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Zofia's Withstand Does Not Belong in a Competitive Game
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- Äas pĆidĂĄn 14. 08. 2024
- I'm not sorry.
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Zofia's Withstand Does Not Belong in a Competitive Game
âą Zofia's Withstand Does...
Gregor
/ thegregorvids
Just let Finka pick herself up. If Doc can do it then she should be able to as well, because they are both tied to their gadgets.
Makes even more sense since finka just has to squeeze her hand, doc has to grab the stim pistol and bring it up to his wrist
No thats impossible how somebody can touch their arm while downed (sarcasm)
@@trashythedemon4867 Jams it into his thigh, but basically the same thing - Finka is LITERALLY an attacking healer. I have no idea why she can't pick herself up or keep the health from a heal, but instead gets a bunch of other buffs and also tints my screen edges blue and gives me a weird sound effect every time it's used.
@@kirbyis4ever oh that's right I forgot, he does the wrist when he self heals, not revives. My bad
@@trashythedemon4867 and has to carefully inject it into his veins and not his arteries or some random place
You forgot Ash's passive ability, dodging all bullets
not having a head hitbox
Ashâs main ability is desync
Ash's ability is moving at the speed of light
You guys laughing but unless it was fixed since then she is still literally missing 25% of her head hitbox and nobody complains about fairness of that.
Ash's ability is to play like she doesn't have a gadget
I think after seeing the whole withstand issue go down I have some understanding of the divide in the Siege community. Casual players want siege to remain more casual like it was early on, because thatâs how they enjoy the game, while competitive players want the game to become more of a competitive e-sports style game, because that will make the game more successful. The Devs agree with the competitive camp, and balance the game accordingly, which results in the casual fanbase feeling left out and/or looked down on, and when things like Withstand being removed (a âcasualâ feature being removed in favor of competitiveness) this animosity flares up like weâre seeing now.
In the end Casual players look at Competitive players as assholes trying to make the game less fun for them, while Competitive players look at Casual players as ignorant idiots holding the game back.
This. Casuals genuinely feel like the PL types dislike them because they hold the game back.
This sorta happened with Fortnite I'm pretty sure.They focused too much on the competitive scene and sorta made the game feel more boring.
Imagine playing a game for fun smh
Keep favoring Competitive and their viewers and player numbers will surely tank.
@@bharatsurya9017 đ
withstand wouldn't be broken if everyone was able to get up...
SO LETS GIVE IT TO RECRUIT
This is the single most based hottake yet, Im FULLY on board for recruit to get withstand.
A wider weapon selection and more gadgets is nice, but a withstand would make recruit into an actually full fledged operator who while no exceling in anything (Making them still worse than an actual op), has enough unique stuff going for them to not be a complete meme
Also recruit rushing would be alot funnier, especially on defense if someone goes rook
@itsjoendx no
Recruit needs to have access to every ops main gadget
Good perk
Yes. Recruit is the ultimate meme operator. Fuck you Tachanka. Recruit is where the shitpost status really resides.
5v5 Recruit vs Recruit right now! Frags and Flashbangs only.
I love how we can all agree that Finka should be able to get herself up in the same way Doc does. Like, Doc has to get the stim pistol out, and inyect it into his leg. How can Finka not be able to PRESS A BUTTON ON HER GLOVE? Come on Ubi, it's a no brainer.
We don't all agree bruh
Getting rid of zof's ability is enough
No need to allow finka to revive herself if she already has a positive winrate and can revive multiple teammates remotely, that's an unnecessary buff imo
@@samo9613 ah yes. It is all about the stupid statistics while the logic is being thrown away. Also whereâs the logic zofia can withstand herself lol. The non necessary things come from siege dev make me feel sick.
Then what is logic if you're not looking at the facts and statistics?
To me it just doesn't make sense to buff a character that is already balanced.
I agree with you though that it doesn't make sense for zof to self-revive
@@everythingvanish7286 why would u care about logic in a video game lol, imagine if everything was realistic and IQ could see Warden's electronic glasses, guns could jam, nanobots wouldn't exist, finka's gun wouldn't even be a gun because its a bullpup concept, caviera's pistol one shot head shots even when you use her skill, why would an elite team be given 40 seconds to prep for an assult anyways?
@@samo9613 statistics are not facts in themselves. a number does not mean the buff is not beneficial or fair.
I probably only used zofias withstand successfully 5 times in 3 years lol
Exactly
Still doesnât belong in a competitive game
@@m4TT5 well which part do you want? Playing the game competetively, or capable on having a lore become one of her ability?
@@HuggyBuddyOwO what Iâm saying is that it makes no sense in a competitive game to give an already strong character a random ability (that has the potential to win rounds) because of lore
yet they gonna remove it anyway
Literally the only reason people got so outraged by her withstand is because one pro league game got turned around by this mechanic because the other team was bad
The ProLeague is full of hypocrite babies
This is the big brain take. If you down a zofia and don't call that out, having your entire team keep weary of that, especially at the pro level, you don't deserve the win.
@@vctorbosak938ok can i ask how they are hypocritical?
@@krinos1 Because they want advantages and improvements, but the moment it turns out to be useful against them and can cost them a win, they scream for nerfs. Textbook hypocrisy. "I can do it, but you can't"
@@antirevomag834 yeah but so do ranked and casuals once someone uses/does something they do some of them cry abt how its broken and u fair
I'm still upset they removed it, it was probably one of the most badass features that an operator could have, Doc revives himself, Finka (now) boosts herself with adrenaline to get back in the fight, but Zofia? Nah man, she just gets back up without any sort of black magic, she doesn't give up, she saw things through to the very end, even if it only matter once out of a hundred rounds or so. Sometimes I dislike competitive gaming as it can ruin some of the variety in what makes something more fun if people bitch about it enough. It probably wouldn't have been AS big of a deal on a different character who didn't have AS much utility but still. I haven't played the character AS much since the removal mainly because it was that ability specifically that made me interested in her, just knowing the satisfaction would one day arrive where I could pick myself up and clutch a round, it may only happen once out of several games, but damn it was one of the most satisfying feelings when it did happen
I'm late, but I agree 100%
This Zofia nerf is like politics in r6.
So true lol
swear to god every comment section about that topic is a fucking warzone
@@ibex1735 The like/dislike ratio on this vid is gonna be interesting to watch
Just give mav a fucking 2x
Withstand isnât op, itâs just too much on Zofia. You donât hear people complaining about docs withstand ability which is, like, 10x better than zofias.
So, where's Finka's withstand?
Itâs different, as it would be her using her active ability and not bullshit lore
EXACTLY BRO Like bruh finka should literally press her thumb to revive herself
@@ToiletWolf12 Exactly. So where is it? Why doesn't she have it?
@@mysticalmagic9259 it's on a scripted Ubi folder called "Fitting Mechanics", folder used to ignore mechanics that would make sense.
@@despo7962 should*
"At Ubisoft, we try to keep everything as balanced as possible"
*Proceeds to nerf Kali into the ground*
I'm never letting that shit go.
I mean it's even worse that it is supposed to be a buff. And if you look at the r6tts reddit or basically anywhere else you can see how most people are upset with it. But they still stuck with it
@@arthurkal5892 they had like two days to test it on servers cuz they had to push the patch to fix a bug. Itâll either be gone in a few weeks or theyâll buff it in a different way
I didn't understand how they call it a buff yet reduced the damage output. Like in what way has anything other then rook been buffed with it
ArthurKal yup
Add glaz to that too
"Randomness is not competitive"
Laughs in card games
Such a weird thing for him to say. Poker is competitive, games like 40k or x-wing use dice and are competitive.
It's not like the recoil in this game is completely random or anything either. Nope, not at all, nuh-uh, no way.
@@goosemagicflute it Isnt.
@@Zociety6477 Mmhmm sure. Totally
@@goosemagicflute theres multiple videos proving this point. A simple search would prove youre incorrect. How do you think macros work so effectively
Were people this up in arms when Dokkaebi removed herself from Echo's block list?
Nope. But to be fair, the anti-intel op, should counter the intel op. Also, every time Zof is on the board, there's a chance of a withstand, while the Echo passive required that Dokk was on the attacking team.
Nah cause echo was particularly strong at the time and it didn't seem like a big deal
nope as an echo main, it kinda sucked for me but you get used to it
@@TwinLongRods this ^
But with Zofâs withstand
@@calebulman And Zofia isn't particularly strong?
Gregor learning mandarin to get Asian gf. Smart man
He wants his Dokkaebi (I know,I know Dokkaebi is Korean).đđ
Gregor is STARVING
@@tonyguanatos8236 not sure if this is supposed to be ironic or not-
As much as I understand why they removed withstand, I feel like siege is slowly becoming just ranked sweat, at this point there's almost no fun in casual
All fun or interesting mechanics are being removed (night maps, old recruit, small passives etc)
Arnui's arm is a fun passive, so is Oryx's ability to jump through hatches. Both are not game breaking and fun passives
I agree alot
As an outsider it seems more like they swing back and forth between fun casual stuff (ACOG SLUG SHOTGUN) and tryhard sweat.
They need to make seperate updates for the ranked section that has no effect on casual or unranked these ranked nerds are ruining the game for everyone else
@@greyman7605 yes and no.
Listening to the Pros ONLY is the problem. They should hear both sides and adjust accordingly.
With maybe some minor differences between ranked and Casual.
As a casual of this game im sad to see it go. I think that things like ops being different and unique in specific interactions is some of the charm of the game. It will be missed.
The reason zofia was worthy of withstand is because she's the main charcter and requires plot armor.
and somehow side characters like doc have better plot armor and no one complains about it
@@vasectomy_ an even more side character is room and HE LITERALLY HAS ARMOR
@@vasectomy_ he's the popular side character that _definitely_ will get his own spin-off
@@ridhosamudro2199 the side character that everyone likes more than the main character
@itsjoendx no they didnt...
I think they should give it to Finka if she has a charge left
Iâm still confused. Zofia deserves it because shes just a shitty ash without it, its like HER ability. I get that itâs not that useful, but the only reason to pick zof over ash now would be slightly faster breaching. Ash has got guns and speed over her
@@yotus9337 zof can ads clear - roam clear better ( concusses ) has a better angled grip or faster ads (which I prefer) is 2,2 which to me is better and helps me stay more consistent with movement there is a trade-off between the 2 and there is a reason to pick one over the other ( plus zof concusses can stop a defuse attempt which can be clutch if ou toss one overa a wall to stop it
@@yotus9337 I disagree, zofia's gadget is almost the same but don't forget the stuns. They explode on proxymity, which makes zofia a pretty good room clearer/roamer finder. I don't really know about her withstand, a lot of people don't care, but the few who are unhappy are really vocal and have some good arguments, but too situational to be relatable. I think that ubi should give it a special audio queue like zof grunting loudly when she gets up, as well as give Finka the ability to revive herself like she does with her teammates.
Zofia's withstand was so situational that I honestly don't think it was that competitively unfair. At best it allowed to clutch a very small portion of successful withstands since you only had five health.
Yeah its a bittersweet change but gotta swallow that pill with the fact with: "how often *did* you really manage to get a sucessfull withstand since she was released?"
@@Wintervixen96 That's also why I don't really understand people freaking the fuck out about it.
@@thechikage1091 it's an complicated question since there is not really a true answer to why, you have people who adore lore stuffs (i am one of those) but in the same time it all comes to the variety, like you got the Echo situation where he could be an annoying intel gathering, plant denying flex operator despite him being 3 armour he could just hide in a hidy hole somewhere not get called and have invisible drones and stuffs since he has been changed with dokka and now the yokai is changed as well he is not that frequently played unless the player knows what they are doing or forgot about the changes.
@@Wintervixen96 You're absolutely right, Echo at that time with *all* of those abilities was stupid broken. However with where he is now, after having lost invisibility, I think his immunity to Doki calls would just be another part of the kit. Though I would absolutely say he drops a phone when dying. Keep his call immunity though it's a really unique counterplay and operator interaction that changes the engagement based on how the player responds to it.
The thing is that that slim chance of happening shouldn't be in the game for no reason. I like her ability but it makes no sense, specially when she's the only one with it (I'm not sure if tachanka has it, but it doesn't matter)
2:39 The knight, being the only piece to be able to jump over pieces and move in 2 different directions at once - Am I a joke to you?
Given that the knight works consistently on both sides, this analogy doesn't make sense. Is the en passant broken because only pawns can do it? No, because pawns on both sides can do it. That's the difference.
Its a logical, repeatable move that every knight can do.
Nof if only the black knight could bring hismelf back from the life, that would be a massive problem.
I donât care about it either way. I play a lot of zof and have used her withstand like 4 times.
then you shouldnt notice really any difference now that its gone
@@wrstr that was his point
i also play Zofia a lot and used it 2 times because idiots who down me always rush me and rather die for a kill that means nothing in these situations...
@@user-mq5mk4rl7c my bad i interpreted it as him arguing against its removal
Zofia is like in my top 3 attackers and I used her withstand ability in Ranked literally for once - I was 1v1, and the last defender didnât notice what character I was playing, so he left me injured and went breaking the defuser. I withstanded, killed him and took the round. Period. Dumbest situation ever. Nothing else this ability is needed for, considering how stupid that defender guy was, lol, I totally agree with Gregor on the opinion
When someone withstands and kills a Redditor:
Hands- S P E D
This is probably the first time I have ever disagreed with Gregorđ„Č I feel betrayed
Don't cause some stupid pros lost a 2v1 dat they didn't play right 2 begin with she lost it...pros control dis game now EVEN THO DOC DOES THE SAME THING
@@terrenceholmes813 docs self revive mechanic is tied to their gadget, along with it producing a distinct sound cue
@@terrenceholmes813 Holy fuck the amount of people who clearly don't understand the game in this comment section is hilarious
"Your gun can shoot at only one angle at a time"
Beaulo: hold my 1 tap
Whatâs your pfp from?
@@freakyclipclub it's from the amazing world of gumball
Honestly I always found the ability funny and interesting to use, but its defenitly understandable why this would be taken out, I just wish they would give it to finka's gadget cause I like the idea of having one person on each side to be able to pick themselves back up
The case is that no one should be able to revive themselves as an add on to an add on. Thats docs core ability. At that stage Fonka becomes an ash/ela/doc hybrid where no other operator is a triple hybrid. Its just too much ability.
@@patchesdaley her gadget only buffs her team, it doesn't remove utility (ash) or stun the enemy (Ela)
@@JoJo-qz6jo nobody picks her for it but she's still consistantly the 2nd most picked attacker, so more often than not it will come into play not to mention it gives in unfair advantage because only she could do it and costs nothing to use
@@Gwen1001 2nd most picked? That's some kappakan
They cant give that ability to Finka because Pro league gonna cry if that happens
I understand your point, though I would like to point out that if you balance a game to minimize randomness and solely balance by competitive standard you end up with a game that just isn`t fun anymore for your average player base.
Like chess lol
Well put mate, I've tried to formulate this shit for a long time but you did a great job
How so?
@@downsjmmyjones101 Randomness is fun
@@fdumbass not so much in a game as competitive as this one
I will admit, this is the best argument I've herd thus far. But comparing learning Zofia has withstand to a whole new language, is a bit of a stretch. Although I get the premise. And I have to disagree to a point. I would understand if it was op, but it simply isn't. 99% of the time it doesn't work. So my question to you is, if its cool and a fun thing to pull off and it almost never works. Why take it out? Idk to me your argument would be a bit more solid if it was op, but its not. And it almost never effects an outcome of a match.
It has changed tournament matches. I agree, it oftentimes doesn't end up as important as it is made out to be here. But, its not about how op it is or isnt, and how it just adds in an unfair chance of a game changing the tide for reasons of "ubi said so"
It's not op, but it's like learning English. You have a bunch of rules that are fairly logical, but hard to learn since there are so many of them. All of a sudden, you find a word that breaks the pattern, and there's no reason for it to, its just different. That sort of stuff makes learning a new game super frustrating.
Doesn't matter if it works on 1% of the time. If do to shear luck you can won a round because you can revive yourself as a passive can change a game its kinda obvious not to have it.
I think Zofia's withstand is for the most part kinda useless but the *reason* of its removal is being pushed kinda makes PL look like they cant hit heads, hear a grunting Zofia nor save a 2v1 .... A lesion mine and she's a goner. And isn't the point of PL that things sometimes take an unpredictable turn to keep things exciting?
That being said, Finka should get a withstand. 1 op on atk and 1 op on def have a withstand type of ability, where finka can be cancelled by smoke, pulse, mute, a bullet, tachanka, etc... easily
Valkyrie's teammates being able to get full 360 views from her cameras regardless if shes alive or not, Melusi's indestructible gadget, Ace's desperate need for a gun swap and BB as a concept are actual headaches.
@@pedroabumanssur976 why is that such a bad thing? Pulse can literally see through the floor and blow you up with a c4. By your definition how is that balanced?
Iâd be fine with Ubi taking away withstand for a better reason than âit doesnât belong in a competitive gameâ if this was such a huge problem, then why did they not take it out sooner, the only reason this was brought up again was because a PROLEAGUE PLAYER chose the right operator for an engagement. And the other team couldnât finish a kill, then the Pro Players complained on Twitter and took that ability away. Yes itâs a random Xfactor but the same could be said going up against a Doc or Finka, letâs say it were the other way around a 2v1 situation a proleague player is trying to plant so he engages a doc and downs him, he switches his attention towards the team mate and kills him. He plants and as he gets up he trades fire with the doc who self rezed and decided to overhead for one last push killing the attacker. Or say itâs a 1v1, Finka nano boosts and nails a headshot while the other person hits a bodyshot, the only reason she won was because the nano gave her an ADS Buff and plus 20HP. In the past 5 years of playing siege the Zofia withstand has only killed me onceâs day that was last week. I was punished for not having good enough aim. And at that time no one on offense could self rez like doc so unless they buff Finka by giving her their is not a âbalance playing game fieldâ I know itâs just one operator but Iâm just voicing my opinion.
This is why people hate ubi when it comes to Siege because they always make decisions off of Pro League never of the masses like us.
The thing is that doc makes sense. He has a stim pistol as a gadget that he can shoot at other teammates to revive them, so it makes sense that he can inject that same exact thing into his own leg to revive himself. The finka proposal also makes sense because her gadget revives teammates and is activated with literally pushing a button on her glove. These are both gadget based things. Zofia isn't which is why it never made sense for her to have
It was already suggested, the pro league event just fueled it faster
In the first 3/4 years of Siege, the community was listened to the most whilst PL was practically ignored. Year 1, Blackbeard didn't get nerfed to "terrible" until the mid season of Red Crow and even to this day, Ubi hasn't removed or reworked him even though he is the only operator that breaks the one shot headshot rule. Other shields dont count as they cannot shoot back. Year 2, we got the Glaz smoke meta. Pros asked for nerfs, the nerfs given were weapon nerfs to Glaz and switching Thermite and Ash's smokes and flashbangs, which didn't really do shit. Continuing through that, we get to Y2 S3 Blood Orchid. Ela was broken asf and didn't get significant nerfs until the next year. Zofia comes out, pros say the EXACT same argument they're saying now, but ignored. Dokkaebi also comes out, pros ask for a nerf to her global, she doesn't get it for a while either. Then Chimera gets play tested by the pros, including the best team in the world at the time. They say "Lion is broken, nerf him." Ignored and we get the aids meta Chimera is known for. Lion himself does not get nerfed in a meaningful way for a good 8 months. We get Maestro, everyone asks for gun nerfs, they remove Acog and nerf the hipfire spread. The gun stats are pretty much the exact same to this day, even though pros have said the acog was not the problem. Maverick comes out, still to this day doesn't have any method to counter him, but he's "fine" as you need to learn how to properly Mav trick things and now you can actually hear it. And no, killing an operator is not a counter, that's a side objective of literally any FPS game you play. Then we had Nomad, who to both community and pros was broken asf on TTS, so she got nerfs. Year 4 was pretty good until season 3, when Goyo came out. In pro play testing, they said he needs to lose a shield and Ubi just released him with 3 anyway. We also got slits on deployable shields, which no one asked for, but pros asked for removal or to make the angles awkward to use. We got Wamai who just recently got his shield removed. and y5 we have Melusi, whose only change to her gadget was a 1 meter radius nerf.
Basically, I'm saying the pro league doesn't get as many changes as people seem to think they do, and yet people say, "Ubisoft only listens to the pros even though they're 1% of the playerbase."
Mate, Ubisoft don't listen to anyone, lmfao.
Also there's a big difference between Zofia's withstand and Doc's self revive: You know when Doc's is happening. That shit is loud as fuck. Even if you don't know that it's a Doc you downed, you can hear that sound effect and immediately go "ok, that player I downed is back up now". When Zofia uses withstand, it's completely silent so there's no way for defenders to know it happened unless they're looking right at her. Getting killed by a Zofia you downed because you didn't know who she was and had no way of knowing she got herself back up feels like schoolyard games against that kid who always gave excuses for why your attacks never worked against him.
I remember the first time I saw a Zofia withstand, she was downed next to another downed teammate. For about 20 more hours of gameplay, I thought that 2 downed teammates could pick each other up
âIf the casual community were being ignored we wouldnât have BOSG ACOGâ
That was entirely due to BikiniBodhi, a content creator.
who is apart of the casual community
@@RM-56 but yet is a big content creator
Exactly, and after that, he now thinks he's a siege balancing developer or some shit...
Vıctor Bosak hmmm, he did voice his opinion, that does mean he is an egomaniac. Yep. No opinions allowed.
@@RM-56 allow me to explain something there are two casuals pc and console casual there is a difference but most passed it off but its there
I personally think bikinibodhi is a pc casual which isn't a bad thing but i am forced to take anything he does with a grain of salt because my casual ( console ) is way different from his plus most of the things he wants in siege is pretty dumb the bosg acog is a joke he had the power do something great but wanted bullshit nothing against himn but fuck is his casual not my style
To be fair in a game thats usually in the favor of defenders, Zofia's withstand is a contender to giving the attackers a chance to turn the tide since shes such a good fragger. I get that you can see the ability as something thats random or unnecessary, but thats kind of the point of online multiplayer games? Any player input is random in the end. Also your argument that its unfair to defenders in a competitive situation because a person you downed behind cover can get back up, thats also something that finka can do or inversely, what doc can do to defenders from a distance? Honestly the only way i can see your argument making sense is in a situation depending on your teams choices of operators, which is inherently random to begin with
True but a lot of people have this crazed obsession with balance like is angled grip op ? I dont get this its a game games arent balanced in chess white players win a lot more. Even tick-tack-fucking toe has an unfair advantage TL.DR. Games are made to have fun if you want to play them competitively you can just dont ruin it for the people who want to have fun
@itsjoendx XD thanks man you made my day
zof withstand has no sound que showing she is actually using it though
@@reelgesh51 it has you can hear her clothes go nuts and her grunting
Honestly finka needs the self revive
It makes sense cause finka is one of the weaker operators
@@teslacybertrucksilver5380 youâre not wrong, but she doesnât fit very well into team compositions as well as other operators
@@thomasosterli5372 she isn't weak, she has a positive winrate. She just isn't picked very much due to her having mediocre weapons and a gadget that lacks utility compared to other ops. No need for her to be able to self-revive if she's already doing fine. I think it's just a case of people not realizing her full potential.
Would you look at that, they took Withstand from Zofia, gave Finka self-revive and now Finka is the most cancerous, over-picked braindead operator in the LMG meta. Who could've predicted that
Siege in 2022:
so we decided to remove all of operators' abilities, because we need consistency and no one should get better or worse shits than others. Basically, we finally be able to make our game to be competitively fair and boring as shit.
Siege of dumbass casuals balanced: so we added acog to everything thereâs no recoil on all guns because my aim was too bad you are not allowed to get more then one kill and also everyone has to be a noob or they get banned
@@crazytigerspy9420 Clown.
@@Timurisoverhere looks whos talking lmao
@@crazytigerspy9420 That would be nice, I miss acog.
You are predicting a future that literally wont happen. If ubisoft was that retarded they would've done that already.
if this is such a huge problem, then why was no one talking about it for the last few years? Only after it blew up, it seems that all the influencers are making these videos explaining why its such a horrible and totally unfair thing, often with very patronizing phrasing like in this video. It's hypocrisy, and it seems so insincere and pretentious.
It's worse in OverWatch -- but that's just how content creators can ruin the game unfortunately even though an average user base may not care or even know who there people are and that should be ok. It's not worth it imo.
except greger didn't say it was unbalanced he said it was a useless game mechanic that just added randomness and nothing good
there is a difference - he said zofia doesn't NEED it, not "it's OP"
It truly is not hypocrisy though, like at all. I'm not sure people understand what that word means.
"like throwing someone into a pool and expecting them to figure it out"
Legit how I learned to swim. Definitely not what I would recommend, but it worked...eventually...
And as for learning languages... It's literally how some people get immersed. Plop someone in a fairly developed foreign country, what are they going to do.... Run away in fear from everyone? Starve? Sleep on the street? Give em some pocket change and they'll have a better chance but damn straight they're going to have to get creative with body language. On top of all of that ..most of the words they hear are in the foreign language. People plopped in a family home to teach English in Mexico report dreaming in Spanish in two weeks. Those people I'm referring to include people who've never learned Spanish before going there. Immersion is huge, and plopping yourself in the middle of it all forces you to get creative to survive. I definitely disagree with Gregor said there.
However, I agree with everything else he said about withstand being inappropriate in competitive play since she already has a baller kit. Maybe the times where she is OP are fringe cases... But even under that assumption it'd be enough for the mechanic to stain the image of siege's balance.
As someone who use to play overwatch, I can promise you, streamlining the game into a competitive fuckfest where every character has a singular role with nothing else unique about them is the absolute fastest way to kill a game
Not necessarily. Over watch had no longevity in itâs design being that it was just tf2 for weebs. Games that just do the same thing as another game but not noticeably better die. Just look at the battle royal graveyard. The only one that could really last was Fortnite because of its building but the devs had an anti skill value system when it came to games and it does too.
@@Asdf-wf6en There were many issues with overwatch, lack of longevity, goats, etc
But the thing I saw alot of people complaining about back when I binge played it was the hyper-competitiveness, and the "cookie-cutterness" of the character kits
Everything character in overwatch had a role, and the moment you tried to do something else with the role you'd get stomped, and if someone discovered a trick with the character (IE : Mercy jumping) blizzard would screech "NO THIS ISNT MY VISION" and strip anything unique from the kit
Examples could include : Tracer harass people and leave, Genji would throw stars and be a pain, Ana would boost healing, Mercy would press left click and occasionally right click, and reinhardt would shield bot. Every game of overwatch felt the exact same with the only difference being the type of role you filled. I doubt siege will be subjected to the same fate as overwatch as its alot more complex and at the end of the day I doubt anyone would truly quit over the zof nerf. But as someone who watched blizzard strip every single unique trick a hero would have before eventually uninstalling thanks to brigitte its kinda scary to watch ubi do this.
@@bobey5022 that sounds like the age old problem of the winning strategy being to not have fun
@@Asdf-wf6en Thats why games are more fun when more variables are added to screw with the winning strategy
Overwatch definitely suffered mostly from the hyper-competitiveness
I remember in season 9 I believe, being told to "Kill myself for throwing" was a common occurrence because I wanted to play off-meta heroes in quickplay
@@Asdf-wf6en okay but a lot of BR's have lasted? warzone has lasted over a year, apex legends over 2 years now. PUBG is still going strong. BR games come and go but that's with every genre tbh.
The whole bloody mechanic of ubisoft's update is literally "reddit likes me, and I want them to like me more"
This time reddit hated it because they thought Ubi were sucking up to the pros and Bikini for some reason
@@davidb5180 god you winder why they make a lot of poor updates bc why bother trying to make a good update when people are still going to hate it either way
More like âI just want E-sports senpai to notice me...â
Also known as "Zofia Clutched and it made me sad, waahhh"
Gonna cry?
@@CoulierCuts pro league did
@@Buginskin the change was way before and remember that pro league is a job you guys act like they are just a higher rank no thereâs a reason they are literally professional siege players because they know more about this game then you do
@@crazytigerspy9420 Dude, I seriously don't trust Ubi on anything. They have done shady stuff in the past so I dont trust that. And yes I understand that pro leuge players understand more then me, but christ Ubisoft just panders to them on everything even when it ONLY affects pro league. And I understand it's a job, but because a couple of players couldn't kill a downed dude, yes DOWNED, meaning he couldn't fight back until he withstood, is bull that they can complain about it
@@Buginskin the change was happening way before that game whether you believe it not is up to you but that is the truth
The reason why they gave zophia the withstand ability was her background because when she was like 9 or 10, her "friends" pushed her onto a frozen lake and she fell through. And in her LORE, she was like f off, imma get guud
she also a momma so yeeeee
Exactly. That's the problem
Her mom determination is gone...
OwO
Oh well
It's a training sim according to the recent lore; her "mom determination" shouldn't be an excuse to wipe paint.
@@LepidoliteMica but she have big mommy milkers
@@LepidoliteMica Na,its like when the main character's theme starts playing.
U can't imagine how proud I was when I understood I (wo) in mandarin
Well done, proud of you
Same but also with shuo and bu
Isnât wo just I or me in chinese lmao
@@BW0413 yup pretty much
Good shit bro
«Random things are not competitive»
*Laughs in Hearthstone E-Sports*
He never heard of poker lmao
@@tonin7166 Poker is more about reading probability and reading your opponent. The luck component at the competitive level is surprisingly small.
She's been in the game for 4 years now so why has it turned into a problem now?
@Kenny Aristyo R to bad he used a game mechanic
@@Maogar13 well then the r6 pros are the worst, they dont even handle defeat like a professional instead complaints
Kenny Aristyo R dimwit. That happened a week ago, do you know nothing about the development cycle? It was clearly already planned to be in the mid-season patch.
it hasn't only just become a problem, casual players just have terrible memories or haven't been paying any attention.
personally think it was always a problem
I think you misunderstand people arenât mad it got removed, people are mad at why it got removed. This just ads onto the topic of how the game is cater around pl
Who gives a shit. Proleague is how they make money and how more people get more dedicated to the game. Shouldn't it be fine for the game to be balanced. Because of you see what the proleaguse players complain about, it's quite obvious their ideal version of siege is pretty fun and balanced
@@matttheradartechnician4308 have you seen pro league play? Itâs not fun thatâs why even the pros said champion rank matches arenât fun because itâs like playing pro league
@@matttheradartechnician4308 oh yeah btw only like a few hundreds of players are pros or less they should most definitely speak for the 50+ millions of us that want the game in their view good reply professor
@@Takemebacktotheplusgamingera they probably don't find champ rank fun because playing the game is literally their job and always sweating gets old. Not because it's inherently not fun.
Also the game, by design, is a competitive shooter. Why would the game be balanced for the lowest common denominator? If the higher tiered level of gaming was unbalanced, the game would be terrible. As you'd get better you'd be forced to choose whatever happens to be OP because nothing else works. Like every COD game that has that one OP gun and loadout... shit gets old very fast as it's the same thing over and over.
Meanwhile in siege you can play the same 5 maps over and over and play them significantly differently because it's all relatively balanced.
It seems like all the "casual" players whining are just upset that they get beat by players who are actually trying or are better, and are clinging to any excuse to have the game changed in their favor.
If you don't play competitively either just accept those that do will be better, or find a game that suits more casual needs... it isn't a casual game and never has been from the start. Get over it
The customer isn't always right. What the "casual community" bitches and moans for would literally kill the game. That's why devs don't listen. If it was a good idea that would be fun, would bring in more players, thus make more money, they would listen. They're a business that wants to make money. If it would work they would do it.
But their ideas are terrible and only serve the narrow niche of people who somehow find it fun to fuck around doing dumb shit, get killed by someone actually trying, and sit there watching other people play for the entire game.
That isn't most of the community. That's a bunch of children with too much time on their hands. A vocal minority. Keep the game competitive as that's what it is by design and serves a unique niche literally no other game replicates. It's in a class of its own. Keep it that way.
2:20 pulse's collar with mira's right hand makes it look look Mira is sticking up a middle finger.
âThis problem [between competitive and casual players] is unique to Siegeâ, bruh letâs talk about Overwatch. Also a good contender for stupidest balancing decisions
Hopefully OW ainât shit. OW was the shit back then. When I was still on console my plan was to play siege and Overwatch but I really only got siege because OW started getting more and more repetitive
Zofia had the ability to pick herself up, but ash has the arguably much more powerful ability that sheâs impossible to hit in the first place
I donât even disagree, but this video doesnât feel like itâd help the case against withstand.
Honestly, this shit makes me want to play Siege less than I already do.
But its a good change
Its a good change unless your a zofia main of course
@@justinchavez6517 zofia's my 2nd most played operator and I couldn't be happier that its be going
@@justinchavez6517 I'm a zof main. It's a good change.
@@arizz620 itâs a good change but itâs not because it got removed itâs why, alot of people are already not fine with the devs catering the game around pro league and think about it zofia is what 4/5y old? And they NOW remove one of her abilities due to the cry of pro players because of one pro play clip.
So smoke shouldn't be immune to his gadget
Aruni shouldn't be able to punch larger holes
Oryx, although he might need it, shouldn't be able to climb hatches
I'm just throwing out other potentially passive-like abilities that need to be removed in the name of consistency among all operators, and no this isn't some angry sarcastic comment. I'm just genuinely curious what you think is "too far" when regarding this kind of balancing.
Technically, all of those are lore based extra abilities,
Smoke: Gas mask isnât mentioned at all
Aruni: Donât remember equipping her arm
Oryx: His ability is zooming, not being the only person to jump
Smoke needs to be immune to his ability, it's part of his kit. Oryx is already really weak so no réal reason to nerf him, and aruni May lose the punch if she becomes as used as zofia
Those capabilities make sense, and Zofia's doesn't.
I get oryx but smoke and aruni. That's dumb
the hatch jumping is part of his gadget but other than that i agree
The counterpoint is that these aren't all the same character and they don't all fit neatly into perfectly defined archetypes like weapon classes in CS GO or character classes in TF2 do. Sledge and Buck are both soft breachers that are the second line after the entry fragger, yes, but do Sledge and Buck play in remotely the same way? Hell no! Sledge has a frag, and Buck doesn't need to wait 20 years before being able to shoot someone if he opens a wall into someone's face. AND he can attack ceilings in addition to floors. Caviera and Vigil are both roamers with stealth abilities, but if you try to sprint up behind someone as Vigil they're just going to turn and shoot you in the face. And where the hell do you even put Maverick?! Yes he's a "hard breach" op, but let's compare him to the other hard breachers: Thatcher makes a really big fucking hole, Hibana makes a lot of smaller holes, and Ace makes reverse Miras that can turn into really big fucking holes. And then there's Maverick, who has two options: Gift defenders that aren't being played by Hellen Keller free headshots, or remove the reinforcement from a wall without actually destroying the wall, meaning he needs at least a soft breacher or someone with a breach charge to even approach the functionality of two of the other three hard breachers. And THAT only comes after a LOT of skill getting your torching method juuuuust right.
At the end of the day, Siege isn't just a tac shooter, it's a tac *hero shooter*. Each of the characters in the game has a unique ability that only they can perform, even within their broadly (and often badly tbh) defined roles. And with so many characters, it isn't out of the question to lose track of what each and every one will do when you run into them in a fight. But... that's the exact same issue fighting games have, and those people have *zero* problems with knowing what a given character is going to do, even in a game as character-crowded as Smash. Hell, *especially* in Smash. But all these characters have their unique things that only they do, and nobody has a problem keeping track of it all.
And if your issue is with things being arbitrarily different from how other things in the same class work in Siege for no good reason, Zofia's Withstand and Ela's backup mine are hardly the worst offenders. That would be Aruni, whose gadget is COMPLETELY INVULNERABLE for NO GOOD REASON. Changing Thatcher's EMP to disable gadgets instead of outright destroying them was one thing, given that at this point it only disabled half the defender gadget roster to begin with. It sets a precedent of permanently nullifying a gadget requiring you to expose yourself to throw a frag, or to control the room to be able to shoot out the devices. Bulletproof gadgets set a precedent of needing to trade utility for utility, meaning you can't just bring a whole team of fraggers. But what precedent does outright invulnerable gadgets set? And why is that privilege reserved for Aruni's gadget, which is incredibly impactful to the outcome of a round, instead of say Rook's plates, or hell even Lesion's mines would be less egregious as an invulnerable gadget.
Ultimately, Withstand was a powerful ability in the right situation, but its use was so situational that the only reason anyone finds it hard to keep track of is because it's almost never used. So sure, maybe one match in 500 you surprise the hell out of someone, and as a surprise pick in a tight 4-4 match it can be a game changer. But 499 times it's not impactful. Nice to have, but not impactful. And on the other hand you have Aruni who is almost just strictly better Castle, and on top of that has the only indestructible gadget in the game and one that will always have a significant impact on the outcome of the round. If Zofia is going to lose her Withstand, Aruni's gadget should be destructible.
"Well since IQ is so thick, Rook should really get the 2x on his p90"
You're confusing balance with consistency my guy.
I personally think that she balanced just enough, you can diactivate the gadget by throwing anything in the gates, and the only thing to reactivate it is to pick it, that means if you are in the heart of the battle it's preaty hard to implement
@@canid2088 in terms of balance, withstand is fine. In terms of consistency... withstand is still fine. It lines up with other interactions we already have in the game: namely, Doc, who basically just has better withstand if you have a stim left.
Consistency and balance issues are things like Echo's former immunity to Dokk and Aruni's gadget being indestructible. Those are the kinds of things that stand out and don't follow established precedent.
Spartan448 well doc's revive is a part of his gadget, so no, withstand is not consistent.
this video completely forgets the latest operator (Aruni) has an "x-factor" ability to be able to punch huge holes in the wall. why does she deserve that? and yes I understand that is not nearly as powerful as withstand, but the argument is exactly the same.
I agree I donât think any ops should have passives like that.
I argue its even more powerful than withstand. Withstand rarely ever works when it matters. Aruni can make rotates and giant holes infinitely, she can destroy windows and doors in a single punch which makes for easier runouts combined with her having the Roni. This works on every map, compared to the rare situations Zofia gets downed and could pick herself up
@@kimjongrussel7645 yeah it is definitely more powerful. Otherwise it would be like you had a 2% chance of your melee making a large hole lmao
I mean, pretty much anyone with a shotgun can do the same.
@@therubyblade196 I want passives to stay but this is the argument you'll hear from people against it. "But to bring a shotgun is to sacrifice a more versatile weapon. Aruni can have a good primary and still make rotates without sacrificing anything"
Honestly, itâs stuff like this which is driving away the casual community. At the end of the day will this ability being removed have a cataclysmic effect on the game? No, probably not, the number of comments with people saying they barely used withstand in the first place is a testament to that. But there is a valid claim behind the complaints of casual players who say that Ubisoft favors competitive players.
There are much more pressing issues with the game as a whole than Zofiaâs withstand ability, take the rampant DDos attacks or constant MnK abuse on consoles where it isnât supported, or like Greg said, issues with hacking on PC. Even exterior factors like account boosting are higher up on the list of concerns for the vast majority of players than this.
At this point, Ubisoft honestly should come out and say that Comp is their dedicated player base, because itâs obvious that they cater to the top 10% ELO in regards to any sort of community feedback. Obviously thereâs no reason a person with 10 hours on the game should have any sort of favoritism as opposed to someone whoâs played since beta, but the thing which a lot of âcompetitiveâ players tend to forget in my experience is the fact that a âcasualâ player whoâs played for years ought to be able to have some advice be considered, just like a âcompetitive playerâ always does and always will.
This change specifically isnât the issue of frustration, itâs the habits that Ubisoft has fallen into over the years combined with a superiority complex among many competitive players.
Last I heard, Siege was fast approaching 50 million players, that may be out of date now but even if it were one tenth the size of that player base, the reality is that the majority of people who play this game fall into the casual/ranked community. Are there illegitimate grievances from the casual community that wouldnât work in the grand scheme of things? Absolutely. Are there the same kinds of illegitimate grievances coming from the Competitive community? Absolutely. Nobodyâs word should ever be taken as gold.
i think the thing can be summed up with this, it rarely happens and rarely has an affect on the game, so when it does happen its just random bullshit. also goobisoft caters to all sides of the community, they even say in patches what certain changes are directed towards, for instance frost getting the ita was directed at casual, or bosg acog. it is very clear they cater a bit more towards the comp envirement, but siege very much falls under trickle down balance. and besides most people who even play zof are either in ranked or are sweating in a cas waiting for their team
So what they should leave something so easy to remove just because there are bigger problems? If you don't think Ubisoft is trying to fix those problems then you would be more than wrong. They've addressed the issue countless times and they know how badly it's hurting its player base.
The fact is, it seems like the majority of the community is okay with the zof nerf. The people who dislike it are in the minority. And when you consider the fact that pros, most ranked players, and even the majority of more casual players seem to be behind this change. So the the people saying "uBiSoFt DoEsNt CaRe AbOuT mOsT pLaYeRs" are wrong, and ubisoft is wholly in the right imo.
Here's my question.
What is it about balancing around the competative aspect of siege is mutually exclusive to catering to casual?
In a game like league, you would have a point, where certain characters that don't really do much of anyting to high elo's are able to dominate lower down and so ignoring that would be a problem.
But its siege, that's not a thing. Everyone has a gun, and the ways in which they are different come into play with more skill and planning and nerd shit, not with the lack thereof in casual.
This shit doesn't work in economics, but in game balance, trickle down is usually the way to go because at the high level is where the differences matter and at the low level, where I am to be clear, we're just going to smash shit together and if it works it works.
So what could Ubisoft do to cater to lower ELo's that they aren't doing? DDos affects higher rnak. MnK abuse on consoles affects high rank on consoles. Hacking affects high rank. Account boosting affects high rank.
Also all of the above is, in no way shape or form, the perview of the people doing balancing. Its not their job, they don't work on it. So saying "they removed zofia's withstand instead of doing (things you listed)" is already a false premise. These things aren't just not mutually exclusive, they're completely disconected.
So what should Ubisoft do to, in your opinion, cater to the casual community?
I mainly play ranked. But I'm not blind enough to think this game survives on competitive. Half of the youtubers only play casual. The other half are either insanely good or just have good humour. The game has so many new issues every season it's ridiculous. And now they want battlepass along with season pass, a full price game, elite skins etc is just stupid.
i think oryx should get withstand, it would make sense for him as he is entirely based on strength.
Thatâs actually a pretty smart idea.
Itâs a bad idea, literally the same thing as Tachanka withstand all over again. Defender + withstand = nightmare. Done deal
Did you watch the video?
I agree with the comment above me. I think since oryx can hop hatches, he doesnât also need withstand
Macie said this and I agree!
Yâall worrying about something that impacted pl once while Blackbeard is in his current form is still in the game
Blackbeard is balanced p well tho
@@jekyll138.5 no
@@jekyll138.5 why does he even still exist?
@@Timurisoverhere cause they don't want to outright delete an operator
@@bobbywatson9563 they donât need to delete an operator.
Literally just give him another gadget. It worked for Tachanka.
they should try giving everyone withstand on the test server iâd love to see how it would play
Eh, dunno. Seems like something that would serve defenders more that it would attackers. They're already on a timer and have to worry about claiming map control against people with amazing utility, intel and denial. Adding kill confirmation without touching the round timer would just be frustrating. Not against trying it out, just don't see how it would work. Maybe just give it to 1 speeds as a start? They have heavy armor, so it would probably make more sense for them to be able to pick themselves up too.
Never heard anyone complain about withstand. I think giving ops more depth and complexity trumps the slight "unfairness"of secondary abilities if ubi only gave it to certain ops
Who have you been listening to???
I mean, I'll just say this again.
I have barely heard anyone complain about withstand of Zofia. I get it, but like, I have heard 2 people complain and forgot about it, and a wave happened because of the pro shit happening.
I get it... but it was just annoying. I feel like we need to test it more.
I get the outrage but not a fan of "let's get rid of it immediately!"
Her withstand is not a "random x factor", its just another part of her kit that you have to deal with. Its no different than operator gadgets, how are people mad at this.
games like valorant have sage who can rez, is that a "random x factor?" No, its a part of her kit.
I feel like if you're getting killed by someone you just downed after they managed to go through that long ass animation to get back up with 1 HP, you kind of deserved it. I'm not saying that it can't come in clutch, but it very rarely does in the situations like Greg here is describing
@@XxAnalxLegendzXx Agreed.
thats so true because one time of 1000 someone wins because of this and everybody complaining
Your salt really came out about the whole "it only happened once" lmfao if it was only an issue once, then it isnt really an issue.
imagine calling yourself a "pro" and cant kill a downed enemy immediately. lmao
ever c4'd someone a floor above you only to find out it was a zof who got herself picked up
no just me?
Who called themselves a pro? And you go ahead and try to kill a downed enemy from far away when they've fallen behind bulletproof cover, then get back to me on how easy it is.
@@themavrandbrickashaw5511 he's referring to the pl match if you don't know what it is look through the comments
@@syntax2679 Right and the Melusi in that clip couldn't find where Zofia was and couldn't finish her, allowing her to withstand and win the round
I honestly don't know why everyone is so frustrated with this mechanic on sofia. Doc can res himself once on defense and gets 75 health from it. Finka can res downed people on offense faster than zofia. This all seems like scrubquotes to me
People are complaining because for doc and finka, that's their actual ability they use and only have a limited supply of. For Sofia, she has a strong gadget and then gets one extra gadget that allows her to self res with no cost
Thatâs docs primary gadget. Zofia just has a weird ability.
Fair I can understand that even if I disagree. And to be absolutely clear, I'm not saying that withstand absolutely should stay. It's just the argument that, at least toy understanding, I'm hearing from most people is that the mechanic itself is broken, not necessarily that Zofia has it. The mechanic of being able to res yourself or others is fine. I agree it is mad weird Zofia has it though
@@JoJo-qz6jo well why does she get to have that but no other operator, on top of her default gadget
I mean you can bearly use it in competative 99% you will get shot when dbno and you barely get hp i think it makes the game more interesting. In that way it will just be an esports game with no fun operators to play and im saying that as one that try harded r6s i had 1000 hours on it.
Never really got to use the withstand effectively
once i used it then finka boosted us (after her evive feature got a buff
But the thing is Nobody would be complaining about this If TACHANKA had it but Ubi said NAAAAAAAAAA because it wouldn't be a problem or shouldn't Because if Tachanka And zof both knocked each other Than It just comes down to a matter of aiming But this would never be A thing
so nothing was lost then
seeing as how casual makes up most of the playerbase...
And remind they only base their desicions on a win delta based on plat and above, which is like 10 ppl
And it's pc, there is no console pro league.
A group of people that only exist in one version of the game are making changes for everyone on all versions of the game
@@todd5purlock497 console champ is a joke. It's just mnk shitters that would be gold on pc
And contributes to a large portion of the revenue
@@Crishz if the game wasn't made to be balanced for higher levels of gameplay it would suck ass to get better at and have no incentive to continue playing to get better. There would be OP and annoying metas that you would HAVE to play with otherwise you don't win. If you're a casual player it doesn't matter as you can mess around regardless of what the meta is. I don't see the big deal whatsoever.
Stuff that also doesnt belong in a competitive game:
screen turning grey and audio going near silent
said broke audio, can hear half of a shotgun blast from a teammate across the map, then cant hear blackbeard vibing in the room next to me
And dear God why is there so many ops with straight up poor gadgets, like blackbeard, blitz, lion, melusi, lesion... you get the idea
and then the devs keep balancing them based on their gun, not the actual gadget. It took forever to actually nerf jager the way it should've been, the gun wasnt the issue, the 3 speed wasnt an issue, his gadget was lol
Edit: how tf did removing angles grip from melusi change anything, and why did she even swap with oryx in the first place? His ability practically needs angled
This is not about those operators. Obviously there are other changes that need to be made, but you have to start somewhere
1. those are bigger issues that require more time and effort to fix, compared to something like streamlining your operators by removing arbitrary mechanics, and you know that. You're comparing apples and oranges.
2. All the operators aside from Melusi got heavy nerfs or changes to their gadgets. But Ubi themselves have said that they don't want to nerf gadgets unless it's a last resort. It's their balancing philosphy. One that you don't have to agree with but it is definitely viable.
This is like a little kid who, when playing a board game, gets mad and starts making up fake rules so that he can start winning again. Nobody cared about Zofia Withstand until someone got butthurt about it.
I think it should stay. Was it kinda BS what happened? It most certainly was, but the other team should have taken that into account before starting to diffuse with a downed zofia above them.
She was downed by a c4 and Melusi sprayed through the floor but didnât kill her then zo wins a gun fight she wouldnât have been in in the first place. Pro league is the only good part of this game anyway so Iâm all for it
@@brunoz6728 that mute was kind buns thođ€Łđ€Ł. Maybe he deserved to lose.
@@copperbopper628 yeah but even still zo shouldnât have lived anyway rate name btw plz donât bop međđ
@@brunoz6728 lol I wontđ
Nah she is the most used attacker that isnât a hard breach or thatcher this is just one step further to nerfing her cuz this meta is kinda getting boring AND doesnât take skill at all which is bad for a competitive game
If âproâ league is the only thing keeping the game alive I think its time to just add some more casual or better ways to learn the game for the newbies...Iâm sorta new, started beginning of shadow legacy, but I had no problem learning cause Iâm a fast learner and watched a bunch of outdated videos and just experience but not everyone can learn the same, so they should try and appeal to the more casual people. I know this wasnât related to the vid but I donât like that itâs based around the word of pro players
a bunch of the pros and especially interro have voiced the want for a tutorial for new players to help them learn the game
No the "pro" sceen isnt the think that keeps it alive its the 68% of people playing casual and people buying skins play the game how ever you want my fried you dont have to play competitive
I feel like this pro play at best for bringing money to the company via streams but it's more just an advertisement for the game
Get rid of unique guns for the operators so it's a more balanced game
Everyone gets mp5 and a super shotty also no nitro cells or any kind of utility coz its unbalanced
Ye pls, and everyone looks the same.
And also, all the maps are exactly the same, plis, they don't like tower
@@pedroabumanssur976 if all the coppers left ubi would pull the plug since they lost 80% of the playerbase
Notice how Zofiaâs win delta is at or below the average mark. Sheâs not OP. Sheâs just picked a lot. Same deal with Jager and Ash. This was an unnecessary nerf.
If her win delta changes at all from this, I'll eat my fucking shorts. 99% of bug fixes ubi puts out are more impactful than this change. The Zofia and Ela changes aren't intended to affect their performance, it's all for consistency's sake.
@@canid2088 if it doesnât affect their performance, it defeats the purpose of a nerf, and therefore unnecessary. Itâs like win twitch was being picked a lot so they nerf her bullet count. It was the reason she was picked so it was unnecessary because it didnât fix the âproblemâ
Honestly, I don't think this comes down to a counter-culture of "Us vs the Pros", but rather a disconnect from Ubisoft on the problems the game faces, whilst (often small) changes are made in direct response to the Professionals.
Of course, I'm not a 10,000 hour professional, so feel free to take what I say with some salt, but I am talking from some of my experiences from my 850 hours over 2/3 years, along with the ~15 people I play with.
When you've got issues like client-side debris, which effected *anyone looking into or out of a window*, taking months to fix.
Repeated issues with claymores and shields.
Non-corporeal shields.
T-Hunt / T-Grounds being patches behind on weapons.
Operators who were broken memes in the community for months, if not years.
Hit-reg being broken where you could get two people, not moving, aim at their head, shoot, and not get a detection.
Cheaters, Smurfs and Toxicity in all levels of play.
Combine that with some of the *odd* choices they've made, saying they want operators to have less utility, then giving new operators huge amounts of utility.
Saying they want to reduce the utility meta, then giving indestructible utility.
Balancing Operators for their utility in co-op gamemodes, rather than MP ones.
Replacing the entire development team.
I'm sure Ubi are trying as hard as they can, but I'm sure you can see how you put all that together, combined with the amount of monetisation going into the game from those more causal players, where those issues stay for years, yet this gets resolved in a month.
I'm not saying you're wrong, or that that idea is right, but that's how a lot of people see it, especially when the responses from those professionals can be downright dismissive.
It's a game of chess and it's your fault for not knowing what the pieces do
Exactly!
Bro yes, pros be mad lmfao
In a game of chess zofia would be a pawn that can evade being eaten
And it's not ok for a very important piece to just go "fuck you I'm gonna come back onto the board
@@rohanisbadatsiege33 imagine throwing insults like a toddler
Alternative video title: In a game where every character has their own special gimmick. A character has their own special gimmick and it upsets me
Has a redo button*
@@GiveMeTheRice wait i found a typo:
In a game where every character has their own special gimmick, a character has a gimmick that makes no sense gameplay-wise other than their main gimmick and it upsets me.
@@omarcaballero2011 There we go, that's better
The thing is itâs not only a competitive game
remember that this all started because two pro players weren't able to finish a downed Zofia in 5 seconds
Just remove every op and everybody can only play as Rookie if they want to remove abilities, that way everybody is the same and nobody can complain about anything
I wouldnât mind a mode where it is recruit only if he had more guns.
Oh come on you have to know that's bullshit right?
the ability to customize recruit's weaponry is a long-standing dream of mine
@@aiden-sy3ex itâa like my dream of every operator having every gun sight
@@aiden-sy3ex .... you do realize you can right?
Like that's been a thing for a while now.
If those zofia mains could read or understand English they would be really upset
As a zof main its really fucking stupid that withstand even exists. Her gadget literally can tell you the general location of someone as well as destroy shields and utility from below. Her guns are amazing and she is a 2-2 op so she has good balance. Her being able to revive herself because, She misses her kids is fucking stupid im sorry.
@@matttheradartechnician4308 how many times have you used that with stand and come out alive let alone kill some one
I personally feel like it doesn't really matter all that much. Keep it in the game or not. I just feel like it hardly effects that many games. The only reason it's getting removed is because it won a game in pro league.
Literally shooting one extra bullet is enough to deny a withstand
And considering defenders have SMGs
Thatâs easy...
This is not directed to gregor but to the pros and bikini the cry baby
you also get up WITH 5 HEALTH if you cannot kill somebody WITH 5 HEALTH then throw a baby rage because YOU had bad aim then you should not have a reason to get mad if anything you should practice more
@@Zac-1421 exactly dude if you spit on someone with 5 health theyâd die
@@Zac-1421 this is a serious message for them to "git gud"
@@Crishz how the turntables
I just don't see it as a big deal, honestly. It almost never actually makes a difference, and adds flavor and uniqueness to a character.
what about when it does make a difference tho..................
Shitty players complain after they die to it
If it "almost never actually makes a difference" then why does it matter that it's being removed?
I used to main Zofia and only time I can name actually using it was in Terrohunt
@@subwayfootlong2678 you should read the rest of his comment
The fact that this is being talked about and not some of the fucking uniforms in this game is incredible.
Idk why people wanna get rid of this so bad. Who really cares? Its an extremely rare occurrence that hardly impacts the outcome of a match.
If your c4 had a 0.5% chance of randomly blowing up in your hand when you pull it out, would you still use it? Just because its rare does not mean it should stay in the game. Bad hitreg is rare but we still want better hitreg dont we?
@@arcane_luzion why shouldnât it stay in game?
@@VincentTheOne its inconsistant, doesnt make any sense and makes the game harder to understand and learn
@@arcane_luzion i just think that little details to operators would add more depth and detail to the game.
@@benchapman997 understandable but r6s is one of the deepest games out, way more complicated than valorant or csgo. We dont need more incosistent depth.
I left siege because of how inaccessible it was. There are no tutorials at all and I would constantly get yelled at by tryhards for not knowing the game that I had no good way to learn. More learning tools would actually make me consider picking up the game again after 2 years.
They definitely need a better training mode and guides for each operator, that would be sweet.
One learning tool is called experience you think everyone had a tool to learn? No you make mistakes and learn from them
@@crazytigerspy9420 Doesn't mean we shouldn't add learning tools to help newcomers dude. Experience can only get you so far in the beginning when the game doesn't even fully tell you what each gadget does and counters other gadgets. So yeah, learning tools are needed.
@@crazytigerspy9420 "YoU tHiNk EvErYoNe HaD a ToOl To LeArN." "Look at us, we did it the hard way back then so that means noobs have to learn the OLD and DIFFICULT way too."
No, just no.
@@goosemagicflute Itâs really it that hard to learn though watch CZcams or just use an op shoots itâs gadget and figure it out from there quitting because you canât spend like 5 mins on a video or just playing the game is just plain dumb lol
Im sorry but the competetive match in question didnt go 2v1, 1v1, 2v1.
It went 2v1, 2v0, 2v1 because a group of numbnut siege players instead of shooting through the floor decided to try and rush top floor through the stairs and unsurprisingly got blasted
If they had just dumped a mag into the ceiling then they would've confirmed the kill
And they are called pros...
Withstand wasnt removed because of pro play, it was decided to remove it months ago.
I dont get it 99% of zofia withstand ends up getting shot when dbno ill say it spice up the game when you can clutch like that idk why they focused on that the game isnt as fun as before in season 4 i had so mutch fun now alot of my friends from rainbow went to other games i loved rainbow so mutch i had 1000 hours on it i was plat 3, so why remove content just because of esports? It makes the game boring
gonna cry?
Honestly Iâm not even mad they took withstand out but what really pisses me the the fuck off is that they only took it out because a pro player whines about it. Like literally no one had a problem with withstand but all of a sudden when it effects you itâs broken. This only shows that Ubi only caters to the pro and doesnât give a shit about its casual community.
@@pedroabumanssur976 lol whatever, the people complaining are probably the ones that didnât finish off the Zofia but ok bro
The thing with Withstand is that everyone defending it only has a disinclination to change things as an excuse, because there is no gameplay reason why it should exist. There is the lore reason, sure, but also keep in mind that the current lore says this is all a highly realistic training simulation, and thus Zofia's hidden special ability is _wiping paint in a paintball match._
They do probably have electrodes in their undersuits that can temporarily constrict muscle movements. So Iâd assume she just wills herself to ignore the whatever it is that makes her go all ouch and shit.
@@emberthecatgirl8796 They wear suits that knock them unconscious when hit
Well the paint is actually in metal shells, as seen in the Tournament of Champions video. So the bullets are still being propelled by the usual way, expanding gas. I doubt they'd need special electrodes for them to go "ooh ouchie" when hit.
@@blakestephens333 I still love the idea of hearing âMISS ME......ooooh ouchieâ
While I don't have an issue with Withstand being removed I 100% feel that there's a gap in the competitive and casual community of the game, they want different things and Ubi almost always gives into the competitive and ignores casual
The casual playerbase is much bigger too, but a requirement to play competitive in any game is having a high amount of salt in your blood
@@TheUbernuck yes and this pros cant handle the salt
@@pedroabumanssur976 you really are just adding to my point, its super dicky to discount an entire part of a games player base as inconsequential or stupid, generalizing like that is just plan wrong and the type of thing that makes me stay out of anything competitive because attitudes like that exist, its the reason Siege's player base is considered among the most toxic, if you have a negative opinion of someone be mature and keep it to yourself because no one else cares to hear it
@@pedroabumanssur976 My bad, the requirements for playing competitive in video games is a large amount of salt and a superiority complex
@@TheUbernuck Jesus you really had to do em like that huh
0:37 they should just give it to oryx since oryx looks so strong
As a proud DOTA patrician imma say: "Just figure it out lmao". Like really, imagine crying over single-digit number of random, senseless character interactions.
Same, those people never played a moba their whole life, so they don't even know you can have certain interactions or passives.
That's why every character must be the same thing, over and over again.
Isn't the clip mute losing a gunfight. That's the mutes faults. Ten times easier then a headshot
Huh
yeah the pro league player who lost whiffed the shots from her withstand and they clutched and the pro league player complained like a little bitch like its their fault not the games
@@juliane.249 the reason the whole zof thing started was cause tsm the na champion ship with zof. But. The mute that took a gun fight (with defuser down) with the zof had more hp and lost. And I think a mel down below had impacts but idk. Jager himselfs newest vid includes it
That's ignoring the context. Right before Zof fucked up and lost a gun fight with height advantage, in a post plant. She shouldn't get to magically go unpunished for that and win the round.
The only reason that round was won was on withstand, and it's inconsistency, they would have gone to secure but reasonably assumed they won at the shots landing, (because rounds don't automatically end in a post plant.)
@@sithguy20awesome they're a pro team so they have the cord to do a good amount of things. the mute could have easily gottenhe zofs attention and even have baited sound forcing zof to turn. Yes she won off of withstand AFTER dz (I think) made mistakes. If the mute played safe he could have again baited and lasered her in the back. And they were right next to the balc window to jump down so he wasn't even far enough for time to run out. honestly I just think it's a waste of time to remove this stuff. Its another layer. Something interesting
Every operator should have a passive ability.
Change my mind
Yes I agree, either they all do or none of them do, that would make things balanced.
That's what I said For example Like smoke all the S.A.S can walk through smoke NOT BECAUSE OF LORE because of ACTUAL Armor and TACHANKA should have a 2 shot headshot change my mind
either everyone is bullshit, OR NO ONE IS BULLSHIT
This would be awesome. I'd love for them to go that almost moba-ish route of distinguishing the operators more.
@@tandemcamden6587 and tachanka should only be able to see a Through straight line
Great video Gregor, hopefully people understand the reasoning being made now.
Hello everybodhi
I shit my pants this morning
No. This decision is shit. The pros cried. Withstand got banned. Just make another playlist with the settings of pro league. And put guns damage and or passive abilities different for pro league and public and ranked. This would separate the 2
Just waiting for Doc to cluch in pro league
@@satis4 just waiting for ying to blind someone in a room and kill em. Then bye bye yings immunity to candelas
"zofia is the only one that could withstand in the game"
Doc: am I a joke to you?
Doc: perfectly balanced
Doc has to save a stim, Zoph doesn't
tbf Doc has to spend a charge from his main gadget, he can't do it without a STIM shot and it fits the character's style, as a Doctor.
Zofia could get back up anytime without spending anything and she still had her grenade launcher alongside it.
@@black_hydra1618 yeah he gets 3 can get any team mate to full health and even over can revive from long distances giving them 75 hp almost immediately. Finka can revive 4 people give 0 recoil,20 extra hp, basically become immune to barbwire, concussions from ela wear off 75% quicker. But oh one person reviving after 5 seconds broken and op
@@black_hydra1618 as if any doc main is altruistic
@@doorsareforopening Ya see your right every doc main is selfish but your argument was that doc is perfectly balanced, A sarcastic comment I suppose , and he is perfectly balanced use he wastes HIS utility to pick himself up, zophia doesn't
I totally understand the continuity of removing these passives from the game to obtain competitive balance.
That being said, I do wish that these stupid little quirks with the few operators that have/had them would be maintained inside of casual. I think this is a really good opportunity to make casual a little bit more casual, and to also play around with the operators a little bit more.
This is, of course, just an opinion since I irrationaly enjoy passive abilities, but I still think it's a reasonable standing.
Damn are we back in the 90s because I just heard straight fax
I find it interesting how people were freaking out back in White Noise when they showcased Zofia. People complained about her Withstand ability being op and wanting it removed. Fast forward to today and a lot of those same people don't want it removed because it's "lore-based". You love to see it.
Zofia doesn't feel like Zofia without her withstand đ
you cant say withstand doesnt matter cause its never used and then say that she doesnt feel the same without it
@@wrstr Yeah, now that i think about it it might be true, but in my opinion, withstand made her "Unique". But that's just me i guess
Yeah itâs weird
OMFG i dont play csgo but those systems look fk amazing i only hope we get to something close to that in siege!
Imagine having good hit registry, balanced gameplay that require skill not some bullshit luck with where de bullet goes
Ubisoft is incompetent so you will be dissatisfied with them and they will still make money.
@@alexignat007 Yeah I never really got why people liked that mechanic in CSGO.
@@definitelynotthefbi4412 Yeah why tf i am a LEM in cs but a gold 3 in r6
But can't it be just _nerfed_ ?
"Withstand is now twice long to execute"
Bam! Problem solved. Now you can deal with the defuser while she still can pick herself up
"The game needs to keep its competitive integrity" *doc has entered the chat*
finka soon: comin for ya n-
Totally fine with mechanics like this being removed. I think the literal only complaint I have is that ela is nerfed once again (even if its fairly small) for the 5th time in a row. it really feels bad to see the same operator get hit with flat nerfs multiple consecutive times when they are not even a high pick rate ""problem"" operator like jaeger with a 90% pick rate.
And not to rant or anything (but to rant anyways) the 90% pick rate isn't even a problem, and I really don't get why people think it is one. it's so clear to me people (at least at higher elos) weren't picking jaeger "because his gun is op" or "he's a 3 speed" and great evidence of that is how the pickrate DID NOT CHANGE after his speed and gun were both nerfed.
To see Get Flanked implying that the 90% pickrate was a "problem" really doesn't make sense to me. I think the only Jaeger change I've actually liked was the rework to the gadget, but I think it fails to address the larger issue - which is obviously the utility meta. Defenders are going to want to keep their utility up and if they can also avoid dying to frag or flash spam then there's no incentive NOT to pick an operator like Jaeger or Wamai. I just feel like this issue has been going on for so long and there's been a decent amount of rather pointless changes that just straight up missed the core issue - though that's not to say they haven't done NOTHING as evidenced by deployable shield changes and similar. Still, I feel like there's a lot more room to go.