDay Maybe capturing the hands as well would be enough.

  • @adamperkinsii8190
    @adamperkinsii8190 Před 7 lety +212

    I think the ghosts had more detail than Pacman. I mean, they at least had eyeballs

    • @enderzimagination5092
      @enderzimagination5092 Před 6 lety

      Well yeah but the ghosts would follow pacman or just the direction they are facing,the pupils would dart right in that direction,which would become very predictable,so it also became boring,but you're right!

  • @Dimetropteryx
    @Dimetropteryx Před 6 lety +223

    You know why face capture ends up looking weird? Because the actors overact. Real people in real life situations rarely go for the extremes. Depending on the culture they're from, they tone down their facial expressions or suppress them to the best of their ability. They don't xD when they find something funny and they don't >:C when they get angry. Their eyebrows don't fly all over the face. The only time people exaggerate facial expressions is during performances, whether it's to entertain or deceive (poorly).

    • @Something_Disgusting
      @Something_Disgusting Před 6 lety +1

      L4D's eyebrows...

    • @Nugcon
      @Nugcon Před 5 lety +3

      Doesn't looks that bad to me

    • @sevach
      @sevach Před 5 lety

      That was the problem for LA Noire imo, everybody in that game has the exact opposite of a "Poker Face", if you are interrogating a murderer he's gonna try to hide his emotions as much as possible, and here they are openly cringing and looking suspicious (still a great game).

    • @graphicsRat
      @graphicsRat Před 4 lety +1

      Nope. It's because (1) the sampling of the face is imperfect and (2) the imperfect sampling is targeted at an imperfect rig. The end result looks unreal.

    • @Dimetropteryx
      @Dimetropteryx Před 4 lety

      @@graphicsRat That certainly contributes, but fact of the matter is that the acting is fit for cartoons, not live action.

  • @aardbeidelijkheid
    @aardbeidelijkheid Před 6 lety +49

    Love that Detroit: becoming human kinda tried to do what LA Noir but with the technology of now. Like a mix between things like uncharted and LA Noir actually

    • @franesustic988
      @franesustic988 Před 5 lety +2

      No.. Detroit used mo-cap, no game since LA Noire used motionscan.

    • @gleam6370
      @gleam6370 Před 4 lety

      Frane Šustić yes!!

  • @KazzKobb
    @KazzKobb Před 7 lety +155

    *Sorry, My Face Is Tired*

    • @acdcjor
      @acdcjor Před 6 lety +2

      DESTROOOY, DESTROOOY

    • @844box
      @844box Před 6 lety

      Rise and shine Mr. Freeman, rise and shine.

  • @GAMNGgeek
    @GAMNGgeek Před 7 lety +49

    Uncharted 4 has some of the best facial animations ever, not to mention some of the best graphics to date

    • @GAMNGgeek
      @GAMNGgeek Před 7 lety +8

      Goy Guy I love the gameplay and story

    • @Itwassouglythateveryonedied
      @Itwassouglythateveryonedied Před 6 lety

      don't forget about bf1

    • @alanwashstuff216
      @alanwashstuff216 Před 6 lety +12

      Now imagine how could be The Last Of Us Part II... damn it, I can't wait to play it.

    • @ANTOMACI
      @ANTOMACI Před 6 lety

      Ikr can't wait the graphics look amazing and so realistic. But on GAM1NGgeek 369's point tomb raider looked amazing too.

    • @stamisme26
      @stamisme26 Před 6 lety

      GAM1NGgeek 369 for the faces well I like facial expressions in hl2

  • @thisxgreatxdecay
    @thisxgreatxdecay Před 6 lety +243

    "Peak uncanny valley"
    How can something be both a peak, and a valley?

    • @Horny_Fruit_Flies
      @Horny_Fruit_Flies Před 6 lety +5

      If you turn the chart upside-down, the valley looks like a hill.

    • @em_jav2417
      @em_jav2417 Před 6 lety +11

      What an oxymoron

    • @FrizzleLamb
      @FrizzleLamb Před 6 lety +1

      I dunno, but I thought he meant that the peak is the point before it goes downhill, or down the valley, anyway. Basically, the point before the whole thing goes uncanny.
      But maybe I’m wrong.

    • @motionwolf9023
      @motionwolf9023 Před 5 lety +1

      Divide by zero?

    • @takeyourheart3030
      @takeyourheart3030 Před 5 lety

      Uncanny valley is a concept of something looking so almost human but not quite that it feels really uncomfortable because we can tell it isn’t human but it’s too close for comfort. We prefer things that are human-ish but not that close to reality. The “peak of uncanny valley” means that game is when video game characters were too close to human but still off and making us uncomfortable whereas now they are realistic but stylized so they don’t make us uncomfortable.

  • @fullicat
    @fullicat Před 6 lety +160

    0:15 wtf happened to Lara's eyebrows?

  • @enders-builds
    @enders-builds Před 7 lety +60

    I disagree partially with regards to your final thoughts on L.A. Noire. Firstly, I think the developers /were/ trying to achieve something closer to photorealism but were limited by the technology available at the time. The game only looks cartoony by our standards because of the graphical limitations of the engine (e.g. global illumination, HBAO+, etc.); hence, the shadow contrast on the high-res facial capture made the visual representation "cartoony." For me, at least, L.A. Noire fell in the uncanny valley at points for two main reasons: 1. the facial animation was captured separately from the motion capture. You can see an example of this at 11:40 where Cole picks up a clue and is supposed to be staring at it, but his eyes are aiming elsewhere. This, however, falls in the technological limitations of its time, and I don't think one can really fault it, as it pioneered the way for performance capture where facial and body motion are captured simultaneously. 2. since a major part of the gameplay was deducing truth/doubt/lie from expressions during interrogation, the actors were given instructions to exaggerate expressions. This was the crux of the game's progression and it legitimately got more difficult (and realistic) towards the end of the game as players had to deduce difficult logical puzzles in addition to subtle human intonations. For the reason of providing a good gameplay experience, I don't think the sometimes hilarious faces you see can also be faulted as a judgment placed upon the game, as that element was crucial to L.A. Noire as a gameplay element.
    That being said, I absolutely agree with you in that the artist's eye will almost always provide a better fit for whatever scenario that demands specific animations---for the moment, at least. Given how the devs of L.A. Noire used facial capture to great success despite its limitations, I think there may come a point where performance capture will mature and enable developers to have minimal input with regards to hand-made animations (in real-time cutscenes at the least) and fully capture the actors' nuances. I understand that it is conjecture, but with the advances seen in performance capture in videogames like Halo 4, 5, and Uncharted as well as movies like the new Planet of the Apes trilogy, I think there is a real chance that it will happen.
    Please note that I am by no means a L.A. Noire fanboy; that game had serious issues with the gunplay and the last act in general.

  • @50shekels
    @50shekels Před 7 lety +1462

    That one dislike on this video is Bethesda

    • @50shekels
      @50shekels Před 7 lety +28

      +Cali Sharp Fallout and Skyrim fans

    • @XxHessxX7
      @XxHessxX7 Před 7 lety +2

      too far

    • @noahgrenier1933
      @noahgrenier1933 Před 7 lety +19

      1,000 Subs With No Videos naw its Mass Effect Andromeda

    • @SolidMikeChannel
      @SolidMikeChannel Před 7 lety +9

      I disliked because this idiot falcon thinks 1980 is when millennials as a generation started.
      It's 1986 when you factor in the fact that baby boomers were fuck started in 1946. Not all countries share the same generation timeline.
      Hell china is currently in the year 4715, wrap your head around that shit.

    • @cameronbambridge8085
      @cameronbambridge8085 Před 7 lety +1

      1,000 Subs With No Videos that's great xD

  • @Horny_Fruit_Flies
    @Horny_Fruit_Flies Před 6 lety +36

    The Half-Life series is truly revolutionary.
    Pity that Valve dropped the ball, and instead of inventing they are now just making money.

  • @funjunkyy
    @funjunkyy Před 6 lety +77

    Cant belive Heavy Rain/ Beyond:Two Souls isnt mentionend.

    • @marypalmer00
      @marypalmer00 Před 6 lety +3

      looool I agree with Beyond Two Souls, but heavy rain, really? 😂 that game's faces look low-detail af

    • @jannahmarie9500
      @jannahmarie9500 Před 6 lety +11

      Ethan didn’t scream SHAWN to be done dirty like this tsk tsk

    • @niceshoelaces808
      @niceshoelaces808 Před 6 lety +12

      Jovis I remember being totally amazed by Heavy Rain when it came out. It may not have held up well but at the time it was a pretty big step forward.

    • @keatonsmokingacaffeineblun3275
      @keatonsmokingacaffeineblun3275 Před 6 lety +1

      +Jovis Heavy Rain wasn't made in 2015, you know?

    • @agnel47
      @agnel47 Před 6 lety

      "They say white man has not ridden a horse for thousands of years, a life of comfort has made them weak like the water bufallo.
      Here, eat my barn for luck."

  • @MadMax-ef1yw
    @MadMax-ef1yw Před 7 lety +249

    How about you do a video on Evolution of cutscenes in video games.

  • @redwizard6696
    @redwizard6696 Před 7 lety +23

    I can't wait till games actually trick me to thinking they're real people but it's just a polygon model done perfect.

    • @Yizak
      @Yizak Před 6 lety +3

      +Lou Oz
      You can't hire actors to replace the job of a 3D model inside a game without having thousands of cameras!

    • @redwizard6696
      @redwizard6696 Před 6 lety

      Omg these comments are hilarious...

    • @BeanDogTally
      @BeanDogTally Před 6 lety +1

      Xavier: Renegade Angel is a funny show.

    • @yellowblanka6058
      @yellowblanka6058 Před 6 lety +2

      Lou Oz - you're thinking of "realtime video" games, they were all the rage in the early to mid 90's, but the problem is you have a limited number of angles/reactions etc. due to needing video of EVERY actor for every action, and then you need to store each frame of animation vs. storing a single model with textures and animating it which is FAR more efficient and allows a wider range of actions. Come to think of it, I can't believe I seriously replied to you, you're obviously trolling.

    • @HomieInsanity
      @HomieInsanity Před 6 lety

      Advanced warfare did that to me a couple times

  • @xexddx5517
    @xexddx5517 Před 6 lety +32

    Half Life 2 had facial animations from 2050 when it was made in 2003

  • @diegosalgo
    @diegosalgo Před 6 lety +35

    Beyond two souls, a very beautifull facial animation too

  • @bankaispirits
    @bankaispirits Před 7 lety +756

    then wtf was mass effect andromeda? lol

    • @theinsp3ctor368
      @theinsp3ctor368 Před 7 lety +82

      bankaispirits Obviously not en evolution in facial animation. Uncharted 4 is probably the best we have at the moment

    • @Steamrick
      @Steamrick Před 7 lety +45

      Andromeda was a total fail.
      I dunno about Uncharted 4, but The Witcher 3 was also pretty good about facial animation. The really interesting part: The expressions in TW3 were done by algorythm and this used as a baseline to be fine-tuned by hand. What came out looks very good while taking a fraction of the resources other methods would need for the many many *many* lines of dialogue.
      A more straightforward game like Uncharted may get away with using motion capture for all dialogues, but for a RPG of massive proportions like TW3, the manhours needed would be ruinous.
      pcgamer has a fascinating article on this topic: www.pcgamer.com/most-of-the-witcher-3s-dialogue-scenes-was-animated-by-an-algorithm/

    • @duncannily
      @duncannily Před 7 lety +7

      bankaispirits a de-evolution?

    • @alexcastelblanco981
      @alexcastelblanco981 Před 7 lety

      Have you downloaded the patch?

    • @superdude3147
      @superdude3147 Před 7 lety

      Garbage duh

  • @Oscar_Armstrong
    @Oscar_Armstrong Před 7 lety +849

    was I the only one who couldn't help but smile at that face at 15:45, lmfao he looks so weird

    • @ThePhantomThief-uj3ge
      @ThePhantomThief-uj3ge Před 7 lety +14

      Oscar Armstrong That's Nathan Drake from Uncharted 4 running on a PS4.

    • @FranciumBoron
      @FranciumBoron Před 6 lety +10

      The Phantom Thief 2000 Dude reminds me of Liam Neeson.

    • @SirMrDudeEsquire
      @SirMrDudeEsquire Před 6 lety +7

      that's because his mouth is smiling but his eyes aren't

    • @Ediranii
      @Ediranii Před 6 lety

      :D No brother you're not the only one :D

    • @jerichoplado8933
      @jerichoplado8933 Před 6 lety

      Oscar Armstrong b

  • @uzagami8269
    @uzagami8269 Před 6 lety +71

    Detroit become human, Detroit become human!

    • @raining214
      @raining214 Před 5 lety +1

      @ballistic noob incoming!!! actually, the demo of the animation used in Detroit, "Kara" was made several years before the game as a demonstration of QD's new engine. (The concept being turned into the game) Therefore there was an example of that animation before this video was made lmao

    • @raining214
      @raining214 Před 5 lety +1

      @ballistic noob incoming!!! I'm aware, but a demo of what a studio can accomplish in a video game is certainly a good enough example that could have been used here, since this videos discusses the advancements made in game animation.
      Regardless, it's understandable it wasn't included because I'm not sure the demo was well known

  • @gtanerd1999
    @gtanerd1999 Před 6 lety +106

    How the fuck can you say L.A Noire looked weird and did the realism wrong? dude have you played that masterpiece? jesus christ you could tell someone was lying just by LOOKING AT THEM! Fuck, thats a level of immersion never achieved!

    • @kameo360fan
      @kameo360fan Před 6 lety

      IMMERSIVE

    • @tfonias
      @tfonias Před 6 lety +4

      One the best games I ever played!!

    • @hcolumbia4520
      @hcolumbia4520 Před 6 lety +15

      Yes!!! Everyone looks and reacts a bit differently when they lie, so it's much better to have a diverse set of actors than a few animators deciding what lying looks like. The subtle cues is what makes the game challenging

    • @georgedziov
      @georgedziov Před 6 lety

      I actually like LA Noir facial animations the most in this video, others seem either too cartoonish or lack any emotion at all (hello young Lara Croft and surprisingly GTA V). Oh btw Injustice 2 got some real badass facial animations.
      Funny thing while I generally prefer realistic facial movement in realistic worlds ironically I'm working on a game where surroundings are realistic but characters are complete cartoons :P

    • @stever73
      @stever73 Před 6 lety +5

      What they mean is that the faces looked too real compared to the abilities of the software and the slightly more stylized bodies. It didn't fit quite properly. I'm a 3D animator and trained to look at this stuff, most people who play the games may not notice it. Yes, the facial animation is superb, because it's hi def film mapped onto the head polys, which, again, using lighting/shadow systems that can't emulate the environment as well and character bodies that can't compete, it does look a bit off.

  • @siedliko
    @siedliko Před 7 lety +365

    L.A. Noire was epic at that time, and fun to play.

    • @hgfxjnn
      @hgfxjnn Před 6 lety

      siedlikmasterek facts

    • @johnhill4732
      @johnhill4732 Před 6 lety

      still pretty fun!

    • @razer6909
      @razer6909 Před 6 lety +4

      and still

    • @cakeordeath7810
      @cakeordeath7810 Před 6 lety

      Hell yeah

    • @agnel47
      @agnel47 Před 6 lety +4

      Still pretty much the best modern interrogation game, the facial animations are still the best.

  • @giorgos_sikartuk3364
    @giorgos_sikartuk3364 Před 7 lety +532

    I WANT L.A.NOIRE REMASTERED!!!

    • @randomdude4669
      @randomdude4669 Před 7 lety +14

      Giorgos K that would be nice

    • @justdanceparadisearchive3888
      @justdanceparadisearchive3888 Před 7 lety +7

      Giorgos K not going to happen it wasn't rockstar who made it and the company that did is dead and it was their only game rockstar only helped a little

    • @j.marston
      @j.marston Před 7 lety +1

      Team Bondi is the name of the company.

    • @sebastianvangen
      @sebastianvangen Před 7 lety +12

      Best Face animations ever. Every face movement and feeling they make look so real. Scarry that is 2011 and no games today can handle like L.A Noire.

    • @charleskidder4375
      @charleskidder4375 Před 7 lety +3

      i want hl3 to get la noired

  • @sanmn1992
    @sanmn1992 Před 6 lety +5

    15:25 Naughty dog uses a combination morph and bone based system. They didn't use 400 bones but used 800 morphs with very less bones. Both are very different. If you aren't sure of it, don't say it at all.

  • @SnowWalker1
    @SnowWalker1 Před 5 lety +1

    I realized the complexity and sheer multitude of facial expression the other day while looking for a certain emoji and not finding the one I wanted. You can't even make enough emojis to cover all of it.

  • @salahaddinhashimalhusam7697
    @salahaddinhashimalhusam7697 Před 7 lety +206

    You are one hell of a youtuber.
    My hat is off to you sir.

  • @ItsDinodan07
    @ItsDinodan07 Před 7 lety +21

    Yeah new games like mass effect andromeda have really good animations, oh wait.....

    • @jaguar123987x
      @jaguar123987x Před 6 lety

      Wut you talking about... one of the best looking game, nothing can touch it's animations, they are light years beyond us!

    • @nabagaca
      @nabagaca Před 6 lety

      their faces were just tired!

  • @MadEvilLemon93
    @MadEvilLemon93 Před 6 lety +81

    Why does Lara have no eyebrows?

    • @arachanine
      @arachanine Před 6 lety +29

      MadEvil Lemon the fact no one has answered this is genuinely hilarious because it means no one knows either

    • @fallenmango8420
      @fallenmango8420 Před 6 lety +4

      Kat F ikr?

    • @nextlifeonearth
      @nextlifeonearth Před 5 lety

      Games have bugs apparently. I can maybe tell if I know where it's from (Game version, platform, hardware, drivers etc.)

    • @yiannissoukoulis7410
      @yiannissoukoulis7410 Před 5 lety

      It's because this footage was taken from a guy that tried to put the ps4 Lara model to pc and there was still problems. It's not something official.

  • @ultragaming4962
    @ultragaming4962 Před 6 lety +20

    Half Life Facial Animation: 😭 😱 😏 😩 😖
    Mass Effect Andromeda Facial Animation: 😐🙂🙁😕

  • @lilia_spn
    @lilia_spn Před 7 lety +136

    what about sims? it would've been really cool if the sims was mentioned in this video (the aspect of actually manipulating and altering a face by yourself)

    • @gumball2253
      @gumball2253 Před 6 lety +8

      Lilia_Spn the sims wasn't really that special, maybe the sims 2 but not sims 3 or 4

    • @charlottelouise9085
      @charlottelouise9085 Před 6 lety +3

      Lilia_Spn I love the Sims

    • @embersatdusk
      @embersatdusk Před 6 lety

      Lilia_Spn ikr? Sims 2 had so many facial expressions, followed by the Sims 3 and the Sims 4.

    • @embersatdusk
      @embersatdusk Před 6 lety

      Charlotte Louise me too lol

    • @sirtimatbob
      @sirtimatbob Před 6 lety +1

      Down the same thread, I think the video would have benefited if it mentioned all of the games that allow you to customize your character and how Skyrim face mods (and similar) let you pretty much become a developer to create your own face.

  • @Handelo
    @Handelo Před 7 lety +5

    To be perfectly honest, if L.A Noire was made today, in a modern engine for a modern system, it would most likely not be uncanny at all. Higher res textures, lighting and environments would work really, really well with that facial animation. Also, Subsurface Scattering materials would alleviate the plastic-y feel of the faces.
    Team Bondi, the studio that made the game, went bankrupt just for developing that facial capture technology. You have to admire a studio developing a groundbreaking technology for a single game over the course of 8 years. Few are the developers who put that much effort into a single title.

  • @hyperfixation5360
    @hyperfixation5360 Před 6 lety +24

    Detriot: Become Human

  • @luisking4008
    @luisking4008 Před 5 lety

    Great video,not only show us a bunch of good-looking facial expresions,but explain us the evolution since pacman and how the uncanny valley works

  • @abrxpt_7554
    @abrxpt_7554 Před 7 lety +118

    Until Dawn had amazing facial animations.

    • @pwixell7113
      @pwixell7113 Před 7 lety +9

      Abrxpt_ not really

    • @TheLenny655
      @TheLenny655 Před 7 lety +8

      pity the framerate is donkey shit

    • @Tekanova
      @Tekanova Před 7 lety +3

      Some of the facial animations were actually pretty bad. They were way too expressive and animated and looked way off.

    • @reggiefreeborn2143
      @reggiefreeborn2143 Před 6 lety +4

      The asian girl literally spoke through her teeth in multiple scenes

    • @peter08xxx
      @peter08xxx Před 6 lety +1

      reggie freeborn 👄😂

  • @castiel5076
    @castiel5076 Před 7 lety +7

    Now i am scared of Donkey Kong

  • @CPUT99
    @CPUT99 Před 5 lety

    Great, thorough video! I love retrospective / historical / documentary style information videos about games' evolution over the years. I'm so grateful to have been alive from the early 80s to now, enjoying the heyday 8 bit / retro to the more contemporary Oculus, XB, PS technology. Here's to the future-future-future-future!

  • @Thretch
    @Thretch Před 6 lety

    I love these kind of videos, they make me appreciate even more videogames when I'm playing

  • @thecaptain4630
    @thecaptain4630 Před 7 lety +11

    Andromeda would be the Extinction of facial animations because clearly nothing evolved.

  • @yongkykuncoro
    @yongkykuncoro Před 7 lety +43

    You forget to mention Ninja Theory's Hellblade: Senua's Sacrifice. They used performance capture for Senua's face as well but using the same technology as John Cameron's Avatar, Peter Jackson's Hobbit Trilogy and the recent Planet of the Apes series.

    • @cirion66
      @cirion66 Před 7 lety +11

      On top of all that - transition the capture into in-game engine in real time.
      i have no idea why Hellblade was not on the list - sometimes the animation looks a bit unpleasant, but that is because of the faces the actress was really making - that doesn't mean it looked not believable or unrealistic.

    • @Hugo-pj4bm
      @Hugo-pj4bm Před 7 lety +1

      He showed the last of us 2 demo which uses the same tec

    • @Apexer657
      @Apexer657 Před 7 lety +2

      ikr. Hellblade Facial Animation looks Awesome af!

    • @DirectorHMAN
      @DirectorHMAN Před 6 lety

      He missed out a lot. Like RE5 as well that done motion capture too

    • @ChrisFalk2
      @ChrisFalk2 Před 6 lety +1

      Or they should have mentioned Enslaved: Odyssey to the West which came before that and also had great animations.

  • @aburrki6732
    @aburrki6732 Před 6 lety +106

    hey can you do an Evolution of Fingernails in Gaming?

  • @gargantus5
    @gargantus5 Před 6 lety

    It is just amazing how far graphics have come in such a short period of time I don't think it will be much longer and we will feel like we are playing a movie instead of a game. I am looking forward to the future in graphics and game play.. I still have a soft spot for cartoon style shooters and hack n slashers though =) Great topic and another great video always enjoy all of your guys topic's and comparison videos !

  • @arnabchakraborty_647
    @arnabchakraborty_647 Před 7 lety +78

    The peak of uncanny valley is not L.A. Noire, its Heavy Rain.

  • @spongus1383
    @spongus1383 Před 7 lety +72

    I Love the bust a nut face animation 👌

    • @BlackSalamander439
      @BlackSalamander439 Před 7 lety +5

      Good morning my love how are you doing today. It's all good and I am so sorry to hear about your family tried calling the house.

  • @3DSage
    @3DSage Před 6 lety

    I remember being so impressed with how expressive ratchet and clank was in 2002. That is years before even youtube and facebook. It was not an easy thing to do at that time.

  • @zaydabbas1609
    @zaydabbas1609 Před 5 lety +1

    the spooky thing is if you lower the resolution low enough, it just looks like a real person

  • @subcold7104
    @subcold7104 Před 6 lety +4

    you forgot
    Jackie chan stunt master (ps1)
    first motion capture ps1 game that jackie chan ever made
    when finish you the bonus game you will get cutscene where jackie chan interview about making motion capture about this game
    and this made by year 2000 pre 9/11 in newyork

  • @kasbarkasbarian1566
    @kasbarkasbarian1566 Před 7 lety +36

    3 Words:
    Mass Effect Andromeda xD

    • @rasmusolsen441
      @rasmusolsen441 Před 6 lety

      Kasbar Kasbarian I would like your comment, but that "XD" made me cringe

  • @KiroVencenzo
    @KiroVencenzo Před 5 lety

    GREAT video Bro , keep up the good work , can't wait for next video

  • @repulsive2937
    @repulsive2937 Před 6 lety

    I think that what makes face animation great are the more subtle expressions, because sometimes when a certain character is more introverted, they tend to show less expressions than extroverted ones. So I love when the designers play around with subtle stuff like the curving of the lips or teary eyes. That's more than just eyebrows moving and it makes the eyes look more alive.

  • @MadkittenzK
    @MadkittenzK Před 7 lety +5

    11:59, i completely disagree, it looked amazing, and not strange at all

  • @anaveragealex5138
    @anaveragealex5138 Před 7 lety +20

    Heh heh... Mass Effect Andromeda.

  • @ihavenomouthandimusttype9729

    This is actually kind of interesting, do more of these videos.

  • @giarose478
    @giarose478 Před 6 lety

    You should have included a few quantic dreams games, the facial evolutions from Fahrenheit, to heavy rain to beyond: two souls was so good. You could also see that not only did the facial expressions get better but the consistency with the facial expressions and realism stayed good too

  • @sqoosh4121
    @sqoosh4121 Před 6 lety +27

    Half-Life 2 is my favorite by far.

    • @Something_Disgusting
      @Something_Disgusting Před 6 lety

      Sqooshy
      I don't know though why he didn't include Left 4 Dead 2 in the mix, tho...

  • @ericprak
    @ericprak Před 6 lety +14

    LMAO, I DIED AT THE INTRO SHOWING LARA WITH NO EYEBROWS X'DDDDDDDDD

  • @dimatadore
    @dimatadore Před 6 lety +1

    Omg I was OBSESSED with Crash Bandicoot, it was such a great game.

  • @stephentrager3147
    @stephentrager3147 Před 6 lety

    This is great. Well done, gameranx.

  • @user-nk8hg6hh1x
    @user-nk8hg6hh1x Před 7 lety +7

    You deserve more subs ans views

  • @AyubDg
    @AyubDg Před 7 lety +7

    l.a noire look so good expresion

  • @StefanTabit
    @StefanTabit Před 6 lety

    The way this guy edits his speech feels like I'm in a different universe every other word.

  • @viperchrisz4
    @viperchrisz4 Před 6 lety

    Also the new motion capture with Andy Serkis is looking pretty good

  • @Zuridan33
    @Zuridan33 Před 7 lety +3

    I think you really should've talked about quantic dream's tech demo and games. They're the one who really made the push for facial motion capture. LA Noire came in 2011. Their Casting demo came in 2006. That thing put everything else to shame at the time...

  • @JanTuts
    @JanTuts Před 7 lety +4

    15:32 Wow, does anyone else think Uncharted 4 Nathan Drake looks a LOT like Nathan Fillion? :O

  • @FranciumBoron
    @FranciumBoron Před 6 lety +1

    The Source engine really did spark something amazing. Back in 2004 when GTA: San Andreas was made, it had your standard polygons with not so much of face flexes and all that. Then, one month later (GTA: San Andreas was released in October) Half-Life 2, with its amazing graphics, (comparing to San Andreas, not to high-graphic games like Uncharted 4) had been released.

  • @TheFlashStickman
    @TheFlashStickman Před 6 lety

    They didn't even show Hellblade and that was really well done. The facial animation in that is some of the best I've seen.

  • @tgg213
    @tgg213 Před 7 lety +4

    Beyond: Two Souls deserves a mention

  • @anchovies8646
    @anchovies8646 Před 7 lety +8

    Well I love facials and I love animations.
    Putting them together is just a perfect combination.

  • @AHPcameron
    @AHPcameron Před 3 lety

    I remember playing 3D games before the mouths moved when they spoke, then when they made them move. So near the end of the 90s coming into 2000s

  • @SladeBallard
    @SladeBallard Před 6 lety

    an interesting case not pointed in this video was the Forbidden Siren/SIREN series from the PS2, where they animated the faces of real life actors as textures that were pasted on top of the model's face resulting in pretty realistic conversations during cutscenes. obviously as you get closer to the character you can tell it's just a bunch of (kinda pixelated) textures, but for the early 2000's I was really impressed.

  • @Mario-fv3zs
    @Mario-fv3zs Před 6 lety +3

    Wouldn't it be great, that one day you would be able to 'scan' your own face (webcam), and put it on a game character...And it would be even greater if you'd have something like a 'Star Trek Holodeck' to play games...

    • @dreamingblue3939
      @dreamingblue3939 Před 5 lety

      I can imagine that happening sometime in the future. I really wonder what games will look like in another thirty years... they'll probably be insanely realistic

  • @abbeymcneill2720
    @abbeymcneill2720 Před 6 lety +36

    Beyond Two Souls not mentioned??? Hmmm...

    • @marypalmer00
      @marypalmer00 Před 6 lety +3

      Abbey McNeill it has both great movement _and_ facial animations

    • @LordFlaggy
      @LordFlaggy Před 6 lety

      Abbey McNeill Theres so many games that this topic applies to that we should assume ALOT of games had to be ignored

    • @giarose478
      @giarose478 Před 6 lety +1

      And heavy rain???

    • @Rilex037
      @Rilex037 Před 5 lety

      No one played that crap , compared to tr and half life

  • @gianniss.3739
    @gianniss.3739 Před 6 lety

    Great video. Still think through that photorealistic games will be possible and look great in 10 years.

  • @kilroy987
    @kilroy987 Před 5 lety

    The thumbnail just makes this look like a potential evolution of Alyx's face.

  • @Guppyg53
    @Guppyg53 Před 6 lety +7

    Half-Life 2 is my favorite game of all time❤

  • @waltermcmain3461
    @waltermcmain3461 Před 6 lety +8

    I feel like the best faces you could do today would be motion capture applied to a stylized character. Have an artist make a character that has a detailed enough face to let the actor really express themselves, but don't try to make them look real.

  • @itsafinch
    @itsafinch Před 6 lety

    Excellent video with tons of great info. But I feel like the dialogue was just one long sentence, lol. Take a breath, dude!

  • @antopolskiy
    @antopolskiy Před 6 lety

    Dragon Age Origins came out in 2009 and has pretty amazing face animations in dialogue. I was astounded at the time.

  • @kaltblut
    @kaltblut Před 7 lety +31

    why not mention dialog connected animation system, like in the witcher 3?

    • @sergeib.v
      @sergeib.v Před 6 lety

      Actually unlike the first two games Witcher 3 was originally written in english

    • @kaltblut
      @kaltblut Před 6 lety

      as far as i know at least the voicework was done simultaneously. so there is no original language version for tw3wh

  • @ainsleyharriott3932
    @ainsleyharriott3932 Před 6 lety +3

    15:33that face u make when your mama leaves the home so u can beat up the meat

  • @Ukyo82
    @Ukyo82 Před 6 lety

    This channel is one of best, really interesthing stuff

  • @rosagem542
    @rosagem542 Před 6 lety

    La Noire's unusual facial animation was good for the game because how much you had to pay attention to peoples faces when talking to them

  • @keshakio2079
    @keshakio2079 Před 7 lety +15

    "Uncharted 4 just came out" wait what?! That came out 1 year ago

  • @erwinvanhouwe5399
    @erwinvanhouwe5399 Před 7 lety +14

    Back to the 00' with Mass effect Andromeda

    • @Skarfar90
      @Skarfar90 Před 6 lety

      It was certainly rushed, but it had great potential.
      The trilogy is a whole other league above. Especially ME2 and ME3's animations

  • @LikeAGentlemanPlease
    @LikeAGentlemanPlease Před 6 lety

    La noire scared me because I wasn’t ready for it. Took me a second to get use to it.

  • @MattHunX
    @MattHunX Před 6 lety

    C&C Renegade had pretty good mouth-movement that I've not seen in any game, since. It deserves a mention just for that.

  • @Paco1337
    @Paco1337 Před 7 lety +5

    Games look better now but they are not better,story etc everything is same,LA Noire has awesome story like all games from that time.

    • @Blastoise9000
      @Blastoise9000 Před 7 lety

      Paco I take it you haven't played many of the newer games then. Plenty with awesome story and narratives.

  • @teragiga967
    @teragiga967 Před 6 lety +4

    And then Mass Effect:Andromeda happened.
    *Realism*

  • @mikeoxlong-ww5ws
    @mikeoxlong-ww5ws Před 5 lety +2

    2006: Damn
    You know what game I’m talking about 🙂

  • @3Dpixels
    @3Dpixels Před 6 lety

    As an animator i can truly say that facial animation is what i find most fascinating