🌍 I'm making my Dream Game! | Terra Devlog #1 | Unreal Engine

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  • čas přidán 31. 05. 2024
  • Thanks for watching!
    Don't forget to like and subscribe:)
    Welcome to the first Devlog of my Dream Game, Terra. In this first episode, we start work on the prototype by expanding the Character Movement Component in Unreal Engine to work with Planet Gravity!
    Here's a link on how to work with C++ modules, in case you are interested:)
    🔗 unrealcommunity.wiki/creating...
    Chapters:
    0:00 - Intro
    0:31 - What's happening with Tribes
    1:30 - Introducing, Terra!
    2:40 - Let's start the Protoype
    3:19 - Gravity Direction
    5:04 - Align to Planet Surface
    8:06 - Outro
    Socials:
    🔗 Discord Server: / discord
    🔗 Website: emilwalseth.com/
    🔗 TikTok: / emilwalseth
    🔗 Instagram: / emil.walseth
    Music:
    🔗 Epidemic Sound: www.epidemicsound.com/
    #devlog #gamedev #indiedev #gamedevelopment #unreal #unrealengine #unrealengine5 #terra #planet #gravity #charactermovementcomponent
  • Hry

Komentáře • 87

  • @teahands
    @teahands Před 2 měsíci +17

    "Not enough free time to make my small mobile game, I'll start on my dream game instead"

    • @emilwalseth
      @emilwalseth  Před 2 měsíci +3

      Hahahh yeah very much gamedev logic 😂 Would rather spend the little free time on my dream game!

    • @4eyesgaming587
      @4eyesgaming587 Před 2 měsíci

      ​@@emilwalsethI want to make a 3d game too but I am stuck at the question : godot or unity
      Can you help?

    • @perssontm1628
      @perssontm1628 Před 2 měsíci

      @@4eyesgaming587 Unity all the way

    • @Classymarc
      @Classymarc Před 2 měsíci

      @@4eyesgaming587 why not unreal?

    • @4eyesgaming587
      @4eyesgaming587 Před 2 měsíci

      @@Classymarc i heard unreal takes more profit that we earn from games than the other two engines

  • @match_mc114
    @match_mc114 Před 2 měsíci +9

    Very excited to see what the gameplay is like. Is it going to be a challenging and detailed survival game? Or a relaxed sandbox type?

    • @emilwalseth
      @emilwalseth  Před 2 měsíci +1

      It will be more clear soon I hope, but the plan is to have a more relaxed/at your own pace type of game, but with survival elements in case you want to challenge yourself:)

  • @SpiderSplash_
    @SpiderSplash_ Před 2 měsíci +1

    You're finally back! Nice video!

  • @hengikken9631
    @hengikken9631 Před 2 měsíci +1

    Absolute banger!
    Cant wait to see what you do different this time!

  • @lyng_g8840
    @lyng_g8840 Před 2 měsíci

    i love your work! this is an amazing vid!

  • @KutsugeMindUrmoks
    @KutsugeMindUrmoks Před 2 měsíci +1

    Can't wait to see how this goes!

  • @janosszabo98
    @janosszabo98 Před 23 dny

    You are making my dream game. I guess I don't have to do it myself then.
    There's an old movie called The Man from Earth. The main character is a cavemen who lived for tens of thousands of years until the modern age. I highly recommend it, it's one of my all time favourite.
    Anyway, I always wondered what that life would've been like, and I think it would make a great game. You are a cavemen, at first it's just a basic survival game. Gather food and resources, build a base, find a mate, team up with others and build a small village. Once you are established, the survival aspects fade away and you're basically free to do whatever you want. You can stay and keep building your village into a whole country, or you can travel and explore, focus on tech advancements or all of the above. Be an everyday man or rule the world.
    Now that I think about it, it sounds like Sid Meier's Civilization series but better and in 3D :) I guess that's why nobody's done it before. It's a huge project even for a AAA studio.

    • @emilwalseth
      @emilwalseth  Před 23 dny

      YESS! this is it!! That sounds like a great movie, I'll add it to my list!
      And then, once you are free to explore, you will also be able to CHOOSE to go to the moon, just for fun. Like, you don't have to, it's not important to the game, but why not! This freedom is what I want to allow in Terra, while also making sure that the survival aspects are in place to keep you challenged:)

  • @Hollesli
    @Hollesli Před 2 měsíci

    good to see you again emil

  • @Real_Person27
    @Real_Person27 Před 2 měsíci

    Really enjoyed the video, and the new video game seems to be promising, keep going 🔥

  • @lolaswift111
    @lolaswift111 Před měsícem

    Thank you so much Emil for sharing the implementation details. This is more than just a dev log. It's a tutorial. I just love how you manage to solve the problems in the easiest way possible. The way how you did the planet gravity is great. Same technique can be used to generate local gravity as well i think. I've been thinking about developing my own space game since years ago when I started with Unity but the complexity of coding everything from scratch and unity's lacking of double precision support killed my dream and after watching your second video :-), I think my dream is back. thank you for the inspiration. I sincerely wish you big success of your project.

    • @emilwalseth
      @emilwalseth  Před měsícem

      Thats amazing! Much good luck to you aswell:))

  • @lucidmonke
    @lucidmonke Před 2 měsíci

    Very good video. I would love that job!

  • @eirik6502
    @eirik6502 Před měsícem

    Kult å se deg igjen!

  • @eemil1337
    @eemil1337 Před 14 dny

    Love the idea! Looking forward to see more videos of this project!

  • @Shadow4EU
    @Shadow4EU Před 2 měsíci

    UR FINALLY BACK❤❤❤

  • @manu.vision
    @manu.vision Před 2 měsíci +1

    Definitely interested by the source code for Tribes!

  • @Totally_ILYAS
    @Totally_ILYAS Před 2 měsíci +1

    Really good video 😃 BTW I'm an OG from you'r other channel emwaAdventure 😃

  • @travisledo
    @travisledo Před 2 měsíci +1

    This channel is gonna blow up one day. Video was very good.

    • @emilwalseth
      @emilwalseth  Před 2 měsíci

      Thank you so much!! Glad you enjoyed it:)

  • @srisair
    @srisair Před 2 měsíci

    Just subbed! Looks interesting. LETSGOOO

  • @saiocvladut7868
    @saiocvladut7868 Před 2 měsíci +1

    subscribed! this is also my "dream game" but i can t make games, pls finish this game i m so excited for this

  • @morganking8804
    @morganking8804 Před 24 dny

    Those penguins with hats man I need those in game

  • @BlueCrewGaming
    @BlueCrewGaming Před 2 měsíci

    He’s Back!! 😎😎Mvh Ingemar

  • @extroz_115
    @extroz_115 Před 2 měsíci

    im your 800th sub, i just found you and saw you had 799 so i subbed

  • @Christian_Mariager
    @Christian_Mariager Před 2 měsíci

    Love the video:) Where do you recommend learning C++ for unreal? Im fairly familiar with the blueprint and multiplayer system in unreal and have no issue with coding in general, but I've never gotten myself to learn C++ in unreal😁

    • @emilwalseth
      @emilwalseth  Před 2 měsíci +1

      There are a lot of great resources on youtube if you don't want to pay, but personally I used the unreal engine c++ course on Udemy, plus looking through the source code of the engine to see how they code stuff themselves:)
      I recommend starting simple tho, by just recreating small actors you've already made in Blueprints. Helps to get used to the different macros and creating components:)

  • @bdenix1997
    @bdenix1997 Před 13 dny

    i was trying to do this on 5.1 but there was no SetGravityDirection on CharacterMovementComponent header file so i guess it came after 5.3 or so??

  • @xiscc-14debopomroychowdhur52

    I wanted to make something very similar to this, but the problem i am facing is with terrain generation how do I make a 3d destructible terrain terrain like in Minecraft but make it smooth and realistic, not like Astroneer though. Anybody got any idea? any help would be appreciated.

    • @emilwalseth
      @emilwalseth  Před měsícem

      Have a look at the voxel plugin! Might be what you're looking for:)

    • @xiscc-14debopomroychowdhur52
      @xiscc-14debopomroychowdhur52 Před měsícem

      ​@@emilwalseth It was exactly what I was looking for, thanks a ton.

  • @atacothatgames
    @atacothatgames Před 2 měsíci +1

    These dev logs are pretty goated. Tho do you think you’ll ever come back to your old channel?

    • @emilwalseth
      @emilwalseth  Před 2 měsíci

      Probably not unfortunately.

    • @atacothatgames
      @atacothatgames Před 2 měsíci

      @@emilwalseth unlucky. No pixelmon season 3 continuation. Good luck on your new ventures tho

  • @louiseverard2436
    @louiseverard2436 Před 2 měsíci

    This is in the description of the GravityDirection Vector. Thus you could maybe do away with your hacky solution
    "If ShouldRemainVertical() is true the character's capsule will be oriented to align with the gravity direction."

    • @emilwalseth
      @emilwalseth  Před 2 měsíci +1

      I did experiment with that one actually, but it did not seem to work great on a spherical planet surface for some reason. Messed up the rotation at the poles://

    • @louiseverard2436
      @louiseverard2436 Před 2 měsíci

      ok. It sounds like a default overflow issue. Could maybe be solved by a simple small restriction zone on the poles. (Not ideal though)

    • @emilwalseth
      @emilwalseth  Před 2 měsíci +1

      @@louiseverard2436 true! That would probably make the issue less prominent:) I'll stick to the hacky one unless it has any weird issues in the future tho😂

    • @louiseverard2436
      @louiseverard2436 Před 2 měsíci

      Have you seen the latest post on the Epic Learning Library about planetary gravity?

  • @Change-cl3iz
    @Change-cl3iz Před 2 měsíci

    Keep the project up, I just have a question would it go out for pc or mobile?

    • @emilwalseth
      @emilwalseth  Před 2 měsíci +1

      I am aiming for PC for now, then we will see how it evolves in the future:)

  • @saintlydemonic7920
    @saintlydemonic7920 Před měsícem

    Did you test it under UE's simulated ping? Curious to see how well it replicates under real world conditions.

    • @emilwalseth
      @emilwalseth  Před měsícem

      I have not yet, I should probably do that, yeah! Probably performs the same as the default movement component, I'm guessing

    • @saintlydemonic7920
      @saintlydemonic7920 Před měsícem

      @@emilwalseth The reason I ask is because most devs overlook it. The default CMC is garbo when it comes to replication in a real world environment. I recommend giving it a try.

    • @emilwalseth
      @emilwalseth  Před měsícem

      I see, ill keep that in mind. Isnt this the one they use in Fortnite? Or is that a custom one? Seems pretty stable in Fortnite, but what do i know, don't really play it a lot so it might be trash 😂

  • @paipai762
    @paipai762 Před 2 měsíci +1

    Refreshing to see another dev from Norway! and someone making a multiplayer game as well

  • @theabhaygames
    @theabhaygames Před 2 měsíci +1

    can you share how you make your video i mean scribble part?

    • @emilwalseth
      @emilwalseth  Před 2 měsíci

      Just recording myself writing in Photoshop:))

    • @theabhaygames
      @theabhaygames Před 2 měsíci

      @@emilwalseth thank you!!

  • @Wis_mx
    @Wis_mx Před 2 měsíci

    Now I can say iam the number 870 in the future ❤❤

  • @leiregyp5814
    @leiregyp5814 Před 2 měsíci

    good luck, good work and good video
    could you make a discord for this project?

    • @emilwalseth
      @emilwalseth  Před 2 měsíci

      I should definitely do that! I can get one up and running before the next devlog:)

  • @neilcognito
    @neilcognito Před 2 měsíci

    Question, why can't you do both?
    You have all that work on your mobile game, just scrap the Multiplayer and spend some time organizing how long you need to finish it, and then just - FINISHT IT.
    Then start on your dream game.

    • @emilwalseth
      @emilwalseth  Před 2 měsíci

      Thats easier said than done😂 Tribes was gonna be quite a lot bigger than what I have already done unfortunately. Would rather spend my time making Terra:)

  • @TehFr4ntic
    @TehFr4ntic Před 2 měsíci

    Am I right that you've decided to shelve the old project because it had a lot of multiplayer logic, yet your new project is also a multiplayer game? Won't it bite you later?

    • @emilwalseth
      @emilwalseth  Před 2 měsíci

      The annoying workflow of Unity Netcode is one of the reasons Tribes would take a lot longer to develop, but the main reason why I'm switching is that I want to spend my free time making my dream game instead, as I have a lot less time now than before:) I am a lot more confortable with the workflow Unreal has for multiplayer, so I don't think it will be a big issue, hopefully 😂

    • @TehFr4ntic
      @TehFr4ntic Před 2 měsíci

      @@emilwalsethHopefully! Good luck in your endeavors! :)

  • @LuanrTanuki
    @LuanrTanuki Před 2 měsíci

    Ah I see Minecraft but your actually god this time

    • @emilwalseth
      @emilwalseth  Před 2 měsíci

      Not really a god, just a person trying to survive and develop:)

  • @phosmium
    @phosmium Před 2 měsíci

    thats funny

  • @TheWabbleDoo
    @TheWabbleDoo Před 2 měsíci

    ny video?

  • @HoneyMelonGames
    @HoneyMelonGames Před 2 měsíci

    med å lage spill?

  • @shrek7679
    @shrek7679 Před 2 měsíci

    14th

  • @AugustusAR
    @AugustusAR Před měsícem

    Do you have Discord?

    • @emilwalseth
      @emilwalseth  Před měsícem

      In thinking of making one for the channel very soon:)