I've now tried this build and buffer build and I much prefer this way to build her, great call on focusing on her aggressive options. She's especially good if you have another officer and you make her a grand strategist - I open with my officer giving her a turn to move enemies into a clump then on her grand strategist turn she melts them. There are times when I finish fights before the round is up. I experimented with giving her that officer talent too but that breaks her and she can't use navigator abilities during any bring it down turn until after her normal grand strategist turn. I also really like the staff option that let's her use an ability twice but the second time hurts her. Thanks to the talent that heals her every turn it usually tops her back up.
In beta I focused Cassia on her leader and team buffing talents and she was great there as well. She seems to work best with a dedicated build (support or damage) while still being decent as a hybrid.
Ehhh I think a lot of people are overlooking a build with her where the enemy GETS NO TURNS. Grand strategist goes first and can place a backline zone where powers come for -1 AP. In my gaze turns into a 0AP move you can use twice with the right staff. Then grant a bounty hunter a turn with bring it down. Their 0AP prey marking can give the bounty hunter extra turns with others kill the prey. Cassia gains willpower when extra turns are procc'd. But the amazing part is that when it comes back to Cassia it counts as the start of her turn again and she has all her attacks and can use 0AP in my gaze again! Then with ultimate abilities you give another bounty hunter on team a turn to set 3 more prey markers and kill them with 0AP in my gaze. Then ultimates on each bounty hunter can give more prey markers... I've got a team build that gives us 16 extra turns on the first round. Cassia's willpower goes up by 16x5 which boosts her In my gaze damage to unreasonable levels. You start killing trash enemies but build up to stupid amounts of damage. There are very few encounters that the enemy even gets a turn with this loadout and it can be further enhanced with more bounty hunters. Notch of purpose still matters to tease enemies out into the open to get marked and destroyed to proc extra turns but the main focus is never letting the enemy even pull a single trigger.
I think you’ve missed a trick with Held in My Gaze. The value in that one isn’t in immobilisation (that’s just a nice bonus), its in the damage. Most of Cassia’s attack power damage is basically Willpower bonus + n, but Held in My Gaze does (2 x Willpower bonus) + n. That means that once you’ve built up her Willpower bonus to the point where that’s dominant, she’ll be doing way more damage with this power that the others. It’s only single target, but with only 1 ap to use, a good long range, and apparently not counting as an attack, this is fantastic for clearing up spaced out mooks or stacking up undodgeable, unresistable damage on a boss. It appears that in the release version it now counts as an attack, but the willpower multiplier has been doubled again to 4xWP, which is a crazy amount, given how high her WP can be boosted. This is her boss-killing power, particularly since its still only 1 ap, so if someone drops finest hour on her, she can really go to town on that boss.
I have to disagree with Cassia not buffing allies, for example Reveal the Light in conjunction with Voice of Command is nearly a 30% damage increase for a psy rating 1 Pyromancer (operative or otherwise); consider that Pyro's Inflame ability and the fact that burn is WP + 2(psy). Every bit of damage counts and the output for 1AP for an extra ~20 against something like the CSM boss on Unfair or even on mooks when you combine it with Firestorm on unfair will do plenty of work. Also in regards to Glimpse of Fate, even if you pick the Veil degredation talents, you some times start in fights with Veil already pushed up to +10 and if you're running Idira lol. Also, if you're not playing a heretical and you are using a Marksman Psyker you will most likely generate way too much Veil degredation for passives to keep up and would need more actives. Your heroics won't always be up either. Keep in mind that Stabilizing Factor only works on the first psychic power, an operative would be doing Analyze, Ignite, Inflame as a rotation for example and Stabilizing would only apply to Ignite but not Inflame and you may not want to use Inscribed Soul since you kind of need toughness in the event that the AI decides to shoot at you. Take another example of buffs, on unfair difficulty, when you're facing the CSM and he decides to use his bolter attack it can hit you for 60 each. Assuming you have 45% armor (tactical knowledge from Pascal to boost it by 18-20%), assuming you've managed to land a talent augmented expose weakness and intimidation which is 40% damage reduction. Each hit now is about 20 and with Reveal the Light and Voice of Command, it'll push your average health over 40 meaning you'll have a decent chance of surviving. Here's an example of what damage debuffs could've prevented along with having something like Reveal the Light on certain things: czcams.com/video/ZT4zSsnUCHM/video.html I think you're underselling buffs and as aside debuffs as well in some cases.
I focus Cassia on Navigator mechanics because she's the only one who has them. I prefer using other characters for Officer and buffing. In hindsight I agree that this causes me to undervalue some of the other mechanics she can utilize. I do not play on Unfair, nor do most players, so I don't make these videos with Unfair requirements in mind.
Re: Mend Reality. When I played the beta I had 2 psykers in the group (MC + Heinrich), and Cassia's Mend Reality was the only way that worked. Warp Peril was getting pumped hard, and quickly using psychic powers would be a no-no if Cassia wasnt around. To have the group I wanted, this was a must-pick compared to your "Cassia doesnt care about any of this, skip it". Unless Warp Peril build up has fundamentally changed, I'm 100% picking this up again and Cassia will be chained to me and not be allowed outside the group. She's insane in all of the ways, and was a true heavy weight anchor to the group.
For each Psyker did you pick up their general talent which lessens veil degradation? Because yes if you ignore that then Cassia's talent is much more useful but I had Idira and Heinrix both pick it up and never experienced veil issues.
Yeah, same- I can understand Slandered making her a Terminator, but between my warrior MC, Argenta and Heinrik, my usual playstyle's already heavy on the damage dealing, and I'll probably build Cassia into an actual leader.
@@SlanderedGaming To be honest... I couldn't tell you, it's been too long and I've uninstalled since finishing the beta. It's possible I didn't have it on any or either of them, and Mend Reality become the one shot saving grace.
Whoa whoa! There’s multiple ways to build cassia! If you are deploying a ton of Psyker abilities on your team, you certainly want the anti veil degradation! And Cassia is an amazing buffer since she’s an officer too. She’s a very complex character and doesn’t have just one build. She makes a great Grand Strategist and a solid Vanguard too. Especially with her self heals. I prefer her as a GS though so she can always go first and do what she needs to do and start the fight how you want.
GS, Vanguard, and Officer mechanics are available to the player and other party members. Psykers have their own anti veil degradation talents. I think Cassia is best served focusing on the mechanics only she can provide and let everyone else focus on general abilities. Of course everybody is different which is why I provide the full talent/abilities description so people can come to their own conclusion. :)
Yeah, she's nuts. I mean I ran a psycher MC in the beta, so I had to go with Reveal the Light which gave my psychers +40 wp or so til the end of combat by the end of A3. Nuts. WIth Warp Curse Unleashed and some other shenannigans going on my psycher MC one shot a boss in the arena in A3. But it's not like she's specifically a psycher support, shes just super good.
@@SlanderedGaming oh I agree she should focus on her navigation stuff, but it’s still good to get a few things from other archetypes too. Being a void born makes her an amazing buffer. And with all the movement and extra ap she can do all the things. Buffing, debilitating debuffs, and proving extra turns out the waxoo. She’s hands down the most important companion on your team
My observations, Unfair difficulty. Cassia best girl. But you have to pick one. Or use the buffer cassia only with point of curisity(to good to not pick), or use the damage/debuff spells. Mend Reality: NEEDED for you if you play a heavy psyker party and its not HERETIC. ReVeal in the light: GReat buff... making harder for enemys to resist your spells. Skip in lower difficults, or if you chose damage/debuff route. Show the path: A INCREDIBLE GOOD second giving turn ability BUT... hard to impossible to use due to the spell range. For buffer cassia VIGIL BEYOND TIME: GOD SKILL... on unfair. Your melee characters take time go to online this make things less frustrating. And never gets old. A fail safe, has long has Cassia lives your main dps or tank will not die. But in lower difficult yeah not worth. The oter offensive options: Held in my gaze, Imolate Soul, Scourge of the red tide. Those are all complementary. Scourge its GREAT when you have a party with bounty hunters you can throw it on the boss. And keep him there. Imolate to suport pyromancer MC(the more burns present the more damage the pyro does). Visions of HELL: Better debuff in the game. Simple make cassia and oter psy powers, and taunts, and some Crown control granades just hit, even the bosses/mini bosses. POint of Curiosity: BEST SKILL IN THE GAME TO GET RID OF THE LOW TIER ENEMYS AND RAMP UP MOMENTUM. Toghter with the talent that make they take damage when they move. Boss locking tatics Cassia Grand strategist. MC officer. Round start my officer make the bounty hunter move(pascal). Bounty hunter use prey and trap in teh foot of the boss(imobilize proc 100% no test). Cassia move drop Frontline in teh boss feet, 0Ap cost, Vision of hell in the boss 1 ap, Warp curse unleas 1 ap, Scourge of the red tide 2 ap (4 total). Point of curiosity, 1AP inside the Area, or Scourge.(this can be done when you get the next ap).
It’s not great tbh, because when using a gun skill it lets you peak from cover and fire but for like psyker skills if you are in cover it won’t let you do that and the cover will block your line of sight, which is kind of shit tbh.
Like Torvalis said LOS works really crappy for Psyker and Navigator talents. That's why I repeatedly stressed she needs to be up front. Unless you are using her primarily in a buffing capacity.
Just a correction, Slandered- when you mention the WP resistance check at 1:00, that +30 bonus is to *_their_* Willpower check, not Cassia's, so an enemy with 30 Willpower (average in the RT system) would resist as if their Willpower was 60. It might be great for shredding low-level enemies or some beasts, but against enemies with high WP I think its effectiveness is sharply reduced. Incidentally, this is why Willpower is so important in the tabletop- so many attacks, defences and effects key off WP that the typical powergamer move is to find every chance to pump Willpower you get, or chip in a larger percentage for food and drinks so the GM doesn't throw those enemies at you 😅
I'm pretty sure you can cast Reveal the Light on Cassia herself, increasing her own WP by a bunch (+2 to WP bonus early game, up to around 4 in late game), making all her psyker abilities that much stronger. Unless I'm wrong and you can't do it in the final version, it's actually one of the most important abilities you could give her.
I missed the part where she has an ability that damages units she forces to move. Is that something she gets automatically or is it a skill/talent she needs to pick?
Warp Curse Unleashed has been nerfed since this. You now need to pick either Held in my Gaze or Waking Nightmare (Visions of Hell, it's been renamed) in order to be allowed to pick the Boss Killer.
Be careful when you use her eye abilities. Using that navigator eye in lore Summons deamons usually. It may not be that way in the game. But if it is added, it is a very quick way to tear through reality and invite things that you may not be ready for.
Calling things useless just because you don't use them is a pretty bad way to frame a "Mechanics Full Breakdown" video. Most the stuff you said is useless is actually very powerful and viable. Save the commentary on usefulness when talking about a specific build, unless the ability actually isn't viable in any context. Just because you don't like her as a support doesn't mean she can't be a powerful one. Appreciate you going over the abilities but to be frank you did a poor job actually fully breaking down the navigator's mechanics. What you gave us was a good breakdown on how to use the abilities you like, but not the abilities you don't. Just because you don't like them, not because they aren't good.
Pretending that everything is equally viable provides zero value to the viewer. They watch to hear "commentary on usefulness." People can read the description for themselves they don't need someone to spend 15 minutes repeating that information. That doesn't mean my breakdown couldn't be improved so if you have feedback on specific abilities or talents I said to skip by all means provide it. But I am not going to shift into content I know most people don't want to watch.
The thing I find odd is that he said tô "skip" a few great abilities if you want to play her as a mid/back support by making he give extra turn, precision and damage to mid/back friendly damage dealers.
Hello Slandered Gaming! Good overview! But can you please put mentioning of an artist name of a thumbnail image you are using? There are a bunch of good artworkers on discord and it pains my heart (and I'm sure theirs too) when people use their art without regards to them. Thanks for the videos!
2:44 Oh dear. I wonder if that's intentional or a mistake on Owlcat's part. Question, do Idira and Heinrix not get access to pick Psyker abilities once they get to Exemplar?
Correct they do not get access. Exemplar only allows you to select abilities and talents from previous archetypes. There will be a video covering this tomorrow.
well, at 9:45 he said basically that you can pick 18 out of the 19 availlable Navigator talents, because in 1 of your 19 total talents has already been pre-picked as an Officer talent.
This unrelated to this video but I do have question. I bought into the beta so do I get access to the full game? If so will the beta play test get replaced on steam? Thanks for any info
Telepath has a spell similar to the notch. Make 1 guy move. And have one like the lidless stare. That been said... Cassia and Telepath toghter dont overlap, becouse both have skills that reduce enemy willpower. So make the next spells easy to hit.
@@SlanderedGaming I presume you will later go for Benevolentia as well ? Anyway will be good to enjoy your voice acting again, :) it adds something extra, kind of like Jackson to Windů.
But then in Warhammer Lore, a Navigator would be so heavily guarded because without them the ship is going nowhere. I struggle to get past that and have her go on missions lol. She should be locked on the ship, inside a locked room, inside a locked vault, inside a locked... ah well, you get the idea xD
The best way to think of the Rogue Trader TTRPG is like star trek - the ship is full of easily replaceable staff but the bridge crew go on all the away missions. It makes even more sense in the TTRPG because people wanna play those in charge rather than scrubs following orders. It's stupid from a logic perspective but it's a trope of the genre and a big part of the TTRPG so Owlcat left it in.
Man, she sounds REALLY powerful, sounds like a locked up character slot in every run...
She is, gets a ton of unique skills that no one else can get including your main character.
Yup she absolutely is.
a nice challenge to build a party without her then
I've now tried this build and buffer build and I much prefer this way to build her, great call on focusing on her aggressive options.
She's especially good if you have another officer and you make her a grand strategist - I open with my officer giving her a turn to move enemies into a clump then on her grand strategist turn she melts them. There are times when I finish fights before the round is up. I experimented with giving her that officer talent too but that breaks her and she can't use navigator abilities during any bring it down turn until after her normal grand strategist turn.
I also really like the staff option that let's her use an ability twice but the second time hurts her. Thanks to the talent that heals her every turn it usually tops her back up.
Nice! Glad you found this breakdown useful!
In beta I focused Cassia on her leader and team buffing talents and she was great there as well. She seems to work best with a dedicated build (support or damage) while still being decent as a hybrid.
Yup she definitely is but I always focused on her Navigator abilities since she's the only one who gets them.
Ehhh I think a lot of people are overlooking a build with her where the enemy GETS NO TURNS.
Grand strategist goes first and can place a backline zone where powers come for -1 AP. In my gaze turns into a 0AP move you can use twice with the right staff. Then grant a bounty hunter a turn with bring it down. Their 0AP prey marking can give the bounty hunter extra turns with others kill the prey. Cassia gains willpower when extra turns are procc'd. But the amazing part is that when it comes back to Cassia it counts as the start of her turn again and she has all her attacks and can use 0AP in my gaze again! Then with ultimate abilities you give another bounty hunter on team a turn to set 3 more prey markers and kill them with 0AP in my gaze. Then ultimates on each bounty hunter can give more prey markers...
I've got a team build that gives us 16 extra turns on the first round. Cassia's willpower goes up by 16x5 which boosts her In my gaze damage to unreasonable levels. You start killing trash enemies but build up to stupid amounts of damage.
There are very few encounters that the enemy even gets a turn with this loadout and it can be further enhanced with more bounty hunters. Notch of purpose still matters to tease enemies out into the open to get marked and destroyed to proc extra turns but the main focus is never letting the enemy even pull a single trigger.
I think you’ve missed a trick with Held in My Gaze. The value in that one isn’t in immobilisation (that’s just a nice bonus), its in the damage. Most of Cassia’s attack power damage is basically Willpower bonus + n, but Held in My Gaze does (2 x Willpower bonus) + n. That means that once you’ve built up her Willpower bonus to the point where that’s dominant, she’ll be doing way more damage with this power that the others. It’s only single target, but with only 1 ap to use, a good long range, and apparently not counting as an attack, this is fantastic for clearing up spaced out mooks or stacking up undodgeable, unresistable damage on a boss.
It appears that in the release version it now counts as an attack, but the willpower multiplier has been doubled again to 4xWP, which is a crazy amount, given how high her WP can be boosted. This is her boss-killing power, particularly since its still only 1 ap, so if someone drops finest hour on her, she can really go to town on that boss.
I have to disagree with Cassia not buffing allies, for example Reveal the Light in conjunction with Voice of Command is nearly a 30% damage increase for a psy rating 1 Pyromancer (operative or otherwise); consider that Pyro's Inflame ability and the fact that burn is WP + 2(psy). Every bit of damage counts and the output for 1AP for an extra ~20 against something like the CSM boss on Unfair or even on mooks when you combine it with Firestorm on unfair will do plenty of work.
Also in regards to Glimpse of Fate, even if you pick the Veil degredation talents, you some times start in fights with Veil already pushed up to +10 and if you're running Idira lol. Also, if you're not playing a heretical and you are using a Marksman Psyker you will most likely generate way too much Veil degredation for passives to keep up and would need more actives. Your heroics won't always be up either.
Keep in mind that Stabilizing Factor only works on the first psychic power, an operative would be doing Analyze, Ignite, Inflame as a rotation for example and Stabilizing would only apply to Ignite but not Inflame and you may not want to use Inscribed Soul since you kind of need toughness in the event that the AI decides to shoot at you.
Take another example of buffs, on unfair difficulty, when you're facing the CSM and he decides to use his bolter attack it can hit you for 60 each. Assuming you have 45% armor (tactical knowledge from Pascal to boost it by 18-20%), assuming you've managed to land a talent augmented expose weakness and intimidation which is 40% damage reduction. Each hit now is about 20 and with Reveal the Light and Voice of Command, it'll push your average health over 40 meaning you'll have a decent chance of surviving. Here's an example of what damage debuffs could've prevented along with having something like Reveal the Light on certain things: czcams.com/video/ZT4zSsnUCHM/video.html
I think you're underselling buffs and as aside debuffs as well in some cases.
I focus Cassia on Navigator mechanics because she's the only one who has them. I prefer using other characters for Officer and buffing. In hindsight I agree that this causes me to undervalue some of the other mechanics she can utilize. I do not play on Unfair, nor do most players, so I don't make these videos with Unfair requirements in mind.
i am just trying the beta out, combat became so much easier once i got her. Thanks for the guide
My pleasure!
Re: Mend Reality. When I played the beta I had 2 psykers in the group (MC + Heinrich), and Cassia's Mend Reality was the only way that worked. Warp Peril was getting pumped hard, and quickly using psychic powers would be a no-no if Cassia wasnt around. To have the group I wanted, this was a must-pick compared to your "Cassia doesnt care about any of this, skip it".
Unless Warp Peril build up has fundamentally changed, I'm 100% picking this up again and Cassia will be chained to me and not be allowed outside the group. She's insane in all of the ways, and was a true heavy weight anchor to the group.
For each Psyker did you pick up their general talent which lessens veil degradation? Because yes if you ignore that then Cassia's talent is much more useful but I had Idira and Heinrix both pick it up and never experienced veil issues.
Yeah, same- I can understand Slandered making her a Terminator, but between my warrior MC, Argenta and Heinrik, my usual playstyle's already heavy on the damage dealing, and I'll probably build Cassia into an actual leader.
@@SlanderedGaming To be honest... I couldn't tell you, it's been too long and I've uninstalled since finishing the beta. It's possible I didn't have it on any or either of them, and Mend Reality become the one shot saving grace.
I plan to play with 3 psykers in the party in coop so this talent might be useful even with those bonuses
Cassia is your best friend if you nuke with psykers - builds are subjective still.
Whoa whoa! There’s multiple ways to build cassia! If you are deploying a ton of Psyker abilities on your team, you certainly want the anti veil degradation! And Cassia is an amazing buffer since she’s an officer too. She’s a very complex character and doesn’t have just one build. She makes a great Grand Strategist and a solid Vanguard too. Especially with her self heals. I prefer her as a GS though so she can always go first and do what she needs to do and start the fight how you want.
GS, Vanguard, and Officer mechanics are available to the player and other party members. Psykers have their own anti veil degradation talents. I think Cassia is best served focusing on the mechanics only she can provide and let everyone else focus on general abilities. Of course everybody is different which is why I provide the full talent/abilities description so people can come to their own conclusion. :)
Yeah, she's nuts. I mean I ran a psycher MC in the beta, so I had to go with Reveal the Light which gave my psychers +40 wp or so til the end of combat by the end of A3. Nuts. WIth Warp Curse Unleashed and some other shenannigans going on my psycher MC one shot a boss in the arena in A3. But it's not like she's specifically a psycher support, shes just super good.
@@SlanderedGaming oh I agree she should focus on her navigation stuff, but it’s still good to get a few things from other archetypes too. Being a void born makes her an amazing buffer. And with all the movement and extra ap she can do all the things. Buffing, debilitating debuffs, and proving extra turns out the waxoo. She’s hands down the most important companion on your team
Cassia master strategist: go first, or rather after my officer trader, eye + curiosity + eye + zones. Quite the start to any fight 😅😅
My observations, Unfair difficulty. Cassia best girl. But you have to pick one. Or use the buffer cassia only with point of curisity(to good to not pick), or use the damage/debuff spells.
Mend Reality: NEEDED for you if you play a heavy psyker party and its not HERETIC.
ReVeal in the light: GReat buff... making harder for enemys to resist your spells. Skip in lower difficults, or if you chose damage/debuff route.
Show the path: A INCREDIBLE GOOD second giving turn ability BUT... hard to impossible to use due to the spell range. For buffer cassia
VIGIL BEYOND TIME: GOD SKILL... on unfair. Your melee characters take time go to online this make things less frustrating. And never gets old. A fail safe, has long has Cassia lives your main dps or tank will not die. But in lower difficult yeah not worth.
The oter offensive options: Held in my gaze, Imolate Soul, Scourge of the red tide. Those are all complementary. Scourge its GREAT when you have a party with bounty hunters you can throw it on the boss. And keep him there. Imolate to suport pyromancer MC(the more burns present the more damage the pyro does).
Visions of HELL: Better debuff in the game. Simple make cassia and oter psy powers, and taunts, and some Crown control granades just hit, even the bosses/mini bosses.
POint of Curiosity: BEST SKILL IN THE GAME TO GET RID OF THE LOW TIER ENEMYS AND RAMP UP MOMENTUM. Toghter with the talent that make they take damage when they move.
Boss locking tatics Cassia Grand strategist. MC officer. Round start my officer make the bounty hunter move(pascal). Bounty hunter use prey and trap in teh foot of the boss(imobilize proc 100% no test). Cassia move drop Frontline in teh boss feet, 0Ap cost, Vision of hell in the boss 1 ap, Warp curse unleas 1 ap, Scourge of the red tide 2 ap (4 total). Point of curiosity, 1AP inside the Area, or Scourge.(this can be done when you get the next ap).
Yup that all makes sense. I always lean towards her Navigator abilities because nobody else has them.
i'd love to see some gameplay footage of you using her, to get a general sense of how line of sight works.
It’s not great tbh, because when using a gun skill it lets you peak from cover and fire but for like psyker skills if you are in cover it won’t let you do that and the cover will block your line of sight, which is kind of shit tbh.
@@torvalis1968That is dumb. Maybe if we complain how silly it is Owlcat will change it.
Like Torvalis said LOS works really crappy for Psyker and Navigator talents. That's why I repeatedly stressed she needs to be up front. Unless you are using her primarily in a buffing capacity.
Just a correction, Slandered- when you mention the WP resistance check at 1:00, that +30 bonus is to *_their_* Willpower check, not Cassia's, so an enemy with 30 Willpower (average in the RT system) would resist as if their Willpower was 60. It might be great for shredding low-level enemies or some beasts, but against enemies with high WP I think its effectiveness is sharply reduced.
Incidentally, this is why Willpower is so important in the tabletop- so many attacks, defences and effects key off WP that the typical powergamer move is to find every chance to pump Willpower you get, or chip in a larger percentage for food and drinks so the GM doesn't throw those enemies at you 😅
Whoops you are right I did misread that. Thank you!
Love the Rogue Trader content, are you going to be doing companion build guides on full release?
Yup lots of builds coming out once the game releases!
@@SlanderedGaming Fantastic, looking forward to it.
I'm pretty sure you can cast Reveal the Light on Cassia herself, increasing her own WP by a bunch (+2 to WP bonus early game, up to around 4 in late game), making all her psyker abilities that much stronger. Unless I'm wrong and you can't do it in the final version, it's actually one of the most important abilities you could give her.
Hmmm I didn't think it worked on her but I will check that next time I am playing the game.
Thx for the buid guide!
My pleasure! Keep in mind there have been multiple mechanics patches so a lot of this information has changed.
@@SlanderedGaming ok. Thx :)
I missed the part where she has an ability that damages units she forces to move. Is that something she gets automatically or is it a skill/talent she needs to pick?
It was a talent you would have to pick.
Nope it's a talent she has to select. I go over it during the talents section of the video.
This is really good info, great work!
My pleasure!
Warp Curse Unleashed has been nerfed since this. You now need to pick either Held in my Gaze or Waking Nightmare (Visions of Hell, it's been renamed) in order to be allowed to pick the Boss Killer.
Yikes that is a nerf. Thanks for calling it out.
Held in my gaze gets ridiculous damage. It's s monster single target damage skill
Be careful when you use her eye abilities. Using that navigator eye in lore Summons deamons usually. It may not be that way in the game. But if it is added, it is a very quick way to tear through reality and invite things that you may not be ready for.
In this game Navigator powers do not cause veil degradation.
Oh good to know!
Thanks for the video
My pleasure!
Calling things useless just because you don't use them is a pretty bad way to frame a "Mechanics Full Breakdown" video. Most the stuff you said is useless is actually very powerful and viable. Save the commentary on usefulness when talking about a specific build, unless the ability actually isn't viable in any context. Just because you don't like her as a support doesn't mean she can't be a powerful one. Appreciate you going over the abilities but to be frank you did a poor job actually fully breaking down the navigator's mechanics. What you gave us was a good breakdown on how to use the abilities you like, but not the abilities you don't. Just because you don't like them, not because they aren't good.
Pretending that everything is equally viable provides zero value to the viewer. They watch to hear "commentary on usefulness." People can read the description for themselves they don't need someone to spend 15 minutes repeating that information. That doesn't mean my breakdown couldn't be improved so if you have feedback on specific abilities or talents I said to skip by all means provide it. But I am not going to shift into content I know most people don't want to watch.
The thing I find odd is that he said tô "skip" a few great abilities if you want to play her as a mid/back support by making he give extra turn, precision and damage to mid/back friendly damage dealers.
Hello Slandered Gaming! Good overview! But can you please put mentioning of an artist name of a thumbnail image you are using? There are a bunch of good artworkers on discord and it pains my heart (and I'm sure theirs too) when people use their art without regards to them.
Thanks for the videos!
I added their Twitter link into the description of the video. Thank you!
Thanks for your consideration! You are a great guy, love your vids, they are chill and informative!👍
@@kazedao8837 Thank you!
2:44 Oh dear. I wonder if that's intentional or a mistake on Owlcat's part. Question, do Idira and Heinrix not get access to pick Psyker abilities once they get to Exemplar?
Correct they do not get access. Exemplar only allows you to select abilities and talents from previous archetypes. There will be a video covering this tomorrow.
Another one? Wow. Keep em coming!
Will do!
How many navigator talents do we potentially get to pick throughout the game? Thanks!
well, at 9:45 he said basically that you can pick 18 out of the 19 availlable Navigator talents, because in 1 of your 19 total talents has already been pre-picked as an Officer talent.
18? Wow @@jand.4737
I let you know during the talents section of the vid. If I remember correctly it's 19.
That's a lot @@SlanderedGaming
This unrelated to this video but I do have question. I bought into the beta so do I get access to the full game? If so will the beta play test get replaced on steam? Thanks for any info
Yes you will get access to the full game but I don't know if the beta version will be replaced.
I cannot believe he skipped “Reveal the Light”?!
(You can massively boost your own Willpower and Health (with the right Talent) until the end of combat! allowing you to massively boost dmg output.
Only Casia has access to this, right?
lol sorry you say on the first second, thanks for the vids!
Telepath has a spell similar to the notch. Make 1 guy move. And have one like the lidless stare.
That been said... Cassia and Telepath toghter dont overlap, becouse both have skills that reduce enemy willpower. So make the next spells easy to hit.
My pleasure!
Does anyone know if this game will have mod support?
It does, yes.
Toybox already works for it, for example (brought over from WotR)
As mentioned it definitely does. :)
Which Affinity are gonna go for on first playthrought ?
Heretic for my livestream and Imperium for my Let's Play.
@@SlanderedGaming I presume you will later go for Benevolentia as well ? Anyway will be good to enjoy your voice acting again, :) it adds something extra, kind of like Jackson to Windů.
But then in Warhammer Lore, a Navigator would be so heavily guarded because without them the ship is going nowhere. I struggle to get past that and have her go on missions lol. She should be locked on the ship, inside a locked room, inside a locked vault, inside a locked... ah well, you get the idea xD
Yup this is true but I cannot resist bringing her with me.
The best way to think of the Rogue Trader TTRPG is like star trek - the ship is full of easily replaceable staff but the bridge crew go on all the away missions. It makes even more sense in the TTRPG because people wanna play those in charge rather than scrubs following orders.
It's stupid from a logic perspective but it's a trope of the genre and a big part of the TTRPG so Owlcat left it in.
Win the game: give an ally unlimited ap and they immediately attack all enemies until all enemies are defeated
"We dont buff allies so skip this"
Who knew there were so many Cassia buffer fans. LOL
Cassia is helpful is she not?
😂😂
Can you romance her tho?
Yes, that has been confirmed.
Yup you sure can!
But shes very weird.
Is she romanceable if you're a girl?
Sadly no, male RT only.
@@user-if7zm my lesbian heart suffers once again
I think not but don't remember off hand.
@@AmonDevilman Jae and Yrliet are bi romance options though so it's not a complete loss for lesbian players.
@@xtremeranger30 Yrliet is awesome so consider me satisfied