The Most Op Items In Act 1 Baldur's Gate 3 | Part 2
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- čas přidán 11. 01. 2024
- Explore part 2 of the most overpowered items in Act 1 of Baldur's Gate 3 with this in-depth guide. Uncover the secrets of items like Wapira's Crown, the Blood of Lathander, and more, to turn your character into a formidable force. Whether you're seeking the perfect healer setup or looking to maximize your damage output, this video provides essential tips for your adventure. Don't miss out on these game-changing finds - perfect for both beginners and seasoned players. Check out Part One if you haven't, and dive into the world of Baldur's Gate 3 with confidence!
🛑Part 1: • The Most OP Item Combo...
The Builds:
Healer: • Elite Healer Build: Do...
Monk: • Ultimate Shadowheart M...
Fog Assasin: • Totally Busted Rogue B...
Radiant Orb: • Become An Untouchable ...
Find Any Gear Here:
bg3.wiki/wiki/Guide:Where_To_...
bg3.wiki/wiki/Guide:Where_To_...
Get The Game: store.steampowered.com/app/10...
Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. ~Steam Store
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Firespark81 is best known for games like Conan Exiles, Cyberpunk 2077, Baldur's Gate 3, Valheim, and more. He creates guides covering everything from exploits to full walkthroughs. Be sure to subscribe so you can always be up to date with the best info on trending games.
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♫ 𝙊𝙪𝙩𝙧𝙤 𝙈𝙪𝙨𝙞𝙘: Spark of Excellence
By The Talented @xXasdfMAN12Xx AKA: Sean Wolf
#baldursgate3 #larianstudios #crpgaming #gamingguide #firespark81 - Hry
For the healer build Amulet of Restoration is also really good because it gives you mass healing word once per long rest. So it's additional use of heal + all the buffs on entire party without spending a spell slot.
Returning pike is great to keep in inventory in case you ever get disarmed. Throwing it re-equips a weapon without using an action.
here's one that many people dont think about.
double torches with shilleilagh.
with 16-17 wisdom, you will get 2x(5-15)(1d8+3+1d4).
the best part? you dont even need to have two weapon fighting stance, because shilleilag already gives wisdom mod to the weapon.
And I think you can dip torches in acid or things other than fire? So you can get bonus damage from that too
Was hoping to see the sword in the thumbnail...
Its not a sword. It's a spear you can craft by killing the owlbear mother in her lair and combining the spearhead she drops witha broken spear shaft.
@@cloudy978 oh? I got that already, cool. Any idea where to find all the parts of the ice staff?
@mobunagathevoiceofresistan801 All the parts can be found in the Underdark. First piece is close to the Selunite outpost on a Drow turned to stone by a spectator. The second is in the Myconid colony in the blocked area on a Drow corpse (you need to complete quest or kill Spaw for a key). The last one is on Filro the Forgotten near the sussur tree. Have fun!
@@nova_supreme8390 thank you so very much
@@mobunagathevoiceofresistan801 help the myconids its on the body in their treasure roo. Kill the Drow who takes care of these bird thingies and the last piece is by the selunite outpost its a spectator. I reccomend Alert feat or a potion of alert to not get surprised because you will be otherwise.
The skin buster is in Crèche Y’llek btw. In where you meat with the inquisitor, it’s in the room to the right with the rest of the loot.
Personally for the Healer build i think the Staff of Arcane Blessing is better used her than the Blood of Lathander, Bless is already one of the strongest buffs in the game, and to then double its effects and also make it work for Spell Attack rolls is beyond insane. The staff is slightly hidden however, found within the basement of the Mage Tower in the Underdark which needs you to get the Guiding Light ring from the Robot on the top floor so you can see the button to get to the floor.
i got the lathandar's blessing in honor mode a couple times, it was working for me on my ranged character
the dexterity gloves pair well will phalar aluve (late act 1 underdark weapon) since it’s a finesse long sword + the singing/shrieking ability helps out a good amount imo
love these! Are we getting item build combos for act 2 and act 3?
I feel like you should add the amulet of restoration that gives the once a day mass healing word to the first combo (bought from Derryth in the underdark colony).
Use it on the opener with the other gear to instantly give the whole party extra temp HP, blade ward, bless, etc.
Yes, Life Domain with Mass Healing Word + Amulet + buffing gear can dump a whole lot of boosts onto the party with one bonus action.
Totally didn’t know you could disguise as a gith for the bonus on the great sword! Good stuff!
Pretty cool builds! Just in time for my next playthrough as a dark paladin
gloves of power also helps with dice rolls, my word i love them gloves but that max dex on them purple gloves combined with a mage armor oooooooa baby
do you know if arcane synergy stacks with aura of hate from oath breaker. also the gloves of power possibly inflicting bane synergizes really well with the arcane synergy build
I usually craft an Antinamtium long sword for the ability to bypass object hardness and resistances in rare situations. You can use the sword to break down the rocks that the gnomes are trying to clear and hold on to the rune powder satchel or barrel as you will not need to use it.
Not criticizing just giving a suggestion, you could use two smoke-powder bombs instead (which you could easily steal off of merchants) then keep the rune-powder for later and instead of making the sword you can make the armour instead (I found the armour was useful well through to act 3 over the weapons) but seriously big brain thought there I literally never thought to use the longsword to break the rocks lol
@@DWN-rk8trpretty sure you can make two objects from the forge. So I always make the armor and the longsword.
@@MekoStClair that's correct, I usually just make the armour sets either heavy and medium or 2 sets of the one lol
@@DWN-rk8trDon't need either the smokebomb or the adamantine sword. A maul + great weapon master breaks through the rocks.
You can also press the trade button on the bottom left corner of the screen when taking to volo to buy the ring
Same for Zevlor
I used the gloves of Dex with an armor that gives extra AC based on your Dex modifier. So my spellcasting thief has 20 AC with that combo.
I have the blood of lathander and as of 1 week ago it was making shadowheart get up after getting knocked so id say that issues fixed
Hi man, will you be doing video guides and maybe a review on King Arthur Knights Tale, it’s coming out on console soon and patch 2.0 just hit with a huge overhaul. Would love to see you cover this game.
With the diadem...would that work with pact blade using cha to dmg, and then more cha to dmg as well?
Dont know if this is a new find but your healing set up works wonders with illithid power share life as it becomes a healing cantrip(you never die from using it due to helmets effect), thought the healer will be constantly on the edge of death though that but im currenlty working my way to get cloak of cunning brume and slippery chain shirt, i dont have the cloak yet but technically after healing you auto disengage and should also auto fog from cape. thought it might not work, but if it does you would have an immortal healer(considering you have thief class for extra bonus action to hide away in your fog cloud) that can heal tiny bit and buff each turn.
unfortunately the disengage from the shirt does not trigger the cape fog effect.
Also, any regeneration ability with the healing set just gives you permanent buffs while in combat. I only discovered it in Act 3 upon finding Ring of Regeneration, having sold most of the healing set by that point, but permanent Bless and Blade Ward are no joke.
Which one gives you blade ward? Did I miss it 🤔
Zevlors gloves @@elenalizabeth
@@isseihyoudou4872 the growling underdog ones?
@elenalizabeth no those give advantage on melee while surrounded by two or more enemies and a +1 strength saving throws. Hellriders pride is the ones that give you bladeward for a turn and a +1 to strength saving throws
@@elenalizabeth should definitely get both as they're great
I swear i saw Lathander's Blessing working one time. During the Balthazar fight, one big goon kicked Shadowheart into the void, and she just miraculously bounced back from the void and everyone was blessed by the miracle. That was the only time it worked. Later during the final boss in act 2, she died again and Lathander's Blessing didnt work... I never understood why until now... Maybe it required an instant death for it to work?
Last I saw, the periapt maximized all the healing you do. I use it on my life cleric, but why healer that can do mass healing word and mass cure wounds, is an amazing combo.
Did they patch it so it only maximize the heals you give yourself?
Hamarhraft is awesome, but you have to be very careful around ledges, barrels, bridges, ladders and other breakable things. That thunder damage on jump will destroy ledges when you are hopping around to get treasure on hard to reach places. You might even make your jumper fall off from destroying the terrain. Make sure you turn that off when not in combat.
The periapt of wound closure's ability to automatically stabilize is probably messing with the blood of Lathander's ability to bounce back up. I suggest not using the two together.
I like to add Warding Bond into the character who wears all the healing gear. Give resistance to all damage to another character, and the shared damage isn't that big a deal with the Periapt boosting all the self heals from the other gear.
Yeah but then you cant concentrate om better spells
Silver Sword in A1 is probably the best weapon for a githyanki Tav, or Lae'zael. Unlike the Helldusk armor in A1 where you have to potentially ruin the story, Silver Sword acquisition doesn't affect the story at all
Please do a most op items from act 2 video i loved these act 1 vids
To add to the Diadem of Arcane Synergy, you didn't seem to realize that "Threatened" is a condition and thus activates Arcane Synergy. This means that if you are playing a melee character (which you should be with the setup you mentioned) that you won't NEED to cast a cantrip first before attacking. You can just go for it and attack.
Yep i just put on the diadem and put on damaging rings. My lockadin hits like a truck
This build works perfectly for a certain melee build that's bonus damage from another stat, too... it's disgusting the single hit damage, add in multi hit from Hals, and you're walking through mobs like they're nothing. Go Durge and get the cloak, and it's basically game over.
5:47 Make sure to use the tavern brawler feat with this setup. Thank me later.
IKR I was wondering why they didn’t mention tavern brawler. It’s so OP but it makes combat fun, especially when you throw enemies at each other 😂
So I have had blood of lathander working for me the last couple weeks I'm on xbox though, but at the very least still works on xbox.
is there a throw build using the eldritch knight throw/weapon return? I could see throwing a massive 2h weapon with all the throw benefits from the items and barb bonuses.
Find the Nyrula Trident and use that. Thank me later.
The mace is actually not the best weapon for the healing setup. Get the staff of improved bless from the magic tower in the underdark...
through save scumming(or not if your lucky) you can get also Silver Sword of the Astral Plane(which is an legendary upgraded version of soulbreaker greatsword) just use spell order: drop weapon on the githyanki stranding next to red dragon(you need to stealth this) i had 16% chance and as soon as you do this it initiates the battle but the payout is worth it.
Doesnt it break the story tho since itll think ur in act 3 already in some parts
@@dominikgose2609 no idea your just ordering him to drop his sword in act 1. don't know how that translates to 3rd act. maybe he get another copy no idea haven't reached that part yet
I like your energy
You forgot the astral plane sword possibility to get at act 1
Doom hammer can take you all the way to act 3 for anyone with two handed weapon handling
I personally like Sparkle Hands better for throw barb as they give you lightning charges, which translates into +1 to hit, +1 lightning damage instead of just +1d4 damage, and every 5 charges an additional 1d8, and you get +2 charges every time you throw your weapon. Basically you minimize damage on 2-3 rolls from the other gloves, but in exchange you get +1 to hit, and turn that 3rd or 4th roll into a d8 instead of a d4.
Furthermore, it has the lightning descriptor, which is relevant more often than not, and can be used to deal bonus damage to enemies weak to it, or to shock a wet surface. Also sparkle gloves give advantage against armored opponents while you have charges, which is like, 75% of the enemies in the game
Either those gloves are not working as intended or you have grossly miscalculated how many enemies you fight that are not even vaguely humanoid enough to wear metal armour, not to mention spellcasters and rogue types will be wearing light armour or mage armour.
The blood of lathander's effect is working for me I'm on xbox so maybe it's a different platform bug or I'm lucky.
never forget....Lucky IS a superpower! =D
@@milaemouse8442 considering I did not roll over a 5 and rolled 9 nat 1s last time I played bg3 the luck gods hate me.
Could be working on consoles. I should have mentioned that. I only confirmed it wasnt working on pc.
Swear to god thank god you removed the old video intros. Keep it up
5:53 barefoot Shadowheart 👀
She forgot her shoes at camp
@@Firespark81 happens every time
You left out the Legendary Gith Sword in Act 1
Ahhh already part two, bro when act 2?
No ice staff?
That's probably because the ice staff is bad. Ray of Frost, Ice Knife, Chromatic Orb, Ice Storm, Cone of Cold. Those are the only spells that can even proc it in the entire game
Glyph of warding as well. The chill effect from the staff is the big plus though, as it can double frost damage without having to constantly apply water. Ice staff is definitely not bad as long as you're making a character that utilizes it.
@@marcushazlewood7283 Except that the affect is a big MAYBE whether it procs. Also you mentioned water, which does it's job better. Not a good look
@@thesussadin not a big maybe, dc 12 so not bad thru act1, admittedly drops off in act 2. Useless in act 3, but you can get the meshoheskir pretty quick, and I'd rather have that instead. By itself, it's not that great, but put it with the right items, which was mostly what the video was about, and you can make a very good ice build. Especially if you dip into warlock for agathys
@@marcushazlewood7283 DC 12 is lower than a spellcaater with a 16. Not only that, but it's a Con save which most enemies are pretty good at. AND Create Water doesn't let them save at all. You are making this sound worse and worse. If you want to save on action economy just have a martial throw a water bottle.
Is it possible to get stealth build in act 1?
yes
@@Firespark81 How lol
@@houhoou4851 a lot. depends. invis helmet, minthara's or just some elven light armor, stealth ring, cats grace armor, hand crossbows, misty step or poison amulet, corrosive damage ring. just from the memory
Periapt = Perry Apt
You missed other nasty Act 1 combos. Titanstring bow paired with the club of hill giant strength. Harold/Giant breaker with the boots of Stormy Clamour for double conditions with the head piece that gives arcane synergy.
Part one m8, those were all in part one
Dose anyone know how to use more then 1 spell a turn as a sorcerer
Metamagic Quickening
At sorcerer level 3, you can unlock Quicken Spell as a Metamagic option which uses 3 sorcery points to cast spell as a bonus action.
in addition to Quicken Spell, consider Elixir of Bloodlust. Any time you kill an enemy, you gain an additional action that you can use to cast another spell. Stack Haste or a Potion of Speed on top of that and your sorlock will become an eldritch blast machine gun very quickly
Isn’t the githyanki kresh in act 2? It doesn’t really matter I guess.
Nah githyanki kresh is right before the mountain pass for act 2, act 2 in the under dark/curse lands
Underdark, the Crèche, the mountain pass, and the monastery are all act one. bg3.wiki/wiki/Act_One
no its act 1
That makes sense, I’m playing on console and before you head to the mountain pass you get a message warning you to clear up any unfinished business before you progress so I kind of just assumed that was act 1 ending. It totally doesn’t matter in any way, but I appreciate people clearing it up, good lookin out dudes. Thanks!
@@jonathanzimmerman634
The Creche wasn't part of the Early Access material, so technically it could be called Act 1.5.
It does advance the storyline, so you had better have done everything time sensitive (like the Goblin Camp/Emerald Grove, I think Waukeen's Rest too) before moving into it.
4:04 Gyat something in my eye
I cannot get the soulbreaker sword no matter what I try. Maybe they patched it? Or i just suck :)
They patched it, no one is able to get it anymore until act 3
I got it in an Honor mode run a couple of weeks ago, only one chance to get it on honor mode so I got lucky.
Invisible blademaster fighter with disarming strike while buffed with Bless +1d4 , Bardic inspiration +1d6, Enlarge advantage on str checks irc, Oil of sharpness +2 and potion of Hill Giant Strength +5 str. Hitting him is not too hard but you have to overcome his saving throw afterwards, I am not totally certain which of my buffs affected his saving throw but it worked for me.
no mention where to find halberd
In doubt, assume it's the crèche.
Please tune down the enhancements on the voice, gives ear fatigue. Please
I believe at this point you have listed ALL even slightly magical items in act 1.
Broodmother's Revenge really only does d4 poison damage.
I used this just the other day and the mace brought me back that is odd
isnt skinburster act2 ?
No. You get it from the Githyanki Creche which is still technically Act 1 since it's in the mountain pass. Act 2 only starts once you enter the Shadowcursed lands. The defining factor is that you get the achievement "The Plot Thickens" (leave Act 1 achievement) when you enter the Shadowcursed lands.
Really wish you gave coordinate or mini map picture tracking some of these items down from other people videos wasn't easy
I put links in the description that tell you where to find each item very easily. I stated as such in the video.
So the thumbnail sword is just straight up not in the video at all?
Nice click bait.
Are there any classes for pronouncing obscure words? You might want to invest in that
;p ❤
Imo. You barely go down within this game meaning that a lot of these abilities that occur on going to 0 don’t occur making them less useful personally.
Can't pronounce adamantine.
You speak like you don't know where to take breath
It's ok to hate yourself.
Nice clickbait lol
Yeah, ummm. It would help to know what trader (ring of salving), or who gives you the wapira's crown, etc. Just sayin, it's like 2 more seconds to talk per item. Maybe consider it for future videos.
he does say how you can get both in the video, the crown is from the quest for saving the refugees (kill all the goblin leaders then talk to Zevlor and he will give you a pack containing gold and items the crown included) and says the ring is on one of the vendors in the mushroom colony.
@@ZKSTLKDESU That's fine, except, I've killed the goblin leaders and Zevlor meets me at the enterance to the grove to congratulate me, and I've never received this crown or pack. And I've visited the hobgoblin and dwarf-lady merchant in the underdark and didn't notice this ring. Is there another merchant in the underdark? See why the actual name would help?
@@MJ-kc8iz so yes, it will be a bag that appears in your inventory, and yes there is a third merchant, but the ring should be on either hobgoblin or mindflayer
I think it's Omeluum who sells the ring iirc. You can ask Blurg to summon it if it's not there already.
@@MJ-kc8iz
Did you agree to his gift?
Dude. Slow down. Take a breath. Please stop editing out the silence between sentences.
No don't stop please we already have a lot of 1 hour builds channels
so one problem with this video is the mountain pass is part of act 2 not act 1. When you head to mountain pass or leave via the elevator in the underdark at Grym forge you leave act 1 and enter act 2. I got the achievement for leaving act 1 after clicking to enter the mountain pass while my friend got it leaving the elevator in the underdark. so the skinburster, Lathander's mace, a few others would not be act 1 items.
Lathanders mace is in act one though since it’s just before you go to the shadow cursed lands which is act 2
Technically all of that is still act one. Not act 2 and you can still very easily get back to the starting map. Even fast travel.
Mountain Pass is Act 1. It’s still act 1, but it locks out the Grove quest line if you haven’t handled the goblin camp
I don't know I got the achievement for leaving act 1 in the mountain pass and then getting voss's aid before entering the shadowlands.
@@ZKSTLKDESU I think it’s to do with the story like you finish the grove and it’s like ok they aren’t near the grove start act 2s story and just say that they’ve left act 1 behind
Game is broken my saves always gone.
on console? its a known issue on xbox that u can lose save files, microsoft should be working on a fix afaik.
just enable cross saves so ur saves get uploaded to the cloud and what not, u wont lose save files that way.
Everburn blade is the "worst" magical weapon in act 1. It's useful on the beach until you get to a merchant in the grove, but a +1 greatsword is way better. You can dip any dippable weapon onto a candle to set it on fire for the same benefit as everburn blade. You likely don't have anything to do with your bonus actions in the first few PC levels anyway. Ditch that as soon as possible.
You save your bonus action in case you need heals or can choose other options now such as rage or jump.
Nah that Bonus Action can be powerful right from the beach. War cleric benefits from it. Any lvl 1 melee lvl 1 monk benefits from it from the beach.
a·duh·man·teen took me 10 seconds to google it and google even said the word so I could hear it too. It took almost as long for him to mispronounce the word twice as it did for me to google the correct pronunciation. Audiobook narrators do this all the time and it is such a pet peeve of mine. There was a lot of good information early in the video, but after the 6 min mark this is all my OCD brain could think about.
can you please not edit out pauses between sentences? it's really, really hard to follow along. thank you!
Sarcasm?
Or natural soy condition?
Disliked due to click bait bullshit
Bro u dont even a playlist for your builds what is that???? You have playlists for the most random games but not for bg3.
Nobody can see your builds that way we can even see what u hsve msde unless we hsooen to dee it the day u upload it
you edited your comment and yet you couldnt fix the spelling, im having a seizure reading this
@@pugzythedog I garuntee u have accomplished literally nothing in life. U have no impact on the world and everything about u is average
Same could be said for you. You apparently couldn't even figure out how to click 4 different links LMAO.
Also the Blood of Lathander's light keeps the shadow curse from harming you and anyone close to you much in the same way as a torch does.
"OP" "Broken" its a single player game
?
op means "overpowered" things can be overpowered in singleplayer games....
It’s has multiplayer in the game and yes in a single player/multiplayer game there are stuff that is op
It has co op plus things can still be op dummy
So much for the game of the year. The games has infinite glitches and bugs since day 1. It's sad.
So does every single game?
I'm not complaining. These bugs/exploits add more fun on the game for me.
I don't recall elden ring (let's say) being released with item synergy not working, and not being patched after 5 months. It's just that companies push for games to be released without even being close to have solved major problems as for example cross platform compatibility on a game that has the multiplayer option. Bg3 is a good game, it's just Larian trolling around. They create legendary items with passives that don't even work, i mean come on.. @@lunamoon7071
Items not working can't be fun for anyone xD@@jeffmejias4235
@@MrFlokos so go play Elden Ring. The rest of us will be here, enjoying Baldur's Gate.
I don't know if I should be taking advice on how to play a game from someone who doesn't know how to pronounce half the names in it and can't be bothered to try.
They still haven’t fixed the dice rolls. Game is depressing.
What is broken about it?
@@IsraTheBlackI am also curious
People are depressing@@ender4652