On an impure node?! Low energized SLUG SLIME is OP in Satisfactory Plus!

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  • čas přidán 9. 07. 2024
  • We're going to need to grind up ALL the slugs.
    We make a temp invar setup just to learn about slimes, power modules, and power shards.
    Blueprint: drive.google.com/drive/folder...
    SF+ Wiki: wiki.kmods.space/
    The intro/outro music was made for me by Moonic Productions! Check him out here on youtube:
    / @moonicproductions
    Or here on Spotify: open.spotify.com/artist/2evWk...
    If you need any music commissioned, tell him BED sent you!
    MODS USED DURING PLAY:
    Satisfactory Plus: ficsit.app/mod/SatisfactoryPlus
    RSS2: ficsit.app/mod/RSS
    Infinite Zoop: ficsit.app/mod/InfiniteZoop
    SkyUI: ficsit.app/mod/SkyUI
    Ficsit-Cam: ficsit.app/mod/FicsItCam
    DISCORD:
    My discord community has a dedicated Satisfactory Plus blueprint repository and a lot of entertaining people. BE PART OF SOMETHING:
    Link to discord: / discord
    Down here are some words I like to say. How-to, tutorial, trains in satisfactory, how to raise trains, get trains higher, move trains up upward, double helical helix spiral. These words are the best.
  • Hry

Komentáře • 27

  • @brianteague8031
    @brianteague8031 Před 19 dny +5

    When I was listening to the music in the beginning, all I could think of was, "dun dun dun dun dun, Blueprints! Blueprints! dun dun dun dun dun, Blueprints! Blueprints!"

  • @BrianJensen-ym5gk
    @BrianJensen-ym5gk Před 19 dny +5

    Thanks for the video. Yes, recipe-wise, you are getting nearer to the crazy-territory, it does get a bit hairy with all the different recipes from here. Mineral slugs are needed for tier 8 space elevator parts (as far as I recall), so they are probably not a high priority. I was surprised that an impure node was boosted to 300/min with slime, that is pretty nuts, especially since you can push it even higher with the power modules.
    If you have time, you might want to have a look at a game called Out of Ore (heavy equipment/building sim, and sorry to be THAT guy, talking about other games in a comment 🙂), it is pretty fun & relaxing.
    Wow, wall of text again.....contain yourself, man! 😀 Anyway, take care, have fun, and I'll look forward to the next video.

    • @BEDplaysGAMES
      @BEDplaysGAMES  Před 18 dny +1

      Thanks for the thoughtful comment!
      I've seen Out of Ore on youtube. It does look relaxing.

  • @CliftonWood
    @CliftonWood Před 19 dny +3

    Good to see you back, BED. Hope things are well with you!

    • @BEDplaysGAMES
      @BEDplaysGAMES  Před 19 dny +2

      Thanks a ton! I'm very well, actually. How are you?
      I got busy with real work, then I was tired, then we had our independence day holidays here in the USA. It should NOT have taken me this long to release a video, and I've added notes to my schedule to try to eliminate large gaps like this one.

  • @TNTo1
    @TNTo1 Před 19 dny +5

    The 2:49 am episode is gonna be crazy

    • @BEDplaysGAMES
      @BEDplaysGAMES  Před 19 dny +2

      It was SUPPOSED to be much earlier, but I had a hiccup with copyright checks. Took a few extra hours to clear up.

  • @davidmclean2866
    @davidmclean2866 Před 19 dny +2

    I am so excited to keep watching your SF+ journey and can't wait for your content after the 1.0 release!

    • @BEDplaysGAMES
      @BEDplaysGAMES  Před 19 dny +2

      Thanks a ton for the support! I'm very, very, very excited for 1.0. I'm a little nervous about moving back to vanilla content, since my niche is so specifically SF+, but I have plans that I hope will be entertaining.

  • @makergaming2022
    @makergaming2022 Před 19 dny +1

    Love the intro Timelapse!

    • @BEDplaysGAMES
      @BEDplaysGAMES  Před 19 dny +1

      Thanks! Love a good montage.

    • @BrianJensen-ym5gk
      @BrianJensen-ym5gk Před 18 dny

      @@BEDplaysGAMES And "An der schöne blaue Donau", what's not to like 😀

  • @landiln21
    @landiln21 Před 19 dny +1

    As always great job!!!

  • @marcbennett9232
    @marcbennett9232 Před 19 dny +2

    Very Nice! I agree lumen looks great, I just hope we get better lighting options after 1.0 drops. and triangular foundations for easy curves lol. what do you think about the 1.0 announcement trailer?

    • @BEDplaysGAMES
      @BEDplaysGAMES  Před 19 dny +1

      I loved it! I'm super eager for 1.0 to drop. I definitely think we'll get more lights.

  • @farty90
    @farty90 Před 19 dny +2

  • @makergaming2022
    @makergaming2022 Před 19 dny +1

    Temporary Invar. Shotgun band name.

  • @jacovanderschaaf3044
    @jacovanderschaaf3044 Před 18 dny +1

    you said also to work with more canisters. are you going remove the teleporter for this reason? because you can teleport al recources with that, making transporting goods not realy to any point? or are you still going to keep the teleport goods for othere recources ?

    • @BEDplaysGAMES
      @BEDplaysGAMES  Před 18 dny

      I am going to remove the teleporter. It simplified everything too much, so I don't want to use it for building factories anymore. I love it for filling my inventory though. And I might use it to fill the central storage inside the donut at the top of Polaris.

  • @jacovanderschaaf3044
    @jacovanderschaaf3044 Před 18 dny +1

    how are you going to connect the inner train line? i gues all the train stations going to connect to the center? but how will you re-connect it to your outer sircal main train line? i gues go under or above little and then when its reache the outer train rail you connect it there?

    • @BEDplaysGAMES
      @BEDplaysGAMES  Před 18 dny

      You're exactly right, I'll either everything to the inner circle or go out above the trainlines and connect to the outer line that way. I could also connect everything to the inner line and add transfers in every building. Like a roundabout so trains go either direction can change direction quickly.
      The other option is to just have the lines clip each other on the same level. Train signals can prevent collisions, and this is how real life trains work (I think).

    • @jacovanderschaaf3044
      @jacovanderschaaf3044 Před 18 dny

      @@BEDplaysGAMES or have pull and push. where you have 2 locomotion, 1 in back and 1 on front. but then you need to have the train line split of into to 2 like T junktion. so that it can go back on the same track as where it came off. then you would avoid having a center train sircal.