You can find more from iSorrowproductions HERE: MERCH: isorrowproductions.com/ Discord: / discord Twitter: / ispuuuv Instagram @uuuvstuff #hoi4 #heartsofiron4 #technology
It took some reading but wikipedia claims that the HMS Vanguard did, in fact, have 2 floatplanes and a catapult in its original design. However, in one of its many redesigns they were removed to fit in more AA guns. So it never actually sailed with float planes.
the amphibous tanks are pretty neat imo, I use them in marine divisions as well as amtracs and they do pretty well! the extra cost is worth it as you'll only equip a few divisions and use them for naval landings and river crossings!
I remember once playing as the USA and going for amphibious heavy tanks divisions and they single-handedly made me love amphibious tanks. I’m not joking when I say that there was literally nothing to stop them.
@@Galactipunk I think I'll try them out when I play the US ! I always felt that specialty techs like Amtraks can steal valuable mils from things like extra planes or extra tanks, but with the US industry you can indeed do pretty much whatever you want.
@@ekonomija8718 even with Germany or Japan, all you'll need are like 5 mils for amphib tanks because you'll only have a handful of marine divs, and you'll only need to put one in each division
@@ekonomija8718 yea if I want to try meme strats or dumb techs I always go US lol, because you can experiment with anything it's almost impossible to lose if you're not trying to do so
These "meta" planes still lose out to a small airframe fighter equipped with 2 heavy machine guns and a canon with armor plates. IC wise these planes are not worth it.
Except for missile silos. The missiles were absolutely NOT viable based on what was shown in this video. I think he used them in a video like 3-4 years ago, and even back then they were horrible.
@Supercohboy they were a complete waste of resources IRL too. Spear said after the war the V2 programme was his biggest regret as it consumed an inordinate amount of resources
@@lovablesnowman They are a bit more effective in strategic bombing now in modern conflicts like in the Russo-Ukraine War as Russia bombs power plants. Just a bit, but it’s definitely a different story if the West isn’t supplying food and other civilian essentials
I can only conclude that the entire reason they have rocket bombardment as a mechanic is so that the historical German AI can waste resources on it, just like in real life.
I think the Germans had such a crazy idea in mind. The H45 or whatever. An absolute unit of a battleship with those massive 600mm Gustav railway guns retrofited into 4 double barreled turrets.
@@Archangel657Well the H-40-44 were mainly made to prevent getting sent to the eastern front No one really wanted to design those (H39 worked as it was just an enlarged Bismarck, mostly, and was under construction)
@@hugobroekmaat7855 The Cruiser submarine is like a 1940s sub but it more like a 1938 Sub. Very good, but ultimately kind of meh. I usually do coastal designer wit make them cheaper as they already have 5k km range.
@@quarreneverett4767 yeah you can. The Armored Cruiser has similar abilities. So why aren’t those OP? My issue with Range is practically, the range means little of you’re ability to actually naval invade or win a battle is reduced. I go for either CV based fleets with Heavy ship tanks or BB based fleets with auxiliary CVs. This gives me the ability to actually kill fleets and gives me the ability to control sea zones.
White Russia gets a two year research bonus and a 20 percent production discount. You can make them the backbone of your pushing divisions. Only time I've used them.
Isorrow, I’ve been having a shit week, mate. This, this really brought it around. Your suffering for our entertainment will always put a smile on my face. Please don’t stop. Also, this is what I imagine all of my inept MP friends research and build.
With all the buffs, Rocket Arty 2 will absolutely Shock and Awe units. I’ve even pushed tanks when their not bunched up. Solo tanks Divs. melt in the face when the Rockets sing.
If you go Pope path on Italy they get a free superheavy tank template with rockets. Unfortunately the AI doesn't field anything worth making SHT to fight, and I can say from personal experience that trying to push through the Alps with them is difficult.
Heavy fighters are surprisingly strong if you have the industry for it. They are expensive but just stacking air attack to the maximum and nothing else they will just shred everything.
super heavies, I mean, they do hit like a truck, the only problem is that by the time you start pumping them out and by the time that they get to the frontline the war is already over.
I like to play Japan for no reason other than to make SBBs. The trick is to build them using the Coastal Fleet Designer since it will bring the cost of the hull with armour and main battery below 10000 and save you a lot of production time. You can upgrade everything but fire control until just before going to war since the treaty usually falls apart during initial construction, then swap your designer to the capital ship one (which is really cheap with the Flexible Contracts Spirit) and upgrade the fire control. Magically, the debuffs from coastal designer vanish and you get yourself a very pretty boat.
@@swamperino8450 ah rats. Still, the CD Designer lets you start building the hull while the London Naval Treaty is still in effect at least and the naval refit yards gives you 15% off on the rebuild so it's still manageable.
A big problem with the unused tech is not that its bad when deployed, but that they're not good enough to justify the research, production, or material cost
Amph units ate great if your a minor nation (like the Netherlands). You're already limited in how many units you can field, so any bonus you get from SP is a lot better
I've watched your old meme and like the worst weps and such videos from the past so many times. Love these type videos. Bust out the flintlocks and Ross rifles.
Thanks, that was a lot of fun to watch. I love this kinda stuff. What woulda been nice is your Amtracs/AmphTanks supported with shore bombardment from your Super Heavy Battleships.
Makes me wonder why you can't have 10 dockyards on battleships/ carriers in vanilla. I'm still spending resources on it, why not let me invest more resources into it and build it faster?
@@matthewniamat90 A dew answered this in a Q&A and if I remember correctly, the reason is because it allows you to replace a fleet too easily and you could sink the entire enemy navy and not get any progress donw.
that nonsense with italy was basically the romans logic in the punic wars, "our entire navy was lost in a storm" "REBUILD IT AND SEND IT INTO ANOTHER ONE"
Every now and then I'll do a rocket site focus in a memey multiplayer game with my friends and it is admittedly quite fun when you have an absurd number of sites with the highest range upgrades
2:00 to be honest, I did use it to launch naval attack on yemen as germany. Just some extra oil, you know? It was fun to take Middle East with some Italy docking support. Yeah, most of the amtracks and floating tanks should start earlier in the tree imho, It's quite hard to use it at later stages of war. Edit: floating tank should not be a special force, that would make them just a touch useful. (or maybe count your special force as manpower, not units).
Rocket Rails on Planes works off of carriers because they'll be used as CAS when applicable (like landing support) while not using much weight. Heavy Fighters was a submeta during the early rework of aircraft, too. That's it though, that's all I've got.
I go for rocket arty, along with all the other gun support companies (and shovel ofc) all the time. I also enjoy Super Heavy Tank as a breakthrough division but that’s for jokes. Rocket arty good genuinely though.
You can put amphibious drives on other tank chassis, which makes them count as special forces as well. The upside of doing that is that you can therefore use a real tank chassis. I think it's not allowed with heavies for obvious reasons, but mediums can do it.
Would be interesting to see this post war world in which the lessons learned were the value of heavy fighters, super battleships, and amphibious forces leading to a much different looking Cold War buildup, especially as all the freed colonies get handme down British equipment and Africa and the middle East is filled with much different types of units and battles.
I actually like to use the cruiser subs in Japan saves as it gets you the range to get naval supremecy onto West Coast America when you go to war. Saves island hopping.
As someone who doesn’t own the By Blood Alone DLC, I unironically use heavy fighters all the time for the sole reason that they have a much longer range. Since air superiority missions receive a penalty if not the entire region is in the aircraft’s range, it comes in handy when invading the soviets as Poland or during the 2nd American Civil War in Kaiserreich (as Huey Long of course) since the air regions in those places are so big that the extra range makes a big difference
I unironically use missiles in every game. They do absolutely nothing, but it's fun to pretend you're shooting something across an entire ocean with ICBMs
Speaking of navy building for 🇬🇧 I build about 9 battle cruisers throughout a multi-player game with one heavy battery to stay in line with the treaty. I promptly deleted the Italian navy.. only losing one carrier. We should build heavier ships more often
10:16 sometimes, before belgium capitulates, they move their capital all the way down to the congo, meaning when germany capitulates them germany becomes controller of the congo
ngl I thought that superheavy BB's on high repair priority was the meta; the idea being that they'll probably survive any engagment they fight in, and that any losses inflicted upon the enemy navy cost your opponent more to replace than it will cost you to repair your damaged ship. Rinse and repeat often enough, and you can destroy a large navy with few ships.
I actually use heavy fighters on the US since their range is incredible for the island war and reaching the home islands Also rocket rails are amazing since there’s no agility penalty
I pretty much always use Heavy Fighters and Tactical Bombers. Sure, they're more expensive, but they have better range without having to strap more fuel tanks onto them and can carry more weapons. I guess they're not too practical for smaller nations, though. I guess making combo Heavy Fighter/Bomber is needed for that. Everyone has their own playstyle, though, and I just don't like having to build another airport every few seconds to have air coverage. Perhaps we could say that the heavier planes are quality over the quantity of the smaller planes?
The cool part about heavy fighters is that you can make them have really high air defense, which makes it impossible for the AI to shoot out of the sky.
Weird, as UK, I always use amphibious tank & transport as marines (with special forces upgrades yes🙄 lot of researchs to make them a little powerful, simply because I think having a little armor (barely anything useful) prevents me from successfully invading and then getting send back to the sea) to invade the Atlantic wall, I didn't know I was the only player doing that! (of course, once the infantry arrives to create a wall, I invade Italy with those marines or if not delete them (lot of efforts to arrive at that point but if not, I use nothing except arti and tank, fighter and cas - or tactical bomber instead of cas to sink fleets then do cas and start bomber cheaply but as UK sink fleets... which one? Japan? ) For tank, it is true I rarely do tank+mecha+mecharty+mechAA+tank destroyer, as I would only get 3 divisions of those at all. (and not of modern tanks but of medium 2 only, since you got 4 researchs to get all 4, the tank and then the 3 mechatanks)
Maybe if ISP does a stricter version of this series where he only uses one form of technology for a challenge! Maybe it starts out with artillery only...no one has ever done that before...right?
My strat for amtracs is to make as much cheap divs as possible, make all techs for more special forces, and finally i am making medium tank divisions (amtracs mix with tanks and SPG). That divs look like joke but are op as hell. Any river stops being your enemy and start being your enemies enemy (xD).
I use Amphibious tanks when I play Hungary in my friends and I MP games. I’ve gotta make Horthy proud with his grand fleet.
Yes thats him officer right here.
@@MieheKnoi The man with a heart of gold!
You play Hoi4 and have friends? IMPOSSIBLE
@@gojosatoru7804 I can be your friend.
: >
@@StationaryGamingReal Ok
Apparently, the way I play the game normally counts as a challenge. But I paid for the whole tech tree, I'm gonna use the whole tech tree
Yes
And here we see a bicycle division resting… Right as some Super Heavies roll through…
Bike Division: Am not getting paid enough for this shit -_-
Lol
Same i used that stuff too if just for rp reason if anything else.
You paid for it? Lmao
It took some reading but wikipedia claims that the HMS Vanguard did, in fact, have 2 floatplanes and a catapult in its original design. However, in one of its many redesigns they were removed to fit in more AA guns. So it never actually sailed with float planes.
Let‘s be honest…. Paradox edited the wiki article to fix their gs 🤔
The HMS Vanguard focus gives you a template and spawns the ship itself in the port of Lanark.
i love funny and silly hoi4 challenges!
E
me too! :D
You have come to the right place !
@@Kipriuks *cum
Sus
Sorrow finding the most hilariously creative ways to beat Hearts of Iron 4 is amazing.
E
He's not the first to do this, but it's likely he's the most popular
the amphibous tanks are pretty neat imo, I use them in marine divisions as well as amtracs and they do pretty well! the extra cost is worth it as you'll only equip a few divisions and use them for naval landings and river crossings!
Amphibious tanks are best as a supplement for hard attack in marines
I remember once playing as the USA and going for amphibious heavy tanks divisions and they single-handedly made me love amphibious tanks. I’m not joking when I say that there was literally nothing to stop them.
@@Galactipunk I think I'll try them out when I play the US ! I always felt that specialty techs like Amtraks can steal valuable mils from things like extra planes or extra tanks, but with the US industry you can indeed do pretty much whatever you want.
@@ekonomija8718 even with Germany or Japan, all you'll need are like 5 mils for amphib tanks because you'll only have a handful of marine divs, and you'll only need to put one in each division
@@ekonomija8718 yea if I want to try meme strats or dumb techs I always go US lol, because you can experiment with anything it's almost impossible to lose if you're not trying to do so
"Maybe i slept on heavy fighters"
-iSorrowproductions while using the meta planes
These "meta" planes still lose out to a small airframe fighter equipped with 2 heavy machine guns and a canon with armor plates. IC wise these planes are not worth it.
@@bruhmoment3354 the range advantage is nice though. Too situational maybe, but definetly viable in SP
@@espen4330that range is helpful in Africa and South America
@@xeon39688 Range is nice everywhere dude
Nope. Small frame fighters still meta fighters.
ISP goes out of his way to prove that every strategy is viable, and I seriously have to commend him for it.
Except for missile silos. The missiles were absolutely NOT viable based on what was shown in this video. I think he used them in a video like 3-4 years ago, and even back then they were horrible.
@Supercohboy they were a complete waste of resources IRL too. Spear said after the war the V2 programme was his biggest regret as it consumed an inordinate amount of resources
@@lovablesnowman They are a bit more effective in strategic bombing now in modern conflicts like in the Russo-Ukraine War as Russia bombs power plants. Just a bit, but it’s definitely a different story if the West isn’t supplying food and other civilian essentials
@@cpt.mystic_stirling They are better now because they are precision guided, and use lawn mower engines to save costs
I can only conclude that the entire reason they have rocket bombardment as a mechanic is so that the historical German AI can waste resources on it, just like in real life.
I imagine an ISP Super Heavy Battleship to just have like several turrets of retrofitted railway guns XD
I think the Germans had such a crazy idea in mind. The H45 or whatever. An absolute unit of a battleship with those massive 600mm Gustav railway guns retrofited into 4 double barreled turrets.
@@Archangel657 H45 is purely a post-war internet fanfiction design.
@@ThatZenoGuy ahhh ok ok.
Good to know that the Germans weren't THAT crazy
@@Archangel657
The only 'real' superbattleship they wanted was H39, the bigger ones were purely napkin drawings.
@@Archangel657Well the H-40-44 were mainly made to prevent getting sent to the eastern front
No one really wanted to design those (H39 worked as it was just an enlarged Bismarck, mostly, and was under construction)
I cannot stretch this enough, cruiser subs are OP, unlimited range naval supremacy, you can naval invade australia from st.petersburg if you wanted to
doesn't the 1940 sub have more range?
@@hugobroekmaat7855 The Cruiser submarine is like a 1940s sub but it more like a 1938 Sub. Very good, but ultimately kind of meh. I usually do coastal designer wit make them cheaper as they already have 5k km range.
@@hugobroekmaat7855 but he said unlimite range. You cant beat that
@@quarreneverett4767 yeah you can. The Armored Cruiser has similar abilities. So why aren’t those OP?
My issue with Range is practically, the range means little of you’re ability to actually naval invade or win a battle is reduced. I go for either CV based fleets with Heavy ship tanks or BB based fleets with auxiliary CVs.
This gives me the ability to actually kill fleets and gives me the ability to control sea zones.
i think that palden norbu is proud of isp for this
Palden Norbu uses nothing but tanks equipped with rockets.
@@Ma_Zhongying he's never suffered a single casulty though!
In my opinion, Heavy fighter come in handy when you island hopping in the Pacific, it’s fun to turn every islands you capture into unsinkable carriers
My favourite thing about the super heavies is that New Zealand gets a 2 year bonus to research it even though you could never use them
BIG BOB
White Russia gets a two year research bonus and a 20 percent production discount. You can make them the backbone of your pushing divisions. Only time I've used them.
Isorrow, I’ve been having a shit week, mate. This, this really brought it around. Your suffering for our entertainment will always put a smile on my face. Please don’t stop. Also, this is what I imagine all of my inept MP friends research and build.
Rocket arty is great, allows you to have basically 2 art support companies for extremely cost efficient soft attack
You can spot singleplayer guys by seeing them mention Amtracks in a video about tech "nobody" uses. Love you
You can get through singleplayer with like nothing but infantry so yeah.
I mean to be fair the vast majority of the player base only really plays single player or maybe the occasional more co-op multiplayer.
I just dont have the DLC
You can spot single player guys by swinging a cat because the mp community is tiny.
Honestly, rocket arty isn't a bad late game tech, as it gets buffed quite a bit.
With all the buffs, Rocket Arty 2 will absolutely Shock and Awe units. I’ve even pushed tanks when their not bunched up. Solo tanks Divs. melt in the face when the Rockets sing.
didn't they also add nuclear warheads to the last rocket tech?
@@the-letter_s Yeah, but it's broken or doesn't exist at all. Currently it's only an icon.
@@kirby1225 hopefully they fix that. of course, i moreso hope they make nukes actually worth using.
@@the-letter_s mods do but i dont play much anymore lately. They keep kneecapping their own game
In reality, the silliest thing about this video is ISP calling out the Vanguard for not being historically accurate
If you go Pope path on Italy they get a free superheavy tank template with rockets. Unfortunately the AI doesn't field anything worth making SHT to fight, and I can say from personal experience that trying to push through the Alps with them is difficult.
Very based. Always hated how there were all these technologies no one ever uses. Thank you for putting them to use
Some of them suck like the Super heavy tanks.
Heavy fighters are surprisingly strong if you have the industry for it. They are expensive but just stacking air attack to the maximum and nothing else they will just shred everything.
i love watching isp it makes me feel better about slipping into insanity. Feels nice having someone to go insane with.
welcome to the heavy plane club, i always use them because i cant be bothered with moving airfields so often so the range is lovely
The Vanguard focus does spawn the HMS Vanguard, you can clearly see it in scotland at 14:50
Blindsorrowproductions
You could have gone and made a super heavy amphib tank with the amphib drive, which could have been quite funny
are sure that isn't just a submarine tank minus the part where it resurfaces
Don't think u can put amphib drive on superheavys unfortunately
@@espen4330 just checked you can not it says "The design cannot have more tthan 0 Amphibious Drive modules."
Add a helicopter rotor and its an avengers level threat
Cruiser submarines are actually excellent to use early game. They are basically SUB3s but in 1936
I use Amp Tanks quite alot as Italy. Not enough industry for full tank divisions, but enough to put amp tanks in my marines.
super heavies, I mean, they do hit like a truck, the only problem is that by the time you start pumping them out and by the time that they get to the frontline the war is already over.
0:18 I knew Call me Kevin was just Isp's alter ego!
I like to play Japan for no reason other than to make SBBs. The trick is to build them using the Coastal Fleet Designer since it will bring the cost of the hull with armour and main battery below 10000 and save you a lot of production time. You can upgrade everything but fire control until just before going to war since the treaty usually falls apart during initial construction, then swap your designer to the capital ship one (which is really cheap with the Flexible Contracts Spirit) and upgrade the fire control. Magically, the debuffs from coastal designer vanish and you get yourself a very pretty boat.
They fixed that so you know have to pay the cost difference
@@swamperino8450 ah rats. Still, the CD Designer lets you start building the hull while the London Naval Treaty is still in effect at least and the naval refit yards gives you 15% off on the rebuild so it's still manageable.
@@swamperino8450 fixed.. they always claim they fixing
A big problem with the unused tech is not that its bad when deployed, but that they're not good enough to justify the research, production, or material cost
Amph units ate great if your a minor nation (like the Netherlands). You're already limited in how many units you can field, so any bonus you get from SP is a lot better
oh boy time for another episode of silly and fun hoi4
I used the water tank exactly one time, while doing the achivments as netherlands to loose and regain the mainland. That was actually preety fun
Love how unloved the armored car is, that it didnt even make it into this video :D
Infact, I do enjoy ridiculous and funny HOI4 challenges! Thanks for asking, Isorrow!
I've watched your old meme and like the worst weps and such videos from the past so many times. Love these type videos. Bust out the flintlocks and Ross rifles.
You can put support rocket artillery and support cannon artillery in the same unit, and you can paradrop both along with recon light tanks.
This is one of the funniest videos have seen by far in a while the pure chaos with the big bertha.
Thanks, that was a lot of fun to watch. I love this kinda stuff. What woulda been nice is your Amtracs/AmphTanks supported with shore bombardment from your Super Heavy Battleships.
Cool
Cool
Is this how HOI4 research looks like with all the DLCs? Looks like a mod at this point
Same, I didn’t realize amtracs and amphibious tanks where part of the game, I just assumed they were part of a mod
If ISP doesn't say he's using a mod, he's probably only using player lead peace and nothing else
@@Yuhyuhmuhmuh I know he isnt using a mod, Im just surprised how weird the research tab looks like with all the DLCs in vanilla
this is where the fun doesn't begin
This is where the fun ends
The mod "10 for everything" let's you put 10 dockyards on capital ships. Would've made this run much less painful.
Makes me wonder why you can't have 10 dockyards on battleships/ carriers in vanilla. I'm still spending resources on it, why not let me invest more resources into it and build it faster?
@@matthewniamat90 A dew answered this in a Q&A and if I remember correctly, the reason is because it allows you to replace a fleet too easily and you could sink the entire enemy navy and not get any progress donw.
@@terriblejokefactory8831 Even with ten dockyards cruisers, battleships, and carriers still take a hot minute to build.
I've used super heavies absurdly late game in infantry divisions, although I don't find much use outside of that.
that nonsense with italy was basically the romans logic in the punic wars,
"our entire navy was lost in a storm"
"REBUILD IT AND SEND IT INTO ANOTHER ONE"
Every now and then I'll do a rocket site focus in a memey multiplayer game with my friends and it is admittedly quite fun when you have an absurd number of sites with the highest range upgrades
2:00 to be honest, I did use it to launch naval attack on yemen as germany. Just some extra oil, you know? It was fun to take Middle East with some Italy docking support.
Yeah, most of the amtracks and floating tanks should start earlier in the tree imho, It's quite hard to use it at later stages of war.
Edit: floating tank should not be a special force, that would make them just a touch useful. (or maybe count your special force as manpower, not units).
I really like going the heavy fighters on the soviets, as the german ai planes cant really outrade you even at the start of the war
Rocket Rails on Planes works off of carriers because they'll be used as CAS when applicable (like landing support) while not using much weight.
Heavy Fighters was a submeta during the early rework of aircraft, too.
That's it though, that's all I've got.
Personally heavy fighters, armtracks, super heavy battleships and rocket artillery are all things I normally use. Especially heavy fighters.
Heavy Fighters and Super heavy Battle ships make for a way to much fun play thru
I go for rocket arty, along with all the other gun support companies (and shovel ofc) all the time. I also enjoy Super Heavy Tank as a breakthrough division but that’s for jokes. Rocket arty good genuinely though.
Jeez, I remember when I stopped playing Hoi4 the heavy fighters and super heavy tanks were actually used.
"TECHNOLOGY that NOBODY Uses"
*sad mechanized marine noises*
You can put amphibious drives on other tank chassis, which makes them count as special forces as well. The upside of doing that is that you can therefore use a real tank chassis. I think it's not allowed with heavies for obvious reasons, but mediums can do it.
Would be interesting to see this post war world in which the lessons learned were the value of heavy fighters, super battleships, and amphibious forces leading to a much different looking Cold War buildup, especially as all the freed colonies get handme down British equipment and Africa and the middle East is filled with much different types of units and battles.
i always build superheavy battleships since it looks cool and i want a cool looking ship in my navy
Heavy fighter! My beloved. Ive used them so much in the past, not so much the other techs though
Do it all again because you forgot you can equip your naval bombers with cruise missiles at rockets III
I actually like to use the cruiser subs in Japan saves as it gets you the range to get naval supremecy onto West Coast America when you go to war. Saves island hopping.
I used Amphibious Tanks and Amtracs for Sealion and had the division ready in 1940. Worked out great
hi (hoi4 rizz)
ISP should play War of Rights and try and not to get blown to smithereens by a 12 pound cannonball
Motorised rocket artillery is actually really good
Rocket artillery is a great way to save steel. A few provinces in Portugal and South East Asia give you all the tungsten you ever need.
14:28 was not expecting godfather iii, hoi4 meme!! Gravy Timmy pleased
Such a funny and silly challenge!
As someone who doesn’t own the By Blood Alone DLC, I unironically use heavy fighters all the time for the sole reason that they have a much longer range. Since air superiority missions receive a penalty if not the entire region is in the aircraft’s range, it comes in handy when invading the soviets as Poland or during the 2nd American Civil War in Kaiserreich (as Huey Long of course) since the air regions in those places are so big that the extra range makes a big difference
strat rocket 3's are great, if only they dealt more damage... but hey, you COMPLETELY missed the fact that they can carry nukes!
I use armored cars mechanized infantry and motorized artillery as tanks from which, when I play country with only 3 research slots
Super hevy tank only is love super hevy tank only is life
I did a game with equipment I never used on the Soviet Union. They are good for it because of their industry. Now I only build heavy fighters.
thank you for giving us funny and silly hoi4 challenges Imdyingproductions
In late game divided America amphibious tanks are probably good when island nations stack there coastline with like 6-7 diving per tile
I unironically use missiles in every game. They do absolutely nothing, but it's fun to pretend you're shooting something across an entire ocean with ICBMs
We need another one of those
Speaking of navy building for 🇬🇧 I build about 9 battle cruisers throughout a multi-player game with one heavy battery to stay in line with the treaty. I promptly deleted the Italian navy.. only losing one carrier.
We should build heavier ships more often
10:16
sometimes, before belgium capitulates, they move their capital all the way down to the congo, meaning when germany capitulates them germany becomes controller of the congo
I bet isp dosent know about the miget submarine for italy
I make some pretty good amphibious tank divisions with amtracs, they get the job done
This was my average research
Britain 1936: You know, what?"blows dusty N3 blueprints" Fuck it, they are nice ships, I WANT IT!
ngl I thought that superheavy BB's on high repair priority was the meta; the idea being that they'll probably survive any engagment they fight in, and that any losses inflicted upon the enemy navy cost your opponent more to replace than it will cost you to repair your damaged ship. Rinse and repeat often enough, and you can destroy a large navy with few ships.
I actually use heavy fighters on the US since their range is incredible for the island war and reaching the home islands
Also rocket rails are amazing since there’s no agility penalty
I personally love super heavy battleships in sp bc the ai will send their entire navy into a battle against 5 of them and lose everything
I pretty much always use Heavy Fighters and Tactical Bombers. Sure, they're more expensive, but they have better range without having to strap more fuel tanks onto them and can carry more weapons. I guess they're not too practical for smaller nations, though. I guess making combo Heavy Fighter/Bomber is needed for that. Everyone has their own playstyle, though, and I just don't like having to build another airport every few seconds to have air coverage. Perhaps we could say that the heavier planes are quality over the quantity of the smaller planes?
The cool part about heavy fighters is that you can make them have really high air defense, which makes it impossible for the AI to shoot out of the sky.
or you could just build 40% more regular fighters that can easily out dogfight everything in the sky
@@andrewgreeb916 no fun
@@andrewgreeb916 I looked it up online and some guides suggest just going for heavy fighters instead because they shred regular fighters!
I’ve been using heavy fighters for years. Super helpful as the USA because the extra range in the pacific.
Could you possibly do like a video where you show us how to play the game as I’ve watched most of your HOI4 videos and I have no idea what is going on
Rocket artillery is actually pretty good if you combo it with the superior firepower path.
They've missed an opportunity not having the Japanese submarine aircraft carriers
10:16 France in 1940 when Germany enters Paris
Weird, as UK, I always use amphibious tank & transport as marines (with special forces upgrades yes🙄 lot of researchs to make them a little powerful, simply because I think having a little armor (barely anything useful) prevents me from successfully invading and then getting send back to the sea) to invade the Atlantic wall, I didn't know I was the only player doing that! (of course, once the infantry arrives to create a wall, I invade Italy with those marines or if not delete them (lot of efforts to arrive at that point but if not, I use nothing except arti and tank, fighter and cas - or tactical bomber instead of cas to sink fleets then do cas and start bomber cheaply but as UK sink fleets... which one? Japan? )
For tank, it is true I rarely do tank+mecha+mecharty+mechAA+tank destroyer, as I would only get 3 divisions of those at all. (and not of modern tanks but of medium 2 only, since you got 4 researchs to get all 4, the tank and then the 3 mechatanks)
During your Alf Landon playthrough you should make a division with just one armored car, dubbed The Alf Landon Death Squad
I think we’ve all gone down the rocket tree once and realized that they are super disappointing
I did 1930's guns, sword katanas and talwars runs. Cavalry runs, Armored car runs. Let me tell you, it all works against china united front at least.
Maybe if ISP does a stricter version of this series where he only uses one form of technology for a challenge! Maybe it starts out with artillery only...no one has ever done that before...right?
My strat for amtracs is to make as much cheap divs as possible, make all techs for more special forces, and finally i am making medium tank divisions (amtracs mix with tanks and SPG). That divs look like joke but are op as hell. Any river stops being your enemy and start being your enemies enemy (xD).