Zelda Ocarina of Time Melee vs 3DS Characters | PC Port Comparison (SoH)

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  • čas přidán 30. 05. 2024
  • Hello, everyone!
    So these projects are quite impressive and, at long last, we can directly compare which official model fits the OG's motif the best.
    Which one do you prefer?
    00:00 Pulling the Master Sword out
    00:11 Ganondorf in the Sacred Realm
    00:21 Meeting Rauru
    00:28 Adult Link's introduction and plot exposition
    01:15 Back to the Temple of Time
    01:39 Sheik appears
    02:20 The aftermath of Ganondorf's death
    02:51 Zelda holds Ganon in place
    03:04 Final blow
    03:21 Ganon's imprisonment
    04:19 Ganondorf imprisoned in the Sacred Real/Dark World
    04:45 Splitting the Zelda Timeline
    NOTE:
    In addition to the character models, I used the "HD get item Shield" mod. Highly recommendable, tbh.
    Enjoy!
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Komentáře • 414

  • @kevinstefan98
    @kevinstefan98 Před 4 měsíci +366

    While the Melee models aren't perfect, Melee Link has this retro anime vibe that matches OOT's original concept art better.

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci +63

      I completely agree with you. OoT's art is peak 90s and Melee captures that essence perfectly.
      I think 3DS is its own thing. More like a reinterpretation for new generations.

    • @voltron77
      @voltron77 Před 4 měsíci +4

      Nah not really,

    • @voltron77
      @voltron77 Před 4 měsíci +25

      @@Dave_Art_R3ds straight up looks exactly like the official art for the game.

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci +21

      @@voltron77 I think it nails the updated and more coherent art that came with the remake but not the original from 1998.
      The original went for a more gritty and dark fantasy look but they prioritised style over consistency. Taking a look at different artworks it's hard to tell Link's physic and facial features. Sometimes he's beefy with a smaller nose and squared face and sometimes he's a bit slimmer with a bigger nose. :(

    • @voltron77
      @voltron77 Před 4 měsíci +6

      @@Dave_Art_R Yeah, but for the tone of Oot, I’d definitely say the remake has the better art style of the too. Nintendo probably tried to get this art style on the n64, but because of the technical limitations of the console, it became more dark and sharp.

  • @nonhmusic4570
    @nonhmusic4570 Před 4 měsíci +74

    hoping 3ds maps come soon, all with its beautiful vertex lighting

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci +10

      I concur. I've noticed an avalanche of SoH's mods lately, hopefully 3DS maps are part of those waves.
      I wonder how Melee models will blend into them, tho.

  • @TheFirehands150
    @TheFirehands150 Před 4 měsíci +78

    A mixture of the 2 would be perfect

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci +7

      Good point. I didn't actually considered it, lol. Guess I got some degree of tunnel vision.

    • @LordxPhantom
      @LordxPhantom Před 4 měsíci +1

      I agree.

    • @0rnami
      @0rnami Před 4 měsíci +10

      Yes, all of the Melee models should be used, and for characters that don't have Melee models, 3DS models should be used.

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci +4

      @@0rnami I agree with you. :D In this case, the intention was to compare both projects. As I mentioned, it didn't cross my mind, lol

    • @Raylightsen
      @Raylightsen Před 4 měsíci

      @@Dave_Art_R No man, you are fine, a mix won't work.

  • @0rnami
    @0rnami Před 4 měsíci +57

    There's something really cool about seeing Melee's graphics in Ocarina. It makes Melee feel even bigger and more interconnected than ever before.

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci +2

      I'm so glad you liked it! :D You're right, I think both Melee and OoT benefit from each other.

    • @user-nw6xh7mn3h
      @user-nw6xh7mn3h Před 4 měsíci

      How?

    • @0rnami
      @0rnami Před 4 měsíci

      @@user-nw6xh7mn3h Seeing Melee's graphics in another game gives me the sense that it's still Melee that I'm playing. If that were true, then it would mean that this version of Ocarina of Time is a game within a game. Hope that makes sense

  • @TheArtCorner74
    @TheArtCorner74 Před 4 měsíci +87

    Overall while I think the melee models fit the intended art style for Ocarina of Time more I think they need to be tweaked in order for them to actually work in the game as some parts looks awkward with the models like Zelda having no facial expressions, Young Link's hands clipping through and every scene with Ganondorf lol. The potential is there though like Sheik feeling more mysterious with how much hair is covering her or how right before the Ganon boss fight Zelda and Link look at eachother and I noticed how Zelda actually looks up at Link which is more apparent since Melee Zelda is shorter. Or how at 4:47 to me, the melee overhaul almost looks like promotional artwork for the game. In short tweaked versions of the melee models would work best imo.

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci +2

      I agree. I think PxExYxTxOxN did a really good job importing them and he's still tweaking stuff here and there.
      I'm facing his same problem, though. While the clippings can be fixed by changing the scales, I the facial expression are my worst nightmare since they're textures in the OG version. PxExYxTxOxN's solution was to remove Melee Link's 3D mouth and put a texture on it, but I don't think I'll be going that way.
      Also, the rigging is quite tricky since the character proportions are a bit off, specially Ganondorf. Kinda makes sense, though. Given the N64 limitations, the prioritised animation over realism.
      Finally, I think I'll be going for Ultimate's Ganondorf. At least the face. Melee always looked like just a regular middle age dude.

    • @TheArtCorner74
      @TheArtCorner74 Před 4 měsíci

      @@Dave_Art_R I think that's the best choice as yeah, every time I see melee Ganondorf he looks like an angry principal rather than an evil Super king. Will you be making two different models for him though? Since he has some changes in appearance after the 7 year time skip.

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci +1

      @@TheArtCorner74 Yeah, don't know what were they thinking, maybe some time constrain.
      Yeah, I'm planning to use Melee's body with an altered version of Ultimate's head for the child era while using Ultimate's body witn an altered version of his head (mainly a bigger jewel and elongated hair).

    • @Kdkjdjewerdnxa
      @Kdkjdjewerdnxa Před 4 měsíci +1

      Did you look at the original concept art for oot? It pretty looks much exclusively looks closer to the 3ds version in every way.

    • @TheArtCorner74
      @TheArtCorner74 Před 4 měsíci

      @@Kdkjdjewerdnxa There are little details that keep the 3DS version from looking completely like the original art like Link's skin tone or Child Link's eyes, the Melee models aren't 1:1 but smaller details like those have them remind me more of the original art, I think the closest to the original art are actually the alternate trophy models from Melee that are trying to be 1:1 with the original art.

  • @kirbyofthestarsfan
    @kirbyofthestarsfan Před 4 měsíci +10

    4:51 God DAMN, that 3DS cake lives up to the name, it's jumping off the screen

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci +4

      She thicc af. Guess I'll change my opinion towards the 3DS' models, tbh.

  • @LordxPhantom
    @LordxPhantom Před 4 měsíci +13

    The melee link and shiek models look great. The facial expressions on Link could use some work, but i like the extra brawny look of the melee link model in this game as it is fitting and looks more heroic than the 3DS counterpart.

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci +2

      I agree, he's overall appearance and physic look more heroic and serious than his 3DS counterpart.
      Regarding your points, good observations! Melee's models main disadvantage is their 3D mouth. It cannot be animated since where restrained by the OG animations and those models had textures instead. PxExYxTxOxN opted to replace Melee Link's mouth with a texture and that alteration of the geometry may make him look a bit different. It might be the way to go with Zelda as well. Although, I think it's better to stick to the original 3D moiuths.

  • @GregorianGangsta
    @GregorianGangsta Před 4 měsíci +4

    Oh my gosh Melee looks so much fucking better.

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci +1

      I agree! :D When Zelda and Ganondorf get their respective tweakes, the whole roster will be the best option. :D

  • @MegaNancyLover
    @MegaNancyLover Před 4 měsíci +1

    Wow what a cool concept! How come I never thought of this?

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci +1

      Much appreciated! I'm glad to know the time I took tweaking stuff here and there paid off at the end. :D

  • @dacueba-games
    @dacueba-games Před 4 měsíci +9

    Very different design sensibility standards.
    I like both for different reasons.

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      That's nice! I'm glad you enjoy both versions! :D Which features do you like from each of them?

  • @ingx32
    @ingx32 Před 4 měsíci +21

    I find myself really preferring the Melee version of Young Link, outside of that the 3ds ones look better to me. Melee ones could probably be improved though since they're copied straight from Melee.

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      Yeah, PxExYxTxOxN did a good job tweaking YL's model.
      I see your point, Melee models were designed to closely resemble the artwork while 3DS' ones took into account the original models' proportions.
      So there's the trick, tweaking the Melee models enough to fit into the OG rigging but trying to mainting the artwork fidelity.
      PxExYxTxOxN actually changed Melee' Adult Link to some degree but I think I'll try stick to the trophies and see what happens, lol

  • @Chad_Wick
    @Chad_Wick Před 4 měsíci +5

    melee overhaul ganon at 4:20 is having the time of his life

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      Hahahahha. Now I cannot unsee that, lol

    • @burnzey1785
      @burnzey1785 Před 4 měsíci +1

      Guak guak 2000

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      @@burnzey1785 lol

    • @MrDark086
      @MrDark086 Před 4 měsíci +1

      Finally an answer to the age old question! It was not Alvin, Theodore or Simon gettin the best head. It was, in fact, Ganondorf.

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      @@MrDark086 what a plot twist, I'd say.

  • @NanoNutrino
    @NanoNutrino Před 4 měsíci +9

    Melee Link looks like a beast, especially at the end, he's taller than the other link. Preferring Melee style a lot more. The Melee Ganondorf head looks like it's stretched from 4:3 to16:9, someone needs to squish Ganondorfs head from the sides so it fits the head shape of the game.

    • @galaga9309
      @galaga9309 Před 4 měsíci +2

      check out the soul calibur 2 link mod, it's even more badass

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci +1

      I completely agree. Dude's the beefiest he can be in Melee, my favourite by far. As far as I know, PxExYxTxOxN is still tweaking stuff here and there so Ganondorf's head might be a part of it. Good point, though.
      I'm going for Ultimate's face. But I'm having trouble with Blender's plug-ins, lol.

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci +1

      @galaga9309 You're right. PxExYxTxOxN did a great job with that mod as well. Sadly, there weren't models for the rest of the cast. I do want to make a direct comparison between the best mods, tho
      Good to see you around, btw!

    • @NanoNutrino
      @NanoNutrino Před 4 měsíci +1

      @@Dave_Art_R I'll be waiting

    • @galaga9309
      @galaga9309 Před 4 měsíci

      @@Dave_Art_R thank you very much, same to you!

  • @eazyrat
    @eazyrat Před 4 měsíci

    how easy is mixing and matching mods? is it possible to know whats what and just add the models you want? thanks

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci +1

      Yeah, it depends on how well documented the mod is (which assets are replaced). Generally speaking, it's rather easy to mix them provided you take into account the order of the files.
      For instance, I put Melee's models first and the Get Item Shield later, so SoH replaces the OG character models first and then Melee's shield.
      Had I done it the other way, the OG shield would have been replaced by the Get Item Shield and then by the Melee's one.
      To order them you just need to change the name as they're sorted in alphabetical order.

    • @eazyrat
      @eazyrat Před 4 měsíci

      @@Dave_Art_R cool cheers

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      Glad to help!

  • @DarthMotzkus
    @DarthMotzkus Před 4 měsíci

    Melee. Is there any hd texture pack combined with melee models? If i try any model+hd texture, they get messed up.

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci +1

      I concur. 👌 There's no pack explicitly designed to work with melee but there are a couple of way to work that around:
      -For Ocarina Reloaded, you need to use MPQ Editor to directly delete everything related to Links' models. According to the readme file put by PxExYxTxOxN in the pack, said files are object_link_boy and object_link_child for Adult and Young Link respectively.
      -For the 3DS Complete experience, you can just omit putting link's file in the folder as the mod is conveniently divided into different files, one per each aspect.

  • @challengerjakku1943
    @challengerjakku1943 Před 4 měsíci +2

    The melee model of Young Link reminds me of that Titan that was one of Grisha's comrades. 😂

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      Oh, I think can see it. Due to his rather disproportionate facial features hi kinda looks like a titan, lol

  • @NativeWarrior081
    @NativeWarrior081 Před 4 měsíci

    Can't the clipping be fixed as shown at 3:24?

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      It can be fixed but the hair is restricted to the OG animations. So the model must compensate it, the problem is that it will require a custom hair that might not look as well. I think that's why they choosed not to change it.

  • @franciscocastillo9915
    @franciscocastillo9915 Před 4 měsíci +3

    SSBM Sheik is just perfect

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci +1

      I concur. Sheik's model is the best so far, looks exactly like the original concept art.

  • @ReflectedFate
    @ReflectedFate Před 3 měsíci

    IS the melee overhaul link just 3DS refaced with Melee Link's?

    • @Dave_Art_R
      @Dave_Art_R  Před 3 měsíci

      No, PxExYxTxOxN tweaked the model so it could fit OoT's proportions. Since 3DS Link keeps those proportions as well, it looks like Melee is just refacing it.

  • @feiwong3634
    @feiwong3634 Před 4 měsíci

    That is amazing, i recently installed SoH and as a lifetime fan of Zelda (I grew with the first one on NES) having the opetion to play with the marvelous Melee models is a dream come true! much better than the 3DS ones for me!

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci +1

      I can relate! :D Though I grew up with OoT and the NES ones were a bit to difficult to me, I share the same feeling towards the Melee models. The 3DS fell more like a re-imagination than a remake.
      If you're planning to download the packs, here's the link:
      gamebanana.com/mods/445818
      Hope you enjoy it! :D

    • @mythosinfinite6736
      @mythosinfinite6736 Před 4 měsíci

      You can tell this dude's ancient because of the appreciation for Xenogears. But I respect it hard

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      @@mythosinfinite6736 Indeed, we are something of forerunners ourselves. :'/

  • @AndroChimera
    @AndroChimera Před 4 měsíci +6

    the 3ds models with higher textures would be much much better. they are more expressive and fit better into the art style of the game, but to be hones i rather see your models in the game.

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci +2

      Thanks so much, man!
      So I've been having trouble with the Blender's N64 plug-in do to the high amount of triangles. I'm forced to reduce the count in order to make them work. :( Which will defeat the purpose but at least we'll see them there.
      I'm working on them during my free time, I'm sorry to keep you waiting.

    • @AndroChimera
      @AndroChimera Před 4 měsíci

      @@Dave_Art_R you need help with that? i'm actually a 3d modeller myself i could help you making the poly count go down if you want : )

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      @@AndroChimera man! that's fantastic! If that's the case, I'll credit your support in the vids. Do you use discord or social network?

    • @AndroChimera
      @AndroChimera Před 4 měsíci

      @@Dave_Art_R hey i've sent you an email and also a dm on facebook. for some reason youtube keeps deleting my comment sharing my social media

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      That's weird, I'll check that. Yeah, I already replied you on FB and I'll be adding you on IG@@AndroChimera

  • @jweatherlypiano
    @jweatherlypiano Před 4 měsíci +1

    I prefer the 3DS designs for Young Link and Ganondorf but the Melee designs for the Adult Hero and Princess Zelda - I do agree that some of the animations/models need a little tweaking (Zelda in the ending cutscene having no animations - I'm pretty sure her Melee model does have a closed eye/ 'sad' eye texture so that could be added in)

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci +1

      I get your point. While I prefer Melee's Young Link I admit Grezzo did a good job with their 3DS' design. Ganondorf is definitely the worst due to his face. One of my solutions is to use Ultimate's head instead but the way that game creates expressions is by alternating models of the bottom and upper areas of the face, whilst OoT's Ganondorf's mouth is animated by rigging.
      Regarding Zelda, you're right she is WIP. As you mentioned, at least her eyes can be animated. Her mouth, like Link's, is 3D modelled and so it might need to be replaced by a texture as was the case with Link's mouth in this mod.
      I appreciate your insights!

  • @theyluvperson
    @theyluvperson Před 4 měsíci

    how did you get the shield to work

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      The .OTR files are sorted by alphabetical order, so I made sure the game read the characters' files first and then the shield file. You can just ad a number or rename it however you like, tho. :D

    • @theyluvperson
      @theyluvperson Před 4 měsíci

      so link first then shield @@Dave_Art_R

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      @@theyluvperson Yes, that's the order! Otherwise Melee's shield will replace the 3DS' one.
      Hope you can enjoy it now!

  • @kingvon0125
    @kingvon0125 Před 4 měsíci +1

    Is it possible someone can port the MM jumping animations over? I honestly love the flair they give off

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      Good question. :D To the best of my knowledge, we're limited by the original animations. That's also why the Melee models' 3D mouths cannot be animated. PxExYxTxOxN's solution was to replace Link's mouth with a texture.
      Unless the geniuses behind SoH find a why to do that, specially since MM runs basically in the same engine.

    • @asra-5180
      @asra-5180 Před 4 měsíci

      ​@@Dave_Art_R I'm shocked pc port is so limited. Because Modloader 64 already got the custom jumps in. Of course, it's replacing unused animations but it's using json to call the animations randomly when jumping. Maybe taking some inspiration from ML64 wouldn't hurt... Voice mods but like how ML64 does them would be awesome too.

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      @@asra-5180 Oh, you're right! :O Now that you've mentioned it, I'll check if there's something like that already. I've seen some interesting progress over the last few months, tho. Even the modelling department has found some new tricks.
      Regarding voice moths, someone uploaded one with Melee's voices but it's not that polished.

    • @asra-5180
      @asra-5180 Před 4 měsíci

      @@Dave_Art_R the melee one replaces ingame files which is why it's so harsh. ML64 yet again, uses Json to mute Link and then play the wav files. It even allows adding MULTIPLE files for one category. You could have 5 different Yawn clips for example. Or 5 different deaths etc. Sadly from what I heard, this will never be a thing for pc port.

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      @@asra-5180Ah, I get it. Yes, you're right. Really smart trickery. :O
      Regarding the port, I've been mixing mods and I need to open the .OTR and delete exactly what I want to replace with another one. Otherwise, everything becomes a mess.
      I see, so basically we'll need to work our way with the current limitations. :/

  • @BeeBN
    @BeeBN Před 3 měsíci +1

    Melee is GOATED its almost perfect

    • @Dave_Art_R
      @Dave_Art_R  Před 3 měsíci

      I concur! Sakurai really knew what he was doing. :D

  • @josemontanez1075
    @josemontanez1075 Před 4 měsíci

    Can you mix both packages?

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      It is possible, indeed.
      All you need to do is to make the game read the 3DS NPC files first and then the Melee ones. They Mod folder sorts the files by alphabetical order so you just need to make sure you name them correctly.
      Additionally, the Melee pack has separated files for each character while the 3DS one has one for Link and one for the NPCs.
      If you have any doubt, I can help further.

    • @josemontanez1075
      @josemontanez1075 Před 4 měsíci

      Perfect, I want to use the 3Ds package with melee link, sheik and gannondorf. Thanks

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      @@josemontanez1075 Nice, it's that order, then. Otherwise, 3DS's Sheik and Ganondorf will replace their Melee counterparts.
      My pleasure, enjoy!

  • @WyvernLP
    @WyvernLP Před 4 měsíci +3

    hard to say. Melee has better models but 3DS has a better textures.

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      I see your point. Also, Melee's 3D mouths can't be animated. :/ That's why PxExYxTxOxN replaced Link's his mouth with a texture but I'm not sure if I'll go for it in my project.

  • @axellink2136
    @axellink2136 Před 4 měsíci +2

    5:31 3D BRUH xD

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      hahahah not her best shot, lol. Hope they fix it, tho

  • @TakumiJoyconBoyz
    @TakumiJoyconBoyz Před 4 měsíci +1

    5:31 those fucking derpy eyes on 3DS Zelda, lol.

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci +2

      Just a small mistake, lol. But yeah, either derpy eyes or expressionless, this wasn't the best scene to showoff.

  • @lifeartstudios6207
    @lifeartstudios6207 Před 4 měsíci

    I don't know which I like better! There's design choices from both versions that I would put together. I'm pretty sure the 3ds wouldn't have had any issues using the melee version assets either. I wonder why they went full redesign and polycount crunch?

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      Ah, I see your point! In my case, I prefer Melee cause it's how I thought a GCN remake should look back in the day (actually resembling the concept art).
      Regarding the 3DS Remake, my guess is that Nintendo revised the art to fit more lighthearted motif the company was aiming for in the early 2010s. The polycount might be a result of trying to stray as less as possible from the original in-game models.
      One of the main issues of the Melee version is the limited animations of the original game. We cannot animate their fingers nor their mouths, so maybe Grezzo took that into account.

    • @lifeartstudios6207
      @lifeartstudios6207 Před 4 měsíci

      @@Dave_Art_R we can certainly mod in those animations

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      @@lifeartstudios6207 Oh, that'll change everything! To the best of my knowledge, we're restrained to the OG's animations since these packs basically just replace assets. One solution is to replace the mouth with a texture (like in this case). But, if mouths and fingers can be modded in this will became the ultimate experience. :D

  • @marcialpena2730
    @marcialpena2730 Před 4 měsíci

    I never played mele, I never played the N64 version of oot but damn dose links model fit the art style PERFECTLY. It needs work but I think this model pack is gonna become my definitive way to play

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      I completely agree! Sakurai nailed the design and feeling of the OG's concept art. :D. You're right, specially Princess Zelda and Ganondorf. Tho, I'd admit Ultimate's Ganondorf fits better, for some reason Melee's one looks like just a regular mid-age dude.

  • @DarkmoonWinter
    @DarkmoonWinter Před 4 měsíci

    Holy crap those Jak and Daxter ears are killing me XD.

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      Hahahah, Zelda's playable model from Melee looks a bit off, ngl. I prefer her Trophy appearance better.
      Unless you're referring to other characters, lol

  • @Frikisaurus18
    @Frikisaurus18 Před 4 měsíci +2

    Waiting for a render 98 to complete the trio, it will come in the future I guess

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci +1

      Hello, my friend! :D
      Well, there are two projects currently in process. Prism is working doing his realistic approach and I'm trying to adapt the trophies.
      I'm having trouble with the tri count, tho. Luckily, a 3D artist reached out to me and he'll help me with that. :D
      Hope I can show some progress soon.

    • @Frikisaurus18
      @Frikisaurus18 Před 4 měsíci +1

      @@Dave_Art_R Thanks for the info, I really wasn't up to date with how the project was going.

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci +1

      @@Frikisaurus18 My pleasure.
      I understand, I've delayed it due to a rather busy schedule and travelling. On the other hand, I think there's a new video from the guys of "Smashified" detailing the current state of the realistic remake. :D
      I don't know I you've already seen it.

    • @Frikisaurus18
      @Frikisaurus18 Před 4 měsíci +1

      @@Dave_Art_R No, not really, but thank you very much for the information, I will keep an eye on it. 👍🏼👍🏼👍🏼

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci +1

      @@Frikisaurus18 My pleasure. See you around!

  • @ekonomiak
    @ekonomiak Před 4 měsíci

    Perfect Combination - Change my Mind:
    Young Link, Adult Link, Zelda, Sheik and Ganondorf with the Melee Models.
    Everyone else with the 3DS Models.

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      I completely agree! That's basically what this other vid is about :D:
      czcams.com/video/u-EhRErOpHE/video.html
      I did replaced Zelda and Ganondorf with their 3DS' counterparts since they still need some work to be done. :D

  • @chuganoga1908
    @chuganoga1908 Před 4 měsíci +1

    Melee link for me just perfectly captured that N64 Zelda era. Let’s not forget soulcalibur 2 link either

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci +1

      I completely agree with you. Yes! SoulCalibur 2 Link was also one of my favourites portraits, I just felt felt it would be cool to directly compare Melee and 3DS Remake and decide which got the look better once and for all.
      I'm planing to release a video showing SCII Link, tho.
      Thank you for your insights! :D

    • @chuganoga1908
      @chuganoga1908 Před 4 měsíci

      @@Dave_Art_R I think you should honestly do all three. Do 3DS, Melee and SC2 links now that would be something man lemme know when it’s up!

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci +1

      @@chuganoga1908That's a good idea! Already working on it (just getting the footage, I'll be editing during the week).
      I'm planning to release it by Thursday! Hope you'll like it! ;D

    • @chuganoga1908
      @chuganoga1908 Před 4 měsíci

      @@Dave_Art_R ohhh boy yeah ima definitely be there good stuff man!

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      @@chuganoga1908 Much appreciated! Tho I think it may take a bit longer since I have another video almost finished. Hope you don't mind it! I think both videos will be enjoyable, tho. :D

  • @corybunkle
    @corybunkle Před 4 měsíci +1

    Grezzo knew what they were doing

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      Indeed, they did a good job working around OoT's weird character proportions. Although I'm a huge fan of Melee's designs.

  • @M64bros
    @M64bros Před 4 měsíci

    I always love the Super Smash Bros melee designs, during the time, the characters that appeared in melee never made their appearance on the GameCube yet.
    So they decided to use the designs based on the N64 era and give them a little bit of a realism look, my favorite one is Melee Mario

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci +1

      I can relate.
      They were mind blowing back in the day. If I'm not wrong, they kept that same serious-realistic philosophy in Brawl, which I loved as well.
      You're right, they added realistic fabric textures to Mario's clothes and even modelled clothing folds into his sleeves, which is something that I've only seen in the Smash Series.

    • @M64bros
      @M64bros Před 4 měsíci

      @@Dave_Art_R Same here, You're also right about the brawl part.
      Other than that this was a really cool interesting mod video as well!

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci +1

      @@M64bros Much appreciated! I'm glad you liked it!

  • @janko6637
    @janko6637 Před 4 měsíci

    Is this a form of torture. my opinion is changing back and forth at a lethal speed.

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci +1

      Can relate, there are aspects of both packs that appeal to me. :/

  • @collingibson3184
    @collingibson3184 Před 4 měsíci

    Sakurai had this wonderful way of representing a universe in smash bros with a completely new flavor of his own making. Almost all of 64 and Melee imo is like a parallel lense of the characters. I always thought pokemon were the coolest looking in Melee under his eye for example. And Zelda characters in melee, well, its like looking at stock art and footage of some early 2000s prototype Zelda computer game you havent gotten around to playing yet. Its wonderful. Its like he was doing "beta art" long before anyone else was for these games. So ive always hoped one day oot and mm would get a melee styled makeover. This is super cool.

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci +1

      I completely agree with you and I'm so glad you liked this video.
      You're right, Melee felt like a quantum leap from the N64 days (Pokémon Stadium looked so outdated in comparison). Regarding Zelda characters, I became a fan of them immediately (and more so of the trophies) and I thought MQ was going to look like that when it was announced for the GCN.
      Exactly as you described them, "beta art long before anyone else", is why I think they're the best interpretation of the original art to date. I don't think they really need too much to tweak.
      Their only flaw is that we can't animate their 3D modelled mouths and so one solution was to replace the with a texture, as PxExYxTxOxN did.

    • @collingibson3184
      @collingibson3184 Před 4 měsíci

      You're right they were a quantum leap, the first upgrade to those characters in terms of portrayal in a new game appearance, and yet nobody really seems to talk about how Sakurai did that with characters. Other than the titular starfox mannerisms I feel like most people might not really notice the creativity of 64 and melee. Shiek's chain and needles, and completely foreign movements, Zelda having just about the first interpretation of her jumping around and fighting, and not to mention Ganondorf being a complete improv.

    • @collingibson3184
      @collingibson3184 Před 4 měsíci

      The same sort of necessary creativity is definitely reflected in the modeling of all the characters imo. Probably Mario, starfox, pokemon characters and Ness, the most.

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      @@collingibson3184 Yes, I actually tried to make a video series about Smash and Sakurai's art a while ago. Honestly, it was when I started to upload Zelda and gaming content (the account itself is almost as old as it can get, 2007, but didn't really used it as a channel) and looks noob af. I should revisit that idea, tho.
      In addition to what you just mentioned, the Melee models are the only GCN era interpretations that we have of OoT's main characters.
      Generally speaking, I'd say Sakurai is just a master designer (I gotta admit I prefer him over god-tiers such as Eiji Aonuma and the one and only Miyamoto) that gave us the fan service that is normally lacking in Nintendo games.
      Btw, another example is Kid Icarus Uprising is a 10/10 gem, even with those clunky control, with a flavour that isn't present in any other of the main Nintendo franchises.

    • @marksmithwas12
      @marksmithwas12 Před 4 měsíci

      I agree (with the OP's comment)! This is even more evident when you look at the trophies in Melee. It feels like an artist's showcase more than something created for the sake of giving players something to collect, you know? It feels like a collection of Nintendo vault assets strung together for people to see rather than going to waste

  • @Mrtyjr
    @Mrtyjr Před 4 měsíci +1

    I really prefer the melee version of child link over the 3ds one, but the adult version of melee makes Link kinda appear like a Gerudo if you pause at 0:29. I also don't think the more tanned skin color fits him and neither does his 'hard' gaze. In case of the child version those features don't matter as much.

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      I see your point. Even as a Melee fan myself, the tanned-yellowish skin colour looks a bit off to me, maybe Sakurai wanted to match the original art paintings as close as possible.
      Additionally, you what you mentioned about Adult Link might be cause the model was slightly modified to make it closer to the original N64 model and his features may have changed in the process.
      I appreciate your insights! :D

  • @KenShinta174
    @KenShinta174 Před 4 měsíci

    Great work Dave, we can now clearly see how much OoT was changed with the 3Ds from what we grew up with and expected OoT to look

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci +1

      Thanks so much, man. Your friend is quite talented, man. :D I've been a bit busy these days but I'll be checking your vids soon. Btw, congrats for on channel's growth. 💪

  • @littleguystar
    @littleguystar Před 4 měsíci

    I absolutely love N64 Link and Sheik, but the rest definitely needs some cleanup. As for the 3DS models, they slot in as smoothly as you’d expect, give them some higher textures and that alone will look great.

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      You're right! Zelda and Ganondorf still need some work to be done. I think Ganondorf would look better with Ultimate's head. Regarding Zelda expressionless issue, as far as I know, her 3D mouth cannot be animated. :/
      That's a really good suggestion, I think there're already some people working on high res 3DS textures, but I'm not sure. :O

  • @WasatchWind
    @WasatchWind Před 4 měsíci +4

    I prefer the 3DS models, but I played Ocarina first on that system, not N64, so my view of what constitutes intent and all will be skewed in that direction. I like the lighter, more vibrant art choice of the remake.
    This being said, it's not exactly a fair comparison, as these are more modern models, compared to just sticking the melee models in. I'm sure with improvements to the model and texture, and especially expressions, you could get a much better model of Link more faithful to the original official art.

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci +2

      Those are good points. Our views are highly influenced by which version we played first.
      Both were products of their time. The OG artwork exudes 90s from every corner; Darker colours, "attitude" and remnants of the 80s dark fantasy genre while the remake (even its artwork) is a more lighthearted approach.
      I agree with you. I must admit the expressions are one of the hardest parts, tho. OG's mouths were textures (except for Ganondorf) and so Melee's 3D mouths can not be animated since we are restricted to the original rigging and animations. PxExTxOxN's solution was to get rid of Melee Link's 3D mouth and put a texture instead. I don't know what approach I'll take yet, tho
      Thanks for your insights!

    • @clementrenaud4260
      @clementrenaud4260 Před 4 měsíci

      Personally I hate what they did with the lights and some choices of colors, to me they completely destroyed the atmosphere of too many places.

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci +1

      ​@@clementrenaud4260 do you refer to Grezzo, my friend?
      I didn't like their design choices for the creepy places like Bottom of the Well, the graves, the Shadow temple and Ganon's lair (they also made Ganon's tail super fluorescent, lol)
      So I agree with your statement. However, I do like the places that were already intended to be bright like Hyrule's field, the market, etc.

    • @clementrenaud4260
      @clementrenaud4260 Před 4 měsíci

      @@Dave_Art_R On this I agree with you, they did a fantastic job with the redesign of the places, It's really with many dungeons and cutscenes (they also threw the work on the focal in the cinematics of the adult part ) they really killed the visual atmosphere.

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci +2

      @@clementrenaud4260 I agree, they also made the animations a bit "floaty", which I feel added to that killing that you're mentioning. For me, the 3DS remake is just its own thing, pretty much like Super Mario 64 DS.
      Btw, it might be a nitpick but the fact that they left some staircases as just flat textures instead of actually making them 3D kinda always bothered me, lol.

  • @rpizzaspaghetti2718
    @rpizzaspaghetti2718 Před 3 měsíci

    3D looks really good to me 👌

    • @Dave_Art_R
      @Dave_Art_R  Před 3 měsíci

      Grezzo did a really good job with those models, indeed! :D Tho, I'm something of a Melee fan, myself.

  • @cupajoe99
    @cupajoe99 Před 4 měsíci

    weirdly, melee looks the way i kind of remembered the n64 version looking - but i prefer the art style of the 3ds characters. they’re more expressive, and the subtle tweaks in eye design make a big difference to me in making them more emotive

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      Ah, I see your point. Definitely what makes me prefer Melee over 3DS is what you just mentioned, it looks how it was supposed to look back in the N64 era. While I admit Grezzo did a good job adapting the game to new generations, it feels more like its own thing than higher poly version of the original.

  • @ender7278
    @ender7278 Před 4 měsíci

    The 3DS models feel more natural and fully realized. The Melee models have that uncanny early CGI vibe to them, similar to Render '96. Melee also has the problem of only having a few models while the 3DS version is the entire game. I also happen to prefer the more stylized and colorful look of the 3DS models. The one downside to them is they generally have lower resolution textures, but that's nothing an HD texture pack can't fix.

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      Good points. I'm a fan of Melee precisely cause it has that uncanny CGI vibe (it might be a nostalgia trap), but I agree there''s more consistency in the 3DS pack given that Grezzo remade the whole game already.
      Regarding the stylised and colourful look, while I'm on the other side, it looks really good, indeed.
      As far as I've noticed, the "3DS complete experience pack" that I showcased in a later video has higher resolution textures. I'm just not sure why the bosses' models weren't replaced but just received 3DS' textures.

  • @slyp5409
    @slyp5409 Před 4 měsíci

    Despite the Higher poly Melee models, 3DS is by far the more consistent and better looking when it comes to design and clarity. Not to say the Melee Models wouldn’t work, but more to say that They’d need heavy Adjustmnts to be able to work well. I’d say the best Young Link model out there is the SSBU model but having such a detailed model in the game wouldn’t really work without a lot of adjustments. For now, I’ll likely install the 3DS Pack as it’s the one I feel more accurately depicts OOT as a whole and has the better design (and proportions) to fit the game in its current state.

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      I completely agree with you. Even though I'm in Melee's side, I admit these models look out of place given the current state of the environments. I'm using right now a combination of both packages and it looks fairly well, tho. Still I've noticed that some NPCs such as bosses have only a texture update to match their 3DS' counterparts but not the actual model replacements.
      Once again, I agree, there's still plenty of work to be done.

  • @Ravioko
    @Ravioko Před 4 měsíci

    Give me 3DS character pack, and then the Melee models on top of that. That way, every model has an updated version, but we can still keep that vintage anime aesthetic for Link/Young Link, Zelda/Sheik, and Ganondorf

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      You're right! :D That's what I showcased in my newer video. :D Basically what you just said, everything is from the 3DS complete experience but with Melee models. Although I didn't use Melee Zelda and Ganondorf's models since they still need some tweaks. :D

  • @LepidopteranLiliumoth
    @LepidopteranLiliumoth Před 4 měsíci

    Sheik is the only one i for sure think Melee wins. That scene looks so cool with those models.

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci +1

      I agree. That model didn't even need to be tweaked like Link.

  • @johnwarren6926
    @johnwarren6926 Před 4 měsíci

    Smash Melee had Rauru in it? When?

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      My bad, I just seized the opportunity to compare the NPCs' 3DS models with the originals, lol

  • @BrianBorkowski
    @BrianBorkowski Před 4 měsíci

    Gotta fix the ocarina holding somehow at the end with Zelda somehow lol. Looks awesome though

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      You're completely right. Both mods failed on that one, lol. I'm working on my own, mod with the trophies instead of the playable characters (talking about Melee) and I have trouble with the Ocarina as well. Hope it'll be fixed soon.
      Glad you liked it!

  • @mr.e3123
    @mr.e3123 Před 4 měsíci +1

    the 3ds models would be perfect if we could figure out how to fix the very specific issues they have in certain cutscenes. and a few missing textures

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      Oh, I get your point. As a rather ignorant in the matter, I thought the 3DS models wouln't have any issues given that Grezzo worked with the original engine. Still a really well done mod, tho!
      I'm more of a Melee fan, but the inability to animate their mouths really hinders the experience.

    • @mr.e3123
      @mr.e3123 Před 4 měsíci

      @@Dave_Art_R there are some problems ive found such as Nabooru's head floating off her shoulders during the spirit temple sub-boss defeat cutscene, Adult Zelda's Belt missing a texture that eliminates her waste completely, in the final cutscene with adult zelda she starts seeing the past with one eye and the future with the other. basically any npc thats given slightly more articulation than standing in place are a little scuffed. Ganondorfs mouth looks a bit weird. i found some weirdness with some of the textures. The Guard's (that shows up after freeing all the carpenters) hair shows up as a glitchy black instead of the Red its supposed to. The Master Sword on ocasion will turn from its standard 3ds model to some kind of scuffed stone black and white model instead when child link picks up the sword during the child to adult cutscene The Keaton Mask is a weird Pastel Yellow rather than the pikachu esque yellow im used to seeing.

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      @@mr.e3123 Yeah, I noticed some of the while making this video. I found some Hylian gards weirdly glitching as well. I haven't played this mod enough, tho
      I hope some solution is found soon but I like the way everything is looks. :D
      Now that you mentioned, I remembered Grezzo added a few extra animations here and there, that discrepancy in the model's rigging may cause the "articulation" issue.

  • @altobase4212
    @altobase4212 Před 4 měsíci

    The 3ds character models all look superb and very faithful and even dont clash much with the low poly n64 environments... except for link himself. Something about the link model, partularly young link, in the 3ds remaster just feels a bit wierd to me. Parts of the melee model i like more but i still dont think it quite nails feeling like an improved version of the original model.

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      Ah! I get your point. I think the unmodified version of Melee's model is a bit better in regards of improving the OG's model. This version is a bit tweaked (proportions and mouth were altered). There's still work to do but I think PxExYxTxOxN has done an excellent work so far.

  • @carljohansson3512
    @carljohansson3512 Před 4 měsíci

    Some more modifications on the melee models are needed, Ganondorf's post timeskip model doesn't resemble the melee model. It's mainly the eyes and hair length, other things such as the jewelry and the red cape are pretty minor.

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      Good points. Melee characters' main disadvantage is their 3D mouth. PxExyxTxOxN worked it around by replacing Link's mouth with a texture and maybe that's the way to go with Zelda :(, though I feel it kinda defeats the purpose of adding a high poly model.
      I agree with what you pointed out about Ganondorf as well. I believe PxExYxTxOxN is currently tweaking that model. I'll be working with Ultimate´s head, though. And I'll be making the changes that you just mentioned for the timeskip.

    • @Envy_May
      @Envy_May Před 4 měsíci

      yeah, the melee model is like an amalgamation, he has the jewellery and cape of Older Ganondorf, but the short hair, normal eyes and round ears of Younger Ganondorf

    • @carljohansson3512
      @carljohansson3512 Před 4 měsíci

      @@Envy_May The Post-timeskip model is supposed to have round ears. N64 games had polygon limitations . His future era model uses more polygons for other parts of his body, this resulting in less polygons left for making his ears round. This issue got corrected in the 3D version, where his ears are round in both models. The official artwork of his post-timeskip battle with Link depicts him with round ears. Other Gerudo also suffer from polygon issues that make their ears look slightly pointy. Ganon's human form was only given pointy ears in TP and TWW.

    • @Envy_May
      @Envy_May Před 4 měsíci

      @@carljohansson3512 are you sure ? the person who drew the artworks isn't the same people who made the models afaik and they definitely CHANGED his ears between the two models - his ears are, if nothing else, _longer_ post-timeskip; and also in both of his returning appearances in the sequels after oot, he has pointy ears, implying they changed at _some_ point at the very least (i figured it was intended to be like as a result of being in contact with the magic of the triforce or something)

  • @Raylightsen
    @Raylightsen Před 4 měsíci

    Melee overhaul is the definitive version. Please make a tutorial on how to install that.

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci +1

      I'm glad you liked it!
      Good idea, I'll be making a quick tutorial as a short instead of those long videos.
      Worry not, my friend! 👌

    • @Raylightsen
      @Raylightsen Před 4 měsíci

      @@Dave_Art_R Awesome, super thank you!

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      @@Raylightsen No problem! I'm glad to help!

  • @Solar7cc
    @Solar7cc Před 4 měsíci

    I prefer the melee models that aren't Link. If only it had more models than the just the 5 triforce wielders it would be my preferred pick. Since the 3DS models still look good set as well as there being an entire set of them for the entire game with matching styles, 3DS style will always be my pick till something can dethrone it.

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      I see your point. Yeah, it's sad we only got to see the main characters in Melee. :/ Regarding Link, his model was slightly altered to look closer to the original in-game model (his got thinner and his mouth was replaced by a texture), I want to compare his actual Melee model soon.
      You're right, the 3DS is more consistent and blends better with the environment.
      Even if my opinion is biased towards Melee.

  • @marmite-land
    @marmite-land Před 4 měsíci +1

    Just goes to show how well-made the 3DS models are compared to anything previous !

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      Grezzo did a really good job balancing OoT's engine with a slightly detailed art-style, indeed. Tho Melee's somewhat jarring aesthetic is full of nostalgia and fells closer tho the original concept art (gritty and "cool").
      I think each have its own positive aspects! :D

  • @zeromontalvan1514
    @zeromontalvan1514 Před 4 měsíci +4

    melee had the style of being somewha realistic while 3ds was from the era when they choosed art direction over realism, the thing is that the original oot was made with realism in mind so melee style fits more in this case

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci +2

      I agree. Both are products of their time and the original OoT went for a grittier style as a good 90s fantasy game. As you mentioned, Melee's approach is the closest to that aesthetic.

  • @CSReeves987
    @CSReeves987 Před 4 měsíci

    It never occurred to me that so many characters were modeled as trophies.

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      That's cool, isn't it? :D
      Btw, these are the playable character models. The trophies are closer to the original concept art while the playable character are more like a high poly version of the original OG's models. :D

  • @invokingvajras
    @invokingvajras Před 4 měsíci

    5:50 lol ⬆️⬇️

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci +1

      My bad, lol. The correctly working version is in the later video, hehe

  • @hunterkline7972
    @hunterkline7972 Před 4 měsíci

    some things look better in the melee overhaul and some things look better in the 3ds version. Wish there was a pack combining the best of both textures

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      I completely agree. I've been playing around with both packs to test how well they can combine and I've seen some good results. Both textures, per se, cannot be combined but I'm using Melee Link and Sheik (with Zelda I'm still hesitant and Ganondorf just got discarded, lol) along with the 3DS Complete Experience pack. So far so good. :D

  • @Digiritter_Prinz
    @Digiritter_Prinz Před 4 měsíci +1

    And the Smash Bros Ultimate Link?

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      My bad, I haven't seen Ultimate Link yet nor it crossed my mind to work with his model. I'll be showcasing SCII Link, tho. :D

    • @Digiritter_Prinz
      @Digiritter_Prinz Před 4 měsíci

      @@Dave_Art_R alright thank you :D

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      @@Digiritter_Prinz my pleasure! hope you'll enjoy it!

  • @schrimply5980
    @schrimply5980 Před 4 měsíci

    The melee models look nasty in that N64 lighting

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      :O how come?
      Honestly, I've been using that mod for a while now and I love it but It might be just my biased opinion, lol

    • @schrimply5980
      @schrimply5980 Před 4 měsíci

      @@Dave_Art_R I think the models look fine and in some instances better fit! But the the way the models interact with the N64 lighting looks so off to me

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      @@schrimply5980 I get your point. As someone mentioned in another comment, they kinda look plasticky or I'd rather say like clay dolls.

  • @liamramjean8542
    @liamramjean8542 Před 4 měsíci +1

    Loved the side by side comparison - I find the 3DS version better graphics and more detailed

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci +2

      Much appreciated! I'm glad to know the work paid off.
      I agree, Grezzo did a really good job with the remake. In my case, I'm biased towards Melee 'cause I find it closer to what the OG's art intended to express, a darker and grittier tone.

    • @liamramjean8542
      @liamramjean8542 Před 4 měsíci

      @DaveAR. you're welcome.
      Its shows.
      I'm looking forward to seeing your next video like this.

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci +1

      @@liamramjean8542 Thanks so much, my friend! Hope to see you around soon. :D

    • @liamramjean8542
      @liamramjean8542 Před 4 měsíci

      @DaveAR. your welcome, I've subscribed so I'll try to watch your newest videos if i have any time to.

    • @liamramjean8542
      @liamramjean8542 Před 4 měsíci

      @DaveAR. also I was wondering if your not to busy, but do a majors mask side by side version between the N64 and 3DS version - I think that it would be a good idea, but that's just me thinking.

  • @iBeAura
    @iBeAura Před 3 měsíci

    makes me really appreciate the '64 models

    • @Dave_Art_R
      @Dave_Art_R  Před 3 měsíci +1

      It's impressive what they did with such limitations, indeed.

  • @MiguelRamirezVA
    @MiguelRamirezVA Před 4 měsíci

    Am I the only one that thinks the adult Link models are SO similar? I find myself wondering if they used the Melee model as reference when it came to remaking OoT for 3DS

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci +1

      Oh, that's a really good observation. It honestly didn't cross my mind before. However, now that you've mentioned it, it makes sense as Melee's playable character models focused on increasing the poly count of the original in-game models (whilst the Trophies focused on recreate the concept art), which basically what the 3DS remake aimed for. :O

  • @tehemail.7062
    @tehemail.7062 Před 4 měsíci

    I lean towards Melee, except for ganondorf. He looks kinda off, which probably has to do with him being modeled after captain falcon.
    5:30 Though Zelda's look on both makes me think I may be better off with the original.

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      Yes, he has the weakest design, kinda looks just like a regular middle age dude. I think they did a better job with Ultimate's.
      Haha, my bad. I updated the SoH version I was using and now her eyes are working properly. While I prefer Melee's design, I think the 3DS version is the better option as of today.

  • @DimensionalMaster
    @DimensionalMaster Před 4 měsíci +1

    Woah is it me or is the melee one look better

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      I'm with you on this. It might by some sort of nostalgic bias but I like Melee better as well. :D

  • @pikachu896
    @pikachu896 Před 4 měsíci +2

    The Melee models are MUCH closer to the official OoT character art, almost a perfect match. Is this mod released yet?

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci +1

      I agree with you! Even if I admit Grezzo did a good job in the remake, my favourite interpretations will always be the Melee ones.
      Yes, both mods are. You can download them here:
      Melee Overhaul - gamebanana.com/mods/445818
      3DS - gamebanana.com/mods/478711

    • @pikachu896
      @pikachu896 Před 4 měsíci

      @@Dave_Art_R Thanks!

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      @@pikachu896 My pleasure!

  • @edwardmasino9416
    @edwardmasino9416 Před 4 měsíci

    So why can't someone make the 4 main characters the Melee models and the NPCs be the 3D character models?

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      It is possible to mix both mods. The 3DS mod has a specific file for the NPCs, so you can just use it in conjunction with the Melee main characters. You just need to make sure the files for Melee's Zelda, Sheik and Ganondorf are read after the 3DS file, otherwise they'll be replaced by their 3DS' counterparts.
      Since the Mod Folder in SoH sorts the files by alphabet, you just need to rename them however you want. :D

  • @GoldenLeafsMovies
    @GoldenLeafsMovies Před 4 měsíci

    I really like Zelda's hair in Melee, but I think everything else looks better in the 3DS.

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      I agree! I prefer her overall design though her expressionless face kinda make her look jarring, lol

  • @Caolan114
    @Caolan114 Před 4 měsíci

    I think I like melee Link more
    you know sometimes It's good to have It not look TOO new If that makes sense
    like, what If ocarina was made as a native gamecube game?

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci +1

      You're right, I totally agree with you. Back in the day, that's how I imagined GCN's Master Quest should look like. That's why I'm also biased towards Melee.

  • @Noober666
    @Noober666 Před 4 měsíci +1

    I don’t see any point in modding the n64 version when the 3Ds one is literally the same apart from some patches

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci +1

      Fair point. It might be just our nostalgia kicking in, lol. Also, some of us always wanted to see a GCN remake (MQ felt like a scam back in the day) and Melee's Adult Link looked like the way to go while others liked the 3DS' models but preferred the original lighting.

    • @hydreigonLol
      @hydreigonLol Před 4 měsíci +1

      The other features from the port can be added via mods, like free camera, better textures, to the 3DS
      I guess the only benefit would be in the future, who knows what crazy mods will appear, Mario 64 port has amazing mods so Far , from controlling other characters to even add a fully Cappie from Odysey, shotgun Mario is crazy as well
      Would be interesting to see mods like Ultrahand, quick travel ingame, Zelda/sheik fully playables,

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci +1

      @@hydreigonLol Yeah, I agree with all of your points.
      I've seen some funny mods so far, tho. The Mirinda bottle from the 90's TV commercial, beard and Ray-Ban shades, Gut's Dragon Slayer instead of the Biggoron's Sword, Ocarina of Time (literally the game, lol) instead of the Ocarina of Time, etc.
      There're even fully 3D modelled earrings for Link if, for whatever reason, they're the only things you want to update, lol.

  • @blade8424
    @blade8424 Před měsícem

    Rauru looks better than the 3DS version. O.o But 3DS Link looks better tho.

  • @josemansquito
    @josemansquito Před 4 měsíci +1

    Melee link and zelda look better but the lighting is better on the 3ds models.

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci +1

      I agree, Grezzo's work really benefits from the PC Port.

  • @jajomart
    @jajomart Před 4 měsíci

    Love Melee Zelda playing the ocarina with her nose 😂

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      Hahaha, yup, PxExYxTxOxN is still tweaking his mod here and there, lol

  • @painuchiha2694
    @painuchiha2694 Před 4 měsíci

    3DS looks a bit better imo but there’s a unique charm about the melee models
    Could be nostalgia lol

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci +1

      I agree. As a Melee fan myself, I must admit I may be a bit blinded by nostalgia.
      Also, due to the time of it's release, remnants of the 90s could have influenced the art direction. Making it closer to the OG's concept art.

  • @nintendians
    @nintendians Před 4 měsíci

    i like the 3ds one since its a handheld remastered.

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      That's a good point.
      In my case, I think I'm biased towards melee due to my age, lol

  • @user-bj3uy6ho7z
    @user-bj3uy6ho7z Před 4 měsíci

    ты большой молодец

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      Извините, я не говорю по-русски. Это комплимент? :)

  • @lordallien
    @lordallien Před 4 měsíci +2

    I find the faces in the melee models to look uncanny, but i feel like these models were never meant to be shown this up close. Melee Ganondorf looks a bit too weird for me; looks to round the more angular look of the 3ds and n64 version give him a far more intimidating vibe to him. as a kid some parts of oot scared me, redeads, ganondorf, and stalchilds for example. game felt much more darker I guess so even the 3ds textures bug me in a way cause it looks way too vibrant to me.
    im a bit nitpicky. was prob my first game ive played, still own it on the original n64. most people my generation grew up on the next gen consoles after that. It saddens me the mirror shields design was changed from a moon to whatever the new symbol is supposed to be. that was the coolest looking shield too.
    one thing that is really nice though with using the 3ds models in the pc port instead of the 3ds version itself is the pc port keeps the n64 lighting which allows for the ganon fight to still look intimidating with how the lighting is.
    sorry for this ramble been playing a lot of a randomizer of the pc port recently. so this game has been on my mind a lot.

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci +1

      I completely agree with you. I personally think the Trophies where closer to the original art that the playable characters in melee. The later ones felt more like a high poly interpretation of the OG in-game models than a 3D recreation of the artworks. Specially the faces and Link's overall physic (his trophy is a bit less beefy). Additionally, the Melee models in this mod were slightly altered to match the original rigging and animations. In Link's case, his 3D mouth was replaced by a texture since it couldn't be animated.
      Regarding Ganondorf, I think PxExYxTxOxN is working on him but I'll be going for Ultimate's head instead. Melee's Ganondorf looks just like a regular middle-aged dude.
      I can relate, OoT was peak 90s with a grittier tune as scary af (Death Hand?). The remake was undoubtedly well done but was updated to a different era with vibrant colours but the PC Port lighting really improved them, as you mentioned it.
      Regarding the mirror shield, I downloaded a couple of mods with the OG symbol (low and high poly versions).
      No need to worry, I've been watching some randos as well (MajinPhil, lol) though I haven't done a run myself.

    • @lordallien
      @lordallien Před 4 měsíci

      @@Dave_Art_R I like watching Zfgs randos guy goes no logic on his.

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      @@lordallien oh, haven't watched ZFG in a while. I'll check him out!

  • @themapcartographer5952
    @themapcartographer5952 Před 4 měsíci

    Id use the Ganondorf from Smash Ultimate, that melee one always felt off to me.

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      I'm with you. They really improved Ganondorf's faces from Melee to Ultimate.
      I'll be using Ultimate's head and Melee's trophy body for the child segment and Ultimates complete model for the adult segment.

  • @armanclark
    @armanclark Před 4 měsíci

    The melee look only get me more angry about what I expected from the collectors edition for GameCube.

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      Ah! Same here. I got fooled by Collector' Edition and Master Quest back in the day. It sounded as the logical step after seen stuff like MGD: The Twin Snakes and Residen Evil 1, tbh

  • @Typhoon792
    @Typhoon792 Před 4 měsíci

    Honestly, only Link looks better in the Melee version and Zelda, for whatever reason, is just made to look like Peach.

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci +1

      Yeah, Zelda's trophy model had a more accurate design than her playable character model. Also, her current model requires some tweaks as well. For instance, her mouth must be replaced by a texture so it can work with the original animations.
      Oh, you're right, she looks like Peach. :O

  • @Dedereal8
    @Dedereal8 Před 4 měsíci

    The Melee Models actually look Like the original artwork for the game, The 3DS Characters look more unique and different, especially Sheik and Zelda who have completely different colors and styles.

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      I completely agree with your points. Grezzo did a good job updating the models without straying far from the original N64 but they kind of ignored their actual artworks.

  • @frangx3566
    @frangx3566 Před 4 měsíci

    0:04 bro literally says A

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      hahaha yup, lol. I didn't remember it that way, tbh

  • @luisfelix9529
    @luisfelix9529 Před 4 měsíci

    Melee

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      I concur! Though Zelda and Ganondorf still need some tweaks.

  • @ValkenEX
    @ValkenEX Před 4 měsíci

    Melee models look good, but it's about inconsistency for me. Rauru and other NPCs look all blocky, but the 3DS Character pack is EVERYONE.

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      I agree with you.
      I guess the best option combining both mods as someone suggested in another comment. :D

  • @ot4kon
    @ot4kon Před 3 měsíci

    Melee models do not have all the facial expressions on their faces while the 3ds where made to have them all.

    • @Dave_Art_R
      @Dave_Art_R  Před 3 měsíci

      Yes, that's one of their main issues, since their mouths were textures in the OG's models (Zelda and Link), they cannot be animated so far. Unless there's a way to change that, we're restrained to either kept them still or change them to textures as shown with Link in the video. :D

  • @DoppelgangerJ
    @DoppelgangerJ Před 4 měsíci +1

    For Link, I think I like the heads (maybe the face) on the 3DS model better, and prefer the SSBM body. Regardless, the proportions of the SSBM bodies better match the N64 official OoT art. The 3DS models have a bigger head and limbs to match the cartooned changes to the 3DS art direction. I do have to say that it's amazing how much the SSBM models look like the official OoT art, at least Link and Zelda/Sheik do. In regards to Link, you can particularly see it in the art where he (both young and adult in the same pose) is just standing with his sword and shield. SSBM young Link has his undeveloped, child jawline modeled really well. Oh, and that small pouty mouth, too. It matches that art so accurately.

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      I completely agree with you. I think the main disadvantage of Melee models is that they have 3D models which cannot be animated since we're restrained by the original animations. PxExYxTxOxN, however, worked that around by removing the 3D mouth and putting a texture instead, though that made a slight change in the geometry. I think I'll be going for the trophies instead of the playable characters but still don't know what to do with the mouths. :/
      Again, I agree with all of your points. :D

  • @Nomporu
    @Nomporu Před 4 měsíci +16

    Melee models are good for smash, don't think they work as well for OoT.

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci +1

      I see your point, my friend. What do you think can be improved? :O

    • @Karmaty1
      @Karmaty1 Před 4 měsíci

      ​@@Dave_Art_RIn my opinion, the art style that was anticipated by the creators was expressed better in the 3ds Version. Smash characters do have higher res textures but that's the only benefit

    • @hucz
      @hucz Před 4 měsíci +1

      I disagree. I think the melee textures look fantastic. And more faithful to the original.

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      @@Karmaty1 Oh, fair point. I'm a bit biased towards Melee since it has a strong 90s feeling that comes from the OG artwork.
      I do think the 3DS models managed to blend the original rigs with the artwork, albeit an updated one that went for a more lighthearted approach.
      As I mentioned in another comment, I think both OG and Remake were products of their time and their respective artworks kind of hint that. Though I admit I'm something of a Melee fanboy myself.

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      @@hucz I concur. Melee looks grittier and with attitude, which are characteristics of the original artworks.

  • @agahnim0196
    @agahnim0196 Před 4 měsíci

    Ok, i definitely prefer the 3DS version.
    I wonder if it'd be possible to import BotW Link with the Tunic of Time getup.

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      Fair enough. :D
      I think there's still work to do with the Melee models.
      Actually, PxExYxTxOxN imported him, is one of his other mods. You can download it here:
      gamebanana.com/mods/453468
      Hope you enjoy it!

  • @sisterlemon789
    @sisterlemon789 Před 4 měsíci

    You had the 3DS shield mod so you couldn't even see the melee equipment.

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      Oh, the Master Sword is from Melee when Link is holding it. It changes to the 3DS' version when sheathed. His right hand becomes low poly, tho (3DS' Link right hand). I tried messing around with the .OTR but it ended up not showing the 3DS shield. :/

    • @sisterlemon789
      @sisterlemon789 Před 4 měsíci

      @@Dave_Art_R Yeah, the way equipment mods work makes mixing and matching with model mods not so good, I would just remove the shield as melee Link already has a pretty nice Hylian shield.

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      @@sisterlemon789 I see, makes sense. Regarding the shield, I kind of don't like Melee' shield flatness, though I'm a fan of Melee's Link overall. But I'd agree, for the sake of comparison, I should've kept the original Melee's shield instead.
      Thank you for your insights! :D

  • @CharleyGriffin
    @CharleyGriffin Před 4 měsíci

    I like the melee better

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      I agree with you! He looks beefy and with actual attitude.

    • @CharleyGriffin
      @CharleyGriffin Před 4 měsíci

      melee always went hard@@Dave_Art_R

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      @@CharleyGriffin my fav, for sure

  • @arc7375
    @arc7375 Před 4 měsíci

    Sheik looks much better in the Melee version.

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      I concur! I think it's the best model hands down. It translates perfectly whilst Zelda, Link and Ganondorf require a lot of tweaks.

  • @biggiecheese2004
    @biggiecheese2004 Před 4 měsíci

    I think a blend of the two would be great, I think melee Link is too grizzled and the 3ds face is better but 3DS Link is so scrawny compared to Melee. Melee Link is beefy as fuck, I absolutely DESPISE the direction Nintendo has taken Link from his glory days of deadlifting that giant ass marble in OOT and TP raw manhandling a Goron. Now they have Link being barely 5 feet tall and every art of him is him getting railed like a femboy. Vile tbh

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      I completely agree with you. For me, Fierce Deity, Zora and TP were peak Link to me (Goron was his Power Lifter alter ego, lol). Your point is also interesting cause this mod tweaked him a bit to coincide with the original N64 model (he got slimmer and lost his 3D mouth, lol), so true Melee Link is beefer.
      As you just said, it all went downhill from the early 2010s to date. :/
      I'll be mixing both mods soon but I'll go back to the unmodified Melee like for comparison's sake.
      Once again, I support your statement.

    • @biggiecheese2004
      @biggiecheese2004 Před 4 měsíci

      @@Dave_Art_R yeah I’ve always really enjoyed the adult link being a pretty man that is also masculine. Having a pretty face doesn’t make you feminine at all, coming from a guy with softer features rather than rugged (rounder face, long eyelashes compared to like square jaw). I work out regularly and I’m 5’ 11. Even with my hair past my shoulders at this point now I have never in my entire life been mistaken for a girl despite all this.
      Never had Link until they made him into a small twink. He went from having art of fighting Ganon man to man to taking Ganon up his ass. WTF. He was instantly recognized as a man by the Gerudo and everyone around him in OOT and other installments. Nintendo killed the main draw to Link’s visual design, where he is a protagonist that is very pretty and handsome but also strong and sturdy, a direct juxtaposition to complete testosterone chads like Doom Guy, Kratos, or Master Chief who are roided out and chad faced as fuck.
      Why they made him literally a femboy is beyond me but I can’t stand it because it’s flat out insulting to every guy who dares to not look like Duke Nukem. I mean for Christ sake it’s bad now but have you seen the original trailer for BOTW? He LITERALLY looks like a woman

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      @@biggiecheese2004 I see your point. I can't say it myself since I've always had rougher facial features (cause genes, lol) but I get what you're saying. Cloud is another example.
      I don't remember where I read it but it's said that they were aiming for a handsome DiCaprio looking guy when designing OoT's Link. As you accurately stated, having rather soft features doesn't make you less masculine. Actually, that was kind of the beauty standard for men during the 90s but in Hollywood and in the Anime. It might be a stretch but I'd argue that's what influenced the final design, which is my favourite after TP.
      I don't really get their train of thought, tbh. OoT became an instant classic and MM, even if struggled at the beginning, it became a classic as well. Then Nintendo received that infamous blacklash after WW and saved the franchise with TP that sold the best up to that point. Yet, they decided to downgrade TP's design into SS. Only to further downgrade it into BotW.

  • @Bruhtatochip742
    @Bruhtatochip742 Před 4 měsíci

    Melee Link looks taller and beefier

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci +2

      Yup, can imagine him with your propfile pic, lol. Dude's the beefiest version of himself.

  • @Is-wunny
    @Is-wunny Před 4 měsíci

    melee ganon Jumpscare

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci +1

      hahah, he looks either like a grumpy middle age man or straight up cursed, no middle ground.
      I think I'll be using Ultimate's head model for my project.

    • @Is-wunny
      @Is-wunny Před 4 měsíci

      @@Dave_Art_R oh yeah, Smash Ultimate Ganon looks so much cooler :D

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      @@Is-wunny maybe they learnt from their mistake, lol

  • @ShotokanEditor
    @ShotokanEditor Před 4 měsíci

    3ds character pack all the way, especialy link looks like 17 and not 25

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci +1

      Oh, you have a point there, tho. I've been a fan of Melee's design ever since the game came out (which makes my opinion biased, lol) but I admit always forget he's just 17 (even if he's called Adult Link) due to his appearance.

    • @ShotokanEditor
      @ShotokanEditor Před 4 měsíci

      @@Dave_Art_R Indeed. And i gotta be honest the original on n64 looked more adultish.

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      @@ShotokanEditor Yeah. That's why I felt Melee fit the best, cause the original already looked quite mature.

  • @user-tt7wn2jv8q
    @user-tt7wn2jv8q Před 4 měsíci

    3d master sword turn into black

    • @Dave_Art_R
      @Dave_Art_R  Před 4 měsíci

      My bad. I had a couple of issues with the 3DS pack. The MS turning black was among them. Sadly I ended up fixed them by updating my version of SoH a couple of days after the release of this video. :(

  • @RCONNECT4
    @RCONNECT4 Před měsícem

    czcams.com/video/wOKzC6uzx4c/video.html